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Katakiri Rekka - Answer

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Total Posts
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Topic Starter
ac8129464363
This beatmap was submitted using in-game submission on May 30, 2016 at 11:22:18 PM

Artist: Katakiri Rekka
Title: Answer
Source: G線上の魔王
Tags: G-Senjou no Maou G Senjou opening full devil on g string g-string RLC xlni
BPM: 224
Filesize: 6134kb
Play Time: 03:38
Difficulties Available:
  1. Advanced (2.58 stars, 410 notes)
  2. Expert (4.94 stars, 736 notes)
  3. Hard (3.57 stars, 552 notes)
  4. Insane (4.22 stars, 638 notes)
  5. Normal (1.72 stars, 227 notes)
  6. RLC's Darkness (5.24 stars, 837 notes)
Download: Katakiri Rekka - Answer
Information: Scores/Beatmap Listing
---------------
🕐 Time is ticking. 🕐


RLC's Darkness by yea wots up

hell yea

! ! ! ! ! !

hitsounds by RLC

bg is a cg from the game
Nathan
darkness
Narcissu
G线上の魔王(ジーせんじょうのまおう、The Devil on Gstring),是由AKABEiSOFT2研发的一款冒险游戏,发行于2008年5月29日。

宣傳語是 “賭上性命的純愛”
pkk
我爱小女孩大腿
Topic Starter
ac8129464363
same

(I don't know Chinese lol)
Spaghetti
我他妈的恨我的生活卤味
Underforest
M4M~ No format cause yolo
Map I need more back: p/5028013

[]

[General]
  1. G線上の魔王 - Add in Tags
  2. 03:31:098 - 03:33:911 - 03:35:384 - Don't silence this sliders (every diff)
[Normal]
  1. Tick: 1, not 2
  2. 01:08:866 (1) - Avoid this kind of sliders in overall mapset
[Advanced]
  1. Tick: 1
  2. 01:23:866 (1) - x:305 y:25
  3. 01:33:375 - Circle?
  4. 02:23:866 (1) - Curve it a little little bit
  5. 02:36:187 (3) - Remove whistle at the tail to be consistent with pattern
  6. 02:44:759 (3) - ^
  7. 03:10:875 (8) - New combo?
  8. 03:11:277 (1) - Remove new combo
[Hard]
  1. AR:8
  2. CS:3.8
  3. Tick: 1
  4. 00:41:009 (1) - 180° degrees
  5. 01:04:446 (1,2) - This could look be cleaner with more curve
  6. 01:32:437 (2) - New combo
  7. 01:56:946 (4,5) - Blanket?
  8. 03:15:696 (2) - x:133 y:85
[Insane]
  1. 00:15:295 (1,2,3) - Damn this is not Extra
  2. 00:25:339 (3) - Pls fix symmetry on those lines :o
  3. 00:58:152 (1) - Try 2/4 slider and circle instead
  4. 01:01:366 (1,2,3) - Why Stack Zero?
  5. 02:04:580 (1) - Same as ^^
  6. 02:16:902 (3) - New combo?
  7. 03:29:759 (1,2,3,4) - Little jump
  8. 03:38:598 (2) - Clap
[RLC's Darkness]
I'm too lazy to mod Darkness, sorry XDD

[]

Anyways, good luck :)
Jonarwhal
M4M on your queue~

Normal~
  1. These are all for flow.
  2. 00:24:937 (1,1) - 208|334.
  3. 01:01:366 (1) - Move the red tick right.
  4. 03:25:741 (3) - 198|263.
  5. 03:31:902 (2) - Ctrl+j and readjust.
Advanced~
  1. 00:08:330 - Make the rhythm like this.
  2. 00:14:223 (3) - Ctrl+h and readjust.
  3. 00:34:580 (1,1,1) - I don't think you should use NCs so much here.
  4. 00:54:134 (2) - Why do you want emphasis here? Try this rhythm.
  5. If you like that, also do it 00:56:009 - here.
  6. 02:00:027 (8,1) - Lower this just a tiny bit.
  7. 02:36:187 (3,1) - Blanket?
  8. 02:38:330 (3,1) - ^ I know it's a straight slider, but I think it would look better as a blanket.
  9. 02:46:902 (3) - Ctrl+g and readjust for flow.
  10. 03:25:473 (5,1) - Balnket?
Hard~
  1. 00:34:580 (1,1,1) - NC spam again.
  2. 00:53:464 (6) - 154|74 for flow.
  3. 02:00:964 (3) - 125|367 for flow.
  4. 02:25:607 (1,1) - There's no reason to start these sliders on red ticks.
  5. 03:15:295 (1,2) - Blanket maybe?
Good Luck with this!
sahuang
Hi,M4M from your queue

