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Kano - Prima Stella

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Topic Starter
Fycho
This beatmap was submitted using in-game submission on 2016年5月18日 at 12:37:17

Artist: Kano
Title: Prima Stella
Tags: nowhere samfree ゆうゆ kibbleru alacat lami intoon thzz cah-m
BPM: 180
Filesize: 29110kb
Play Time: 04:21
Difficulties Available:
  1. alacat's Extra (5.27 stars, 851 notes)
  2. Freedom (5.71 stars, 1223 notes)
  3. Insane (4.61 stars, 920 notes)
  4. Kibbleru's Easy (1.81 stars, 306 notes)
  5. Lami's Extra (5.65 stars, 1233 notes)
  6. Normal (2.17 stars, 403 notes)
  7. thzz's Hard (3.39 stars, 689 notes)
Download: Kano - Prima Stella
Download: Kano - Prima Stella (no video)
Information: Scores/Beatmap Listing
---------------
Kano - Prima Stella

kibbleru's easy by kibbleru
thzz's hard by thzz
alacat's extra by alacat
lami's extra by lami

Kano x samfree
rest in peace, samfree, we'll remember you.
Regou
沙發
-Atri-
Better then me
Colourful

Test play stuffs:

00:54:798 (9,1) - 玩下来感觉这两个note应该放一个位置。。

04:05:464 (1,2) - 初见这里会被坑

其他的没了。。
Zero__wind
随便写一点
其实打完没太明白是怎么换了风格
波浪形的连打后直接接跳的几个地方摆得效果都挺不错
能感觉出三段kiai中节奏的渐变 不过感觉第二段的3/4滑条接1/2滑条再接三连的节奏不怎么好打 02:10:798 (1,2,3,1) - etc.
最后一段kiai里面有很多当单点跳来处理的1/4滑条03:37:964 (3,4) - 感觉类似这种的slider和后面的circle之间间距都有点小 反而打起来很不舒服 倒是可以考虑多尝试03:41:964 (3,4) - 这种的节奏 我从第一段副歌就觉得可以这么做 结果一直打到最后也没见到一两处 有点疑惑
03:12:131 (1,2,1,2,1,2,1,2,1) - 这个间距的递增感觉跟曲子有点违和
Suimya
More Kano and more Fycho <3
Topic Starter
Fycho
@Colourful, 我觉得那两个没问题的说

Zero__wind wrote:

随便写一点
其实打完没太明白是怎么换了风格
波浪形的连打后直接接跳的几个地方摆得效果都挺不错
能感觉出三段kiai中节奏的渐变 不过感觉第二段的3/4滑条接1/2滑条再接三连的节奏不怎么好打 02:10:798 (1,2,3,1) - etc.
最后一段kiai里面有很多当单点跳来处理的1/4滑条03:37:964 (3,4) - 感觉类似这种的slider和后面的circle之间间距都有点小 反而打起来很不舒服 倒是可以考虑多尝试03:41:964 (3,4) - 这种的节奏 我从第一段副歌就觉得可以这么做 结果一直打到最后也没见到一两处 有点疑惑
03:12:131 (1,2,1,2,1,2,1,2,1) - 这个间距的递增感觉跟曲子有点违和
第三段KIAI的间距和递增圈儿改了,那种圈加1/4滑条塞不进就不塞了
chucentry
Kano is the best singer in the world <3
alacat
*test play*

  1. 00:28:964 - I prefer to take vocal sound on here, You took vocals around here 00:24:131 - ~ 00:34:798 - so it would be better for playing :)
  2. 02:21:298 (6,1) - How about using more spacing to here ? I feel it's a bit unnatural for flow when i'm playing. then, it's great around here 02:31:964 (4,1) -
will do my best gd :P
Kibbleru
hoyl buxw

03:06:798 - more kano slider art pls
Illyasviel
Yes, i knew it, good luck on ranking.
thzz
Underforest
Hi, from Fycho's M4M queue
p/5082199

