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Kagamine Rin - Last Night, Good Night

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Topic Starter
Lanttu
This beatmap was submitted using in-game submission on 8. maaliskuuta 2011 at 12:16:41

Artist: Kagamine Rin
Title: Last Night, Good Night
Tags: remix vocaloid kz kuyukiP
BPM: 160
Filesize: 6914kb
Play Time: 02:10
Difficulties Available:
  1. Evening (1,72 stars, 109 notes)
  2. kuyu's Last Night (4,66 stars, 233 notes)
  3. Twilight (4,2 stars, 166 notes)
Download: Kagamine Rin - Last Night, Good Night
Information: Scores/Beatmap Listing
---------------
last night, good night, oyasumi~
Beuchi
Lanttuuuu~ <3

Storyboard Mod!~

Thoughts and Suggestions
- Lovely, as always <3 By the way, I've never seen a mouth animation as smooth as this, very good job on that >w<b!
- All I can suggest you is to fade the background image when you're using the rotating/scaling bg. You don't need to do it though, the SB Load isn't that high xP

Issues and Adjustments
01:12:225 - bling2 dissapears suddenly. Remember that spinners don't cover the screen when you're playing on CTB mode!!
01:15:600 - lyrics D dissapears suddenly, the fade action is broken =x

Good luck with the map, it looks so nice so far :)
*star* + *star*
Topic Starter
Lanttu

Beuchi-chan wrote:

Thoughts and Suggestions
- Lovely, as always <3 By the way, I've never seen a mouth animation as smooth as this, very good job on that >w<b! Heheee, thanks~<3 o/
- All I can suggest you is to fade the background image when you're using the rotating/scaling bg. You don't need to do it though, the SB Load isn't that high xP I decided to leave it like that for now, just for making sure that I don't mess anything up. XD;

Issues and Adjustments
01:12:225 - bling2 dissapears suddenly. Remember that spinners don't cover the screen when you're playing on CTB mode!! AAaaaa, I didn't realize that! Fixed~
01:15:600 - lyrics D dissapears suddenly, the fade action is broken =x Oops, fixed~

Good luck with the map, it looks so nice so far :)
*star* + *star*
lol, first star I got is a yellow one~ Thank you very much<3 ;u;7
kuyukiP
This is beautiful, the SB and all~ <3 Take my star! :)

I was also wondering if I could do an insane if that's okay? :o I already started to see if I would be capable, but I don't know if it's okay D: Here's what I have so far, see if you like it:

Download: Kagamine Rin - Last Night, Good Night (Lanttu) [kuyu's Last Night].osu

I'm having a bit of trouble with the hitsounds, but if you don't like it then you can easily tell me no~ sorry I'm always stalking your maps xD
Topic Starter
Lanttu

kuyukiP wrote:

This is beautiful, the SB and all~ <3 Take my star! :)

I was also wondering if I could do an insane if that's okay? :o I already started to see if I would be capable, but I don't know if it's okay D: Here's what I have so far, see if you like it:

[attachment=0:abb1f]Kagamine Rin - Last Night, Good Night (Lanttu) [kuyu's Last Night].osu[/attachment:abb1f]

I'm having a bit of trouble with the hitsounds, but if you don't like it then you can easily tell me no~ sorry I'm always stalking your maps xD
Hehe, thankyu~ *u*

And yay, this start looks nice, I'd be very happy if you finished it~ :3/
kuyukiP
Thank you so much :D I've finished it! Hopefully it's good. *u*

Download: Kagamine Rin - Last Night, Good Night (Lanttu) [kuyu's Last Night].osu

I love this song so much, and I can't get over the beautiful SB :) (especially the mouth movements)
ziin
Oh I love this map and I love this song.

[general]
ooo don't use slider rate 2. You can't swing slider ticks.
red and yellow slider ball doesn't fit this map. light cyan/white/yellow etc...

