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SHIROKUMA (CV:Sakurai Takahiro) - My Dear

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Topic Starter
CrystilonZ
This beatmap was submitted using in-game submission on 2016年8月29日 at 18:49:17

Artist: SHIROKUMA (CV:Sakurai Takahiro)
Title: My Dear
Source: しろくまカフェ
Tags: Café Polar Bear Cafe ED Ending Pengin ペンギン Panda パンダ Sasako 笹子 Grizzly グリズリ Llama ラマ Sloth ナマケモノ Nakemono
BPM: 110
Filesize: 27137kb
Play Time: 01:29
Difficulties Available:
  1. Hard (2.68 stars, 188 notes)
  2. My Bear (3.23 stars, 221 notes)
  3. Normal (1.86 stars, 147 notes)
Download: SHIROKUMA (CV:Sakurai Takahiro) - My Dear
Download: SHIROKUMA (CV:Sakurai Takahiro) - My Dear (no video)
Information: Scores/Beatmap Listing
---------------


Bubblezek
Electoheart


BEARRRRRRRRRRRRRRRRRR
Topic Starter
CrystilonZ



Modders
  1. Shurelia
  2. Electoz Electroz -2x
  3. AltF4 The board really hates names with square brackets lol
  4. Prismetical The train of stars really surprised me XD. Thanks again!
  5. Lanturn
  6. kanor
  7. CrzSwordasdf square brackets
  8. Kalibe
  9. Hollow Wings
  10. DosuRyouta
  11. Lilyanna
  12. HappyRocket88
  13. ezek #modezek
  14. Hobbes2blankets & stacks sensor


Shurelia
m4m m4m
50 eps about a polar bear and his cafe.
good song tho

[General]
  1. isn't this the 12nd ED of this anime? then feel free to add "ED_12" / "12" or whatever that you want,

[Normal]
  1. 01:07:303 (4) - Would change this into a 1/2 repeat slider. To follow the vocal better and still following the guitar's well too
  2. good

[Hard]
  1. 01:03:758 (4) - this is really unexpected to play, the sudden back jump and also hidden under the previous slider are quite hard to read for this kind of slow song. I suggest to move this. Also the flow is kinda weird so Xd
  2. else is good

[Bear]
  1. 00:39:758 (6) - hmm, I prefer this to be unstacked for a easier read to players.
  2. 01:06:212 (1) - adding a finish at the head would give players a better sound
  3. 01:21:485 (1) - let's try this one XD , http://puu.sh/p20Et.jpg , use 1/8 for this. Yeah, it follows the guitar better.
clean and good map.

gl
Topic Starter
CrystilonZ

Shurelia wrote:

m4m m4m
50 eps about a polar bear and his cafe.
good song tho

[General]
  1. isn't this the 12nd ED of this anime? then feel free to add "ED_12" / "12" or whatever that you want, just ed should suffice imo

[Normal]
  1. 01:07:303 (4) - Would change this into a 1/2 repeat slider. To follow the vocal better and still following the guitar's well too I want players to have a break from stream of 1/2s. To continue the 1/2 rhythm sounds a bit too overwhelming for Normal
  2. good

[Hard]
  1. 01:03:758 (4) - this is really unexpected to play, the sudden back jump and also hidden under the previous slider are quite hard to read for this kind of slow song. I suggest to move this. Also the flow is kinda weird so Xd I don't think it's so unexpected as I use it throughout the diff lol
  2. else is good

[Bear]
  1. 00:39:758 (6) - hmm, I prefer this to be unstacked for a easier read to players. for some king of consistency with 00:38:667 (3) -
  2. 01:06:212 (1) - adding a finish at the head would give players a better sound sounds a bit unnecessary for a relaxing song
  3. 01:21:485 (1) - let's try this one XD , http://puu.sh/p20Et.jpg , use 1/8 for this. Yeah, it follows the guitar better. I thought so too, but adding 1/8 to the map might not fit well with the song. Will consider if other mods mention about this topic
clean and good map.

gl
Thanks for the mod~~ :)
Electoz
Gonna mod in English cuz it's easier + can't write Thai in Notepad.

[Normal]

  1. 00:26:667 - There's a sound here which would work with a sliderend imo, how about changing 00:26:121 (3,4) into a 1/2 repeat slider?
  2. 00:51:758 (2) - I was expecting a pause like 00:58:303 (2,1) because that slider didn't express neither the vocal nor instrument sound.
  3. 01:01:030 - Supposed to be a clap instead of whistle.
  4. 01:05:394 - This beat is as strong as 01:05:667 so it's kinda wasted for not making it clickable.
[Hard]

