forum

TeddyLoid feat. Bonjour Suzuki - Pipo Password

posted
Total Posts
85
Topic Starter
Kyubey
This beatmap was submitted using in-game submission on 19 июня 2016 г. at 9:32:51

Artist: TeddyLoid feat. Bonjour Suzuki
Title: Pipo Password
Source: 宇宙パトロールルル子
Tags: space uchuu patrol luluco ending ed tv size tvsize evilelvis ErunamoJAZZ 340 ryuu irreversible
BPM: 90
Filesize: 18436kb
Play Time: 01:26
Difficulties Available:
  1. 340's Hard (2,96 stars, 162 notes)
  2. Elvis' Insane (3,96 stars, 203 notes)
  3. EruJazz's Easy (1,1 stars, 56 notes)
  4. Insane (4,23 stars, 218 notes)
  5. Irre's Insane (3,69 stars, 180 notes)
  6. ryuu's Normal (1,86 stars, 119 notes)
Download: TeddyLoid feat. Bonjour Suzuki - Pipo Password
Download: TeddyLoid feat. Bonjour Suzuki - Pipo Password (no video)
Information: Scores/Beatmap Listing
---------------
ErunamoJAZZ, ryuu, 340, Irreversible, EvilElvis, Kyubey.
WARNING WARNING WARNING

ELVIS' INSANE CONTAINS VERY LOW AR, IF YOU CAN'T READ IT, DON'T COMPLAIN AND PLAY ANOTHER DIFFICULTY

WARNING WARNING WARNING
Natteke desu
privet
ErunamoJAZZ
Done 8-)
EruJazz's Easy
osu file format v14

[General]
AudioFilename: background.mp3
AudioLeadIn: 0
PreviewTime: 64325
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.4999999

[Metadata]
Title:Pipo Password
TitleUnicode:Pipo Password
Artist:TeddyLoid feat. Bonjour Suzuki
ArtistUnicode:TeddyLoid feat. ボンジュール鈴木
Creator:Kyubey
Version:EruJazz's Easy
Source:宇宙パトロールルル子
Tags:space uchuu patrol luluco ending ed tv size evilelvis ErunamoJAZZ
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"video.jpg",0,0
Video,160,"music.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
8492,666.666666666667,4,2,1,50,1,0
21825,-100,4,2,1,50,0,0
31158,-100,4,2,1,50,0,0
32492,-100,4,2,1,50,0,0
41825,-100,4,2,1,50,0,0
43158,-100,4,2,1,50,0,0
64492,-100,4,2,1,50,0,0
86825,-100,4,2,5,5,0,0


[Colours]
Combo1 : 17,254,176
Combo2 : 173,255,95
Combo3 : 255,88,100
Combo4 : 255,94,55