[easy]
<3

[hard]
01:48:225 (2,3) - during the kiai can I get more of stuff like this: http://puu.sh/PBi
and in general a pickup note right before beat 1?

[kuyukiP]
I would have liked to see this map move a little quicker with slider speed ~1.4-8. After all, [hard] is 1.3 speed.
00:25:850 (11,14) - in general during a swing song, if you've got a beat on the first third, you're doing it wrong.
01:15:975 - AAA OH GOD SO LOUD. (fix the spinner to match others or make timing section later).
01:24:475 - note please, whether it be pickup or make 7 a slider.
01:33:850 - map the drums!
01:54:600 (5) - if you're going to manually do your stacking, be consistent at least. I know I didn't catch all of these.

double star.
Topic Starter
Lanttu

ziin wrote:

[general]
ooo don't use slider rate 2. You can't swing slider ticks. I-i-i-i thought it fit actually quite well. >: Well, changed to slider tick 1.
red and yellow slider ball doesn't fit this map. light cyan/white/yellow etc... It's really hard to change color to the original sliderball. ;_; I'll take a look if I can change it, tomorrow.

[easy]
<3 I-it's normal! XD Edited just a bit harder now, hehe.

[hard]
01:48:225 (2,3) - during the kiai can I get more of stuff like this: http://puu.sh/PBi That's true, but I think it would increase the star rating too much. Let's see if I do some changes in the future, but now I'll leave it like this, hehe.
and in general a pickup note right before beat 1? Aaahhahaha, I'm sorry, it's very late, I'm dead tired and my brain is not working on the full power to translate english, so I just can't seem to get what you mean by this. ;u; Sorry for my ignorance... OTL
T-thank you vey much<3 What the hell, I uploaded this map yesterday and it already has 10 stars. XD You people are weird<3
ziin

Lanttu wrote:

and in general a pickup note right before beat 1? Aaahhahaha, I'm sorry, it's very late, I'm dead tired and my brain is not working on the full power to translate english, so I just can't seem to get what you mean by this. ;u; Sorry for my ignorance... OTL

(2) is the pickup note right before beat 1 (3). As you said before, it might increase difficulty too much.
Topic Starter
Lanttu

ziin wrote:

(2) is the pickup note right before beat 1 (3). As you said before, it might increase difficulty too much.
Aaaaaahh, of course. I should not use internet when being sleepy. @~@
kuyukiP

ziin wrote:

Oh I love this map and I love this song. Same~

[kuyukiP]
I would have liked to see this map move a little quicker with slider speed ~1.4-8. After all, [hard] is 1.3 speed. Ah, I think that would change my entire map, though, and I'd have to start over D:
00:25:850 (11,14) - in general during a swing song, if you've got a beat on the first third, you're doing it wrong. How should I fix this?
01:15:975 - AAA OH GOD SO LOUD. (fix the spinner to match others or make timing section later). xD Sorry, fixed~
01:24:475 - note please, whether it be pickup or make 7 a slider. Done~
01:33:850 - map the drums! Done~
01:54:600 (5) - if you're going to manually do your stacking, be consistent at least. I know I didn't catch all of these. Ah, sorry, I fixed this one and another I found at the beginning.
Thank you very much!

Download: Kagamine Rin - Last Night, Good Night (Lanttu) [kuyu's Last Night].osu
Topic Starter
Lanttu

kuyukiP wrote:

[kuyukiP]
I would have liked to see this map move a little quicker with slider speed ~1.4-8. After all, [hard] is 1.3 speed. Ah, I think that would change my entire map, though, and I'd have to start over D:
Ehhehe, that's also partly my fault, since I submitted my Hard after you had started your diff. ;u; But I think the slider speed is fine, because with this BPM it is quite fast anyways~ :3
ziin
The new slider ball is excellent!

kuyukiP wrote:

[kuyukiP]
I would have liked to see this map move a little quicker with slider speed ~1.4-8. After all, [hard] is 1.3 speed. Ah, I think that would change my entire map, though, and I'd have to start over D: Yep, too late now, though personally I think the hardest part is getting all the notes into the song. It also expresses my desire for a more spaced out overmapped version of this song.
00:25:850 (11,14) - in general during a swing song, if you've got a beat on the first third, you're doing it wrong. How should I fix this? delete the notes or move it to the next third. The runs are fine (00:24:975 (6,7,8,9)) so long as there is something audible in the background (I haven't checked them all).