Since my map is still WIP for 2 diffs, so i probably don't need a mod right now. Can i have a ticket or sth. so i can contact you when the map's finished?
Thanks in advance about that :)


[General]
  1. add in tags G線上の魔王
  2. mute sliders?and tick should be 1 in every diff imo

[Normal]
  1. 00:15:295 (1) - it's not suitable to use reverse sliders with so many reverses in <2 stars maps.
    Maybe for 00:15:295 (1,2) - do this:
    http://puu.sh/od65b/c29b454e3b.jpg
  2. 00:47:437 (1) - ^
  3. 01:08:866 (1) - 01:13:152 (1) - 01:53:866 (1) - etc. ^(i can see u use this quite often after the 2nd kiai,it's fine but imo it's quite improper to use it in normal diff,especially before the 2nd kiai
  4. 01:32:437 (1) - 01:41:009 (1) - the reverse slider here is kinda weird ,maybe you can follow vocal here
  5. 02:48:978 - delete the green line

[Advanced]
  1. 00:35:652 (1,1) - remove NC
  2. 02:36:723 (1,1) - make them identical,so maybe like 02:36:723 (1) -
  3. 02:46:902 (3) - kinda weird here,maybe adjust it's angle
  4. 03:04:178 (1) - why NC here?
  5. OD5 for advanced

[Hard]
  1. 02:25:607 (1,1) - i think u dont need NC the second (1)
  2. 02:57:080 (1,2) - seems a little bit faraway
  3. 03:31:098 (3) - too long....
  4. 03:36:723 - useless green line

[Insane]
  1. 00:08:866 - no reason for a kiai here...for your own diffs the kiai must be the same
  2. 00:09:000 - 01:00:830 - 01:01:366 - delete green line
  3. 00:24:134 (1) - remove NC to be consistent with 00:24:402 (1,2) -
  4. 00:26:009 (5) - NC
  5. 00:40:741 (1) - remove NC
  6. Clean and decent diff imo....

[Darkness]
  1. Widescreen support
  2. 01:47:437 - delete green line
  3. 02:26:009 (7) - NC?
  4. 02:33:509 (1) - this spinner is uesless imo cuz it's short and people can aim harder afterwards.
  5. 02:34:580 (1,2,1,2,1,2,1,2,1) - is it quite messy here?
  6. 03:36:723 (1,3) - maybe make them identical rather than 1 white and 1 red dot for each
  7. 03:37:795 (5) - NC?
  8. Really interesting to play :)

GL!!!! :)
GENDER BENDER
NM from queue
nice mapset, couldn't find much

Normal
01:56:545 (2) - I think clap missing

Advanced
03:31:098 - hitsound should be audible
03:33:241 - ^
03:35:384 - ^

Hard
03:33:241 - Hitsound should be audible
03:35:384 - ^

Insane
01:31:902 (1) - clap sounds really loud
02:10:205 (2) - I think it's missing a clap
03:30:295 (1) - This section is too quiet

RLC's Darkness
01:31:902 (1) - sounds really loud
02:10:473 (3) - I think it's missing a clap
02:36:187 (1,2,3) - this spacing is quite big

Gl ranking it
Rohit6
anime is real :(
Topic Starter
ac8129464363
ur face is real

(will reply soon lol)
Len
really good song and diffs i love it senpai take my some stars
Topic Starter
ac8129464363

Underforest wrote:

M4M~ No format cause yolo
Map I need more back: p/5028013

[]

