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Duca - 1/5 Short ver.

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This beatmap was submitted using in-game submission on 2016년 6월 23일 목요일 at 오후 2:52:02

Artist: Duca
Title: 1/5 Short ver.
Source: 間宮くんちの五つ子事情
Tags: opening mamiya kunchi no itsutsugo jijou cube eroge 三原典子 Mihara Noriko 土井潤一 Doi Junichi 東タカゴー Azuma Takago
BPM: 161
Filesize: 9174kb
Play Time: 01:46
Difficulties Available:
  1. Easy Jijou (1.41 stars, 125 notes)
  2. Hard Jijou (3.13 stars, 285 notes)
  3. Insane Jijou (4.35 stars, 384 notes)
  4. Normal Jijou (1.99 stars, 172 notes)
Download: Duca - 1/5 Short ver.
Information: Scores/Beatmap Listing
---------------
2nd
Sendji
I felt uncomfortable on 00:40:910 in the Insane difficulty. The circle's placement makes me hit it earlier than it is.
Topic Starter
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Sendji wrote:

I felt uncomfortable on 00:40:910 in the Insane difficulty. The circle's placement makes me hit it earlier than it is.
I'll consider about it. thanks!
Down
매우 간단한모딩

[General Setting]
01:07:742 (1,1,1) - 전체적으로 이부분에 뉴콤스팸을 사용하셨는데 딱히 강조되는 음도 없고 하니 풀어주시는게 좋다고 생각해요.

[Easy Jijou]
■ 00:17:432 (2) - 좀더 좋은모양을 만드실 수 있을듯 합니다.
■ 01:12:214 - 이 박자 빠지니까 매우 어색하게 들립니다. 01:12:401 (2) - 를 땡겨 오시고 01:13:332 - 노트를 추가하시는게 좋을 것 같아요.

[Normal Jijou]
■ 00:51:904 (2) - 해상도나 스킨에 따라 다르겠지만 저의 화면에서는 체력바에 닿습니다. 약간 내려주세요.
■ 다음부터 노말에서는 스택을 조금씩 사용해주면 더 좋은맵이 나올 것 같습니다.

[Hard Jijou]
■ 00:33:084 (1,2) - 여기서 00:33:643 (2) - 를 좀더올려서 간격을 벌려주세요. 지금은 너무 붙은 것 같아요. 최소한 00:33:643 (2) - 를 컨G시켜서 1.20x의 간격이 나올정도로는 벌려주셔야 안정감있게 보입니다.
■ 00:59:916 (1,2,3) - 직선플로우라서 치기 어려울지도 모르겠네요.
■ 01:19:854 (3,4) - 여기도 너무 붙어보입니다. 물론 수치상으로 간격은 다른곳과 비슷하지만 외관상 좋지 않습니다.

[Insane Jijou]
■ 00:16:873 (2,3) - 이 두노트는 스택시키면 노래를 표현하기 더 좋을 것 같아요.
■ 01:27:866 (5,6,1) - 여기도 너무 직선플로우인데 대칭패턴이라 고치기 애매해도 한번 고려해보세요.

컼 다쓰고보니까 몇줄안되는군..
굿럭!
Topic Starter
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Down wrote:

매우 간단한모딩

[General Setting]
01:07:742 (1,1,1) - 전체적으로 이부분에 뉴콤스팸을 사용하셨는데 딱히 강조되는 음도 없고 하니 풀어주시는게 좋다고 생각해요. fix

[Easy Jijou]
■ 00:17:432 (2) - 좀더 좋은모양을 만드실 수 있을듯 합니다.fix
■ 01:12:214 - 이 박자 빠지니까 매우 어색하게 들립니다. 01:12:401 (2) - 를 땡겨 오시고 01:13:332 - 노트를 추가하시는게 좋을 것 같아요.fix

[Normal Jijou]
■ 00:51:904 (2) - 해상도나 스킨에 따라 다르겠지만 저의 화면에서는 체력바에 닿습니다. 약간 내려주세요.fix
■ 다음부터 노말에서는 스택을 조금씩 사용해주면 더 좋은맵이 나올 것 같습니다.

