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Iori Nomizu - DARAKENA (TV-size)

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Topic Starter
hehe
This beatmap was submitted using in-game submission on Saturday, April 23, 2016 at 9:29:48 AM

Artist: Iori Nomizu
Title: DARAKENA (TV-size)
Source: 棺姫のチャイカ
Tags: chaika the coffin princess hitsugi no
BPM: 177
Filesize: 4449kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.33 stars, 81 notes)
  2. Extra (5.37 stars, 373 notes)
  3. Insane (4.44 stars, 309 notes)
  4. Normal (2.07 stars, 154 notes)
  5. Hard (3.38 stars, 232 notes)
Download: Iori Nomizu - DARAKENA (TV-size)
Information: Scores/Beatmap Listing
---------------





Bearizm
X
  1. 00:59:436 - since you were following the vocals in the previous jumps, I'm going to question why this is empty.
  2. fucc off u don't need mods for this. or maybe i just can't mod this. dunno..
  3. it's missing those same to asphalt jumps in the end :^)

I
  1. 00:59:436 - same

H
  1. 01:02:318 - why not start a new repeat here? it's rare to see a repeat lasts this long.

N
  1. 00:23:843 (3) - why not make this a 1/1 slider and put a circle in the end? better for the song, and the spread since your hard is spammed with jumps.
  2. 00:34:690 (3) - ^
  3. 00:39:437 (2) - ^ and the same sounds in this part.
  4. 00:56:555 (1,2,3) - ^ really undermapped imo
  5. 01:02:996 (1) - just make this 2 circles lol
  6. 01:03:673 (1) - god damn it man your normal is 2.07... these 3/2 sliders needs to be buffed. same as the other 3/2 sliders, i think it's much better if you make these into 1/1 sliders and a circle in the end. same applies to the same sounds, again.

E
  1. 00:17:742 (1,3) - i have a feeling this can potentially be an issue.
  2. 01:22:740 (1) - i feel like this is too short.. just map this part lol

General Feedback
  1. there's nothing terribly bad or wrong with the map, but I feel like easy is WAY too easy, normal is undermapped, and hard is REALLY hard. imo you should just buff out easy and normal.

Good luck m8, sorry for the short mod, I couldn't find anything lol.
Asphyxia
IRC
2016-04-17 14:27 Asphyxia: 00:17:233 (1,2,1,2,3,4,5) - idk if intentional but looks kinda mhmhmmhm because the star or w/e is sloppy and the bottom 1/4's have less visual spacing than the ones at top
2016-04-17 14:28 handsome: D
2016-04-17 14:28 Asphyxia: 00:32:148 (1,2,3) - sounds better for me if silenced the sliderends because they're noisy xd
2016-04-17 14:29 Asphyxia: if u apply that it'd apply for every slider wroom wroom stuff
2016-04-17 14:29 handsome: fgklhm
2016-04-17 14:29 handsome: fuk
2016-04-17 14:29 handsome: nah fuck that
2016-04-17 14:29 handsome: whistles r loud enuf
2016-04-17 14:29 handsome: 8D
2016-04-17 14:30 Asphyxia: 01:18:588 (1,2,3,4) - this looks kinda half-assed compared to 01:19:266 (1,2,3,4) - or smth
2016-04-17 14:30 Asphyxia: maybe curve it a tad more so better blanket xd
2016-04-17 14:31 handsome: but they
2016-04-17 14:32 handsome: the same thing
2016-04-17 14:32 handsome: resized
2016-04-17 14:32 handsome: xd
2016-04-17 14:32 Asphyxia: looks so ass
2016-04-17 14:33 Asphyxia: 00:33:165 (4) -
2016-04-17 14:33 Asphyxia: maybe add an NC here since you added one in Insane
2016-04-17 14:33 Asphyxia: or then remove the 1 NC from insane here so it's
2016-04-17 14:33 Asphyxia: consistent?
2016-04-17 14:34 handsome: O
2016-04-17 14:34 handsome: ok
2016-04-17 14:35 Asphyxia: the fact that Hard has od -2 from the ar is really just
2016-04-17 14:35 Asphyxia: trigger
2016-04-17 14:35 Asphyxia: 7 pls or 6,5
2016-04-17 14:35 handsome: this is
2016-04-17 14:35 handsome: basic anime size
2016-04-17 14:35 handsome: settings
2016-04-17 14:35 handsome: :D
2016-04-17 14:35 Asphyxia: yeah and
2016-04-17 14:35 Asphyxia: basic anime size settings
2016-04-17 14:35 Asphyxia: suck :D
2016-04-17 14:36 handsome: ok 6.5
2016-04-17 14:37 Asphyxia: ACTION is editing [http://osu.ppy.sh/b/955310 Nomizu Iori - DARAKENA [Normal]]
2016-04-17 14:37 Asphyxia: 00:09:776 - slowdown is mintentional here right
2016-04-17 14:37 handsome: Y
2016-04-17 14:38 handsome: its
2016-04-17 14:38 handsome: speeding up
2016-04-17 14:38 handsome: tbh
2016-04-17 14:38 Asphyxia: oh it is
2016-04-17 14:38 Asphyxia: almost the same thing
2016-04-17 14:38 handsome: but yes
2016-04-17 14:38 handsome: Cx
2016-04-17 14:41 Asphyxia: /np
2016-04-17 14:41 Asphyxia: ACTION is editing [http://osu.ppy.sh/b/955308 Nomizu Iori - DARAKENA [Easy]]
2016-04-17 14:41 Asphyxia: d
2016-04-17 14:42 Asphyxia: 01:22:740 (1) - I dont like the spinner feels kinda ugh because it's in the middle of kiai, I'd turn it to long slider instead x)
2016-04-17 14:42 Asphyxia: otherwise its fine
2016-04-17 14:43 handsome: Xp
Topic Starter
hehe
Bearizm

