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Justice - D.A.N.C.E

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Total Posts
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Topic Starter
Charles445
This beatmap was submitted using in-game submission on Sunday, February 20, 2011 at 12:20:56 PM

Artist: Justice
Title: D.A.N.C.E
Tags: dance trance
BPM: 112.99
Filesize: 3606kb
Play Time: 02:35
Difficulties Available:
  1. Easy (1.37 stars, 130 notes)
  2. Hard (4.6 stars, 274 notes)
  3. Normal (3.15 stars, 173 notes)
Download: Justice - D.A.N.C.E
Information: Scores/Beatmap Listing
---------------
The way you move is a mystery

Preview sounds weird: it doesn't actually sound like that

Most recent update: FSB, Removed tplight and replaced it with a rotated btmlight
Aleks719
General
Bpm... May be try exactly 113 ?
You can choose more pretty preview x)
Make your sliderslide noiseless . Use custom hitsound. Sounds bad now, really.

Easy
00:31:853 (5) - reverse slider at 00:31:853 , end of slider at 00:32:915
00:49:908 (4) - remove whistle from the start of slider, add finish to the end of slider
00:59:599 T - turn off kiai in time of break
01:09:556 (3) - align ?
01:31:328 (5) - add finish
01:33:452 (x) - add note + finish hitsound here
01:46:197 (1,1,1,1) - combo spam
01:52:569 (3) - add reverse
01:54:693 (1) - remove clap from the start?
01:57:879 (4) - add finish

Normal
00:59:599 T - turn off kiai in time of break
01:33:452 (x) - add note + finish hitsound here
01:45:799 (1,1,1,1) - combo spam again
02:27:882 (4) - remove clap
02:34:653 (6) - replace 1/4 early

Hard
00:55:218 (1,2) - sounds weird.
00:57:873 (5) - remove finish, add whistle
01:15:928 (8) - start it 1/4 early, time of the end is ok.
01:24:425 (10) - replace 1/4 early
01:30:266 (1,2,3) - sounds better : 01:32:390 (7,8,9,10) - sounds better : 01:43:807 (7) - remove finish
01:47:259 (1,1) - combo spam
01:50:047 (5) - replace 1/4 later
01:58:145 (8) - add 2 reverses 02:11:155 (7) - replace 1/4 early
02:19:253 (3) - replace 1/4 early
02:27:883 (5,6) - replace 1/4 early (5) and (6)

Fix it, send pm to me. I'll recheck map and will can give you a pink star :3
Topic Starter
Charles445
Fullsubmitted

The BPM is not 113, trust me.

I made a lot of changes that you suggested on easy and normal, didn't change much on hard.
Thanks for the awesome mod!

EDIT: The hell, where did easy go? Trying to put it back on...
EDIT2: Okay, glad that problem is gone
dkun
sexy
OzzyOzrock
[Easy (more like, E.A.S.Y)]

01:15:397 (1) - Lower that to be even with the surrounding slider. Looks better.

Not bad. The spacing changes at times though.

[Normal (^)]

00:38:225 (1) - ...did you stack that wrong?

Everything else seems fine.

[Hard (^^^^^)]

A lot of the ways you manually stack things makes it seem like it'd be a fast stream. But I guess it's alright, being the hard map.

I can't really find anything. ;;

That one 01:45:799 (1) part is lol.
Topic Starter
Charles445
Nice mod, thanks.
Haneii
~Normal~
02:16:200 (6,7) – underlay it better with 5 (x:328 , y: 350)?



~Twinkle twinkle little star~
Shohei Ohtani
Hard:
01:43:807 (7) - No.
01:49:914 (4) - Add whistle
01:51:507 (4) - wth
01:52:304 (7) - >:(
02:16:200 (7,8) - ;D
02:24:696 (7,8) - ^

The main issue I have is your jumps. I don't care if there are jumps, I don't even care if they fit with the music. Just make them consistent. If you have a 1/2 stream with 7 notes, don't just jump on the 4th note with no indication.

