This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
441 posts
Offline
This beatmap was submitted using in-game submission on Thursday, June 01, 2017 at 10:58:40 PM

Artist: Sharlo
Title: Owari no Sekai kara
Tags: LordRaika Kami-Senpai Protastic101 Yanagi Nagi やなぎなぎ Jun Maeda 麻枝 准 Animenz Automap-Chan Keysound Owari no Hoshi no Love Song 終わりの惑星のLove Song SHOGO FJMC-0002
BPM: 120
Filesize: 24665kb
Play Time: 04:45
Difficulties Available:

Download: Sharlo - Owari no Sekai kara
Information: Scores/Beatmap Listing
---------------
Fully keysounded (Piano + Music Box) Turn up your hitsound volume to 100%
Redownload after June 1, 2017:
-MP3 and BG picture change
-Hitsound delay fixed
-Removed moe combobreak.wav to not Trigger Protastic
Ready for Rank!

Thank you guys for modding!


----------------------------------------------------------------------
Original Song:
Vocal: Sharlo
Original Composer: Jun Maeda
Pianno Arrangement: Animenz
Midi Edit: LordRaika
Art: Kami-Senpai
Hitsound: Automap-Chan
Beatmap: Dudehacker & LordRaika & Protastic101
Last edited by dudehacker on , edited 76 times in total.
User avatar
Rhythm Incarnate
595 posts
Offline
Earned 2 kudosu.
From 00:31:200 (31200|2) - to 01:15:200 (75200|3) - Vocals are almost exactly 100 ms too late

01:16:000 (76000|4) - to 01:29:200 (89200|3) - about 40 ms late

01:29:200 (89200|3) - to 01:30:000 (90000|4) - perfect

01:30:000 (90000|4) - to 03:19:443 (199443|4) - 100 ms late

03:19:443 (199443|3) - Starting here, I think tempo of the vocals is too slow. Either make it faster to fit the 115 bpm of notes, or slow notes down to 114 bpm to fit vocal in this section

03:31:965 (211965|1) - Starting from here, you need new timing section every 1/2 beat (red and white lines) with slower tempo each time because vocals are getting slower. (its called ritardando, if you wanna google it to see how it works)

03:38:804 (218804|2) - Notes starting here aren't snapped normally. Snapped weirdly to 1/12. Should have a different tempo if that's happening

04:09:504 (249504|2) - Starting here vocals late 100 ms
User avatar
Elite Mapper
1,438 posts
Offline
Earned 2 kudosu.
when i jst about to give "7K IN" suggestion, i saw the "4K HD" is just too plain... and could be more likely "hard"-ish difficulty
( i think u havent edit in depth about the pattern, but nvm, since im here, im going to give my suggestion as well...
yes, this is not an issue, but im trying to help making it better )

here goes some mandatory and a bit stuff to make it cooler..

4K HD
  • 01:29:400 - you can add the B2 note here, repeat here 01:29:800 - since it has same pitch
    this is to fill the emptyness while its still easy to be play...
  • 01:31:000 - you can add the extra 1 bass note here as well and the repeat.
  • 01:38:400 - make them at least full 1/1 , there is a major music box sound here...
    you can even connect the 1/1 as LN as its increasing pitch...
    01:41:600 - you can have 1/'4 here ^^ , ignoring the 1/8...
    and.,,
    02:48:800 - same.... ^
  • 02:05:600 (125600|2,125800|1,126000|2,126200|1) - u dont follow bass on this section...
    and suddenly its appear here, and furthermore its appear along with LN, so it looks a bit weird,
    either u remove the LN vocal( so its like transition , bot both pattern) ,
    or u remove the bass.
  • 02:07:600 - for the long pause like this, u can make it LN, and so on
  • hmm i have "variation" suggestion here... so u wont have to repeat the only bass note...
    first, remove all the bass (to BG sound) , then u can follow the 1/1 increasing pitch note...
    and i also notice, it follows the vocal as well REALLY nice... here, try it like this...
    Image
    (u can reduce all timing section, into Soft 5% first XD if 100% hitnormal is annoying while testing new note)
    and dont use the synth voice as hitsound XD use the music box instead if u follow that one.
  • 02:52:000 - nice pattern usage ^^b
  • 03:57:024 - make sure u rearrange some excessive jack note from here...
    04:07:104 - you can make it like this and dont forget the chord here 04:09:024 -
    you can make it like...
    Image
    oh shit, perfect pattern... its consider easy, it has so many time given to the player to take the time to full control the hold...
    and slow enough to notice the last one is perfect shield (perfect shield pattern always easier than just half or mixed shield)
    while Insane will never have 1/1 like this, so yeah, dont hold back.
  • 04:10:944 - for every break here, im pretty much sure u can add 1 extra bass here(the louder one)
    its still easy
    04:17:184 - and its a must have for this too loud bass to be missed... so yeah really suggest for all of them.
  • 04:26:304 (266304|0,266304|2,266304|1,268224|0,268224|3,268224|1) - pretty much sure u can make them only 1 bass, like above...
    to MAKE IT SPECIAL, and different as above, you can make this 1 LN bass note, :D now its a variation... yet same concept as above
  • 04:20:544 (260544|1,260544|0,260544|2,261504|3,261504|2,261504|1) - you cna somehow make them LN
  • 04:23:904 - LN and then shield pattern? shield on 04:24:384 - absolutely need some note here.
  • 04:32:064 - put 1/4 bass trill....
  • 04:33:984 - really just too hard(i mean chord and jack control for hard... X_X)... try this...
    Image
    whole easier lv chord, (ofc we dont want to spam trill here XD)
thats all, pretty much sure u just havent give detail on it, so hope that one helps....