Bearizm wrote:

X
  1. 00:59:436 - since you were following the vocals in the previous jumps, I'm going to question why this is empty. two taps gives less pressure to the white tick imo

I
  1. 00:59:436 - same same

H
  1. 01:02:318 - why not start a new repeat here? it's rare to see a repeat lasts this long. starting a repeat there would still have a repeat that's still repeats more than once, and the player might get tricked by the single-repeat of the first 1 tbh

N
  1. 00:23:843 (3) - why not make this a 1/1 slider and put a circle in the end? better for the song, and the spread since your hard is spammed with jumps. naisu!
  2. 00:34:690 (3) - ^ naisu!
  3. 00:39:437 (2) - ^ and the same sounds in this part. naisu! (only for one part cuz i need pressure on 00:42:996 (1,2,3,4) -
  4. 00:56:555 (1,2,3) - ^ really undermapped imo naisu!
  5. 01:02:996 (1) - just make this 2 circles lol no XD
  6. 01:03:673 (1) - god damn it man your normal is 2.07... these 3/2 sliders needs to be buffed. same as the other 3/2 sliders, i think it's much better if you make these into 1/1 sliders and a circle in the end. same applies to the same sounds, again. not here lo i think the kiai's pretty hard xd

E
  1. 00:17:742 (1,3) - i have a feeling this can potentially be an issue. well u didnt notice this xdd! 00:12:487 (2,4) -
  2. 01:22:740 (1) - i feel like this is too short.. just map this part lol spiners 4 life xd

General Feedback
  1. there's nothing terribly bad or wrong with the map, but I feel like easy is WAY too easy, normal is undermapped, and hard is REALLY hard. imo you should just buff out easy and normal. made some changes to hard tbh

Good luck m8, sorry for the short mod, I couldn't find anything lol.
Side
Hoyl forgot to mod this LOL


[Extra]

Personal suggestion but I'd use HP7 cuz its 90 seconds so farmers won't care for grinding it anyway.

00:03:505 (2) - ctrl+left this two times (grid snap off) to fix blanket :v

00:22:657 - Would be nice if this was a clickable object instead but ofc it was probably intensional since it was done in other parts as well. Still if you do prefer that then make sure to change for the others as well.

00:59:436 - Could definitely see a note here at x:497 y:256 since its following the vocals. Plus works better with the jumps.

01:02:996 (1,2) - make these two normal sample instead of just addition since it has that drum sound too.

01:09:096 - Personally I don't like how the volume drops from 70% to 40% even if it increases it just removes that intense feeling from the loudness. The music doesn't get quieter and I don't feel it fully represents the increase of the choir in the background.


[Insane]

00:59:436 - Similar suggestion as the extra. Maybe have the note at 00:59:436 - slightly offstacked over 00:59:097 (4) - and then 00:59:606 (1) - offstacked at 00:58:928 (3) - or something.