Normal:
01:00:110 - I'm not a big fan of kiai during breaks, but I'm guessing there's nothing wrong with it.
01:55:490 (2) - Silly anti-jumps in a normal
02:16:200 (6,7) - ^

Easy:
01:00:110 - I'm not a big fan of kiai during breaks, but I'm guessing there's nothing wrong with it.
01:44:073 (3) - Remove whistle. It sounds out of place :D
01:58:942 (5) - New combo
02:03:721 - I know you want to add space between the spinner and the slider, but it just feels weird. Because of the low HP drian, it doesn't kill you too much, but still :3~.
Topic Starter
Charles445
Did everything except for that hard add whistle. Those wtfjumps shouldn't be bad anymore (as in they don't exist)
Aleks719
Recheck here :3

Easy
00:57:342 (1) - remove whistle
01:23:363 (1) - finish this spinner at 01:24:956 . add finish hitsound
~02:02:xxx - 4 timing points here.May be remove useless points ?
02:23:900 (4) - This note is too "low" in osu!window. Up this note please.

Normal
00:38:225 (1,2) - Did you make it specially? If no, (1) - 1 grid left

Hard
fine

My pink star for you (:
Topic Starter
Charles445
Did everything except for the normal thing, it's like that because it would otherwise stack ugly
Repurposed those timing points.

I've rewritten the code of the csymb storyboard object in case the timing gets changed to make redoing the storyboard easier, but the rest of the objects use semi irregular storyboarding which would make it hard to loop and possibly worthless.
I really hope the timing doesn't get changed
Kamure
By Mod Request:

[Easy]
00:50:970 (1) - remove finish

[Normal]
00:38:225 (1,2) - just stack these (nazi?)

[Hard]
01:13:937 (2,3) - just stack these (nazi?)
02:00:004 (3) - curve this slider around the end of the (2) more better
02:15:403 (6,7,8) - do you think they really allow this kind of stream?
02:23:900 (6,7,8) - ^
02:32:396 (7,8,9) - make the last two mods like this


Star!!
Topic Starter
Charles445

chamelepeace710 wrote:

00:38:225 (1,2) - just stack these (nazi?)
01:13:937 (2,3) - just stack these (nazi?)

Charles445 wrote:

it's like that because it would otherwise stack ugly

chamelepeace710 wrote:

02:15:403 (6,7,8) - do you think they really allow this kind of stream?
02:23:900 (6,7,8) - ^
02:32:396 (7,8,9) - make the last two mods like this
They're not streams, they're antijumps and are perfectly acceptable.

That was a very nice mod, the accidental finish and touching sliders were good to know. Thanks!
dkun
IRC mod! :)

Nice SB, brah.
iMuffin
Easy

00:52:032 (3,4) - move them down to match 1 and 2?

Normal

01:45:797 (1) - seems really weird and random

Hard

01:45:797 (1) - again just seems really weird to have this
Lizzehb
What the fuck?

Stop being so good at mapping.
eldnl
[Easy]

00:56:811 (6) 2 Grid down, 1 Grid left (for symmetry) (Grid Level 3)
00:57:342 (1) Low volume for spinner
00:59:466 (x) Break in kiai time? wtf
01:23:363 (1) ^
02:04:252 (1~) Use only claps for this part, whistle when you need it.
02:11:686 (4) New combo
02:16:465 (5) 1 Grid up (Grid level 3)
02:20:183 (4) New combo
02:22:307 (1) Remove new combo
02:24:431 (5) New combo
02:26:024 (1) Remove new combo

[Normal]

00:59:466 (x) Break in kiai time again !

Fine.

[Hard]

00:55:218 (1) 1 Grid Right (Grid Level 4)

Fine.

+1 :) Good job
Topic Starter
Charles445
Applied some things, and about the kiai since people tend to bring it up a lot...

Here's the reason why there's kiai during the break...
At the end of the spinner I use kiai to get fireworks. Since I plan on using kiai later, I keep it on through the break and use it for the next portion.

It is unnoticeable during the break and doesn't hurt the game or gameplay at all.
ziin
After playing easy and hard, and listening to the lyrics, I was PRAYING that you would get this right, but alas, I found a few spots.

[hard]
stick to the B E A T
01:05:573 (5) - SILENCE
01:22:566 (5) - SILENCE
01:58:942 (1,2,3) - there's nothing on the ends of these, I suppose you can silence them if you want.

Everything else seems perfect, very nice job.
Topic Starter
Charles445
Made the silence portions very soft notes that can still be heard.
For the three sliders, I think they carry their own beat so I didn't change them.
Thanks for the mod!
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