7K IN


ok, thats it, been so busy but i hope it helps in any way....
if there is some error or weird stuff, feel free to PM me
User avatar
Combo Commander
441 posts
Offline
LordRaika wrote:
when i jst about to give "7K IN" suggestion, i saw the "4K HD" is just too plain... and could be more likely "hard"-ish difficulty
( i think u havent edit in depth about the pattern, but nvm, since im here, im going to give my suggestion as well...
yes, this is not an issue, but im trying to help making it better )

here goes some mandatory and a bit stuff to make it cooler..

4K HD
  • 01:29:400 - you can add the B2 note here, repeat here 01:29:800 - since it has same pitch
    this is to fill the emptyness while its still easy to be play...
  • 01:31:000 - you can add the extra 1 bass note here as well and the repeat.
  • 01:38:400 - make them at least full 1/1 , there is a major music box sound here...
    you can even connect the 1/1 as LN as its increasing pitch...
    01:41:600 - you can have 1/'4 here ^^ , ignoring the 1/8...
    and.,,
    02:48:800 - same.... ^
  • 02:05:600 (125600|2,125800|1,126000|2,126200|1) - u dont follow bass on this section...
    and suddenly its appear here, and furthermore its appear along with LN, so it looks a bit weird,
    either u remove the LN vocal( so its like transition , bot both pattern) ,
    or u remove the bass.
  • 02:07:600 - for the long pause like this, u can make it LN, and so on
  • hmm i have "variation" suggestion here... so u wont have to repeat the only bass note...
    first, remove all the bass (to BG sound) , then u can follow the 1/1 increasing pitch note...
    and i also notice, it follows the vocal as well REALLY nice... here, try it like this...
    Image
    (u can reduce all timing section, into Soft 5% first XD if 100% hitnormal is annoying while testing new note)
    and dont use the synth voice as hitsound XD use the music box instead if u follow that one.
  • 02:52:000 - nice pattern usage ^^b
  • 03:57:024 - make sure u rearrange some excessive jack note from here...
    04:07:104 - you can make it like this and dont forget the chord here 04:09:024 -
    you can make it like...
    Image
    oh shit, perfect pattern... its consider easy, it has so many time given to the player to take the time to full control the hold...
    and slow enough to notice the last one is perfect shield (perfect shield pattern always easier than just half or mixed shield)
    while Insane will never have 1/1 like this, so yeah, dont hold back.
  • 04:10:944 - for every break here, im pretty much sure u can add 1 extra bass here(the louder one)
    its still easy
    04:17:184 - and its a must have for this too loud bass to be missed... so yeah really suggest for all of them.
  • 04:26:304 (266304|0,266304|2,266304|1,268224|0,268224|3,268224|1) - pretty much sure u can make them only 1 bass, like above...
    to MAKE IT SPECIAL, and different as above, you can make this 1 LN bass note, :D now its a variation... yet same concept as above
  • 04:20:544 (260544|1,260544|0,260544|2,261504|3,261504|2,261504|1) - you cna somehow make them LN
  • 04:23:904 - LN and then shield pattern? shield on 04:24:384 - absolutely need some note here.
  • 04:32:064 - put 1/4 bass trill....
  • 04:33:984 - really just too hard(i mean chord and jack control for hard... X_X)... try this...
    Image
    whole easier lv chord, (ofc we dont want to spam trill here XD)
thats all, pretty much sure u just havent give detail on it, so hope that one helps....



7K IN


ok, thats it, been so busy but i hope it helps in any way....
if there is some error or weird stuff, feel free to PM me


Thanks a lot Raika, I followed your advice to reduce 7K IN and it ended up being HD lol, now I need update my map and restart modding it again to get it back to IN
User avatar
Rhythm Incarnate
676 posts
Offline
Earned 2 kudosu.
M4M req




User avatar
Combo Commander
441 posts
Offline
Wonki wrote:
M4M req




Thank you very much, I may have put too much focus on pitch relevancy. Will pay attention to hand balance.
User avatar
Spinner Sage
128 posts
Offline
Earned 1 kudosu.
Hi! If this mod is bad and not helpful to you, I apologise in advance.

NM:
02:26:400 (146400|1,146400|4) - Feels like it needs to be a 3 note chord since 01:16:000 (76000|3,76000|6,76000|1) - is pretty much the same but is also a 3 note chord. Maybe you could add another note there, though you might need to reshuffle the pattern there...

IN:
00:23:000 (23000|3,23000|0,23000|4) - Make it a 4 note chord like you did with the others just before it. More consistency
02:51:500 - Really feels like there should be a note here. Feels weird and empty without anything there especially with a sound playing on that 1/4 beat

Sorry, the mod probably isn't good. There wasn't much I could find... Map is really awesome though. I love the hitsounds!
User avatar
Combo Commander
441 posts
Offline
kaythen wrote:
Hi! If this mod is bad and not helpful to you, I apologise in advance.

NM:
02:26:400 (146400|1,146400|4) - Feels like it needs to be a 3 note chord since 01:16:000 (76000|3,76000|6,76000|1) - is pretty much the same but is also a 3 note chord. Maybe you could add another note there, though you might need to reshuffle the pattern there...
Fixed, nice catch

IN:
00:23:000 (23000|3,23000|0,23000|4) - Make it a 4 note chord like you did with the others just before it. More consistency
The 3 notes here is A#2, F#2 and C#3, the previous 4 chord 00:21:600 (21600|5,21600|2,21600|4,21600|3) - is B2, D#2, F#2, D#3
They are not the same sound. therefore no change, I am simply following the music sheet


02:51:500 - Really feels like there should be a note here. Feels weird and empty without anything there especially with a sound playing on that 1/4 beat
Fixed, there is indeed a sound playing , it was hidden in the SB (Storyboard, press tab in Editor to see it)
Image
Sorry, the mod probably isn't good. There wasn't much I could find... Map is really awesome though. I love the hitsounds!

