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Italy(CV:Namikawa Daisuke) - Mawaru Chikyuu Rondo (Short Ver

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Total Posts
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Topic Starter
meii18
This beatmap was submitted using in-game submission on Wednesday, May 11, 2016 at 10:13:56 AM

Artist: Italy(CV:Namikawa Daisuke)
Title: Mawaru Chikyuu Rondo (Short Version)
Source: ヘタリア The Beautiful World
Tags: hetalia season 5 ending ed world spinning round Regraz ByBy_ChAn
BPM: 145
Filesize: 10347kb
Play Time: 00:45
Difficulties Available:
  1. Advanced (2.39 stars, 85 notes)
  2. Easy (1.38 stars, 48 notes)
  3. Hard (3.17 stars, 106 notes)
  4. Regraz's Normal (2 stars, 89 notes)
  5. The World (4 stars, 133 notes)
Download: Italy(CV:Namikawa Daisuke) - Mawaru Chikyuu Rondo (Short Version)
Download: Italy(CV:Namikawa Daisuke) - Mawaru Chikyuu Rondo (Short Version) (no video)
Information: Scores/Beatmap Listing
---------------
#15
1/3 rhythm owo)b

<3

Thanks to IamKwan for metadata check :3 Click here to see the proof
Thanks to Shad0w1and for video and thanks to Welpe for resizing the BG
Thanks to ztrot for making a new drum-hitclap for fitting the song better :)

Natsu
Nozhomi
Mafumafu
I WANT TO USE A YAOI BG FOR MY DIFF XDDDDDD
osu file format v14

[General]
AudioFilename: hetalia.mp3
AudioLeadIn: 0
PreviewTime: 13501
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 3
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Mawaru Chikyuu Rondo (Short version)
TitleUnicode:まわる地球ロンド (ショートバージョン)
Artist:Italy(CV:Namikawa Daisuke)
ArtistUnicode:イタリア(CV:浪川大輔)
Creator:ByBy13
Version:Regraz's Normal
Source:ヘタリア The Beautiful World
Tags:hetalia season 5 ending ed ByBy_ChAn
BeatmapID:0
BeatmapSetID:444888

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gU0UM8b.jpg",0,0
Video,0,"optc (1).flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6984,413.793103448276,4,2,1,60,1,0
45466,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,105,155
Combo2 : 128,128,64
Combo3 : 216,216,216

[HitObjects]
39,53,6983,6,0,P|89:69|123:62,1,73.3333333333333
146,43,7397,2,0,P|211:38|247:45,1,73.3333333333333
256,61,7811,1,0,0:0:0:0:
384,32,8225,1,0,0:0:0:0:
489,111,8639,6,0,L|490:214,1,73.3333333333333
456,214,9052,2,0,L|456:317,1,73.3333333333333
482,322,9466,1,0,0:0:0:0:
353,293,9880,1,0,0:0:0:0:
222,314,10294,6,0,P|179:339|133:334,1,73.3333333333333
116,320,10708,2,0,L|32:330,1,73.3333333333333
23,289,11121,1,0,0:0:0:0:
56,171,11535,1,0,0:0:0:0:
31,41,11949,6,0,P|86:29|119:38,1,73.3333333333333
139,54,12363,2,0,P|204:83|228:77,1,73.3333333333333
241,60,12777,1,0,0:0:0:0:
370,37,13190,1,0,0:0:0:0:
467,126,13604,6,0,P|433:163|390:170,1,73.3333333333333
367,165,14018,2,0,P|319:151|272:154,1,73.3333333333333
256,170,14432,1,0,0:0:0:0:
133,120,14846,2,0,P|75:149|62:171,1,73.3333333333333
66,198,15259,6,0,P|88:260|78:296,1,73.3333333333333
80,309,15673,2,0,L|183:300,1,73.3333333333333
195,315,16087,1,0,0:0:0:0:
324,286,16501,1,0,0:0:0:0:
438,352,16915,6,0,L|446:269,1,73.3333333333333
469,242,17328,2,0,L|464:135,1,73.3333333333333
459,124,17742,1,0,0:0:0:0:
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209,136,18570,6,0,P|154:128|107:134,1,73.3333333333333
105,160,18984,1,0,0:0:0:0:
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312,339,20225,6,0,L|414:329,1,73.3333333333333
429,330,20639,1,0,0:0:0:0:
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248,205,21466,1,0,0:0:0:0:
122,245,21880,6,0,P|61:231|38:198,1,73.3333333333333
51,180,22294,2,0,P|93:134|133:130,1,73.3333333333333
143,146,22708,1,0,0:0:0:0:
230,47,23121,1,0,0:0:0:0:
283,167,23535,5,0,0:0:0:0:
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351,312,29328,1,0,0:0:0:0:
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78,241,30570,2,0,P|97:189|96:142,1,73.3333333333333
74,133,30984,1,0,0:0:0:0:
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412,213,41742,6,0,P|430:165|408:99,2,110
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189,155,43397,5,0,0:0:0:0:
256,192,43535,12,0,45466,0:0:0:0:
Topic Starter
meii18
Thanks Regraz <3
Hard and Insane difficulties left to map them! \w/
Shmiklak
owo
Topic Starter
meii18
All difficulties are hitsounded,finished and ready for mods! \w/
-Nanaka-
hihi :)

