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yuikonnu - Osanana Blue

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Topic Starter
Lasse
This beatmap was submitted using in-game submission on Mittwoch, 1. Juni 2016 at 22:28:21

Artist: yuikonnu
Title: Osanana Blue
Tags: cover utaite Last Note. childhood ke-sanβ
BPM: 148
Filesize: 19713kb
Play Time: 05:04
Difficulties Available:
  1. Conclusion (4,49 stars, 1130 notes)
Download: yuikonnu - Osanana Blue
Download: yuikonnu - Osanana Blue (no video)
Information: Scores/Beatmap Listing
---------------


#6
first approval map

This was the hardest song for me to map so far, mainly because of the rhythm and many layers, but I think it worked out well.

Links:
BG Source
Cover by ゆいこんぬ (yuikonnu)
Original Song by Last Note.
Lyrics + Translation

took the bpm values for the ending from this set https://osu.ppy.sh/s/283155
P A N
irc mod, ty

SPOILER
20:34 Nelka714: hmm...
20:34 Doormat: nice anxient
20:36 Lasse: this is cute though https://imgur-archive.ppy.sh/KPpbtno.jpg :v
20:37 Mango Juice: xdxdxdxdxdxdxd
20:37 Lasse: so much movement for calm piano intro
20:37 Mango Juice: Someone play my map Q~Q
20:41 Anxient: is stuff like this http://puu.sh/otVj8/ecf425226e.jpg legal on easy diffs?
20:42 JugadorXEI: 2 years in osu!prison.
20:42 Doormat: @anxient yes
20:42 Anxient: oh really?
20:42 Doormat: http://puu.sh/otVoJ/21f122496a.jpg
20:43 Doormat: from my gakkou gurashi map
20:43 Doormat: which is currently qualified
20:43 Doormat: so yeah probably
20:43 Anxient: Doormat mind helping me once i finish this mod?
20:43 Doormat: with?
20:45 *Anxient is editing [https://osu.ppy.sh/b/958201 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) [Easy]]
20:45 Doormat: well what am i supposed to do
20:46 Antares-: anyone who can pass 256 bpm jumps here
20:46 Antares-: need testplay
20:46 Anxient: check if its legal?
20:46 Anxient: i like speedmapped this in 30 mins
20:46 Doormat: oh
20:46 Doormat: sure
20:46 Doormat: LOL
20:47 Doormat: i wish i could speedmap like that
20:47 Doormat: it takes me like 4-5 hours to make an Easy
20:47 Rohit6: >easy
20:47 Doormat: granted my Easies are like 3-4 minutes long
20:47 Rohit6: >4 hours
20:47 Rohit6: hoLY
20:47 Nelka714: 5 hours?
20:47 Doormat: yeah
20:47 Nelka714: i take like 3 days
20:48 Doormat: i'm a slow mapper :v
20:48 Nelka714: i cri
20:48 lit120: Doormat: it got DQ'd
20:48 Doormat: rip :c
20:48 Antares-: reep
20:48 Doormat: Easies are the fastest i can map though
20:48 Doormat: my Normals take like a day or two
20:48 Doormat: Hards take me three-five days
20:48 Doormat: and Insanes take me at least a week
20:48 [-obee58-]: extras?
20:49 Antares-: years
20:49 Doormat: same with Insanes i guess
20:49 Doormat: i've only ever made one Extra
20:49 Anxient: i map pretty quickly lol
20:49 Anxient: if i really like the song, i can finish it in a day :U
20:49 Anxient: actually, thats what happened to evanescent
20:50 Anxient: or doormat please check
20:50 Asonate: i map really slow lol
20:50 *Doormat is editing [https://osu.ppy.sh/b/958201 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE II ~Sekai o Koete~ (TV-size) [Easy]]
20:50 Anxient: cynical maps the slowest
20:50 Doormat: what's the time stamp
20:50 Quite Cynical: hi
20:50 Doormat: right after the spinner?
20:50 Doormat: yeah that's fine
20:50 Anxient: stacks?
20:50 Doormat: oh
20:50 Quite Cynical: i did 10 seconds yesterday
20:50 Doormat: derp
20:50 Mango Juice: Ishouldntevenmapasdasdsadsadasdsafsfa
20:50 Anxient: 00:22:166 (3,1) - ?
20:51 Side: [http://puu.sh/otVNl/2c952e2501.jpg thank mr monstrata]
20:51 Anxient: 01:18:816 (2,1) - and this
20:51 Doormat: yeah that's fine
20:51 Asonate: doormat
20:51 Doormat: it makes sense musically
20:51 Doormat: how is that not legal
20:51 Asonate: isnt it akeboshi rockets?
20:51 Doormat: it's more than fine
20:51 Doormat: it makes sense
20:51 Anxient: yes
20:51 Anxient: akeboshi rockets hell timing
20:52 Asonate: metadata is off then
20:52 Asonate: you have akebosi
20:52 Doormat: LOL
20:52 Doormat: NICE osu! censor
20:52 Anxient: Asonate: i confirmed with Kwan
20:52 Anxient: the metadata is from kwan so i dont think its wrong :U
20:52 Anxient: i mean if its wrong then were all screwed
20:52 Anxient: Doormat: based xxr^tm censor
20:53 Doormat: [https://osu.ppy.sh/ss/5003659 11/10 censoring]
20:54 Mango Juice: KEK
20:54 Mango Juice: off to aion.
20:54 Doormat: but yeah anxient 00:22:166 (3,1) - should be fine
20:54 Doormat: there's enough spacing in the timeline that you can ignore DS
20:54 Anxient: http://puu.sh/otVXu/f7f2e28f46.jpg based
20:54 Anxient: okk
20:54 Anxient: doormat i had to pay xexxar for that censor
20:55 Anxient: you know what i had to do
20:55 Doormat: speaking of xexxar
20:55 Doormat: he did it again
20:55 *Anxient is listening to [https://osu.ppy.sh/b/912770 KISIDA KYODAN & THE AKEBOSI ROCKETS - GATE ~Sore wa Akatsuki no You ni~ (TV size)]
20:55 Anxient: i had to make him another easy diff
20:55 Anxient: another akeboshi easy diff
20:55 Doormat: that magnificent bastard did it again with the quality shitpost
20:55 Anxient: based xexxar lol
20:58 Wivaiien: moo
20:58 Antares-: xexxar our lord of shitposting umbrellas
20:58 lucifvr: can someone help me do timing check :0
20:59 JugadorXEI: Do /np
20:59 *lucifvr is listening to [https://osu.ppy.sh/b/942145 ADAMS - Akisame]