Thanks a lot for modding, you are very helpful to me because it is hard for me to notice things like that.
Also thanks for playing, it is called keysound when the hitsound is the instrument itself.
User avatar
Combo Commander
285 posts
Offline
No kudosu yet.
Mark for mod
ehh.. I have no more time to mod your map.. I'll shoot one more star instead. :3..
Sry about that.
Last edited by _Zenith on , edited 1 time in total.
User avatar
Rhythm Incarnate
1,400 posts
Offline
Earned 1 kudosu.
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Sharlo - Owari no Sekai Kara (dudehacker)
# of Difficulties Modded in my map: 3


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.




General
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem

Special Note:
As stated in ranking criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert


As well as....

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.


The spread in this mapset is quite irregular since 4K started with HD while 7K started with NM. If I recall, Any skip on difficulty after NM is a no-no. Example:
• NM-MX-SC = not rankable (reason: no HD difficulty creating a huge star rating gap between NM and MX)
• NM-HD-MX = rankable! (reason: well spread without skip or large star rating gap)
• HD-MX = not rankable (reason: no friendly difficulty that is below 2.0 stars)
• NM-IN = not rankable (reason: skipped HD and the Star rating gap is too high)

correct me if I am wrong, but please confirm these to BNs/QATs just to make sure.
source: https://osu.ppy.sh/wiki/Ranking_Criteria


Code:
Column:
      _ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|




NM
collapsed text

Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K


00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.

00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.

00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.

01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.

01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.

01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.

02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -

04:01:344 - add one more note here? strong chord sound.

04:09:024 - ^ same reason, strong piano sound.

Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)




IN
collapsed text
There should be HD before this difficulty as I already suggested on the intro. Rename as well to 7K IN

00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.

00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.

02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \

04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.

04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.



LordRaika's 7K EX
collapsed text
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.

00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -

00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.

01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.

02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.

03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -



Overall
Wow full keysound chart, amazing indeed~ Though take notice of what I noted back there, we don't want any obstacles to hinder the ranking process of this beautiful song <3
Good luck and Thank you for the contract~!


~ END OF CONTRACT ~
User avatar
Combo Commander
441 posts
Offline
arcwinolivirus wrote:
"Arcwinolivirus' M4M-only contract"

A contract to be fulfilled as exchange of mod.


Sharlo - Owari no Sekai Kara (dudehacker)
# of Difficulties Modded in my map: 3


Note:
• First of all I want to apologize if I am to say something that will hurt your mapper feelings. Remember that I only want to advice, suggest and recommend ideas for the improvement of your map. Please do understand and thank you.
• Do not be afraid to reject some parts of my mod. I am not always right and also I do not bite rawr.
• If I am to suggest to "remove or ctrl function moves" on certain note/s, dont forget and be sure to move the hitsound on the other note beside the suggested note.




General
Audio: OK!
BG: OK!
BPM: OK!
Offset: OK!
Preview Time: OK!

AiMod:
• No problem

Special Note:
As stated in ranking criteria:

The difficulties in the mapset must be in a consecutive order. Easy or Normal can be skipped if the gap in the star rating spread allows it. The order can be seen in the chart below. If your mapset has two difficulties, one of them cannot be an Insane or Expert. The lowest difficulty must be below 2.0 stars. The difficulty level of Taiko-specific and osu!mania-specific difficulties must also follow a well-designed spread and might contain an Hard/Insane only, if there are standard difficulties present. In CtB, the spread evaluation is upon the BNs discretion. The difficulty spread is determined by the map's star rating. A map falls under a certain difficulty when having a specific star rating:

Below 1.50: Easy
1.50-2.25: Normal
2.25-3.75: Hard
3.75-5.25: Insane
Above 5.25: Expert


As well as....

Different key amounts within a mapset must be treated as different gamemodes and require a respective independent difficulty spread. Therefore each key amount must have an independent difficulty spread. For example if you want to add a 7K difficulty to your set, you must design a whole 7K spread. If you want to add an additional 4k difficulty to your set, you must also design a whole 4K spread.


The spread in this mapset is quite irregular since 4K started with HD while 7K started with NM. If I recall, Any skip on difficulty after NM is a no-no. Example:
• NM-MX-SC = not rankable (reason: no HD difficulty creating a huge star rating gap between NM and MX)
• NM-HD-MX = rankable! (reason: well spread without skip or large star rating gap)
• HD-MX = not rankable (reason: no friendly difficulty that is below 2.0 stars)
• NM-IN = not rankable (reason: skipped HD and the Star rating gap is too high)

correct me if I am wrong, but please confirm these to BNs/QATs just to make sure.
source: https://osu.ppy.sh/wiki/Ranking_Criteria


Okay thanks, that means I need to add 4K NM, 7K HD.