[HitObjects]
4,152,9658,6,0,P|42:197|120:224,1,125
197,195,11158,6,0,P|208:147|192:88,2,100
172,292,13158,2,0,P|196:333|253:356,1,100
340,328,14492,1,0,0:0:0:0:
359,230,15158,2,0,P|334:188|277:165,1,100
192,192,16492,6,0,B|158:214|137:241|137:241|111:214|70:214|70:214|46:194|43:172,1,200
64,68,18492,1,0,0:0:0:0:
160,48,19158,2,0,B|218:69|251:42|255:37|259:33|292:5|350:27,1,200
428,92,21158,1,0,0:0:0:0:
444,192,21825,5,0,0:0:0:0:
444,192,24492,2,0,P|444:248|420:292,1,100
324,316,25825,2,0,L|300:376,2,50
336,216,27158,6,0,P|268:148|164:152,1,200
108,228,29158,1,0,0:0:0:0:
144,320,29825,2,0,P|184:352|236:352,1,100
324,316,31158,2,0,B|349:297|382:287|417:302|417:302|456:268|456:204,1,200
468,112,33158,6,0,B|432:96|420:56|420:56|400:68|400:68|352:92|292:52,1,200
204,59,35158,2,0,P|156:76|104:64,1,100
56,152,36492,2,0,P|92:183|115:245,1,100
184,300,37825,6,0,P|275:286|358:354,2,200
208,100,41825,1,0,0:0:0:0:
304,68,42492,1,0,0:0:0:0:
392,112,43158,6,0,L|428:224,1,100
380,296,44492,1,0,0:0:0:0:
280,276,45158,1,0,0:0:0:0:
184,304,45825,2,0,L|161:348,2,50
148,212,47158,1,0,0:0:0:0:
80,140,47825,1,0,0:0:0:0:
136,56,48492,6,0,P|216:84|336:36,1,200
372,136,50492,1,0,0:0:0:0:
364,236,51158,2,0,L|428:268,2,50
184,148,53158,1,0,0:0:0:0:
84,160,53825,6,0,B|68:127|68:127|45:103|45:103|32:74,2,100
52,256,55825,1,0,0:0:0:0:
108,336,56492,2,0,B|140:332|140:332|173:316|173:316|205:313,1,100
308,313,57825,2,0,B|338:316|338:316|371:332|371:332|404:335,1,100
456,248,59158,6,0,L|484:196,2,50
368,196,60492,2,0,L|396:144,2,50
280,148,61825,2,0,P|200:172|104:172,1,175
288,36,64492,6,0,P|328:64|388:84,1,100
436,160,65825,2,0,P|396:188|336:208,1,100
256,248,67158,2,0,P|272:296|316:348,2,100
256,148,69158,1,0,0:0:0:0:
267,48,69825,6,0,B|226:42|194:60|172:81|177:83|183:86|155:114|120:124|90:120,1,200
20,192,71825,1,0,0:0:0:0:
90,263,72492,2,0,B|120:259|155:269|183:297|177:300|172:302|194:323|226:341|267:336,1,200
256,236,74492,1,0,0:0:0:0:
344,188,75158,6,0,P|384:225|440:233,1,100
428,134,76492,2,0,P|440:80|419:27,1,100
340,87,77825,2,0,P|287:103|252:147,2,100
344,188,79824,1,0,0:0:0:0:
288,272,80491,6,0,P|200:316|104:264,1,200
108,176,82491,1,0,0:0:0:0:
192,120,83158,1,0,0:0:0:0:
256,192,83825,12,0,86825,0:0:0:0:
Topic Starter
Kyubey
That was fast. Uploading the diff for now, will apply hitsounds later. Also applied kiai for everyone, if you don't mind.
Topic Starter
Kyubey
Hitsounds uploaded and applied for Insane and Easy diffs, redownload the mapset, preferably with video so I won't have to apply video for other diffs with every update.
Seikatu
пипо
Topic Starter
Kyubey
пава
Topic Starter
Kyubey
Here we go, mapset is done, redownload it please (with video, I don't want to have issues later with diffs without video mentioned in .osu :( ).

Also I've applied another BG for Easy and Normal difficulties just because I wanted to use that picture too.
Battle
dis coRD

[General]
Could turn off widescreen support even though it doesn't do anything lol

[Easy]
"you can suggest to make easy harder a litte...it will work better imo"
Try to use a bit more 1/2 since like, it would lead in to Normal a bit better sinceit's basically made out of 1/2 and 1/4
00:33:158 (1) - Mind moving the nodes to be a little bit more with the thump in the music? Currently it's direction is changing as the thump happens, but I think it would be just a little better to change direction after thump

[Normal]
Maybe increase stack leniency to make it stack? Things like 00:23:158 (4,1) - can be quite difficult to read with this low SL
00:09:658 (1,2,3,4,1) - Hm, maybe simplify the rhythm a little bit, the introduction of 1/4 is good, but I feel like this rhythm should be reserved to only be clicked once, and that's at the start of the kiai, but then again people may colplain about structure lol
00:33:825 (4) - I think what you did for 00:24:825 (2,3) - works better in this case, since there's vocals going on on the red tick
00:34:825 (5) - You should make this two circles or something (like a circle then a slider) because like, she's inhaling on the downbeat, and it's a pretty loud inhale
00:36:158 (3) - Maybe end on red tick and make white tick clickable to better follow vocal?