21:00 lucifvr: thank yeeeee
21:02 JugadorXEI: Try Offset 900.
21:05 Zare: I want to start a project
21:05 Side: inb4 lifetheory
21:05 Zare: I wanna map every OP and ED of K-on in chronological order, ending with the best
21:06 Zare: but that would be 6 4~ minute long songs
21:06 Zare: I could never finish that
21:06 Zare: Q_Q
21:06 Nerova Riuz GX: Zare is like
21:06 Nerova Riuz GX: making ppl think he's a pure lifetheory fan
21:06 Zare: im not making them think that
21:06 Zare: they just asssume
21:07 Zare: because its all i ever ranked
21:07 Nerova Riuz GX: ahh
21:07 PickklesHD: Is there anyone who wants to make a guest stage for my new map? Message me for details
21:07 Nerova Riuz GX: wait w/e they are pretty similar
21:07 Anxient: Guest stage..?
21:07 Anxient: thats a new term
21:08 JugadorXEI: ~~To the glossary it goes~~ (no.)
21:09 PickklesHD: guest whatever haha
21:11 kml1584: hi #modhelp
21:11 Shiirn: o_O
21:11 Zare: http://puu.sh/otWPd.jpg
21:11 Zare: Holy cow thats a lot of songs
21:11 Zare: for a fictional band
21:11 lit120: Shiirn
21:11 lit120: you know who's good at timing check?
21:11 Nerova Riuz GX: dat background
21:12 Shiirn: uhhhhhhhhhhhhNOT ME
21:12 Shiirn: nerova
21:12 PickklesHD: Is there anyone who wants to make a guest stage for my new map? Message me for details
21:12 Nerova Riuz GX: wat
21:12 ouranhshc: nrg
21:12 Shiirn: i want to hire you to hitsound some stuff in the future
21:12 Shiirn: you're pretty good, kid
21:12 Anxient: Shiirn who
21:12 Shiirn: nrg
21:12 Side: nrg
21:13 ouranhshc: nrg
21:13 Nerova Riuz GX: wut
21:13 Nerova Riuz GX: ok
21:13 Anxient: oh
21:13 Anxient: nerova
21:14 Anxient: ya nerova is p god
21:16 Shiirn: Everyone on osugame talking about rank 40k as if that's the bare minimum to be allowed to say anything and here i am at 88k
21:16 kml1584: K
21:16 ouranhshc: lol
21:45 Secretpipe: funny thing that shiirn and i have the same
21:45 Secretpipe: rank
21:45 Shiirn: shut up im better than u at this game FIGHT ME
21:45 Shiirn: fGTT
21:45 Dainesl: k then
21:46 Secretpipe: LOL
21:46 Side: ooo
21:47 Side: chiirn vs secretpepe only way to prove who is better is to see who fails worse at yumps :^)
21:48 HikaruR: who is better to see who failt worse at
21:48 Zare: are there Yui versions of Dont say Lazy, Listen or No, Thank you?
21:48 HikaruR: nice english side!!
21:48 Secretpipe: xDD
21:49 Side: hey I try my best to speak propeller thanks
21:50 Rohit6: hopefully side is on the other side of the wall :^)
21:51 Side: np I can go under it (^:
21:52 HikaruR: what
21:52 DavidEd: youre all pp mappers
21:52 Lasse: :(
21:53 HikaruR: tfw pp mappers have ranked maps ):
21:54 Rohit6: im coconut milk maper
21:54 Yourgameprogram: Hello?
21:55 DavidEd: any mapper with a ranked gd/map are pp mappers
21:56 Yourgameprogram: Anyone here that can help me?
21:56 Nao Tomori: ?
21:56 HikaruR: ?
21:56 DavidEd: what do you need, my friend?
21:56 Yourgameprogram: If you arent finished with your song, But you want a friend to test it, Is there anyway you can upload it just so a friend can download it and you can just update it?
21:57 [ Eon Fox ]: Puush
21:57 DavidEd: http://osump.net/
21:57 [ Eon Fox ]: Or that.
21:57 Yourgameprogram: Ahh ok ty
22:03 Fser: anything thats rotated 120 degrees anti-clockwise 3 times looks good
22:03 HikaruR: huh
22:03 rybergy: what if it's clockwise
22:03 Nerova Riuz GX: that's called triangle
22:03 Nerova Riuz GX: same
22:03 rybergy: but the sliders rotate counter clockwise
22:03 Nerova Riuz GX: do mathematics :^)
22:04 Fser: rybergy: what i mean is have the flow oppose the direction of the slider
22:04 Fser: s
22:04 rybergy: yea
22:05 Fser: like this
22:06 Fser: http://puu.sh/otZF7/c47f95938f.jpg
22:06 Fser: it will always look good no matter how the sliders are shaped xd
22:06 P A N: true
22:06 P A N: and flow well
22:07 Zare: How to circumvent slowdowns in studio-recorded songs: use estimated 1/16 beats
22:07 Styx: hey nerds
22:07 Zare: and map sliders so no one notices
22:07 rybergy: tru
22:08 *Arutosio is listening to [https://osu.ppy.sh/b/96019 7!! - Lovers (TV Size)]
22:08 HikaruR: Fser
22:08 HikaruR: that shape
22:08 HikaruR: looks ugly imo xd
22:08 Arutosio: sorry
22:08 Zare: [http://puu.sh/otZP3.jpg this is how pros work, boys]
22:09 Nerova Riuz GX: so basically
22:09 Nerova Riuz GX: go use 1/16, boiz
22:09 Rohit6: always map 1/16
22:09 Zare: who needs timing sections if you have 1/16
22:09 Nerova Riuz GX: pro maps xd
22:09 Fser: rank warriors
22:15 P A N: here we are don't turn away now
22:16 Antares-: we are the warriors
22:17 Fser: that built this town
22:18 P A N: here we are don't turn away now
22:18 Antares-: we are the warriors
22:18 Fser: that built thiis town (from dust)
22:18 Antares-: FROM DUST
22:18 Doormat: you know
22:18 Fser: the time will come
22:18 Nao Tomori: when you will make a shitmap
22:19 Nao Tomori: for this song
22:19 Doormat: the music video for that song
22:19 *Nao Tomori runes
22:19 Doormat: is really really stupid
22:19 Doormat: if you think about it
22:19 P A N: agreed, doormat
22:19 KuranteMelodii: [https://www.twitch.tv/kuranterinma lel i am streaming]
22:19 Shioi: haha
22:19 Fser: Nao_Tomori: now
22:19 Doormat: a guy's playing a computer game and then rages because he loses
22:19 Doormat: ok
22:19 Shioi: pan agrees with a doormat
