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A Hold feature.

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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +312
Topic Starter
KRZY
By this I mean we should have the hold slider back, only this time it will be a note and not a slider.

Every other rhythm game has it, and they play fantastically. I don't see why it couldn't be implemented in osu, especially when we used to have hold-sliders working perfectly fine until they were banned (due to good reasons, mind you).

Instead of deforming sliders to achieve this, I think we should actually have a "hold note," which would serve like a long note that you have to hold on to for a certain period of time before moving on to the next part.

As to displaying how long you must hold on, maybe display a little timeline of a sort, not unlike the hp-bar, that would begin as full when you press the note and slowly diminish until it disappears, upon when the hold note is over.

Personally, I think this type of implement would take the game to the next step.

Any ideas/suggestions?
those
Can this not be simulated (at least) by a slider that's really short distance?
RemmyX25
inb4 a chain of no discussion and only
+1 Support!
which add nothing.

personally, i can see this being abused, with very little good coming out of it. music is mostly about flow, not sitting in one spot.
Topic Starter
KRZY

those wrote:

Can this not be simulated (at least) by a slider that's really short distance?

It's the chronical length that matters.
NotShinta

RemmyX25 wrote:

personally, i can see this being abused, with very little good coming out of it. music is mostly about flow, not sitting in one spot.
I wasn't sure how to put it into words, but this is exactly how I feel.

Don't we already have sliders and spinners for, like, this same thing? You can already do good things with them, and personally, I don't find it as fun, really, keeping my mouse on the same spot for a certain amount of time.

Meh, I think this will only be used badly more than well, but that's just me.
Lybydose


????

Don't mind me, just posting hold notes.
CheeseWarlock
Well, they'd be nicer than the current implementation of hold sliders, but I don't really think they're necessary. Very few situations can make proper use of held notes, and we'd only be encouraging it.
ztrot
what of the maps that can make use of hold notes? A lot of rhythm games use stop and hold notes quite well, I could see it working out fine.
Of course with anything that is new it will be abused at 1st, look at the new SV hasn't be a SV under 1.4 in quite some time due to the new max of 3.6 iirc. Giving this a shot wouldn't hurt anything. maybe make a test ver and have a good mapper show off it's uses or something along those lines

+1 support
Ephemeral
i 100% support this - hold sliders being unrankable due to technical issues makes sense in one aspect, but not having them at all makes no sense in another. having this properly implemented would add a new level of depth into beatmapping, especially if standard hitcircles AND slider start/ends can be adjusted to be hold beats.
Wishy
This is a good idea, it'd be interesting to see how this could affect the gameplay (it'll feel weird to hold your click at a single circle at first I guess xd).
awp
couple recommendations:

Hold notes must also be released in a certain timeframe. With a slider, you can click and never let go and clear the slider because the "musical flow" is in the movement. With a hold note, the accuracy should be evaluated by a hitwindow (onMouseDown) as well as a releasewindow (onMouseUp)

two UI designs in mind to prompt when to release:
thick outline around the hitobject (think Photoshop Stroke effect) that thins toward release
circular "HP-bar" that drains in a rotational "scanner-sweep" motion

guessing the object would also need a way of being differentiated at a glance from a standard hitcircle, like a unique approach circle
RandomJibberish
I think the abuse potential far outweighs the potential good uses for this. There are always going to be mappers that are using hold notes in every combo, using them where they don't fit, using them in the middle of combos etc. Just use a long slider or two beats, srsly, it isn't that bad
Lilac

RandomJibberish wrote:

I think the abuse potential far outweighs the potential good uses for this. There are always going to be mappers that are using hold notes in every combo, using them where they don't fit, using them in the middle of combos etc. Just use a long slider or two beats, srsly, it isn't that bad
I disagree, saying this means that you don't believe in the modding system and that you can't trust other people to make sure they use it right. If there is abuse, it's stamped out otherwise it's not ranked.

It's simple as that. The abuse potential is greatly minimal if people mod them correctly.
Sallad4ever
+ support
if anyone use this badly there's bound to be someone who can use this perfectly and in case there are any map that abuse this, it's the modders job to find them and I'm sure that present MAT+ BAT are very capable in pointing that out
NatsumeRin
as a mapper i love this, totally support.

people plz:
red line hold sliders are unrankable because of TIMING CHANGES caused by that.
if people could know there's a hold slider they'll gladly to do so, need a poll or something to prove it?
check for this thread: viewtopic.php?f=61&t=31518

^48% people voted love the technique, in fact far more than many other techniques, people love it and would have fun.
then why not
Galkan
Wasn't it suggested and denied before?
RemmyX25

Lilac wrote:

I disagree, saying this means that you don't believe in the modding system and that you can't trust other people to make sure they use it right. If there is abuse, it's stamped out otherwise it's not ranked..
The problem is, people tend to not listen to other peoples mods about what is and isn't rankable, and becomes one giant flame war. read any thread about a map that is unranked. you'll see what i mean.
yeahyeahyeahhh
I will let my name speak for this request.

Or something similar to http://osu.ppy.sh/s/5177
rust45

Lybydose wrote:



????

Don't mind me, just posting hold notes.
I lol'd

Anyway, I don't quite agree with this as you don't move the mouse at all and there was nothing like this in Ouendan and EBA. But I wouldn't mind it being implemented as long as it wasn't abused.
Shiro

Lybydose wrote:



????

Don't mind me, just posting hold notes.
I fucking laughed.

As for this, no. It was already said, the abuse potential is way too great, with most mappers being stubborn and refusing to fix what most modders point out as an issue, I don't see how to be optimistic about this.
Moreover, hold sliders pretty much break any kind of movement, sitting there waiting for a note to end. It will just cut the flow and make a map less enjoyable. Any slider can fulfill the purpose of a hold slider, and they don't break the flow nor the movement.
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