I wrote this up thinking map was still WIP, but I see now it's moved to pending (I wouldn't have written it up if I knew it was in pending), so only do it if you're bored/really like the sliders:
SPOILER
Also, more nazi stuff you can do on your own if you feel like polishing the map. Delicious sliders are especially nice in slow/quiet songs like this. I don't particularly like the hard edges/red nodes on notes like:
00:29:100 (6,9) -
00:41:475 (3,5) -
but perhaps its good to have a distinct style apart from Lanttu's maps?
Here's some perfect sliders you can use if you want. Just rotate them with the edit->rotate by tool.
224,176,225,2,0,B|256:160|288:176,1,66.6666666666667
212,248,975,2,0,B|236:224|256:224|276:224|300:248,1,100
208,120,975,2,0,B|256:96|304:120,1,100
176,160,1725,2,0,B|192:128|216:112|256:88|296:112|320:128|336:160,1,200
168,72,1725,2,0,B|192:32|256:24|320:32|344:72,1,200
324,344,1725,2,0,B|324:292|256:256|188:292|188:344,1,200
192,280,2975,2,0,B|344:280,1,133.333333333333
180,192,2850,2,0,B|144:96|256:60|368:96|332:192,1,300
kuyukiP

ziin wrote:

The new slider ball is excellent!

kuyukiP wrote:

[kuyukiP]
I would have liked to see this map move a little quicker with slider speed ~1.4-8. After all, [hard] is 1.3 speed. Ah, I think that would change my entire map, though, and I'd have to start over D: Yep, too late now, though personally I think the hardest part is getting all the notes into the song. It also expresses my desire for a more spaced out overmapped version of this song.
00:25:850 (11,14) - in general during a swing song, if you've got a beat on the first third, you're doing it wrong. How should I fix this? delete the notes or move it to the next third. The runs are fine (00:24:975 (6,7,8,9)) so long as there is something audible in the background (I haven't checked them all).

I wrote this up thinking map was still WIP, but I see now it's moved to pending (I wouldn't have written it up if I knew it was in pending), so only do it if you're bored/really like the sliders:
SPOILER
Also, more nazi stuff you can do on your own if you feel like polishing the map. Delicious sliders are especially nice in slow/quiet songs like this. I don't particularly like the hard edges/red nodes on notes like:
00:29:100 (6,9) -
00:41:475 (3,5) -
but perhaps its good to have a distinct style apart from Lanttu's maps?
Here's some perfect sliders you can use if you want. Just rotate them with the edit->rotate by tool.
224,176,225,2,0,B|256:160|288:176,1,66.6666666666667
212,248,975,2,0,B|236:224|256:224|276:224|300:248,1,100
208,120,975,2,0,B|256:96|304:120,1,100
176,160,1725,2,0,B|192:128|216:112|256:88|296:112|320:128|336:160,1,200
168,72,1725,2,0,B|192:32|256:24|320:32|344:72,1,200
324,344,1725,2,0,B|324:292|256:256|188:292|188:344,1,200
192,280,2975,2,0,B|344:280,1,133.333333333333
180,192,2850,2,0,B|144:96|256:60|368:96|332:192,1,300
Oh my God, I'm so so sorry, I'm still a beginner and I don't quite understand all of the slider codes and all. Also, for deleting the notes or moving them, don't they sound okay where they are already? D: I'm very sorry I'm not educated in this real well...
ziin

kuyukiP wrote:

Oh my God, I'm so so sorry, I'm still a beginner and I don't quite understand all of the slider codes and all. Also, for deleting the notes or moving them, don't they sound okay where they are already? D: I'm very sorry I'm not educated in this real well...
No need to be sorry, you made an excellent map with a few things I don't like (but plenty of other people don't care). If you like my suggestions, then do them, but if you don't, it's still fine. That's what modding is all about.