22:19 Shioi: must go see a doctor
22:19 Shioi: jk
22:19 P A N: o
22:19 Nao Tomori: its literally a guy playing league
22:19 Nao Tomori: isnt that what people do
22:20 Shioi: who wants to play urf NA server
22:20 Doormat: whatever happened to please enjoy game
22:20 Doormat: i haven't touched league in over a year and i don't intend to go back
22:20 Doormat: quite frankly i'm not fond of MOBA gameplay
22:20 Nerova Riuz GX: dat highlight wtf
22:20 Shioi: its not about your intention
22:20 Shioi: its about your soul
22:20 Shioi: i dont know what i said
22:20 Doormat: league saps my spirit
22:20 Dainesl: I would tell you to go back to it but then again you probably played on the NA server
22:21 HikaruR: who wants to play urd EUW server
22:21 Dainesl: NA is just blegh from what I heard, and EUW seems to be less...toxic? in a sense?
22:21 Nao Tomori: shioi what elo r u
22:21 Nao Tomori: euw is a toxic hellhole
22:21 Shioi: silver1
22:21 Nao Tomori: what are you on
22:21 Antares-: everything is less toxic than NA
22:21 Nao Tomori: ok i'll play
22:21 Antares-: that doesnt mean its good
22:21 Shioi: wow i have friend!!!!!!!!!! xd
22:21 Shioi: what is your id
22:21 Dainesl: Well idk, I don't see it that often in EUW tbh
22:22 Nao Tomori: immaterialist
22:22 DavidEd: #videogames
22:22 Dainesl: I may just be like...semi-biased here though
22:22 Nao Tomori: people bitch about toxicity more than there is actually toxocity
22:22 Dainesl: If only that chat wasn't so awful
22:22 HikaruR: DavidEd let mappers talk in their natural hibitat
22:22 HikaruR: habitat*
22:22 Dainesl: I'm in it right now, so...I know what I'm on about tbh
22:23 Styx: wh
22:23 Lasse: does someone have 5min for a 4.5* testplay? It's a bit different from my overweighted jumps maps xd
22:23 *Lasse is listening to [https://osu.ppy.sh/b/958140 yuikonnu - Osanana Blue]
22:23 Nao Tomori: i'll play until shioi friend requests me
22:23 *Nao Tomori is playing [https://osu.ppy.sh/b/958140 yuikonnu - Osanana Blue [Conclusion]]
22:24 Antares-: 148 bpm 4.5*?
22:24 Antares-: PP umbrellas
22:24 Lasse: doubles = nopp :v
22:24 Antares-: no od9
22:24 Lasse: and no dt cause 1/6 stacks
22:25 Antares-: pf
22:25 *Antares- is playing [http://osu.ppy.sh/b/958140 yuikonnu - Osanana Blue [Conclusion]] +DoubleTime
22:26 Antares-: ur not my mom
22:26 KuranteMelodii: lel
22:26 KuranteMelodii: why i am streaming eroges
22:27 P A N: nice shape lasse
22:27 Lasse: xd
22:28 Shioi: tomori i added you
22:29 Nao Tomori: this is a dt play map xddddd
22:29 Lasse: 333bpm triples tho
22:29 Lasse: in the guitar part
22:29 Antares-: http://osu.ppy.sh/ss/5004368
22:29 Nao Tomori: tbh i though the 1/4 jumps from the quads > slider were super rainbows
22:29 Lasse: 1/6 on the orange/blue combos
22:29 P A N: woah
22:30 Lasse: they are consistent and fun :c
22:30 Antares-: those jumps were really rainbows on DT
22:30 Nao Tomori: they arent consistent thats why its caner
22:30 Nao Tomori: they randomly change size
22:30 Nao Tomori: and direction
22:30 Nao Tomori: at some point
22:30 Nao Tomori: where i missed
22:30 diraimur: just use
22:30 Lasse: lol
22:30 diraimur: 10000 bpm
22:30 diraimur: 60000 bpm*
22:30 diraimur: and 1/1
22:30 diraimur: boom, you get a snap for every ms
22:31 Antares-: try to NC
22:31 Antares-: umbrellas
22:31 Lasse: not consistent in shape, but done consistently I mean
22:31 diraimur: nc after every 8 combo!
22:31 Lasse: not like they randomly appear
22:31 Antares-: i meant
22:31 Lasse: but only on the drums things
22:31 Antares-: nightcore mod
22:31 Antares-: hahah
22:31 diraimur: problem ultimately solved!
22:31 diraimur: oh
22:31 diraimur: LOL
22:31 Nao Tomori: that's true
22:31 Nao Tomori: but the random shape change
22:31 Nao Tomori: is so annoying
22:31 diraimur: ez 90000 bpm NC
22:32 Nao Tomori: also that one stream jump wth
22:32 Antares-: diri testplay my shitmap
22:32 diraimur: ok
22:32 diraimur: gib
22:32 Antares-: http://puu.sh/otW9d/7a2ce2e732.osz
22:32 Antares-: i think its most recent ver
22:32 kml1584: hi #modhelp
22:32 Antares-: but not sure
22:32 Antares-: xD
22:32 Lasse: https://imgur-archive.ppy.sh/0NVN65l.jpg this one?
22:32 Lasse: lol
22:32 kml1584: how do you make your map 4k
22:33 Nao Tomori: yee
22:33 Antares-: re:master diff
22:33 Antares-: song setup -> last tab
22:33 Antares-: i think
22:33 Lasse: oh at least you made me notice it's wronglky hitsounded :v
22:34 MrSergio: Nom if you refer to columnsm difficulty tab, second option
22:34 MrSergio: No,*
22:34 Lasse: i gues it could be seen as a little gimmicky, but as long as the usage is consistent it works fine for me
22:34 kml1584: how do i stop undermapping
22:35 diraimur: please no applause hitsounds
22:35 Antares-: LOL
22:35 Antares-: nice
22:35 *diraimur runs
22:35 Antares-: :^
22:35 Antares-: yeah kinda overkill but i wanted to be fort
22:35 Antares-: umbrellas
22:36 diraimur: LOL
22:37 diraimur: please
22:38 diraimur: 00:33:026 - is 1/6
22:38 Antares-: lol
22:38 Antares-: it was on 1/6
22:38 Antares-: wait
22:39 Antares-: kay
22:39 Antares-: fixed
22:40 diraimur: i feel like
22:40 diraimur: 00:36:073 (2,5,6,7) - couldve used 1.5 sv
22:40 diraimur: (on all parts of th map)
22:40 diraimur: not just the one ive sent
22:40 diraimur: that one was just example
22:40 Antares-: erh
22:40 Antares-: i wanted it to be short