Code:
Column:
      _ _ _ _ _ _ _
7K - |1|2|3|4|5|6|7|




NM
collapsed text

Change OD/HP to 7.0 / 7.0 (apply on 4K NM as well, this is the default OD HP rating)
Change Difficulty name to 7K NM since you have two key categories: 4K and 7K
Fixed

00:23:000 - add note here? since you made double notes on 00:19:800 (19800|0,19800|3) - and 00:21:600 (21600|1,21600|4) - which is almost similar sounds.
Fixed
00:24:400 - add note for that single piano sound. Quite loud and empty to miss out.
Fixed
00:26:600 (26600|3,26600|0,26600|5) - remove one note here as the sound here is not that strong enough to be triple. The sound is even weaker than 00:26:200 (26200|6,26200|1) - which is only a double note.
Fixed
01:08:200 (68200|6) - move to 1 to remove the awkward feeling on right hand.
Fixed
01:12:400 (72400|4,72600|3) - move two column to the left for more comfortable and approachable pattern.
Fixed
01:14:400 (74400|6,74400|3) - ^ same as above, more hand balance as well.
Fixed
02:39:200 - add double note here as well since same chord piano sounds as 02:39:600 (159600|6,159600|1,160000|6,160000|1) -
Fixed
04:01:344 - add one more note here? strong chord sound.
Fixed
04:09:024 - ^ same reason, strong piano sound.
Fixed
Note: the lowest difficulty must be 2.0 below as stated in ranking criteria. Consider reducing note density in this difficulty (like reducing triple notes to double, reduce usage of doubles, etc.)
Okay I will make 3 chords into 2, or make another 7K easy difficulty if I can't manage to reduce it below 2.0




IN
collapsed text
There should be HD before this difficulty as I already suggested on the intro. Rename as well to 7K IN

00:51:100 (51100|4,51200|5,51300|4) - suggesting to move 6 | 5 | 4 respectively for more comfortable stair pattern that fits along with the pitch. Then test play it for you to decide, sir.
Fixed
00:52:700 (52700|2,52800|1,52900|2) - ^ same reason, change to stair pattern like before.
Fixed
02:28:300 (148300|1,148350|2) - swap column to avoid awkward execution on left hand. Just like you did at 02:34:700 (154700|4,154750|5,154800|6) - \
Fixed
04:00:384 (240384|0) - ctrl H so there would be a hand balance for right in this part.
Fixed
04:21:504 (261504|6,261504|0) - move to 2 and 6 instead for better transition for the next pattern.

Fixed

LordRaika's 7K EX
collapsed text
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.

00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -

00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.

01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.

02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.

03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0) -



Overall
Wow full keysound chart, amazing indeed~ Though take notice of what I noted back there, we don't want any obstacles to hinder the ranking process of this beautiful song <3
Good luck and Thank you for the contract~!
Thank you so much for the contract, glad you enjoy the song, I will do my best to rank it

~ END OF CONTRACT ~
User avatar
Elite Mapper
1,438 posts
Offline
No kudosu yet.
arcwinolivirus wrote:

centre"Arcwinolivirus' M4M-only contract"


LordRaika's 7K EX
I think you do know the spread is quite inappropriate, Sir Raika. Lowest difficulty of a map should be 2.0, and the difficulties in mania should be inorder with no skip / huge star rating gap. If it was changed, then correct me if I am wrong. Thank you, sir.
the current 7K IN is not finalize yet but yeah... we will make sure the gap is in a good balance. >w<)/



00:42:600 (42600|1,42800|2) - suggesting to move to 4 and 7 for more comfortable pattern in this part just like you did at 00:41:000 (41000|0,41200|3,41400|6) -
sure, but i choose 3 and 6,still same idea


00:48:800 (48800|1,49000|2,49200|3,49400|4) - suggesting to move two columns to the right for clearer and comfortable pattern in this part.
yes, it will be "comfortable" but this staccato of two note side by side is to indicate "BASS" only note.
notice that side to side note is for bass on this section ^^ :
00:45:200 (45200|0,45200|1,46200|5,46200|6,46800|5,46800|6,47600|5,47600|6,48400|2,48400|1) -



01:18:000 (78000|0) - move to 7 to avoid awkward feeling on left hand. It can be easier to execute if placed on right since stair pattern.
sry but i do feel its easier this way, because left hand will hit the note on (1) while release all of the remaining LN. ^^


02:28:300 (148300|1,148350|2) - swap column for mini stair pattern which is easier to execute.
i use too much stair pattern, so this is just for variation so it wont be too much repetition of stair pattern.


03:13:900 (193900|0) - move to 2 seems fits for the pitch similar to 03:14:100 (194100|6,194200|4,194300|2,194400|0)
i rearrange this part a bit... but i will keep the mini jack the same because of same pitch ^^



Thanks for the mod Arcwin ^^
most of the lowest diff is not finalize yet but we will make it done in no time... thanks for the help.
User avatar
Quality Assurance Team
1,039 posts
Offline
Earned 1 kudosu.
Oh woah, I just stumbled across this map, and the keysounds are so *dies of happiness* Anyways, I suck at 7K, so I'll just mod lower diffs and *squeal* the hitsounds are so beautiful, I've lost my ability toucan.

Column 1->7

Sharlo's vocals = happiness. Keysounds = happiness. Both = death by joy

General
  • As Arcwin mentioned, you will need a full spread of each keymode since they're treated as different gamemodes.
  • I've never seen IN used before lol. Normally it's MX, but IN looks cool too.
  • For the OD of 4K HD, I would really recommend reducing it to ~7.7 or something, since, while there are very few LNs, 8 is a bit cruel for this level.
  • For HP of 7K IN, you should really consider reducing it to ~8.5 at most since 9 is seen mostly in SC and up.


Before I modI'm mostly focusing on pitch relevancy. Also, I love the timestamps, they're the best thing I've ever seen, thank you Sharlo.


