forum

BRADIO - Flyers [CatchTheBeat]

posted
Total Posts
48
Topic Starter
Ascendance
This beatmap was submitted using in-game submission on Saturday, June 11, 2016 at 1:26:40 PM

Artist: BRADIO
Title: Flyers
Source: デス・パレード
Tags: opening tv size version billiards darts poker Takaaki Shingyoji Soichi Ohyama Ryosuke Sakai Yuki Tanabe madhouse death parade
BPM: 139
Filesize: 2646kb
Play Time: 01:17
Difficulties Available:
  1. Cup (1.46 stars, 125 notes)
  2. Platter (3.01 stars, 229 notes)
  3. Salad (2.14 stars, 159 notes)
  4. Seeking Happiness (4.16 stars, 287 notes)
Download: BRADIO - Flyers
Information: Scores/Beatmap Listing
---------------
#27 Mapset / Ranked #4
BRADIO - Flyers

<-- Previous | My Mapsets | Next -->

(ノ ゚∀ ゚)ノ゚ EVERYBODY (ノ ゚∀ ゚)ノ゚ PUT YOUR HANDS UP (ノ ゚∀ ゚)ノ゚


Pending on April 23, 2016
Bubbled on June 3, 2016 by koliron

Bubbled on June 7, 2016 by Yuii-
Qualified on June 7, 2016 by koliron
Disqualified on June 11, 2016 by Kurokami
Bubbled on June 11, 2016 by JBHyperion
Qualified on June 11, 2016 by Yuii-


Cup : By Ascendance
Salad : By Ascendance
Platter : By Ascendance
Seeking Happiness : By Ascendance
Topic Starter
Ascendance
kuusou
Topic Starter
Ascendance
kuusou
MBomb
get some mods first you fuck
koliron


a random mod beucase why not, just some suggestion BECCAUSE BVBVOORRIINgGgG

General
  1. Nice combocolours
  2. Enable countdown and Widescreen support you dumb
  3. HP spread kek .xx personally i think hp 7 is a lot for a rain aaaa even sometimes overdose is hp 6 :/ i'd use 3-4-5-6
  4. 01:17:360 - Nice overmap in every diff oh wait not in cup, well there are many overmapped notes in platter and rain, i will suggest some of them, if you really have a reason for them, please explain it x.x

Cup
  1. 00:07:216 - until 00:50:381 - mmh, basically all sldiers are horizontal, cant you vary with that? ): its pretty repetitive x.x here some examples which i think vertical (or at least not 100% horitonzal) sliders could fit pretty nice: 00:10:669 (1,2) - 00:20:166 (5) - 00:39:158 (3) - (maybe here replacing with slider-circle to keep a movement to 00:39:590 - )
  2. 00:29:662 (3) - something like ^ another thing what i wnat to suggest is make more curves, here a curve would be nice and if you want you could do something like this, that rhythm could fit as well following the vocal
  3. 00:40:885 (3,4,5,6,1) - i cant feel the sound in 00:41:748 - , thats pretty weird, i'd suggest make a curve in 3-4-5-6 and then a diferent movement to 1, even a diferent direction could help to notice it
  4. 00:50:381 (1) - why suddenly the density of notes is so low? in my opinion thats weird if is not a calm section or osmething like that, but this is even in the kiai D: you could add some notes in those 1/1 to improve this section
  5. 00:54:698 (1,2,3,4,1) - the same as above with 00:55:561 (1) - , here you could just ctrl+g and put them in x 256 for example
  6. 00:58:799 (1,2,3,1,2,3) - oh well, i understand that you followed the "second voice" here, but even in the editor is possible to notice that weird rhythm ): i think cups more than the rest of difficulties should have a clear rhythm, so i think would be better to follow the previous vocal, you could think that that vocal would be hard to notice, but with notes is easy, t-t-tr-tr-rtry it!
  7. 01:11:101 (1) - i would prefer to see the curve since 01:11:533 - to follow better the song

    01:15:849 (4) - #AddingClapToNotOvermap

Salad
  1. 00:05:489 - I think is better to follow the counds which you followed in the cup
  2. 00:18:007 (2,3) - this dash could be pretty confusing for people who are starting with the dash key, if you want to keep a dash would be better in 00:17:360 (4,1) - for the new stanza, btw maybe you could reduce the distascendance in 00:18:655 (4,1) - , that could kill some players xD
  3. 00:24:482 (1,2,3,4) - hard movements and suddenly 00:26:209 (1,2,3,4) - this easy aaa i'd suggest make the first sliders a bit more vertical and then more movement i nthe second pattern, for example in 00:26:425 (2,3) - following the vocal and drum
  4. 00:29:446 (5,1) - Hrd for beginners as well imo, tryto do this ds as 00:30:957 (3,1) -
    00:40:885 (1,2,3,4,5,6,7,8,1) - Nice idea
  5. 00:46:065 (2) - i dont feel like should be a lot fo movement here, the vocal is pretty calm, same in 00:51:245 (3) -
  6. 01:01:604 (3,4,1) - Impossible movement for a salad player imo ;W; try to reduce the distance or not do the left right (i mean, only one direction cjklhddjlskah)
  7. 01:13:691 (5,6,7,8,9,10,11,12) - Please dont make a lot of OVERMAPPED streams is salad, at least for the spread, the gap cup-salad is a lot and salad-platter is just one note lol (and i mean the platter has 1 less, 01:14:446 - )

Platter
  1. 00:00:310 (1,2,3,1) - Oh well, 3-4 is acceptable, but 1-2 there is basically nothing in 00:01:389 - , in 00:03:547 - at least is the end of the previous sound, cant you just finish (1) in 00:01:604 - ?
    00:05:489 (1,2,3,4) - "I HATE VERTICAL SLIDERS" -Ascendance yesterday (no please dont change)
  2. 00:06:461 (4,5) - Weird distance imo, is not obvious enough, is possible to walk, i'd prefer to see a convincing dash, but if is not supposed to be then please reduce a bit aaaa
  3. 00:09:806 (2,3,4) - actually this is 1/1 and 1/3, you could add a note in 00:10:094 - following the end of this shitsound
  4. 00:14:878 (4) - ? you are the only who want to overmap in platter c.c
  5. 00:17:144 (4,5,6,1) - i love how you prefer put a note in 00:17:252 - , which is an almost-overmap (this deserves a new category, is an ultralmost!!1!1) when you could add in 00:17:684 - following the vocal cccc.c
  6. 00:30:310 (2,3) - walk-hyper is not a recommended movement imo, specially in platter, why not a dash to 00:30:957 - following the vocal, is really strong there, same in 00:37:216 (2,3) - 00:39:051 (5,6) -
  7. 00:59:230 (1,2,3,4,5,6,7) - 01:00:957 (3,4,5,6,7,8,1) - ? i would like to see an explanation of these notes e.e

Seeking Happiness
  1. ^ basically same notes suggested in platter about overmap
  2. 00:13:259 (1,2,3,4) - I would like to play a better curve here, is not necessary to move the ryuuta, same in 00:20:597 (6,7,8,9) -
  3. 00:31:389 (1,2,3,4,5,6,7) - mmh maybe distances more similar? is not like 5 is stronger than 4, even is lower for example with (4) x304
  4. 00:41:964 (2,3) - 00:43:691 (2,3) - 00:52:971 (1,2) - 00:55:777 (2,3) - 00:57:504 (2,3) - 1/4 dash are funnnn why not? (not hyper), btw the second one is an uncomfortable walk, test it
  5. 00:54:698 (3,4,5,6,7) - i'd prefer to see 00:54:914 (5,6) - more horizontal example to avoid dumb misses, these movements are nice in overdose but i dont think that rian players are enough experienced for "dashtap" (srsly that name is so funny)
    01:00:957 (2,3,4) - 00:45:417 (2,3,4) - "I prefer make streams with circles" -Ascendance some days ago (no please dont change x2)
  6. 01:03:655 (5,6,1,2) - nooo please... nooonono x_XXXXXX_X_-x_Xx_X-x 1/4 hyper and then 1/2, that could be acceptable MAYBE in overdose and just with high bpm, at least to me, this is not acceptable in rain DDD: (specially when are 3 hypers in a row :cry: )
  7. 01:07:108 (4,5,1) - dqed
  8. Mh personally i think the distances and density of hypers is a lot since 01:09:374 -, even more (for a lot) than the kiai, you could remove/reduce some of them its just unecessary and is really frustrating to miss at the end of the map )))):

Well is a good map, if you want a general coment the cup and platters are fine, but i think you could work a bit more in the salad and the last seciton of the rain
Good luckek
Cryptic
At your request.

