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supercell - Sayonara Memories

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Total Posts
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Topic Starter
Zallies
This beatmap was submitted using in-game submission on Sunday, September 02, 2018 at 2:00:37 PM

Artist: supercell
Title: Sayonara Memories
Tags: Today is a Beautiful Day J-Pop Japanese やなぎなぎ Ryo Yanagi Nagi zeroallies
BPM: 80.25
Filesize: 10129kb
Play Time: 05:54
Difficulties Available:
  1. My Love Story (5.12 stars, 1203 notes)
Download: supercell - Sayonara Memories
Information: Scores/Beatmap Listing
---------------

Fourth Beatmap
First Ranked
My Love Story (Another) - Zallies

Metadata

IamKwaN wrote:

Unicode Title: さよならメモリーズ
Romanised Title: Sayonara Memories
Artist: supercell

References:
http://puu.sh/pFbpC/41f4327795.jpg from http://www.sonymusic.co.jp/artist/supercell/discography/SRCL-7201

Good luck! o/
Changelog
  1. The preview time and BG (2 mins ago)
  2. Resnap Sldiers and Circles (4 mins ago)
  3. New MP3 Please redownload the Beatmap (31 mins ago)
  4. Update the Tags, fixed circle place (5/1/16)
  5. Rearange circles, checked the timing points on 04:20:419 (1). (5/3/16)
  6. New patterns, Sqaure Jumps; Fixed cirlces (5/4/16)
  7. Everything modded. Thanks to Side. (5/14/16)
  8. Added Hitsounds (5/16/16)
  9. Added Hitsounds (5/18/16)
  10. Added 00:17:421 - Title of the song! (5/18/16)
  11. Added 2 New Hitsounds Fixed the Kiai Part (5/18/16)
  12. Added Timing Section (5/18/16)
  13. Fixed the Hitsounds position (5/20/16)
  14. Few Fixed Patterns of Hitsounds (6/6/16)
  15. Remap every chorus (7/24/16)
  16. New Colors (7/27/16)
  17. Added Hitsounds (8/13/16)
  18. THE BIG CHANGES! (8/28/16)
  19. Change to new Patterns (8/31/16)
  20. UPDATED 3.0 Version (9/11/16)
  21. My Love Story 4.0 (7/23/17)
  22. Revive from Eternal Slumber (7/23/17)
  23. This Map was Popped (9/16/17)
  24. This Map was Bubbled (9/28/17)
  25. This Map was Popped
  26. Revived from eternal slumber (8/11/18)
  27. This Map was Qualified (11/16/18)
  28. This Map was Ranked! (11/21/18)
Gl in esports
The jump near the end seems a little excessive in terms of the distance, other than that I found it really fun.
Topic Starter
Zallies

SugarDaddy wrote:

The jump near the end seems a little excessive in terms of the distance, other than that I found it really fun.
Thanks a lot! Just so you know I'll fixing it the part of 01:47:439 and 01:59:439. It would be appreciate If you spread my beatmap to the world! c:
Side
Hi here's a thing :v

SPOILER
[Adios]

Make sure to fix this lol

00:00:593 (1,2,3,4,1) - I think this could use some movement somehow. For example (1,2) plays one piano chord and (3,4) plays another so maybe you can move 3 and 4 to x:413 y:255 so it follows the piano better

00:11:047 (3) - This pointing up would be better imo for this quiet part.

00:15:273 (1,2,1,1) - Small suggestion but I think these would be better if they weren't all stacked in the same spot to follow the piano like in the first part. Maybe moving 00:15:273 (1,2) - to x:415 y:207 and 00:16:939 (1,1) - to x:302 y:250 and those notes stacked would be nice

00:20:439 (1) - It would be cool if you did a nice spinner volume effect by adding some volume timing points to the part at 00:21:939 - to match that audio chopping effect it gives. If you need help with that you can pm me I'll explain it better

00:23:064 (1) - Somehow I feel if these were two notes with a jump instead it would be fun to play

00:23:814 (2,1) - So I think this could be a small problem because (1) it has pretty similar spacing to the other notes except the other notes are 1/2 and this is 1/1 so it could be misread. More importantly 00:24:001 - 00:24:376 - if you listen to how the piano plays it holds this piano note so I think what you can do instead here is make this a 1/1 slider so I suggest this pattern. Here I deleted 00:23:814 (2) - and made 00:23:439 (1) - a 1/2 reverse slider then added a 1/1 slider at 00:24:001 - so it plays better to the music. Highly suggest this btw

00:24:939 - 00:25:689 - I see what you're mapping to ofc though these sounds could also be mapped I feel. Otherwise I think mapping it like you did at 00:27:001 (7,1) - is better because it still follows the piano better

00:34:689 (2) - Stack over 00:33:751 (1) - It's better

00:36:189 (3) - Moving this down plays better coming from (2) like this. Then after maybe stack 00:36:751 (4) - over the slider end of (3) or you can have it behind the slider still that works

00:40:314 (2) - I think this would be cool too if it was at x:362 y:347 its a nice jump from the slider and to the next slider adds emphasis

00:40:689 (4) - Might wanna NC this but also would suggest that instead of a 1/4 slider this were two 1/4 notes.

00:40:876 (3,4,5,6,7,8,1) - Also if I can suggest doing a bit of a shapely stream. Here's a small suggestion screenshot (I rotated 00:40:501 (3) - slightly as well)

00:41:439 - Here I think the BPM will change again cuz its sounds a bit slower compared to the music. Might wanna ask pishifat to help you with the timing

00:55:501 (2,3,4) - It'd probably make a better tapping rhythm if instead you did this rhythm. That way you can start the jumps on the white tick at 00:56:439 -

00:59:439 (1) - Also would be nice if you stacked this over 00:59:063 (2) - like you did at 00:34:876 (3,1) - something like this maybe

01:03:189 (3,4) - This would be better as two 1/2 sliders or first a 1/2 slider and two notes. Like 01:02:439 (1) - This ones good as a 1/1 slider cuz it follows the vocals but 01:03:189 (3) ignores 01:02:626 - the guitar here this way.