[Hard Jijou]
■ 00:33:084 (1,2) - 여기서 00:33:643 (2) - 를 좀더올려서 간격을 벌려주세요. 지금은 너무 붙은 것 같아요. 최소한 00:33:643 (2) - 를 컨G시켜서 1.20x의 간격이 나올정도로는 벌려주셔야 안정감있게 보입니다.fix
■ 00:59:916 (1,2,3) - 직선플로우라서 치기 어려울지도 모르겠네요. 스택
■ 01:19:854 (3,4) - 여기도 너무 붙어보입니다. 물론 수치상으로 간격은 다른곳과 비슷하지만 외관상 좋지 않습니다.fix

[Insane Jijou]
■ 00:16:873 (2,3) - 이 두노트는 스택시키면 노래를 표현하기 더 좋을 것 같아요.패턴상..
■ 01:27:866 (5,6,1) - 여기도 너무 직선플로우인데 대칭패턴이라 고치기 애매해도 한번 고려해보세요.가능하면 고려해볼게요.

컼 다쓰고보니까 몇줄안되는군..
굿럭!
ㄳㄳ!
Marianna
Hellow Your avatar is soooo cute nyaaaaa

Easy

  1. 00:04:388 (4,1) - 01:32:339 (4,1) - This overlap can be harmful, I've had many problems with this kind of thing
  2. 00:41:469 (2) - This can be very difficult for beginners
  3. 01:13:332 (3,4,5,6) - Many cicles so are very intense for beginners
  4. 01:40:910 (1) - The NC is irrelevant please remove it

Normal

  1. 00:03:270 (4,5,6,1) - This is very intense, you can only remove it 00:04:202 (5) -
  2. 00:50:972 (1,2) - This can be easily not remarkable by players
  3. 01:40:910 (1) - Same than easy

Sorry for the short mod >.<
Setz
m4m return

[Easy]
  1. 00:06:997 (3,1) - make them parallel
  2. 00:24:885 (4,1) - ^
  3. 00:21:158 (3,4) - turning 3 into a reverse slider and removing circle would make this more comfortable to play for new players.
  4. 00:29:730 (2,3) - fix blanket
  5. 00:37:183 (4,1) - ^
[Normal]
  1. 00:26:376 (2,3) - parallel
  2. 00:15:196 (4) - you may want to reconsider these sliders, these are fine on something like easy, but for normal you are ignoring alot of the strong beats on red ticks such as 00:15:755 -
  3. 00:50:972 (1) - finish on head
  4. 01:01:220 (4) - shorten to red tick and add circle on white
[Hard]
  1. 00:15:941 (3,4) - this stack doesnt make sense with the music, you should un stack them.
  2. 00:38:488 (3) - maybe stack the tail on the 4, instead of the 3, looks much better during play
  3. 00:45:009 (1) - jump is too big for going into the slow section of the music
  4. 01:01:220 (1) - there's actually no sound where the slider's tail is.
[Insane]
  1. 00:21:158 (1,2) - this is really meh flow for a 1/2 rhythm, you should reconsider. maybe move the 2 a little further away
  2. 00:56:748 (6,1) - maybe reconsider, this is very random 1/4 jump since you have not used them in the map at all before this., and it is a very large one at that.
Topic Starter
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Marianna wrote:

Hellow Your avatar is soooo cute nyaaaaa

Easy

  1. 00:04:388 (4,1) - 01:32:339 (4,1) - This overlap can be harmful, I've had many problems with this kind of thingI saw this in Sonnyc's map
  2. 00:41:469 (2) - This can be very difficult for beginnersfixed
  3. 01:13:332 (3,4,5,6) - Many cicles so are very intense for beginnershere's really intense part in my interpretation
  4. 01:40:910 (1) - The NC is irrelevant please remove iti'll consider it.

Normal

  1. 00:03:270 (4,5,6,1) - This is very intense, you can only remove it 00:04:202 (5) - I'll consider it.
  2. 00:50:972 (1,2) - This can be easily not remarkable by playersfixed
  3. 01:40:910 (1) - Same than easy

Sorry for the short mod >.<
thx!

