forum

every-ing! - Shining Sky

posted
Total Posts
140
Topic Starter
Rieri
This beatmap was submitted using in-game submission on 2016년 8월 20일 토요일 at 오전 3:01:15

Artist: every-ing!
Title: Shining Sky
Source: 大家さんは思春期!
Tags: ooya san wa shishunki opening Neoskylove
BPM: 165
Filesize: 3083kb
Play Time: 01:22
Difficulties Available:
  1. Easy (1.56 stars, 96 notes)
  2. Insane (3.96 stars, 290 notes)
  3. NeoSL's Hard (2.85 stars, 207 notes)
  4. NeoSL's Normal (1.9 stars, 142 notes)
Download: every-ing! - Shining Sky
Information: Scores/Beatmap Listing
---------------
1st Ranked Mapset~!



は思




Mapset
Easy: by me
NeoSL's Normal: by Neoskylove
NeoSL's Hard: by Neoskylove
Chie~: by me
Regraz
Sc4v4ng3r

Metadata
Quick metadata check, thank you IamKwaN~ <3

Discussion can be found here

Romanised Artist

IamKwaN wrote:

i think both are acceptable but a hyphen makes more sense. So, I do suggest every-ing! ~

HappyRocket88 wrote:

I'm not really sure if it's a good idea to use such as unicode caracters as "♥" is for the Romanised Field. I think every-ing! would fit the translation the best and it would correlate as well with the artist.
Title

DakeDekaane wrote:

This rather be interpreted as a music video of the short version of the song "Shining Sky". Whether it can be used as "Shining Sky (Short ver.)" is still debatable. I'd go with just "Shining Sky".

KSHR wrote:

Dake's post is exactly what I thought.
DVD in which the full version of the music video is recorded have been released as the limited edition privilege. The video that the mapper refered was uploaded to advertise it, so it's not the actual short version of the song. Actually the short version of the song is not recorded in any CDs.
Voting for Shining Sky.
BladesofSteel
Hello, timing check. Only 1 timing point is needed.

BPM: 165
Offset: 6170

Good luck.
Affirmation
아직 조금 남음
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54897
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Shining Sky (Short ver.)
TitleUnicode:Shining Sky (Short ver.)
Artist:every-ing!
ArtistUnicode:every♥ing!
Creator:ProEzreal
Version:NeoSL's Normal
Source:大家さんは思春期!
Tags:ooya san wa shishunki opening
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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//Break Periods
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Affirmation
완료. 힛사 부탁드립니다.
osu file format v14

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[Editor]
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[Metadata]
Title:Shining Sky (Short ver.)
TitleUnicode:Shining Sky (Short ver.)
Artist:every-ing!
ArtistUnicode:every♥ing!
Creator:ProEzreal
Version:NeoSL's Normal
Source:大家さんは思春期!
Tags:ooya san wa shishunki opening
BeatmapID:976634
BeatmapSetID:454329

[Difficulty]
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CircleSize:3.5
OverallDifficulty:5
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Topic Starter
Rieri
Neo's diff is done, ready for mods!

Thank you neo! :D
FCL
pls off widescreen support in all diffs exept hard, u haven't sb
  • [insaen]
  1. 00:11:260 (4) - that cursor moving from 3 to slider looks kinda uncomfortable, player will forced to sharply change direction of cursor, ctrl+g looks much better, but then you'll be should move 00:11:806 (5) - at other place
  2. 00:17:624 - could you add note here? this beat seems good to be clickable
  3. 00:19:260 (2) - I think you should add whistle here cuz you've added him on 00:22:170 (1) - , the finish seems doesn't good reason to miss whistle
  4. 00:43:988 (5,7) - should be stacked i guess?
  5. 00:45:260 - can't find some reasons to miss sound there, he's really should be clickable imo
  6. 00:47:988 (7) - slider instead of three notes was added intentionally? In my opinion three notes would better consistent with the rhythm
  7. 00:56:533 (6) - just move to 94 102 to make a straight flow
  8. 01:03:260 (2) - your choice, but I think stacking with tail of 01:03:442 (3) - would be more interesting
  9. 01:09:260 (3,4) - ^
  10. 01:17:079 (4,1) - could avoid this overlap?
  11. 01:28:897 (1) - wtf, logically the spinner should be ended to 01:29:442, other times he was placed at nothing, suggest to just remove him

  • [hard]
  1. 00:28:897 (4) - moving to (3) looks is kinda ehhh for hard, you could move him to 316 44 place or something similar or just stack him with 00:28:715 (3) - , these options looks pretty better than now
  2. 00:54:897 (4,1) - should be parallel i guess?


