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Aimee B - Fallen Angel (TV Size) [Osu|Taiko]

posted
Total Posts
37
Topic Starter
Beuchi
This beatmap was submitted using in-game submission on lunes, 18 de abril de 2011 at 8:55:21

Artist: Aimee B
Title: Fallen Angel (TV Size)
Source: Panty & Stocking with Garterbelt
Tags: Matsunori ikeda
BPM: 95
Filesize: 3862kb
Play Time: 00:56
Difficulties Available:
  1. Easy (2,05 stars, 65 notes)
  2. Hard (4,5 stars, 112 notes)
  3. Normal (3,37 stars, 73 notes)
  4. Taiko (4,95 stars, 200 notes)
Download: Aimee B - Fallen Angel (TV Size)
Information: Scores/Beatmap Listing
---------------
10th map!!

New year, new maps!! It's time to move that long offline WIP list I have and get something ranked, and this actually motivated me to do so x3

Panty & Stocking with Garterbelt's ending theme! Such a cool song x3

Full storyboarded video! Thanks to Derekku for the nazi modding~
Also my first attempt to map a Taiko diff. I think it sucks, but let's see what people say about it xP

Hope you enjoy!! Thanks for modding/playing as always <3

EDITS:
1 Feb (6:29): Fixes on Taiko diff by arien666.
10 Feb (19:34): Fixes by DragonSparta. Changed the name to the Taiko diff since it will stay for rank~
24 Feb (8:04): Added a new background image. Made some tiny symmetry fixes.
12 Apr (22:17): Fixes by Krisom and regenz.
12 Apr (22:25): I officially hate Stacking Leniency from now on. Fixed some certain patterns.
17 Apr (18:32): More tiny fixes by Krisom.
18 Apr (7:43): More tiny fixes by James2250. Faded out the end of the storyboard and disabled combo fire to appear above the storyboard.
18 Apr (8:55): Offset change.
Vergence
Beuchi ;)

Overall : Kiai time is at 00:31:405 to 00:51:616

Easy
00:21:932 (1,2) - You might wanna move this a few grids down
00:55:405 (5,6,7) - New combo

Normal
00:41:195 (8) - Add finish

Hard
Fine~
________________________________________
Star + Kudosu Star
I wanna guest diff ;)

Topic Starter
Beuchi

DragonSparta wrote:

Beuchi ;)

Overall : Kiai time is at 00:31:405 to 00:51:616 I don't like kiai, sorry, I won't add it on standard diffs ;x;

Easy
00:21:932 (1,2) - You might wanna move this a few grids down Moved 2 grids down, I don't want them to be so far away from the next note.
00:55:405 (5,6,7) - New combo Changed a bit the New Combo distribution :3

Normal
00:41:195 (8) - Add finish I don't like how it sounds >.<

Hard
Fine~
________________________________________
Star + Kudosu Star
I wanna guest diff ;) Sorry, the mapset is complete x3;
Thank youuuu <3 +kudosu
Changed the name of the Taiko diff too.
cesc
Hello Beuchi-chaan! :3
Since if found this map really nice, I want to support you with a little mod post :)
Asd, it's perfect Imo. Ready for Rank.
How can I support you? hm...kudosu star!
Card N'FoRcE
Wow, you actually re-made the whole ending by storyboarding it, that's impressive.

I couldn't find anything wrong, but i dunno if you want to get some more modding/suggestions for this, so I'm not bubbling for the moment.

If I'm wrong, feel free to PM me.
Krisom
General-
· Offset 1080? Me suena mejor a mi, pero pregunta solo para estar seguros XD

Normal-
00:08:668 (1,2,3) - Ojo con este stack, se ve muy raro in-game.

No tengo nada mas que decir ;_;, dejame darle burbuja >:(!!!!
regenz
Very Very Nice Storyboard. Easy and neat map. Star!
Backstep
Awesome SB >.<

Fighto! Beuchi-chan :3
Topic Starter
Beuchi

Krisom wrote:

General-
· Offset 1080? Me suena mejor a mi, pero pregunta solo para estar seguros XD Asked Derekku and we decided to change it to 1085 instead.

Normal-
00:08:668 (1,2,3) - Ojo con este stack, se ve muy raro in-game. Decreased the stacking leniency (I swear I hate it) and it's fixed now~
Thanks >w<
Also fixed the black image at the ending, thanks to regenz for noticing it~ (I'm sorry I don't have any log... :/)

Let's get this to rank >3<
swish
awesome SB :oops:
Topic Starter
Beuchi
Ok I hate Stacking Leniency, fixed some stacks.
m i z u k i
:oops:
Krisom
General-
Nada :P

Easy-
00:06:137 (4,1,2,3) - El spacing está así aproposito? (4) y (2) están puestos en ritmos similares, pero (4) está mucho más cerca de (1) y (3) que (2) de ambos sliders.

Normal-
Nada

Hard-
Nada

Taiko-
Nada

Whoops, no encontré nada más que ese spacing. Dime si lo arreglarás o no y daré burbuja. Por cierto, no me des kudosu.
Topic Starter
Beuchi

Krisom wrote:

Easy-
00:06:137 (4,1,2,3) - El spacing está así aproposito? (4) y (2) están puestos en ritmos similares, pero (4) está mucho más cerca de (1) y (3) que (2) de ambos sliders. Era intencional si, pero lo arregle de todas formas~
<3
Krisom
Myon
James2250
-I was wondering if the 2 storyboarded circles at the end would look better fading out than just disappearing but no big deal
-You might want to display storyboard in front of combo fire for what its worth? (It still shows up at the end though..)

Normal:
00:08:663 (1,2,3) - is this stacking intended?

Hard:
00:23:506 (1,2,3,4) - same stacking comment

EDIT:

Asked ploy/Alace about the timing and they suggest 1093 - 1095 (the current offset does seem early) So up to you what to do there
Call me back and I will rebubble for you
Topic Starter
Beuchi

James2250 wrote:

-I was wondering if the 2 storyboarded circles at the end would look better fading out than just disappearing but no big deal They don't fade in the video so that's why I left it like that. But fading them won't hurt at all so... Done~ :3
-You might want to display storyboard in front of combo fire for what its worth? (It still shows up at the end though..) Sure~

Normal:
00:08:663 (1,2,3) - is this stacking intended? Yes it is intended. Stacking Leniency will either make it unrankable or make it look ugly if I stack them =(

Hard:
00:23:506 (1,2,3,4) - same stacking comment Same Stacking Leniency comment x3

Call me back after any fixes and I will rank (don't kudosu)
Thanks >w<
namazun
:)
James2250
Well that did not quite go as planned (mostly because of strange upload bug)

Have your bubble back anyway~ :P
Andrea
This is lovely.

Ranked~
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