[Hard]
00:12:825 (3) - I think it would be better to remove the repeat and make 00:13:158 - clickable instead, the sound on that tick kinda feels meh when it's just on the end of a repeat slider
00:14:825 (6) - ^ Same kinda of reasoning, plus, 7 being on blue ticks is ew (Yes, I realize this is 180 bpm basically) but the beat on the white tick is strong, and you have it on a repeat end while you make passive beats clickable so I don't see why you wouldn't want to change that
00:46:492 (5,1,2,3) - Meh, I really feel like this spacing is pretty confusing, the spacing for 5->1 is very similar to 1->2 but the pauses in between notes are very different, some clarity would be nice here
01:08:325 (2,3,4,5) - I have to say, it's kinda weird how you made like, the thumps 3,4 have large spacing while you made 5 have less spacing. imo you should make it reversed, since 5 is louder and more emphasized in the music (at least to me)

[Irre]
Hmm, the only thing I can say is that I would suggest using a different hitsound for that drum finish when the music starts to get to a higher pitch, for example 00:43:825 (2) - the music "clap" is pretty loud, but it's pretty heavily contrasted by the deep thuds of drum-hitfinish lol. This is even more evident with 00:45:158 (6) -
00:19:824 (1) - Unsnapped
01:23:158 (2) - Maybe end 01:26:825 - ? Voice doesn't really go away until that point

[Elvis]

[Insane]
01:13:492 (4,5) - mm if you have something like this, why not make it kinda seem like's it's trying to accomplish a patternish thing like 00:13:658 (8,1) - ?


I think I know how people feel like when they mod some low diff spreads for low bpm now lol
Cryptic
from discord I don't have anything to mod or even ask you to consider modding so remember me bb and also for luluco

[EruJazz's Easy]
  1. 00:09:658 (1) - Aren't sliders on easier diffs meant to start near the center so they can be easier to find? Also, this puts the player on an odd rhythm (starting on a blue tick, ending on a white tick) that makes it hard to pick up the rhythm initially.
  2. 00:33:158 (1) - I kind of feel myself wanting to hear that white tick in the center, or at least have the hump in the slider correspond to that moment in time.

    Thats really it, I'm not the best at modding lower diffs but it looks mostly good IMO - maybe some slider shape modding from a more experienced easy diff modder?
[ryuu's Normal]
  1. 00:09:658 (1) - Same thing I mentioned for the easy, should a Normal diff have a starting point so far from the center?
  2. 00:10:825 (4) - This slider feels really unnecessary and sounds a bit awkward in my opinion. The sound its mapped to is really quiet and seems a bit too quiet for a normal, but I wouldn't be opposed to the 00:10:658 (3) - being a repeating slider instead.
  3. 00:31:158 (1) - I think this sounds better extended to the red tick.
  4. 00:39:158 - Super strong beat here I think should be accented in some way.
  5. 01:12:158 (1,2) - Feels better as a repeating slider.

    This looks pretty nice as well.
[340's Hard]
  1. OD 8 on a hard...? OD 7 please?
  2. 00:53:492 (1,2) - Maybe un-overlap these a bit?
  3. 00:59:158 (1,2,3,4) - The difference in distance snapping here is really weird, make it a square not like, a rectangle
  4. 01:12:492 (3,4,5) - Maybe make DS consistent here?

    Sorry, I'm not really good at modding hards, but it looks nice ;;
[Irre's Insane]
  1. 00:43:825 (2,3) - I think there should be a larger gap between the 2 and 3 since the 2 is such a heavy/loud sound in the song (her voice).
  2. 01:08:158 (1) - The hitsound on this slider-end throws me off a bit, considering the song is so slow. If it was on a faster song the effect would be the same but it wouldn't make the rhythm feel nearly as wonky.

    I'm really bad at modding a map like this, but it looks really consistent which is what I was looking for mainly.
[Elvis' Insane]
  1. 00:17:492 (3,4) - Rather than having this 4 start off the 1/4 beat, perhaps make the 3 a slider to be a gentle rhythmic lead-in.

    I feel bad for not finding more, but good diff.
[Insane]
  1. 00:10:825 (6,7,1) - Why are two of the softest drums getting the largest jumps? I mean, it flows well but it just feels weird.
  2. 00:31:158 (1,1) - You can blanket the one better obligatory
  3. 01:03:658 - 01:03:742 - Map the triplet, I dare you.
  4. 01:08:825 (6,7,8) - This pattern kind of looks and feels weird to me. I think either the 7 should be a slider and you get rid of the 8, or you should move the 8 higher to be kind of between the slider-end of the 6 and the 9.