[General]
  1. G線上の魔王 - Add in Tags i think thats the actual source but we'll see
  2. 03:31:098 - 03:33:911 - 03:35:384 - Don't silence this sliders (every diff) oops changed some stuff
[Normal]
  1. Tick: 1, not 2 will deal with this later
  2. 01:08:866 (1) - Avoid this kind of sliders in overall mapset wat
[Advanced]
  1. Tick: 1
  2. 01:23:866 (1) - x:305 y:25 nah that wouldn't fit with the flow I want/color]
  3. 01:33:375 - Circle?
  4. 02:23:866 (1) - Curve it a little little bit yep
  5. 02:36:187 (3) - Remove whistle at the tail to be consistent with pattern need to think about this
  6. 02:44:759 (3) - ^
  7. 03:10:875 (8) - New combo? na i think the next slider has more of a melody change to NC on
  8. 03:11:277 (1) - Remove new combo yheja lmao
[Hard]
  1. AR:8
  2. CS:3.8
  3. Tick: 1
  4. 00:41:009 (1) - 180° degrees n0 thx
  5. 01:04:446 (1,2) - This could look be cleaner with more curve nah it looks fine to me
  6. 01:32:437 (2) - New combo why
  7. 01:56:946 (4,5) - Blanket? nooo i think this is clearly not supposed to be a blanket lol
  8. 03:15:696 (2) - x:133 y:85 too close
[Insane]
  1. 00:15:295 (1,2,3) - Damn this is not Extra it is now !
  2. 00:25:339 (3) - Pls fix symmetry on those lines :o intentional
  3. 00:58:152 (1) - Try 2/4 slider and circle instead i want to hold the player there
  4. 01:01:366 (1,2,3) - Why Stack Zero? extreme emphasis
  5. 02:04:580 (1) - Same as ^^
  6. 02:16:902 (3) - New combo? why?
  7. 03:29:759 (1,2,3,4) - Little jump it makes it stand out a lot here
  8. 03:38:598 (2) - Clap i dont hear anything
[RLC's Darkness]
I'm too lazy to mod Darkness, sorry XDD

[]

Anyways, good luck :)

jonawaga wrote:

M4M on your queue~

Normal~
  1. These are all for flow.
  2. 00:24:937 (1,1) - 208|334. nope even tho i can't really understand what you mean
  3. 01:01:366 (1) - Move the red tick right. moved it left
  4. 03:25:741 (3) - 198|263. no thanks this is intentional
  5. 03:31:902 (2) - Ctrl+j and readjust. same
Advanced~
  1. 00:08:330 - Make the rhythm like this. no thats too dense and would take away from the rest of the section at this difficulty level
  2. 00:14:223 (3) - Ctrl+h and readjust. nooooOOooOOooO !
  3. 00:34:580 (1,1,1) - I don't think you should use NCs so much here. feels necessary but im ready to change it if it feels weird to more people
  4. 00:54:134 (2) - Why do you want emphasis here? Try this rhythm. ??? y not lol
  5. If you like that, also do it 00:56:009 - here.
  6. 02:00:027 (8,1) - Lower this just a tiny bit. but my diamond
  7. 02:36:187 (3,1) - Blanket? i dont wanna :0
  8. 02:38:330 (3,1) - ^ I know it's a straight slider, but I think it would look better as a blanket. but it separates the thingy
  9. 02:46:902 (3) - Ctrl+g and readjust for flow. its the same as the other one
  10. 03:25:473 (5,1) - Balnket? moved further away to make it more clear that its not a blanket
Hard~
  1. 00:34:580 (1,1,1) - NC spam again. still need to think about it
  2. 00:53:464 (6) - 154|74 for flow. na i think this plays better
  3. 02:00:964 (3) - 125|367 for flow. ^
  4. 02:25:607 (1,1) - There's no reason to start these sliders on red ticks. maks it significantly more interesting imo
  5. 03:15:295 (1,2) - Blanket maybe? nah
Good Luck with this!

sahuang wrote:

Hi,M4M from your queue

Since my map is still WIP for 2 diffs, so i probably don't need a mod right now. Can i have a ticket or sth. so i can contact you when the map's finished?
Thanks in advance about that :)


[General]
  1. add in tags G線上の魔王 ya
  2. mute sliders?and tick should be 1 in every diff imo need to think about that