General

  1. Inconsistency in Title? plz check aimod

Easy

  1. 00:07:811 - Missing whistle?
  2. 00:22:708 - try Change Finish
  3. 00:25:190 (3) - you missed a strong drum here.there's a very noticeable drum hit right here that should be emphasis
    how about this

Regraz's Normal

  1. 00:23:121 (4) - Drum Clap here? or 00:22:708 (3) - Change Finish? 00:22:708 (3,4) - 2whistle strange imo.

Advanced

  1. 00:07:397 - Dclap
  2. 00:16:915 (1) - Remove NC
  3. 00:18:432 - Change whistle? vocal tone high
  4. 00:19:673 (3) - this is too bad for play,hard read rhythm
    00:18:984 (2) - add reverse?
  5. 00:23:121 - change DClap
  6. 00:25:190 - Finish?
  7. 00:43:397 - add note?. Regraz's Normal note here

Hard

  1. OD+1 better spread
  2. 00:14:432 - 1/3reverse here? [くるくる vocal follow better]

Insane

  1. 00:14:432 - same as Hard. change the slider?
  2. 00:30:984 (4) - curve better flow?
  3. 00:41:742 - I think slow slider is fit. maybe SV0.8 slider?

nice map;w;
good luck :oops:
Topic Starter
meii18

-Nanaka- wrote:

hihi :)

General

  1. Inconsistency in Title? plz check aimod yes you're right here.Gomene ;w; should be fixed now

Easy

  1. 00:07:811 - Missing whistle? fixed owo)b
  2. 00:22:708 - try Change Finish A finish would sound so weird here so a whistle would fit better the music
  3. 00:25:190 (3) - you missed a strong drum here.there's a very noticeable drum hit right here that should be emphasis
    how about this
    I like it.Fixed :3

Regraz's Normal

  1. 00:23:121 (4) - Drum Clap here? or 00:22:708 (3) - Change Finish? 00:22:708 (3,4) - 2whistle strange imo. placed the drum clap on (4)-

Advanced

  1. 00:07:397 - Dclap oki
  2. 00:16:915 (1) - Remove NC done
  3. 00:18:432 - Change whistle? vocal tone high ok
  4. 00:19:673 (3) - this is too bad for play,hard read rhythm not really.I think it sounds fine
    00:18:984 (2) - add reverse?no because the vocals are extending here as I can see
  5. 00:23:121 - change DClap okay
  6. 00:25:190 - Finish? no :c
  7. 00:43:397 - add note?. Regraz's Normal note here alrighty

Hard

  1. OD+1 better spread alrighty owo)b
  2. 00:14:432 - 1/3reverse here? [くるくる vocal follow better] not really.It will follow them in a unpleasant way

Insane

  1. 00:14:432 - same as Hard. change the slider? no as I said at Hard diff
  2. 00:30:984 (4) - curve better flow? no ;w;
  3. 00:41:742 - I think slow slider is fit. maybe SV0.8 slider? I prefer to let it as it is.It's still following the music really well

nice map;w;
good luck :oops: Arigatou Gozaimasu Ne~ :3
Updated~
DeRandom Otaku
Hi~ owo

