forum

CHiCO with HoneyWorks - Historia

posted
Total Posts
36
Topic Starter
Iceskulls
This beatmap was submitted using in-game submission on 22 มิถุนายน 2559 at 21:27:38

Artist: CHiCO with HoneyWorks
Title: Historia
Tags: プライド革命 Pride Kakumei full
BPM: 184
Filesize: 5799kb
Play Time: 03:23
Difficulties Available:
  1. Easy (1.6 stars, 235 notes)
  2. Hard (3.47 stars, 530 notes)
  3. Insane (4.88 stars, 735 notes)
  4. Normal (2.16 stars, 339 notes)
  5. Pain (5.74 stars, 799 notes)
Download: CHiCO with HoneyWorks - Historia
Information: Scores/Beatmap Listing
---------------
full ver

old unsubmitted map now it's time to submit

there is a hidden meme d meet with vinxis snail chan
pkk
:point_right: there
VINXIS
shieeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeet lo
Topic Starter
Iceskulls
just right :joy: : ok_hand:
Sotarks
wow
A r M i N
Hey there o/ :D I was wondering if you are still searching for any Easy guest difficulties

If so I'd like to make one for you \(^o^)/

To check the quality of my Easy diffs you can check out the GDs I already made

https://osu.ppy.sh/b/945596

https://osu.ppy.sh/s/451384

Also I mapped 15 secs so you can decide even better :)

A r M i N's Easy
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 151227
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 48917,86417,96852,188156
DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 2.1

[Metadata]
Title:Historia
TitleUnicode:ヒストリア
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:CelsiusLK
Version:Easy :3
Source:
Tags:プライド革命 Pride Kakumei full
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.900000005960464
SliderTickRate:2

[Events]
//Background and Video events
0,0,"50548483_p0.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
5548,326.086956521739,4,2,1,80,1,0
15982,-100,4,2,1,60,0,0
24950,-100,4,2,1,70,0,0
26417,-100,4,2,1,80,0,0
26743,-100,4,2,1,65,0,0
31308,-100,4,2,1,40,0,0
31634,-100,4,2,1,80,0,0
31961,-100,4,2,1,70,0,0
36852,-100,4,2,1,40,0,0
39461,-100,4,2,1,80,0,1
48591,-100,4,2,1,60,0,1
48754,-100,4,2,1,65,0,1
48917,-100,4,2,1,70,0,1
49243,-100,4,2,1,75,0,1
49895,-100,4,2,1,70,0,0
51852,-100,4,2,1,70,0,0
52504,-100,4,2,1,70,0,0
54787,-100,4,2,1,70,0,0
55113,-100,4,2,1,70,0,0
57395,-100,4,2,1,70,0,0
57721,-100,4,2,1,70,0,0
58863,-100,4,2,1,80,0,0
65547,-100,4,2,1,60,0,0
70765,-100,4,2,1,70,0,0
75982,-100,4,2,1,75,0,0
85765,-100,4,2,1,60,0,0
85928,-100,4,2,1,65,0,0
86091,-100,4,2,1,70,0,0
86254,-100,4,2,1,75,0,0
86417,-100,4,2,1,80,0,0
96852,-100,4,2,1,75,0,0
97830,-100,4,2,1,55,0,0
98808,-100,4,2,1,75,0,0
100439,-100,4,2,1,55,0,0
101091,-100,4,2,1,75,0,0
103047,-100,4,2,1,55,0,0
104026,-100,4,2,1,75,0,0
112178,-100,4,2,1,75,0,0
112504,-100,4,2,1,85,0,0
112749,-100,4,2,1,85,0,0
112993,-100,4,2,1,75,0,0
113808,-100,4,2,1,85,0,0
114053,-100,4,2,1,85,0,0
114297,-100,4,2,1,75,0,0
115113,-100,4,2,1,75,0,0
117721,-100,4,2,1,40,0,0
138591,-100,4,2,1,80,0,0
138917,-100,4,2,1,65,0,0
141200,-100,4,2,1,80,0,0
141689,-133.333333333333,4,2,1,65,0,0
143156,-200,4,2,1,65,0,0
143808,-133.333333333333,4,2,1,80,0,0
144134,-133.333333333333,4,2,1,70,0,0
149026,-200,4,2,1,40,0,0
151634,-100,4,2,1,80,0,1
160765,-100,4,2,1,60,0,1
160928,-100,4,2,1,65,0,1
161091,-100,4,2,1,70,0,1
161417,-100,4,2,1,75,0,1
161743,-100,4,2,1,80,0,1
161988,-100,4,2,1,80,0,0
162069,-100,4,2,1,85,0,1
171200,-100,4,2,1,75,0,1
171852,-100,4,2,1,80,0,1
172504,-100,4,2,1,75,0,0
174461,-200,4,2,1,75,0,0
175113,-100,4,2,1,75,0,0
177395,-200,4,2,1,75,0,0
177721,-100,4,2,1,75,0,0
179678,-200,4,2,1,75,0,0
180330,-100,4,2,1,75,0,0
197287,-100,4,2,1,80,0,0
198672,-100,4,2,1,20,0,0