Setz wrote:

m4m return

[Easy]
  1. 00:06:997 (3,1) - make them parallelfix
  2. 00:24:885 (4,1) - ^fix
  3. 00:21:158 (3,4) - turning 3 into a reverse slider and removing circle would make this more comfortable to play for new players.I'll try if I can
  4. 00:29:730 (2,3) - fix blanketfix
  5. 00:37:183 (4,1) - ^fix
[Normal]
  1. 00:26:376 (2,3) - parallelfix
  2. 00:15:196 (4) - you may want to reconsider these sliders, these are fine on something like easy, but for normal you are ignoring alot of the strong beats on red ticks such as 00:15:755 - I'll consider it.
  3. 00:50:972 (1) - finish on headfix
  4. 01:01:220 (4) - shorten to red tick and add circle on whitefix
[Hard]
  1. 00:15:941 (3,4) - this stack doesnt make sense with the music, you should un stack them.fix
  2. 00:38:488 (3) - maybe stack the tail on the 4, instead of the 3, looks much better during playfix
  3. 00:45:009 (1) - jump is too big for going into the slow section of the musicfix
  4. 01:01:220 (1) - there's actually no sound where the slider's tail is.I think it's okay
[Insane]
  1. 00:21:158 (1,2) - this is really meh flow for a 1/2 rhythm, you should reconsider. maybe move the 2 a little further awayfix
  2. 00:56:748 (6,1) - maybe reconsider, this is very random 1/4 jump since you have not used them in the map at all before this., and it is a very large one at that.fix
thanks!
Topic Starter
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어후 힘들어
Lasse
m4m4m4m4m

[general]
hitsounding would benefit so much from actual whistles at many spots like 00:42:401 - , but you did the "whistle as kick" thing :/
also on stuff like 01:08:115 (4,5) - where you out 3 finishes in a row when there isnt really anthing to support it, real whistles would be great there

[insane]
00:01:780 (1) - 3/4 slider to follow guitar doesnt work here as it skips the rather strong guitar on the 1/2 tick lol
00:29:730 (5) - similar here with skipping strong vocal on the 1/2 tick it feels a bit weird
00:40:910 (2) - this is so easy to mistake for 1/2 ..
00:58:425 (1) - some more spacing to emphasize finish and all would be nice
also could increase 00:59:171 (3,4,5,6,7) - a bit to go with the building up music
01:02:525 - while I dont like the 1/8 at all here, at least shorten to the red tick cause the piano stops there

[hard]
00:04:295 - you could actually map this 1/4, it works fine since it's sldier-circle-slider => pretty easy to play#
00:40:537 (1) - would work better with some emphasis (spacing), you could make 00:40:165 (4) - a 1/2 slider too, to make the ryhthm easier then
00:43:891 (2,4) - perfectly stacked sliders can be a bit hard to read for this diff
00:46:314 - stacked vocal under weak beat doesnt wor kthat well => http://i.imgur.com/UF6uYTK.jpg
00:53:208 (3,4,5,6) - building up spacing would work so well here, at least put a jump on 00:53:953 (1) - and 00:56:935 (1) -


[normal]
00:04:202 (2) - density feels a bit high here, could just delete this note
00:34:575 (1,2) - bit too undermapped for a normal diff lol, doesnt even really fit the vocals
01:25:258 (4,5,6) - ony 3x 1/2 note in a row, kinda spikes difficulty a bit

[easy]
00:17:432 (2) - overlaps itself a bit too much for easy
01:05:879 (1) - maybe too ^ // 01:37:183 (3) -
00:28:612 (1,2,3) - really eas to misread cause 1 leads towards 3 // 2+3 are both visible while on 1 // same spacing to 1
00:37:183 (4,1) - similar here, but not as bad // 01:20:040 (4,5,1) -
01:13:332 (3,4,5,6) - so many 1/1 in a row ;_;
01:40:165 (1,1,1) - nc spam isnt needed here

gl
Topic Starter
Left

Lasse wrote:

m4m4m4m4m

[general]
hitsounding would benefit so much from actual whistles at many spots like 00:42:401 - , but you did the "whistle as kick" thing :/
also on stuff like 01:08:115 (4,5) - where you out 3 finishes in a row when there isnt really anthing to support it, real whistles would be great there

[insane]
00:01:780 (1) - 3/4 slider to follow guitar doesnt work here as it skips the rather strong guitar on the 1/2 tick lolfix
00:29:730 (5) - similar here with skipping strong vocal on the 1/2 tick it feels a bit weirdfix
00:40:910 (2) - this is so easy to mistake for 1/2 ..fix
00:58:425 (1) - some more spacing to emphasize finish and all would be nicefix
also could increase 00:59:171 (3,4,5,6,7) - a bit to go with the building up music
01:02:525 - while I dont like the 1/8 at all here, at least shorten to the red tick cause the piano stops therefix