IRC mod
16:28 DeRandom Otaku: ehh i cant find much stuff ~ so it would be better if i tell u the flaws here , is that oki?
16:32 ByBy13: ok
16:32 ByBy13: pwp
16:33 DeRandom Otaku: so first of all ~ the AR and OD of advanced diff are too low , please increase them
16:33 DeRandom Otaku: the AR of Regraz's normal is higher than advanced diff lol
16:33 ByBy13: oki
16:34 ByBy13: XD
16:34 ByBy13: oops\
16:34 DeRandom Otaku: and there are a few hitsounding errors i found ~
16:35 ByBy13: owo
16:35 DeRandom Otaku: are u ready?
16:35 ByBy13: hmm
16:35 ByBy13: wait owo
16:35 DeRandom Otaku: oki
16:35 ByBy13: oki
16:35 ByBy13: i'm ready
16:36 DeRandom Otaku: 00:18:432 (5) - here
16:36 DeRandom Otaku: shouldnt be clap ~ but there should be whistle
16:36 ByBy13: on which diff?>
16:36 DeRandom Otaku: The world
16:37 DeRandom Otaku: and fix that in Hard diff also
16:37 DeRandom Otaku: its fine in the rest of the diffs
16:37 ByBy13: oh
16:37 ByBy13: actually
16:37 ByBy13: there should be clap
16:37 ByBy13: because the next object have whistle
16:38 DeRandom Otaku: hmm
16:38 DeRandom Otaku: then in advanced diff , why did u add whistle there?
16:38 DeRandom Otaku: 00:18:432 -
16:39 ByBy13: because there is 'ciao' word
16:39 ByBy13: in 'the world' diff is not 'ciao' on where I placed the cla[
16:39 ByBy13: *clap
16:40 DeRandom Otaku: oh welp
16:40 DeRandom Otaku: i dont get it but okay xD
16:40 ByBy13: oki XD
16:40 DeRandom Otaku: oki one last thing
16:40 DeRandom Otaku: here in the world diff , 00:23:121 - remove whistle and add clap ~
16:42 ByBy13: done
16:42 DeRandom Otaku: and same in HARD
16:42 DeRandom Otaku: and Easy
16:42 DeRandom Otaku: owo
16:42 ByBy13: owo
16:43 ByBy13: done
16:44 DeRandom Otaku: thats all
16:44 DeRandom Otaku: masterpiece map o3o
16:44 ByBy13: thanks o3o
Good luck!~ Cx
Topic Starter
meii18
Thanks Ren! :3
Bastionior
hi.

The World
in short, they are small things that have to change
  1. 00:10:294 (1) - you can replace it with a slider 1/3 with reverse arrow, because you miss a beat here 00:10:432 -
  2. 00:18:156 (4) - yo can move to coord: x240 y192 to make a beautiful triangle pattern ;w; http://puu.sh/oEJb9.jpg.
  3. 00:42:984 (5) - It is the last session notes could give an improvisation, replacing this slider for 2 notes singles a example: http://puu.sh/oEKmy.jpg

Hard

  1. 00:07:811 (3) - hm. move to coord x440 y284 to align with previous sliders http://puu.sh/oEKya.jpg.
  2. 00:14:570 - add a note here because you following the vocal and just the vocal hits in that part.

ah, do not particularly have what to do mod, the map is simple, it's great anyway good luck, my specialization is higher diff's
Lily Bread
M4M as request.

[Easy]
fine

[Regraz's Normal]
00:14:432 - what about this? it's much better to pick up - 00:14:708 - imo.

[Advanced]
what about AR5? it's quite hard to read in AR4 imo.

00:13:466 (6) - this circle is not necessary because there is no drum or vocal here.

[Hard]
00:28:363 (5) - this circle is not necessary because there is no drum or vocal here.
it's better to map when there has some music in lower diffs imo.