  • [normal]
  1. 00:39:624 (1) - hmmm, I feel that 1/1 slider would be better here cuz 00:39:806 is not so needed to be mapped
    that all, but I think you should check distance snap, seems he want to say you something

  • [easy]
  1. 00:29:079 (2) - the slider feels kinda overmapped cuz the song hasn't something at downbeat, just a circles should work better imo
  2. oh, seems you have used 1/2 slider, then you could add 1/2 insead of 00:29:079 (2), so it will work perfect
  3. 00:38:170 (1,2) - you can improve this blanket
  4. 00:40:715 (2) - stack with end of 00:38:715 (2) - looks more neat imo
  5. 00:42:170 (4,2) - ^ something similar
  6. 00:43:988 (2,3) - this rhythm sounds a bit odd, tail of 00:43:988 (2) - seems hasn't some good sounds to be mapped, you could try this, he seems work better http://puu.sh/oSNmW/7687d6eac7.jpg
  7. 00:46:897 (2,3) - ^
  8. 01:14:352 (1,1) - make their parallel would be cool
Topic Starter
Rieri

FCL wrote:

pls off widescreen support in all diffs exept hard, u haven't sb oh yeah i forgot lol
  • [insaen]
  1. 00:11:260 (4) - that cursor moving from 3 to slider looks kinda uncomfortable, player will forced to sharply change direction of cursor, ctrl+g looks much better, but then you'll be should move 00:11:806 (5) - at other place It works fine for me
  2. 00:17:624 - could you add note here? this beat seems good to be clickable sure
  3. 00:19:260 (2) - I think you should add whistle here cuz you've added him on 00:22:170 (1) - , the finish seems doesn't good reason to miss whistle I set the start of one full measure to be a finish
  4. 00:43:988 (5,7) - should be stacked i guess? oops
  5. 00:45:260 - can't find some reasons to miss sound there, he's really should be clickable imo got rid of 00:45:079 (7) - and changed it to a slider
  6. 00:47:988 (7) - slider instead of three notes was added intentionally? In my opinion three notes would better consistent with the rhythm I've changed the circle into a slider so I don't think this will become a problem
  7. 00:56:533 (6) - just move to 94 102 to make a straight flow sure
  8. 01:03:260 (2) - your choice, but I think stacking with tail of 01:03:442 (3) - would be more interesting I did this on purpose so you can see the end of the slider
  9. 01:09:260 (3,4) - ^ same here
  10. 01:17:079 (4,1) - could avoid this overlap? oops
  11. 01:28:897 (1) - wtf, logically the spinner should be ended to 01:29:442, other times he was placed at nothing, suggest to just remove him I'll end it on 01:29:442

  • [hard]
  1. 00:28:897 (4) - moving to (3) looks is kinda ehhh for hard, you could move him to 316 44 place or something similar or just stack him with 00:28:715 (3) - , these options looks pretty better than now FIXED
  2. 00:54:897 (4,1) - should be parallel i guess?okay

  • [easy]
  1. 00:29:079 (2) - the slider feels kinda overmapped cuz the song hasn't something at downbeat, just a circles should work better imo oh yeah, I think it was the velocity that changed, its supposed to be a 1/2 slider
  2. oh, seems you have used 1/2 slider, then you could add 1/2 insead of 00:29:079 (2), so it will work perfect
  3. 00:38:170 (1,2) - you can improve this blanket fixed
  4. 00:40:715 (2) - stack with end of 00:38:715 (2) - looks more neat imo oh yeah
  5. 00:42:170 (4,2) - ^ something similar oh yeeeaaah
  6. 00:43:988 (2,3) - this rhythm sounds a bit odd, tail of 00:43:988 (2) - seems hasn't some good sounds to be mapped, you could try this, he seems work better http://puu.sh/oSNmW/7687d6eac7.jpg I agree
  7. 00:46:897 (2,3) - ^
  8. 01:14:352 (1,1) - make their parallel would be cool fixed
Thanks for the mod! :D
Nitrous
M4M from #modhelp ~ayy