    Thats all I found for this diff~!
I love this song, and the set is really nice as well. Good luck~!
ErunamoJAZZ

Battle wrote:

[Easy]
"you can suggest to make easy harder a litte...it will work better imo"
Try to use a bit more 1/2 since like, it would lead in to Normal a bit better sinceit's basically made out of 1/2 and 1/4
00:33:158 (1) - Mind moving the nodes to be a little bit more with the thump in the music? Currently it's direction is changing as the thump happens, but I think it would be just a little better to change direction after thump I changed for circle+slider.

>make easy harder
>90BPM

Cryptic wrote:

[EruJazz's Easy]
  1. 00:09:658 (1) - Aren't sliders on easier diffs meant to start near the center so they can be easier to find? Also, this puts the player on an odd rhythm (starting on a blue tick, ending on a white tick) that makes it hard to pick up the rhythm initially. This start in blue tick does not feel wrong, instead, feel more intuitive bc the Finish. But, if tail is on 00:10:658 - , that could be a bad idea in easy diffs.
  2. 00:33:158 (1) - I kind of feel myself wanting to hear that white tick in the center, or at least have the hump in the slider correspond to that moment in time. I changed for circle+slider.

    Thats really it, I'm not the best at modding lower diffs but it looks mostly good IMO - maybe some slider shape modding from a more experienced easy diff modder?
Thank you!

http://puu.sh/oq85T/39f19b0634.zip
Topic Starter
Kyubey
Battle
[General]
Could turn off widescreen support even though it doesn't do anything lol well okay
[Insane]
01:13:492 (4,5) - mm if you have something like this, why not make it kinda seem like's it's trying to accomplish a patternish thing like 00:13:658 (8,1) - ? moved earlier note a little
I think I know how people feel like when they mod some low diff spreads for low bpm now lol
Cryptic
[340's Hard]
  1. OD 8 on a hard...? OD 7 please? sorry i forgot to change it for him, changed to 6
[Insane]
  1. 00:10:825 (6,7,1) - Why are two of the softest drums getting the largest jumps? I mean, it flows well but it just feels weird. to build up some tense, decreasing spacing feels more weird to me
  2. 00:31:158 (1,1) - You can blanket the one better obligatory okay
  3. 01:03:658 - 01:03:742 - Map the triplet, I dare you. okay, mapped in the beginning too
  4. 01:08:825 (6,7,8) - This pattern kind of looks and feels weird to me. I think either the 7 should be a slider and you get rid of the 8, or you should move the 8 higher to be kind of between the slider-end of the 6 and the 9. imo stack looks better here, and i did the almost same thing 01:19:492 - here

    Thats all I found for this diff~!
I love this song, and the set is really nice as well. Good luck~!
Thanks!
340
Battle

Battle wrote:

[Hard]
00:12:825 (3) - I think it would be better to remove the repeat and make 00:13:158 - clickable instead, the sound on that tick kinda feels meh when it's just on the end of a repeat slider ok
00:14:825 (6) - ^ Same kinda of reasoning, plus, 7 being on blue ticks is ew (Yes, I realize this is 180 bpm basically) but the beat on the white tick is strong, and you have it on a repeat end while you make passive beats clickable so I don't see why you wouldn't want to change that i like this moment as it is, plus i don't really know how to place this objects on playfield
00:46:492 (5,1,2,3) - Meh, I really feel like this spacing is pretty confusing, the spacing for 5->1 is very similar to 1->2 but the pauses in between notes are very different, some clarity would be nice here uhhh okay
01:08:325 (2,3,4,5) - I have to say, it's kinda weird how you made like, the thumps 3,4 have large spacing while you made 5 have less spacing. imo you should make it reversed, since 5 is louder and more emphasized in the music (at least to me) ok

Cryptic

Cryptic wrote:

[340's Hard]
  1. OD 8 on a hard...? OD 7 please? seems like you didn't update the mapset :S
  2. 00:53:492 (1,2) - Maybe un-overlap these a bit? i don't really see a reason why
  3. 00:59:158 (1,2,3,4) - The difference in distance snapping here is really weird, make it a square not like, a rectangle how did you even notice this lol. applied
  4. 01:12:492 (3,4,5) - Maybe make DS consistent here? ok

Link: http://f.s-ul.eu/lApXiMxL
ryuu
"Battle"
[Normal]
Maybe increase stack leniency to make it stack? Things like 00:23:158 (4,1) - can be quite difficult to read with this low SL okay
00:09:658 (1,2,3,4,1) - Hm, maybe simplify the rhythm a little bit, the introduction of 1/4 is good, but I feel like this rhythm should be reserved to only be clicked once, and that's at the start of the kiai, but then again people may colplain about structure lol sorry, but i prefer my rhythm :<

00:33:825 (4) - I think what you did for 00:24:825 (2,3) - works better in this case, since there's vocals going on on the red tick okay
00:34:825 (5) - You should make this two circles or something (like a circle then a slider) because like, she's inhaling on the downbeat, and it's a pretty loud inhale okay
00:36:158 (3) - Maybe end on red tick and make white tick clickable to better follow vocal? okay

"Cryptic"
[EruJazz's Easy]
[ryuu's Normal]
  1. 00:09:658 (1) - Same thing I mentioned for the easy, should a Normal diff have a starting point so far from the center? i don't think so ~
  2. 00:10:825 (4) - This slider feels really unnecessary and sounds a bit awkward in my opinion. The sound its mapped to is really quiet and seems a bit too quiet for a normal, but I wouldn't be opposed to the 00:10:658 (3) - being a repeating slider instead. i still prefer my rhythm :<
  3. 00:31:158 (1) - I think this sounds better extended to the red tick. okay
  4. 00:39:158 - Super strong beat here I think should be accented in some way. okay
  5. 01:12:158 (1,2) - Feels better as a repeating slider. okay

    This looks pretty nice as well.

thanks for modding!
Lasse
d

[general]
putting whistles on those sounds like 01:09:158 (7) - would be really nice
why do most of the diffs have a soft finish on 01:12:492 (1) - there is nothing in the music that would fit with
=> usage of soft-finishes for 01:12:492 (1,2,3,4,5,6,7,8) - seems a bit weird actually, since the only cymbal seems to be on 01:13:658 -
soft-sliderslide2 should probably be silenced like the other one

[insane]
00:33:825 (7) - spacing this would make sense with how you spaced vocals on 00:32:825 (2,3,4) - etc.
00:56:325 - and00:58:992 - could actually be replaced with a 1/16 repeat lol. hitwindows is fine anyways since it's 90bpm. think it would work really well
00:59:825 (3) - would work well with some more emphasis than 2 and 4 for the snare. making the square into a rectangle woudl do that without affecting following pattern

[elvis]
https://osu.ppy.sh/s/194910
slighty higher hp just so it's between the highest diff and irre's?
00:58:825 (8) - buzzing sound only seems to start on the blue tick so splitting it like http://i.imgur.com/MCro7iX.jpg would work better
01:01:492 (1) - why no acute angle for this 2=>1 jump like all others in the pattern (even though I'd havbe no idea where to put it then lol)
01:01:825 (1,1,2) -could you manually stack this or sth? autostack makes it look stupid, there are some more in the chorus and it's pretty noticeable with that ar

[irre]
00:16:992 - as sliderend while 00:17:492 (2) - is pretty much the same but mapped clickable?
00:26:492 - muting this doesn't really work that well since the sound is way stronger than 00:24:158 - , if you actually keep it silencing 00:29:492 - would make it more consistent (but that wouldnt make much sense to me)
00:46:992 (3,4,5) - rip http://lasse.s-ul.eu/m0futz9R
00:56:325 - no 1/16 buzzsliders on this diff either :(
01:01:658 (4) - spacing it like 01:00:992 (4) - would work better since suddenly stacking that sound seems really strange
01:18:492 (1,1,1) - why ncspam?