[Insane]
an intresting diff. it seems good to me.
testplay: http://puu.sh/oENm9/0cb92451e7.jpg

star, good luck!
Topic Starter
meii18

Kalindraz wrote:

hi. hi

The World
in short, they are small things that have to change
  1. 00:10:294 (1) - you can replace it with a slider 1/3 with reverse arrow, because you miss a beat here 00:10:432 - tested and sounds weird in my opinion no change
  2. 00:18:156 (4) - yo can move to coord: x240 y192 to make a beautiful triangle pattern ;w; http://puu.sh/oEJb9.jpg. done
  3. 00:42:984 (5) - It is the last session notes could give an improvisation, replacing this slider for 2 notes singles a example: http://puu.sh/oEKmy.jpg
here is the extension of the vocal so I would like to keep that slider

Hard

  1. 00:07:811 (3) - hm. move to coord x440 y284 to align with previous sliders http://puu.sh/oEKya.jpg. done
  2. 00:14:570 - add a note here because you following the vocal and just the vocal hits in that part. on that tick the vocal is stopping so i don't think there's any reason for adding a note here

ah, do not particularly have what to do mod, the map is simple, it's great anyway good luck, my specialization is higher diff's
Thanks <3

Lily Bread wrote:

M4M as request.

[Easy]
fine

[Regraz's Normal]
00:14:432 - what about this? it's much better to pick up - 00:14:708 - imo. fixed

[Advanced]
what about AR5? it's quite hard to read in AR4 imo. you're right fixed

00:13:466 (6) - this circle is not necessary because there is no drum or vocal here. there is a noticeable beat so the note is not overmapped.No change

[Hard]
00:28:363 (5) - this circle is not necessary because there is no drum or vocal here. Again here is a noticeable beat so the note is not overmapped
it's better to map when there has some music in lower diffs imo. like in higher diffs? o_o I don't really get it but lower diffs must have a bit low density regarding rhythms in my opinion

[Insane]
an intresting diff. it seems good to me. Thanks :D
testplay: http://puu.sh/oENm9/0cb92451e7.jpg

star, good luck! Thanks :)
Thanks both of you! I will mod your maps friday :)
Updated~
_handholding
[Easy]
00:16:915 (1) - just me, but I think the pattern would look better like this http://puu.sh/oGYZj/24bbd0dd17.jpg
00:18:570 (3) - If you're following the vocals then I think this rhythm is a better fit http://puu.sh/oGZ4F/b54b197537.jpg
00:35:949 (4) - having this curved to match 00:36:777 (1) - looks nicer imo http://puu.sh/oGZ8u/91e21a9b21.jpg

[Normal]
Really nice diff, my only concern is the note density at 00:13:604 (1,2,3,4,1,2,3) is really high compared to the other parts later in the song (yh I know its like 30 secs long lol but still

[Advanced]
00:18:984 (5) - Curve just a tiny bit more
00:19:673 (6) - shouldnt this start at 00:19:811 ? The drum hitsounds at 00:17:328 and 00:18:156 are on the white ticks so shouldnt this be aswell?
00:23:535 (1,2,3,4) - This hitsounding for these objects seems off to me

The last 2 diffs were nicely mapped.

I hope this mod was useful at all, GL and byby
Topic Starter
meii18

Kisses wrote:

[Easy]
00:16:915 (1) - just me, but I think the pattern would look better like this http://puu.sh/oGYZj/24bbd0dd17.jpg fixed
00:18:570 (3) - If you're following the vocals then I think this rhythm is a better fit http://puu.sh/oGZ4F/b54b197537.jpg the current rhythm still following the vocals, but together with instruments.Seems fine to me o.o
00:35:949 (4) - having this curved to match 00:36:777 (1) - looks nicer imo http://puu.sh/oGZ8u/91e21a9b21.jpg fixed :D

[Normal]
Really nice diff, my only concern is the note density at 00:13:604 (1,2,3,4,1,2,3) is really high compared to the other parts later in the song (yh I know its like 30 secs long lol but still not really the note density is more higher in hard and insane and I have to change the pattern from advanced www

[Advanced]
00:18:984 (5) - Curve just a tiny bit more ok
00:19:673 (6) - shouldnt this start at 00:19:811 ? The drum hitsounds at 00:17:328 and 00:18:156 are on the white ticks so shouldnt this be aswell? yes it should be fixed @_@
00:23:535 (1,2,3,4) - This hitsounding for these objects seems off to me It does not seems off to me.Seems fine to me o.o