22:40 diraimur: no more major flaws i can point i guess
22:40 diraimur: its ok
22:41 diraimur: i mean map
22:41 Antares-: thnx
22:41 diraimur: you might have to
22:41 diraimur: nc 00:22:597 (2) -
22:41 diraimur: because 2x sv to 1x sv
22:41 diraimur: same with 00:26:581 (2) -
22:41 diraimur: and so on
22:41 Antares-: hm idk
22:42 Antares-: i've ncs after red slowdowns right now
22:42 diraimur: 00:40:995 (9,10) - dese were kinda hard to read
22:42 Antares-: those faster ones dont need it i think
22:42 Antares-: oh that pattern is kinda shitty here
22:43 Antares-: but tbh i dont really want to change it
22:44 diraimur: there is 1/6 here too 00:48:026 -
22:44 hyouri: I disagree
22:45 diraimur: I diraimur
22:45 Lasse: oh nao i forgot to ask, were there any parts were the rhythm felt weird? cause the whole song has a kinda hard to map rhythm with how the vocals and drums are
22:45 Nao Tomori: idk i played it on mute xd
22:46 P A N: holy
22:46 P A N: let me play it
22:46 Antares-: eh fixed i guess
22:47 Antares-: but need to remake all pattern i think
22:47 Antares-: asdf
22:48 diraimur: rip dx
22:48 diraimur: asonate antares hl when is avatar collab
22:48 Antares-: find good picture and i can
22:55 P A N: no spinner? :c
22:56 Lasse: :c
22:56 KuranteMelodii: I don't wanna let someone to fight for #1
22:56 KuranteMelodii: please enjoy game
22:56 Side: grumd hl
22:57 Lasse: i might change the slider for a spinner, but it feels kinda unfitting on a fading piano :/
22:58 P A N: 00:02:720 (1) - i knew what you did but argh
22:58 P A N: so weird
22:58 Lasse: xd
22:58 Lasse: it's above 5min either way
22:59 ouranhshc: HAI side :V
22:59 Lasse: i thought I might need it for drain lol
22:59 Side: damn
22:59 Side: hi v:
22:59 Zeverall: This might be a highly inappropriate question which could put me in some serious trouble
22:59 Zeverall: can someone test my map?
23:00 Zeverall: 3:
23:00 rybergy: sure
23:00 rybergy: hit me
23:00 N0thingSpecial: NO :^)
23:00 Lasse: did the rhythm feel weird on any spot?
23:00 P A N: some spacing is weird imo
23:00 Lasse: like?
23:00 *Zeverall is listening to [https://osu.ppy.sh/b/955282 Shota Kageyama - .Vs Rival]
23:00 rybergy: and can someone mod/gd this?
23:00 *rybergy is listening to [https://osu.ppy.sh/b/959056 Rameses B - Neon Rainbow (feat. Anna Yvette)]
23:00 Zeverall: VIDEOGAMEG GENRE boiyz
23:00 P A N: 01:27:855 (6,7) - but nahhh
23:00 Styx: vinxis makes some good music tbh
23:00 P A N: i know what you did
23:00 rybergy: o boy the only pokemon games i didnt play
23:00 rybergy: b/w
23:01 VINXIS: if only it was actualy music dxxdXDXD
23:01 Styx: o shit
23:01 Styx: vinxis im ur bigegst fan
23:01 Frostwich: hey guys
23:01 P A N: i think it's fine
23:01 Frostwich: hi vinxist
23:01 Zeverall: No don't play that difficulity! its a gd!
23:01 Frostwich: im ur beggest fan
23:02 Side: hey vingsis
23:02 Zeverall: Heyyyyy! what do you think it good stuff right
23:02 P A N: 01:32:416 (3) - finish? lasse
23:02 Nerova Riuz GX: who's vinxis
23:02 Zeverall: rybergy
23:02 rybergy: ?
23:02 rybergy: what's up with those triplets
23:02 rybergy: they dont fit
23:02 rybergy: at all
23:02 Zeverall: It will get ranked
23:02 P A N: fit imo
23:02 Lasse: oh right
23:03 Lasse: same for other kiai and last one lol
23:03 P A N: apply on other part too
23:03 Lasse: missed the cymbal
23:03 P A N: ye ye
23:04 Zeverall: rybergy isn't that the best gd you ever seen in your whole existance
23:04 rybergy: ye
23:04 P A N: also 02:52:889 (2) -
23:04 Zeverall: It matches the theme of the insane diff
23:04 rybergy: yea tru
23:04 P A N: and 02:53:903 (2) -
23:04 rybergy: i like those triplets lmao
23:04 Lasse: it fits but double finish on 1/2 :/
23:04 rybergy: and the spacing
23:04 Zeverall: In which diff
23:04 Lasse: true for the other one though
23:04 Zeverall: There are like 3
23:04 P A N: it fit imo :/
23:05 rybergy: in the gd
23:05 rybergy: the spacing
23:05 Zeverall: lmao
23:05 rybergy: is so off
23:05 Zeverall: yeah his mapping style is overmapping, not emphasizing with the song, making streams out of a jump song
23:05 Styx: thats uh
23:06 Styx: thats not good i think
23:06 P A N: 03:29:376 (3) - tail 03:29:781 (1) - head
23:06 Zeverall: No styx rybergy just said it was good :D
23:06 Lasse: ill actually put a weaker finish on the second note
23:06 Lasse: ill edit the current one
23:06 P A N: 03:41:335 (1) - head
23:06 rybergy: umbrellas
23:07 Kibbleru: man wtf i cant aim
23:07 Kibbleru: ;w;
23:09 Lasse: thanks for the finishes, I even missed some more in the guitar part, lol
23:10 P A N: 04:24:308 (1,2,3,4,1,2,3,4) - not sure about this
23:10 P A N: i feel like big spacing should come first then short
23:11 Lasse: play really weird like that..
23:11 Side: how2mapbreakcore
23:11 Lasse: would be incosistent with all other streamjumps
23:11 Antares-: low ds streams
23:11 Antares-: repeats
23:11 riktoi: do a normal jump map
23:11 riktoi: add circles and repeats inbetween
23:11 riktoi: done
23:12 Side: should I just channel my inner monstrata and map 1/2 jumps despite the stream? :v
23:12 *Side runs
23:12 P A N: anyway beside that, nothing weird imo
23:12 Antares-: 1/4 kicksliders
23:12 Antares-: go
23:12 Lasse: thanks pan :v
23:12 P A N: would be great if i can earn delicious kds
23:13 Lasse: sure
KappaPraise
Hi \o, mod is here ༼ つ ◕_◕ ༽つ


