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Syaro(CV.Uchida Maaya) - Caffeine Fighter

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Total Posts
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Topic Starter
Doormat
This beatmap was submitted using in-game submission on June-18-16 at 8:30:20 PM

Artist: Syaro(CV.Uchida Maaya)
Title: Caffeine Fighter
Source: ご注文はうさぎですか?
Tags: Kibbleru No Dap No_Dap Shioi Moeka Momoka CloudSplash16 Little gochuumon wa usagi desu ka is the order a rabbit gochiusa ごちうさ character song kirima 桐間紗路
BPM: 156
Filesize: 6528kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1.75 stars, 208 notes)
  2. Kibbleru's Hard (3.26 stars, 501 notes)
  3. Kilimanjaro (4.91 stars, 737 notes)
  4. Little's Normal (2.02 stars, 340 notes)
  5. Momoka's Insane (4.22 stars, 586 notes)
Download: Syaro(CV.Uchida Maaya) - Caffeine Fighter
Information: Scores/Beatmap Listing
---------------

Please delete the previous version and download the new version if you had this map before May 24, 2016!
Easy - Doormat
Normal - Little
Hard - Kibbleru
Insane - Momoka
Kilimanjaro - Doormat



Misc
background source

metadata

diff name is Kilimanjaro because Syaro's full name (Kirima Syaro) is a pun on Kilimanjaro ahahaha so funny

yes, this is a cut version!
Little
first
Mekki


the memeturtle has visited this map xd
Deppyforce


the memeturtle has visited this map xd
Arusamour
same
15:01 Doormat: hi hi are you busy right now :v
15:03 Boobs: nope
15:03 Boobs: just came back from school!
15:03 Doormat: oh nice
15:03 Doormat: i was wondering if you could testplay something for me
15:03 Boobs: how mant stars?
15:03 Doormat: 4.88
15:03 Doormat: not too difficult
15:03 Boobs: suree
15:04 *Doormat is listening to [https://osu.ppy.sh/b/968065 Syaro(CV.Uchida Maaya) - Caffeine Fighter]
15:04 Doormat: thanks o/
15:04 Boobs: fking default skin
15:04 Boobs: andd mouse
15:04 Boobs: lopl
15:04 Doormat: lol oops
15:04 Boobs: let me get out
15:04 Boobs: tablet
15:05 Boobs: wait
15:05 Boobs: wtf it's like crap settings
15:08 Doormat: nice pass
15:08 Boobs: oo, great transistions
15:08 Boobs: LOL
15:08 Boobs: im surprisedd i even passed that
15:08 Boobs: like 5 months of not playing
15:09 Doormat: ahh right you only just got back recently
15:09 Boobs: 00:32:103 (4) - this is fking awkward
15:09 Boobs: just shorten to white tick
15:10 Doormat: yeah i was going to shorten those 3/4s probably
15:10 Boobs: also there is a drum on 00:32:296
15:11 Boobs: 00:51:142 (4) - placements weird
15:11 Boobs: i dont think the music even allows it
15:11 Boobs: should just be equal spacing as 00:50:757 (2,3) -
15:12 Doormat: mm fair enough
15:12 Boobs: 00:59:988 (3,4) - i think this is unnecessary
15:12 Boobs: delete 01:00:372 (4) - and make 00:59:988 (3) - 1/1 slider
15:13 Boobs: basically this: http://i.imgur.com/U18rrVz.png
15:13 Doormat: i wanted a back and forth motion here because the vocals kind of does a back-and-forth thing as well
15:13 Doormat: it's clickable parts of the sliders are hitting the emphasized vocal points so i think it should be fine
15:13 Boobs: 00:59:219 (1,2) - this is repeating
15:13 Boobs: 00:59:988 (3) - this is not
15:14 Boobs: 01:00:565 should be a break here
15:14 Boobs: 01:00:565 (4) - should be a break here*
15:15 Doormat: like i get what you're trying to say
15:15 Doormat: but i'm not going to change it because i think the current rhythm is fine
15:15 Boobs: o ok
15:15 Doormat: clickable parts of sliders are still hitting the emphasized vocal points on the white ticks
15:15 Doormat: and i wanted a back and forth motion here
15:15 Doormat: so yeah-
15:15 Boobs: it's fine, you are free to ignore what i say because i am le modder
15:15 Boobs: modders are not always right
15:16 Doormat: you can post this log later for kds if you want
15:16 Boobs: oo kds <3
15:16 Doormat: lol
15:16 Doormat: but yeah i got rid of those 3/4 sliders at the beginning
15:16 Boobs: there are couple after that so keep in mind
15:17 Doormat: yeah i fixed those as well
15:17 Doormat: well except for like the one before the chorus
15:17 Doormat: that was the only one i left
15:17 Boobs: 02:11:334 (1) - increase DS
15:17 Boobs: 02:10:949 (6) - this has higher ds than ^
15:18 Boobs: and increase ds because it's for pitch emphasization
15:18 Boobs: is that even a word? lol
15:18 Boobs: 02:14:411 (1) - is fine
15:19 Boobs: 02:20:565 (1) - good
15:20 Doormat: ok increased the ds between the (7) and (1)
15:21 Boobs: hmm
15:22 Boobs: 00:03:642 (1) - this slider is like
15:22 Boobs: "surprise you shitty circle clicker!"
15:22 Doormat: lmao
15:22 Boobs: it's like
15:22 Boobs: it's farther than it should be
15:22 Doormat: yeah i might have to curve00:02:296 (1,2) - then
15:23 Boobs: i thought it was apart of the 1/2 pattern
15:23 Doormat: https://osu.ppy.sh/ss/5077270 is this better
15:23 Boobs: yes
15:23 Boobs: i think 3.52 was too much
15:23 Boobs: 2 - 2.5 is fine
15:23 Doormat: also moved the (1) a bit further away to make it more distinct
15:24 Boobs: yeah thats fine
15:25 Boobs: 00:37:488 (1,2,3) - this seems boring
15:25 Boobs: like, idk
15:25 Boobs: it's basically a very close triangle
15:25 Doormat: i think it's fine actually
15:25 Boobs: there is barely any motion of moving
15:26 Doormat: because guitar riff
15:26 Boobs: it's more like a hold
15:26 Boobs: o
15:26 Boobs: i guess
15:28 Boobs: 03:05:949 (4) - is there a way you can emphasize this better?
15:29 Boobs: because 03:05:372 (1) - is
15:29 Doormat: i can give it NC and farther distance i guess?
15:30 Boobs: could that note possibly go X:435 Y:72?
15:30 Boobs: but that will mean the following notes have to re-adjust to it
15:31 Boobs: ooo
15:31 Boobs: i found a nice pattern actually
15:32 Boobs: something like http://i.imgur.com/iAtc33D.jpg but a little prettier and fixed spacing
15:32 Boobs: having 03:05:949 (4) - overlap 03:05:372 (1) - is a huge emphasis
15:33 Doormat: i don't want to have the (3) to the right though
15:33 Doormat: i want to centre this pattern a bit instead of having it focused on one side
15:33 Doormat: will something like this work http://osu.ppy.sh/ss/5077359
15:34 Boobs: pretty sure that's like 100x better
15:34 Boobs: yeah~
15:35 Doormat: ok
15:35 Doormat: neat~
15:35 Boobs: and i think that's it
Ozato Fumika
same
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 122776
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Caffeine Fighter
TitleUnicode:カフェインファイター
Artist:Syaro(CV.Uchida Maaya)
ArtistUnicode:シャロ(CV.内田真礼)
Creator:Doormat
Version:Momoka's Insane
Source:ご注文はうさぎですか?
Tags:gochuumon wa usagi desu ka is the order a rabbit gochiusa character song kirima 桐間紗路
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.55
SliderTickRate:1