General
  1. Tip: Turn off Grid Snap!
  2. Try raising the volume a bit higher. Hitsounds are too quiet.
  3. Trim the mp3 since there is 6 seconds of nothing
Easy
  1. 00:39:624 (1,2) - I don't recommend stacking here since I find it confusing for newer players
  2. 00:59:988 (3,4) - Being a bit nitpicky, try fixing (3)'s Slider end to fix blanket
  3. 01:11:624 (3,4) - ^
  4. 01:28:715 (1) - I think this is a bit too fast for Easy. Try replacing it with a Circle at 01:28:715 - and a Slider at 01:28:897 - that ends here 01:29:442 -
NeoSL's Normal
  1. 00:34:351 (2,3) - Fix Distance snap
  2. 01:27:624 (1) - I think you can add more circles and sliders other than being a spinner

Here goes my short mod. Good luck with ranking!
Topic Starter
Rieri

-Nitrous wrote:

M4M from #modhelp ~ayy

[notice]General
  1. Tip: Turn off Grid Snap!
  2. Try raising the volume a bit higher. Hitsounds are too quiet. okay
  3. Trim the mp3 since there is 6 seconds of nothing oh god no xD
Easy
  1. 00:39:624 (1,2) - I don't recommend stacking here since I find it confusing for newer players stacked it on top of 00:41:079 (3) -
  2. 00:59:988 (3,4) - Being a bit nitpicky, try fixing (3)'s Slider end to fix blanket fixed
  3. 01:11:624 (3,4) - ^ fixed
  4. 01:28:715 (1) - I think this is a bit too fast for Easy. Try replacing it with a Circle at 01:28:715 - and a Slider at 01:28:897 - that ends here 01:29:442 - good idea
Good luck with ranking!
Thanks for modding!
Asaiga
Hi, friend mod here :3
Hope this won't ruin your day :<

Badddd modddd ; ;

Chie

00:08:715 (4,5) - Just a personal reference, you can Ctrl+g on these notes so you can actually have a flow there. But it's fine with the cross pattern like this :3
00:13:442 (1,2) - This part is totally fine, but see if you like this better. Ctrl+g this 00:13:442 (1) - then ctrl+j 00:13:806 (2) - this. After you ctrl+j on (2), ctrl+g it. Adjust those 2 so you can have something like this : . Then fix the rest of the patterns if you see it fits



01:10:533 (2,3) - This one bugs me a bit tho it's fine. Just a feeling
And the rest is perfect ^^

Hard & Normal & Easy

They are fine for me.

Sorry for short mod :<
Good luck maning it ranked :oops:
Affirmation

FCL wrote:

pls off widescreen support in all diffs exept hard, u haven't sb
  • [normal]
  1. 00:39:624 (1) - hmmm, I feel that 1/1 slider would be better here cuz 00:39:806 is not so needed to be mappedlol///fixed.
    that all, but I think you should check distance snap, seems he want to say you somethingI checked, but I found only one. why It is too many loool/ ficed one stack error.
Thanks FCL :D
SPOILER
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 54897
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.3
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Shining Sky (Short ver.)
TitleUnicode:Shining Sky (Short ver.)
Artist:every-ing!
ArtistUnicode:every♥ing!
Creator:ProEzreal
Version:NeoSL's Normal
Source:大家さんは思春期!
Tags:ooya san wa shishunki opening
BeatmapID:976634
BeatmapSetID:454329