vV IRC Vv


YES IRC HERE, come on click me!
2016-04-26 15:42 WISPG_G: hello
2016-04-26 15:42 Lasse: hi
2016-04-26 15:43 WISPG_G: do you want IRC?
2016-04-26 15:43 Lasse: if you can wait a few minutes sure
2016-04-26 15:44 WISPG_G: ok I will test then
2016-04-26 15:54 WISPG_G: nice
2016-04-26 15:54 Lasse: xd
2016-04-26 15:55 WISPG_G: well lets try find something
2016-04-26 15:55 WISPG_G: 00:02:720 (1) - hm are you sure, what you rly need map this sigh?
2016-04-26 15:56 Lasse: lol
2016-04-26 15:56 Lasse: it's not needed for drain but it works
2016-04-26 15:56 Lasse: ill maybe remove it later though idk
2016-04-26 16:00 WISPG_G: 00:27:551 (2,3) - hm here a bit not perfect blanket, also i think you can move this notes 00:28:362 (1,2,3) - on x:319 like this note 00:28:159 (3) -
2016-04-26 16:01 Lasse: oh, idk why it's no line, fixed
2016-04-26 16:03 Lasse: yeah I made it look nicer with a better blanket and correct line
2016-04-26 16:03 WISPG_G: btw about lines, may be move this 00:31:403 (8) - on line with 00:30:389 (2,6) - you can move 8 on y:127 that could be nice
2016-04-26 16:06 Lasse: I moved it a bit, but no line cause http://i.imgur.com/SD26A2J.jpg should be the same
2016-04-26 16:07 WISPG_G: 00:45:288 - what about add here another circle, this triple sounds nice and also follow vocal
2016-04-26 16:08 Lasse: that plays really weird cause blue to blue tick triple
2016-04-26 16:08 Lasse: and doubles are for drums here
2016-04-26 16:10 WISPG_G: 00:53:700 (5) - hm, may be move this slider to avoid this overlap? not critical but for more readable
2016-04-26 16:11 Lasse: those custom stacks are intentional :d
2016-04-26 16:16 WISPG_G: 00:53:700 (5,6,1,2,3,4) - you can move this construction somehow for 00:54:713 (3) - this one place between 00:55:119 (5,6,7,8) - this circle
2016-04-26 16:16 WISPG_G: on one line
2016-04-26 16:17 WISPG_G: for 9 up and 3 on left I think
2016-04-26 16:19 Lasse: i made the pattern a bit cleaner
2016-04-26 16:20 WISPG_G: 01:00:794 (1,2,3,4,8) - this looks like star?
2016-04-26 16:21 Lasse: not supposed to, just nice angles with spacing that fits the music
2016-04-26 16:21 Lasse: star would mess up spacing
2016-04-26 16:22 WISPG_G: I just ask, this looks like star, there no suggestions))
2016-04-26 16:23 Lasse: yeah I use lots of acute angles so things often end up looking a bit like stars I keep the same direction for some notes lol
2016-04-26 16:23 WISPG_G: 01:07:281 (1,2,4) - http://prntscr.com/ax1wmm
2016-04-26 16:24 Lasse: distance 4-1 and 4-2 is the same though. this needs abit more spacing than putting it in a line would give
2016-04-26 16:25 WISPG_G: oh well
2016-04-26 16:25 Lasse: http://i.imgur.com/rHzxsko.jpg now it doesnt look like a messed up line xd
2016-04-26 16:26 WISPG_G: 01:08:903 (1) - when i tested i notice, why you dont use 2 cirles with jump instead of this sliders
2016-04-26 16:27 Lasse: all cymbals for this part get high sv sliders
2016-04-26 16:28 WISPG_G: yes, that works too, but for me 2 circles with jump looking epic for me ._.
2016-04-26 16:28 WISPG_G: anyway as you wish
2016-04-26 16:34 WISPG_G: 01:41:335 (1) - when I played, I thought this was end of slider and I did break ._. I am not sure or I noob or you should make something with it http://prntscr.com/ax20wx
2016-04-26 16:35 Lasse: it's a little gimmick done for aethetics xd but nobody else so far had problems with it
2016-04-26 16:35 Lasse: there are lots of similar ones like 01:18:430 (7,1) -
2016-04-26 16:35 Lasse: or even 01:42:754 (6,1) -
2016-04-26 16:36 WISPG_G: they were evident for me
2016-04-26 16:36 WISPG_G: but not this one 01:41:335 (1) -
2016-04-26 16:37 Lasse: might be cause no sliderends
2016-04-26 16:37 Lasse: else it looks like this http://i.imgur.com/cljRPxk.jpg
2016-04-26 16:37 Lasse: which is pretty readable, and without sliderends the borders should still give it away
2016-04-26 16:38 WISPG_G: Hm, that make sence
2016-04-26 16:38 WISPG_G: 02:02:416 (1,2,3,4,5,6,7,8,9) - hmm, what kind of patterns is this?)
2016-04-26 16:39 Lasse: acute angles that avoid overlaps
2016-04-26 16:39 Lasse: and same spacing visually for 02:02:822 (3,4,6) -
2016-04-26 16:42 WISPG_G: 02:25:727 (1,2,3) - you following vocal here?
2016-04-26 16:43 Lasse: yes, the whole section is kicksliders on vocals
2016-04-26 16:43 WISPG_G: I just noticed sound on end of this slider 02:26:132 (3) - and may be you shouldnt silence it?
2016-04-26 16:43 WISPG_G: or wait
2016-04-26 16:43 WISPG_G: no ia m wrong
2016-04-26 16:44 WISPG_G: there is no sound
2016-04-26 16:44 Lasse: i have some sliders that end on sounds silenced too
2016-04-26 16:44 Lasse: cause it puts more emphasis on vocals
2016-04-26 16:46 WISPG_G: Eh, I want do this sliders arts too =( They looking pretty good
2016-04-26 16:47 Lasse: xd
2016-04-26 16:49 Lasse: just put hitcirles on them to check the curve http://i.imgur.com/becn5th.jpg
2016-04-26 16:51 WISPG_G: eh, if following your logic and style and, if dont carp all little things, I cant find anything wrong in your map, very well done, folloing rhythm, smooth, with good patterns and slider arts
2016-04-26 16:52 Lasse: thanks for checking :)
2016-04-26 16:52 WISPG_G: at least for me)
2016-04-26 16:52 Lasse: my logic is a bit weird sometimes lol
2016-04-26 16:52 WISPG_G: At least you have it)
2016-04-26 16:52 Lasse: haha
2016-04-26 16:53 WISPG_G: well, I end my mod here then
2016-04-26 16:53 Lasse: sure, just post the log then

Nice map and song, Good luck!
N0thingSpecial
I currently don't have a fullset (I'm still missing one difficulty) for you to mod, I like the song, so I thought might as well do a NM instead of a M4M
A lot of these are personal preference and minor changes so yea feel free to reject everything
Disclaimer: I will mostly talk about speed strain on momentum change. so I'll be repeating myself

00:02:720 (1) - I would just remove this the breathing sound was barely audible when playing

00:04:038 (1,2,3,4) - I would do this instead, I feel like it transition better

00:26:740 (1) - I don't really understand but why not just a simple curve slider?

00:40:119 (2,4,5) - this looks kinda stale, suggestion

01:08:193 (2,1,2,3,4,1) - that's a lot of speed strain in this short amount of time, try attaching the stream to 01:08:092 (1) - or 01:08:903 (1) -

01:47:011 (1,2,3,4,1,2,3,4,1) - same situation, and plus the big momentum change, just attach 01:47:011 (1,2,3,4) - to 01:47:416 (1) -

02:26:335 (1,2,3,4) - make this stream less curve, it's squashed up enough to play it as if it is a stack, it's a bit too much on the speed strain, despite speed strain is the theme of this map. It could just be me being bad at the game

02:38:092 (1,2) - the good ol "better blanket plz"

02:51:876 (1,2,3,4,1,2,3,4,1) - either pick momentum change or speed strain, putting both together is too much for this SD. so either make 02:51:876 (1,2,3,4) - flow better, or juts simply attach it to 02:52:281 (1) - , I do understand this is the theme but it's better imo to keep momentum change and speed strain separate. or I'm just bad at the game

03:29:274 (2,3) - the speed required to do this doesn't match the relatively constant intensity of the guitar, at least not as intense as 03:29:781 (1,2,3) - , so I suggest make them less spaced, but that would ruin the aesthetic, so you'l have to figure something out.

03:51:065 (1) - 👌👀 good sLider go౦ԁ sLiDer👌

04:24:308 (1,2,3,4,1,2,3,4,1) - same thing with the momentum change and speed strain, one thing at a time bro

04:37:686 (1,2,3,4) - this time just flip it and it would be fine since you have the space for that

05:05:214 - shouldn't the slider end here?
Topic Starter
Lasse

N0thingSpecial wrote:

I currently don't have a fullset (I'm still missing one difficulty) for you to mod, I like the song, so I thought might as well do a NM instead of a M4M
A lot of these are personal preference and minor changes so yea feel free to reject everything
Disclaimer: I will mostly talk about speed strain on momentum change. so I'll be repeating myself

00:02:720 (1) - I would just remove this the breathing sound was barely audible when playing : (

00:04:038 (1,2,3,4) - I would do this instead, I feel like it transition better aesthetics>transition especially on low bpm low spacing where movement barely matters

00:26:740 (1) - I don't really understand but why not just a simple curve slider? doesnt work as well visually with movement from 5

00:40:119 (2,4,5) - this looks kinda stale, suggestion one slider different for thw whole pattern is really weird lo