[General]
  1. You can include the year and season the anime aired in your tags if you want a few more.
  2. Custom combo colors when?: R: 246 G: 242 B: 172 | R: 61 G: 208 B: 230 | R: 174 G: 88 B: 201 | R: 112 G: 127 B: 229

    Don't die kiddo.
NeonLights
Did a quick irc mod with Ascendance, here's our log

SPOILER
I forgot how these spoilers work
2016-05-18 13:03 NeonLights: imo on your cup 01:11:101 1 the slider feels very antiflowy
2016-05-18 13:03 Ascendance: yeah fffffff
2016-05-18 13:03 NeonLights: It's like an abrupt change in direction
2016-05-18 13:03 Ascendance: oo
2016-05-18 13:04 Ascendance: ye i might remake that completely
2016-05-18 13:04 NeonLights: that's my mod contribution for the entire month
2016-05-18 13:04 Ascendance: you can always mod the salad if you want
2016-05-18 13:04 Ascendance: hint hint
2016-05-18 13:04 Ascendance: :)))
2016-05-18 13:05 NeonLights: haha
2016-05-18 13:05 NeonLights: one more for the cup
2016-05-18 13:05 NeonLights: this is just personal but I feel like 01:15:417 2,3,4,5 could do better with a syncopated rhythm
2016-05-18 13:06 NeonLights: well just take out like 4,5
2016-05-18 13:06 Ascendance: could you explain a bit more what you mean?
2016-05-18 13:06 Ascendance: ah
2016-05-18 13:06 NeonLights: like the 4,5 seems like it's not really mapped to anything in particular
2016-05-18 13:06 Ascendance: hmm.. I want to follow the drums there
2016-05-18 13:07 Ascendance: if you delete them you can hear the drum finishers
2016-05-18 13:07 NeonLights: ah
2016-05-18 13:07 NeonLights: they're a little faint but i can see what you're going for there
2016-05-18 13:07 Ascendance: but I'll emphasize that a bit more since its seemed to confuse some people
2016-05-18 13:07 Ascendance: yeah
2016-05-18 13:07 NeonLights: and my osu died
2016-05-18 13:07 NeonLights: brb
2016-05-18 13:15 NeonLights: yeah 00:40:885 the stream with the 1 on the end feels a little antiflowy, but I can see you're going for a little more difficulty
2016-05-18 13:17 Ascendance: in which diff
2016-05-18 13:18 NeonLights: salad
2016-05-18 13:19 NeonLights: 01:08:511 you use a slider there, but it doesn't really match what you did for the other fast drum sections with the single beats
2016-05-18 13:19 Ascendance: oop fixed
2016-05-18 13:19 NeonLights: oh so that was a mistake ok XD
2016-05-18 13:20 Ascendance: fixed the other one too
Topic Starter
Ascendance
ok so for some reason i cant reply while using quote so, most stuff is fixed, thanks koli

Sc4v4ng3r
Placeholding for a mod like you asked me :D
Sadly I can't icon this because of the SP xD rip circlejerk

EDIT : For some reason I can't post my mod because of me getting blocked o.o I'll try tomorrow.
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

Placeholding for a mod like you asked me :D
Sadly I can't icon this because of the SP xD rip circlejerk
ok i shoot 1 star
Sc4v4ng3r
So the forums won't let me post with editing, so I had to double-post ;-;