[General]
Missing tags: ばんび~の yuuyu Kibbleru thzz Lami

[Kibbleru's Easy]
00:25:131 (2) - 00:26:464 (4) - 00:27:798 (2) - 00:30:464 (2) - 00:31:798 (4) - I suggest to delete all these notes, this part of the song it's so slow, so you should simulate this
01:46:798 (1) - Avoid this kind of overlaps please
02:05:464 (1) - Convert to a circle
02:05:464 (1,2) - Same as the first point
03:12:131 (1,2) - Those sliders finishes are so close, ew!
Also for this part, I suggest something like this
http://puu.sh/oAQ8y.jpg
03:16:131 - 03:21:464 - You should map a center circle every 4 beats, so the beats are correct
03:22:798 - 03:23:464 - Slider?
04:14:798 (1) - Just an idea but why not replace this with a heart slider
SPOILER
240,232,254798,38,0,B|255:207|140:174|131:89|219:-2|309:85|309:85|351:22|443:19|488:109|491:183|361:218|348:305,1,719.999999999999,2|2,2:0|2:0,0:0:0:0:

[Normal]
Nice diff

[thzz's Hard]
00:01:465 - Please fix volume between red line and green line
00:11:798 - Please, whistle
00:22:298 (4,5,6) - Avoid this, this is not Insane .-.

[Insane]
00:56:131 (1) - x:278 y:219
01:48:964 (1) - Slider is unsnapped
02:21:131 - Whistle
02:50:464 (9,10,11,12) - Please make this soft sound
02:50:464 (9) - Whistle
03:21:298 (4) - Delete this note, there's no beat there
03:34:798 (1,2,3,4,5,6,7,8,1,2,3,4,1) - This stream haves a very high volume

[Lami's Extra]
Clean

[Freedom]
00:01:298 (1,2) - Make it 10 or 20% volume
00:51:964 (1) - 00:52:631 (5) - Are you sure that this sliders are nice with the song?
01:38:798 - drum-hitwhistle
03:33:464 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Just delete some slider jump and convert it to stream
04:13:798 (2) - Soft sound
04:17:464 (1) - Convert this to a pre-spinner, also may finish in 04:20:131

Sorry for my short mod, this map is very clean at all
GL
__Hatsune_Miku
[First]
  1. Trun off WiddscreenSupport
  2. can you make Fliesize [24MB ↓]?
[Kibbleru's Easy]
  1. 00:18:798 (2) - Blanket slider (1)
  2. 01:41:464 (1) - make better Blanket
  3. 02:55:464 (4) - Move up
[Normal]
  1. 00:22:964 (1) - you need less 2 or 3 white tick from End of spinner. so , Remove spinner and change other
  2. 02:08:131 (1) - ^
  3. 02:48:131 (1) - ^
  4. 04:06:798 (1) - ^
  5. 00:28:798 (4) - Blanket (1)
  6. 02:17:465 (4) - Blanket (5)
  7. 02:45:464 - Remove unused Green line
  8. 03:09:298 - Pull 03:09:464 here or Remove it
  9. 04:09:631 - Pull 04:10:131 here
[Hard]
  1. 00:33:464 (1) - Change slider (Feeling hollowed
  2. 01:01:131 (4) - No stack
  3. 02:05:131 (5) - ^
  4. 03:36:131 (5) - ^
  5. 03:41:464 (1) - ^
  6. 01:34:464 (1) - Blanket (3)
[Insane]
  1. 00:24:631 (2) - Horizontal
  2. 01:11:298 (3) - make Better blanket
  3. 01:13:464 (1,2) - make Horizontal abreast
Underforest

_ Hatsune Miku wrote:

[First]
  1. Change Romanised Title -> Stella-rium
  2. Add Source -> 放課後のプレアデス (same map all have)
  3. Add Tage -> houkago no pleiades opening full version
  4. Trun off WiddscreenSupport
  5. can you make Fliesize [24MB ↓]?
Are you wrong of map? This is other song, very different XD
__Hatsune_Miku
Are you wrong of map? This is other song, very different XD
Is That MY mistake match the map :(
Deppyforce
m4m from ze queue

[General]
pls add gder name in tags
widescreen support

[Kibbleru's Easy]
00:11:798 - useless timing point
00:34:298 - ^
01:37:464 - ^
02:05:131 (4,1) - beginners movement here would be like http://puu.sh/oAShl/bdc7ff3b90.jpg consider rotate 1 abit ccw for more comfortable flow
02:09:798 - timing point xd
02:21:464 (1,2) - fix blanket
03:12:131 (1,2) - slidertail touching looks weird
04:14:798 (1) - i dont think that zigzag shape thing fits here lol
maybe add spinner at end so its same with other diffs