[hard]
00:04:295 - you could actually map this 1/4, it works fine since it's sldier-circle-slider => pretty easy to play#well..
00:40:537 (1) - would work better with some emphasis (spacing), you could make 00:40:165 (4) - a 1/2 slider too, to make the ryhthm easier thenNow I have no space, I'll consider it positively
00:43:891 (2,4) - perfectly stacked sliders can be a bit hard to read for this difffix
00:46:314 - stacked vocal under weak beat doesnt wor kthat well => http://i.imgur.com/UF6uYTK.jpg fix
00:53:208 (3,4,5,6) - building up spacing would work so well here, at least put a jump on 00:53:953 (1) - and 00:56:935 (1) - fix


[normal]
00:04:202 (2) - density feels a bit high here, could just delete this note again..fixed
00:34:575 (1,2) - bit too undermapped for a normal diff lol, doesnt even really fit the vocalsfix
01:25:258 (4,5,6) - ony 3x 1/2 note in a row, kinda spikes difficulty a bitfix

[easy]
00:17:432 (2) - overlaps itself a bit too much for easyfix
01:05:879 (1) - maybe too ^ // 01:37:183 (3) - i'll consider it
00:28:612 (1,2,3) - really eas to misread cause 1 leads towards 3 // 2+3 are both visible while on 1 // same spacing to 1fix
00:37:183 (4,1) - similar here, but not as bad // 01:20:040 (4,5,1) - I'll consider it.
01:13:332 (3,4,5,6) - so many 1/1 in a row ;_;fix
01:40:165 (1,1,1) - nc spam isnt needed herefix

gl
thanks!
DeletedUser_6181859
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Your BG-ratio isn't 16:9, change to 1366x768 (not enough 1 pixel /facepalm/)
You need "Jujou" in name of diffs?
Easy
00:04:388 (4,1) - i think overlap here isn't good idea. 00:04:761 (1) - Ctrl+J and Ctrl+G and make blanket with 4 (fix 00:06:252 (2,3) later)
00:15:196 (3) - what about move red sliderpoint to 00:15:755 ? (like in [url=http://puu.sh/oZTaG/0b2930814b.jpg] (p.s. i can't change already finished sliders)
01:32:339 (4,1) - fix this overlap too
01:34:202 (2,3) - make like in %image%
01:41:655 (1,1) - spinner should be at least in 1/2 before last note, so move it to 01:41:842
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snap
00:15:196 (4) - move red sliderpoint to x=360 y=196
00:27:866 (4,5) - make like in 01:31:966 (4,5)
00:43:891 (2,4) - where is my hitsounds?
Hard
01:00:661 (4) - make two sliders instead one and don't stack 01:00:661 (4,1)
01:03:829 (3) - move to x=298 y=222
01:07:742 (1) - remove nc
01:10:165 (1,2,3,4,5) - beginning of sliders in red ticks is very strange and doesn't correspond to music. Can you fix it?
01:34:202 (1,2,3) - make another singletap pattern like triangle
01:34:947 (1,2,3) - ^
Good luck!
{end of mod}
Lami
Easy

00:21:158 (3,4) - 뒤에 노트들은 (00:22:649 (1) - ,00:25:630 (1) - )보컬상관없이 그냥 무난하게
흰선에 넣으셨는데 여기만 구지 빨간선에 끝내신 이유가 있나요.
저는 깔끔하게 흰선 추천드립니다.
00:33:084 (3) - ^
01:11:469 (1,2) - 각도가 서로 어긋났네요. 1번과 2번슬라를 겹쳐보시면 알수있음

Normal

00:50:972 (1,2) - 노트 슬라로 가리는건 확실친 않지만 노말에선 안될거같아보이는 패턴이네요.
된다 하더라도 슬라가 길고 노트까지 가려버려서
노말수준의 플레이어는 다음노트를 칠 타이밍을 잡기 많이 어려워보입니다.

개인적으론 01:28:239 (3,4,5) - 이런식으로 1/2간격 노트를 늘어놓는건 썩 좋아보이진 않습니다만은..
이유는 보기도 애매하고 플레이도 좀 불편하거든요.
저는 당연히 다 겹치던지 1/2슬라로 대체하는걸 추천드리고 싶습니다만은...