[Normal]
  1. 00:15:295 (1) - it's not suitable to use reverse sliders with so many reverses in <2 stars maps.
    Maybe for 00:15:295 (1,2) - do this:
    http://puu.sh/od65b/c29b454e3b.jpg
  2. 00:47:437 (1) - ^
  3. 01:08:866 (1) - 01:13:152 (1) - 01:53:866 (1) - etc. ^(i can see u use this quite often after the 2nd kiai,it's fine but imo it's quite improper to use it in normal diff,especially before the 2nd kiai i honestly disagree and feel like this is the best and most interesting way to fit this sound for a new player. I could do a long slider but that would just be boring, lol. I think it's perfectly readable so I'll keep it unless I have to change it.
  4. 01:32:437 (1) - 01:41:009 (1) - the reverse slider here is kinda weird ,maybe you can follow vocal here nah it's like this to fit in with the rest of the set and I gotta keep going with the 3/2 stuff
  5. 02:48:978 - delete the green line yeep

[Advanced]
  1. 00:35:652 (1,1) - remove NC still need to think about whether thats necessary
  2. 02:36:723 (1,1) - make them identical,so maybe like 02:36:723 (1) - wanted to transition into the next thingy
  3. 02:46:902 (3) - kinda weird here,maybe adjust it's angle adjusted a bit
  4. 03:04:178 (1) - why NC here? oopsie
  5. OD5 for advanced spread

[Hard]
  1. 02:25:607 (1,1) - i think u dont need NC the second (1) it looks cool and its just 1 nc, if it causes problems ill remove it d
  2. 02:57:080 (1,2) - seems a little bit faraway modified
  3. 03:31:098 (3) - too long.... how so
  4. 03:36:723 - useless green line ya

[Insane]
  1. 00:08:866 - no reason for a kiai here...for your own diffs the kiai must be the same removed for now
  2. 00:09:000 - 01:00:830 - 01:01:366 - delete green line if it doesnt do anything im too lazy to do it lol
  3. 00:24:134 (1) - remove NC to be consistent with 00:24:402 (1,2) - theres no sv change on that one so it would be confusing
  4. 00:26:009 (5) - NC
  5. 00:40:741 (1) - remove NC na i prefer it to be the same here
  6. Clean and decent diff imo.... thx

[Darkness]
  1. Widescreen support
  2. 01:47:437 - delete green line
  3. 02:26:009 (7) - NC?
  4. 02:33:509 (1) - this spinner is uesless imo cuz it's short and people can aim harder afterwards.
  5. 02:34:580 (1,2,1,2,1,2,1,2,1) - is it quite messy here?
  6. 03:36:723 (1,3) - maybe make them identical rather than 1 white and 1 red dot for each
  7. 03:37:795 (5) - NC?
  8. Really interesting to play :)

GL!!!! :)

warpgenius wrote:

NM from queue
nice mapset, couldn't find much

Normal
01:56:545 (2) - I think clap missing unless im hearing wrong the claps in this part arent a simple beat

Advanced
03:31:098 - hitsound should be audible yheja lmao
03:33:241 - ^ yheja lmao
03:35:384 - ^ yheja lmao

Hard
03:33:241 - Hitsound should be audible yheja lmao
03:35:384 - ^ yheja lmao

Insane
01:31:902 (1) - clap sounds really loud intended
02:10:205 (2) - I think it's missing a clap ya
03:30:295 (1) - This section is too quiet buffed a bit

RLC's Darkness
01:31:902 (1) - sounds really loud
02:10:473 (3) - I think it's missing a clap
02:36:187 (1,2,3) - this spacing is quite big

Gl ranking it
thanks everyone! RLC stuff will get replied to soon

Len wrote:

really good song and diffs i love it senpai take my some stars

thanks :D
[-CeMAqpOP-]kee
irc remap
21:00 deetz: ircmod4ircmod?12/2/21/
21:00 Fser: sure

[...]

21:01 *deetz is listening to [https://osu.ppy.sh/b/950020 Katakiri Rekka - Answer]

[...]