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.2
SliderTickRate:1

[Events]
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0,0,"bg13.png",0,0
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268,281,62715,2,0,P|331:296|393:277,1,120,0|0,0:0|0:0,0:0:0:0:
432,222,63260,2,0,L|432:162,1,60,8|0,0:0|0:0,0:0:0:0:
321,51,63806,2,0,L|261:51,1,60,0|8,0:0|0:0,0:0:0:0:
171,179,64351,6,0,L|291:179,1,120,2|8,0:0|0:0,0:0:0:0:
345,235,64897,1,0,0:0:0:0:
345,235,65079,2,0,L|345:303,1,60,0|0,0:0|0:0,0:0:0:0:
285,345,65442,1,8,0:0:0:0:
285,345,65624,2,0,B|221:350|221:350|170:326,1,120,0|0,0:0|0:0,0:0:0:0:
105,283,66170,2,0,L|105:223,1,60,8|0,0:0|0:0,0:0:0:0:
171,179,66533,2,2,L|171:89,2,90
230,229,67260,6,0,P|286:246|343:229,1,120,4|8,0:0|0:0,0:0:0:0:
408,185,67806,2,0,L|410:324,1,120,0|0,0:0|0:0,0:0:0:0:
371,373,68351,1,8,0:0:0:0:
222,327,68715,2,0,P|163:306|105:333,1,120,0|8,0:0|0:0,0:0:0:0:
46,368,69260,1,0,0:0:0:0:
46,368,69442,2,0,L|46:248,1,120,0|8,0:0|0:0,0:0:0:0:
101,192,69988,1,0,0:0:0:0:
141,124,70170,6,0,P|194:101|249:122,1,120,2|8,0:0|0:0,0:0:0:0:
315,163,70715,2,0,P|369:184|423:161,1,120,0|0,0:0|0:0,0:0:0:0:
369,104,71260,1,8,0:0:0:0:
246,199,71624,2,0,P|228:255|247:310,1,120,0|8,0:0|0:0,0:0:0:0:
299,369,72170,1,0,0:0:0:0:
299,369,72351,2,0,L|170:369,1,120,0|8,0:0|0:0,0:0:0:0:
120,316,72897,1,0,0:0:0:0:
62,263,73079,6,0,P|40:317|63:371,2,120,2|8|0,0:0|0:0|0:0,0:0:0:0:
137,240,73988,1,0,0:0:0:0:
159,85,74351,2,0,P|216:68|273:84,1,120,0|0,0:0|0:0,0:0:0:0:
342,122,74897,2,0,L|342:182,1,60,8|0,0:0|0:0,0:0:0:0:
197,240,75442,2,0,L|137:240,1,60,0|8,0:0|0:0,0:0:0:0:
225,369,75988,6,0,L|345:369,1,120,2|12,0:0|0:0,0:0:0:0:
458,260,76715,2,0,L|338:260,1,120,0|12,0:0|0:0,0:0:0:0:
342,182,77260,2,0,P|289:154|234:171,1,120,0|0,0:0|0:0,0:0:0:0:
197,240,77806,1,8,0:0:0:0:
197,240,78533,1,8,0:0:0:0:
342,182,78897,6,0,L|342:114,1,60,4|0,0:0|0:0,0:0:0:0:
398,67,79261,2,0,P|345:44|290:65,1,120,8|0,0:0|0:0,0:0:0:0:
235,119,79806,2,0,L|235:179,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
180,64,80352,2,0,L|120:64,1,60,0|0,0:0|0:0,0:0:0:0:
49,203,80897,2,0,P|105:223|162:208,1,120,0|0,0:0|0:0,0:0:0:0:
235,179,81443,1,8,0:0:0:0:
251,33,81806,6,0,P|194:18|137:33,1,120,2|8,0:0|0:0,0:0:0:0:
72,69,82352,1,0,0:0:0:0:
50,144,82533,2,0,L|49:204,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
127,126,83079,2,0,P|183:145|240:128,1,120,0|0,0:0|0:0,0:0:0:0:
303,83,83624,2,0,L|303:203,2,120,8|0|8,0:0|0:0|0:0,0:0:0:0:
156,29,84715,5,4,0:0:0:0:
12,88,85079,2,0,P|-4:145|9:203,1,120,8|0,0:0|0:0,0:0:0:0:
57,265,85624,2,0,L|57:328,2,60,0|8|0,0:0|0:0|0:0,0:0:0:0:
113,210,86170,2,0,L|176:210,1,60,0|0,0:0|0:0,0:0:0:0:
261,114,86715,2,0,P|316:92|369:115,2,120,0|0|0,0:0|0:0|0:0,0:0:0:0:
256,192,87624,12,0,89079,0:0:0:0:
Affirmation
도와는 드릴게요.