[Colours]
Combo1 : 221,164,193
Combo2 : 128,128,255
Combo3 : 255,128,128
Combo4 : 255,165,121

[HitObjects]
121,192,15982,6,0,P|169:162|242:186,2,135.00000089407
185,254,17287,2,0,P|137:284|64:260,2,135.00000089407
273,261,18591,6,0,L|345:326,1,90.0000005960464
418,278,19243,2,0,L|346:213,1,90.0000005960464
389,136,19895,2,0,P|300:142|268:187,2,135.00000089407
351,217,21200,6,0,L|338:309,1,90.0000005960464
250,326,21852,2,0,L|263:234,1,90.0000005960464
178,204,22504,2,0,P|108:145|116:93,2,135.00000089407
204,167,23645,6,0,L|222:31,1,135.00000089407
311,40,24461,2,0,P|382:50|418:122,2,135.00000089407
332,127,25765,6,0,P|315:173|336:223,1,90.0000005960464
408,175,26417,2,0,P|418:217|402:258,1,90.0000005960464
322,300,27069,2,0,L|186:288,2,135.00000089407
326,210,28374,6,0,L|334:112,1,90.0000005960464
251,82,29026,2,0,L|243:180,1,90.0000005960464
154,180,29678,2,0,P|179:241|262:257,2,135.00000089407
155,90,30982,1,0,0:0:0:0:

I hope you like it >.>
Topic Starter
Iceskulls
no gd im solo mapper ;D
A r M i N

CelsiusLK wrote:

no gd im solo mapper ;D
Alright gl :D
chainpullz
Excuse me, this is 2016, did you not get the memo? Any song longer than 90 seconds should be cut to be no longer than 90 seconds. jk, thanks for mapping the full size <3
Topic Starter
Iceskulls
finished
time to end myself
Ciyus Miapah
[pain]
01:54:297 (1) - why no wave slider like 01:52:993 (1) - ?
01:56:906 (3,4) - put 3 some 2 arrow, and delete 01:57:069 (4) - slider arrow, move 4 to 01:57:232 - and make a triangle illuminati on 01:57:069 (4,5,6) -
01:57:721 (1) - i think you can change this slider to something interesting, i thought it was a fast slider :/
01:15:330 (1,2,3,4) - hmmmm, how like this? because 2 too much overlaps
02:18:591 (1,2,3,4) - this flow is weird, it is same like 02:21:200 (1,2,3) - yeah more better this
02:45:493 (4,5,6,7,8,1,2,3,4) - is this a triangle?
00:26:580 (2,1) - stacko xD, why 00:26:906 (1) - NC btw?
00:50:384 (2,3,4) - i don't get it what is this, it's 1/6 *blink xD (you know what i mean)
01:26:417 - nice break time
01:42:558 (4,5) - did you miss the stack on this? because this is 01:37:341 (4,5) - stack and this is 01:39:950 (4,5) - stack too and this too 01:45:167 (4,5) - , weird ~
02:41:906 (4) - ctrl+g better jump flow, previous patterns feels too heavy
02:52:015 (2,4) - why overlap? put 2 to 428|92 good for take a shot
03:18:672 (1) - nice spiner, i spin 420rpm in here

[Insane]
is this Extra with less jump? because what is this? 03:17:613 (2,3,4,5,6,7,8) -
yeah i feel like playing extra diff LOL
01:53:808 (1,1) - this flow is really awkward due you doing some jumps on 01:52:749 (1,1) - , maybe re-map that slider into jump pattern (and 01:52:749 (1,1) - this is quite hard too ;-;)
some problems can be similiar like Pain diff, hmmmmm yeah i think

and:
02:52:830 - haaaaaaaaaaaaaaaaaaaaaaaaaa LOL

[Hard]
good

too much 1/4s

[Normal]
too easy


[Easy]
Normal is too easy for me, nah im sure this map is good

stars, i have 91 stars LOL
Sotarks
placeholder

Pain

  1. 00:06:852 (1,2,3,4) - I really feel like those single taps that you made at this section of the song feels undermapped and really random like, you could instead like focus on the voice or the piano, imo this section is a bit frustrating.
  2. 00:15:819 (5) - I would stack this one on 00:15:982 (1) - 's head, for a better gameplay tbh.
  3. 00:17:857 (5) - Is there even a sound here to make this a triplet lol?
  4. 00:30:982 (3) - It's a clap here, not a whistle, to be consistent with this section, 00:32:287 (4) - and so on.
  5. 00:49:406 (2) - This kickslider doesn't flow so good
  6. 01:00:330 (1) - Add a clap here? Feels empty tbh.
  7. 01:05:711 (2,3) - There's something weird with the rythmn here, since like there's a hard beat on the slider end. 01:06:037 (3) - Like i'll highly suggest you to make this end clicable.
  8. 02:51:526 (5,6,7) - This shape is quit sharp and the spacing is weird, keep the consistency of the actual stream spacing you use, please.
  9. 03:18:591 (8) - NC here could be nice.