21:02 Fser: ill mod ur 4.9* diff
21:02 Fser: bcuz
21:02 Fser: i can play it
21:02 deetz: Ok
21:02 deetz: Xd
21:02 Fser: is it urs anyway
21:02 deetz: whatj
21:02 deetz: i mapped all fo it except for rlc diff
21:02 Fser: o ok
21:03 Fser: 00:34:580 (1,1,2,1,1,2,1,1,2,1,2,1,2,3,1,2,3,1,1,1,2,1,2,3,4) - ---------------->>>>>>>>>>>>
21:03 Fser: dude chill out with the combos
21:03 Fser: xd
21:04 deetz: but
21:04 deetz: nc on the clok sound
21:04 deetz: nc on the guitar thing
21:04 Fser: 00:46:902 (1,2,1) - ur pulling a me with the overlaps
21:04 deetz: 00:39:937 (3) - then i break it ther for transition.
21:04 Fser: maybe like put it above or smth
21:04 Fser: move it up a llil
21:04 deetz: hej
21:05 deetz: hej its ar 9.2
21:05 deetz: haha xd
21:05 Fser: ok
21:05 Fser: 00:51:187 (1,2,3) - not a triangle 0/10
21:05 Fser: or switch 2 and 3's spots
21:05 deetz: but
21:05 deetz: le logic
21:06 deetz: 00:51:187 (1,2) - kick kick
21:06 deetz: 00:51:455 (3) - clap
21:06 Fser: 00:53:330 (1,2,3) - switch 2 3 spots
21:06 deetz: why
21:06 deetz: ;
21:06 Fser: ok if u want to do that
21:06 Fser: maybe make the sound a new fuCKING COMBO TOO
21:06 Fser: kappa
21:07 deetz: holy
21:07 deetz: hoyl
21:07 deetz: holy
21:07 Fser: 00:58:152 (1) -
21:07 Fser: >sliders that repeat twice in 2016
21:07 Fser: come on
21:07 Fser: 00:58:821 (2,3) - why stack tho
21:08 Fser: 01:08:866 (1,2,1,2,1,2) - this looks like something i would do
21:08 Fser: dont change it
21:08 Fser: 01:10:339 (2) - why did u cut the slider off to place this
21:09 deetz: i dont get it
21:09 deetz: o
21:09 deetz: 01:10:339 (2,3) - maximum impact on this jump
21:09 Fser: 01:15:027 (2,1) - TRIGGERED
21:09 deetz: u know
21:09 deetz: CLAP CALP
21:09 deetz: hHWyHWywhw
21:09 Fser: i guess
21:09 Fser: i
21:09 Fser: ok
21:10 Fser: 01:15:830 (3,4) - hey these are 2 different hitsounds dont put them in the same spot
21:10 deetz: btw i changed the pre kiai thing
21:10 Fser: put 4 in 2's spot
21:10 deetz: ur actualy right it doesnt reflect the song that well
21:10 Fser: 01:15:964 (4) - like this goes 01:15:696 (2) - here but dont move 01:15:696 (2) -
21:11 Fser: 01:17:973 (3,4) - u did it again
21:12 Fser: 01:23:062 (2,1,2,1,2,3) - wtf
21:12 Fser: 01:36:589 (5) - this would look cool if it was placed at the end of 01:36:723 (1) -
21:12 deetz: wat
21:12 deetz: thats hitsounded like that hto
21:12 Fser: it looks weird
21:12 Fser: imo
21:12 Fser: i mean idk
21:13 deetz: u look weird.
21:13 deetz: im trying to fix the
21:13 deetz: thing
21:13 deetz: 01:15:830 (3) -
21:13 deetz: tha
21:13 deetz: holy
21:14 deetz: but u kno]
21:14 deetz: the more i think about it
21:14 deetz: it makes sense cuz i dont emphasize the
21:14 deetz: thing in the kiai end
21:14 deetz: so i want that sound to be heard
21:14 deetz: but i dont want to map it and make it stand out like that u feel me
21:15 Fser: just
21:15 Fser: JUST DO IT
21:15 Fser: anyway
21:15 Fser: 01:36:723 (1,2,3) - nice spacing difference between 1,2 and 2,3
21:15 deetz: Penis
21:15 deetz: Fucj,
21:15 deetz: ur write.
21:15 deetz: fixd
21:15 Fser: 01:43:821 (3,4) - u fekd it up
21:16 deetz: ?
21:16 deetz: oh shit
21:16 deetz: LOL
21:16 deetz: how does that even happen
21:16 deetz: ;_
21:16 Fser: being deetz
21:16 Fser: idk'
21:17 Fser: ;d
21:17 deetz: yheja lmao
21:17 Fser: 02:04:580 (1) - omg wyh
21:18 deetz: ur write
21:18 deetz: i used the wrong sv.
21:18 deetz: u kno what
21:18 deetz: i actually think thats cool cuz its like
21:18 deetz: music cuts out
21:18 deetz: then
21:18 deetz: u gotta stay in the same spot
21:18 Fser: 02:22:259 (3,4) - 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT 2 SOUNDS SAME SPOT
21:18 deetz: but i will fix that sv.
21:19 Fser: 02:24:402 (3,4) - ^
21:19 deetz: btu vocals
21:19 Fser: yoru mom's a vocal
21:20 deetz: YEhaj
21:20 Fser: 02:55:875 (3,4,1) - first triple of the entire map nice
21:21 deetz: excuse me
21:21 deetz: do u hear any