[Normal]
00:11:798 - 01:37:464 - delete timing points

[thzz's Hard]
00:01:964 (2,3) - ctrl+g rhythm fits more imoo
00:26:631 (3,1) - ppl might misread this as 1/4 consider just use ds
01:10:464 (4,1) - blanket xd
01:24:131 (1) - should split to 2 circles imo to emphasize that its stronger than 01:24:798 (2) -
01:36:964 (3) - eh shouldnt kickslider start here instead
02:05:131 (5,1,1) - blanket
02:09:464 (7,1) - pp might think this is 1/2 idk
03:06:464 (3) - change to kickslider?
03:18:131 (2) - its 1/6
03:43:798 (4,2) - slidertail touching looks weird so consider move 2 to the right (im nazi

[Insane]
00:02:964 (2) - this sound isnt that necessary imo u shouldnt map it yet in this diff
00:45:048 - theres sound here, 6 should be kickslider too
00:59:798 (5,1) - slidertail touching looks weird (nazi
01:08:631 (2,3) - http://puu.sh/oATs0/f5d14e6a55.jpg
01:55:298 (2,1) - blankett
02:30:465 (5,6) - i think straight flow is a bit uncomfortable here, maybe move 6 to ~x188 y74
02:40:131 (1) - change to 1/2 slider so its samewith 02:41:631 (1) - ?
02:47:798 (4,3) - blanket
04:01:131 (5,1) - ^

[Freedom]

00:22:548 (8,9,10) - why dont make this curve too o.o well anyways it'll make more sense if u change direction every 2 notes instead of 3
00:45:464 (1,2,3) - why 3 have low spacing here? shouldnt all 3 notes have same spacing like 00:45:964 (1,2,3) -
01:12:631 (2,3,4,1) - blanket
01:54:464 (1) - idk i found this nc useless, it should be at 01:54:298 (6) - instead for vocals
02:13:131 (5,1) - blanket?
02:36:631 (1,2,3,4,5,6,7,8,9,10,1) - lol this curve looks weird pls make circle stream by convert slider to stream instead
03:13:464 (1) - shouldnt last note have high spacing?
04:07:798 (3,4) - why is this have low spacing :c
04:14:798 (1) - change to 1/1 reverse slider? since theres sound on 04:15:131 - 04:15:464

good luck and thanks for pp!
Battle
qqqqqq

[General]
He kinda already said the tags thing, so ya lol

[Easy]
01:25:464 (1) - I really support the idea of having a circle and then a spinner in any diff lol
01:38:798 - So like, compared to the other slow part, I find it kinda weird, because this is more of like, a slider-artsy section. Compared to the previous section, I don't really feel like this should be the case (and ya, that's a lot to change so this is probably gonna get rejected) but it feels weird that this section is more rhythmically dense in the music compared to 00:24:131 - , and that followed the piano as well as vocals. SOoooooooo I dunno :///\/\/\/
01:45:464 (2,1) - You probably shouldn't do this in an easy, cuz like, overlaps when the note is before it is fine imo, since you can still see the note, but the note after it just becomes obscured soooo yaa
02:13:464 (1) - Normal sampleset kinda sounds awk, since like, you just had it on 02:13:131 - , so ya
02:18:798 (1,2,3) - mmm instead of breaks like the sliders (somewhat decent) flow, maybe make 2 flow, and break flow at 3 to emphasize the vocals becoming more intense?
03:12:131 (1,2) - idk, this looks messier than it needs to be imo
03:26:798 - Up til 03:32:131 - I feel like it would be better if you hitsounded like (S) - (N) - (S) - (N) soft and normal samplesets respectively, because up until 3:32, it kinda feels awkward to have there be constant Normal samplesets since the music is intense, but it's not nearly as intense until 3:32
03:40:131 (1) - blehhhh this is the only time that you have this not as a 3/2 repeat so it's all unstructuredededed
03:58:798 (1,2,3,4) - This kinda triggered me cuz all the other post-kiai notes had at least one repeat for one of the sliders in this section lol, structureeee
You could put a spinner at the end since like, ya know, the music still kinda goes on for a little bit after the slider

[Normallll]
00:24:131 - Umm, I don't really get this small section. Sure you have it structured, 4 circles (in the first case, a spinner) followed by a small slider pattern. What I don't get about it is the fact that the piano is continuous, and the vocals don't really seem to change in the places where you put sliders except for maybe 00:32:131 (1,2) - where the vocals start to become a little more intense. The previous sliders didn't really seem to do that, it followed the still un-intense vocals so I don't really know. A little more explanation on this would be nice.
01:41:964 (2) - This really bugged me, since this is the only slider that doesn't try to follow the prominent drums in the background on 01:42:298 - . It followed basically everywhere else in this small section so I don't really understand why it isn't for this specific slider
03:06:464 (4) - Hmm, I kinda don't really like this being a slider, it's pretty arguable that 03:06:798 - has the loudest piano chord being played in comparison to 03:06:464 - , so maybe make this into two circles?