01:01:809 (1,2,3,4,5,6,7,1,2) - Same suggestion of the hitsounds for 01:02:996 (1,2) - but regarding the 1/2 single tap before that idk. Feels pretty lacking even if its just an insane there's room for emphasis here. Definitely could see some small jumps into the bigger ones at 01:02:996 (1,2) -

Make sure to copy over the hitsound/volume suggestions from the extra.


[Hard]

Pretty much just make sure to apply any hitsound or volume things mentioned in the previous diffs since they were copied over.

01:01:809 (1) - I guess you'd rather this be simple but I think this would be more interesting if it was two kick sliders with the 2nd one starting at 01:02:487 - maybe something like this

01:21:808 (2) - Move to x:298 y:119 for better blanket LOL ok no nazi stuff

Also hitsounds and blah


[Normal]

No real issues just apply the hitsound


[Easy]

OD2.5 for that spread consistency :^)

01:02:996 (1) - Even if it is an easy I think this could still do well as a 1/2 slider to get both drum sounds otherwise it just feels noticeably empty. Could do something like this maybe or other options ofc. The slider will vanish before 01:05:028 (3) - appears so there is no visual overlap in game.

01:28:079 (1) - I know its an easy but I am SO tempted to put this note in the center of those sliders hnnnnng

Hitsounds and what not


Overall set's good to go couldn't find much sorry for the short mod. Hope it helps. Good luck! :)
Topic Starter
hehe
Side

Side wrote:

Hoyl forgot to mod this LOL


[Extra]

Personal suggestion but I'd use HP7 cuz its 90 seconds so farmers won't care for grinding it anyway. what7

00:03:505 (2) - ctrl+left this two times (grid snap off) to fix blanket :v naisu!
00:22:657 - Would be nice if this was a clickable object instead but ofc it was probably intensional since it was done in other parts as well. Still if you do prefer that then make sure to change for the others as well. intended
00:59:436 - Could definitely see a note here at x:497 y:256 since its following the vocals. Plus works better with the jumps. doesn't work better with the jumps ince each pause between the jumps is 3/2, which i continue. plus 2 note s would give les impact to the stronger one after
01:02:996 (1,2) - make these two normal sample instead of just addition since it has that drum sound too. naisu!
01:09:096 - Personally I don't like how the volume drops from 70% to 40% even if it increases it just removes that intense feeling from the loudness. The music doesn't get quieter and I don't feel it fully represents the increase of the choir in the background. naisu!

[Insane]

00:59:436 - Similar suggestion as the extra. Maybe have the note at 00:59:436 - slightly offstacked over 00:59:097 (4) - and then 00:59:606 (1) - offstacked at 00:58:928 (3) - or something. d no
01:01:809 (1,2,3,4,5,6,7,1,2) - Same suggestion of the hitsounds for 01:02:996 (1,2) - but regarding the 1/2 single tap before that idk. Feels pretty lacking even if its just an insane there's room for emphasis here. Definitely could see some small jumps into the bigger ones at 01:02:996 (1,2) - dont want it to be too complex here
Make sure to copy over the hitsound/volume suggestions from the extra. naisu!


[Hard]

Pretty much just make sure to apply any hitsound or volume things mentioned in the previous diffs since they were copied over. naisu!

01:01:809 (1) - I guess you'd rather this be simple but I think this would be more interesting if it was two kick sliders with the 2nd one starting at 01:02:487 - maybe something like this nah explained before
01:21:808 (2) - Move to x:298 y:119 for better blanket LOL ok no nazi stuff naisu!

Also hitsounds and blah naisu!


[Normal]

No real issues just apply the hitsound naisu!

[Easy]

OD2.5 for that spread consistency :^) ok lo
01:02:996 (1) - Even if it is an easy I think this could still do well as a 1/2 slider to get both drum sounds otherwise it just feels noticeably empty. Could do something like this maybe or other options ofc. The slider will vanish before 01:05:028 (3) - appears so there is no visual overlap in game. nope would be weird in an easy with 99% 2/1 spacing lol
01:28:079 (1) - I know its an easy but I am SO tempted to put this note in the center of those sliders hnnnnng xd

Hitsounds and what not naisu!