01:08:193 (2,1,2,3,4,1) - that's a lot of speed strain in this short amount of time, try attaching the stream to 01:08:092 (1) - or 01:08:903 (1) -
slider leniency makes it really easy actually, and the 1/4 jump on strong sounds is a consistent concept for the map, breaking it here would not work at all
01:47:011 (1,2,3,4,1,2,3,4,1) - same situation, and plus the big momentum change, just attach 01:47:011 (1,2,3,4) - to 01:47:416 (1) - the whole map is built around those

02:26:335 (1,2,3,4) - make this stream less curve, it's squashed up enough to play it as if it is a stack, it's a bit too much on the speed strain, despite speed strain is the theme of this map. It could just be me being bad at the game my aesthetics :cry: shape barely matters with this spacing and cs, you could still play it like a nearly straight one

02:38:092 (1,2) - the good ol "better blanket plz" fixed and also made me notice a missing clap

02:51:876 (1,2,3,4,1,2,3,4,1) - either pick momentum change or speed strain, putting both together is too much for this SD. so either make 02:51:876 (1,2,3,4) - flow better, or juts simply attach it to 02:52:281 (1) - , I do understand this is the theme but it's better imo to keep momentum change and speed strain separate. or I'm just bad at the game like before. arguing with star rating doesnt do much either since star rating is pretty flawed, patterns like this get really underrated and jumps like 04:07:281 (1,2,1,2,1,2,1) - make it go crazy. and there is no diffspread to care about so I keep the difficulty as close to concept and the song as possible

03:29:274 (2,3) - the speed required to do this doesn't match the relatively constant intensity of the guitar, at least not as intense as 03:29:781 (1,2,3) - , so I suggest make them less spaced, but that would ruin the aesthetic, so you'l have to figure something out. slider circle slider makes it play much easier since you could even hit 3 too late and the strong snare supports it. + it makes it much better to read as 1/4

03:51:065 (1) - 👌👀 good sLider go౦ԁ sLiDer👌

04:24:308 (1,2,3,4,1,2,3,4,1) - same thing with the momentum change and speed strain, one thing at a time bro

04:37:686 (1,2,3,4) - this time just flip it and it would be fine since you have the space for that

05:05:214 - shouldn't the slider end here? idk maybe it's my ears. I extended it to 05:04:214 - for now
thanks!
but yeah, the whole thing is built around momentum changing 1/4 jumps so no changes on those :d
N0thingSpecial
Welp I'm not sure, when I say speed strain I mean the 1/4 jumps, and when I say momentum change I mean the change in direction of said speed, the 1/4 jumps are fine by itself but you added lots of sharp change in direction which kinda made it uncomfortable to play, welp nvm I'll just git good. good luck I would love to have another Ineffabilis
Deppyforce
hi m4m from ur queue sry for ze late

00:25:727 (1) - why is it red nc here, shouldnt it be orange?
00:30:592 (3,4,5,6,7) - ctrl+g rhythm? since drum is more noticable than soft sounds
00:32:517 - theres snare here pls map
01:08:903 (1) - http://puu.sh/ox8fu/c954b36e10.jpg works better imo cuz it makes 01:08:903 (1) differ with 01:10:119 (1) , applies with all other ones
01:41:132 (8,1) - this stacks on tail so 01:42:754 (6,1) - should stacks on tail too imo for consistency and readability
01:47:011 (1,2,3,4,1,2,3,4) - first combo should be blue and 2nd should be red cuz its harder?
02:24:916 (2,1) - this is the last one of the verse why low spacing
02:40:626 - missing note
02:45:997 (8,1) - 02:47:619 (6,1) - same as before
02:56:335 - 02:59:578 - 03:02:822 - useless timing points
03:06:876 (6) - hitsound
03:29:274 (2,3) - why is this high spaced lol
04:06:673 (4,2) - 2 should be under 4 like the right side of pattern?
04:13:058 - missing note
04:37:281 (1,2,3,4,1,2,3,4) - switch nc color

good luck
Topic Starter
Lasse
Deppyforce

Deppyforce wrote:

hi m4m from ur queue sry for ze late

00:25:727 (1) - why is it red nc here, shouldnt it be orange? works really well with buildin up vocals and spacing imo, singals the change from piano to vocal mapping
00:30:592 (3,4,5,6,7) - ctrl+g rhythm? since drum is more noticable than soft sounds doesnt focus on drums here and the triple works better with the emphasizing the high pitched sound which is why I chose to ignore the drum on blue tick and map this much less audible sound.
00:32:517 - theres snare here pls map ^
01:08:903 (1) - http://puu.sh/ox8fu/c954b36e10.jpg works better imo cuz it makes 01:08:903 (1) differ with 01:10:119 (1) , applies with all other ones kills the concept of 1/2 sliders for cymbals. kicksliders wont work at all and two circles would make not play well with the streamjump
01:41:132 (8,1) - this stacks on tail so 01:42:754 (6,1) - should stacks on tail too imo for consistency and readability cuter this way :d
01:47:011 (1,2,3,4,1,2,3,4) - first combo should be blue and 2nd should be red cuz its harder? kill the color progressionr. whole part is green/red and then blue is for the change into the next part which is blue/orange
02:24:916 (2,1) - true, changed to be consistent with 01:20:254 (1) -
02:40:626 - missing note 01:35:761 - 04:26:031 -04:13:058 - etc by far not the only undermapped snare, since this mostly focuses on vocals
02:45:997 (8,1) - 02:47:619 (6,1) - same as before same xd also the generally rather low pace of the map makes it completely fine to play those sliders, didn't see any testplayer struggle with those
02:56:335 - 02:59:578 - 03:02:822 - useless timing points
03:06:876 (6) - hitsound added missing clap
03:29:274 (2,3) - why is this high spaced lol readability as 1/4 and slider-circle-slider is extremely lenient
04:06:673 (4,2) - 2 should be under 4 like the right side of pattern? 2 needs to be stacked to be consistent with the soft sounds after first slider of a combo thing
04:13:058 - missing note
04:37:281 (1,2,3,4,1,2,3,4) - switch nc color
same for those as before

good luck
yes there is lots of undermap and at the same time mapping weaker sounds going on, but it works really well with the things I want to focus on in that parts
just some examples for what is the main focus of the rhythm is for some parts, since focusing only on snares for the whole map would make it just doubles all the time and make most parts play the same. and mapping every somehow strong sound would make for something that doesn't make sense at all.
00:29:984 - string intrsument thing
chorus focuses on vocals
etc.
thanks for modding!
Irohas
hi m4m from your queue


[Conclusion]

  1. 00:02:720 (1,1,2,3) - I don't really understand what you follow xd
  2. 00:30:592 (3,4,5) - make it consistent with 00:32:213 (3,4) - you didn't make triplets, you should follow that imo
  3. 00:35:457 (4) - move it a bit on the right
  4. 00:51:673 (4) - as there is no sounds at 00:51:774 - you should maybe make it differently
  5. 01:10:119 (1) - you should make this slider up to (2) and upward imo as you made at 02:14:984 (1) -
  6. 01:19:038 (2,3) - replace by cirlces or a slider
  7. 01:48:430 (3,4,5) - same as 00:30:592 (3,4,5) -
  8. 02:09:511 (4) - same as 00:51:673 (4) -
  9. 03:26:639 (3) - check this slider it must be on the blue tick

That's all.
Sorry for this short mod xd
Good luck!
Topic Starter
Lasse
MugiwaraSekai