Insane

  1. 00:06:852 (1,2,3,4) - Same as above.
  2. 00:17:857 (5) - Same as above, I can't hear any sound here.
  3. 00:24:461 (4) - nazi but can you stack it propelly on 00:23:156 (3) - 's end ? xd >:(
  4. 00:30:982 (1) - clap on the head plss
  5. 00:45:982 (1) - This overlap is quit meh, what about mooving it a bit on the right ?
  6. 01:26:417 (12) - NC here ?
  7. 03:17:939 (4) - I feel like you should put a 3/4 slider here like previoulsy could be an awesome gameplay LOL
  8. 03:18:591 (8) - NC here! xd
Solid mapset here, I like it. Cool you're ranking full ver so now poeple will stop complain me why I didn't rank the full ver xdxd!
GL~
Milan-
him4m

Easy
-00:20:874 (4,1) - blanket hahh
-00:24:950 - This'd sound much better with finish too o
-00:36:852 (1,2) - wouldn't it be better if (1) was a repeater 2/1 to fit the 3 notes vocals?
-01:56:417 (3,4) - 3/2 reverse sounds much better xd because leaving 01:56:906 - is just too weird
-02:06:526 - - u sketchy xd

Normal
-00:39:134 - Isn't this note like almost unhearable? maybe imdeaf
-01:20:547 (5,1,2) - this looks so squished in game tho ;;

Hard
-00:50:384 (2,3,4) - 00:52:993 (3,4,5) - 00:55:602 (3,4,5) - and similars sounds like 1/6? ranked maps use 1/6 too. Probably any snapping works so you see xd
-02:05:547 (1,2,3) - distance looks a bit off !!
-02:25:765 (3,4) - distance looks very close! !

Insane
-00:39:379 - shouldn't this have that custom whistle kick thingy?
-00:48:998 (10,11,12,1) - curve looks so forced tho ;; you could make it look neater for sure
-01:56:743 (2,3) - if you ctrl'g the rhythm. It'd fit the guitar strings a bit better i think
-02:41:580 (2,3,4,1) - This felt so weird tbh.. you could move (2) to like x442y39 or something like that, so the movement is more predictable since you keep moving in the same area

Pain
-02:51:200 (1,2,3,4,5,6,7,8,1) - doesn't look too nice ;; can't tell why and how to improve, just that it doesn't look nice ;(
-03:17:287 (1) - you could just go ham and do all the thing 1/4 sliders xd Insane is using the same pattern so it leaves a bit of expectation that this will be harder
-03:08:156 - Kinda sad that you didn't use some hitsound for the keysound piano thing on this section uh

Don't feel stressed replying, it's mostly unimportant stuff xd
Topic Starter
Iceskulls

Fort wrote:

[pain]
01:54:297 (1) - why no wave slider like 01:52:993 (1) - ? :arrow: im edgy
01:56:906 (3,4) - put 3 some 2 arrow, and delete 01:57:069 (4) - slider arrow, move 4 to 01:57:232 - and make a triangle illuminati on 01:57:069 (4,5,6) - :arrow: no that's not really go well with the song here imo
01:57:721 (1) - i think you can change this slider to something interesting, i thought it was a fast slider :/ :arrow: this slider always mean - W A R N I N G - when you see this slider prepare to play slider art section
01:15:330 (1,2,3,4) - hmmmm, how like this? because 2 too much overlaps :arrow: fixed on my way
02:18:591 (1,2,3,4) - this flow is weird, it is same like 02:21:200 (1,2,3) - yeah more better this :arrow: the flow actually go backward which actually fit the song here which it goes like calm then suddenly intense for a few sec
02:45:493 (4,5,6,7,8,1,2,3,4) - is this a triangle? :arrow: im not monstrata
00:26:580 (2,1) - stacko xD, why 00:26:906 (1) - NC btw? :arrow: nc introduce a new pattern of spacing , stack looks like me irl here so no
00:50:384 (2,3,4) - i don't get it what is this, it's 1/6 *blink xD (you know what i mean) :arrow: I try 1/4 and the beat fit the static noise there and the 1/8 is also for the random noise that happen there well it the noise that you would mostly can be hear on most 1/8 beat in rhythm game something like that , hard to explain
01:26:417 - nice break time
01:42:558 (4,5) - did you miss the stack on this? because this is 01:37:341 (4,5) - stack and this is 01:39:950 (4,5) - stack too and this too 01:45:167 (4,5) - , weird ~ :arrow: that's something like manual stack cus if I do auto stack the stack thing will just go down instead of up which not what I wanted
02:41:906 (4) - ctrl+g better jump flow, previous patterns feels too heavy :arrow: no , not really good for me lol
02:52:015 (2,4) - why overlap? put 2 to 428|92 good for take a shot :arrow: fixed
03:18:672 (1) - nice spiner, i spin 420rpm in here