01:04:314 (2) - ctrl+g would be cool

01:11:439 - 01:14:064 - This feels pretty quiet as 1/1. I think sticking to 1/2 rhythm is better here since the guitar is the only thing playing and is playing in 1/2.

01:17:251 - This is fine the way you have it too but if you want you can also add a jump here as well.

01:17:439 (1,2) - For this one I feel (1) would be better as a 1/1 slider to follow the vocals and a note at 01:18:001 - kinda like how you did it at 01:20:439 (1,2,3) - . Maybe do something like this (messy example lol)

01:21:189 (3,4) - Small suggestion but I think if this was a 1/2 slider it'd be nicer to play. Not a big deal though.

01:29:064 (4) - Similarly if this was two notes instead it would also be funner to play like a jump

01:40:689 (1,2,3,4) - This is nice but maybe it can be spaced out a bit more.

01:41:439 - The jumps in the section are fun but I think they build up way too fast lol

01:43:501 (1,2) - I think instead of leaving that empty pause in between these you can make them 1/2 sliders which play the same as single tapping 1/1 but feel less empty because the slider end fills the space in between. Same for 01:55:501 (1,2) - and 01:58:501 (1,2) -

01:53:064 - 01:53:251 - Should really consider some notes here to follow the rhythm of the drums

02:02:439 (1,2,3,4,5,6) - Here normally because of how intesnse the drums are this is where I would kind of expect the bigger jumps and stuff to happen.

02:26:251 - Consider a note here. Feels pretty empty. Otherwise you should stack 02:26:439 (1) - over 02:26:064 (6) - so it plays better as a pause.

02:39:189 (3) - Change to a 1/2 slider and a note so it plays nicer and better emphasizes the music

02:39:751 (4,1) - here she does like a triple sound too so if you change the above you can do something like this

03:19:501 (1,2) - Same suggestion as 01:43:501 (1,2) - Change these to 1/2 sliders so it can better follow the music and same for 03:31:501 (1,2) -

03:47:439 - This is nice but so that it's not so repetitive you can stack them in pairs of 4 so like 03:50:439 (1,1,1,1) - move these then also move 03:53:439 (1,1,1,1) - these etc.

04:02:064 (5) - Remove the repeat and instead add a note at 04:02:439 - would better emphasize that white tick

04:18:751 (1,2,3) - The jump on these could be a bit bigger imo

05:03:169 (1,2,3,4,5,6,7,1) - LOL and again the jump intensity just super spikes like this. No need for these to be so huge tbh

05:47:606 (2) - I think this would be better if it was more rotated like this


I think the jumps in the kiais spike the star rating a lot tbh. I'd suggest nerfing them for the most part since they don't fit with the overall difficulty of the map. Also might wanna look for someone to doublecheck the timing. And hitsound this maaaaan :x


Hope this helps. Good luck :)
Topic Starter
Zallies

Side wrote:

Hi here's a thing :v

SPOILER
[Adios]

Make sure to fix this lol Done

00:00:593 (1,2,3,4,1) - I think this could use some movement somehow. For example (1,2) plays one piano chord and (3,4) plays another so maybe you can move 3 and 4 to x:413 y:255 so it follows the piano better Done


00:11:047 (3) - This pointing up would be better imo for this quiet part. Done

00:15:273 (1,2,1,1) - Small suggestion but I think these would be better if they weren't all stacked in the same spot to follow the piano like in the first part. Maybe moving 00:15:273 (1,2) - to x:415 y:207 and 00:16:939 (1,1) - to x:302 y:250 and those notes stacked would be nice Done

00:20:439 (1) - It would be cool if you did a nice spinner volume effect by adding some volume timing points to the part at 00:21:939 - to match that audio chopping effect it gives. If you need help with that you can pm me I'll explain it better help me..

00:23:064 (1) - Somehow I feel if these were two notes with a jump instead it would be fun to play Done

00:23:814 (2,1) - So I think this could be a small problem because (1) it has pretty similar spacing to the other notes except the other notes are 1/2 and this is 1/1 so it could be misread. More importantly 00:24:001 - 00:24:376 - if you listen to how the piano plays it holds this piano note so I think what you can do instead here is make this a 1/1 slider so I suggest this pattern. Here I deleted 00:23:814 (2) - and made 00:23:439 (1) - a 1/2 reverse slider then added a 1/1 slider at 00:24:001 - so it plays better to the music. Highly suggest this btw yesss

00:24:939 - 00:25:689 - I see what you're mapping to ofc though these sounds could also be mapped I feel. Otherwise I think mapping it like you did at 00:27:001 (7,1) - is better because it still follows the piano better Done

00:34:689 (2) - Stack over 00:33:751 (1) - It's better Done

00:36:189 (3) - Moving this down plays better coming from (2) like this. Then after maybe stack 00:36:751 (4) - over the slider end of (3) or you can have it behind the slider still that works Done

00:40:314 (2) - I think this would be cool too if it was at x:362 y:347 its a nice jump from the slider and to the next slider adds emphasis Done

00:40:689 (4) - Might wanna NC this but also would suggest that instead of a 1/4 slider this were two 1/4 notes. ok

00:40:876 (3,4,5,6,7,8,1) - Also if I can suggest doing a bit of a shapely stream. Here's a small suggestion screenshot (I rotated 00:40:501 (3) - slightly as well) Done

00:41:439 - Here I think the BPM will change again cuz its sounds a bit slower compared to the music. Might wanna ask pishifat to help you with the timing i did tell pishifat, he said, he need bn for his map before timing :(

00:55:501 (2,3,4) - It'd probably make a better tapping rhythm if instead you did this rhythm. That way you can start the jumps on the white tick at 00:56:439 - Done

00:59:439 (1) - Also would be nice if you stacked this over 00:59:063 (2) - like you did at 00:34:876 (3,1) - something like this maybe ur right

01:03:189 (3,4) - This would be better as two 1/2 sliders or first a 1/2 slider and two notes. Like 01:02:439 (1) - This ones good as a 1/1 slider cuz it follows the vocals but 01:03:189 (3) ignores 01:02:626 - the guitar here this way. Done

01:04:314 (2) - ctrl+g would be cool nice

01:11:439 - 01:14:064 - This feels pretty quiet as 1/1. I think sticking to 1/2 rhythm is better here since the guitar is the only thing playing and is playing in 1/2. added 1/2 slider

01:17:251 - This is fine the way you have it too but if you want you can also add a jump here as well.

01:17:439 (1,2) - For this one I feel (1) would be better as a 1/1 slider to follow the vocals and a note at 01:18:001 - kinda like how you did it at 01:20:439 (1,2,3) - . Maybe do something like this (messy example lol) its good not messy

01:21:189 (3,4) - Small suggestion but I think if this was a 1/2 slider it'd be nicer to play. Not a big deal though. Done

01:29:064 (4) - Similarly if this was two notes instead it would also be funner to play like a jump added 2 notes

01:40:689 (1,2,3,4) - This is nice but maybe it can be spaced out a bit more. nah this is good like monster by reol

01:41:439 - The jumps in the section are fun but I think they build up way too fast lol

01:43:501 (1,2) - I think instead of leaving that empty pause in between these you can make them 1/2 sliders which play the same as single tapping 1/1 but feel less empty because the slider end fills the space in between. Same for 01:55:501 (1,2) - and 01:58:501 (1,2) -

01:53:064 - 01:53:251 - Should really consider some notes here to follow the rhythm of the drums Added 1/2 slider

02:02:439 (1,2,3,4,5,6) - Here normally because of how intesnse the drums are this is where I would kind of expect the bigger jumps and stuff to happen. i choose multiplier x1 and 02:03:001 1/2 slider cuz of drum

02:26:251 - Consider a note here. Feels pretty empty. Otherwise you should stack 02:26:439 (1) - over 02:26:064 (6) - so it plays better as a pause. no triangle is bezt

02:39:189 (3) - Change to a 1/2 slider and a note so it plays nicer and better emphasizes the music better~

02:39:751 (4,1) - here she does like a triple sound too so if you change the above you can do something like this meh ok

03:19:501 (1,2) - Same suggestion as 01:43:501 (1,2) - Change these to 1/2 sliders so it can better follow the music and same for 03:31:501 (1,2) -

03:47:439 - This is nice but so that it's not so repetitive you can stack them in pairs of 4 so like 03:50:439 (1,1,1,1) - move these then also move 03:53:439 (1,1,1,1) - these etc. lol okay

04:02:064 (5) - Remove the repeat and instead add a note at 04:02:439 - would better emphasize that white tick you're right

04:18:751 (1,2,3) - The jump on these could be a bit bigger imo Reducing..

05:03:169 (1,2,3,4,5,6,7,1) - LOL and again the jump intensity just super spikes like this. No need for these to be so huge tbh for me this is the best part of sayonara memories

05:47:606 (2) - I think this would be better if it was more rotated like this ok


I think the jumps in the kiais spike the star rating a lot tbh. I'd suggest nerfing them for the most part since they don't fit with the overall difficulty of the map. Also might wanna look for someone to doublecheck the timing. And hitsound this maaaaan :x


Hope this helps. Good luck :)
Thank for the BIG mods! i hope one day, it will be ranked <3
Mira-san
Hi. I will be lazy in formatting so please don't mind it.
Also, this mod will most likely be just nazi.


obligatory "from #modreqs" myasslol

General

  1. Add to Title: さよならメモリーズ
  2. Move "Sayonara Memories" to Romanized Title
  3. Add to tags: やなぎなぎ
  4. Turn Widescreen Support off.
  5. Use colors? lol
  6. Make sure of the BPMs. Multi-bpm maps are scary loljk

Goodbye

  1. 00:34:860 (3,1) - How this overlaps with 00:33:735 (1) - doesn't really look good. Move them down a little bit or change the yellow slider to make it look less curvy or something.
  2. 00:45:525 (2) -Move to 296|104. Looks better that way.
  3. 00:46:650 (1,2,3,4,5,6,7,8,1) - This slider looks shaky. Might be just me. You could remake it using a slider.
  4. 00:54:923 (1,3) - Overlaps don't look good here, unless if I recognize them as a style.
  5. 01:03:912 (1) - CTRL+G kinda flows better IMO. Take this with a grain of salt.
  6. 01:56:224 (1,2,3) - This can throw a lot of players off. I'd suggest just moving 01:56:412 (2) - to 256|96 so it's not as confusing.
  7. 02:21:162 (1,2,3,1,2,3) - I honestly feel like this part is suited for jumps similar to 02:03:912 (1,2,3,4,5,6,7,8) - . Might as well making this part similar to that one.
  8. 02:37:289 (2,3,4,5,6,1) - Haha this part looks weird compared to the rest of the map. Not that it plays bad, it seems just like it's not part of the map style. You can keep this if you want diversity kekekekekekeke
  9. 02:50:039 (5,6,1) - This is a definitely weird looking triple (?). Not to mention there's nothing like it within the map.
  10. 02:57:914 (1,2,3,4,1,2,3,4) - Make these completely straight lmao. #ocdisreal
  11. 03:14:976 (1,2) - CTRL+G these two (yes both of them) and just move the hitsound. This sounds better.
  12. 03:15:539 (1,2) - ^
  13. 03:35:414 (1,3) - Overlap
  14. 03:39:539 (5,1) - Overlap
  15. 03:41:414 (1,2,3,1,2,3) - Make these completely straight as well. :c
  16. 03:44:601 (2,3,4,1) - Make these start on a white tick instead. Move them by 1/4 to the left. Then move 03:44:414 (1) - 03:45:914. This way it sounds better and plays better. AND SOUNDS MORE NATURAL.
  17. 04:02:397 (1,2,3) - Uneven spacing here. lol
  18. 04:07:631 (1,2,3) - Make these go straight instead of kinda curved.
  19. 04:29:410 (3) - Make this a bit farther since the bpm did change. Players will get thrown off if it's so close to the previous object.
  20. 04:59:211 (1) - Just change this into 2 circles lmao.
The map plays well, looks well. Just needs more polishing here and there.
Good luck! ^^ ;)
Topic Starter
Zallies

Mira-san wrote:

Hi. I will be lazy in formatting so please don't mind it.
Also, this mod will most likely be just nazi.


obligatory "from #modreqs" myasslol

General

  1. Add to Title: さよならメモリーズ
  2. Move "Sayonara Memories" to Romanized Title
  3. Add to tags: やなぎなぎ
  4. Turn Widescreen Support off.
  5. Use colors? lol ^All fixed
  6. Make sure of the BPMs. Multi-bpm maps are scary loljk this is like kimi no shiranai monogatari (monstrata) soo no differents

Goodbye

  1. 00:34:860 (3,1) - How this overlaps with 00:33:735 (1) - doesn't really look good. Move them down a little bit or change the yellow slider to make it look less curvy or something. leme remap this..
  2. 00:45:525 (2) -Move to 296|104. Looks better that way. Fixed
  3. 00:46:650 (1,2,3,4,5,6,7,8,1) - This slider looks shaky. Might be just me. You could remake it using a slider. new stream? i think this is better now..
  4. 00:54:923 (1,3) - Overlaps don't look good here, unless if I recognize them as a style. New Patterns
  5. 01:03:912 (1) - CTRL+G kinda flows better IMO. Take this with a grain of salt. Fliping
  6. 01:56:224 (1,2,3) - This can throw a lot of players off. I'd suggest just moving 01:56:412 (2) - to 256|96 so it's not as confusing. Oh yes~
  7. 02:21:162 (1,2,3,1,2,3) - I honestly feel like this part is suited for jumps similar to 02:03:912 (1,2,3,4,5,6,7,8) - . Might as well making this part similar to that one.
  8. 02:37:289 (2,3,4,5,6,1) - Haha this part looks weird compared to the rest of the map. Not that it plays bad, it seems just like it's not part of the map style. You can keep this if you want diversity kekekekekekeke
  9. 02:50:039 (5,6,1) - This is a definitely weird looking triple (?). Not to mention there's nothing like it within the map. Fixed
  10. 02:57:914 (1,2,3,4,1,2,3,4) - Make these completely straight lmao. #ocdisreal lmao
  11. 03:14:976 (1,2) - CTRL+G these two (yes both of them) and just move the hitsound. This sounds better.
  12. 03:15:539 (1,2) - ^
  13. 03:35:414 (1,3) - Overlap This should be overlap
  14. 03:39:539 (5,1) - Overlap Fixed
  15. 03:41:414 (1,2,3,1,2,3) - Make these completely straight as well. :c hehe ill keeps this as well
  16. 03:44:601 (2,3,4,1) - Make these start on a white tick instead. Move them by 1/4 to the left. Then move 03:44:414 (1) - 03:45:914. This way it sounds better and plays better. AND SOUNDS MORE NATURAL. okay..
  17. 04:02:397 (1,2,3) - Uneven spacing here. lol Fixed
  18. 04:07:631 (1,2,3) - Make these go straight instead of kinda curved. Fixed
  19. 04:29:410 (3) - Make this a bit farther since the bpm did change. Players will get thrown off if it's so close to the previous object. Fixed
  20. 04:59:211 (1) - Just change this into 2 circles lmao.
The map plays well, looks well. Just needs more polishing here and there.
Good luck! ^^ ;)
WTF NO ISSUE WITH 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - ?!?!?! Oh yes~ DEFINITELY GOING RANKED :D

Thanks for "few" changes! I need more modding~ 8-) 8-) 8-) 8-) 8-) 8-) 8-)
Nitrous
Slapping a Star :3
*flies away*
Topic Starter
Zallies

-Nitrous wrote:

Slapping a Star :3
*flies away*
Thanks for the "Slapping s Star"! <3
Pentori
hi, modding as requested

[Goodbye]
00:26:423 (5) - should be nc'ed for downbeat
00:39:733 (4,1,2) - such high ds at 00:38:796 (2,3,4) - and then super low ds here. u should increase it
00:41:962 (4,1) - swap ncs and put an nc every 3 notes to emphasise the finish
00:44:306 (7) - lower this note to make a nice curve. or you can use slider to stream tool
00:53:048 (4) - missing clap
01:07:099 (2,3,4,5) - ctrl g the rhythm. follows vocals better. http://puu.sh/pjUxD/4612fa266e.jpg
01:12:912 (1,2) - u should make this 1/2 rhythm. very empty to play 1/1
01:26:412 (1,2) - ctrl g rhythm
01:37:662 - this is an important vocal note. should be clickable. u can make 01:37:287 (2) - a 1/2 slider
01:38:974 (3,4) - ctrl g rhythm
01:39:724 (6) - make this 2 circles so downbeat can be clicked
01:42:537 (3) - nc every 2 beats like u did for 01:41:787 (1)
01:44:037 (5,6) - i don't think its good to stack in kiai time. maybe its ur style but i find it ruins flow
01:46:474 (1) - remember to be consistent with ur nc's. here you did a nc but didn't here 01:44:974 (4) - or here 01:45:724 (4) -
01:56:224 (1,2) - swap nc
02:02:224 (5,1) - stacking like this is ok because it leads to downbeat
02:08:412 (3) - nc
03:04:101 (2,3,4) - make a better triangle
03:20:976 (5) - consistencies with nc
03:30:726 (4,5) - should be the biggest jump since its downbeat so u should lower the ds of 03:30:914 (5,6) -
03:32:789 (7,1) - swap nc
03:33:726 (1,2) - ^
04:09:522 - the finish should be a clickable object
04:12:897 - downbeat ^
04:15:709 (1,2) - swap nc
04:34:647 (1) - nc
04:57:518 (1,3) - swap nc
04:58:461 (1) - remove nc
05:03:149 (1,2,3,4,5,6,7) - wtf xd
05:14:399 (1,4) - stack
05:27:149 (3,1) - ^
05:41:626 (2,4) - overlap more
05:51:985 - strong downbeat should be clickable
05:54:908 (1) - is this spinner not snapped at the end on purpose?

anyways. theres still a bit of work to do with nc's in kiai time. i didn't point all of them out. basically just make sure it's consistent with other combos and makes sense. ok thats all, nice song and mapset! gl
Topic Starter
Zallies

Pentori wrote:

hi, modding as requested

[Goodbye]
00:26:423 (5) - should be nc'ed for downbeat Fixed
00:39:733 (4,1,2) - such high ds at 00:38:796 (2,3,4) - and then super low ds here. u should increase it New Patterns
00:41:962 (4,1) - swap ncs and put an nc every 3 notes to emphasise the finish Fixed
00:44:306 (7) - lower this note to make a nice curve. or you can use slider to stream tool ikd and I just need to lower the circle and slider only
00:53:048 (4) - missing clap Fixed
01:07:099 (2,3,4,5) - ctrl g the rhythm. follows vocals better. http://puu.sh/pjUxD/4612fa266e.jpg
01:12:912 (1,2) - u should make this 1/2 rhythm. very empty to play 1/1
01:26:412 (1,2) - ctrl g rhythm Fixed
01:37:662 - this is an important vocal note. should be clickable. u can make 01:37:287 (2) - a 1/2 slider I used
01:38:974 (3,4) - ctrl g rhythm Fixed
01:39:724 (6) - make this 2 circles so downbeat can be clicked
01:42:537 (3) - nc every 2 beats like u did for 01:41:787 (1) the vocal force 01:41:787 (1) - so 01:42:162 (1,2,3,4) - at this point theres no need to nc
01:44:037 (5,6) - i don't think its good to stack in kiai time. maybe its ur style but i find it ruins flow Fixed
01:46:474 (1) - remember to be consistent with ur nc's. here you did a nc but didn't here 01:44:974 (4) - or here 01:45:724 (4) -
01:56:224 (1,2) - swap nc Fixed
02:02:224 (5,1) - stacking like this is ok because it leads to downbeat Fixed
02:08:412 (3) - nc
03:04:101 (2,3,4) - make a better triangle Fixed
03:20:976 (5) - consistencies with nc 03:21:164 (1) - it start the vocal here
03:30:726 (4,5) - should be the biggest jump since its downbeat so u should lower the ds of 03:30:914 (5,6) -
03:32:789 (7,1) - swap nc same
03:33:726 (1,2) - ^ Fixed
04:09:522 - the finish should be a clickable object 04:09:522 (4) - vocal is holding
04:12:897 - downbeat ^ Fixed
04:15:709 (1,2) - swap nc
04:34:647 (1) - nc now its weird lol
04:57:518 (1,3) - swap nc
04:58:461 (1) - remove nc
05:03:149 (1,2,3,4,5,6,7) - wtf xd LMAO
05:14:399 (1,4) - stack Fixed
05:27:149 (3,1) - ^ Fixed
05:41:626 (2,4) - overlap more Fixed
05:51:985 - strong downbeat should be clickable
05:54:908 (1) - is this spinner not snapped at the end on purpose? Yeah, thats why i add timing section

anyways. theres still a bit of work to do with nc's in kiai time. i didn't point all of them out. basically just make sure it's consistent with other combos and makes sense. ok thats all, nice song and mapset! gl
Thanks for the mods!! ;)
Chihara Minori
M4M, Not From my Weekend Modding Queue (im trying to promote stuff here .-. /runs)

In Indonesian/Bahasa This Mean "Selamat Tinggal"
I hate to say goodbye:
• 00:04:532 - since the vocal goes saku~yo, you need to place note here
• 00:17:421 (2) - same ds with all previous overlap notes feel better
• 00:28:110 (3) - straight slider is fine
• 00:33:735 (1) - blanket last (4)
• 00:36:921 (1) - rotate 28* and blanket last (2), if you do this i prefer copy it, mirror, and replace current (2)
• 00:41:775 (3,4) - ctrl+g, sice the slider coming reverse clock (2,3) fell not right
• 00:42:150 (1,2) - if you apply ^ and feel (4,1) is too close just do same thing, ctrl+g
• 00:45:150 (1) - curve instead
• 00:45:900 (1) - add same amount of left curve as last (1)
• 00:50:423 (1) - the vocal goes ta~, so this slider need a curve
• 01:00:912 (3) - does this angle really neccesary?
• 01:09:537 (4) - mirror (3) instead
• 01:12:912 (5,6) - this feel not fit with the song, prefer change it to 1/1 slider and add a note after
• 01:28:662 (3) - overlap?
• 01:29:037 (4,5) - ctrl+g
• 01:38:412 (1,2,3,4,5,6) - i prefer this http://puu.sh/pzmd0/4d303ec5a8.jpg
• 01:47:412 (1,2,3) - i feel not really conf with all going down slider, at least make one of (2) or (3) going up
• 01:58:099 (2) - same overlap as 01:57:162 (1) - will feel better
• 02:02:318 - missing note
• 02:26:412 (1) - perfect this blanket
• 02:42:539 (5) - mirror next (5) curve
• 02:44:414 (1) - i dont see what the angle stands for, middle curve instead
• 02:47:414 (1) - ^
• 03:02:414 (1) - ^
• 03:04:101 (2,4) - ctrl+g, then overlap (1) with next (1)
• 03:05:039 (3) - add light up curve
• 03:13:289 (2) - move the end slider to x304 y240
• 03:21:726 (4,1) - too extreme imo
• 03:32:039 (5) - this overlap wont works
• 03:43:664 (5) - add light down curve and overlap (6) with (4) instead
• 03:47:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - do new overlaps each of NC, will make more sense
• 04:29:022 (2) - overlap
• 04:41:397 (1) - perfect the blanket
• 04:45:897 (1) - blanket
• 05:03:149 (1,2,3,4,5,6,7) - i love this
• 05:15:149 (3) - perfect the blanket
• 05:30:899 (1,2,3) - feel better when it goes left-right-left
• 05:36:524 (1,2,3) - i really hope you continue the stream here with higher ds, i mean i want more stream >,<//
• 05:42:189 (5) - blanket
• 05:43:876 (4,5) - ctrl+g, why making easy one here?

There's my mod, good luck
Topic Starter
Zallies

eclipselotus wrote:

M4M, Not From my Weekend Modding Queue (im trying to promote stuff here .-. /runs)

In Indonesian/Bahasa This Mean "Selamat Tinggal"
I hate to say goodbye:
• 00:04:532 - since the vocal goes saku~yo, you need to place note here Fixed
• 00:17:421 (2) - same ds with all previous overlap notes feel better
• 00:28:110 (3) - straight slider is fine Okay
• 00:33:735 (1) - blanket last (4) Fixed
• 00:36:921 (1) - rotate 28* and blanket last (2), if you do this i prefer copy it, mirror, and replace current (2) nag I think this is good
• 00:41:775 (3,4) - ctrl+g, sice the slider coming reverse clock (2,3) fell not right Fixed
• 00:42:150 (1,2) - if you apply ^ and feel (4,1) is too close just do same thing, ctrl+g Fixed
• 00:45:150 (1) - curve instead I keep
• 00:45:900 (1) - add same amount of left curve as last (1)
• 00:50:423 (1) - the vocal goes ta~, so this slider need a curve
• 01:00:912 (3) - does this angle really neccesary? idk ._.
• 01:09:537 (4) - mirror (3) instead
• 01:12:912 (5,6) - this feel not fit with the song, prefer change it to 1/1 slider and add a note after
• 01:28:662 (3) - overlap?
• 01:29:037 (4,5) - ctrl+g
• 01:38:412 (1,2,3,4,5,6) - i prefer this http://puu.sh/pzmd0/4d303ec5a8.jpg Fixed
• 01:47:412 (1,2,3) - i feel not really conf with all going down slider, at least make one of (2) or (3) going up
• 01:58:099 (2) - same overlap as 01:57:162 (1) - will feel better Fixed
• 02:02:318 - missing note Fixed
• 02:26:412 (1) - perfect this blanket Fixed
• 02:42:539 (5) - mirror next (5) curve Fixed
• 02:44:414 (1) - i dont see what the angle stands for, middle curve instead
• 02:47:414 (1) - ^
• 03:02:414 (1) - ^ k
• 03:04:101 (2,4) - ctrl+g, then overlap (1) with next (1) Fixed and new patterns
• 03:05:039 (3) - add light up curve
• 03:13:289 (2) - move the end slider to x304 y240 its right
• 03:21:726 (4,1) - too extreme imo
• 03:32:039 (5) - this overlap wont works Fixed
• 03:43:664 (5) - add light down curve and overlap (6) with (4) instead nah, i just added timing points x1`
• 03:47:414 (1,2,3,4,1,2,3,4,1,2,3,4,1,2) - do new overlaps each of NC, will make more sense
• 04:29:022 (2) - overlap Fixed
• 04:41:397 (1) - perfect the blanket Fixed
• 04:45:897 (1) - blanket Fixed
• 05:03:149 (1,2,3,4,5,6,7) - i love this OH YES <33333
• 05:15:149 (3) - perfect the blanket Fixed
• 05:30:899 (1,2,3) - feel better when it goes left-right-left Fixed
• 05:36:524 (1,2,3) - i really hope you continue the stream here with higher ds, i mean i want more stream >,<// lol its "Insane" map and supercell dont hav streams .__.
• 05:42:189 (5) - blanket Fixed
• 05:43:876 (4,5) - ctrl+g, why making easy one here? Fixed

There's my mod, good luck
Thanks for ur Modding! 2kd <3 and a STAR ofcourse! ;)
Zhuriel
from #modreqs

first of all, overall this is pretty well done and fun to play, the only things that really bother me are that some of the jumps feel really overspaced and a bit of overmap. therefore i'll be making one section for spacing stuff that annoys me, one for overmap and one for other stuff.

Spacing

  1. 01:29:412 - 01:35:412 - the spacing increase in this section feels too much, especially since the spacing then is much lower in the musically more intense part right after
  2. 01:35:412 - 03:11:414 - same for this section
  3. 03:18:914 (1,2,3) - 03:21:914 (1,2,3) - 03:30:914 (5,6,7) - 03:32:976 (1,2,3) - these all feel overspaced, they aren't really any particularly emphasized pattern in the music (that would be 03:38:414 - 03:41:414 - in this section IMO where you use a lot lower spacing) and aren't consistent with each other - 03:32:976 (1,2,3) - is on a different part in the pattern to all the others
  4. 04:07:631 (1,2,3,1,2,3,4,5) - here you have a sudden drop in spacing despite the music keeping up the intensity
  5. 04:32:397 (1,2,3,4,5,6,7,8) - i would keep this stream spacing at least the same as the previous stream or use a higher spacing since the music gets more intense here
  6. 05:03:149 (1,2,3,4,5,6,7) - this is over twice the spacing of the next most spaced jump section, really? it's not even a particularily intense part that needs to be emphasized, and just removing this combo reduces the star rating of the map by 0.3

Overmap

  1. 00:40:952 (7,8,9,10,11) - i don't hear anything for a stream to be mapped to here, only the triple before
  2. 00:43:837 (2,3,4,5,6,7) - i don't hear anything for a stream to be mapped to here
  3. 01:47:318 (6) - i don't hear a note here
  4. 01:59:318 (7) - i don't hear a note here
  5. 02:19:849 (2,3,4,5,6,7) - i don't hear anything for this stream to be mapped to
  6. 02:50:320 (6) - i don't hear a note here
  7. 03:12:820 (6) - i don't hear a note here
  8. 03:22:945 (5,6,7,8,9) - i don't hear anything for a stream to be mapped to, only the triple before
  9. 04:17:209 (5,6,1) - i don't hear anything for a triple to be mapped to here
    05:43:970 (8,9,10,11,12) - i don't hear anything for a stream to be mapped to, only the triple before

General

  1. i'd recommend reducing stack leniency a bit, you have some overlap patterns that look a bit awkward due to stacking imo such as 00:33:735 (1,2) - 01:22:474 (1,3) - 04:24:147 (4,2) -
  2. 00:20:421 (1) - i really like the spinner hitsounding here
  3. 01:21:912 (1,1,3) - this overlap looks really messy, consider overlapping these fully or moving them apart
  4. 01:23:787 (2) - move this to overlap the start with 01:23:037 (3) - or so that it stacks in the same direction as 01:22:474 (1,3) -
  5. 03:30:914 (5) - think you forgot an NC here
tatemae
Hello o/

00:26:985 (3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) - Not bad, but a bit boring imo.
01:14:412 (1,2) - blanket?
01:22:474 (1,2,3,4) - The spacing here just looks really weird to me. Too small.
01:28:287 (2) - this could be converted into two jumps imo
01:28:662 (3) - ^
01:42:912 (1,2,3) - It’s not a good choice to use large distance spaces. I’d prefer spaces less
04:36:897 (2,1,1,2,1,1,1,1) - best part imo xDD
05:02:586 (2,3,4,1,2,3,4,5,6,7,1,2,3,4) - OH MY GOD, KILLER. This spacing is REALY overkil. OVERMAP

good luck~
Topic Starter
Zallies

Zhuriel wrote:

from #modreqs

first of all, overall this is pretty well done and fun to play, the only things that really bother me are that some of the jumps feel really overspaced and a bit of overmap. therefore i'll be making one section for spacing stuff that annoys me, one for overmap and one for other stuff.

Spacing

  1. 01:29:412 - 01:35:412 - the spacing increase in this section feels too much, especially since the spacing then is much lower in the musically more intense part right after Dude its Insane, i do more intense patterns xd
  2. 01:35:412 - 03:11:414 - same for this section
  3. 03:18:914 (1,2,3) - 03:21:914 (1,2,3) - 03:30:914 (5,6,7) - 03:32:976 (1,2,3) - these all feel overspaced, they aren't really any particularly emphasized pattern in the music (that would be 03:38:414 - 03:41:414 - in this section IMO where you use a lot lower spacing) and aren't consistent with each other - 03:32:976 (1,2,3) - is on a different part in the pattern to all the others This is normal spacious.
  4. 04:07:631 (1,2,3,1,2,3,4,5) - here you have a sudden drop in spacing despite the music keeping up the intensity Yeah, from small to big cuz of the vocals ah~. then theres the other music makes sounds louder, so small to big
  5. 04:32:397 (1,2,3,4,5,6,7,8) - i would keep this stream spacing at least the same as the previous stream or use a higher spacing since the music gets more intense here
  6. 05:03:149 (1,2,3,4,5,6,7) - this is over twice the spacing of the next most spaced jump section, really? it's not even a particularily intense part that needs to be emphasized, and just removing this combo reduces the star rating of the map by 0.3 can u map?