Hard

01:00:661 (4,1) - 이런건 완벽한 스택보단 좀 벌려놓는게 리딩측면에서 훨씬 편해요
01:29:357 (5,1) - ^
01:19:109 (1,2,3) - 노래상으로 2-3보단 1-2가 점프 더 커야 될거같네요

Insane

00:04:202 (4,5,6) - DS 불일치.
x0.02정도라도 플레이어입장에선 나름 잘보여요...
이후 3연타들도 똑같이 ds하셨는데 복붙하신거같은 기분인데
만약 의도된거라 하더라도 구지 0.02라는 차이를 줘가면서 이렇게 만드는건
오히려 퀄리티 저해요소라 생각됩니다.
또한 만약 이대로 가실꺼면 뒷부분 01:32:152 (4,5,6) - 이런부분도 똑같이 만드셔야되요
00:17:619 (6,7) - 너무 작아서 안들려요.
드럼소리가 명백히 들리는데 20%는 너무 낮다고 생각되요
00:36:345 (1,2) - 블랭킷이 많이 일그러졌네요
S자 슬라모양을 좀 손봐야할 필요성을 느낄정도로요.
00:46:873 (3,5) - 3번노트와 5번노트의 시간적 간격이 충분하지않아서 말끔히 읽히지 않습니다.
리딩측면에선 많이 좋지않은 배치라고 말씀드리고싶네요.
00:49:295 (4,1) - 딱히 강조음도 없는데 이런 상당히 큰 점프를 쓰는건 좀 과하다고 생각됩니다.
01:04:947 (3) - 노래랑 매칭되지않는 노트.작지만 드럼소리도 있고 보컬도 있어서
노트 + 슬라같은 표현이 더 노래랑 맞다고 생각됩니다.
01:39:978 (6,1) - (1)이 매우 강한음인데 너무 노트가 붙어있네요.
원하시는 패턴이 있는거 같아보이기는 한데,구지 안티점프를 써가면서까지
이런 패턴을 유지하는건 썩 추천드리고 싶지않네요.
Topic Starter
Left

100bit wrote:

Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
And yep, I am just learning. My english is bad, so sorry for googletranslate.
Song and beatmaps
Your BG-ratio isn't 16:9, change to 1366x768 (not enough 1 pixel /facepalm/)soon fix
You need "Jujou" in name of diffs? in japanese, it's correct
Easy
00:04:388 (4,1) - i think overlap here isn't good idea. 00:04:761 (1) - Ctrl+J and Ctrl+G and make blanket with 4 (fix 00:06:252 (2,3) later)i saw it in one god mapper's set
00:15:196 (3) - what about move red sliderpoint to 00:15:755 ? (like in [url=http://puu.sh/oZTaG/0b2930814b.jpg] (p.s. i can't change already finished sliders)well.. no reason to..
01:32:339 (4,1) - fix this overlap too
01:34:202 (2,3) - make like in %image%no reason to..
01:41:655 (1,1) - spinner should be at least in 1/2 before last note, so move it to 01:41:842consider it
Normal
Fix all mistakes with Distance Spacing: Ctrl+Shift+A -> Check distance snapall fixed
00:15:196 (4) - move red sliderpoint to x=360 y=196I think that's nice
00:27:866 (4,5) - make like in 01:31:966 (4,5)well
00:43:891 (2,4) - where is my hitsounds???
Hard
01:00:661 (4) - make two sliders instead one and don't stack 01:00:661 (4,1)well
01:03:829 (3) - move to x=298 y=222I have different intention
01:07:742 (1) - remove ncneed for emphasis
01:10:165 (1,2,3,4,5) - beginning of sliders in red ticks is very strange and doesn't correspond to music. Can you fix it?according to vocal sound
01:34:202 (1,2,3) - make another singletap pattern like triangleit's more suitable i think
01:34:947 (1,2,3) - ^
Good luck!
{end of mod}
thanks!

Lami wrote:

Easy

00:21:158 (3,4) - 뒤에 노트들은 (00:22:649 (1) - ,00:25:630 (1) - )보컬상관없이 그냥 무난하게
흰선에 넣으셨는데 여기만 구지 빨간선에 끝내신 이유가 있나요.
저는 깔끔하게 흰선 추천드립니다.fix
00:33:084 (3) - ^fix
01:11:469 (1,2) - 각도가 서로 어긋났네요. 1번과 2번슬라를 겹쳐보시면 알수있음fix

Normal

00:50:972 (1,2) - 노트 슬라로 가리는건 확실친 않지만 노말에선 안될거같아보이는 패턴이네요.fix
된다 하더라도 슬라가 길고 노트까지 가려버려서
노말수준의 플레이어는 다음노트를 칠 타이밍을 잡기 많이 어려워보입니다.