[Insane]
is this Extra with less jump? because what is this? 03:17:613 (2,3,4,5,6,7,8) - :arrow: at least the vison there a bit more clear than pain
yeah i feel like playing extra diff LOL :arrow: this diff contain less jumps and less circle for casual players d
01:53:808 (1,1) - this flow is really awkward due you doing some jumps on 01:52:749 (1,1) - , maybe re-map that slider into jump pattern (and 01:52:749 (1,1) - this is quite hard too ;-;) :arrow: tried and always get 300s there , I don't think it that unfair compare with the fast one with less slider leniency in pain lol
some problems can be similiar like Pain diff, hmmmmm yeah i think
and:
02:52:830 - haaaaaaaaaaaaaaaaaaaaaaaaaa LOL :arrow: yea if it about smap I already explained in bold

[Hard]
good

too much 1/4s :arrow: ur 1/4s rhythm wise good spread for insane to hard , normal to hard is ok not that much , I think

[Normal]
too easy


[Easy]
Normal is too easy for me, nah im sure this map is good

stars, i have 91 stars LOL :arrow: gimme star
thanks fort :)

Sotarks wrote:

placeholder

Pain

  1. 00:06:852 (1,2,3,4) - I really feel like those single taps that you made at this section of the song feels undermapped and really random like, you could instead like focus on the voice or the piano, imo this section is a bit frustrating. :arrow: I did learn that I keep tapping like there was 1/1 when I play your map lol so yea that's the idea the consistent 1/1 here is to keep player feel natural with the bpm to get to the real part which will coming next
  2. 00:15:819 (5) - I would stack this one on 00:15:982 (1) - 's head, for a better gameplay tbh. :arrow: no , I think the current stack help player bulid up to get to the next part which beat sound a bit intense
  3. 00:17:857 (5) - Is there even a sound here to make this a triplet lol? :arrow: emphasize guitar
  4. 00:30:982 (3) - It's a clap here, not a whistle, to be consistent with this section, 00:32:287 (4) - and so on. :arrow: ok
  5. 00:49:406 (2) - This kickslider doesn't flow so good :arrow: d fixed spacing a bit the flow is somehow like that becasue the emphasize on kick at (3) I did the reverse flow to helping that since I guess it's work nice here lo
  6. 01:00:330 (1) - Add a clap here? Feels empty tbh. :arrow: finish is enough imo
  7. 01:05:711 (2,3) - There's something weird with the rythmn here, since like there's a hard beat on the slider end. 01:06:037 (3) - Like i'll highly suggest you to make this end clicable. :arrow: main focus for the rhythm here is the vocal so I don't care much about the instrument much since I think vocal can overshadow some of the beat here
  8. 02:51:526 (5,6,7) - This shape is quit sharp and the spacing is weird, keep the consistency of the actual stream spacing you use, please. :arrow: im experiment with the change in stream way since the normal stream that I did with the consistent spacing but a change in angle like this always plays bad so I try to see if I do something that looks like manual stack there to indicate the change in angle and help the player notice the change easily,so yea I want to see more opinion on this more
  9. 03:18:591 (8) - NC here could be nice. :arrow: imo it's the end of the music lol so I don't think it really need nc that much

Insane

  1. 00:06:852 (1,2,3,4) - Same as above. :arrow: same
  2. 00:17:857 (5) - Same as above, I can't hear any sound here. :arrow: same
  3. 00:24:461 (4) - nazi but can you stack it propelly on 00:23:156 (3) - 's end ? xd >:( :arrow: moved (3) instead
  4. 00:30:982 (1) - clap on the head plss :arrow: k
  5. 00:45:982 (1) - This overlap is quit meh, what about mooving it a bit on the right ? :arrow: not really imo , I will keep it like that since the flow is somehow good as it is lol
  6. 01:26:417 (12) - NC here ? :arrow: no need imo
  7. 03:17:939 (4) - I feel like you should put a 3/4 slider here like previoulsy could be an awesome gameplay LOL :arrow: no I don't think that sound good
  8. 03:18:591 (8) - NC here! xd :arrow: same , no need imo
Solid mapset here, I like it. Cool you're ranking full ver so now poeple will stop complain me why I didn't rank the full ver xdxd!
GL~
thanks for the mods :)