[340]
01:17:658 (7) - sudden higher spacing for this seems unfitting with the music and it's also the only time you do it it seems
01:23:158 - could really delay the spinner and use a note here cause it feels so empty right now

[normal]
00:36:158 (3) - wave is really off and for such a slow/long slider is pretty noticeable while playing

[erujazz]
00:18:492 (2) - spacing difference is kinda noticeable here and doesn't look nice, even if it has no impact on read-/playability
Topic Starter
Kyubey
Lasse
[general]
putting whistles on those sounds like 01:09:158 (7) - would be really nice whistle is inaudible with that clap actually, and i don't really understand what to emphasize there so i don't feel like placing it
why do most of the diffs have a soft finish on 01:12:492 (1) - there is nothing in the music that would fit with
=> usage of soft-finishes for 01:12:492 (1,2,3,4,5,6,7,8) - seems a bit weird actually, since the only cymbal seems to be on 01:13:658 -
soft-sliderslide2 should probably be silenced like the other one all these finishes there build tense up and i like how it sounds

[insane]
00:33:825 (7) - spacing this would make sense with how you spaced vocals on 00:32:825 (2,3,4) - etc. increased
00:56:325 - and00:58:992 - could actually be replaced with a 1/16 repeat lol. hitwindows is fine anyways since it's 90bpm. think it would work really well that thing doesn't sound appealing to me, i prefer simple rhythms in that part, just like how simple is that part in music itself
00:59:825 (3) - would work well with some more emphasis than 2 and 4 for the snare. making the square into a rectangle woudl do that without affecting following pattern rectangle isn't that appealing visually as square and changes actually nothing imo
Thanks!
340
applied everything from Lasse's mod

Link: http://f.s-ul.eu/a47H7qSd
Kobold84
простите меня, Ирре и Модератор.

[insane]
00:44:158 (4,5,6,7) - ну вот здесь можно было бы и под вокал замаппать! http://kobold.s-ul.eu/ol1FdHNC.png — что-нибудь вроде такого сделать.

[pepvis]
будь человеком, сделай ар8.
00:17:825 (1,2,3,1,2,3,1,2,3) - ну что это такое.

[normal]
00:10:658 (3,4) - очень сложно играть такие паттерны, по сути это же 180 бпм.
01:03:992 (3,4) - да.
01:17:492 (1,2) - да.

[easy]
00:25:825 (3) - I'm not really sure you should use such a short reverse slider in easy with a low bpm and slow song. You could easily change it to normal slider.
00:45:825 (4) - same.
00:51:158 (3) - something something.
00:59:158 (1) - asdf
01:00:492 (2) - although I love this one.
FCL
о/
  • [Insane]
  1. 00:10:825 (8) - мне кажется этот вистл тут лишним, звучит он как-то так себе в комбинации с нормал семплами здесь, без него как-то лучше
  2. 00:21:825 (1,2,3,4,5,1,2,3,4,5,6,7) - вот тут я не совсем уверен, но оффсет немного сбит. Следуешь ты тут вокалу и такое чувство, что вокал идет немного быстрее. Вот тут особенно сильно чувствуется 00:28:158 (2,3,4) -
  3. 00:49:158 (3) - просто нази предложение переместить на 363 290. Выглядит красивее, т.к. образует таким образом почти ровный угол в 90 градусов
  4. 00:50:158 (7,8) - как-то слишком близко находятся, не очень красиво выглядит. Чуть дальше отодвинуть 00:50:492 (8) - было бы неплохо
  5. 00:59:825 (3,4) - вот тут мне кажется можно более ровнее линию сделать для идеального квардрата
  6. 01:04:158 (9) - так же как и ранее, звучит не очень на фоне нормалов
  7. 01:17:825 (1,3) - тоже достаточно близко, можно было немного раздвинуть