  1. 00:27:758 (2,3) - Doesn't flow really well but if you want to keep it for aesthetic reasons then up to you. Also 2.0 DS is kinda big tbh, decreasing a bit would be nice.
  2. 00:41:667 (2) - Missing clap.
  3. 00:43:030 (2,3,4,5,6) - Idk if it's intentional but I noticed you hitsounded this part differently in each diff so I'm gonna mention this just in case.
  4. 00:53:939 (3) - Was expecting this to be a curved slider but doesn't really matter that much lol.
  5. 00:59:394 (5) - Maybe move this to the left side of 00:58:303 (2) for aesthetic reasoning.
  6. 01:14:667 (4) - Move this down a bit to form a blanket with 01:12:758 (1,4) ?
[My Bear]

  1. 00:58:303 (3,4) - What are you trying to emphasize with this spacing lol.
  2. 01:05:530 (7) - Maybe missing clap idk cuz 01:05:258 (5) has it and they're just the same sound.
  3. 01:05:803 (9) - 01:06:076 (11) - Kinda overmapped and 01:05:939 (10) would fit better as a circle alone here cuz the new stanza started there.
Overall nice mapset, good luck~
Topic Starter
CrystilonZ

Electoz wrote:

Gonna mod in English cuz it's easier + can't write Thai in Notepad.

[Normal]

  1. 00:26:667 - There's a sound here which would work with a sliderend imo, how about changing 00:26:121 (3,4) into a 1/2 repeat slider? The double there provide a good transition between... urr... what did you call it? stanzas. Besides, I didn't intend to map all the sounds in Normal ;)
  2. 00:51:758 (2) - I was expecting a pause like 00:58:303 (2,1) because that slider didn't express neither the vocal nor instrument sound. This is to emphasize the vocal, and because jumps are forbidden in Normal, this is pretty much the only way to emphasize something.
  3. 01:01:030 - Supposed to be a clap instead of whistle. oops. also fixed this in Insane
  4. 01:05:394 - This beat is as strong as 01:05:667 so it's kinda wasted for not making it clickable. I do want to, but keep in mind that this is for the beginners and the series of 1/2s was going too long before that point orz
[Hard]

  1. 00:27:758 (2,3) - Doesn't flow really well but if you want to keep it for aesthetic reasons then up to you. Also 2.0 DS is kinda big tbh, decreasing a bit would be nice. toned it down by a bit
  2. 00:41:667 (2) - Missing clap. oops
  3. 00:43:030 (2,3,4,5,6) - Idk if it's intentional but I noticed you hitsounded this part differently in each diff so I'm gonna mention this just in case. I did it as I saw fit XD anyways, fixed by a bit in Insane
  4. 00:53:939 (3) - Was expecting this to be a curved slider but doesn't really matter that much lol.
  5. 00:59:394 (5) - Maybe move this to the left side of 00:58:303 (2) for aesthetic reasoning. this is fine XD the circle stick out and is pretty noticeable anyway
  6. 01:14:667 (4) - Move this down a bit to form a blanket with 01:12:758 (1,4) ? didn't intend to. triangle pattern is better here imo
[My Bear]

  1. 00:58:303 (3,4) - What are you trying to emphasize with this spacing lol. I tried to slow the pace of the map down and accelerate it back up, but the deceleration come a li--ttle bit too late lol.
  2. 01:05:530 (7) - Maybe missing clap idk cuz 01:05:258 (5) has it and they're just the same sound. add a whistle instead
  3. 01:05:803 (9) - 01:06:076 (11) - Kinda overmapped and 01:05:939 (10) would fit better as a circle alone here cuz the new stanza started there. 01:05:803 (9) - isn't but 01:06:076 (11) - is. I had tried deleting 01:06:076 (11) - earlier but it sounded so weird with the dragging vocal, so I decided to keep it
Overall nice mapset, good luck~
Thanks a lot :)
anna apple
hi, from queue(only modding hardest diff because I suck at easy/normal stuff)

[Your bear]
  1. 00:00:758 (1,2) - 00:02:121 (3,1) - 00:01:576 (2,3,4,1) - 00:03:758 (2,5) - 00:05:939 (2,4,1) - 00:13:303 (2,1) - 00:17:667 (2,1) - 00:19:848 (6,1) - 00:21:485 (4,1) - 00:26:394 (2,1) - 00:28:030 (4,3) - 00:40:030 (1,2) - 00:53:394 (2,4) -01:02:667 (2,4) - blanket can improve
  2. 00:22:576 (1,3) - bad slider shape = bad blanket
    yeah fix blankets
  3. 01:05:121 (4,5,6,7,8,9,10,11) - stream is too long
  4. 01:06:076 (11) - does this represent a sound?
pretty good map m8
Topic Starter
CrystilonZ

[alt][F4] wrote:

hi, from queue(only modding hardest diff because I suck at easy/normal stuff)