You can copy/paste the sliders into the .osu file under the [HitObjects] section.

As for the notes, listen to the song at 25% speed. There is no sound on the two notes I pointed out at the beginning. They sort of sound okay, but IMO if the composer didn't put at note there you shouldn't either. There's only one more note which is somewhat out of place using that criteria: 02:09:350 (2). That slider should probably start on the note before (even though there is a beat there, you're not mapping all the beats).
kuyukiP

ziin wrote:

No need to be sorry, you made an excellent map with a few things I don't like (but plenty of other people don't care). If you like my suggestions, then do them, but if you don't, it's still fine. That's what modding is all about.

You can copy/paste the sliders into the .osu file under the [HitObjects] section.

As for the notes, listen to the song at 25% speed. There is no sound on the two notes I pointed out at the beginning. They sort of sound okay, but IMO if the composer didn't put at note there you shouldn't either. There's only one more note which is somewhat out of place using that criteria: 02:09:350 (2). That slider should probably start on the note before (even though there is a beat there, you're not mapping all the beats).
Ah...okay. Thank you very much. I will work on the sliders soon. :) But for now I have made changes you have suggested and will find some more later~

Download: Kagamine Rin - Last Night, Good Night (Lanttu) [kuyu's Last Night].osu
banvi
good (:
ziin
10 stars in 2 days, no posts in 2 weeks :(
Garven

ziin wrote:

10 stars in 2 days, no posts in 2 weeks :(
It's because my queue is Xbox hueg.

As per my request:

Oh wait, before I get ahead of myself: Lanttu~ <3

[General]
Strange that hit300g has all that space compared to the other hitbursts.

[Evening]


[Twilight]
01:35:850 (4) - Sticking into HP bar a tad AHA I FOUND SOMETHING ;_;

[kuyu's Last Night]
Tick rate 1 please. Straight eighth notes against swung percussion sounds bad.
00:26:975 (13) - I didn't like this note. It feels like you're following the piano's lead here and that extra note to follow the percussion feels extraneous at best.
01:37:350 (8,9) - I really recommend you don't use an anti jump here. It feels like I'm concentrating more on the approach circles rather than following the song already - this would just confirm my fears.
01:59:975 (10,11) - Shouldn't this start at 02:00:100 - ? (shorten 11 of course)
02:06:225 (1) - Maybe reduce the volume level on this?
02:10:725 (1) - ^

kuyu's is a little iffy since I feel like I'm mostly just reading approach circles for the majority of the map instead of enjoying the piece, but the rest is <3

Edit:
I was discussing this with Lanttu a little bit, and I just wanted to post this lest I forget it. ;p

I think it relied too heavily on the percussion part. That's not really featured very heavily in that song, so it's really hard to follow.
Perhaps if it was more of a hybrid between the vocal and the percussion part, it would read a little better. Possibly following the bass part as well when it has a feature line inbetween the lyrics
I dunno, just take it as a suggestion, but I think it might help the general playability of the map to me.
Topic Starter
Lanttu

ziin wrote:

10 stars in 2 days, no posts in 2 weeks :( XDD

Garven wrote:

Oh wait, before I get ahead of myself: Lanttu~ <3 Garven~ <3

[General]
Strange that hit300g has all that space compared to the other hitbursts. It's because of the lame and very-hard-to-see star behind it! :3

[Twilight]
01:35:850 (4) - Sticking into HP bar a tad AHA I FOUND SOMETHING ;_; HP bar is my biggest enemy.... ;~;9 but HAH, I got it fixed!
Thank you again~<3 :3
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