7K NM00:02:000 (2000|0) - Move this to 2 since 00:04:000 (4000|1) is lower in pitch, and should be moved to 1.
00:04:250 (4250|2,4500|4,4750|6) - If the above is accepted, shift these notes one column to the left since the chord is lower than in pitch than the first one.
00:08:250 (8250|2,8500|3) - I'd consider shifting these 2 columns to the right cause they're higher in pitch than 00:06:250 (6250|3,6500|4)
00:09:000 (9000|4) - Move to 6 and then 00:10:000 (10000|6) - to 5 cause, well, pitch relevancy lol.
00:18:375 (18375|1,18375|4) - Can't you just approximate this to 00:18:400 ? It just looks weird to be 1/16 before beat 2.
00:23:800 (23800|6,24200|2) - Control H these since pitch relevancy. I don't think I need to explain the reasoning for moving anymore, so I'll just say "PR" as the reason if I say to move something from now on.
00:30:600 (30600|0) - to 7, 00:30:600 (30600|4) - to 5 to maintain the double with two spaces between it.
00:29:800 (29800|6,30200|5,30600|4) - I'm not sure if this is that noticeable, but the piano here has the same undertone 3 times for these notes, so you could try jacking them.
00:40:400 (40400|6) - Move to 6, since you made the chords like this be the same, examples like 00:38:200 (38200|2,38200|6,38800|6,38800|2) - same pitch, same chord.
00:41:400 (41400|4,41400|0,42000|0,42000|4) - You could also try putting these notes in the same column as 00:39:800 (39800|1,39800|5,40400|1,40400|6) since they're the same pitch.
00:43:200 - Why not add an LN here to represent the music box burst here? and then end at 00:44:000 when the piano comes back in.
00:47:200 (47200|5,47200|2,47600|0,47600|4,48000|2,48000|5,48400|0,48400|4) - Control H, PR. If you do, move the note that's now in 2 to 1 or something.
00:47:600 (47600|4,47600|0) and 00:48:400 (48400|4,48400|0) - I get that there's a chord here, but since it's just an octave note (F#3 and F#4), a single note would probably be fine.
00:48:800 - Try this for PR since it's all ascending http://puu.sh/r0ka3.jpg
00:50:000 (50000|2,50000|5) - Same thing I said about the octave chord thing, 1 note is fine since there's no different pitch.
00:50:400 (50400|5) - Move this to somewhere besides 6 since you have a 3 note stack at 00:50:000 (50000|5,50400|5,50800|5) and they're not the same pitch.
00:53:600 (53600|6) - Try 3, 00:53:600 (53600|1) then 1
00:55:800 (55800|4,55800|3) - Make one note, octave chord.
01:10:800 - PR, try this http://puu.sh/r0klG.jpg
01:20:400 (80400|5,80400|0) - Shift one to the right, PR
01:27:200 - I like this pattern a lot for some reason, nothing else, k go on
01:34:200 (94200|3) - Remove this note or something since it's such a high pitched one and octave chord thingy again, example where you did this 02:31:800 (151800|0) and 02:44:600 (164600|3)
01:44:400 (104400|6,104600|5,104800|1,104800|3) - Control H, pr
02:25:600 (145600|6,145600|1) - Shift one to the left, PR
03:14:400 - I'd highly suggest adding a double here for the low piano chord since it's on the downbeat and a little easier to predict than if it came on an upbeat.
03:15:800 (195800|3) - Jack this with 03:16:000 (196000|6) since they're the same pitch? But it also looks out of place, so whatever works.
03:19:443 (199443|4,199443|0) - Move these towards the right columns.
03:21:530 (201530|4,201530|2) - Move this towards the left columns.
03:23:617 (203617|5,203617|1) - Keep it around the center
03:52:464 (232464|6) - PR, move to 6
03:53:424 (233424|6,233664|5) - Shift one towards the left, PR
04:03:264 (243264|3,243424|1,244224|3,244384|1) - I'd really prefer a straight left -> right roll since the piano is doing an arpeggio kind of thing here going from low pitch to high pitch. So control H, and then shift twice to the left.
04:15:264 (255264|2,255264|6,255744|1,255744|5) - Swap their columns, meaning the first chord is in {26}, the next is {37} PR