  • [Elvis]
  1. ар 7.5 это не шутка? серьезно, лично мне трудно понять что тут происходит с таким ар'ом
  2. 00:20:658 (3) - тут ,кажется, должен быть нормал клап, а не драм
  3. 00:21:158 (1,2,3,4) - а вот тут мне больше нравится вариант с четырьмя нормал клапами (по сути как ты делал раньше). Звучит хорошо и песне соответствует
  4. 00:45:158 (4) - может нормал семпсет добавить для похожих нот? Без него звучит как-то пусто чтоли
  5. 00:56:325 (1) - также могу предложить добавить драм семлсеты для подобных 1/16 слайдеров, звучит довольно классно
  6. 01:01:825 (1) - этот бы слайдертик как-то заглушить. Может поставить тут default soft и просто заглушить тик зелеными линиями?
  7. 01:08:158 - не очень нравится как ты пропускаешь ноту здесь, мне она кажется довольно сильной
  8. 01:18:825 - ^
  9. 01:24:158 (1) - эту ноту почти не слышно здесь, я бы рекомендовал увеличить громкость только для это ноты до процентов 60% примерно
  10. 01:24:825 (1,1,1) - можно сделать убывающий эффект, смотрелось бы прекрасно http://puu.sh/orzfE/5ae61a627f.jpg

  • [Irre]
  1. 00:12:325 (4,5) - just you could make their more neat http://puu.sh/orzos/7fcdc811a1.jpg
  2. 00:25:158 (3) - maybe add a whistle? Vocal at this place feels pretty strong
  3. 00:32:825 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,3,4) - this part doesn't hitsounded lol. Even If you made it intentionally this part feels really weird at least without whistles who would cool fit with vocal
  4. 00:45:158 (6,1) - you could make this blanket more neat
  5. 01:01:658 (4) - Don't like stack here since he's can breaking the flow. But anyway if you want to keep it, you should stack 01:01:158 (1,2) - cuz they have similar sounds too
  6. 01:14:325 (4,1) - blanket pls
  7. 01:20:492 (2,4) - intentionally unstacked?

  • [3 4 0]
  1. 00:40:158 (6) - я конечно понимаю. что ты пытаешься следовать вокалу, но конкретно тут игнорирование двух последующих битов выглядит как-то странно. 1/4 репит вместо круга выглядел бы гораздо лучше
  2. 00:44:492 (3) - на 239 285 для красоты
  3. 00:48:492 (2) - на 74 242 для бланкета
  4. 01:01:825 (5) - я бы нк поставил, так как у тебя кончается секция со слайдерами + начинается сильный бит
  5. 01:20:158 (1) - стакни с концом 01:18:492 (2) - для красоты


  • [ryuu]
  1. сказать мне особо нечего, разве что стоит лишние зеленые линии удалить

  • [erujazz]
  1. fine
Topic Starter
Kyubey
Kobold84
[insane]
00:44:158 (4,5,6,7) - ну вот здесь можно было бы и под вокал замаппать! http://kobold.s-ul.eu/ol1FdHNC.png — что-нибудь вроде такого сделать. если честно, слайдер, заканчивающийся на бит, тут странно звучит для меня
FCL
  • [Insane]
  1. 00:10:825 (8) - мне кажется этот вистл тут лишним, звучит он как-то так себе в комбинации с нормал семплами здесь, без него как-то лучше скучновато без него, как по мне
  2. 00:21:825 (1,2,3,4,5,1,2,3,4,5,6,7) - вот тут я не совсем уверен, но оффсет немного сбит. Следуешь ты тут вокалу и такое чувство, что вокал идет немного быстрее. Вот тут особенно сильно чувствуется 00:28:158 (2,3,4) - ну, вокалы — это довольно расплывчатая вещь, их нормально не затаймишь, так что пусть будет как-то так, с одной линией
  3. 00:49:158 (3) - просто нази предложение переместить на 363 290. Выглядит красивее, т.к. образует таким образом почти ровный угол в 90 градусов подвинул
  4. 00:50:158 (7,8) - как-то слишком близко находятся, не очень красиво выглядит. Чуть дальше отодвинуть 00:50:492 (8) - было бы неплохо чуть подвинул
  5. 00:59:825 (3,4) - вот тут мне кажется можно более ровнее линию сделать для идеального квардрата но тут и так идеальный квадрат, я копипастом ноты тут делал и поворотом на 90 градусов
  6. 01:04:158 (9) - так же как и ранее, звучит не очень на фоне нормалов тоже скучновато
  7. 01:17:825 (1,3) - тоже достаточно близко, можно было немного раздвинуть угу
Спасибо!
show more
Please sign in to reply.

New reply