The last 2 diffs were nicely mapped. Thanks <3

I hope this mod was useful at all, GL and byby
Sure it was! Thanks and updated~
Karen
The world
00:14:570 - why skip the piano when it's so obvious
00:33:466 (1) - a slider here fits more i think
nothing much to say but i think it's better to make this diff more challenging, seems all the objects are spaced with distance snap in this diff, which is kinda boring

Hard
00:14:570 - same as the highest diff

Regraz's Normal
00:14:018 (2,3) - spacing error

Easy
27-673 - suggest to end the slider here instead to follow the vocal

good luck!
Topic Starter
meii18

Karen wrote:

The world
00:14:570 - why skip the piano when it's so obvious
00:33:466 (1) - a slider here fits more i think
all fixed
nothing much to say but i think it's better to make this diff more challenging, seems all the objects are spaced with distance snap in this diff, which is kinda boring sorry for using same spacing but it's 1/3 rhythm here and that's why I used same spacing.Increased CS instead ><

Hard
00:14:570 - same as the highest diff ok

Regraz's Normal
00:14:018 (2,3) - spacing error oops fixed

Easy
27-673 - suggest to end the slider here instead to follow the vocal i am following the extending of the vocals here :(

good luck! thanks ><
Updated~
Natsu
Seems you fixed things from this mod: p/5093725 do you forgot to give kudos to him?


Hitsounding

  1. Your current hitsounds don't fit this song and some of them are really loud were others are almost inaudibles, I'll make a couple of suggestion to improve the hitsounds here.
  2. First to all remove your custom soft-hitnormal, is almost inaudible in game, the default one would work alot better, so either remove it or make it louder with some audio program (to balanced it with the rest of hitsounds)
  3. Drum claps are really loud and overtake the song too much, I strongly suggest you to find a more fitting clap
  4. Rename your current custom soft-hitfinish to soft-hitwhistle, since is a piano sound not a crash to represent the cymbals in the song, and for this song we need the default soft-hitfinish to represent the cymbals in the song for example: 00:06:983 (1) - 00:13:604 (1) - etc
The World

  1. 00:14:432 (3,4,5,6) - the current pattern is really linear, rebuild it, make a better curver, that will improve the playability and the visuals.
  2. 00:16:777 (6) - this shouldn't be mapped as a circle, since what you are hearing here is just the vocalist breath, make this 00:16:501 (5,6) - a slider, that would fit the song rhythm and vocals better.
  3. 00:30:018 (5) - the piano sound that you are mapping here is the same as the one you are ignoring at 00:29:880 - , to avoid rhythm problems just make 00:29:742 (4,5) - a slider as well.
  4. 00:32:225 (2,3,4,5) - basically a copy past from 00:11:121 (3,4,5,6) - the song is really short, you can use alot of different patterns, the song provide you a kinda fun rhythm take advantage of that to make your map more interesting.
  5. 00:41:328 (6,7,8,1) - you can make a zig zag pattern here, that would looks alot better.
  6. Following always the distance snap and copy pasting patterns make this map not that fun, since is a really short song and playing repeated things isn't cool
Hard

  1. 00:14:432 (3,4) - remove 4 and add a repeat on 3, to bring more emphasis to the strongest beat 00:14:846 (5) - , also by doing this you will keep consistency with other rhythms, for example 00:17:742 (3,4) -
  2. 00:41:742 (1,2) - spacing
Advanced

  1. due to the stack leniency in game there is a spacing error with 00:06:983 (1,2) - , move 00:07:673 (2,3) - to x 343 y 334 (is only noticeable in game)
  2. 00:11:121 (3,4) - 00:37:190 (2,3,4) - same as above
  3. 00:16:915 (1,2,3) - try to make a blanket here? actually looks like a fail blanket, so better just do that :p
  4. 00:43:397 (5) - missing NC
Regraz's Normal

  1. 00:13:604 (1,2,3,4,1,2,3) - this part is way too dense compared to the rest of the diff, I strongly suggest you to nerf that pattern.
:)
Mafumafu
OK! Thank you Natsu!
Here
osu file format v14