[General]
  1. Looks like 'normal-slidertick2.wav' isn't used in any of the difficulties, please remove it if there is no use to that file.
  2. If there's 'billards' in the tags, why not add 'darts' and 'poker' to the tags as well? They are in the background too :3
  3. 00:07:216 - to 00:14:122 - For all difficulties, there are no snare sound actually present in this section, yet there are claps to emphasize those 'snares'. They shouldn't be emphasizing that as the only drum instrument in the background is the kicks, so I recommend you to add kicks to every downbeat, to follow the song better.
[Cup]
  1. 00:27:072 (3) - A clap should be present on the tail of this slider as there's a snare, unless this was meant for something else. But I would like the hitsounds to be consistently emphasizing the snares, so I would recommend you to add a clap if possible.
  2. 00:36:568 (3) - Maybe you could curve the slider like you did on 00:29:662 (3) - , to emphasize on the same vocal 'syllabus'.
  3. 00:58:799 (1,2,3,1,2,3) - Although they play out fine, the sudden change in what you are following might throw some beginners off, as they can't get adapted to too many rhythms. To avoid this from happening, I would follow the similar rhythm like you did on 00:45:202 (1,2,3,1,2,3) - for consistency, so that beginners get what they expect.
  4. Well other than that, solid difficulty :D
[Salad]
  1. 00:12:396 (1,2,3) - In Cup you followed both of the trumpet sound sections, but in Salad you didn't do it here. Even when compared with 00:05:489 (2,3,4,5,6) - , they are of the same synth, so I believe the rhythm should be like this, to follow consistency.
  2. 00:24:482 (1) - I believe a finish goes to the head of this slider if this is following the same hitsounding pattern.
  3. 00:27:504 (6) - Same like I'd mentioned in Cup, a clap should be here for the same reason.
  4. 00:46:065 (2) - I'm probably just repeating what koliron said, but I do feel this slider in particular doesn't require too much repeats on it to produce more movement. This is very nitpicky, but the vocal's intensity on this slider compared to the other notes are a little bit less - so in order to reflect on that tiny detail, I believe you could just make this a 1/1 slider.
  5. 01:13:691 (5,6,7,8,9,10,11,12) - I understand all other streams because they are all clearly heard in the background, but for this, the 1/4 drum beats are not quite clear, so in a low difficulty like this, it might be just increasing the note density unnecessarily. I believe the rhythm should be simple and easy to follow(not following the faint sounds), so this stream could be replced with just simple 1/2 sliders, then at 01:14:554 (1,2,3,4,5,6) - , the rhythm could be altered in this way, to follow the hearable toms in the background.
  6. 01:17:612 (3,4) - I was wondering why's the movement so hard here, but then I realised (3) is snapped to one of the 1/12 ticks LOL Fix this pls o.o Right now because of this the dash is really hard for Salad players.
[Platter]
  1. 00:14:770 (3,4,5) - I believe the triplet here should be removed, as all other rhythms(example at 00:18:223 (3) - ), you didn't emphasize this same beat. And after this triplet 50% of your other triplets emphasize on the vocals, not on this beat, making the rhythm inconsistent.
  2. 00:17:252 (5) - Same goes here, this specific sound isn't emphasized on all other rhythms, so I would remove this note for consistency.
  3. 00:20:381 (4) - And here too, as the 1/4 rhythm isn't emphasized on all other rhythms once again, I would remove the repeat and instead create 2 circles on 1/2 rhythm for consistency.
  4. 00:21:353 - Speaking of the triplets following the vocals, you could add a circle here as the vocals land here.
  5. Tl;dr I would like to see those triplets being used consistently, whether they are following the vocals, the drums, or both. Tbh I don't actually hear any 1/4 drum beats in this section of the song(except those streams), so I believe the 1/4 vocals should be the only thing getting emphasized(hence my suggestions).
  6. 00:27:504 (4) - Like I've mentioned in the other 2 difficulties, a clap should be added.
  7. 00:44:338 (3) - You could give a little bit more curve to this slider to emphasize better on the vocals like you did on 00:42:612 (3) - . Vertical slider here feels really plain imo.
  8. 00:59:230 (1,2,3,4,5,6,7) - I had to make this bold because this really is overmapping. In the background, there is certainly no drum/vocals/any other instrument you want to name it is not even landing on any of the blue ticks. Even when heard at 75% or 50% playback rate you certainly can't hear anything on the blue ticks(delete all notes). Same goes for 01:00:957 (3,4,5,6,7,8,1) - , with the same reason for having no instruments or vocals to support it. I would change up the entire rhythm to be following the secondary vocals, to keep consistency with the other difficulties, like this(00:58:799 (4,5) - these were also affected), then adding hypers to 00:58:799 - , 01:00:525 - and 01:02:468 - .
  9. 01:14:554 (1,2,1,2) - If you followed my suggestion on Salad at 01:14:554 (1,2,3,4,5,6) - , then on this rhythm it should be emphasizing the same thing(the toms), for consistency. I mean, since this is a harder difficulty than Salad, it could be good if the rhythm here was more intense than Salad, so altering the rhythm in a similar way could better fit the spread.
[Seeking Happiness]
  1. 00:03:331 (2) - Does this note really deserve the hyper? I mean, the only prominent sound that it has is the open hi-hat sound, not like the other hypers where they have cymbals and trumpets supporting them. The long slider's shape can be changed to this, so that it gets closer to (2).
  2. The inconsistent 1/4 rhythm usage from Platter applies in this difficulty as well, check over them. Well most of the troubling notes are similar, so it shouldn't be too hard to catch them. If I were to point out a few of them :
  3. 00:14:770 (2,3,4) - Like mentioned in Platter, for the same reason (3) should be removed.
  4. 00:17:144 (3,4) - 00:20:597 (6,7,8,9) - This were following the consistent drum beat nicely, but from 00:24:051 (5) - the consistency is broken. Since again, there are no actual 1/4 drum beats landing on those blue ticks of the mentioned streams, I would remove the circles in the blue tick.
  5. 00:21:353 - Like I'd mentioned in Platter again, a circle here would be good to follow that vocal syllabus.
  6. 00:27:504 (5) - Just mentioning the hitsound :(irrelevant to the overmapping point) like I mentioned in all other difficulties, a clap should be added for the same reason.
  7. 00:45:417 (2,3,4) - And again, like mentioned in Platter, no beats of the drums or the vocals are actually landing on those blue ticks. I again strongly recommend you to simplify the rhythm into 1/2s, the usage of this 1/4 rhythm could be questionnable for DQs. And this applies to all other similar streams(like 00:47:144 (2,3,4,5,6,7) - , 00:59:230 (2,3,4,5,6,7) - , etc.), so apply the changes to them as well.
  8. 00:57:504 (2) - You are totally missing out on the clap on the tail of this slider lol
  9. 01:12:180 (4) - I believe this note doesn't deserve a hyper, as the vocal's pitch isn't too strong like it was on 01:10:669 (5) - , unless this is following something else.
  10. 01:15:741 - A tom is heard in the background on this tick, so you might want to add it in, considering this is the hardest difficulty.
I believe the higher difficulties can use some more rhythm management, before pushing this forward.
Maybe call me back after you get few more mods :3
Anyway that's all for me, GL!
Topic Starter
Ascendance

[Sc4v4ng3r] wrote:

So the forums won't let me post with editing, so I had to double-post ;-;