[Hard]
Isn't having conflicting green and red points unrankable (granted, there's been a few cases where it's slipped by)
00:01:964 (2,3) - DS slightly fked up cuz DS sucks when it comes to stacking
00:22:298 (4,5,6,1) - mm you might want to use DS or something here, sure it makes sense to like, higher ranking players, but I didn't even know you could just tap kick sliders like this until I was rank 30k (and I've decayed a lot over the past 8 months lol)
00:26:631 (3,1) - Is this spacing intentional? It looks kinda awkward, and it's probably due ot the fact that you have 1/2 00:27:298 (2,4) - right afterward and it doesn't look like this soooooo
00:46:298 (4,1) - Is stacked 1 under 4 really the best idea here? Considering 1 is a downbeat I feel like the players movement for this should be continuous, but it's arguable that the pause adds a form of emphasis, so this is your call (also it being structured makes it slightly harder to change but w/e)
01:50:298 (4) - Meh, this slider placement is alright, it's kinda awkward the the slider end is on a vocal start, but I can't really tell which part of the music you're following (mostly because I'm reallllllly tired but I want to get this mod done) so yeah
01:54:464 (4) - Extended slider doesn't really work well here imo, since there's a clear vocal on the red tick
01:55:631 (3) - smae
01:57:131 (1) - It would be really good if you used that extended slider earlier over here instead lol
02:02:798 (1,2) - Unstack these for a similar structure to the previous pre-kiai section?
02:09:464 (7,1) - mmM kinda questionable, due to alll the stacks previous to this all being 1/2, players may mistake it as 1/2 instead of 1/1 pause
03:18:131 (2) - This is 1/3, not 3/4
03:20:798 (4) - ^

[Insane]
01:17:964 (2) - You may want to consider changing this into a sequence similar to 02:32:631 (2,3,4) - since all of the other post-kiai vocals have this instead of 1/1 to follow the vocal, so it seems unstructured
01:19:298 (2) - I find it more fitting if this was a 1/1 slider instead, since it better follows the vocals and you did it for the last combo as well
01:40:131 (1,2,3,4) - I feel like it would kinda be better if the spacing were reversed, so that the DS gets higher as it approaches 4, since it's a prominent drum
01:48:964 (1) - this slider is messed up
02:52:464 (3) - This 1/1 is kinda awkward, since nothing is really being held in the music and there are prominent beats during the slider happening


Love your maps btw, really tired right now so this is the end. Bye~

Edit: Fixed a typo lol
Arf
Ow, I took too long to mod lol. Just have the mod I guess, no sense in wasting it.

[General]
Please add GD mapper names to tags Oh people have mentioned this

Kibbleru's Easy
What, not Son's Easy? :P Mechanically there isn't really anything wrong with the difficulty that I can find, so might get a bit nitpicky.
AIMod is angsty about a few sliders but the spacing seemed fine to me, thanks to the snapping being a bit different.

Nazi blankets, might as well fix them
00:40:131 (1,2) - https://osu.ppy.sh/ss/5043162

01:40:131 (2,1) - https://osu.ppy.sh/ss/5043184 Ow, this one hurt ;_; Might require some rearranging so if it's a lot of trouble to fix, meh.

02:21:464 (1,2) - https://osu.ppy.sh/ss/5043141

02:58:798 (1,2) - https://osu.ppy.sh/ss/5043133

03:53:464 (1,2) - https://osu.ppy.sh/ss/5043215
(minor) 00:22:798 (5) - Making a sort of semi-circle with the slider heads and circles? I'd make 4 point at 5 or move 5 in front of 4, but it's a minor thing so up to you.

01:15:464 (3) - Maybe something like https://osu.ppy.sh/ss/5043168? For the flow and aesthetic part of it, my opinion.

01:45:464 (2,1) - Mmmf, every other overlap looks good, this one is a bit "ehh..." I don't have a suggestion that would keep the current slider pattern though, so your decision.

01:53:464 (2) - Didn't notice in game, so dunno if the non perfect stack even matters.