4K HDSince 4K doesn't have as many columns, I'll be focusing on the patterns more than the pitch.
00:06:250 (6250|2) - Wat. Uh, move to 2?
00:09:750 (9750|3) - Again 2. The jacks aren't necessary if the pitch isn't the same.
00:12:750 (12750|3) - Move to 3 to get a {12-43} pattern.
00:18:375 (18375|0,18375|2) - Also, I said before, just approximate this to 00:18:400 for now.
00:26:600 (26600|3,26600|0,26600|1) - Since this is the same intensity or weight as the other piano chords around it, make this a double.
00:31:800 (31800|0) - Move to 2 cause it's not the same pitch as 00:31:600 (31600|0)
00:33:200 (33200|2) - to 4, PR
00:34:800 (34800|3) - to 2 PR
00:43:200 - As I said in the last diff, an LN starting from here to 00:44:000 would be nice to represent the burst of bells. Or, since this is a HD difficulty, you could even map it as a 1/4 burst.
00:49:400 (49400|2,49400|1) - Make this {14} or something cause PR
00:50:400 (50400|1) - to 1 to avoid a jack. I'm going to stop mentioning them, but there are a lot and they could easily be moved around to get slightly different patterns.
00:56:800 (56800|3,57200|3) - 3 since the bells are the same pitch through
00:59:000 (59000|2) - to 1 or 2
00:59:200 (59200|2,59400|1,59600|0) - Shift one to the right, then move 00:59:800 (59800|3) to 1 since the pitch is descending right -> left
01:17:200 (77200|2,77200|3,77200|0) - Reduce to a double, or you can make notes like 01:18:200 (78200|1,78200|3) - 01:18:800 (78800|0,78800|3) triples since they're accented.
01:34:200 (94200|3,94200|0) - Single note please q.q It's so soft compared to everything else.
01:38:400 (98400|0,98400|2) - I'd highly consider extending these LNs to 01:42:000 for the piano roll/trill
01:41:600 (101600|3,101800|0) - Then remove these too if you accepted the above since the bell doesn't start until 01:42:000
02:00:000 (120000|2,120000|0,120200|3,120200|1,120400|0,120400|2,120600|3,120600|1) - Try jacking these all together since they're the same pitch, or doing a running man kind of pattern like so http://puu.sh/r0sai.jpg or http://puu.sh/r0sbf.jpg
02:00:600 (120600|1,120600|0) - Except without jacking this because it's a different pitch than the last 3 chords q.q my ears have deceived me and I feel so betrayed.
02:01:600 (121600|3,121600|0,121800|3,121800|1,122000|0,122000|2) - Basically the same suggestion as above with jacking or doing something to show they're mostly the same pitch.
02:44:800 (164800|0,164800|3,164800|1,165000|2,165000|1) - Remove a note from the triple and jack them.
02:53:800 (173800|3,174200|3) - Move to 3 to stay consistent with the pattern at 02:52:000
02:54:400 (174400|2) - Assuming above is accepted, move this to 4, then you have a {34-21} pattern
03:30:139 (210139|1) - 3 pls
03:38:304 - Rather than use jacks, just make them left -> right patterns and repeat it until the piano changes pitch, like at 03:42:144 so every 2 measures I think.
03:42:144 - Then here, you could use a split roll pattern like {12-43} http://puu.sh/r0sqt.jpg
'03:55:264 (235264|0,235424|1) - Shift twice to the right, the one handed 1/3 trill you have here is q.q
03:57:504 - You could add an LN or something here to represent the 1/6 bell trill.
04:17:184 (257184|3,257184|0,257184|1) - Preferably one note since it's way quieter here compared to the three note chords, but a double would work fine too.
04:33:984 - This pattern just feels like random jacks and whatnot. Maybe try something like this http://puu.sh/r0sAX.jpg Well, not that exactly because that would be a nightmare to hit, but something like straight 1/2 doubles.


CommentsI'm assuming automap-chan made the diffs because some of these patterns just don't make that much sense. Anyways, I'd watch out for all the jacks that keep popping up in the 4K diffs due to lack of columns and space., and try to make stuff easier to hit like this one anchor that popped up in 4K IN 01:40:900 (100900|2,101100|2,101300|2,101500|2,101700|2,101900|2) which is just going to be annoying to hit and play. Also, some of the chord layering is a bit screwed up, since some soft piano notes will have 3 notes, and some loud notes will have 1 note, and stuff like that that I mentioned above. So yeah, good luck, amazing keysounding tho, teach me how to midi pls.
User avatar
Combo Commander
441 posts
Offline
Protastic101 wrote:
Oh woah, I just stumbled across this map, and the keysounds are so *dies of happiness* Anyways, I suck at 7K, so I'll just mod lower diffs and *squeal* the hitsounds are so beautiful, I've lost my ability toucan.
Thank you so much, mapping keysound is really annoying but worth it
Column 1->7

Sharlo's vocals = happiness. Keysounds = happiness. Both = death by joy

General
  • As Arcwin mentioned, you will need a full spread of each keymode since they're treated as different gamemodes.
    Working on more difficulties, thanks
  • I've never seen IN used before lol. Normally it's MX, but IN looks cool too.
  • For the OD of 4K HD, I would really recommend reducing it to ~7.7 or something, since, while there are very few LNs, 8 is a bit cruel for this level.
  • For HP of 7K IN, you should really consider reducing it to ~8.5 at most since 9 is seen mostly in SC and up.
Fixed the HP and OD, honestly I have no clue what to set for those, thanks

Before I modI'm mostly focusing on pitch relevancy. Also, I love the timestamps, they're the best thing I've ever seen, thank you Sharlo.