Milan- wrote:

him4m

Easy
-00:20:874 (4,1) - blanket hahh :arrow: d I try my best
-00:24:950 - This'd sound much better with finish too o :arrow: buce
-00:36:852 (1,2) - wouldn't it be better if (1) was a repeater 2/1 to fit the 3 notes vocals? :arrow: no , I don't think so I want the consistent small break like that
-01:56:417 (3,4) - 3/2 reverse sounds much better xd because leaving 01:56:906 - is just too weird :arrow: that's 1/2 not really goes well with th current rhythm much imo xd
-02:06:526 - - u sketchy xd :arrow: d

Normal
-00:39:134 - Isn't this note like almost unhearable? maybe imdeaf :arrow: vocal xD
-01:20:547 (5,1,2) - this looks so squished in game tho ;; :arrow: I'm aware of that but I don't how to do something with it lol maybe if it really a problem in the future I will try to find a way

Hard
-00:50:384 (2,3,4) - 00:52:993 (3,4,5) - 00:55:602 (3,4,5) - and similars sounds like 1/6? ranked maps use 1/6 too. Probably any snapping works so you see xd :arrow: like what I said on fort's mod I think it work from 1/4 to 1/8 lo
-02:05:547 (1,2,3) - distance looks a bit off !! :arrow: o
-02:25:765 (3,4) - distance looks very close! ! :arrow: wen u forgot to check stacking

Insane
-00:39:379 - shouldn't this have that custom whistle kick thingy?I love to not include hitsound on the very low volume part like this since it goes well with the song somehow being the same low volume lol
-00:48:998 (10,11,12,1) - curve looks so forced tho ;; you could make it look neater for sure :arrow: yea cus fuking off screen
-01:56:743 (2,3) - if you ctrl'g the rhythm. It'd fit the guitar strings a bit better i think :arrow: mm I love follow the kick better
-02:41:580 (2,3,4,1) - This felt so weird tbh.. you could move (2) to like x442y39 or something like that, so the movement is more predictable since you keep moving in the same area :arrow: not really have a problem with this one for me :o I think the current flow is actually ok and the vison is also good for player to play imo

Pain
-02:51:200 (1,2,3,4,5,6,7,8,1) - doesn't look too nice ;; can't tell why and how to improve, just that it doesn't look nice ;( :arrow: experiment with stream angle there , it play better than when it's not consistent spacing somehow imo
-03:17:287 (1) - you could just go ham and do all the thing 1/4 sliders xd Insane is using the same pattern so it leaves a bit of expectation that this will be harder :arrow: still that make this go way too sudden for the player imo lol
-03:08:156 - Kinda sad that you didn't use some hitsound for the keysound piano thing on this section uh :arrow: d

Don't feel stressed replying, it's mostly unimportant stuff xd
thanks milan :)
lit120
welp

[p41n]
  1. d00d. cek de hitsounds again m8. something's not right with it
  2. 00:14:352 (3,1,2,3,4,5) - this doesn't seem to have a drum hitsound and whistle on the instrument part here. better remove those
  3. 00:18:102 (7,9) - ^
  4. 00:20:711 (5,7) - ^
  5. 00:30:656 (2,3) - (2) should be whistle n (3) should be klap
  6. 00:50:384 (2,3,4) - and the other stuff like this - kill me, pls. this seems kinda reasonable to do a triplet with dat 2 1/8 sliders LMAO
  7. 02:17:613 (2,3) - try drum finish
  8. 03:18:672 (1) - in the end, try to use 5% volume, since it's nothing on the beat, just an empty one
[1n54n3]
  1. still da same wehn it comes to hitsound xd
  2. 00:16:308 (2) - y u no stack with 00:15:330 (3) - waaaaaaaaaa
  3. 03:18:672 (1) - saem thing liek p41n diff
[h4rd]
  1. 4g41n. saem hitsound issue stuff
  2. 02:40:765 (1,2,3,4) - let me guess... first, you used a circle only with DS on, then you turned it into 1/4 slider reverse stack on head only. gg m8
  3. 03:18:672 (1) - saem thing liek the other diffs
that's all
ac8129464363
hi m4m if its okay, because fuck

[easy]
01:05:547 - feels like this section is too dense compared to 01:15:982 - which is when the voice stops being muffled. yea I hear what you're doing with 01:06:852 (3,4) - and that background sound but repeat sliders instead would do a lot in the way of improving relative difficulty. dunno how much you'd have to remap tho.
01:26:417 (4) - yea i noticed that you were consistent with 03:18:591 (5) - when not NCing this but I'm just curious why not when the sound is super different.
01:53:808 (2) - consider NC'ing to minimize confusion
02:00:330 (1) - stack broke a bit
02:02:939 (1) - same. actually just take a quick look at all stacks like this to make sure if it's not just the editor being dumb lol
03:16:308 (2) - curious why you chose to make this straight