02:05:464 (1,2) - This sort of threw me off on a sightread, I get that it's an end on a vocal and start on a vocal, maybe it's the slight offsets of the three note stuff before it but the start of 2 completely fudged me up with the time distance thing. Consider extending the slider "1" to the next big white tick, especially since you're mapping on a vocal, for the held note it might be better imo. Reading the start of "2" can get a bit funky with the gap.

02:45:131 (3) - Any way to move this to the left of "2" instead of the right? Minor, but works better with the movement from the shape of 2 into 3 then 1 in my opinion.

(minor) 02:57:464 (3) - I mean, why shape it like that if it doesn't point to the "4" >.<

03:24:131 (1) - Spinner length worries me a bit, but is probably fine

Nice, an Easy diff that isn't a metronome clicker is always welcome, fresher than most.

Normal
Goodness, that's one complex Normal you've got there... The switching transitions between vocals and beats is a little funny and jarring at times in my opinion, and overall the beat patterning isn't fully clear to me, stuff like 00:34:798 (1,2,3,4) - worries me a little I'll be honest.

00:38:798 (5,6,7) - Consider something like this or this instead, the current pattern doesn't do justice to that three beat noise.

00:40:131 (1,2,3,1,2,3) - Two different beat patterns for very similar segments of song in the same verse, right after each other? Consistency between them might be better in my opinion.

00:46:464 (3) - I sort of get the beats here, but it seems a very challenging and complex type of rhythm to use in a Normal, I dunno... Consider something like http://puu.sh/oASXx/d90204e286.jpg

01:21:464 (3,4,1) - Bit odd to use an easier pattern in the Normal than the Easy, which has 4 circles here.

01:58:798 (3,4) - It's the only 1/1 stack in the whole map, and the rhythm being what it is, might be something to watch, bit hard to read.

03:06:464 (4) - Sure you don't want that heavy beat at the end to be clickable?

03:12:131 (1,2,3,4,5) - Aw, this could be a star pattern, it looks like an improperly made one currently.

03:26:131 (4,5) - Maybe a repeat slider instead, it's what you've done thus far and is simpler to hit, particularly in this section where most of the rhythm isn't what you'd expect compared to the rest.

03:34:798 (2,3) - Not going to make a box of blankets like up there, but ow :(

It's a good difficulty for the style it's mapped in, not my cup of tea at all but that's just pure preference. Not much to say, good job.

thzz's Hard
Not bad, triples here and there I don't agree with, but you're following up from the Normal so at least the spread is consistent, if a bit complex. Flow is excellent.

00:05:464 (1,2) - Slight blanket issue. I made a box for the Easy but really, if you care about these things, might as well go through the difficulty yourself and check, no sense in me plodding along about these if it doesn't matter to the mapper, I'm aware some people don't really give much of a damn about blankets.

00:17:631 (2) - This felt really odd to play, consider two notes instead of a red to white slider.

00:22:298 (4,5,6,1) - Kicksliders are a 3* player's worst nightmare, they haven't learned to negotiate them and are asking for combobreaks when they appear. Consider repeat sliders or something different here (and in the other kickslider pattern you have).

00:26:631 (3,1) - I didn't fudge up sightreading this, and I get what you're doing, but it could be misread as a 1/4 note due to the different spacing. Consider making it more similar to the other 1/2 spacing you use.

01:11:298 (2,3) - Consider switching the positions of these so the note comes first and then the slider, sounds more intuitive and friendly in my opinion.

(minor) 02:54:464 (3,4,5,6,7) - Could be a perfect square.

03:25:798 (2,3) - Eh, could be a single slider for ease of play, friend of mine fudged up here on the two notes. Rest of the slow sections is very well done.

Hard difficulties are my favorites in the whole world, so it gives me great pleasure to not be let down by this one. Wrapped my head around the triples and repeats (I still don't agree with some of those :L) and it's a solid map overall. Much more my speed than the Normal, probably because the transitions are a bit more natural, but I can't fault Fycho, he did well considering the restraints that have to be maintained with mapping normal diffs. Well done.

Insane
Very very fun. Nothing to say at all, just a few comments. The first chorus has more focus on the vocals in the beginning than the second one, more triples in the second chorus, not sure if intentional, but I did notice it during game play so hmm..

00:44:964 (6) - this sounds better as a kickslider no?

(minor) 02:19:298 (2) - Could point towards next note

02:59:798 (3) - Ctrl+G? Works better with flow in my opinion.