21:21 deetz: triples loud enough for me to
21:21 deetz: rlcs ones arent loud enuf for me but
21:21 deetz: i still gotta put it here to
21:21 deetz: spread.
21:21 deetz: my anus.
21:21 Fser: 03:00:027 (8,9) - 2 spots same sound no vocal fix it or i gas you
21:21 deetz: plus
21:21 deetz: im sure they can handle it in an expert
21:22 deetz: ur right i should make thata slider intead
21:22 Fser: 03:13:152 (1,2) - at least silence the end of the slider for all shit like this
21:22 Fser: come on
21:23 deetz: 02:34:580 - but then these dont sound as cool
21:23 Fser: 03:29:759 (1,2,3,4,1) - its expert you could make this an epic set of pp jumps
21:23 Fser: instead of confusing me thinking its a stream
21:23 Fser: idk
21:23 Fser: thats all
21:23 deetz: OK
21:24 deetz: gime a sec
VINXIS
irc deetz post log plz cuz i cnat rn
Topic Starter
ac8129464363
D
2016-04-18 22:58 deetz: ACTION is editing [https://osu.ppy.sh/b/950020 Katakiri Rekka - Answer [Insane]]
2016-04-18 22:58 deetz: or wathever i want
2016-04-18 22:58 deetz: u want
2016-04-18 22:58 deetz: *****
2016-04-18 22:58 VINXIS: j
2016-04-18 22:59 VINXIS: 00:34:580 (1,1,2,1,1,2,1) - FUK u
2016-04-18 22:59 deetz: BUT THE GIMIck
2016-04-18 22:59 deetz: idk i think its readbale
2016-04-18 22:59 deetz: dou think its notapproapriate
2016-04-18 22:59 deetz: i didnt want to save althe gimmick for higher dif
2016-04-18 22:59 VINXIS: yheja its fine
2016-04-18 22:59 VINXIS: btu fKU u
2016-04-18 22:59 deetz: o3k
2016-04-18 23:02 VINXIS: OK
2016-04-18 23:02 deetz: yheja lmao
2016-04-18 23:04 VINXIS: 02:16:768 (5) -
2016-04-18 23:04 VINXIS: i thikn
2016-04-18 23:04 VINXIS: u sud put it above 4 isntead
2016-04-18 23:04 VINXIS: of staking teh sliderend
2016-04-18 23:04 VINXIS: lik
2016-04-18 23:04 VINXIS: http://puu.sh/onCFs/b60565dfb2.jpg
2016-04-18 23:04 deetz: LET ME test
2016-04-18 23:05 VINXIS: 02:47:170 (9) - u sud mak this 1.20x
2016-04-18 23:05 VINXIS: klo
2016-04-18 23:05 deetz: i did the thing and ncd 02:16:903 (1) -
2016-04-18 23:05 deetz: lO
2016-04-18 23:05 deetz: ?
2016-04-18 23:05 deetz: wat
2016-04-18 23:06 deetz: ok done
2016-04-18 23:06 VINXIS: o
2016-04-18 23:06 VINXIS: okhg
2016-04-18 23:06 VINXIS: ok
2016-04-18 23:06 VINXIS: o
2016-04-18 23:06 deetz: yheja lmao
2016-04-18 23:07 VINXIS: LO http://puu.sh/onCRp/6a58aa3ffc.jpg
2016-04-18 23:07 VINXIS: 03:38:196 -
2016-04-18 23:08 deetz: but
2016-04-18 23:08 deetz: thats so vinxis
2016-04-18 23:08 deetz: lol XDDd
2016-04-18 23:08 VINXIS: xDXDXDXDXDDfuku
2016-04-18 23:09 VINXIS: yhjea
2016-04-18 23:09 VINXIS: nic
2016-04-18 23:09 deetz: d
2016-04-18 23:09 VINXIS: also u forgot the letterbox widescreen sht
2016-04-18 23:09 deetz: wow
2016-04-18 23:09 deetz: actuyl letterbox is kind of improtabt
2016-04-18 23:09 VINXIS: adn rlc tagz
2016-04-18 23:09 deetz: roi
2016-04-18 23:09 deetz: TRU
2016-04-18 23:09 deetz: also
2016-04-18 23:09 deetz: do u kno what the source sud be
2016-04-18 23:09 deetz: should i switch tags and source
2016-04-18 23:09 VINXIS: no xDXDXD
2016-04-18 23:09 deetz: @
2016-04-18 23:09 VINXIS: idk i cnat find out rn anywa
2016-04-18 23:09 deetz: OK
2016-04-18 23:09 VINXIS: cuz i hav 2 go now
2016-04-18 23:09 deetz: thnak
2016-04-18 23:09 VINXIS: ok by 1!1!!
2016-04-18 23:09 deetz: G
Nathan
[RLC]
00:25:071 (2) - ctrl+g? I find myself on the wave slider way too early for something that should be impactful
01:15:696 (2,1,1) - aaa that movement on both 1's, even up spacing or make it a sharper angle pls
00:16:366 (2,1,2,1) - I think having sharper angles like 00:15:964 (2,1) would be more fitting with your pattern design when you consider stuff like 01:08:866 (1,2,1,2,1,2,1) and 01:13:152 (1,2,3,4) etc
02:16:366 (2,1) - ^
02:16:768 (2,1) - ^ wide angle feels kinda underwhelming
02:42:884 (5,1) - spacing feels awkwardly low right after a high sv slider, maybe move 1 to around x280 y254?
02:49:312 (3,1) - ^ idk what placement to suggest for this one :L