really well done, esp the NCing

[normal]
01:50:384 (2,3) - maybe it would be more interesting to not ignore the guitar
01:53:482 (3) - nc to indicate white tick after unfamiliar snapping
01:54:787 (6) - same
01:57:721 (1,1) - why are these stacked differently from all the others, just curious

good

[hard]
00:26:906 (1,3) - could be better to switch NCs for all similar patterns or use an easier rhythm like 00:29:026 (1,2,3,4) - before doing this, esp when the AR is this low
00:51:852 (1) - yeah these fit but I'm just not sure if they're appropriate to use in a hard diff when the sv speed literally cuts in half. it could be too confusing. the most acceptable one in the map is 00:39:134 (2) - because of how the spacing is set up there tbh
01:52:504 (1,2) - not sure if you should put blue tick clicking in a hard either, perhaps this could be simplified _a little bit_
02:18:917 (2,3,4) - is this spacing intentional

[insane]
00:17:939 (6) - nc for different musical grouping mayb
00:20:547 (4) - same and wherever else it applies
01:10:439 (1,2,1,2) - are you sure you want circular flow? something involving ctrl-g'ing the last 2 could be better
01:49:895 (1,2,3) - this makes 01:50:874 (5) - feel like it needs more impact tbh
03:17:613 (2,3,4,5,6,7,8) - lots of end of map sliderbreaks incoming xd

seems good for what it is

[pain]
01:06:852 (1,2,1,2,1,2,1,2) - this is really cool xd
01:50:874 (6) - same as insane

pretty nice imo, even if some of the verses feel too hard lozl

spread is fine imo, even if i think a couple of the things in hard are d for a hard

gl!

my map: https://osu.ppy.sh/s/434334

THX
Ciyus Miapah

CelsiusLK wrote:

is this a triangle? :arrow: im not monstrata
the

CelsiusLK wrote:

i have 91 stars LOL :arrow: gimme star
no
Topic Starter
Iceskulls

lit120 wrote:

welp

[p41n]
  1. d00d. cek de hitsounds again m8. something's not right with it :arrow: is it rly triggered from wonder stella
  2. 00:14:352 (3,1,2,3,4,5) - this doesn't seem to have a drum hitsound and whistle on the instrument part here. better remove those :arrow: but it goes well with the song I don't think I need to hitsound with the instrument that just sound like a overide stuff lol
  3. 00:18:102 (7,9) - ^ :arrow: same the whistle here help emphasis the jumps
  4. 00:20:711 (5,7) - ^ :arrow: same
  5. 00:30:656 (2,3) - (2) should be whistle n (3) should be klap :arrow: no need to override the instrument with the same hitsound as instrument lol
  6. 00:50:384 (2,3,4) - and the other stuff like this - kill me, pls. this seems kinda reasonable to do a triplet with dat 2 1/8 sliders LMAO :arrow: u just play like the same 1/4 but you need to hold cursor rly strong d expert stuff d
  7. 02:17:613 (2,3) - try drum finish :arrow: ok
  8. 03:18:672 (1) - in the end, try to use 5% volume, since it's nothing on the beat, just an empty one :arrow: ye
[1n54n3]
  1. still da same wehn it comes to hitsound xd
  2. 00:16:308 (2) - y u no stack with 00:15:330 (3) - waaaaaaaaaa :arrow: shiet
  3. 03:18:672 (1) - saem thing liek p41n diff :arrow: d
[h4rd]
  1. 4g41n. saem hitsound issue stuff
  2. 02:40:765 (1,2,3,4) - let me guess... first, you used a circle only with DS on, then you turned it into 1/4 slider reverse stack on head only. gg m8 :arrow: is it rly liek that lo
  3. 03:18:672 (1) - saem thing liek the other diffs :arrow: a
that's all
thanks lithakurei

deetz wrote:

hi m4m if its okay, because fuck :arrow: deez nutz

[easy]
01:05:547 - feels like this section is too dense compared to 01:15:982 - which is when the voice stops being muffled. yea I hear what you're doing with 01:06:852 (3,4) - and that background sound but repeat sliders instead would do a lot in the way of improving relative difficulty. dunno how much you'd have to remap tho. :arrow: imo the way that the instrument and vocal at this part 01:05:547 - go rly intense and serious I think it would rly fit the intense rhythm so yea I did the current rhythm xd but when it come to 01:15:982 - I think it feel pretty generic and the vocal and instrument sound softer than the previous part so d I did less intense rhythm
01:26:417 (4) - yea i noticed that you were consistent with 03:18:591 (5) - when not NCing this but I'm just curious why not when the sound is super different. :arrow: I usually think when the map gonna end or enter break mode eventhough the last beat before that sound really emphasized I still don't really think it really need to nc that much lol since it something like you are about to end the part there for a while and it like everything will fully end no more new combo or anything new , I feel like that dd hard to explain
01:53:808 (2) - consider NC'ing to minimize confusion :arrow: mmm I don't think it really that much confusing ( I don't like nc much in ez tho ) the rhythm also the same so not nc help a bit cus the player will still think there is nothing change to the time of reverse on (2) lol nc would just make player wonder what change there at the reverse slider d
02:00:330 (1) - stack broke a bit :arrow: a
02:02:939 (1) - same. actually just take a quick look at all stacks like this to make sure if it's not just the editor being dumb lol :arrow: if it keep broke I should change to manual one xd
03:16:308 (2) - curious why you chose to make this straight :arrow: nothing rly lol I just can't think of anything here so I do the straight