7K NM00:02:000 (2000|0) - Move this to 2 since 00:04:000 (4000|1) is lower in pitch, and should be moved to 1.
I actually do not know music theory so I can't tell if G#1 is is higher or lower than E1. I should have just kept the pitch as Integer but it is already too late for that. Thanks for pointing it out I fixed it
00:04:250 (4250|2,4500|4,4750|6) - If the above is accepted, shift these notes one column to the left since the chord is lower than in pitch than the first one.
Fixed
00:08:250 (8250|2,8500|3) - I'd consider shifting these 2 columns to the right cause they're higher in pitch than 00:06:250 (6250|3,6500|4)
Fixed
00:09:000 (9000|4) - Move to 6 and then 00:10:000 (10000|6) - to 5 cause, well, pitch relevancy lol.
Fixed
00:18:375 (18375|1,18375|4) - Can't you just approximate this to 00:18:400 ? It just looks weird to be 1/16 before beat 2.
Fixed, I can't believe I never noticed that, Idk how I messed it up to be like that
00:23:800 (23800|6,24200|2) - Control H these since pitch relevancy. I don't think I need to explain the reasoning for moving anymore, so I'll just say "PR" as the reason if I say to move something from now on.
Fixed
00:30:600 (30600|0) - to 7, 00:30:600 (30600|4) - to 5 to maintain the double with two spaces between it.
Fixed, you mean 4 and 7? for 2 spaces between it
00:29:800 (29800|6,30200|5,30600|4) - I'm not sure if this is that noticeable, but the piano here has the same undertone 3 times for these notes, so you could try jacking them. You are right, I looked at the SB it is indeed 3 times the same piano sound, Jack it is.
Image
00:40:400 (40400|6) - Move to 6, since you made the chords like this be the same, examples like 00:38:200 (38200|2,38200|6,38800|6,38800|2) - same pitch, same chord. Fixed, glad you noticed what I tried to do.
00:41:400 (41400|4,41400|0,42000|0,42000|4) - You could also try putting these notes in the same column as 00:39:800 (39800|1,39800|5,40400|1,40400|6) since they're the same pitch. Fixed, I remapping this part for more consistency for pitch
00:43:200 - Why not add an LN here to represent the music box burst here? and then end at 00:44:000 when the piano comes back in.
Fixed, damn I never though about using LN that way, you are too smart
00:47:200 (47200|5,47200|2,47600|0,47600|4,48000|2,48000|5,48400|0,48400|4) - Control H, PR. If you do, move the note that's now in 2 to 1 or something.
Fixed
00:47:600 (47600|4,47600|0) and 00:48:400 (48400|4,48400|0) - I get that there's a chord here, but since it's just an octave note (F#3 and F#4), a single note would probably be fine. Fixed, I don't really understand what you mean by octave note but you have a point the volume isnt very loud here so single note is good.
00:48:800 - Try this for PR since it's all ascending http://puu.sh/r0ka3.jpg
Fixed, but I rather put 2 spaces between the stairs because of the pitch gap between the 2 chords
00:50:000 (50000|2,50000|5) - Same thing I said about the octave chord thing, 1 note is fine since there's no different pitch.
00:50:400 (50400|5) - Move this to somewhere besides 6 since you have a 3 note stack at 00:50:000 (50000|5,50400|5,50800|5) and they're not the same pitch.
Image
00:53:600 (53600|6) - Try 3, 00:53:600 (53600|1) then 1
Image
00:55:800 (55800|4,55800|3) - Make one note, octave chord.
Fixed
01:10:800 - PR, try this http://puu.sh/r0klG.jpg
Fixed
01:20:400 (80400|5,80400|0) - Shift one to the right, PR
Fixed, though I dont really get it
01:27:200 - I like this pattern a lot for some reason, nothing else, k go on
Thanks
01:34:200 (94200|3) - Remove this note or something since it's such a high pitched one and octave chord thingy again, example where you did this 02:31:800 (151800|0) and 02:44:600 (164600|3)
Fixed
01:44:400 (104400|6,104600|5,104800|1,104800|3) - Control H, pr
Fixed
02:25:600 (145600|6,145600|1) - Shift one to the left, PR
Fixed
03:14:400 - I'd highly suggest adding a double here for the low piano chord since it's on the downbeat and a little easier to predict than if it came on an upbeat.
Fixed, I don't want a double because the piano note is a very long one , so added LN instead
Image
03:15:800 (195800|3) - Jack this with 03:16:000 (196000|6) since they're the same pitch? But it also looks out of place, so whatever works.
I feel like its better to be stair since I added a LN, dont want make it too hard for beginners, see image above
03:19:443 (199443|4,199443|0) - Move these towards the right columns.
03:21:530 (201530|4,201530|2) - Move this towards the left columns.
03:23:617 (203617|5,203617|1) - Keep it around the center
Fixed 3 points above
03:52:464 (232464|6) - PR, move to 6
Fixed
03:53:424 (233424|6,233664|5) - Shift one towards the left, PR
Fixed
04:03:264 (243264|3,243424|1,244224|3,244384|1) - I'd really prefer a straight left -> right roll since the piano is doing an arpeggio kind of thing here going from low pitch to high pitch. So control H, and then shift twice to the left.
Fixed
04:15:264 (255264|2,255264|6,255744|1,255744|5) - Swap their columns, meaning the first chord is in {26}, the next is {37} PR
Fixed


4K HDSince 4K doesn't have as many columns, I'll be focusing on the patterns more than the pitch.
00:06:250 (6250|2) - Wat. Uh, move to 2?
Fixed
00:09:750 (9750|3) - Again 2. The jacks aren't necessary if the pitch isn't the same.
Fixed
00:12:750 (12750|3) - Move to 3 to get a {12-43} pattern.
Fixed
00:18:375 (18375|0,18375|2) - Also, I said before, just approximate this to 00:18:400 for now.
Fixed, I really think its rather a mistake when I converted midi to osu beatmap. Just never noticed it, thanks lol
00:26:600 (26600|3,26600|0,26600|1) - Since this is the same intensity or weight as the other piano chords around it, make this a double.
Fixed by putting the piano note to SB, keeping the 2 music box notes
00:31:800 (31800|0) - Move to 2 cause it's not the same pitch as 00:31:600 (31600|0)
Fixed, gonna remap this musix box part
00:33:200 (33200|2) - to 4, PR
Fixed
00:34:800 (34800|3) - to 2 PR
Image
00:43:200 - As I said in the last diff, an LN starting from here to 00:44:000 would be nice to represent the burst of bells. Or, since this is a HD difficulty, you could even map it as a 1/4 burst.
Im just gonna remove all piano and make it music box until 00:55:200 (55200|0) -
00:49:400 (49400|2,49400|1) - Make this {14} or something cause PR
00:50:400 (50400|1) - to 1 to avoid a jack. I'm going to stop mentioning them, but there are a lot and they could easily be moved around to get slightly different patterns.
00:56:800 (56800|3,57200|3) - 3 since the bells are the same pitch through
Im just gonna put A = 1. B = 2, C = 3 and D = 4, its perfect how this section only has 4 pitch
00:59:000 (59000|2) - to 1 or 2
00:59:200 (59200|2,59400|1,59600|0) - Shift one to the right, then move 00:59:800 (59800|3) to 1 since the pitch is descending right -> left
01:17:200 (77200|2,77200|3,77200|0) - Reduce to a double, or you can make notes like 01:18:200 (78200|1,78200|3) - 01:18:800 (78800|0,78800|3) triples since they're accented.
Fixed to double
01:34:200 (94200|3,94200|0) - Single note please q.q It's so soft compared to everything else.
Honestly I dont even know why I have 2 of same notes here, removed. This is actually based on 7k NM , so thats why u see same mistakes in both lol
01:38:400 (98400|0,98400|2) - I'd highly consider extending these LNs to 01:42:000 for the piano roll/trill
01:41:600 (101600|3,101800|0) - Then remove these too if you accepted the above since the bell doesn't start until 01:42:000
nice, i shall do that