Overall set's good to go couldn't find much sorry for the short mod. Hope it helps. Good luck! :)
Yunomi
hello frmpm my amodqu4r e ::

hamsp,e's extre,em

fuhh fporget the tim stapm but on her staclkded slider d u may waTN to throwe MEW CP<BOMO! lik STcreenstothot



enmd mof my mod lo
Spaghetti
Extra:
00:13:843 (1,2,3,4) - these linear jumps dont rlly fit with the section coz every other jump pattern mapped to this is jumpy so d
00:29:098 (5) - ctrl g plays way better
00:29:437 (1,2,3) - squigly
00:30:793 (1) - ctrl g is cool here too
00:31:810 (5) - ^
quality mod so far
00:32:148 (1) - woh this was like rlly out of the blue id space out the last piece of the section before it so it kinda builds up to this and it isnt so sudden
00:42:996 (1) - ^ holy shit fuckigjn notch hell
00:59:436 - ignoring this vocal is kinda triggering me since this whole part before the spinner is mapped only to the vocals
01:17:740 (1) - ctrl g is pretty g

Insane:
00:14:521 (1) - kinda gya that this slider lacks the emphasis u put on the rest id space it out a bit
id apply the thing i said about the huge sv changes here too
00:22:318 (1) - the flow direction change here is so bait hw oly
00:59:436 - u kno

Hard:
00:11:471 - why tf did u not end the spinner here hello?????
00:59:436 - yh

Normal:
01:18:079 (2,3,4) - for this id just make the a repeating 1/2 slider, move 4 to the red tick behind it, and add a note to the white tick after it. sounds much better and may be a bit easier to play

Easy:
00:09:776 (1) - wouldnt thios be better as a spinner for newer players, itll help them learn how to spin :d:D;:D;d
uzzi

Spaghetti wrote:

even more mod stuff
no change, thx for mod!
VINXIS
Can you source your backgrounds for once?

General

  1. hajime mashou.........................................

ez

  1. y the fuk r u using mor than 1 sv and mor than 1 ds -_

nrmsl

  1. y the fuk r u using mor than 1 sv and mor than 1 ds -_

hard

  1. 01:11:639 (4) - put this higher lik 43/229 thx

insne..

  1. 00:22:318 (1) - u sud mak it 3/4 or smth and hav a cicl ont he big whit tik Cx
  2. 00:59:436 - add a note here since u lov to map to vocalz

extr.

  1. 01:18:757 (3,4,5) - this plays rlly werid in the stream.. i brek here evrytim..

hi quality mod
Topic Starter
hehe
VINXIS

VINXIS wrote:

Can you source your backgrounds for once?

General

  1. hajime mashou......................................... naisu!

ez

  1. y the fuk r u using mor than 1 sv and mor than 1 ds -_ naisu!

nrmsl

  1. y the fuk r u using mor than 1 sv and mor than 1 ds -_ naisu!

hard

  1. 01:11:639 (4) - put this higher lik 43/229 thx eat a dick

insne..

  1. 00:22:318 (1) - u sud mak it 3/4 or smth and hav a cicl ont he big whit tik Cx eat a dick
  2. 00:59:436 - add a note here since u lov to map to vocalz eat a dick

extr.

  1. 01:18:757 (3,4,5) - this plays rlly werid in the stream.. i brek here evrytim.. naisu!

hi quality mod

Sperghetti

Spaghetti wrote:

Extra:
00:13:843 (1,2,3,4) - these linear jumps dont rlly fit with the section coz every other jump pattern mapped to this is jumpy so d >jumps, anyway thats the whole point cuz i wanna make this have a different effect than a jump
00:29:098 (5) - ctrl g plays way better wh no
00:29:437 (1,2,3) - squigly wgh
00:30:793 (1) - ctrl g is cool here too it would break the copypaste flip
00:31:810 (5) - ^ whdg
quality mod so far
00:32:148 (1) - woh this was like rlly out of the blue id space out the last piece of the section before it so it kinda builds up to this and it isnt so sudden well the music is sudden xd
00:42:996 (1) - ^ holy shit fuckigjn notch hell x)
00:59:436 - ignoring this vocal is kinda triggering me since this whole part before the spinner is mapped only to the vocals no1 understand mse
01:17:740 (1) - ctrl g is pretty g iot would break the whole theme of the kiai

Insane:
00:14:521 (1) - kinda gya that this slider lacks the emphasis u put on the rest id space it out a bit changed su mstuf
id apply the thing i said about the huge sv changes here too
00:22:318 (1) - the flow direction change here is so bait hw ol yheja
00:59:436 - u kno n0

Hard:
00:11:471 - why tf did u not end the spinner here hello????? recovery
00:59:436 - yh d