I can't play Extras, so no sense in modding those, but overall I liked the set, nice. Normal worries me a bit in some places with the rhythm, but perhaps that's just your way of doing things, can't say much about that if it doesn't sync with me. No other complaints, nice.
Doormat
hi hi fycho since you asked me a few days ago-
[hey it’s me your brother (Kibb)]
  1. 01:17:464 (1) – could rotate this counter-clockwise from selection centre by a bit for better pseudo-flow
  2. 02:02:798 (1) – maybe flip the shape horizontally (Ctrl + H) instead? having curve be convex instead of concave would look nicer imo; you’d probably also have to horizontally flip the shape of 02:00:131 (1) – as well to maintain the pattern you’re going for here
    SPOILER
    having this be convex also lets flow be more circular and less like a circle that’s caved in on one side :v
  3. 04:14:798 (1) – dat slider art hoyl teach me ;;
[Normal]
  1. 00:47:798 (5) – maybe a circle here instead of a 1/2 slider? I feel it’d emphasize the drum finish a bit more and make this part feel less like a slider train. similar suggestion at 02:02:465 (5) -
  2. 02:22:798 (3) – curve a bit less so it’s parallel with (2) maybe? you might have to move the slider end a little though, and you might have to move (4) to maintain ds
  3. 04:00:631 (5,1) – similar suggestion to the above about making these parallel; give a slight curve to the (1) in this case
  4. 04:14:798 (1) – aaaaaa seriously you guys have to teach me slider art ;;
[thzz]
  1. 00:02:798 (4) – NC here? you broke consistency here
  2. 00:26:131 (2,3,1) – maybe use equal distance here instead of having the (1) so close to the (3)? it stands out and looks a bit weird imo, e.g. why does (3) -> (1) have short ds compared to (2) -> (3)?
  3. 01:14:798 (1,2) – blanket here could be a little better if you uncurved the (1) a bit
  4. 02:00:131 (1) – wouldn’t a 1/2 reverse slider like you used at 02:02:798 (1) – work better here because of the guitar? you skipped guitar at 02:00:298 – but didn’t skip it at 02:02:964 – , so that’s why i was asking
  5. 02:26:464 (1) – shouldn’t downbeat here to clickable? there’s a shift in phrasing and vocal tones and having the finish on a repeat feels a little lacking in emphasis when compared to having the finish on a clickable note imo
  6. 02:38:798 (2) – NC here? you broke NC consistency here
  7. 02:54:798 (4) – NC here too? same as above
[Insane]
  1. 00:13:464 (1,4) – blanket is almost perfect here; move the anchor point on the slider head upwards a little bit
  2. 00:50:798 (1,2) – maybe you can blanket these?
  3. 01:53:464 (1,3) - ^same
  4. 02:10:798 (1) – not exactly forming a perfect pentagon here; move this one to x284, y294 to make it all 72 degree intervals of each other for a better pentagon shape
  5. 02:52:631 (3) - if this part is mapped to the piano solo, why skip the piano on this red tick?
  6. 04:01:131 (5,1) – blanket please-
  7. 04:12:131 (1,2,3,4,5) – drum sampleset + soft whistle addition doesn’t sound right here imo; song outro is playing and music is getting quieter, so it might be better to take off the whistles and change sampleset back to auto
  8. 04:13:464 (1,2) – similar thing to the above; might be better to take the whistles of the slider ends for these sliders because music is starting to fade and these hitsounds are loud so it kind of drowns out the music
[Lami]
  1. 01:41:131 (4,5) – i don’t think you should stack these; kind of makes flow a little stiff here because all the energy from moving comes to a sudden stop here. maybe do something similar to 01:43:798 (4,5) - ?
  2. 02:19:381 (4) – normal sampleset + whistle here doesn’t sound like it should belong here; same with 02:24:714 (3) - and 02:55:381 (3) -
  3. 03:27:381 (3) – add circle here to make triple? You have a triple before every 3rd beat during the section before the buildup and then this one doesn’t have the triple and it feels a little inconsistent to me
  4. 03:36:464 (2) – maybe you curve a bit more for blanket, unless that wasn’t your intention here?
[Freedom]
  1. 01:06:131 (4) – start NC here like you did at the stream at 01:16:798 (1) - ?
  2. 01:21:464 (3) – NC here because shift in vocal tone and start of new phrase? combo’s also starting to get long
  3. 02:24:714 (3) – normal sampleset + whistle doesn’t really sound like it belongs here
good maps as always~ hope this helps! have a star too because why not
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