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Jun Fukuyama - DIAMONDS

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Topic Starter
Lanttu
This beatmap was submitted using in-game submission on 26. helmikuuta 2011 at 11:15:22

Artist: Jun Fukuyama
Title: DIAMONDS
Source: Durarara!!
Tags: cover Shinra Kishitani Princess puri Yunacat
BPM: 111
Filesize: 3564kb
Play Time: 01:53
Difficulties Available:
  1. Hard (4,84 stars, 284 notes)
  2. Normal (2,95 stars, 143 notes)
  3. Yunacat's Taiko (4,78 stars, 506 notes)
Download: Jun Fukuyama - DIAMONDS
Information: Scores/Beatmap Listing
---------------
Durarara!! cover song vol. 6, Kishitani Shinra and Diamonds, originally sung by pretty japanese band from the 80-90's, Princess Princess~
Tenshi-nyan
o hi~

Hard
00:04:949 (1) - Finish instead of clap
00:13:597 (1) - ^ (might have to decrease volume a lil' bit
00:14:408 (2) - ^
00:19:543 (5) - 2 grids up, 1 right
00:19:814 (6) - 1 up
00:25:625 (4) - remove clap
00:25:895 (5) - move to 00:25:760
00:42:922 (4) - remove clap
00:43:192 (5) - move to 00:43:057
01:01:165 (1) - add finish
01:21:570 (3,4) - move to 01:21:706 , delete 01:22:246 (4) , remove the clap at the end (to follow the drums? sounds better to me)
01:25:895 (3,4) - ^ ?
01:38:868 (3,4) - ^ ?
01:43:192 (3,4) - ^ ?

Normal

00:04:949 (1) - clap finish
01:01:165 (1) - ^


Nice map, moe song~
star
Topic Starter
Lanttu

Tenshi-nyan wrote:

Hard
00:04:949 (1) - Finish instead of clap OK~
00:13:597 (1) - ^ (might have to decrease volume a lil' bit OK~ ( but kept the volume same, though)
00:14:408 (2) - ^ OK~
00:19:543 (5) - 2 grids up, 1 right OK~
00:19:814 (6) - 1 up OK~
00:25:625 (4) - remove clap OK~
00:25:895 (5) - move to 00:25:760 OK~
00:42:922 (4) - remove clap OK~
00:43:192 (5) - move to 00:43:057 OK~
01:01:165 (1) - add finish OK~
01:21:570 (3,4) - move to 01:21:706 , delete 01:22:246 (4) , remove the clap at the end (to follow the drums? sounds better to me) But isn't it following the drums right now the way it is? I also prefer it this way, so no change to these. ;~;
01:25:895 (3,4) - ^ ?
01:38:868 (3,4) - ^ ?
01:43:192 (3,4) - ^ ?

Normal

00:04:949 (1) - clap finish OK~
01:01:165 (1) - ^
OK~

Thank you~ ・ u ・
Garven
Lanttu~

[General]
Hard to believe this is the voice of Lelouch, haha.

[Normal]
00:13:597 (1) - Hrm, the note afterward is fairly soon for the easiest difficulty. Since this is fairly silent anyway, maybe end it at 00:16:841 - ?
00:19:543 (3,1) - Maybe get these lined up a bit more?
00:35:219 (1,2,1,2) - <3 the way these flow
00:50:084 (1) - Hrm, I'd do the same suggestion with this one, but it leaves it kind of short. Maybe map through it?
01:03:327 (3) - Sticking into HP bar a tad
01:14:138 (1) - No finish? :<
01:32:516 (3) - The curve is kind of sharp on this slider
01:40:895 (1,2) - Spacing?