[General]
  1. Looks like 'normal-slidertick2.wav' isn't used in any of the difficulties, please remove it if there is no use to that file.
  2. If there's 'billards' in the tags, why not add 'darts' and 'poker' to the tags as well? They are in the background too :3
  3. 00:07:216 - to 00:14:122 - For all difficulties, there are no snare sound actually present in this section, yet there are claps to emphasize those 'snares'. They shouldn't be emphasizing that as the only drum instrument in the background is the kicks, so I recommend you to add kicks to every downbeat, to follow the song better. I adjusted these a bit, but I more use them for the emphasis of the beat rather than the sounds themselves. But yeah, adjusted a bit.
[Cup]
  1. 00:27:072 (3) - A clap should be present on the tail of this slider as there's a snare, unless this was meant for something else. But I would like the hitsounds to be consistently emphasizing the snares, so I would recommend you to add a clap if possible. must've forgot this O:
  2. 00:36:568 (3) - Maybe you could curve the slider like you did on 00:29:662 (3) - , to emphasize on the same vocal 'syllabus'.
  3. 00:58:799 (1,2,3,1,2,3) - Although they play out fine, the sudden change in what you are following might throw some beginners off, as they can't get adapted to too many rhythms. To avoid this from happening, I would follow the similar rhythm like you did on 00:45:202 (1,2,3,1,2,3) - for consistency, so that beginners get what they expect.
  4. Well other than that, solid difficulty :D
[Salad]
  1. 00:12:396 (1,2,3) - In Cup you followed both of the trumpet sound sections, but in Salad you didn't do it here. Even when compared with 00:05:489 (2,3,4,5,6) - , they are of the same synth, so I believe the rhythm should be like this, to follow consistency.
  2. 00:24:482 (1) - I believe a finish goes to the head of this slider if this is following the same hitsounding pattern.
  3. 00:27:504 (6) - Same like I'd mentioned in Cup, a clap should be here for the same reason.
  4. 00:46:065 (2) - I'm probably just repeating what koliron said, but I do feel this slider in particular doesn't require too much repeats on it to produce more movement. This is very nitpicky, but the vocal's intensity on this slider compared to the other notes are a little bit less - so in order to reflect on that tiny detail, I believe you could just make this a 1/1 slider.
  5. 01:13:691 (5,6,7,8,9,10,11,12) - I understand all other streams because they are all clearly heard in the background, but for this, the 1/4 drum beats are not quite clear, so in a low difficulty like this, it might be just increasing the note density unnecessarily. I believe the rhythm should be simple and easy to follow(not following the faint sounds), so this stream could be replced with just simple 1/2 sliders, then at 01:14:554 (1,2,3,4,5,6) - , the rhythm could be altered in this way, to follow the hearable toms in the background.
  6. 01:17:612 (3,4) - I was wondering why's the movement so hard here, but then I realised (3) is snapped to one of the 1/12 ticks LOL Fix this pls o.o Right now because of this the dash is really hard for Salad players.
[Platter]
  1. 00:14:770 (3,4,5) - I believe the triplet here should be removed, as all other rhythms(example at 00:18:223 (3) - ), you didn't emphasize this same beat. And after this triplet 50% of your other triplets emphasize on the vocals, not on this beat, making the rhythm inconsistent. The triplet here is to emphasize the syllables of the vocal, so I think its fine o:
  2. 00:17:252 (5) - Same goes here, this specific sound isn't emphasized on all other rhythms, so I would remove this note for consistency.
  3. 00:20:381 (4) - And here too, as the 1/4 rhythm isn't emphasized on all other rhythms once again, I would remove the repeat and instead create 2 circles on 1/2 rhythm for consistency.
  4. 00:21:353 - Speaking of the triplets following the vocals, you could add a circle here as the vocals land here.
  5. Tl;dr I would like to see those triplets being used consistently, whether they are following the vocals, the drums, or both. Tbh I don't actually hear any 1/4 drum beats in this section of the song(except those streams), so I believe the 1/4 vocals should be the only thing getting emphasized(hence my suggestions).
  6. 00:27:504 (4) - Like I've mentioned in the other 2 difficulties, a clap should be added.
  7. 00:44:338 (3) - You could give a little bit more curve to this slider to emphasize better on the vocals like you did on 00:42:612 (3) - . Vertical slider here feels really plain imo.
  8. 00:59:230 (1,2,3,4,5,6,7) - I had to make this bold because this really is overmapping. In the background, there is certainly no drum/vocals/any other instrument you want to name it is not even landing on any of the blue ticks. Even when heard at 75% or 50% playback rate you certainly can't hear anything on the blue ticks(delete all notes). Same goes for 01:00:957 (3,4,5,6,7,8,1) - , with the same reason for having no instruments or vocals to support it. I would change up the entire rhythm to be following the secondary vocals, to keep consistency with the other difficulties, like this(00:58:799 (4,5) - these were also affected), then adding hypers to 00:58:799 - , 01:00:525 - and 01:02:468 - . I'm going to remove them in the Platter, but not in the Rain. I think that, even though, yes, it's overpatterned a bit, that it's in my opinion as a mapper to utilize my own sense on how I think a pattern should be formed. Correct, there's nothing on the blue ticks, but it's not absurd to hear this stream alongside this part, especially since it's the kiai. It's not like I'm adding a stream to something that is silent or unworthy of it, it just alters the rhythm to something that isn't quite there. Hopefully my wishes can be respected for the Rain, since I really love this ;w;
  9. 01:14:554 (1,2,1,2) - If you followed my suggestion on Salad at 01:14:554 (1,2,3,4,5,6) - , then on this rhythm it should be emphasizing the same thing(the toms), for consistency. I mean, since this is a harder difficulty than Salad, it could be good if the rhythm here was more intense than Salad, so altering the rhythm in a similar way could better fit the spread. adjusted slightly
[Seeking Happiness]
  1. 00:03:331 (2) - Does this note really deserve the hyper? I mean, the only prominent sound that it has is the open hi-hat sound, not like the other hypers where they have cymbals and trumpets supporting them. The long slider's shape can be changed to this, so that it gets closer to (2). It's not necessarily supported, but they're both used as "platforms" for the next hyperdash sliders, so I'd like to keep
  2. The inconsistent 1/4 rhythm usage from Platter applies in this difficulty as well, check over them. Well most of the troubling notes are similar, so it shouldn't be too hard to catch them. If I were to point out a few of them :
  3. 00:14:770 (2,3,4) - Like mentioned in Platter, for the same reason (3) should be removed.
  4. 00:17:144 (3,4) - 00:20:597 (6,7,8,9) - This were following the consistent drum beat nicely, but from 00:24:051 (5) - the consistency is broken. Since again, there are no actual 1/4 drum beats landing on those blue ticks of the mentioned streams, I would remove the circles in the blue tick. eee keeping it this time since highest diff allows a bit more freedom for me:3
  5. 00:21:353 - Like I'd mentioned in Platter again, a circle here would be good to follow that vocal syllabus.
  6. 00:27:504 (5) - Just mentioning the hitsound :(irrelevant to the overmapping point) like I mentioned in all other difficulties, a clap should be added for the same reason.
  7. 00:45:417 (2,3,4) - And again, like mentioned in Platter, no beats of the drums or the vocals are actually landing on those blue ticks. I again strongly recommend you to simplify the rhythm into 1/2s, the usage of this 1/4 rhythm could be questionnable for DQs. And this applies to all other similar streams(like 00:47:144 (2,3,4,5,6,7) - , 00:59:230 (2,3,4,5,6,7) - , etc.), so apply the changes to them as well.
  8. 00:57:504 (2) - You are totally missing out on the clap on the tail of this slider lol
  9. 01:12:180 (4) - I believe this note doesn't deserve a hyper, as the vocal's pitch isn't too strong like it was on 01:10:669 (5) - , unless this is following something else. I'm kinda using them to show the intensity of the voice, even though it's not as high as the previous
  10. 01:15:741 - A tom is heard in the background on this tick, so you might want to add it in, considering this is the hardest difficulty.
I believe the higher difficulties can use some more rhythm management, before pushing this forward.
Maybe call me back after you get few more mods :3
Anyway that's all for me, GL!
no reply = fix

sorry for being difficult with overmapping and my noob hitsounding :3
Chromoxx
hi there,
this is my first CtB mod so please be gentle! :D

[General]
bitrate: is ok, could be higher ^^
BG: good
metadata: seems good
[Cup]
00:08:943 (2) - maybe increase the distance to the last object, since it's a major beat and the distance is less than that of the sliderbounces in both sliders
00:29:662 (3) - either end this slider at 00:30:310 - and add a note here 00:30:525 - to emphasize the strong vocal on "skies", or you can also end it at 00:30:094 - and add 2 hits after it, have the sliderend as a clap hitsound (if you have 2 notes after it the next one too) and the note at 00:30:525 - as a normal hitsound
00:36:568 (3) - basically the same thing
00:47:144 - maybe add a note here to emphasize the "tsubasa" more, it feels a bit empty like this, you can also add one at 00:47:576 -
01:00:957 - same thing

nice diff, not really much to point out tbh ^^
[Salad]
00:31:389 (1,1) - these sliders feel a bit weird, maybe try to follow the vocals a bit more, my suggestion would be to end the slider at 00:31:820 - , add a slider from 00:32:036 - to 00:32:468 - , then another 1/2 slider at 00:32:684 - . then for 00:33:115 (1) - i'd suggest ending the slider at 00:33:547 - and adding a 1/1 bouncing slider from 00:33:763 - to 00:34:626 -
01:09:374 (1) - i'd suggest ending the slider at 01:09:806 - and adding a note on 01:09:806 - to follow the "flying" better
01:11:101 (1) - same thing

also nice diff, not much to point out ^^
[Platter]
00:27:935 (1) - i feel like this is a pretty heavy sound that could be emphasized with a dash (or even hyperdash)
00:34:842 (1) - same
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same
00:52:108 (1,2) - i'd change this to 2 sliders, because this way 00:52:324 - is being emphasized more through a jump than 00:52:540 - , which is the heavier sound, therefore the jump should be to that note imo

also pretty solid diff as far as i can tell
[Seeking Happiness]
00:50:381 (1,2) - i'd change this to 2 sliders because 00:50:813 - is the heavier sound, where the jump should occur. not 00:51:029 (2) -
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same

can't really say much more about this diff, since i can't play it
hope this was helpful, sorry i can't really do any micromanagement for jumps, giving exact coordinates etc. I think you will have better sense for that than me, so i just pointed out some general rythm and emphasis suggestions.
Topic Starter
Ascendance

Chromoxx wrote:

hi there,
this is my first CtB mod so please be gentle! :D

[General]
bitrate: is ok, could be higher ^^
BG: good
metadata: seems good
[Cup]
00:08:943 (2) - maybe increase the distance to the last object, since it's a major beat and the distance is less than that of the sliderbounces in both sliders I think it's fine O: The pattern is made to be simple here, and with that much movement already, it's best to keep it small
00:29:662 (3) - either end this slider at 00:30:310 - and add a note here 00:30:525 - to emphasize the strong vocal on "skies", or you can also end it at 00:30:094 - and add 2 hits after it, have the sliderend as a clap hitsound (if you have 2 notes after it the next one too) and the note at 00:30:525 - as a normal hitsound
00:36:568 (3) - basically the same thing
00:47:144 - maybe add a note here to emphasize the "tsubasa" more, it feels a bit empty like this, you can also add one at 00:47:576 -
01:00:957 - same thing These are both fine, I'd rather emphasize the beats more than the vocal here

nice diff, not really much to point out tbh ^^
[Salad]
00:31:389 (1,1) - these sliders feel a bit weird, maybe try to follow the vocals a bit more, my suggestion would be to end the slider at 00:31:820 - , add a slider from 00:32:036 - to 00:32:468 - , then another 1/2 slider at 00:32:684 - . then for 00:33:115 (1) - i'd suggest ending the slider at 00:33:547 - and adding a 1/1 bouncing slider from 00:33:763 - to 00:34:626 - They're meant to follow the vocal upswing, but I altered them a bit.
01:09:374 (1) - i'd suggest ending the slider at 01:09:806 - and adding a note on 01:09:806 - to follow the "flying" better
01:11:101 (1) - same thing Both of these are meant to follow the trumpet start, as well as amplify the vocals, so I'd rather keep them as is.

also nice diff, not much to point out ^^
[Platter]
00:27:935 (1) - i feel like this is a pretty heavy sound that could be emphasized with a dash (or even hyperdash)
00:34:842 (1) - same This one is fine, I don't wanna overcomplicate things.
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same same
00:52:108 (1,2) - i'd change this to 2 sliders, because this way 00:52:324 - is being emphasized more through a jump than 00:52:540 - , which is the heavier sound, therefore the jump should be to that note imo I use this for vocal emphasis so its k :3

also pretty solid diff as far as i can tell
[Seeking Happiness]
00:50:381 (1,2) - i'd change this to 2 sliders because 00:50:813 - is the heavier sound, where the jump should occur. not 00:51:029 (2) -
01:09:374 (1) - end at 01:09:698 - to follow the "flying" better
01:11:101 (1) - same sa me

can't really say much more about this diff, since i can't play it
hope this was helpful, sorry i can't really do any micromanagement for jumps, giving exact coordinates etc. I think you will have better sense for that than me, so i just pointed out some general rythm and emphasis suggestions.
no reply = fixed

Thanks for your mod<3
guineaQ
this is my first time second if you include that one line cup mod i did for hinsvar

p-please be gentle
actually, I like it rough

only modding to platter because I'm shit in this game mode and can't pass your rain (4* is like my borderline)

Cup

  1. 00:05:489 (1,2,3,4,5) - I would honestly prefer for you to map this part exactly like 00:12:396 (1,2,3,4,5) -, since the latter pattern did feel more forgiving to play as a cup diff (you are moving in relatively same area, so i feel that gives more elbow room for beginners to make errors in the catcher control) and it isn't musically incorrect either to use the latter pattern.
  2. 00:08:943 (2) - I really really usually don't mod hitsounds but shouldn't you have a clap on the 1st reverse like you did on 00:07:216 (1) - lol
  3. 00:29:662 (3,4) - Having the larger droplet for the sound of 00:30:094 - felt quite underwhelming for me. Especially since there isn't much movement in playing that slider in the first place. I would suggest using 1/1 slider -> 1/2 slider instead of 3/2 slider to a note.
  4. 00:36:568 (3,4) - ^^
  5. 00:52:324 (1) - I personally believe it would be better to make this into a reverse slider to continue the rhythm instead of chopping it here as it felt quite intrusive unlike other rhythm simplification.
  6. 01:11:101 (1) - nice question mark
  7. 01:18:223 - isn't this inherited timing point redundant lol
good stuff

I think I actually get cup mapping a bit more now lol

fk it im lazy
Yuii-
Call me after bubble, good set ;)
Setomi
Hello... It's me

[Cup]

01:04:410 (1,2) - Hightlight these two and move a bit to the left


[Salad]

00:10:238 (3) - Move a bit to the right
00:22:971 (2) - This one is kinda connected to two dashes. Consider nerfing a bit
00:24:482 (1,2,3,4,1,2,3,4,5) - Could have made something a bit more intressting to play
00:54:698 (3) - Move a bit to the right
01:13:691 (1,2) - Highlight these and move to x:112

[Platter]

00:05:489 (1,2,3,4,5,1) - I think you should get someone that's more experienced to look at this. I think this might be a bit difficult for platter players, especially because of the HDash
00:13:043 (3,4) - I'd suggest rearranging to something like this for better flow.
00:14:122 (1) - Move to x:288
00:18:871 (4) - Move to x:240
00:19:302 (1,2,3) - These shouldn't all be on the some distance from eachother
00:20:813 (6) - Move to x:80
00:21:029 (1) - Feels like this could be flow-break and moving upcoming notes accordingly
00:23:187 (4) - Move to x:320
00:23:835 (6,7) - Highlight these and move to x:244
00:24:914 (2,3,4) - These could give more movement
00:34:842 (1) - Move more to the right. You could also make this flow-break and move upcoming notes accordingly
00:52:971 (3) - Move a bit to the right

Most of the kiai is good and fun to play

[Seeking Happiness]

00:06:461 (3,4) - Either ctrl + g this or move a bit to the right
00:11:101 (2) - Move to x:296
00:14:770 (2) - Move this more to the right. Currently it's just a half-assed jump from (1) to (2) and I think you could increase that distance (x:344)
00:18:871 (6) - Don't think this should be vertical due to the sound it's on. Also move more to the left
Not changing it to more horizontal is fine even tho it could be a bit boring. I still recommend moving it to the left
00:19:518 (2) - Move this a bit to the right (x:336)
00:22:863 (1) - This one's a bit weird. You've been dashing a lot and then this comes being a bit low in distance. I'd recommend making this two circles and spacing them a bit
00:27:072 (4) - Change this for the same reason as 00:18:871 (6) - This doesn't need change in placement tho
00:32:684 (8) - & 00:33:547 (4) - Needs more distance from previous pattern
00:40:022 (1,2) - These shouldn't be a flow break so I consider rearranging 00:40:022 (1,2,3,4) - The patterns are fine but move them around a bit
00:41:964 (2,3) - I'd suggest highlighting these and move them to x:176. Feels a bit weird having to dash after the stream
00:59:015 (1) - This feels a bit forced. Two HDashes are connected to this and that's a bit much for a rain. I'd consider moving it (x:376)
01:04:194 (1,2) - Highlight these and move to x:208
01:07:648 (1) - Move to somewhere like x:168
01:14:986 (2,3,4,5,1) - Highlight these and move them a bit to the left (x:232)

[Cup Summary]
Good, not much to say here

[Salad Summary]
Generally good but some parts are a bit of distance & some lacks creativeness

[Platter Summary]
Generally good just a few distance issues that's easily fixed

[Seeking Happiness Summary]
Generally good here as well, mostly distance issues but most of the patterns are good
Topic Starter
Ascendance

guineaQ wrote:

this is my first time second if you include that one line cup mod i did for hinsvar

p-please be gentle
actually, I like it rough

only modding to platter because I'm shit in this game mode and can't pass your rain (4* is like my borderline)

Cup

  1. 00:05:489 (1,2,3,4,5) - I would honestly prefer for you to map this part exactly like 00:12:396 (1,2,3,4,5) -, since the latter pattern did feel more forgiving to play as a cup diff (you are moving in relatively same area, so i feel that gives more elbow room for beginners to make errors in the catcher control) and it isn't musically incorrect either to use the latter pattern.
  2. 00:08:943 (2) - I really really usually don't mod hitsounds but shouldn't you have a clap on the 1st reverse like you did on 00:07:216 (1) - lol
  3. 00:29:662 (3,4) - Having the larger droplet for the sound of 00:30:094 - felt quite underwhelming for me. Especially since there isn't much movement in playing that slider in the first place. I would suggest using 1/1 slider -> 1/2 slider instead of 3/2 slider to a note. I changed the movement of the slider here rather than the complexity of the rhythm
  4. 00:36:568 (3,4) - ^^ bop ^^
  5. 00:52:324 (1) - I personally believe it would be better to make this into a reverse slider to continue the rhythm instead of chopping it here as it felt quite intrusive unlike other rhythm simplification.
  6. 01:11:101 (1) - nice question mark
  7. 01:18:223 - isn't this inherited timing point redundant lol
good stuff

I think I actually get cup mapping a bit more now lol

fk it im lazy
thank no reply = fix

Setomi wrote:

Hello... It's me

[Cup]

01:04:410 (1,2) - Hightlight these two and move a bit to the left


[Salad]

00:10:238 (3) - Move a bit to the right
00:22:971 (2) - This one is kinda connected to two dashes. Consider nerfing a bit
00:24:482 (1,2,3,4,1,2,3,4,5) - Could have made something a bit more intressting to play Meh, the rhythm is meant to be kept simple here.
00:54:698 (3) - Move a bit to the right
01:13:691 (1,2) - Highlight these and move to x:112

[Platter]

00:05:489 (1,2,3,4,5,1) - I think you should get someone that's more experienced to look at this. I think this might be a bit difficult for platter players, especially because of the HDash I lowered the distances a bit but it should be fine.
00:13:043 (3,4) - I'd suggest rearranging to something like this for better flow. Seems a bit fine to me :v
00:14:122 (1) - Move to x:288 this makes an unrankable 1/4 hdash >w>
00:18:871 (4) - Move to x:240
00:19:302 (1,2,3) - These shouldn't all be on the some distance from eachother
00:20:813 (6) - Move to x:80
00:21:029 (1) - Feels like this could be flow-break and moving upcoming notes accordingly lower distances
00:23:187 (4) - Move to x:320
00:23:835 (6,7) - Highlight these and move to x:244
00:24:914 (2,3,4) - These could give more movement changed slightly
00:34:842 (1) - Move more to the right. You could also make this flow-break and move upcoming notes accordingly
00:52:971 (3) - Move a bit to the right

Most of the kiai is good and fun to play

[Seeking Happiness]

00:06:461 (3,4) - Either ctrl + g this or move a bit to the right
00:11:101 (2) - Move to x:296
00:14:770 (2) - Move this more to the right. Currently it's just a half-assed jump from (1) to (2) and I think you could increase that distance (x:344)
00:18:871 (6) - Don't think this should be vertical due to the sound it's on. Also move more to the left
Not changing it to more horizontal is fine even tho it could be a bit boring. I still recommend moving it to the left
00:19:518 (2) - Move this a bit to the right (x:336)
00:22:863 (1) - This one's a bit weird. You've been dashing a lot and then this comes being a bit low in distance. I'd recommend making this two circles and spacing them a bit
00:27:072 (4) - Change this for the same reason as 00:18:871 (6) - This doesn't need change in placement tho
00:32:684 (8) - & 00:33:547 (4) - Needs more distance from previous pattern
00:40:022 (1,2) - These shouldn't be a flow break so I consider rearranging 00:40:022 (1,2,3,4) - The patterns are fine but move them around a bit
00:41:964 (2,3) - I'd suggest highlighting these and move them to x:176. Feels a bit weird having to dash after the stream
00:59:015 (1) - This feels a bit forced. Two HDashes are connected to this and that's a bit much for a rain. I'd consider moving it (x:376)
01:04:194 (1,2) - Highlight these and move to x:208
01:07:648 (1) - Move to somewhere like x:168
01:14:986 (2,3,4,5,1) - Highlight these and move them a bit to the left (x:232)

[Cup Summary]
Good, not much to say here

[Salad Summary]
Generally good but some parts are a bit of distance & some lacks creativeness

[Platter Summary]
Generally good just a few distance issues that's easily fixed

[Seeking Happiness Summary]
Generally good here as well, mostly distance issues but most of the patterns are good
fixed a few things in seeking happiness by remapping a bit , so I can't reply to them properly

thanks!!
koliron
WELL
3 hours checking your map c.c this was already fine to be ranked but who cares i only nominate perfect maps :^)

bubbled!

check
2016-06-03 20:46 koliron: go salad
2016-06-03 20:46 koliron: 00:05:489 (2,3,4,5) - is this supposed to be a dash?
2016-06-03 20:46 Ascendance: ACTION is editing [https://osu.ppy.sh/b/967040 BRADIO - Flyers [Salad]]
2016-06-03 20:47 Ascendance: 00:05:813 (3,4) -
2016-06-03 20:47 koliron: then i'd suggest to reduce the distance between
2016-06-03 20:47 koliron: 00:05:489 (2,3) -
2016-06-03 20:47 koliron: 00:06:137 (4,5) -
2016-06-03 20:47 koliron: to be noticeable
2016-06-03 20:47 Ascendance: done
2016-06-03 20:47 koliron: 00:06:784 (6,1) - why so close?
2016-06-03 20:48 Ascendance: oop
2016-06-03 20:48 koliron: 00:13:691 (5,1) - well this could be really hard for a salad player D: why not make 00:13:691 (5) - more vertical, to no be necessary the movement
2016-06-03 20:49 Ascendance: sure, and moved to x352
2016-06-03 20:50 koliron: i thikn is necessary to add a note in 00:19:086 - , the rhythm souds weird, if you want to keep the density you could replace 00:19:302 (1,2,3) - with a 1/1 slider
2016-06-03 20:51 Ascendance: 00:18:655 (4) - ill turn this to repeat?
2016-06-03 20:52 koliron: sure
2016-06-03 20:52 koliron: and maybe doing it a bit less horizontal
2016-06-03 20:52 koliron: to not be a lot fo distance
2016-06-03 20:52 koliron: hueuheue
2016-06-03 20:52 Ascendance: sure
2016-06-03 20:53 koliron: so if you did it probably the movement 00:18:655 (4,1) - is almost-dash, like 00:19:950 (4,5) -
2016-06-03 20:53 koliron: so would be better to move all of this pattern (00:19:302 - to 00:20:166 - ) a bit to the right imo
2016-06-03 20:54 koliron: 00:27:504 (6,1) - i expected a dash here ):
2016-06-03 20:54 Ascendance: yeah, done before that
2016-06-03 20:55 koliron: 00:31:389 (1,1) - even the cup has more density than here D:
2016-06-03 20:55 koliron: for a lot XD
2016-06-03 20:57 Ascendance: fixed
2016-06-03 20:59 koliron: i will go dinner
2016-06-03 23:06 Ascendance: dfsgsdfg
2016-06-03 23:06 koliron: the salad is much better now
2016-06-03 23:06 Ascendance: :3
2016-06-03 23:06 koliron: but i still have some suggestions here
2016-06-03 23:06 koliron: gogogo
2016-06-03 23:07 Ascendance: gogogo
2016-06-03 23:07 koliron: as you did in 00:13:691 (5,1) - i think would be better to do the same i n00:27:504 (6,1) -
2016-06-03 23:07 Ascendance: fixed
2016-06-03 23:08 koliron: 00:37:863 (3,1,2) - 3-1 is supposed to be a dash? if yes then pls put 1 some grids to the right
2016-06-03 23:08 koliron: to be easier to notice
2016-06-03 23:08 koliron: wtf
2016-06-03 23:08 koliron: 00:38:619 -
2016-06-03 23:08 koliron: overmap
2016-06-03 23:08 koliron: really
2016-06-03 23:08 koliron: ASCENDANCE THE ONLY WHO CAN OVERMAP IN A SALAD
2016-06-03 23:08 Ascendance: NAH
2016-06-03 23:08 Ascendance: ITS VOCAL
2016-06-03 23:09 koliron: but sounds weird :V if you will add 1/4 notes in salad (its a weird thing) make sure that those soudns are easy to notice
2016-06-03 23:10 Ascendance: its noticeable to me :(
2016-06-03 23:10 koliron: because you mapped it
2016-06-03 23:10 koliron: huehue
2016-06-03 23:10 Ascendance: hue
2016-06-03 23:10 koliron: if you want some 1/4 you could for example in v
2016-06-03 23:10 koliron: 00:39:482 -
2016-06-03 23:11 koliron: cmon just remove that note c.c the flow will not be destroyed for it XD
2016-06-03 23:11 Ascendance: but that vocal is straightforward
2016-06-03 23:11 Ascendance: aaaaaaaaaa
2016-06-03 23:11 Ascendance: a
2016-06-03 23:11 Ascendance: a
2016-06-03 23:11 koliron: duuu
2016-06-03 23:11 koliron: ok
2016-06-03 23:11 koliron: c.c
2016-06-03 23:11 Ascendance: <3
2016-06-03 23:12 koliron: i would prefer the dash to 00:48:655 - following vocal-instrument-hitsond
2016-06-03 23:12 koliron: wait no vocal
2016-06-03 23:12 koliron: dfsgkldsfkljmdsfk
2016-06-03 23:12 koliron: 00:55:777 (2,3) - !where obvious distance
2016-06-03 23:13 koliron: 00:57:504 (2,3) - !same
2016-06-03 23:13 koliron: 00:59:015 (1) - if you want to follow the "2nd" vocal here, i think this should start in v
2016-06-03 23:13 koliron: 00:58:799 -
2016-06-03 23:14 koliron: as 01:00:525 (1) -
2016-06-03 23:14 koliron: dksfjhjk
2016-06-03 23:15 Ascendance: mh I want rhythm to be simple for
2016-06-03 23:15 Ascendance: 00:59:015 (1) -
2016-06-03 23:15 koliron: but sounds weird ))):
2016-06-03 23:15 koliron: try it
2016-06-03 23:15 koliron: is much better XD
2016-06-03 23:16 Ascendance: fffffffffffine
2016-06-03 23:16 koliron: DO IT :C
2016-06-03 23:16 Ascendance: i did
2016-06-03 23:17 koliron: yay
2016-06-03 23:17 koliron: 01:15:633 (4,1) - i think this dash deserves more distance
2016-06-03 23:17 koliron: that sound is the strongest in whole the songo
2016-06-03 23:17 koliron: sldkjfsgdl
2016-06-03 23:17 koliron: lmk when you finish
2016-06-03 23:17 koliron: and gogo platter
2016-06-03 23:17 Ascendance: added sine dustabce
2016-06-03 23:17 Ascendance: distance
2016-06-03 23:18 koliron: 00:04:842 - kek
2016-06-03 23:19 Ascendance: kek
2016-06-03 23:19 koliron: overmap
2016-06-03 23:19 koliron: c.c
2016-06-03 23:19 koliron: if you want to keep it reduce the volume at least
2016-06-03 23:20 koliron: and add a dash to 00:05:058 (2) - to be a convincing reason to keep it
2016-06-03 23:20 koliron: 00:14:878 - kekek
2016-06-03 23:21 Ascendance: i removed the dash on that one cause yuii told me
2016-06-03 23:21 koliron: yui is the worst bn of osu
2016-06-03 23:21 koliron: dont take in care what she say
2016-06-03 23:21 Ascendance: sh
2016-06-03 23:21 Ascendance: he gives me good advices
2016-06-03 23:21 Ascendance: the 1/4 triplets are fine :3
2016-06-03 23:21 koliron: i dont believe
2016-06-03 23:21 koliron: (?
2016-06-03 23:21 koliron: hahah
2016-06-03 23:21 koliron: fine
2016-06-03 23:21 koliron: yeah
2016-06-03 23:21 koliron: fine overmapped
2016-06-03 23:22 koliron: how can you hear something there :C
2016-06-03 23:22 Ascendance: its only overpattern (?
2016-06-03 23:22 koliron: i think you have a 12.5% playback rate or something
2016-06-03 23:23 koliron: 00:14:878 - you didnt even added this note in the rain
2016-06-03 23:23 koliron: just remove it plzpzlpzl
2016-06-03 23:23 koliron: or i will slap you
2016-06-03 23:23 koliron: oh wai
2016-06-03 23:23 Ascendance: ok fine
2016-06-03 23:23 koliron: thanks
2016-06-03 23:23 Ascendance: remove
2016-06-03 23:24 koliron: 00:24:051 (7,1,2,3,4) - i'd prefer to see dash for every slider
2016-06-03 23:24 koliron: thats feels much better following the vocal
2016-06-03 23:24 Ascendance: ehh.. I want to keep the pattern simple
2016-06-03 23:25 koliron: oko
2016-06-03 23:25 koliron: 00:26:101 (5,1) - dash hwy not
2016-06-03 23:25 koliron: try with something like this
2016-06-03 23:26 Ascendance: added a little distance
2016-06-03 23:26 koliron: :
2016-06-03 23:26 koliron: o
2016-06-03 23:26 koliron: ok
2016-06-03 23:26 koliron: 00:34:194 (3,1) - distance where
2016-06-03 23:27 Ascendance: add
2016-06-03 23:27 Ascendance: yeeeeeee
2016-06-03 23:27 koliron: 00:52:971 (3) - i like these curves but in a 3/4 sliders is not the best
2016-06-03 23:28 koliron: specially in a platter
2016-06-03 23:28 Ascendance: i'll make horizontal
2016-06-03 23:30 koliron: 01:15:633 (2,1) - !WHERE HYPER