개인적으론 01:28:239 (3,4,5) - 이런식으로 1/2간격 노트를 늘어놓는건 썩 좋아보이진 않습니다만은..
이유는 보기도 애매하고 플레이도 좀 불편하거든요.
저는 당연히 다 겹치던지 1/2슬라로 대체하는걸 추천드리고 싶습니다만은...fix


Hard

01:00:661 (4,1) - 이런건 완벽한 스택보단 좀 벌려놓는게 리딩측면에서 훨씬 편해요fix
01:29:357 (5,1) - ^fix
01:19:109 (1,2,3) - 노래상으로 2-3보단 1-2가 점프 더 커야 될거같네요 fix

Insane

00:04:202 (4,5,6) - DS 불일치.
x0.02정도라도 플레이어입장에선 나름 잘보여요...
이후 3연타들도 똑같이 ds하셨는데 복붙하신거같은 기분인데
만약 의도된거라 하더라도 구지 0.02라는 차이를 줘가면서 이렇게 만드는건
오히려 퀄리티 저해요소라 생각됩니다.
또한 만약 이대로 가실꺼면 뒷부분 01:32:152 (4,5,6) - 이런부분도 똑같이 만드셔야되요그냥 다시보니 맘에 안들어서 스택시켯습니다
00:17:619 (6,7) - 너무 작아서 안들려요.
드럼소리가 명백히 들리는데 20%는 너무 낮다고 생각되요35
00:36:345 (1,2) - 블랭킷이 많이 일그러졌네요
S자 슬라모양을 좀 손봐야할 필요성을 느낄정도로요.fix
00:46:873 (3,5) - 3번노트와 5번노트의 시간적 간격이 충분하지않아서 말끔히 읽히지 않습니다.
리딩측면에선 많이 좋지않은 배치라고 말씀드리고싶네요.fix
00:49:295 (4,1) - 딱히 강조음도 없는데 이런 상당히 큰 점프를 쓰는건 좀 과하다고 생각됩니다.
01:04:947 (3) - 노래랑 매칭되지않는 노트.작지만 드럼소리도 있고 보컬도 있어서
노트 + 슬라같은 표현이 더 노래랑 맞다고 생각됩니다.fix
01:39:978 (6,1) - (1)이 매우 강한음인데 너무 노트가 붙어있네요.
원하시는 패턴이 있는거 같아보이기는 한데,구지 안티점프를 써가면서까지
이런 패턴을 유지하는건 썩 추천드리고 싶지않네요.fix
감사합니다!

CaffeAmericano
넵 모딩입니다.

  • Easy
  1. 00:03:270 (3,4,1) - 00:09:233 (3,4,1) - 00:13:705 (1,2,3) - 01:25:258 (3,4,5) - 이런 일직선 모양( http://puu.sh/p3hue/d21e122a37.jpg )은 가능하면 피하는게 좋을것 같은데 너무 많은것 같아요. 이런 식 ( http://puu.sh/p3hxL/0d56b4770f.jpg ) 으로 조금 비뚤어 주면 어떨까요
  2. 01:09:978 (2,3) - 담요 조금 삐뚤
  3. 01:19:295 (3,4,5,1,2) - 여기 모양이 조금 아쉽네요. 1번이 5번 담요될듯 안돼는게 보기 조금 껄끄럽고, 2번이 3,4,5번이랑 겹치는 것도 그렇구요.
  • Normal
  1. 00:11:842 (2,3) - 슬라 방향이 커서 무빙 방향에서 많이 꺽여서 흐름이 조금 부서지는(?) 듯한 느낌이라 아쉽네요. 다른 비슷한 부분들 (00:05:879 (2,3) - 01:33:829 (2,3) - )은 그렇지 않은데
  2. 00:41:096 (2,3,4) - 여기는 조금 꺽어 두면 더 보기 좋을수도 있겠네요 http://puu.sh/p3hSt/91fce7e901.jpg
  3. 00:44:637 (4,1) - 담요 조금 삐뚤
  • Hard
  1. 00:43:519 (1,2) - 이 부분이 앞 부분 ( 00:42:401 (2,3,4,5) - ) 과 모양은 같은데 박자가 달라서 함정 같아요 ㅋㅋ
  2. 01:18:736 (1,2,3) - blanket
  3. 01:27:494 (3,4,5,6,1) - 01:39:419 (3,4,5,6,1) - 여긴 서클만 다섯개 연속에다 흐름도 하드에 넣기엔 좀 어려운것 같아요.
  4. 01:30:102 (2,4) - 스넵 살짝 어긋났네요
  • Insane
  1. 00:30:102 (1,2,3,4,5,6,7) - 여기 소리 좋은데 조금 더 살릴수 있지 않을까요
  2. 00:40:537 (1,2) - 거리는 비슷한데 박자가 틀려서 치기 조금 어렵네요
  3. 01:02:525 (2,1) - 1/2 비트 여유가 있는데 스텍하지 않는게 읽기 쉬울것 같아요
  4. 01:24:885 (5,1) 두 노트 서로 닿을듯 말듯 한게 어색하게 보여요.
  5. 01:24:885 (5,1,2) - 슬라 진행방향 -> 5-1번 노트 커서 방향 -> 1-2번 노트 커서 진행방향 모두 같은데, 커서 움직이는 속도는 달라서 치기 까다로울것 같습니다. 2번 노트를 일직선 말고 90도 정도 틀어서 배치해 주시면 플로우가 좋을듯 싶네요.
  6. 01:29:357 (6,7,8,9,1) - 1번 노트만 살짝 왼쪽이네요.
  7. 01:34:202 (1,2) - 이렇게 배치해 두시면 슬라 뒤에 2연타로 오해하기 쉬울것 같아요.
맵이 좋네요. 랭킹 굳럭 :3
hyouri
So cute she's making food~