Overmap

  1. 00:40:952 (7,8,9,10,11) - i don't hear anything for a stream to be mapped to here, only the triple before
  2. 00:43:837 (2,3,4,5,6,7) - i don't hear anything for a stream to be mapped to here
  3. 01:47:318 (6) - i don't hear a note here
  4. 01:59:318 (7) - i don't hear a note here
  5. 02:19:849 (2,3,4,5,6,7) - i don't hear anything for this stream to be mapped to
  6. 02:50:320 (6) - i don't hear a note here
  7. 03:12:820 (6) - i don't hear a note here
  8. 03:22:945 (5,6,7,8,9) - i don't hear anything for a stream to be mapped to, only the triple before
  9. 04:17:209 (5,6,1) - i don't hear anything for a triple to be mapped to here
    05:43:970 (8,9,10,11,12) - i don't hear anything for a stream to be mapped to, only the triple before

General

  1. i'd recommend reducing stack leniency a bit, you have some overlap patterns that look a bit awkward due to stacking imo such as 00:33:735 (1,2) - 01:22:474 (1,3) - 04:24:147 (4,2) -
  2. 00:20:421 (1) - i really like the spinner hitsounding here idk, it sound better cuz the music start goes up so its good if you dont hitsound.
  3. 01:21:912 (1,1,3) - this overlap looks really messy, consider overlapping these fully or moving them apart
  4. 01:23:787 (2) - move this to overlap the start with 01:23:037 (3) - or so that it stacks in the same direction as 01:22:474 (1,3) -
  5. 03:30:914 (5) - think you forgot an NC here

SherryCherry wrote:

Hello o/

00:26:985 (3,1,2,3,4,5,6,1,2,3,4,5,6,1,2,1,2,1,2,3,4) - Not bad, but a bit boring imo. =v= give me patterns...
01:14:412 (1,2) - blanket? Fixed
01:22:474 (1,2,3,4) - The spacing here just looks really weird to me. Too small. Fixed
01:28:287 (2) - this could be converted into two jumps imo I'll keep this since its
"insane"

01:28:662 (3) - ^
01:42:912 (1,2,3) - It’s not a good choice to use large distance spaces. I’d prefer spaces less moved (1)
04:36:897 (2,1,1,2,1,1,1,1) - best part imo xDD LMAO!
05:02:586 (2,3,4,1,2,3,4,5,6,7,1,2,3,4) - OH MY GOD, KILLER. This spacing is REALY overkil. OVERMAP I get that alot but someday ill remove it c: // or no ._.

good luck~
Zhuriel: You can be a Great Modder someday
SherryCherry: Yeah great mod you given me nicely done
Sorry everyone ;-;
Thanks for the Mods!~
_Meep_
Ze Mods
00:04:907 (3) - Rotate this by -5 degrees cuz im OCD and idgaf <3
00:15:238 (1) - Play this at 25% and you'll realise it plays before she says anything
02:07:099 (1,2) - Looks unnatural,close up the distance
02:36:164 (3) - Move this 2 pixels to the left cuz im OCD <3
03:12:820 (6,1) - Move this 3 pixels up cuz Im OCD <3
03:14:226 (4) - Move this one pixel down because my OCD tells me its not right(seriously)
03:16:945 (6) - Move this one pixel up because my OCD tells me it's bad(seriously)
03:20:226 (1) - Consider placing this somewhere?
03:22:757 (3) - Move this one pixel down,then one to the right,because my OCD says so
03:48:914 (3,4,1,2,3) - These sound A BIT off,listen to them at 25% and they play pretty early as the piano is hit
03:59:414 (1) - Move this by 1 pixel cuz my OCD says so
04:34:740 (6) - Move this one pixel down cuz my OCD says so
05:15:899 (1) - Move this 4 pixels to the right cuz my OCD is boss
05:54:908 (1) - spinner should end 06:02:708 -

Sorry if this mod was very O 8-) C 8-) D
domSaur
while yes i know this is supposed to be an extra with pp jumps and all that but consider toning down 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - a bit or at least make the first two triangles smaller.. no actually consider toning them all down a bit... i was able to do the first 2 choruses just fine but this one i feel like i would've failed already if not for hp6... it could probably just be me but it felt rather forced

well as for the map as a whole there's nothing i can point out anyway w
Topic Starter
Zallies

_Meep_ wrote:

Ze Mods
00:04:907 (3) - Rotate this by -5 degrees cuz im OCD and idgaf <3
00:15:238 (1) - Play this at 25% and you'll realise it plays before she says anything
02:07:099 (1,2) - Looks unnatural,close up the distance
02:36:164 (3) - Move this 2 pixels to the left cuz im OCD <3
03:12:820 (6,1) - Move this 3 pixels up cuz Im OCD <3
03:14:226 (4) - Move this one pixel down because my OCD tells me its not right(seriously)
03:16:945 (6) - Move this one pixel up because my OCD tells me it's bad(seriously)
03:20:226 (1) - Consider placing this somewhere?
03:22:757 (3) - Move this one pixel down,then one to the right,because my OCD says so
03:48:914 (3,4,1,2,3) - These sound A BIT off,listen to them at 25% and they play pretty early as the piano is hit
03:59:414 (1) - Move this by 1 pixel cuz my OCD says so
04:34:740 (6) - Move this one pixel down cuz my OCD says so
05:15:899 (1) - Move this 4 pixels to the right cuz my OCD is boss
05:54:908 (1) - spinner should end 06:02:708 - i choose this because it ends the music

Sorry if this mod was very O 8-) C 8-) D
Applied all, Nice mod <3
Topic Starter
Zallies

domSaur wrote:

while yes i know this is supposed to be an extra with pp jumps and all that but consider toning down 05:02:399 (1,2,3,4,1,2,3,4,5,6,7) - a bit or at least make the first two triangles smaller.. no actually consider toning them all down a bit... i was able to do the first 2 choruses just fine but this one i feel like i would've failed already if not for hp6... it could probably just be me but it felt rather forced

well as for the map as a whole there's nothing i can point out anyway w
I just need to tell a pro/nominator, etc Players if this is okay or Reduce.
Thanks for your Information about that Part :o
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