Normal:
01:18:079 (2,3,4) - for this id just make the a repeating 1/2 slider, move 4 to the red tick behind it, and add a note to the white tick after it. sounds much better and may be a bit easier to play consistency with 01:18:588 (3,4) - and i dont see hwo its remotely easier to play lo

Easy:
00:09:776 (1) - wouldnt thios be better as a spinner for newer players, itll help them learn how to spin :d:D;:D;d recuvry
Bearizm

Adore wrote:

hello frmpm my amodqu4r e ::

hamsp,e's extre,em

fuhh fporget the tim stapm but on her staclkded slider d u may waTN to throwe MEW CP<BOMO! lik STcreenstothot



enmd mof my mod lo
pls be my english teacher
Karen
metadata is wrong i think p/3399112 i've checked this so just copy the taiko one's metadata if you don't have any other source lol

hard:
ar8 is kinda too high since the ar on normal is only 5
00:29:945 (3,1) - the hidden arrow is a bit dangerous i think

insane:
00:22:318 (1) - missing whistle? it's inconsistent with extra, same problem in hard, normal and easy
00:44:013 (1) - same


extra:
01:08:079 (5,5) - maybe add new combo for reading
01:18:927 (5,5) - ^
00:44:013 (1) - normal sampleset/additon? for consistency with 00:22:318 (1) -

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
Topic Starter
hehe

Karen wrote:

metadata is wrong i think p/3399112 i've checked this so just copy the taiko one's metadata if you don't have any other source lol

hard:
ar8 is kinda too high since the ar on normal is only 5
00:29:945 (3,1) - the hidden arrow is a bit dangerous i think

insane:
00:22:318 (1) - missing whistle? it's inconsistent with extra, same problem in hard, normal and easy
00:44:013 (1) - same


extra:
01:08:079 (5,5) - maybe add new combo for reading
01:18:927 (5,5) - ^
00:44:013 (1) - normal sampleset/additon? for consistency with 00:22:318 (1) -

WARNING: This map needs over 12 Star Priority BEFORE it should be considered for ranking/bubbling
Please focus your modding on maps which have higher star priorities first!
all fixed! i increase normal AR instead
IamKwaN
random check for metadata in the pending forum, use either set below, do not mix them:

1
Unicode Title: DARAKENA~TVサイズ
Romanised Title: DARAKENA~TV Size
Unicode Artist: 野水いおり
Romanised Artist: Iori Nomizu

References:
http://puu.sh/oromh/e8d6f61f01.jpg from http://chaika-anime.jp/goods/?cat=music
http://img1.ak.crunchyroll.com/i/spire3 ... 8_full.jpg from CD Cover
http://puu.sh/nVpYg/04ac8d7714.jpg from http://blog.livedoor.jp/calamity_a/
2
Title: DARAKENA (TV-size)
Unicode Artist: 野水いおり
Romanised Artist: Iori Nomizu

Reference:
http://puu.sh/orotT/97c9f78a41.jpg from Booklet of TVアニメーション「棺姫のチャイカ」オリジナル・サウンドトラック (VTCL-60373)
http://img1.ak.crunchyroll.com/i/spire3 ... 8_full.jpg from CD Cover
http://puu.sh/nVpYg/04ac8d7714.jpg from http://blog.livedoor.jp/calamity_a/
Good luck!
Topic Starter
hehe
arigato kwan-chan
Monstrata
Not much to say except you really really need a 4th combo color because Combo Color 1 and 3 are nearly identical.

[Extra]

00:44:352 (1,3,5) - Just an idea, but have you tried making the sliders parallel? You can set them up by creating a perfectly horizontal slider, then adding a red node at the end, then rotating the slider 60 degrees and making the second half of the slider linear again. That way you can create perfect parallels between all 3 sliders.

[Normal]

00:05:708 (1,2,3) - This Spacing isn't consistent. I guess it's okay, but you can just move slider 2 down and right a bit to fix the inconsistency without hurting design.

[Easy]

01:22:740 (1) - I mean, this is okay i guess... It's a rather short spinner tho, and because you put a spinner here you end up not being able to map anything for an entire measure. I think it better to just map this part out with sliders/circles since you lose out on a lot by mapping a spinner that beginner are barely able to get a 300 on.
Topic Starter
hehe
all fixed
Monstrata
Alright, bubbled!
byfar
wtf -_ cirucl igjjrgink bns - :arrow: :arrow: :arrow: :arrow: :arrow: :shock: :shock: :shock: :arrow: :arrow: :shock: :arrow: :shock:
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