[General]
  1. Remove Cube tag (useless)
  2. Add tags: OP, 東タカゴー, eroge, east, takago
  3. I can't really find metadata on title, except one nicovideo that says "(Short Ver.)" so maybe for now put it in parentheses?
[Insane]
  1. 00:17:898 - Uselss green tick, move it to 00:17:991 -
Topic Starter
Left

BitterCoffee wrote:

넵 모딩입니다.

  • Easy
  1. 00:03:270 (3,4,1) - 00:09:233 (3,4,1) - 00:13:705 (1,2,3) - 01:25:258 (3,4,5) - 이런 일직선 모양( http://puu.sh/p3hue/d21e122a37.jpg )은 가능하면 피하는게 좋을것 같은데 너무 많은것 같아요. 이런 식 ( http://puu.sh/p3hxL/0d56b4770f.jpg ) 으로 조금 비뚤어 주면 어떨까요 경우에 따라 고칠건 고쳤습니다.
  2. 01:09:978 (2,3) - 담요 조금 삐뚤fix
  3. 01:19:295 (3,4,5,1,2) - 여기 모양이 조금 아쉽네요. 1번이 5번 담요될듯 안돼는게 보기 조금 껄끄럽고, 2번이 3,4,5번이랑 겹치는 것도 그렇구요.의도가 없었구, 시간차가 있어서 괜찮아보입니다.
  • Normal
  1. 00:11:842 (2,3) - 슬라 방향이 커서 무빙 방향에서 많이 꺽여서 흐름이 조금 부서지는(?) 듯한 느낌이라 아쉽네요. 다른 비슷한 부분들 (00:05:879 (2,3) - 01:33:829 (2,3) - )은 그렇지 않은데아이디어 생기면 고쳐볼게요!
  2. 00:41:096 (2,3,4) - 여기는 조금 꺽어 두면 더 보기 좋을수도 있겠네요 http://puu.sh/p3hSt/91fce7e901.jpgfix
  3. 00:44:637 (4,1) - 담요 조금 삐뚤fix
  • Hard
  1. 00:43:519 (1,2) - 이 부분이 앞 부분 ( 00:42:401 (2,3,4,5) - ) 과 모양은 같은데 박자가 달라서 함정 같아요 ㅋㅋ보컬매핑이라..
  2. 01:18:736 (1,2,3) - blanketfix
  3. 01:27:494 (3,4,5,6,1) - 01:39:419 (3,4,5,6,1) - 여긴 서클만 다섯개 연속에다 흐름도 하드에 넣기엔 좀 어려운것 같아요.제일 고조된다 생각한 파트라..
  4. 01:30:102 (2,4) - 스넵 살짝 어긋났네요fix
  • Insane
  1. 00:30:102 (1,2,3,4,5,6,7) - 여기 소리 좋은데 조금 더 살릴수 있지 않을까요패턴이라..고려해볼게요.
  2. 00:40:537 (1,2) - 거리는 비슷한데 박자가 틀려서 치기 조금 어렵네요fix
  3. 01:02:525 (2,1) - 1/2 비트 여유가 있는데 스텍하지 않는게 읽기 쉬울것 같아요fix
  4. 01:24:885 (5,1) 두 노트 서로 닿을듯 말듯 한게 어색하게 보여요.fix
  5. 01:24:885 (5,1,2) - 슬라 진행방향 -> 5-1번 노트 커서 방향 -> 1-2번 노트 커서 진행방향 모두 같은데, 커서 움직이는 속도는 달라서 치기 까다로울것 같습니다. 2번 노트를 일직선 말고 90도 정도 틀어서 배치해 주시면 플로우가 좋을듯 싶네요. 슬라를 뒤집어봤어요
  6. 01:29:357 (6,7,8,9,1) - 1번 노트만 살짝 왼쪽이네요. fix
  7. 01:34:202 (1,2) - 이렇게 배치해 두시면 슬라 뒤에 2연타로 오해하기 쉬울것 같아요.비슷한 패턴이 많아서 괜찮을거같아요.
맵이 좋네요. 랭킹 굳럭 :3