02:00:000 (120000|2,120000|0,120200|3,120200|1,120400|0,120400|2,120600|3,120600|1) - Try jacking these all together since they're the same pitch, or doing a running man kind of pattern like so http://puu.sh/r0sai.jpg or http://puu.sh/r0sbf.jpg
Jack it is
02:00:600 (120600|1,120600|0) - Except without jacking this because it's a different pitch than the last 3 chords q.q my ears have deceived me and I feel so betrayed.
Your Ears are working perfectly fine, it is same pitch, even the vocal notes in SB is same pitch
Image
Image
02:01:600 (121600|3,121600|0,121800|3,121800|1,122000|0,122000|2) - Basically the same suggestion as above with jacking or doing something to show they're mostly the same pitch.
Got it, except the last chord is different pitch this time
Image
02:44:800 (164800|0,164800|3,164800|1,165000|2,165000|1) - Remove a note from the triple and jack them.
Removed and rearranged pattern
Image
02:53:800 (173800|3,174200|3) - Move to 3 to stay consistent with the pattern at 02:52:000
02:54:400 (174400|2) - Assuming above is accepted, move this to 4, then you have a {34-21} pattern
I think im just gonna have column 1 as jack, then alternating stair on 2-3-4 like here
Image
03:30:139 (210139|1) - 3 pls
Fixed, turned into stair left to right
03:38:304 - Rather than use jacks, just make them left -> right patterns and repeat it until the piano changes pitch, like at 03:42:144 so every 2 measures I think.
03:42:144 - Then here, you could use a split roll pattern like {12-43} http://puu.sh/r0sqt.jpg
ok fixed the 2 points above, i hate how 4k doesnt have enough space to keep pitch relevancy across a long section
03:55:264 (235264|0,235424|1) - Shift twice to the right, the one handed 1/3 trill you have here is q.q
fixed
03:57:504 - You could add an LN or something here to represent the 1/6 bell trill.
Actually I think my HD is a bit too low SR, so gonna remove the piano and map that trill instead until 03:58:624 (238624|3) -
04:17:184 (257184|3,257184|0,257184|1) - Preferably one note since it's way quieter here compared to the three note chords, but a double would work fine too.
ok, 1 note
04:33:984 - This pattern just feels like random jacks and whatnot. Maybe try something like this http://puu.sh/r0sAX.jpg Well, not that exactly because that would be a nightmare to hit, but something like straight 1/2 doubles.
I like your pattern a lot, thanks


CommentsI'm assuming automap-chan made the diffs because some of these patterns just don't make that much sense.
I apologize It was actually me being bad at mapping. Automap-chan patttern algorithm focus on anti-jack by spreading the notes horizontally as much as possible to allow player to play high density notes.
Anyways, I'd watch out for all the jacks that keep popping up in the 4K diffs due to lack of columns and space., and try to make stuff easier to hit like this one anchor that popped up in 4K IN 01:40:900 (100900|2,101100|2,101300|2,101500|2,101700|2,101900|2) which is just going to be annoying to hit and play.
Also, some of the chord layering is a bit screwed up, since some soft piano notes will have 3 notes, and some loud notes will have 1 note, and stuff like that that I mentioned above.
Ok im gonna carefully go back and do a heavy self-mod, thanks I will pay attention to what you mentioned here
So yeah, good luck, amazing keysounding tho, teach me how to midi pls.
Sorry I can't teach you midi, I just google and download them. I do not know music theory or how to use a midi editor to make it myself.
FYI, Midi stands for Musical Instrument Digital Interface. You can think of it as digital version of music sheet, it only contains info about how make the right sound but does not actually contain any sound in the file. It is your computer, the musician that reads it then plays out the sound. Midi is like a formula that will give u many right answer, and Mp3/wav/ogg is like the one of the many right answer.

https://en.wikipedia.org/wiki/MIDI


I really appreciate your help with my map, I love keysound map but I am bad at mapping so I have to rely on others to make it worthy of Sharlo's voice.
Honestly I think I can be more helpful for the community by coding hitsound/keysound tools instead or Storyboard tools.

My dream is not to become the best mapper, but help the best mappers become more efficient at doing what they do best.
With this map, I hope I can make more mappers go towards keysound maps, because it is really not that tedious of task anymore.

Sharlo is goddess!
User avatar
Rhythm Incarnate
530 posts
Offline
No kudosu yet.
mark for mod :u
This is a BSS beatmap submission. Click here to view full beatmap information.
View Discussion & modding

Users browsing this forum: None


Jump to: