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Eoin O' Broin - Deep Space

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Total Posts
106
Topic Starter
galvenize
This beatmap was submitted using in-game submission on samedi 26 mars 2011 at 22:04:31

Artist: Eoin O' Broin
Title: Deep Space
Tags: Noisestorm Drum'n'Bass D'n'B
BPM: 170
Filesize: 5348kb
Play Time: 02:27
Difficulties Available:
  1. Another (5 stars, 609 notes)
  2. Easy (2,46 stars, 140 notes)
  3. Hyper (4,92 stars, 374 notes)
  4. Insane (5 stars, 517 notes)
  5. Normal (3,25 stars, 169 notes)
Download: Eoin O' Broin - Deep Space
Information: Scores/Beatmap Listing
---------------
D'n'B

Eoin O' Broin recently changed his artist name to Noisestorm.
Found this dude on youtube so if you're a Drum'n'Bass lover, check his channel out.


Special thanks to:

-Kriers for his BG and colour selection
-ZLOdeuka for the SB!

Please reDL if you have this map before February 20th.
nicktoons
wonderful! star!!!
kriers
Here's a star, and nice of you to use my suggested colours :-)
KanaRin
Hello~>w< Here is my mod~

[Normal]
00:13:125 (4,5) - change it like this?
http://osu.ppy.sh/ss/50832
02:26:890 (3) - up1 grid?
02:27:243 (4) - ^
other is good>w<

[Hard]
Beautiful!!

[Insane]
01:01:478 (8) - remove new combo
01:01:655 (1) - new combo
01:08:361 (1) - I think it has a bit close to 01:08:184 (3) -
Really Crazy diff *w*!


Good job here>w<*
Star~
YGOkid8
IRC modded

leaving comments and stuff for other people to check:

1) Hard diff. too Insane(?)
2) Insane unrankable(?)
- Approach Rate 9
- Too Jumpy
- Small Circle Size to boot
wmfchris
[general]
The preview time is not unique.

[Insane]
agree with YGOkid8, I don't know whether this has problem >_>
00:14:361 (4) - right 2 lv4 grid
00:27:419 (2,3,2,3) - up 1 lv4 grid
00:40:302 (1,2,3,4) - nazi: the sliders are not well placed to be perpendicular
00:54:772 (5,6) - up 1~2 lv4 grid
01:09:419 (4) - right 1 lv4 grid
01:16:302 (3) - left 1 lv4 grid
02:10:831 (2,3,4) - uneven spacing

[Hard]
00:17:537 (5) - down 1 lv4 grid
00:28:655 (5) - left 1 lv4 grid
00:29:890 (6) - up 2 lv4 grids
01:31:655 (5,6,7) - uneven spacing
01:52:655 (9,1,2,3) - ^

[normal]
ok

why only hard's BG is inserted by SB lol

star
eddieee
wow, great map, great fun! take this star:3

gl
ziin
ooo fun map. reminds me of a less bass spookgoblin.

[general]
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
Normal is 3.02 right now. An easy would be very nice, perhaps you can get a guest easy? You could then make normal a little bit tougher.
what's up with the storyboard backgrounds?

[normal]
I can't find anything other than nazi stuff. Careful on making horizontal or vertical stuff, it's easy to make something look bad if it's not perfect.

[hard]
This is certainly worthy of "insane", and is very fun. only minor stuff which isn't important.
01:03:067 (3,4,5) - ugly

[insane]
way too hard for me to mod, but IMO too hard to be ranked. Any jumps over 2.0 spacing should probably be made a bit smaller. I wouldn't even go over 1.8x that often.
maybe name the difficulty "black hole" or "another".
ise77777
Wonderful map!!
すばらしい!!
star :)
Topic Starter
galvenize

ziin wrote:

ooo fun map. reminds me of a less bass spookgoblin.

[general]
Each map set must have at least two difficulties, one of which must be below a 3-star difficulty level. This is so that players of all levels of experience are able to enjoy maps of the songs they love.
Normal is 3.02 right now. An easy would be very nice, perhaps you can get a guest easy? You could then make normal a little bit tougher.
what's up with the storyboard backgrounds?

I'm very well aware of that rule but think about it, normal was made mostly using 1/1 snap divisor and difficulty settings are set very low. If anything, this is an "easy" diff. And even if it's above 3 stars it is by 0.2, which I think doesn't really matter.
I can show you a pretty recent map, with two diffs, the lowest being 3.6 stars.


[normal]
I can't find anything other than nazi stuff. Careful on making horizontal or vertical stuff, it's easy to make something look bad if it's not perfect.

[hard]
This is certainly worthy of "insane", and is very fun. only minor stuff which isn't important.
01:03:067 (3,4,5) - ugly. Yea tbh, I placed everything without much thought in it lol. Still fun heh :).

[insane]
way too hard for me to mod, but IMO too hard to be ranked. Any jumps over 2.0 spacing should probably be made a bit smaller. I wouldn't even go over 1.8x that often.
maybe name the difficulty "black hole" or "another".
What I will probably do is make another insane diff and make the current insane "another".
nicktoons
[insane]
00:34:361 - 00:37:125 -
if that kinda emptiness is ok, than it's ok. But for me it's kinda err...(dunno word)
maybe add smth there (spinner or smth else)
i like it ;)
mikhe
[Another] is really cool into CtB, good song, and not much "great" mistakes... so... star~
FireballFlame
[Timing]
Raise the offset to 427.

[Normal]
This diff feels extremely easy compared to the others. You could just rename it to "Easy", but I suggest making it harder instead to even out the difficulty levels.
My suggestion:
OD +2
AR +2
HP drain +1 or 2
Circle size -1
02:19:478 (1) - This note surprised me (clicked it too early), remove it?

[Hard]
As opposed to Normal, as this one is pretty much on Insane level, make it a little easier? I suggest lowering the OD 1 or 2 ticks and finding an alternative for streams like 00:56:184.
Also:
00:32:361 (5,6,7) - I don't like how those overlap. I'd space them out more or stack them.
01:03:508 (4) - Remove this?
01:06:420 (3,4,5,1,2,3,1,2,3,1) - Hard to read since a lot of overlapping going on, can you tone that down a little?
02:24:949 (4,1,2,3,4) - ^

[Insane]
00:32:008 (6,7,8) - I'd like this much better if the (7) were stacked onto the others.
00:35 - Insert a break here.
00:51:243 (1,2,3,4,5,6,7,8) - The map suddenly switches from following the melody to the bass drum here. This is really surprising, I don't have a good idea how to make it more readable though...
01:33:596 (8,1) - Evil spacing trap. How about reversing (1) and (3)?
01:46:831 (6,1,2) - I don't like this spacing change...

[Another]
Woah, Insane was already on the hard side, and here comes another one.
On this level, forget distance snapping, but there are a few readability issues to me:
01:11:008 (1,3,5) - Ow, this is impossible to read. Not rankable either afaik, as they are fully overlapping sliders.
01:36:772 (3,4) - Which of those is the slider? ;_;
01:51:949 (1,2,2) - Another part I'd like to be easier to read. That goes for the following 5 seconds too - this is where I always die.
Overall, I think you could stack notes a little more. Not consecutive ones, but those that are a little apart in time. Take 02:09:250 (6), 02:10:132 (4), 02:11:191 (1) as an example. Might just be a matter of taste though.


All in all, very hard, but fun to play mapset. Star!
Topic Starter
galvenize

FireballFlame wrote:

[Timing]
Raise the offset to 427.

[Normal]
This diff feels extremely easy compared to the others. You could just rename it to "Easy", but I suggest making it harder instead to even out the difficulty levels.
My suggestion:
OD +2
AR +2
HP drain +1 or 2
Circle size -1
Problem is, I'd like to remain as much as possible around 3,0 stars, If I apply any changes to the difficulties levels, it'll raise quite a bit :/.

02:19:478 (1) - This note surprised me (clicked it too early), remove it? Kay

[Hard]
As opposed to Normal, as this one is pretty much on Insane level, make it a little easier? I suggest lowering the OD 1 or 2 ticks and finding an alternative for streams like 00:56:184. Lowered OD by one, and reduced the length of that stream

Also:
00:32:361 (5,6,7) - I don't like how those overlap. I'd space them out more or stack them. like the way they are :>
01:03:508 (4) - Remove this? Kay
01:06:420 (3,4,5,1,2,3,1,2,3,1) - Hard to read since a lot of overlapping going on, can you tone that down a little? Kay, changed the pattern.
02:24:949 (4,1,2,3,4) - ^ Replaced a few circles by sliders.

[Insane]
00:32:008 (6,7,8) - I'd like this much better if the (7) were stacked onto the others. Kay
00:35 - Insert a break here. Yup
00:51:243 (1,2,3,4,5,6,7,8) - The map suddenly switches from following the melody to the bass drum here. This is really surprising, I don't have a good idea how to make it more readable though... Well can't really map anything else but the drums here, so :<.
01:33:596 (8,1) - Evil spacing trap. How about reversing (1) and (3)? Yup good idea.
01:46:831 (6,1,2) - I don't like this spacing change... Mmh, plenty readable tho.

[Another]
Woah, Insane was already on the hard side, and here comes another one.
On this level, forget distance snapping, but there are a few readability issues to me:
01:11:008 (1,3,5) - Ow, this is impossible to read. Not rankable either afaik, as they are fully overlapping sliders. Yea I placed one of those sliders elsewhere
01:36:772 (3,4) - Which of those is the slider? ;_; lol, Mh if one managed to get until this point, he won't have any troubles with this methinks.
01:51:949 (1,2,2) - Another part I'd like to be easier to read. That goes for the following 5 seconds too - this is where I always die. Changed the pattern of this.

Overall, I think you could stack notes a little more. Not consecutive ones, but those that are a little apart in time. Take 02:09:250 (6), 02:10:132 (4), 02:11:191 (1) as an example. Might just be a matter of taste though. By doing this, I just increased the distance of a few jumps lol. Nah I'll keep it the way it is.


All in all, very hard, but fun to play mapset. Star!
Waryas
I FRIKKIN LOVE THE ANOTHER DIFF
HAVE A STAR

YGOkid8 wrote:

IRC modded

leaving comments and stuff for other people to check:

1) Hard diff. too Insane(?)
2) Insane unrankable(?)
- Approach Rate 9
- Too Jumpy
- Small Circle Size to boot
Most experienced players will find jumps to be easier with high ar than slow ar.
Why ? Less notes appear at the same time and you can make decision faster.
AR8 is really hard for another, i got 75% and 20-30 misses while I got 93% with AR9 and 7misses, that's a huge difference.

IMO [Another] should stay at AR9 but that's up to galvenize to decide.
Luvdic
Insane:

Not really liking the way that many objects overlaps, but oh well.

01:07:302 (2) - This would look better if it were a horizontal + vertical flip of 01:06:772 (1). The jump it produce would be understandable http://osu.ppy.sh/ss/52219
01:47:184 (2) - Note too hidden imo, you don't really have to do anything for it though.
01:51:949 (2) - Pretty hard to see that it was a slider in my first 2 tries. I recommend to make it more clear that it is a slider.

Another:

Ugh... Lol, the jumps and the overlaps, makes it very hard for me to play well... And lol well, i guess ill just mod until before everything goes asdasdas for me xD

00:16:478 (3,4,5,6,7,8,9,10,11,12,13) - Kinda feels that they are missing some hitsounds...
00:37:478 (1,2,3,4) - Sounds much much much better if they were extended by 1/2 beat. Same for the rest, i suppose.

Hard:

01:08:537 (2) - This slider kinds of give the illusion that it has a circle at the end of it... It confused me during the testplay, your choice

Nothing else to say, except that you did a very good job in hard diffculty.
YGOkid8
personally, i actually find it easier with AR8, but meh
Topic Starter
galvenize

ErufenRito wrote:

Insane:

Not really liking the way that many objects overlaps, but oh well.

01:07:302 (2) - This would look better if it were a horizontal + vertical flip of 01:06:772 (1). The jump it produce would be understandable http://osu.ppy.sh/ss/52219. Yup, good idea.
01:47:184 (2) - Note too hidden imo, you don't really have to do anything for it though. Mafiamaster style ;D
01:51:949 (2) - Pretty hard to see that it was a slider in my first 2 tries. I recommend to make it more clear that it is a slider. Nah, I'll keep it that way.

Another:

Ugh... Lol, the jumps and the overlaps, makes it very hard for me to play well... And lol well, i guess ill just mod until before everything goes asdasdas for me xD

00:16:478 (3,4,5,6,7,8,9,10,11,12,13) - Kinda feels that they are missing some hitsounds... Yup added them.
00:37:478 (1,2,3,4) - Sounds much much much better if they were extended by 1/2 beat. Same for the rest, i suppose.True, but it feels overweighted if I extend them so I'll just leave them like that

Hard:

01:08:537 (2) - This slider kinds of give the illusion that it has a circle at the end of it... It confused me during the testplay, your choice. Really? I should make more sliders like this one then ;p.

Nothing else to say, except that you did a very good job in hard diffculty. Oh my, thank you
Rucker
cool song
nice map :)
nante
[General]
Insane and Another have different previev point than Easy and Hard

[Normal]
01:48:772 (4) - keep in line with 3 and 5?
01:59:008 (1) - remove new combo
02:00:067 (3) - add new combo
02:04:655 (1) - remove new combo
02:06:067 (3) - add new combo
02:08:890 (5) - remove new combo
02:21:243 (5) - 1 grid up

[Hard]
00:48:420 (4) - new combo
00:50:890 (1) - remove new combo
00:51:243 (2) - add new combo

[Insane]
Timing sections aren't on thicks. Fix this.
00:29:361 (7) - remove new combo
00:29:537 (1) - new combo
01:44:537 (1,2,3,4,5) - this is not going in a straight line

[Another]
I can't play like this


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