[Expert]
01:00:027 (1,2,3) - equalize visual distance!?!?/1///

👌 ナイスミーム ♪
Topic Starter
ac8129464363

sahuang wrote:

[Darkness]
  1. Widescreen support
  2. 01:47:437 - delete green line
  3. 02:26:009 (7) - NC? i think the followpoint is intended
  4. 02:33:509 (1) - this spinner is uesless imo cuz it's short and people can aim harder afterwards. nah i think he just wants to bring out that sound
  5. 02:34:580 (1,2,1,2,1,2,1,2,1) - is it quite messy here? not really?
  6. 03:36:723 (1,3) - maybe make them identical rather than 1 white and 1 red dot for each but they're different sounds
  7. 03:37:795 (5) - NC? same as before
  8. Really interesting to play :)

warpgenius wrote:

RLC's Darkness
01:31:902 (1) - sounds really loud its supposed to
02:10:473 (3) - I think it's missing a clap
02:36:187 (1,2,3) - this spacing is quite big good observation

sukiNathan wrote:

[RLC]
00:25:071 (2) - ctrl+g? I find myself on the wave slider way too early for something that should be impactful
01:15:696 (2,1,1) - aaa that movement on both 1's, even up spacing or make it a sharper angle pls
00:16:366 (2,1,2,1) - I think having sharper angles like 00:15:964 (2,1) would be more fitting with your pattern design when you consider stuff like 01:08:866 (1,2,1,2,1,2,1) and 01:13:152 (1,2,3,4) etc nah i think people will just start moving early so the larger spacing will stand out more
02:16:366 (2,1) - ^
02:16:768 (2,1) - ^ wide angle feels kinda underwhelming map has a lot of this sort of stuff so it should be fine imo, also its building back down for the previous point
02:42:884 (5,1) - spacing feels awkwardly low right after a high sv slider, maybe move 1 to around x280 y254? dunno, feels fine to me tbh
02:49:312 (3,1) - ^ idk what placement to suggest for this one :L i dont get this one

[Expert]
01:00:027 (1,2,3) - equalize visual distance!?!?/1/// my visual idea nooo00o000o0o

👌 ナイスミーム ♪
thanks everyone, no reply = fix

also fixed some metadata
Nathan
ok
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