[이지]
00:10:170 (4,2) - 이 스택 언랭요소인걸로 알고 있습니다. 언랭요소 아니라도 위험한 스택이에요.
00:15:988 (4,2) - ^
00:18:897 (4) - 거리 언랭요소
00:36:715 (1,2,1,2) - 이 패턴 2/1 많아서 좀 힘들 것 같네요. 00:36:897 - 00:38:351 - 여기 두개 드럼 씹히는건 아쉽지만 이렇게 바꿔주세요.
00:43:988 (2,3) - 00:42:533 (1) - 이녀석이랑 같게.
00:46:897 (2,3) - ^
00:49:079 (2,4) - 이런식으로 오버랩 만들지 말고 삼각형으로 만들어봐요.
00:57:079 (3,4) - 블랭킷 미스.
01:01:442 (1,2) - 이거 엄청 어려운 패턴입니다 이지에서는. 살짝 고쳐봐요.
01:02:715 (1,2) - ^
01:04:351 (1,2) - 이지에서는 최대한 편한 흐름을 만들어 줘야 합니다. 이렇게 갑자기 꺾어버리지 마세요.
01:05:806 (3,1) - 거리 맞춰주세요.
뒷부분은 복붙인것 같아 생락하겠습니다.
이지를 보면 앚디겠지만 님 디스턴스가 들쭉날쭉해요.
최하 난이도가 이렇게 어려우면 안됩니다.
개인적인 추천은 그냥 디스턴스 처음부터 끝까지 1.0으로 맞춰서 리맵하는걸 추천드립니다.

[하드]
이지 sv 1.0 노말 1.2 하드 인세인 1.6.... 이상하죠?
1.4로 하시고 전체적으로 수정해주셔야겠습니다.
다시 짜실때 00:10:533 (1,2,3) - 이런식으로 하드에 부담주는 패턴 만들지 말아주시고 00:17:624 (1) - 이 스피너 매핑해주세요.
00:20:533 (1,2,3) - 이런 강조 할 부분이 없는곳에 점프는 주시마세요. 삼각형 패턴을 노린것 같은데 삼각형으로 만드시려면 이런 식으로 만들어보세요.
00:29:260 (6) - 이런거는 강조되는 음이니깐 점프 넣어주셔도 상관 없을 겁니다.
00:42:533 - ~00:48:351 - 여기까지. 이 부분은 음악이 약해지는 부분입니다. 그런데 보시다시피 분위기가 낮아지는 것에대한 표현은 부족합니다. 이런 부분도 살짝 고려를 해주시고요.
01:10:170 (1,4) - 이런 형태의 어려운 오버랩 역시 피해주셔야 합니다.

[인세인]
난이도명이 "치에"로 되어있는데 엄청 어려운 느낌이 나지 않습니다. 그냥 인세인느로 하시는걸 권장합니다.
00:08:533 (3,4,5) - 이런건 정삼각형 패턴을 써주시는게 좋습니다.
00:17:806 (1) - 엄연히 드럼소리가 많이 들리는데 다 씹어먹고 스피너 쓰는거 별로 안좋아요....이지도 아니고
00:36:715 (1,2,3) - 이런거 박자리딩 어렵습니다.2번에 스택으로 해주시는걸 권장합니다.
00:38:170 (1,2,3) - ^
00:52:806 (1) - 이것도 스피너 말고 매핑해주세요.
00:58:897 (2,3,4,5,6) - 이런것도 정삼각형을 할수있을 겁니다.
01:03:260 (2,3) - 그냥 이건 3번 꼬리에 2번 스택....
01:28:897 (1) - 스피너 너무 짧아요.

전체적으로 맵셋 조금 손봐야 할 필요가 있어보이네요.
혹시나 힘든게 있으면 저한테 애기해주시면 제가 될 수 있는 만큼 도와드리겠습니다.
일단 제가 집어준거는 단순이 맵의 문제점이라기보다는 Ezreal님이 앞으로 매핑 할거를 생각해서 집어준겁니다.
앞으로도 맵 만들때 제가 위에 잡아준것들 생각 하면서 찍어보시는게 좋을거에요~
Topic Starter
Rieri

Asaiga wrote:

Hi, friend mod here :3
Hope this won't ruin your day :<

Badddd modddd ; ;

Chie

00:08:715 (4,5) - Just a personal reference, you can Ctrl+g on these notes so you can actually have a flow there. But it's fine with the cross pattern like this :3 Yeah, i like cross patterns so i made it like this
00:13:442 (1,2) - This part is totally fine, but see if you like this better. Ctrl+g this 00:13:442 (1) - then ctrl+j 00:13:806 (2) - this. After you ctrl+j on (2), ctrl+g it. Adjust those 2 so you can have something like this : . Then fix the rest of the patterns if you see it fits remapped



01:10:533 (2,3) - This one bugs me a bit tho it's fine. Just a feeling remapped
And the rest is perfect ^^

Hard & Normal & Easy

They are fine for me.