MugiwaraSekai wrote:

hi m4m from your queue


[Conclusion]

  1. 00:02:720 (1,1,2,3) - I don't really understand what you follow xd breathing -> vocals lo
  2. 00:30:592 (3,4,5) - make it consistent with 00:32:213 (3,4) - you didn't make triplets, you should follow that imo music differs a bit and it's a nice fitting rhythm
  3. 00:35:457 (4) - move it a bit on the right cleaned up the pattern a bit
  4. 00:51:673 (4) - as there is no sounds at 00:51:774 - you should maybe make it differently vocal starts there and it also has a kinda quiet sound, which is why the tail has lower volume
  5. 01:10:119 (1) - you should make this slider up to (2) and upward imo as you made at 02:14:984 (1) - no reason to, current looks really nice and plays well
  6. 01:19:038 (2,3) - replace by cirlces or a slider whole part is build around vocals kicksliders, not breaking concept here
  7. 01:48:430 (3,4,5) - same as 00:30:592 (3,4,5) -
  8. 02:09:511 (4) - same as 00:51:673 (4) -
    same xd
  9. 03:26:639 (3) - check this slider it must be on the blue tick guitar is kinda weird here so I just snapped it 1/1 to drums

That's all.
Sorry for this short mod xd
Good luck!
thanks!
also added a video (sadly only 848x480, but that seems to be the best avaiable) and changed some combo colors accordingly since the old orange in the intro was pretty much invisible
hope I did the encoding stuff right, lol
Arusamour
Conclusion (4,49 stars, 1130 notes)
  1. 00:02:720 (1) - I think it's better off without this note. With this note, it has no relevance to music at all. Using this as a "set-up beat" for 00:03:024 (1) doesn't work. It's really awkward. It's nothing different than doing http://i.imgur.com/ZSMKFkc.png .
  2. 00:04:038 (1,2,3,4) - This pattern would work so well if the strong piano on 00:04:443 wasn't there. But it is there, so you have to adjust this pattern accordingly to it.
  3. 01:10:119 (1) - I don't know about these SV changes. The one's on 01:08:903 (1) are fine but the second-coming of these SV is "unexpected"? same with 01:13:362 (1). ... Actually, maybe it works if this changes to 3/4ths (is this howyou call them?)
  4. 01:20:254 (3) - prefer it to be a circle rather than a slider. try it out.
  5. 01:31:605 (1,2) - Call these "Slick" sliders because they don't hold any relevance, just there for the bad-looking aesthetics. Personally prefer just standard slider
  6. 01:53:193 (2) - unnecessary note, so delete. Stream actually starts on 01:53:294 (3).
  7. 01:55:322 (5) - change to

This map becomes like a million times better with the video.

But this is honestly a step up from your other maps, might i say, this is your best map?


Your NM request from p/5040843/ is done
Topic Starter
Lasse
Mod Reply (151 Words)

Boobs wrote:

Conclusion (4,49 stars, 1130 notes)
  1. 00:02:720 (1) - I think it's better off without this note. With this note, it has no relevance to music at all. Using this as a "set-up beat" for 00:03:024 (1) doesn't work. It's really awkward. It's nothing different than doing http://i.imgur.com/ZSMKFkc.png i'll probably remove it later xd
  2. 00:04:038 (1,2,3,4) - This pattern would work so well if the strong piano on 00:04:443 wasn't there. But it is there, so you have to adjust this pattern accordingly to it. well fine, changed this and 00:10:524 (1,2,3,4) - since they are the same piano pattern, other two times it's executed differently already
  3. 01:10:119 (1) - I don't know about these SV changes. The one's on 01:08:903 (1) are fine but the second-coming of these SV is "unexpected"? same with 01:13:362 (1). ... Actually, maybe it works if this changes to 3/4ths (is this howyou call them?)
    it's fine. the sv changes are consistent with the same sv on finishes and on every second combo + colorhax should make it easy to get
  4. 01:20:254 (3) - prefer it to be a circle rather than a slider. try it out. slider fits ^concept much better. not using a slider on this cymbal would be really weird imo
  5. 01:31:605 (1,2) - Call these "Slick" sliders because they don't hold any relevance, just there for the bad-looking aesthetics. Personally prefer just standard slider looks cute to me, also normal slider wouldn't work to build a pattern around 01:31:200 (6) -
  6. 01:53:193 (2) - unnecessary note, so delete. Stream actually starts on 01:53:294 (3). it follows the high pitched sound the stream is mapped to just fine o: similar to 00:35:355 (2) - , it's just a bit more audible on the first one somehow
  7. 01:55:322 (5) - change to
    prefer the current rhythm just like I did for this part before the first chorus, drums are never the main focus here and the snare is not ignored

This map becomes like a million times better with the video. if only I could find it was avaiable in a better resolution :(

But this is honestly a step up from your other maps, might i say, this is your best map?


Your NM request from p/5040843/ is done
thanks for modding!
Namki
Hi.
[Conclusion]
  1. Uncheck widescreen support.
  2. soft-sliderwhistle99.wav is unused.
  3. 00:03:024 (1) - make this non-stacked, because of emphasis and it looks better imo.
  4. 00:47:213 (6,7) - / 00:53:700 (5,6) - looks inconsistently, make spaced.
  5. 00:10:322 - compare to 00:07:078 - / 00:13:565 - — 00:10:322 - stronger, so I suggest to place a circle instead of reverse.
  6. 03:12:551 (3,4,5,6,7) - I don't like this overlapped reverse-jump pattern, smth like
  7. 03:41:200 (2,3,1) - increase spacing to 1x wouldn't hurt, I can't explain why do you need to use 1x spacing here, just I like 1x more than 0.8x! That's a reason. :P
  8. 05:01:214 (1) - spinner instead, in terms of avoiding a lot of similar scores.
Best of luck!
Topic Starter
Lasse

Namki wrote:

Hi.
[Conclusion]
  1. Uncheck widescreen support.
  2. soft-sliderwhistle99.wav is unused. idk why all hitsoudn check tools say this. it's used on 03:44:578 (1) - to fade out the slider (if you delete the file it sounds completely wrong)
  3. 00:03:024 (1) - make this non-stacked, because of emphasis and it looks better imo. fine
  4. 00:47:213 (6,7) - / 00:53:700 (5,6) - looks inconsistently, make spaced. not sure yet. doesnt really influence gameplay and having some variety in how it looks is nice imo
  5. 00:10:322 - compare to 00:07:078 - / 00:13:565 - — 00:10:322 - stronger, so I suggest to place a circle instead of reverse. I'm using repeat sliders for all the 3note piano patterns here to keep it from just being plain 1/2 spam :/ having only some of them be a slider would be weird
    just 00:16:403 (1,2,3) - is different cause transition from 1x => 2x repeat would play much worse
  6. 03:12:551 (3,4,5,6,7) - I don't like this overlapped reverse-jump pattern, smth like it looks nice and plays really well :(
  7. 03:41:200 (2,3,1) - increase spacing to 1x wouldn't hurt, I can't explain why do you need to use 1x spacing here, just I like 1x more than 0.8x! That's a reason. :P maybe because the other time I use that pattern is 1x. Yes I actually made all 1/6 gaps after sliders into 1x to have it consistent
  8. 05:01:214 (1) - spinner instead, in terms of avoiding a lot of similar scores. people keep suggesting so I made it a spinner for now
Best of luck!
thanks for the mod and the stars!
Shurelia
giving something on my mind for m4m thing , feel free to decide if you want or not