2016-06-03 23:30 koliron: as the salad
2016-06-03 23:30 koliron: this really deserves it
2016-06-03 23:30 koliron: one
2016-06-03 23:30 koliron: mvfdlfdvsm
2016-06-03 23:30 Ascendance: whoops
2016-06-03 23:30 Ascendance: it used to be hyper
2016-06-03 23:30 koliron: 01:17:360 - overmap
2016-06-03 23:31 Ascendance: oh well \:D/
2016-06-03 23:31 koliron: :CCCCCCCCCCCCCCCCCCCCC
2016-06-03 23:32 koliron: thats a yes
2016-06-03 23:32 koliron: ???'
2016-06-03 23:32 koliron: ewe
2016-06-03 23:32 Ascendance: yeah its overmap but is only 1 note
2016-06-03 23:32 Ascendance: and it's used as a "boost" note
2016-06-03 23:33 koliron: then add clap(?
2016-06-03 23:33 Ascendance: <:
2016-06-03 23:33 koliron: hitsounds are part of the rhythm as well
2016-06-03 23:33 koliron: so why not
2016-06-03 23:33 Ascendance: added
2016-06-03 23:33 koliron: 01:17:360 - same in rain
2016-06-03 23:33 Ascendance: clap
2016-06-03 23:34 koliron: ok lets see how overmapped is this :^)
2016-06-03 23:35 Ascendance: :^)
2016-06-03 23:35 koliron: ok here is much better
2016-06-03 23:35 Ascendance: no overmap
2016-06-03 23:36 koliron: 00:40:669 (4,1) - why not hyper
2016-06-03 23:37 koliron: 00:45:417 (2,3,4) - isnt overmapped but personally i think is better to follow the vocal with 1/2 sliders
2016-06-03 23:37 koliron: i mean 00:45:417 - to00:45:633 - and 00:45:741 - to 00:45:957 -
2016-06-03 23:38 Ascendance: mh, I kinda like what i have now to differentiate from platter
2016-06-03 23:38 koliron: mh ok
2016-06-03 23:39 koliron: 00:47:792 (8,9,1) - i think the strongest hyper should be to 00:48:655 - for the finish
2016-06-03 23:39 koliron: 00:51:245 (3,4,5) - why so close of (2) lol
2016-06-03 23:41 Ascendance: fixed
2016-06-03 23:41 koliron: 00:51:892 (5,1) - pp
2016-06-03 23:42 Ascendance: :3
2016-06-03 23:42 koliron: nope
2016-06-03 23:42 koliron: reduce v.v
2016-06-03 23:42 koliron: oh wait maybe that was reduced with the previous suggestion
2016-06-03 23:42 koliron: right
2016-06-03 23:42 koliron: kjdlfgdflj
2016-06-03 23:42 Ascendance: i reduced again a little
2016-06-03 23:42 koliron: oko
2016-06-03 23:43 koliron: 01:00:957 (2,3,4) - this plays like overmap
2016-06-03 23:43 koliron: you can fix it with more movements
2016-06-03 23:43 koliron: i mean
2016-06-03 23:43 Ascendance: this one was to the vocals this time
2016-06-03 23:43 koliron: something like thishttp://osu.ppy.sh/ss/5308660
2016-06-03 23:43 Ascendance: the movement is represent the audio
2016-06-03 23:44 koliron: yeah i know that fits with the vocal
2016-06-03 23:44 koliron: but with more movements is easier to notice
2016-06-03 23:45 koliron: 01:02:684 (2,3,4,5,6) - same sounds but 6 has a strong 1/4 hyper ;__;
2016-06-03 23:45 Ascendance: I changed a little ;a;
2016-06-03 23:45 koliron: c.c
2016-06-03 23:46 koliron: 01:04:194 (1,2) - a hyper here would be nice following the vocal
2016-06-03 23:46 Ascendance: added hdash
2016-06-03 23:47 koliron: go cup
2016-06-03 23:48 koliron: 00:29:662 (3,4) - i think sound better with the end of this slider in 1/1
2016-06-03 23:48 koliron: thats an important sound imo
2016-06-03 23:48 koliron: 00:36:960 - same
2016-06-03 23:49 Ascendance: done both
2016-06-03 23:50 koliron: 00:58:799 - i think would be better to follow the strongest vocal here, as you did in the salad
2016-06-03 23:51 Ascendance: Mm, I originally had that, but I think it's better to follow the more simple one here
2016-06-03 23:51 koliron: ok
2016-06-03 23:51 koliron: update
2016-06-03 23:52 Ascendance: ok
2016-06-03 23:52 Ascendance: updated
2016-06-03 23:58 koliron: what the fuck
2016-06-03 23:59 koliron: 00:27:072 (5,6) -
2016-06-03 23:59 koliron: salad
2016-06-03 23:59 koliron: XDDDDDDDD
2016-06-03 23:59 koliron: YOU DUMB
2016-06-03 23:59 Ascendance: oLMAO
2016-06-04 00:00 Ascendance: WHOOPS
2016-06-04 00:00 Ascendance: updated again
2016-06-04 00:06 koliron: |oh audio 128kbps noob
2016-06-04 00:06 koliron: anyway is acceptable
2016-06-04 00:06 Ascendance: :3
2016-06-04 00:07 koliron: where did you use slidertick2?
2016-06-04 00:08 Ascendance: no clue
2016-06-04 00:08 Ascendance: i used hitsound copier
2016-06-04 00:08 Ascendance: I'll delete it
2016-06-04 00:08 koliron: omfg
2016-06-04 00:08 Ascendance: LMAO
2016-06-04 00:08 koliron: you are the worst ctb mapper
2016-06-04 00:08 koliron: ACTION runs
2016-06-04 00:08 koliron: hahaha
2016-06-04 00:09 Ascendance: re-re-reupdated
2016-06-04 00:09 koliron: this is my longest irc
2016-06-04 00:09 Ascendance: LOL
2016-06-04 00:09 koliron: sliderslide?
2016-06-04 00:10 Ascendance: I only have hitclap now
2016-06-04 00:10 koliron: this boi
2016-06-04 00:10 Ascendance: :3
2016-06-04 00:11 koliron: dont update
2016-06-04 00:11 koliron: i will check the rest
2016-06-04 00:11 Ascendance: ok
2016-06-04 00:12 koliron: do you have the source of the metadata?
2016-06-04 00:13 Ascendance: http://bradio-web.com/wpmusic
2016-06-04 00:13 Ascendance: scroll to Flyers
2016-06-04 00:13 koliron: ya
2016-06-04 00:17 Ascendance: ya
2016-06-04 00:19 koliron: I HAVE A LAST SUGGESTION
2016-06-04 00:19 koliron: PROMISED
2016-06-04 00:19 koliron: IS THE LAST ONE
2016-06-04 00:19 Ascendance: AAA
2016-06-04 00:19 koliron: 01:10:453 (4,5,6) - THIS IS NOT A DELUGE
2016-06-04 00:19 01:10:453 (4,5,6,1) - *
2016-06-04 00:20 koliron: cant you remove the hyper in 01:10:669 (5,6) -
2016-06-04 00:20 Ascendance: 01:10:669 - has a high note
2016-06-04 00:20 koliron: duu
2016-06-04 00:20 koliron: at least reduce the distances, please
2016-06-04 00:20 koliron: c.c
2016-06-04 00:20 koliron: 01:10:453 (4,6) - to the right
2016-06-04 00:20 koliron: would be fine
2016-06-04 00:21 koliron: 01:12:180 (4) - same(?
2016-06-04 00:21 Ascendance: done
2016-06-04 00:21 koliron: AFTER IT UPDATE AND I WILL
2016-06-04 00:23 Ascendance: updated
2016-06-04 00:26 koliron: omg you removed one of those hypers
2016-06-04 00:26 koliron: now its much better
2016-06-04 00:26 koliron: kjfdsfhdsjk
2016-06-04 00:26 koliron: OK
2016-06-04 00:27 Ascendance: WAIT
2016-06-04 00:27 Ascendance: WAIT
2016-06-04 00:27 Ascendance: its a timing jump
2016-06-04 00:27 Ascendance: LOL
2016-06-04 00:27 Ascendance: its not meant to be removed
2016-06-04 00:28 koliron: lol
2016-06-04 00:28 Ascendance: FINAL UPDATED
2016-06-04 00:28 Ascendance: LOL
2016-06-04 00:28 koliron: OH LOL ITS TRUE
2016-06-04 00:28 koliron: I DIDNT NOTICE
2016-06-04 00:28 koliron: XDDDDDDDDD
2016-06-04 00:28 Ascendance: GOOD THING YOU POINTED THAT OUT
2016-06-04 00:28 koliron: i meant about the previous one which is a normal dash
2016-06-04 00:28 koliron: hahahah
2016-06-04 00:29 Ascendance: I WAS LIKE
2016-06-04 00:29 koliron: oh shit
2016-06-04 00:29 Ascendance: "wait a sec
2016-06-04 00:29 Ascendance: i didnt remove a dash"
2016-06-04 00:29 koliron: check maps is so fun with you XDDDDDD
2016-06-04 00:29 Ascendance: lololol
2016-06-04 00:29 Ascendance: <3
2016-06-04 00:29 koliron: update
2016-06-04 00:29 Ascendance: i did
2016-06-04 00:29 koliron: oh ok
2016-06-04 00:30 koliron: i will bubble now
2016-06-04 00:30 koliron: daaaa
2016-06-04 00:30 Ascendance: daaa
Sc4v4ng3r
Ahh I wanted to bubble ;w;
R.I.P
show more
Please sign in to reply.

New reply