Sorry for short mod :<
Good luck maning it ranked :oops:
Thanks for modding!
Topic Starter
Rieri

Neoskylove wrote:

도와는 드릴게요.

[이지]
00:10:170 (4,2) - 이 스택 언랭요소인걸로 알고 있습니다. 언랭요소 아니라도 위험한 스택이에요.
00:15:988 (4,2) - ^
00:18:897 (4) - 거리 언랭요소
00:36:715 (1,2,1,2) - 이 패턴 2/1 많아서 좀 힘들 것 같네요. 00:36:897 - 00:38:351 - 여기 두개 드럼 씹히는건 아쉽지만 이렇게 바꿔주세요.
00:43:988 (2,3) - 00:42:533 (1) - 이녀석이랑 같게.
00:46:897 (2,3) - ^
00:49:079 (2,4) - 이런식으로 오버랩 만들지 말고 삼각형으로 만들어봐요.
00:57:079 (3,4) - 블랭킷 미스.
01:01:442 (1,2) - 이거 엄청 어려운 패턴입니다 이지에서는. 살짝 고쳐봐요.
01:02:715 (1,2) - ^
01:04:351 (1,2) - 이지에서는 최대한 편한 흐름을 만들어 줘야 합니다. 이렇게 갑자기 꺾어버리지 마세요.
01:05:806 (3,1) - 거리 맞춰주세요.
뒷부분은 복붙인것 같아 생락하겠습니다.
이지를 보면 앚디겠지만 님 디스턴스가 들쭉날쭉해요.
최하 난이도가 이렇게 어려우면 안됩니다.
개인적인 추천은 그냥 디스턴스 처음부터 끝까지 1.0으로 맞춰서 리맵하는걸 추천드립니다. 넼ㅋㅋㅋㅋ 리맵잼

[하드]
이지 sv 1.0 노말 1.2 하드 인세인 1.6.... 이상하죠?
1.4로 하시고 전체적으로 수정해주셔야겠습니다.
다시 짜실때 00:10:533 (1,2,3) - 이런식으로 하드에 부담주는 패턴 만들지 말아주시고 00:17:624 (1) - 이 스피너 매핑해주세요.
00:20:533 (1,2,3) - 이런 강조 할 부분이 없는곳에 점프는 주시마세요. 삼각형 패턴을 노린것 같은데 삼각형으로 만드시려면 이런 식으로 만들어보세요.
00:29:260 (6) - 이런거는 강조되는 음이니깐 점프 넣어주셔도 상관 없을 겁니다.
00:42:533 - ~00:48:351 - 여기까지. 이 부분은 음악이 약해지는 부분입니다. 그런데 보시다시피 분위기가 낮아지는 것에대한 표현은 부족합니다. 이런 부분도 살짝 고려를 해주시고요.
01:10:170 (1,4) - 이런 형태의 어려운 오버랩 역시 피해주셔야 합니다.
그냥 다시 만들게요...
[인세인]
난이도명이 "치에"로 되어있는데 엄청 어려운 느낌이 나지 않습니다. 그냥 인세인느로 하시는걸 권장합니다. 막난이도는 커스텀으로 지어도 상관없는걸로 알고있는데... 딱히 어려워서 커스텀으로 지은게 아니라서여
00:08:533 (3,4,5) - 이런건 정삼각형 패턴을 써주시는게 좋습니다. 그러면 00:09:079 (1) - 랑 형태가 좀 이상해져서 마름모로 그냥 냅둘게여
00:17:806 (1) - 엄연히 드럼소리가 많이 들리는데 다 씹어먹고 스피너 쓰는거 별로 안좋아요....이지도 아니고
00:36:715 (1,2,3) - 이런거 박자리딩 어렵습니다.2번에 스택으로 해주시는걸 권장합니다. 딱히 어려운건 없다고 보는데..
00:38:170 (1,2,3) - ^
00:52:806 (1) - 이것도 스피너 말고 매핑해주세요.
00:58:897 (2,3,4,5,6) - 이런것도 정삼각형을 할수있을 겁니다.
01:03:260 (2,3) - 그냥 이건 3번 꼬리에 2번 스택....
01:28:897 (1) - 스피너 너무 짧아요. 스피너 버림ㅋㅋ

전체적으로 맵셋 조금 손봐야 할 필요가 있어보이네요.
혹시나 힘든게 있으면 저한테 애기해주시면 제가 될 수 있는 만큼 도와드리겠습니다.
일단 제가 집어준거는 단순이 맵의 문제점이라기보다는 Ezreal님이 앞으로 매핑 할거를 생각해서 집어준겁니다.
앞으로도 맵 만들때 제가 위에 잡아준것들 생각 하면서 찍어보시는게 좋을거에요~
모딩 감사합니다~ 이지랑 하드는 다시 만들도록..
Affirmation
매핑하다 힘든거 있으면 도와드리겠습니다.
언제든 연락 주시면 답변해드릴게요.
리맵하실때 제가 집어준것들 생각하시구요~
Affirmation
아맞다
태그에 겟난매퍼 이름 넣어야합니다.
Neoskylove 추가
Sugiura Ayano_old_1
nice map
Vert
nm from queue

[chie~]
very nice map
but some parts like
00:31:624 (5,2) - seems too close
00:43:988 (5,7) - ^

others are nice to me

star XD , really poor mod
Topic Starter
Rieri

Vert wrote:

nm from queue

[chie~]
very nice map
but some parts like
00:31:624 (5,2) - seems too close It was there so 00:32:170 (1) - can blanket 00:31:624 (5) - this tail but it does look a bit close, imma think about that
00:43:988 (5,7) - ^ oops they are touching xD

others are nice to me

star XD , really poor mod
Thanks for modding! :D
Lami
Easy

Easy - Normal gap is too huge.
normal is similar Advanced diff. but Easy is simliar beginner diff.
need to increase diffculty of easy diff.

00:13:079 (5,1) - plz avoid stacking note , in easy diff.
it's not cool way for beginner, about readability.
other is same.
01:13:078 (1,2,3) - inconsistent DS on visual.

Normal

01:27:624 (1) - 스피너가 좀 음악과 매칭이 되질않네요.
음악이 이 부분에서 더욱 커져감에도 불구하고 01:28:351 - , 강한 비트를 전혀 표현해줄수 있는 스피너는 이부분에선 어울리지않는다고 생각이 됩니다.
스피너는 왠만하면 소리는 점점 작아지던지 커지던지 보컬이 쭉 끌리던지 등..... 음이 일관성있는 부분에서 쓰시는걸 추천드립니다.

Hard

personally, i think overall DS is kinda huge in hard diff.

00:37:260 (3) - reduce 1/2 length.
don't have vaild reason in 00:37:806 -
also vocal was finished in red line.
00:38:715 (3) - ^
01:11:260 (4,5) - un-fluid flow.

Insane

a little awkward hitsound choose - soft-hitclap.
music just express to based drum-sound instead of clap.

many note missed finish hitsound.
since it's so many, i just give some example for you.
ex)
00:10:533 (1) - on heading
00:16:351 (1) -
00:36:715 (1) -
00:38:170 (1) -
00:51:988 (4) -
00:55:624 (1) -
and so on... other diff is same.

00:10:351 (5) - nice spot which can put triplet.
00:11:806 (4,5) - missed blanket.
00:13:079 (9) - this sound have repeatly sound in here.
need more express detail rhythm, if it's higest diff.
also if you want to keep dense rhythm in relax part, (00:24:170 (3,4,5,6,7,8) - )
then this point is more necessary.
00:15:988 (4,1) - this anti-jump give incompatibility in here.
because 00:10:170 (4,1) - have so huge jump, even if this music is same part.
00:14:897 (1) - too close with each other.
00:18:170 (2,3,4) - they have different distance(not mean distance snap) with each other.
it occured inconsistent for visual.
00:39:260 (4) - need mapping here as drum sound.
tbh, im not fan of this (00:36:897 (2,3,4,5,1,2,3,4) - )
pretty charm point in this song, but rhythm is really slack.
00:41:624 (2,3) - need more click note,
as coming strong beat in here.
00:54:170 (1) - this note maybe overmapped. let listen 25%.
also 00:54:079 - need note here as beat.
01:06:170 (6,7) - too huge jump without vaild reason
01:28:897 - too awkward in this finishing part..... i don't think it's original music..
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