really well done, esp the NCing

[normal]
01:50:384 (2,3) - maybe it would be more interesting to not ignore the guitar :arrow: the reason I skip that guitar is before I notice the rhythm switching to drum here 01:50:874 - so switch back and forth to guitar would just might play weird and awkward for normal cus in normal I prefer to not switching too much
01:53:482 (3) - nc to indicate white tick after unfamiliar snapping :arrow: I think 1/2 stack there already help player reading this cus when player see stack there they will know it 1/2 stack cus that like the common stack in this diff
01:54:787 (6) - same :arrow: saLittle
01:57:721 (1,1) - why are these stacked differently from all the others, just curious :arrow: u just found my manual stack there lol , idk why I did only at those slider there , fixed to auto one

good

[hard]
00:26:906 (1,3) - could be better to switch NCs for all similar patterns or use an easier rhythm like 00:29:026 (1,2,3,4) - before doing this, esp when the AR is this low :arrow:fixed rhythm
00:51:852 (1) - yeah these fit but I'm just not sure if they're appropriate to use in a hard diff when the sv speed literally cuts in half. it could be too confusing. the most acceptable one in the map is 00:39:134 (2) - because of how the spacing is set up there tbh :arrow: mmm yea that's intresting lol if it really a problem I will surely fix it but right now I think the pattern is really straight forward and really hard to slider break imo
01:52:504 (1,2) - not sure if you should put blue tick clicking in a hard either, perhaps this could be simplified _a little bit_ :arrow: blue tick and red tick there sound really emphasized which make it sound really noticable and ez to click for those beat so I think it's fine
02:18:917 (2,3,4) - is this spacing intentional :arrow: cus auto stack looks suck there

[insane]
00:17:939 (6) - nc for different musical grouping mayb :arrow: not really need , I guess , I prefer to nc for each big white tick instead
00:20:547 (4) - same and wherever else it applies :arrow: ya
01:10:439 (1,2,1,2) - are you sure you want circular flow? something involving ctrl-g'ing the last 2 could be better :arrow: im not really into the circular flow there , most of flow are more like angle based flow
01:49:895 (1,2,3) - this makes 01:50:874 (5) - feel like it needs more impact tbh :arrow: I think I prefer the current since it fit more with (4) lol
03:17:613 (2,3,4,5,6,7,8) - lots of end of map sliderbreaks incoming xd :arrow: xd flow and pattern are pretty straight forward tho just follow the slider way and numbere there

seems good for what it is

[pain]
01:06:852 (1,2,1,2,1,2,1,2) - this is really cool xd :arrow: d
01:50:874 (6) - same as insane :arrow: pretty similiar

pretty nice imo, even if some of the verses feel too hard lozl

spread is fine imo, even if i think a couple of the things in hard are d for a hard :arrow: o guess I should take a look at hard a bit d

gl!

my map: https://osu.ppy.sh/s/434334

THX
B R E A D R O L L S

@fort dat ninja starssssssss tho
Dino99
Hello~~ M4M!


<Easy>

  1. 00:28:700 (4) - Just a nazi, move to [X:376 Y:180] for a perfect 4-side shape??
  2. 00:55:113 (1,2) - Blanket it better?
  3. 01:02:939 (1) - Same nazi... move to [X:156 Y:336]
  4. 01:38:808 (3,4) - Maybe replace these by a Slider~
  5. 02:30:330 (2) - How about extend it to 02:31:308 - and then add a 20% Green Line here?? o.o
<Normal>

  1. 00:39:461 (1) - The tail of this object isn't snapped, plz fix it~ :3
  2. 01:15:656 - Maybe add an "Addition: Normal + whistle" here becasue you added one at 01:10:439 -
  3. 01:16:961 (3) - ^ Addition: Normal + Whistle fits the vocal here IMO~
  4. 01:19:569 (3) - ^
  5. 01:22:178 (3) - ^
  6. 01:25:765 (6) - Remove whistle here and 01:25:928 -
  7. 01:55:928 - Add Addition: Normal
  8. 02:31:308 (3) - Add a 20% Green Line here is cool to me!
<Hard>