[General]
  1. ok ok

[Conclusion]
  1. 00:44:173 (5) - Either stack or move this a bit far because the current one is a bit awkward to read same like this 00:47:213 (6,7) -
  2. 01:37:889 (8) - Would ctrl + g this one since it's better flow for me
  3. 02:42:754 (8) - ^
  4. 01:20:254 (1) - try ctrl + g cause it's very hard to play
  5. 01:53:193 (2) - nothing to map here imo, but it's up to you

short, yes

Good luck!
Topic Starter
Lasse

Shurelia wrote:

giving something on my mind for m4m thing , feel free to decide if you want or not

[General]
  1. ok ok

[Conclusion]
  1. 00:44:173 (5) - Either stack or move this a bit far because the current one is a bit awkward to read same like this 00:47:213 (6,7) - moved around a bit, should be better now I think
  2. 01:37:889 (8) - Would ctrl + g this one since it's better flow for me
  3. 02:42:754 (8) - ^
    people won't follow those kicksliders and current looks nicer to me, since it gives some "visual antiflow" that doesnt affect gameplay but makes the next note feel a bit more emphasized
  4. 01:20:254 (1) - try ctrl + g cause it's very hard to play rotated a bit and slightly reduced spacing. easier to hit now but still follow the movement I want
  5. 01:53:193 (2) - nothing to map here imo, but it's up to you hm the instrument the streams follow starts here. pretty much same as 00:35:355 (2) - but it's a bit weaker here somehow

short, yes

Good luck!
thanks for modding
I'll have a look at the map
kunka
Hi.
From your Q~
General

  1. HP: I think that 5 is low. I recommend 6 or 6.5.
Conclusion

  1. 00:02:720 (1,1,2,3) - I feel the vocal follow of the start oddly. I think that I am not necessary.
  2. 00:42:146 (1,2) - I felt a sense of incongruity in rhythm. I think that a method such as the 01:08:092 (1,2) - is better. 01:59:984 (1,2) - same
  3. 01:19:038 (1,2) - fmm,,I think that go too far it. I recommend a change to the circle. 02:23:903 (1,2) - same
  4. 01:48:531 (4) - I think that placement of the 01:48:734 - is good.
  5. 01:50:355 - I hear a sound. Would you add a circle?
  6. 02:07:686 (3) - A sound is very strong. As suggestion to make expression, Would you do a change to make SV fast? I recommend 1.1x
  7. 03:16:403 - I hear a sound. Would you add a circle?
  8. 03:20:862 (5) - Because here is a lot of sounds, I can't recommend the placement of the 1/1 slider. try this plz http://puu.sh/oDDkN.jpg
  9. 04:23:903 (2) - Would you add the clap to a tail?
GL ;)
Topic Starter
Lasse

kunkakunkakunkakunka wrote:

Hi.
From your Q~
General

  1. HP: I think that 5 is low. I recommend 6 or 6.5. will probably change laterm but I don't really care about hp
Conclusion

  1. 00:02:720 (1,1,2,3) - I feel the vocal follow of the start oddly. I think that I am not necessary.
  2. 00:42:146 (1,2) - I felt a sense of incongruity in rhythm. I think that a method such as the 01:08:092 (1,2) - is better. 01:59:984 (1,2) - same unlike the other pattrns those follow the bass mor than the snare, and the bass sounds are on 1/2. both work and it stays more varied
  3. 01:19:038 (1,2) - fmm,,I think that go too far it. I recommend a change to the circle. 02:23:903 (1,2) - same fine with leniency imo and gives better fitting emphasis
  4. 01:48:531 (4) - I think that placement of the 01:48:734 - is good. decided to skip the snare here and map the weaker drum on the other blue tick as it works better with emphasizing the other instruments and a triple with the snare in the middle is weird. So I'd have to use doubles which dont follow my main focus here changed rhythm a little though
  5. 01:50:355 - I hear a sound. Would you add a circle? same reasoning
  6. 02:07:686 (3) - A sound is very strong. As suggestion to make expression, Would you do a change to make SV fast? I recommend 1.1x good idea, set 1.2x for this slider
  7. 03:16:403 - I hear a sound. Would you add a circle? same as before
  8. 03:20:862 (5) - Because here is a lot of sounds, I can't recommend the placement of the 1/1 slider. try this plz http://puu.sh/oDDkN.jpg prefer focusing on guitar and held vocal here. also putting 1/4 during the 1/6 part doesnt play that well
  9. 04:23:903 (2) - Would you add the clap to a tail? added clap on head for consistency. tail works with music but feels weird here imo
GL ;)
thanks for modding!
Inversal
Hi From your queue!

[Conclusion]

- Turn off Widescreen support because this map has no SB

00:02:720 (1) - I think you shouldn't map the breathing sound here.
00:35:355 (2) - Delete this? You have no reason to stream here. and emphasize these 00:35:457 (2,3,4) - more because it also match the melody too. And also delete this too 04:43:463 (2) -
00:35:761 - I hear drumsound here. Try to change this into a circle and stream here instead.
01:10:119 (1) -Am I a weird person that feels that this should be a slow SV?
01:20:862 (1,2,3) - I have no idea why you use a kicksliders here. I really don't know. please tell me. (for educational)
01:42:957 (1) - And 02:47:822 (1) - Remove Finish These are not a very strong beats.
03:28:970 (1,2,3) - You should make some signal to let player know about the 1/4 rhythm. It feels like 1/2 so much. maybe Ctrl + G the (3) note and move 2 all of them closer to each other. Or do like 01:05:659 (1,2,3) -

Sorry for short mod.

Love this song.

Goodbye :D
Topic Starter
Lasse

Inversal wrote:

Hi From your queue!

[Conclusion]

- Turn off Widescreen support because this map has no SB

00:02:720 (1) - I think you shouldn't map the breathing sound here. I think it's pretty nice actually and it's easy to fix if I can't rank withouth removing it
00:35:355 (2) - Delete this? You have no reason to stream here. and emphasize these 00:35:457 (2,3,4) - more because it also match the melody too. And also delete this too 04:43:463 (2) - had my reasoning behind it, but since so many people seem to complain and it's not working that well I chanegd those
00:35:761 - I hear drumsound here. Try to change this into a circle and stream here instead. doesnt work with what I'm following here
01:10:119 (1) -Am I a weird person that feels that this should be a slow SV? all cymbals here get 1.7x
01:20:862 (1,2,3) - I have no idea why you use a kicksliders here. I really don't know. please tell me. (for educational) emphasizing vocals
01:42:957 (1) - And 02:47:822 (1) - Remove Finish These are not a very strong beats. there's a cymbal in the music lol
03:28:970 (1,2,3) - You should make some signal to let player know about the 1/4 rhythm. It feels like 1/2 so much. maybe Ctrl + G the (3) note and move 2 all of them closer to each other. Or do like 01:05:659 (1,2,3) - reduced spacing here a bit

Sorry for short mod.

Love this song.

Goodbye :D
thanks for modding
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