[Hard]
01:14:138 (1) - No finish? :P
01:30:354 (3) - HP bar

Good stuff as always!
Topic Starter
Lanttu

Garven wrote:

Lanttu~ Garven~

[General]
Hard to believe this is the voice of Lelouch, haha. lol, now I wonder if I should start watching Code Geass. : D

[Normal]
00:13:597 (1) - Hrm, the note afterward is fairly soon for the easiest difficulty. Since this is fairly silent anyway, maybe end it at 00:16:841 - ? Hmmm, feels good, oki~
00:19:543 (3,1) - Maybe get these lined up a bit more? Always too lazy to work with this kind of things when mapping at first~ Moved. :3
00:35:219 (1,2,1,2) - <3 the way these flow yay~<3
00:50:084 (1) - Hrm, I'd do the same suggestion with this one, but it leaves it kind of short. Maybe map through it? Hrmmm, I'm not sure what I should do~ ;~; Well, shortened it now at first, let's see if I decide to change it in the future.
01:03:327 (3) - Sticking into HP bar a tad Damn you HP bar~ ;~;
01:14:138 (1) - No finish? :< W-well you couldn't even hear it with this volume and.. Well whatever, now there's a finish.
01:32:516 (3) - The curve is kind of sharp on this slider Because I couldn't get it to curve nicely and fit it in the tiny space in the middle at the same time.. ;u; Made it a v-slider.
01:40:895 (1,2) - Spacing? Oops, fixed~

[Hard]
01:14:138 (1) - No finish? :P Finish~
01:30:354 (3) - HP bar I don't like HP bar... *tear* But fixed~
Thank you~! <3 :3
Yunacat
I'm bordering obsession with this song! I've had it on repeat on my phone for a while now, and then I noticed you were making it for OSU! O:

And I love what you've done so far, but I fail when it comes to modding such.

I did make a Taiko difficulty though, if you wanna add it. (you don't have to if you don't want to)

Download: Jun Fukuyama - DIAMONDS (Lanttu) [Yunacat's Taiko].osu

And a wallpaper for it~


Oh and *stars* :3

Topic Starter
Lanttu
I don't play taiko almost at all, so I'm really clueless about taiko diffs~ ;u; But that diff seemed nice for what I can tell, and since I have only two diffs anyways, sure, I'll add it~ :3

Thank you~ o/
Sutsuka
DIAMONDS.*
Sukka mod is go!

Normal

00:09:273 (1) - Finish
01:40:895 (1) - 1 grid right
01:41:165 (2) - 1 grid up
01:41:706 (3) - ^
01:42:246 (5) - 2 grids right (?)

Hard
01:04:138 (4) - 1 grid left

adgsjafka oAo/
Good luck~
Topic Starter
Lanttu

Sutsuka wrote:

DIAMONDS.*
Sukka mod is go!

Normal

00:09:273 (1) - Finish Hmmmm oki~
01:40:895 (1) - 1 grid right Oki~
01:41:165 (2) - 1 grid up Oki~
01:41:706 (3) - ^ Oki~
01:42:246 (5) - 2 grids right (?) NNNNUUUUUUUUUUuuuuuu

Hard
01:04:138 (4) - 1 grid left Oki~

adgsjafka oAo/
Good luck~
*u*/
Leorda
Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!!

General
The second combo color is looks little blend if the some objects are place in same second combo color BG, example 00:19:814 (6) http://osu.ppy.sh/ss/50900 You should find some color, otherwise, the approachcircle might be hidden some times

Normal
01:53:057 (3) - Finish? Tsundere?

Hard
01:53:057 (7) - Finish? Tsundere?

That's all I can find, sorry. Also, Tsundere!!!
Topic Starter
Lanttu

Leorda wrote:

Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! Tsundere!!! UGUUUUuuuu~~~

General
The second combo color is looks little blend if the some objects are place in same second combo color BG, example 00:19:814 (6) http://osu.ppy.sh/ss/50900 You should find some color, otherwise, the approachcircle might be hidden some times Oh, didn't realize that before.. Made it bit darker. ;u;

Normal
01:53:057 (3) - Finish? Tsundere? Oki~

Hard
01:53:057 (7) - Finish? Tsundere? Oki~

That's all I can find, sorry. Also, Tsundere!!!
I'm noooooot a tsundereeee~ B-but thank you, baka-Leorda. =u=
Shiirn
super late mod GO~

General
I love the style of the map, but it'd be a bloody bitch on CtB/Hidden.

Normal
Nothing.

Hard
01:12:787 (1,2,3,4,5) - Not quite a perfect pentagon. if I could suggest taking 1, and rotating it by 72 degrees around the center?


Love the song.
Topic Starter
Lanttu

Shiirn wrote:

Hard
01:12:787 (1,2,3,4,5) - Not quite a perfect pentagon. if I could suggest taking 1, and rotating it by 72 degrees around the center?
I'm now very confused about this one. Rotating 1 by 72 degrees, doesn't it move the 1 almost on top of 2? Or did I misunderstood everything now..? ;u;'' Yup, awesome~ o/
Mianki
Stars ^^
nante
Really nicely done, found nothing wrong, just few suggestions to normal.

[Normal]
01:22:246 (1) - shorten to half-beat, move to 01:22:516, add a bounce, add a note 01:22:246
01:24:138 (3) - add a note?
01:26:570 (1) - shorten to half-beat, move to 01:26:841, add a bounce, add a note 01:26:570
01:28:462 (3) - add a note?
01:39:543 (1) - shorten to half-beat, move to 01:39:814, add a bounce, add a note 01:39:543
01:41:435 (3) - add a note?
Topic Starter
Lanttu

nante wrote:

Really nicely done, found nothing wrong, just few suggestions to normal.

[Normal]
01:22:246 (1) - shorten to half-beat, move to 01:22:516, add a bounce, add a note 01:22:246
01:24:138 (3) - add a note?
01:26:570 (1) - shorten to half-beat, move to 01:26:841, add a bounce, add a note 01:26:570
01:28:462 (3) - add a note?
01:39:543 (1) - shorten to half-beat, move to 01:39:814, add a bounce, add a note 01:39:543
01:41:435 (3) - add a note?
I'm not sure if I understood the shorten-half-beat-thing right, but if I did, I'd rather keep it like the way it is so it doesn't get too hard. ;u; Same thing about the single notes, I kind of agree that some of those would fit nicely, but at the same time I also like the empty places. So I'm not going to change anything right now. Thank you anyways<3
wmfchris
requested to mod taiko diffs, and I'll check the solo diffs too~

[Hard]
00:20:625 (2) - up 1 grid
00:28:192 (5) - ^
00:55:219 (3) - ^

nice as always

[Taiko]
00:!5:219 (57) - remove finish?
01:15:760 (66) - try 1/6 brrrrrr?
Following the drum sound would be fine for me :3
Though there's lots of repeating patterns, it sounds good at all

star~
Topic Starter
Lanttu

wmfchris wrote:

[Hard]
00:20:625 (2) - up 1 grid Seems fine to me like that.
00:28:192 (5) - ^ Agreed this one. moved~
00:55:219 (3) - ^ Nahh :3
Thank you~ o/
Yunacat

wmfchris wrote:

requested to mod taiko diffs, and I'll check the solo diffs too~

[Taiko]
00:!5:219 (57) - remove finish? Removed! Or rather, replaced with a simple d
01:15:760 (66) - try 1/6 brrrrrr? I really like this idea. It worked really well!
Following the drum sound would be fine for me :3 I tried to follow it a little bit.. x:
Though there's lots of repeating patterns, it sounds good at all :3

star~
I spot a wmf! :3 Ty

Download: Jun Fukuyama - DIAMONDS (Lanttu) [Yunacat's Taiko].osu
NatsumeRin
random mod.

[General]
offset:+8

[Normal]
00:33:057 (3) - whistle at the end

[Yuancat's Taiko]
though the BPM is only 111 but the beats are fast, slider velocity 1.6~1.8 is better than 1.4
00:09:138 (38) - k
00:09:273 (39) - d
00:52:111 (78) - k
01:01:706 (2) - remove finish
01:17:381 & 01:17:651 - add k
01:52:381 (76) - k

[Hard]
00:26:300 (7) - 1 grid left nazi..
00:34:408 - add a note?
01:17:381 & 01:17:651 - add notes?
01:52:246 (5) - whistle
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