  1. 00:36:852 (1,2) - Too straight~ try to rotate these a bit such as 10 degrees~ lol
  2. 00:46:634 (3) - ehh.. maybe move to [X:292 Y:200]......
  3. 00:58:374 (5,1) - Blanket it??
  4. 01:16:471 (2) - Ctrl + G flows better orz
  5. 02:18:917 (2,3,4) - Same DS looks better~
  6. 02:31:308 (2) - Add a 20% Green Line here plz, it really fits the music!
  7. 03:11:091 (3,4) - It can be a better blanket.
<Insane>

  1. 00:05:548 (1,2) - The jump is too large IMO...
  2. 00:10:765 (1,2) - ^
  3. 00:48:591 (5,6,7,8,9,10,11,12,1) - The shape is weird to me, plz try to make it better (Maybe more like a Circle) o.o
  4. 00:52:993 (3,4,5) - Same DS plz~
  5. 00:55:602 (3,4,5) - ^
  6. 00:58:211 (3,4,5) - ^
  7. 01:24:950 (1) - Ctrl + G, and then Ctrl + G 01:25:276 (2) - too, I think it plays better :3
  8. 02:31:308 (2) - Same as what I said~ owo
<Pain>

  1. 02:30:330 (3) - Change it to a Slider and end at 02:31:227 - (Remove 02:30:982 (1) -)
  2. 02:31:308 (2) - Same as what I said~
  3. 03:17:368 - Add note here and 03:17:450 - I think all 1/4 fits the music better o.o"
  4. Too hard I can't find more problems~
That's all,

Good Luck Ceisius~~ ^^b

btw, why Knew Day went into graveyard... >.<a
Lasse
m4m I guess?
this (hope karen applies mods soon lol) or this would be nice
sry I can't map normal spreads
[general]

01:57:721 (1) - can you use like lower volume sliderticks or maybe ven mute ticks instead of slides for this part? tickrate 2 sliders are so noisy here
fine


[pain]
00:18:428 (9) - kick+vocal so bit higher spacing (like before) wud be nice, like 2.8x or sth.
00:26:580 (2) - 00:29:189 (2) - are like the same thing, so more spacing one the first one would work well, but idk where to put it lo
00:29:515 (3) - you never stacked after this rhythm gap thing. overlap like 00:32:124 (3) - or similar would be fine
00:50:384 (2,3,4) - this is 1/6 should be sth like http://i.imgur.com/lBUvNSM.jpg also 00:50:384 (2) - feels a bit overmapped, but it makes the rhythm better to play so fine
00:52:993 (3) - ^all of those, refer to p/5007178 where it got checked by multiple people and agreed on 1/6 snapping. in fact both ranked short versions snap this to 1/6 so yehaj
01:48:265 (4) - 2 circles or even kickslider+circle would fit guitar so well
01:49:895 (1,2) - compared to 01:50:874 (6) - would be good to decide how to map the guitar. either 1/2 slider or 2 circles for both
01:52:178 (1,1,1,1) - is this the hidden meme : d or is it the bg name
02:50:711 (6,7,8) - ctrl g-h-j would look so nice here http://i.imgur.com/kBAXROr.jpg
02:52:993 (2) - 1/6 like before for all those 1/8 kickslider patterns in this part, it's pretty noticeable wrong snap cuz 02:53:075 (3) - click feels so late
03:03:265 (2) - why not start nc spam from here? suddenly satrting it after 1 measure of the same music seems weird
also probably use it for 03:06:852 (1) - ?

[insane]
00:50:466 (3) - it's kinda worse here because you just click between two sounds, so it feels like you click earlsy and late at the same time xd
01:21:689 (3,4) - cud do sth here since it feels like no spacing at all cuz sldier leniency : / maybe sth like http://i.imgur.com/Ru8zXdw.jpg
01:53:808 (1,1) - bit awkward movement even if abusing slider leniency, how about http://i.imgur.com/OyQHC72.jpg
02:53:075 (3) - you know already
not going to mention the 1/6 things for the other diffs anymore cause it's clear I guess

[hard]
00:05:548 (1) - think you could use a bit more spacing for this pattern, like insane has kinda big jumps here
but for this diff they are lower spacing than the normal one for calm parts

[normal]
do you really need od5 on this? 4.5 or even 4 would be enough
00:30:167 (4,5) - this is like the only time you space this 1/2 circle slider pattern, stack like all other times makes more sense
02:36:689 (6) - ^
01:49:895 (1) - http://i.imgur.com/ZzPS0Gu.jpg well, it's perfectly rankable, but could also be easily avoided by moving 01:48:591 (4,5,1) - a bit for sth like
http://i.imgur.com/UcSPK3i.jpg
03:18:591 - cymbal, last object of the map etc. clickable is so much nicer here

[easy]
03:18:591 (5) - lo it's evne clickable on easy but normal puts it on sliderend :( :( :(
rhythm and readability are fine

gl
show more
Please sign in to reply.

New reply