[General]
AudioFilename: hetalia.mp3
AudioLeadIn: 0
PreviewTime: 13501
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Mawaru Chikyuu Rondo (Short Version)
TitleUnicode:まわる地球ロンド (ショートバージョン)
Artist:Italy(CV:Namikawa Daisuke)
ArtistUnicode:イタリア(CV:浪川大輔)
Creator:ByBy13
Version:Regraz's Normal
Source:ヘタリア The Beautiful World
Tags:hetalia season 5 ending ed world spinning round Regraz ByBy_ChAn
BeatmapID:956345
BeatmapSetID:444888

[Difficulty]
HPDrainRate:3
CircleSize:3.3
OverallDifficulty:3.5
ApproachRate:4.5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"gU0UM8b.jpg",0,0
Video,0,"optc (1).flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
6984,413.793103448276,4,2,1,80,1,0
45466,-100,4,2,1,5,0,0


[Colours]
Combo1 : 0,105,155
Combo2 : 128,128,64
Combo3 : 216,216,216

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ztrot
I was asked to provide a better sample for the drum clap http://puu.sh/oM0oE/e8f62ae1a3.wav also posted this in chat as well hope it helps! o/
Topic Starter
meii18

Natsu wrote:

Seems you fixed things from this mod: p/5093725 do you forgot to give kudos to him? oh sure I forgot xD done :D


Hitsounding

  1. Your current hitsounds don't fit this song and some of them are really loud were others are almost inaudibles, I'll make a couple of suggestion to improve the hitsounds here.
  2. First to all remove your custom soft-hitnormal, is almost inaudible in game, the default one would work alot better, so either remove it or make it louder with some audio program (to balanced it with the rest of hitsounds) removed
  3. Drum claps are really loud and overtake the song too much, I strongly suggest you to find a more fitting clap ztrot helped me with this thanks to him and fixed :D
  4. Rename your current custom soft-hitfinish to soft-hitwhistle, since is a piano sound not a crash to represent the cymbals in the song, and for this song we need the default soft-hitfinish to represent the cymbals in the song for example: 00:06:983 (1) - 00:13:604 (1) - etc uhm actually it fits perfectly.Having this as whistle will sound awfull and also goes to using a default sof-hitfinish :(
The World

  1. 00:14:432 (3,4,5,6) - the current pattern is really linear, rebuild it, make a better curver, that will improve the playability and the visuals. rebuilded a bit and it's not linear o.o
  2. 00:16:777 (6) - this shouldn't be mapped as a circle, since what you are hearing here is just the vocalist breath, make this 00:16:501 (5,6) - a slider, that would fit the song rhythm and vocals better. making (6)- as slider is good enough to follow the vocal's breath xD
  3. 00:30:018 (5) - the piano sound that you are mapping here is the same as the one you are ignoring at 00:29:880 - , to avoid rhythm problems just make 00:29:742 (4,5) - a slider as well. done :3
  4. 00:32:225 (2,3,4,5) - basically a copy past from 00:11:121 (3,4,5,6) - the song is really short, you can use alot of different patterns, the song provide you a kinda fun rhythm take advantage of that to make your map more interesting.
  5. 00:41:328 (6,7,8,1) - you can make a zig zag pattern here, that would looks alot better. done
  6. Following always the distance snap and copy pasting patterns make this map not that fun, since is a really short song and playing repeated things isn't cool alrighty using 1.7x spacing and 1.9x spacing rn
Hard

  1. 00:14:432 (3,4) - remove 4 and add a repeat on 3, to bring more emphasis to the strongest beat 00:14:846 (5) - , also by doing this you will keep consistency with other rhythms, for example 00:17:742 (3,4) -
  2. 00:41:742 (1,2) - spacing
Advanced

  1. due to the stack leniency in game there is a spacing error with 00:06:983 (1,2) - , move 00:07:673 (2,3) - to x 343 y 334 (is only noticeable in game)
  2. 00:11:121 (3,4) - 00:37:190 (2,3,4) - same as above
  3. 00:16:915 (1,2,3) - try to make a blanket here? actually looks like a fail blanket, so better just do that :p i did not attempted to do a blanket.Just I placed (2)- in this way just to make a better flow here but rearranged here a bit
  4. 00:43:397 (5) - missing NC added xD
:)
Thanks! Calling you back :D
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