[Events]
//Background and Video events
0,0,"syaro_background.png",0,0
//Break Periods
2,103649,115392
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 253,211,220
Combo4 : 253,193,162

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453,275,174603,2,0,L|345:274,1,77.5
208,277,174988,2,0,P|198:317|191:366,1,77.5
292,236,175372,1,0,0:0:0:0:
184,186,175565,5,0,0:0:0:0:
357,103,175757,1,0,0:0:0:0:
241,47,175949,5,0,0:0:0:0:
241,47,176046,1,0,0:0:0:0:
241,47,176142,2,0,L|253:140,1,77.5
83,179,176526,2,0,L|92:102,1,77.5
165,255,176911,2,0,P|127:265|92:282,2,77.5
257,331,177488,5,0,0:0:0:0:
257,331,177584,1,0,0:0:0:0:
257,331,177680,2,0,L|267:234,1,77.5
175,106,178065,2,0,P|205:159|232:177,1,77.5
338,192,178449,2,0,L|506:178,1,155
305,46,179026,5,0,0:0:0:0:
305,46,179122,1,0,0:0:0:0:
305,45,179219,2,0,P|300:84|290:121,1,77.5
144,194,179603,2,0,P|179:179|216:168,1,77.5
306,255,179988,2,0,P|343:265|378:280,1,77.5
247,347,180372,1,0,0:0:0:0:
132,275,180565,5,0,0:0:0:0:
132,275,180661,1,0,0:0:0:0:
132,275,180757,2,0,L|142:363,1,77.5
233,212,181142,2,0,L|224:134,1,77.5
225,312,181526,1,0,0:0:0:0:
321,212,181719,5,0,0:0:0:0:
132,165,181911,1,0,0:0:0:0:
297,61,182103,5,0,0:0:0:0:
297,61,182199,1,0,0:0:0:0:
297,61,182296,1,0,0:0:0:0:
321,297,182680,1,0,0:0:0:0:
192,196,183065,5,0,0:0:0:0:
392,139,183257,1,0,0:0:0:0:
323,64,183449,1,0,0:0:0:0:
287,158,183642,6,0,P|285:233|298:317,1,155
118,216,184219,2,0,B|120:270|170:294|170:294|211:261|221:215|221:215|274:262|352:231,1,310
270,67,185372,5,0,0:0:0:0:
196,125,185565,2,0,L|108:117,1,77.5
270,67,185949,1,0,0:0:0:0:
353,204,186142,2,0,P|354:165|349:123,1,77.5
207,230,186526,5,0,0:0:0:0:
256,192,186622,12,0,188353,0:0:0:0:
256,192,188449,12,0,194603,0:0:0:0:
Little
Topic Starter
Doormat
okay, we are ready for mods~
Sotarks


the memeturtle has visited this map xd

[Kilimanjaro]
  1. I would set the HP to 6, or 6.5 tbh, 7 is way too high.