감사합니다!
CookieBite
Hello there, from my modding queue.
*M4M

[Easy Jijou]
00:04:462 (4,1) - overlap
00:14:897 (2,3) - blanket improve
00:29:804 (2,3) - ^
00:31:667 (1,3) - do a blanket?
01:29:804 (1) - it run out the playable area (i mean just put it down a bit cuz it's too high)
01:32:413 (4,1) - overlap

[Normal Jijou]
00:44:711 (4,1) - blanket improve
00:51:046 (1,2) - run out the playable area
01:16:015 (3,4) - blanket?
01:18:437 (2) - ctrl+j

[Hard Jijou]
00:41:170 (2,3) - swtich?
00:57:568 (2,4) - overlap
01:03:903 (3,1) - stack them?

[Insane Jijou]
really not much problem here.

good luck with your map!
CookieBite
zzz randomly there is a new post here lol
Zero__wind
M4M from my queue

General
change your bg pics into .jpg format, it will make your file size a lot more smaller
I think the volume of your soft-hitwhistle.wav is currently too low which makes it hardly noticeable in the map, please turn its volume up a bit
hitsound suggestions work for other diffs as well
00:17:693 - 00:31:388 - and similar points in the later part, I don't think you need to turn down their volume so much, they are currently too soft to be heard. 20% lower than the main parts can be better

Easy Jijou
AR3 recommended, as the song is not a really slow one
00:17:506 (2) - a soft finish may sound nice at its end
00:31:667 (1) - soft finish on head to emphasize the downbeat
00:41:916 (3) - ^
00:51:046 (1) - ^
01:02:972 (1) - ^
01:14:897 (1) - ^
01:25:332 (3) - ^
01:28:313 (1) - ^
01:07:444 (3,4,5,1) - this doesn't flow really good imo. maybe try something like this

Normal Jijou
use AR5 for this diff if you changed the AR for Easy to 3
00:59:990 (1,2) - this pattern feels a bit weird imo although it's following the distance snap, maybe remove the reverse of 1 and add a circle at 01:00:363 - at its left, and adjust the following notes accordingly?
01:02:599 (1) - this NC may be unnecessary, considering you didn't have that NC in Hard diff, maybe remove it?
01:11:170 (5,6,1,2,3,4,5) - this rhythm seems a bit too hard, I suggest to remove 01:13:220 (4) - as there's no drum beat
01:40:984 (1,1) - I think these NC are not necessary, better remove them. same for Hard and Insane diff

Hard Jijou
00:43:593 (1,2) - I think moving the NC to 2 may make this gap more readable, just like how 00:40:239 (4,1) - looks
00:46:201 (3) - it feels really odd to suddenly stack the circle at a slider's end as you'ev never placed them like this before. I think it'd be better to simplly unstack 00:45:642 (2,3) - and use equal distance between 00:45:642 (2,3,4,1) -
01:03:903 (3,1) - better stack them properly
01:09:680 (3,4) - I think the stack kinda breaks the flow, maybe move it out?
01:07:816 (1) - I suggest to remove NC for consistency

Insane Jijou
00:36:139 (1,2) - they seem too close to each other, maybe move 2 down a little (00:36:139 (1,4) - are not so close)
00:59:617 (5,3) - not really important, but you may want to stack them
01:10:984 (3,4) - I don't really like to place objects so close in kiais, I think it will feel better to use some bigger spacings and spread the notes out in the kiai
generally plays fine

that's all for me
remember, you generally need to add tons of finish sounds for all of your diffs, check carefully!
good luck
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