    Okay, as I can see I want to point out with you the fact that some of your jumps spacing has no emphasis and could be better, even tho they are really fun to play.
  2. 00:13:449 (2,3) - I would make the spacing of those a bit larger, because you kept the same as the previous one, and this section is louder, give it some emphasis.
  3. 00:20:372 (5) - This note is louder than the other one, could you maybe spac it a bit more ?
  4. 00:24:988 (5) - Same for this one, you can clearly hear that is louder, and you keep same spacing.
  5. 00:37:488 (1,2,3) - I don't like that rythmn and that patern that much, because it really feels random, and the highj beat are on your slider ends, and as you know already, slider ends has 0 emphasis.
  6. 01:17:872 (2,3) - Why is this jump patern so low spacing, like it's the highest moment of this section..
  7. 01:48:065 (7) - This stack is a bit hard to read, and really sudden.
  8. 02:01:911 (5) - NC here
  9. 02:11:142 (7) - Space it a bit more like here x:68 y:208, for better emphasis on the next slider.
  10. 02:21:719 (4) - NC for anti-jump, could be nice for the readability.
  11. 02:27:872 (5) - Tbh, i would remove this reverse and put 2 notes instead, imo.
  12. 02:37:103 (4) - NC for antijump.
  13. 02:45:180 (1) - You use always the same slider shape, try to me more creative, this is maybe for your future maps.
  14. 02:46:334 (4) - NC for anti-jump.
  15. 02:49:411 (4) - ^
  16. 02:51:719 (1,2,3) - See here, you made a great emphasis for this kind of section, I like that.
  17. 02:55:372 (3,5) - Those 2 notes has actually no reasons to be stack, one is a clap and one is a normal note, so why?
Awesome map, I love it.
*take my star*
and GL!
Arusamour


holy shit i love thisosng
Electoz
nice meme turtle there moordat

[General]

  1. Doesn't really need a countdown tbh.
[Easy]

  1. 02:41:526 (3,4) - rip DS
  2. 02:46:911 (1,2) - Doesn't look really appealing imo, I prefer a curved slider on 02:47:680 (2) like what you did on 02:37:680 (1,2) .
  3. Nothing else worth mentioning.
[Little's Normal]

  1. 00:13:834 (5) - Shorten this to 00:14:219 ? I think that clap sound shouldn't be ignored, and you might fill up 00:14:411 with a circle later on, up to you. Same applies to 02:52:296 (5) .
  2. 00:32:680 (6,1) - 00:44:988 (6,1) - Shouldn't do 1/1 stacks cuz you already did 1/2 stacks earlier and it might be too confusing for players.
  3. 01:02:296 (2) - I think those red ticks on that part 01:02:103 - 01:02:488 - 01:02:872 are more prominent than those white ticks you mapped.
[Kibbleru's Hard]

  1. 00:16:911 (3,4,5) - I was expecting some kind of movement involved here(like small jumps or whatever) cuz 3 stacked circles feels a bit dull in gameplay.
  2. 00:39:219 - aaa finish+downbeat kinda wasted for not making it clickable.
  3. 01:19:219 (1) - Move this away a bit from 01:18:834 (1) so it will become more noticable lol, at first I thought it was a 1/2 stack.
Sorry for a short mod and hope this helps~
/me runs
Little

Electoz wrote:

[Little's Normal]

  1. 00:13:834 (5) - Shorten this to 00:14:219 ? I think that clap sound shouldn't be ignored, and you might fill up 00:14:411 with a circle later on, up to you. Same applies to 02:52:296 (5) . I think this is ok. I'm mapping primarily melody in these parts, and having this long hold allows me to emphasize (1) better.
  2. 00:32:680 (6,1) - 00:44:988 (6,1) - Shouldn't do 1/1 stacks cuz you already did 1/2 stacks earlier and it might be too confusing for players. It's fine.
  3. 01:02:296 (2) - I think those red ticks on that part 01:02:103 - 01:02:488 - 01:02:872 are more prominent than those white ticks you mapped. That might be the case, but I want to keep this part of the map less intense to match the song, so I want to avoid high rhythm density.
Thanks.
Topic Starter
Doormat

Sotarks wrote:

[Kilimanjaro]
  1. I would set the HP to 6, or 6.5 tbh, 7 is way too high. was actually debating whether or not 7 might be too high. will keep it for now, i want to see what others have to say first

    Okay, as I can see I want to point out with you the fact that some of your jumps spacing has no emphasis and could be better, even tho they are really fun to play.
  2. 00:13:449 (2,3) - I would make the spacing of those a bit larger, because you kept the same as the previous one, and this section is louder, give it some emphasis. k
  3. 00:20:372 (5) - This note is louder than the other one, could you maybe spac it a bit more ? nice
  4. 00:24:988 (5) - Same for this one, you can clearly hear that is louder, and you keep same spacing. not here; the (3,4,5) all have same emphasis
  5. 00:37:488 (1,2,3) - I don't like that rythmn and that patern that much, because it really feels random, and the highj beat are on your slider ends, and as you know already, slider ends has 0 emphasis. it's following the guitar riffs and instrumentals to act as a transition between verse lines
  6. 01:17:872 (2,3) - Why is this jump patern so low spacing, like it's the highest moment of this section.. good call
  7. 01:48:065 (7) - This stack is a bit hard to read, and really sudden. i think it's okay and is a nice way to map to the harpsichord here, but will see what others have to say first
  8. 02:01:911 (5) - NC here sure
  9. 02:11:142 (7) - Space it a bit more like here x:68 y:208, for better emphasis on the next slider. nice
  10. 02:21:719 (4) - NC for anti-jump, could be nice for the readability. yeah applied to all anti-jumps
  11. 02:27:872 (5) - Tbh, i would remove this reverse and put 2 notes instead, imo. it's to emphasis the key signature change
  12. 02:37:103 (4) - NC for antijump.
  13. 02:45:180 (1) - You use always the same slider shape, try to me more creative, this is maybe for your future maps. i find that having an arc like this allows for nicer flow since it provides a nice arc for the cursor to follow after the jump. will definitely keep in mind for future maps!
  14. 02:46:334 (4) - NC for anti-jump.
  15. 02:49:411 (4) - ^
  16. 02:51:719 (1,2,3) - See here, you made a great emphasis for this kind of section, I like that.
  17. 02:55:372 (3,5) - Those 2 notes has actually no reasons to be stack, one is a clap and one is a normal note, so why? back and forth here to emphasize the claps works pretty well imo
Awesome map, I love it.
*take my star*
and GL!
thanks for the mod! no reply = fixed. thanks for the star sotarks and electoz!

@electoz applied and fixed all

@gders the only thing i changed was widescreen support and countdown toggle so that's why you see an "update to latest version"
I Must Decrease
pp map mod
16:44 Xexxar: ima nazi mod
16:44 Xexxar: tho
16:46 Doormat: o
16:46 Xexxar: holy
16:46 Xexxar: fucking
16:46 Xexxar: pp farm
16:46 Xexxar: u fucking
16:46 Xexxar: HOLY
16:47 Doormat: LMAO
16:47 Doormat: the whole song is literally jumps because the song has that jumpy feeling
16:47 Doormat: throughout the entirety
16:47 Doormat: of the song
16:47 Doormat: #6
16:47 Xexxar: ok literally
16:47 Doormat: you are the sixth person i've spectated
16:47 Doormat: that cursor dances
16:47 Xexxar: raise OD to 8.2
16:48 Xexxar: and its new best friends
16:48 Xexxar: or keep it
16:48 Xexxar: i guess it doesnt matter
16:48 Doormat: OD8 is already plenty tbh
16:48 Xexxar: yeah.
16:48 Xexxar: nvm
16:48 Xexxar: its fine
16:48 Xexxar: i wish i could read
16:49 Doormat: tbh i already joke that it's pp friends 2016
16:49 Doormat: pp fighter
16:49 Xexxar: 00:03:642 (1) -
16:49 Xexxar: blanket
16:49 Xexxar: 00:05:372 (1) -
16:49 Xexxar: blanket
16:50 Doormat: k
16:50 Xexxar: 00:11:526 (1,2) - why not just copy past control h j
16:50 Doormat: they are copy paste control h j
16:50 Xexxar: 00:12:488 (4,5,6,1,2) - make a star shape for better neatness
16:50 Doormat: iirc
16:50 Xexxar: they DO NOT look like it.
16:50 Xexxar: 00:13:834 (4,5) -
16:50 Xexxar: awkwardly close, consider doing informal stack using .1 DS
16:50 Xexxar: 00:16:526 (2,6,7,1) - why so close
16:51 Xexxar: 00:30:180 (2,3,4,5,6,7,8,1,2,3) - ok like
16:51 Xexxar: the whole section here of music
16:51 Xexxar: with these jumps
16:51 Xexxar: just feels overdone to me
16:51 Xexxar: like lower DS gawd damn
16:51 Xexxar: maybe lower SV a bit too
16:52 Xexxar: also yeah im just gonna do IRC
16:52 Xexxar: cause its 1 diff
16:52 Doormat: yes i've noticed
16:52 Xexxar: 00:42:103 (1) - blanket
16:52 Xexxar: 00:42:488 (2,3,4,5,6,7,8,1,2,3) - these two with the spacing
16:53 Xexxar: like the whole section
16:53 Doormat: uhh i gotta go do a thing
16:53 Xexxar: 00:52:872 (1) -
16:53 Xexxar: lower the angle down
16:53 Xexxar: thats fine
16:53 Doormat: just keep doing irc and i'll respond to it via forum later
16:53 Doormat: thanks again
16:53 Xexxar: like x: http://puu.sh/p3X0y/c420fc9685.jpg
16:54 Xexxar: 01:03:449 (5) - control G flows alot better with the smoothness of her voice
16:55 Xexxar: 01:18:257 (4) - i dont think this should be 3/4
16:55 Xexxar: 1/1 pause would play better and fit the jump feel more
16:56 Xexxar: 01:18:642 (5,6,7) - consider altering the angle of jump towards 1
16:56 Xexxar: something like http://puu.sh/p3Xao/27fd6613b7.jpg would play alot better in terms of emphasis added to 1
16:57 Xexxar: honetsly like i feel like your jumps are really unpolished overall
16:57 Xexxar: like the location of each note really has no placement justification
16:57 Xexxar: 01:41:526 (5) - like why is this note here..
16:57 Xexxar: idk thats my style maybe i guess but i dont like random jumps
16:58 Xexxar: 01:42:488 (1,2,3,4) - like why isnt this a square or something more polished
16:58 Xexxar: its just uneven
16:58 Doormat: honestly i just placed down the jumps where the jumps feel comfortable for me to play
16:58 Xexxar: 01:43:834 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - lower spacing cause this section is really calm but still feels like chorus material
16:59 Xexxar: 01:56:142 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - maybe focus on the drums that are now kicking in instead of spamming more pp jumps
17:00 Xexxar: 02:01:911 (1) - make this 1/6th not 1/8th
17:01 Xexxar: 02:27:872 (5) -
17:01 Xexxar: 1/6th
17:01 Doormat: yeah i wasn't sure if those two were 1/6 or 1/8
17:02 Xexxar: 02:34:988 (3,4,5,6,7) - just make a star holy shit ur triggering me
17:02 Xexxar: 02:39:988 (1,2,3,4) - maybe curve these to look like they flow more
17:03 Xexxar: http://puu.sh/p3XBf/da4ec5ca3a.jpg dos omething like instead for
17:03 Xexxar: 02:48:257 (1) -
17:03 Xexxar: flows alot better
17:03 Xexxar: 02:49:988 (1,2,3,4,5,6,7,8) - maybe have spacing reflect which ones have jumps instead of just spamming same spacing with no heedence to rhythm
17:04 Xexxar: thats all.
17:04 Xexxar: i cant stop thinking about this map
17:04 *Xexxar is listening to [https://osu.ppy.sh/b/933827 MUMEI_ver.SP - This herbal tea helps the heart dance]
17:04 Xexxar: when i see yours
Topic Starter
Doormat

Xexxar wrote:

pp map mod
16:44 Xexxar: ima nazi mod
16:44 Xexxar: tho
16:46 Doormat: o
16:46 Xexxar: holy
16:46 Xexxar: fucking
16:46 Xexxar: pp farm
16:46 Xexxar: u fucking
16:46 Xexxar: HOLY
16:47 Doormat: LMAO
16:47 Doormat: the whole song is literally jumps because the song has that jumpy feeling
16:47 Doormat: throughout the entirety
16:47 Doormat: of the song
16:47 Doormat: #6
16:47 Xexxar: ok literally
16:47 Doormat: you are the sixth person i've spectated
16:47 Doormat: that cursor dances
16:47 Xexxar: raise OD to 8.2 OD8 is high enough; i don't see the need to raise it any higher
16:48 Xexxar: and its new best friends
16:48 Xexxar: or keep it
16:48 Xexxar: i guess it doesnt matter
16:48 Doormat: OD8 is already plenty tbh
16:48 Xexxar: yeah.
16:48 Xexxar: nvm
16:48 Xexxar: its fine
16:48 Xexxar: i wish i could read
16:49 Doormat: tbh i already joke that it's pp friends 2016
16:49 Doormat: pp fighter
16:49 Xexxar: 00:03:642 (1) -
16:49 Xexxar: blanket
16:49 Xexxar: 00:05:372 (1) -
16:49 Xexxar: blanket

16:50 Doormat: k
16:50 Xexxar: 00:11:526 (1,2) - why not just copy past control h j
16:50 Doormat: they are copy paste control h j
16:50 Xexxar: 00:12:488 (4,5,6,1,2) - make a star shape for better neatness
16:50 Doormat: iirc
16:50 Xexxar: they DO NOT look like it.
16:50 Xexxar: 00:13:834 (4,5) -
16:50 Xexxar: awkwardly close, consider doing informal stack using .1 DS
i moved distance instead

16:50 Xexxar: 00:16:526 (2,6,7,1) - why so close
16:51 Xexxar: 00:30:180 (2,3,4,5,6,7,8,1,2,3) - ok like
16:51 Xexxar: the whole section here of music
16:51 Xexxar: with these jumps
16:51 Xexxar: just feels overdone to me
i sort of agree that it might feel overdone, but given what came before this part, i think this works. previous part of the verse has similar spacing at some parts, but this part is more circles to emphasize the staccato feeling of the song

16:51 Xexxar: like lower DS gawd damn
16:51 Xexxar: maybe lower SV a bit too i think SV is fine because it's still at a leisurely pace at 156 bpm. it's not crazy fast or slow.
16:52 Xexxar: also yeah im just gonna do IRC
16:52 Xexxar: cause its 1 diff
16:52 Doormat: yes i've noticed
16:52 Xexxar: 00:42:103 (1) - blanket
16:52 Xexxar: 00:42:488 (2,3,4,5,6,7,8,1,2,3) - these two with the spacing similar response to before; i think it captures the staccato feeling of the vocals nicely, and it doesn't feel overdone in context to what came before it imo
16:53 Xexxar: like the whole section
16:53 Doormat: uhh i gotta go do a thing
16:53 Xexxar: 00:52:872 (1) -
16:53 Xexxar: lower the angle down
intentionally pointing upwards; a little worried that pointing it downwards would result in off screen

16:53 Xexxar: thats fine
16:53 Doormat: just keep doing irc and i'll respond to it via forum later
16:53 Doormat: thanks again
16:53 Xexxar: like x: http://puu.sh/p3X0y/c420fc9685.jpg
16:54 Xexxar: 01:03:449 (5) - control G flows alot better with the smoothness of her voice
16:55 Xexxar: 01:18:257 (4) - i dont think this should be 3/4
16:55 Xexxar: 1/1 pause would play better and fit the jump feel more

16:56 Xexxar: 01:18:642 (5,6,7) - consider altering the angle of jump towards 1
16:56 Xexxar: something like http://puu.sh/p3Xao/27fd6613b7.jpg would play alot better in terms of emphasis added to 1
16:57 Xexxar: honetsly like i feel like your jumps are really unpolished overall
16:57 Xexxar: like the location of each note really has no placement justification
jumps were designed with movement and flow in mind; making them more polygonal would result in stiffer flow imo

16:57 Xexxar: 01:41:526 (5) - like why is this note here.. slightly larger distance to help emphasize the normal sampleset; placed where it is because i liked the flow. actually, this was meant to stack with the (1) my bad lol
16:57 Xexxar: idk thats my style maybe i guess but i dont like random jumps
16:58 Xexxar: 01:42:488 (1,2,3,4) - like why isnt this a square or something more polished actually meant to have the (1,2,3) be equal spacing, fixed that. (4) is where it is because extra distance to emphasize the end of the chorus, and i like this pattern which is why it's designed the way it is ;w;
16:58 Xexxar: its just uneven
16:58 Doormat: honestly i just placed down the jumps where the jumps feel comfortable for me to play
16:58 Xexxar: 01:43:834 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - lower spacing cause this section is really calm but still feels like chorus material
16:59 Xexxar: 01:56:142 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - maybe focus on the drums that are now kicking in instead of spamming more pp jumps i actually mapped this part not because of "spamming pp jumps" but because i felt that the sudden shift from the previous part to then focus on the drums results in this really jarring disonance where the buildup from the harpsichord part suddenly dies off. it just felt weird to me so that's why i focused on the guitar instead
17:00 Xexxar: 02:01:911 (1) - make this 1/6th not 1/8th
17:01 Xexxar: 02:27:872 (5) -
17:01 Xexxar: 1/6th
after some more playing around, the slider ending on the blue tick sounds more appropriate imo since that's where the music gets cut off. that's not possible to do with a 1/6 slider since none of the beats land on the blue tick, so i'll stick with the 1/8 for now

17:01 Doormat: yeah i wasn't sure if those two were 1/6 or 1/8
17:02 Xexxar: 02:34:988 (3,4,5,6,7) - just make a star holy shit ur triggering me i wanted to give emphasis to the last new notes by making them have higher distance; adjusted it a little bit more to reflect what i intended to do here
17:02 Xexxar: 02:39:988 (1,2,3,4) - maybe curve these to look like they flow more i think they're fine the way they currently are; the slider jumps here point towards the direction of the next slider jump so i think it serves as a nice visual cue already; curving it will do pretty much the same thing so it feels redundant to do so. i also prefer the aesthetics off having these be straight sliders
17:03 Xexxar: http://puu.sh/p3XBf/da4ec5ca3a.jpg dos omething like instead for
17:03 Xexxar: 02:48:257 (1) -
17:03 Xexxar: flows alot better
i disagree; the current direction of the (1) allows for easier catch when jumping from (7) to (1)

17:03 Xexxar: 02:49:988 (1,2,3,4,5,6,7,8) - maybe have spacing reflect which ones have jumps instead of just spamming same spacing with no heedence to rhythm it's the end of the final chorus and it's not all same spacing; distances are already adjusted accordingly where it feels appropriate imo
17:04 Xexxar: thats all.
17:04 Xexxar: i cant stop thinking about this map
17:04 *Xexxar is listening to [https://osu.ppy.sh/b/933827 MUMEI_ver.SP - This herbal tea helps the heart dance]
17:04 Xexxar: when i see yours
bold dark blue = fix
light blue = no change
orange = maybe if more people bring this up
pink = response in case i need to explain something

thanks xexxar~

edit: Chewy-san messaged me for random irc mod; he didn't feel like it was worth giving kds since all that was fixed was like one blanket, but i'm recording it down anyways for self-reference
irc with Chewy-san
20:54 Chewy-san: wow fix blanket
20:54 Doormat: Best FriendS 2016
20:55 Chewy-san: FIX BLANKET 00:55:372 (3,1) -
20:55 Chewy-san: CTRL G 00:55:949 (1) -
20:55 Doormat: ?
20:55 Doormat: blanket looks fine though
20:56 Chewy-san: isn't it clear?? im doing a mod
20:56 Chewy-san: no
20:56 Chewy-san: its not
20:56 Doormat: Ctrl + G creates crazy distance between the (1) and 00:56:911 (2) -
20:56 Chewy-san: http://prntscr.com/b82zfm
20:56 Doormat: which feels really kind of overdone for the slow part
20:56 Doormat: oh ok
20:57 Chewy-san: don't question my expertise
20:57 Doormat: should be better now lol
20:57 Doormat: it was like barely noticeable i didn't see on my skin rip
20:57 Chewy-san: ctrl g 01:05:180 (1) -
20:57 Doormat: same reason as before
20:58 Doormat: distance between 01:05:180 (1,2) - will become too crazy
20:59 Chewy-san: you need some more pp jumps
20:59 Chewy-san: think about the pp boyz
20:59 Doormat: no there's already plenty
20:59 Doormat: the map is already all jumps
20:59 Chewy-san: nope
20:59 Chewy-san: not enough
20:59 Chewy-san: fix blanket 01:29:411 (6,1) -
21:00 Chewy-san: http://prntscr.com/b830ed
21:00 Chewy-san: nvm
21:00 Doormat: ??? that looks fifne
21:00 Doormat: lmao
21:00 Chewy-san: ik
21:00 Chewy-san: i said nvm
21:00 Doormat: lol k
21:01 Chewy-san: 01:31:430 (4,1) - the end and start kiai is pointless
21:01 Chewy-san: since
21:01 Chewy-san: the effect comes back at that measure already
21:01 Doormat: it's for the fountain effect
21:01 Chewy-san: yes
21:01 Chewy-san: but the fountain comes back
21:01 Doormat: fountain comes back because kiai ends and restarts
21:01 Doormat: isn't that how it works
21:01 Doormat: i don't remember lol
21:01 Chewy-san: aboose
21:01 Chewy-san: stars come out anyway
21:02 Doormat: hang on let me switch to default skin to test
21:02 Chewy-san: you get stars anyway
21:03 Doormat: uhh no
21:03 Doormat: having no kiai restart doesn't cause the fountains to come out
21:03 Doormat: i wanted the fountain to come out is the thing
21:03 Chewy-san: ok
21:07 Doormat: umm
21:07 Doormat: anything else?
21:07 Chewy-san: sery
21:08 Chewy-san: yu3u
21:08 Chewy-san: sod
21:10 Doormat: ?
21:10 Doormat: uhh
21:10 Doormat: i gotta go do something quick, afk
21:10 Chewy-san: dwwwwwwfghj
21:10 Chewy-san: \ihgf9d
21:39 Doormat: back, sorry about that
21:39 Doormat: so was there anything else or just the blanket you wanted to point out?
21:39 Chewy-san: rg
21:40 Doormat: ok, well
21:40 Doormat: thanks for the mod
21:41 Chewy-san: i can't get kds
21:41 Chewy-san: anyway
21:41 Doormat: still, every mod helps

also added a soft-sliderslide, so please redownload~
Sotarks
DeRandom Otaku


Kilimanjaro

  1. 00:25:180 (1) - move up to y:159
  2. 00:59:603 (2,4) - move right to x:281
  3. 01:06:334 (3,1) - not stacked properly
  4. 01:35:372 (3) - move left to x:343
  5. 02:38:642 (6) - move right to x:289
    i see u were trying to make best friends version 2

Momoka's Insane

  1. Increase AR to 8.5 or something
  2. 00:19:988 (5,4) - remove overlap ?
  3. 00:25:757 (2,1) - not stacked properly
  4. 00:42:103 (1,3) - ^
  5. 00:42:488 (2,3) - nazi blanket
  6. 01:01:719 - add circle -w-
  7. 01:04:988 (1,2) - nazi blanket
  8. 02:06:526 (5,3) - not stacked properly
  9. 02:10:949 (6,1) - nazi blanket
Thats all from me , GL!~
Topic Starter
Doormat

DeRandom Otaku wrote:



Kilimanjaro

  1. 00:25:180 (1) - move up to y:159 didn't move, but i fixed the blanket with the (2)
  2. 00:59:603 (2,4) - move right to x:281 that makes the blanket look worse imo
  3. 01:06:334 (3,1) - not stacked properly looks like they were but double checked just in case
  4. 01:35:372 (3) - move left to x:343 breaks blanket imo; opted to fix the blanket slider (1) instead
  5. 02:38:642 (6) - move right to x:289 ^opted to fix blanket slider (1) instead
    i see u were trying to make best friends version 2 that actually wasn't my intention lol.. i make that joke because it's probably going to be compared to that map a lot
i also made a change to the harpsichord part in between the choruses. thanks for the mod~
-M4x
Little irc mod

collapsed text
17:13 -M4x: iwould prefer lower hp xD
17:13 Doormat: i might end up lowering it
17:13 -M4x: good work with the hitsounds
17:13 Doormat: lol i just went with simple hitsounding
17:14 Doormat: thankfully hitsounding this song wasn't too hard because it was pretty straight forward lol
17:14 -M4x: i like it!
17:15 -M4x: 00:29:026 (4,1) - do you really want them as offbeat sliders? o:
17:15 -M4x: lol nevermind
17:15 Doormat: fits the vocals more imo
17:15 -M4x: yea i realized
17:15 -M4x: but then
17:16 -M4x: 00:31:334 (8,1) - swap these with a offbeat slider?
17:16 -M4x: 00:29:026 (4,5,6,1) - so the pattern fits with this one
17:16 Doormat: there`s a vocal note on 00:31:526 (1) - though
17:17 Doormat: different word from the previous (8)
17:17 -M4x: i dont know the language xD
17:17 -M4x: could be the same for me :D
17:17 Doormat: yeah neither do i lol
17:17 Doormat: but they sound different enough so i'm assuming they're different words
17:18 -M4x: yea could be true
17:18 -M4x: if its true you mapped it right ofc :D
17:18 -M4x: and i didnt say anything
17:18 Doormat: lol
17:19 -M4x: 00:36:526 (2) - ctrl g for circlular flow + more emphasis on the "a bit louder" 00:36:911 (3) -
17:19 -M4x: slightly louder
17:19 -M4x: thats the word
17:20 Doormat: yeah but i'm a little worried the distance from (2) --> (3) might be too much
17:20 Doormat: 3x distance snap
17:20 Doormat: not even chorus
17:20 -M4x: you have the sl tho
17:20 -M4x: which makes it like 2.3
17:20 -M4x: :D
17:21 Doormat: mm i'll leave it for now and come back to it later after more thought
17:21 -M4x: sure
17:21 Doormat: or if someone else bring's it up
17:21 -M4x: oh the classic: "if someone else bring's it up"
17:21 -M4x: xDE
17:22 -M4x: 00:37:488 (1) - alright i got you
17:22 -M4x: two different words on one slider
17:22 -M4x: if you now tell me thats one i cry
17:23 Doormat: guitar riff
17:23 -M4x: wow
17:23 Doormat: also that's the same word
17:23 Doormat: xd
17:23 -M4x: 00:38:257 (3) - it starts here
17:23 -M4x: the riff
17:23 -M4x: cmon ;W;
17:23 Doormat: no, the first guitar note is on the (1)
17:24 Doormat: i can pull out the instrumental ver. for you
17:24 -M4x: no need
17:24 -M4x: i hear it
17:24 -M4x: but i also hear something on 00:37:296 (5) -
17:25 Doormat: yeah but the one on the (1) is emphasized a bit more due to the accent on it
17:25 Doormat: more audible on the (1)
17:25 -M4x: yayayayay
17:26 -M4x: 00:49:603 (5) -
17:26 -M4x: move to 210 115?
17:26 -M4x: its nazi but
17:26 -M4x: it corrects the spacing between
17:27 -M4x: 00:49:411 (4,5,1) -
17:27 -M4x: and you have 00:48:065 (6,3,5) - in line
17:27 Doormat: yeah i like that
17:27 Doormat: nice
17:29 -M4x: 01:34:026 (1) - remove this clap for hitsound consistancy :D
17:30 Doormat: there are claps there though
17:31 -M4x: 01:37:103 (1) - heres no clap
17:31 -M4x: 01:40:180 (1) - same
17:32 Doormat: the song is strange in that there's this clapping sound for the first line for each chorus verse
17:33 Doormat: hang on let me get instrumental ver to show you
17:36 -M4x: 01:58:449 (5) - what do you think about removing this note or mapping 01:58:257 (4) - as a 1/2 slider?
17:36 -M4x: 01:58:449 (5) - i dont think this note must be hitable
17:37 Doormat: http://puu.sh/p4IUR/9eaac44d62.mp3
17:37 Doormat: chorus instrumental
17:38 Doormat: i think it should be clickable actually
17:38 Doormat: guitar has a slight accent to it
17:38 -M4x: slight!
17:38 Doormat: slight enough to give it some emphasis though
17:39 -M4x: when listening to it at normal speed i would say it doesnt even belong on that tick
17:39 -M4x: but thenm
17:39 -M4x: with 25% its hearable
17:39 Doormat: mm still audible imo
17:40 -M4x: thats why i wouldnt map it since you never play the map with 25% :D
17:40 Doormat: fair enough
17:40 Doormat: i'll put some more though into it
17:40 Doormat: i can see what you mean though
17:40 -M4x: 01:58:497 - this is where i would hear it with 100%
17:40 Doormat: since (4) and (6) have those drum beats and (5) doesn't
17:41 -M4x: 02:01:526 (1,2,3,4) - thats a bit weird :D
17:41 -M4x: but you have to do it
17:41 Doormat: yeah i might have to change that stream pattern a bit
17:41 -M4x: nah
17:41 -M4x: the pattern is very nice
17:42 -M4x: the rhythm of the song is weird here
17:42 -M4x: 02:01:526 (1) - cuz this has a slght delay
17:42 -M4x: somehow
17:42 Doormat: mmm
17:43 Doormat: it sound streamy so i'll leave it for now
17:43 Doormat: maybe i'll ask a bn or qat to help you out with that part later
17:43 -M4x: you should leave it
17:43 Doormat: help me out*
17:43 Doormat: hawl;ttlwt WQ43T YWQ wow
17:43 -M4x: LOL
17:43 Doormat: i can't speak properly today
17:44 -M4x: same here o/
17:44 -M4x: well you're a mat
17:44 Doormat: lol
17:44 Doormat: but yeah regarding the clap thing you mentioned earlier, do you hear it now
17:44 -M4x: ya i do
17:44 -M4x: and i get it
17:44 Doormat: k
17:44 -M4x: its weird tho :D
17:44 -M4x: BUT
17:44 -M4x: i get it
17:45 -M4x: 03:06:622 (1) - sliderart here?
17:45 -M4x: :D
17:45 Doormat: i'm terrible at slider art xd
17:45 -M4x: 03:08:546 (1) - or here
17:45 -M4x: i dont like two spinners in a row
17:45 -M4x: :P
17:45 Doormat: fair enough
17:45 Doormat: two spinners fits nicely though :c
17:45 -M4x: i know
17:45 -M4x: but
17:46 -M4x: sliderart would fit more imo xD
17:46 Doormat: lol
17:46 Doormat: if i can think of something, sure
17:47 Doormat: how to design good slider art though :c
17:49 -M4x: https://osu.ppy.sh/ss/5235339
17:49 -M4x: something like that idk
17:49 -M4x: its rushed tho xD
17:49 Doormat: lol
17:49 Doormat: mmm maybe
17:49 -M4x: u know what
17:49 Doormat: i kind of wanted something like a bunny shape or a coffee cup
17:49 -M4x: duck that
17:49 Doormat: because of the song
17:49 Doormat: XD
17:50 Doormat: but like
17:50 Doormat: impossible for me to do so
17:50 Doormat: spinners is also fine
17:50 -M4x: https://osu.ppy.sh/ss/5235356
17:50 -M4x: there you go bud
17:51 -M4x: its a cup
17:51 Doormat: lol
17:51 -M4x: xD
17:51 Doormat: yeah
17:51 Doormat: not bad
17:51 Doormat: will definitely put some more though into whether or not slider art would be a good idea
17:51 -M4x: just look at the cup at the bottom right an put some sliderpoints xD
17:52 Doormat: since transitioning from super jumps to slider art might break flow depending on how the slider is shaped
17:52 Doormat: thanks for the mod btw
17:53 Doormat: i only asked for testplay but wow
17:53 Doormat: much appreciated <3
17:53 -M4x: o wait
17:53 -M4x: i have something
17:53 -M4x: well
17:53 -M4x: had
17:53 -M4x: idk the time xD
17:53 Doormat: lol
17:54 -M4x: 01:55:372 (5) - ctrl + g this OR 01:55:757 (6) - ctrl +g this
17:55 Doormat: hmm yeah
17:55 -M4x: 01:55:757 (6) - i would g this
17:55 Doormat: i Ctrl + G'd the (5)
17:55 -M4x: lol
17:55 Doormat: i don't want to change distance between the (6) and (1)
17:55 -M4x: OK
17:55 -M4x: nice
17:56 Doormat: actually yeah
17:56 Doormat: i don't mind
17:56 Doormat: Ctrl + G the 5 looks ugly
17:56 -M4x: well looking at it that way
17:56 -M4x: 5 looks ugly with HR
17:57 -M4x: whatever xD
17:57 Doormat: lol
17:57 -M4x: thats all i have atm
17:57 -M4x: gud and fon map!
17:58 Doormat: thanks again~

Nice map! Good luck with it :)
Topic Starter
Doormat
thanks for the irc, M4~ I just asked for a testplay, so the extra mod is definitely appreciated!

For self-reference: watched some more testplays for [Kilimanjaro], and decided to lower the HP drain from 7 to 6.5 since 7 was too punishing and didn't allow for much recovery with HR in consideration.
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