[Your bear]
  1. 00:00:758 (1,2) - 00:02:121 (3,1) - 00:01:576 (2,3,4,1) - 00:03:758 (2,5) - 00:05:939 (2,4,1) - 00:13:303 (2,1) - 00:17:667 (2,1) - 00:19:848 (6,1) - 00:21:485 (4,1) - 00:26:394 (2,1) - 00:28:030 (4,3) - 00:40:030 (1,2) - 00:53:394 (2,4) -01:02:667 (2,4) - blanket can improve will see what I can do about these
  2. 00:22:576 (1,3) - bad slider shape = bad blanket it's fineee orz
    yeah fix blankets
  3. 01:05:121 (4,5,6,7,8,9,10,11) - stream is too long
  4. 01:06:076 (11) - does this represent a sound? mentioned in previous mod
pretty good map m8
Thanks~ :)
Prismetical
Heyoo! ♥ M4M ♥

Normal
00:10:576 (3,2) - not perfectly stacked
00:36:758 (3) - replace with the same slider as 00:37:848 (1) - so the shapes look more equally and the blanket will look better

Hard
00:45:212 (2,1) - stacking can be improved

This is the most beauitful pending thing I've ever seen... *-* +5*
Best of luck!
Topic Starter
CrystilonZ

Prismetical wrote:

Heyoo! ♥ M4M ♥

Normal
00:10:576 (3,2) - not perfectly stacked fixed
00:36:758 (3) - replace with the same slider as 00:37:848 (1) - so the shapes look more equally and the blanket will look better I think I have enough wave sliders lol

Hard
00:45:212 (2,1) - stacking can be improved tried to. This will be spaced out by the game's stacking process anyway.

This is the most beauitful pending thing I've ever seen... *-* +5* omg thanks a lot XDXD
Best of luck!
Thanks for the prompt mod ~ :)
Lanturn
That samplefish stalk.

Shirokuma - My Dear

[Normal]
Ar5.5 is way too much. This should honestly be a 4-4.5.... 5 is even pushing it.
  1. 00:34:848 (3) - Unless I'm missing something. 00:34:848 (3) - is pretty inconsistent with 00:30:485 -
  2. 00:37:576 (4) - Maybe delete? You aren't following vocals here anyways.
  3. 00:58:848 - again is kinda inconsistent with 01:16:303 (3) -
  4. 01:04:848 (2,3) - lots of clicking in this 01:04:848 (2,3,4,5,1,2,3) - area.. Maybe use a 1/1 slider here? or at 01:06:212 (1,2) -
  5. 00:52:848 (4,5) - and 01:10:303 (4,4) - (tail on second one) maybe delete for breathing room?
[Hard]
The density on this compared to normal is pretty similar... Maybe you should nerf little just a bit more, especially during the Kiai. The only thing that separates this diff is the small jumps really.
  1. 01:14:667 (4) - even though this works fine as a jump. It kind of suits the map better if it follows the DS of the previous two notes since it'll make the jump to 01:14:939 (1) - more dominant.
  2. 00:49:576 (3) - Not sure if I feel this small jump. It almost would fit better under the Tail instead of the head.
  3. 01:04:576 (2) - The tail end with the guitar strum might work better. Maybe make (1) a 1/1 slider and then place a circle after it?
  4. 01:23:667 (1,2,3) - I don't really see a reason why these can't be more centered. They definitely feel like they're way too far in the corner.
[My Bear]
  1. 00:37:848 (1,2,3,4,5,6) - Spacing on this combo feels a bit too much. Maybe try like 2.25 since the combos before it were only at 2 or something.
  2. 01:05:803 (9,11) - Maybe delete these. Its a bit strange having the drums and then the soft whistles all together.
Eh not much else. This is pretty much ready aside from the Normal maybe being a bit too dense.
Topic Starter
CrystilonZ

Lanturn wrote:

That samplefish stalk. lol

Shirokuma - My Dear

[Normal]
Ar5.5 is way too much. This should honestly be a 4-4.5.... 5 is even pushing it. considering the density. High ar might fit better.
  1. 00:34:848 (3) - Unless I'm missing something. 00:34:848 (3) - is pretty inconsistent with 00:30:485 - the bass sounds are playing here :D
  2. 00:37:576 (4) - Maybe delete? You aren't following vocals here anyways. done! applied to 00:39:758 (4) - as well
  3. 00:58:848 - again is kinda inconsistent with 01:16:303 (3) - the guitar is much stronger on the latter
  4. 01:04:848 (2,3) - lots of clicking in this 01:04:848 (2,3,4,5,1,2,3) - area.. Maybe use a 1/1 slider here? or at 01:06:212 (1,2) -
  5. 00:52:848 (4,5) - and 01:10:303 (4,4) - (tail on second one) maybe delete for breathing room? deleted 00:55:030. keeping 01:12:212 (4) - because the sounds playing there is more audible and a little bit more intense imo
[Hard]
The density on this compared to normal is pretty similar... Maybe you should nerf little just a bit more, especially during the Kiai. The only thing that separates this diff is the small jumps really.
  1. 01:14:667 (4) - even though this works fine as a jump. It kind of suits the map better if it follows the DS of the previous two notes since it'll make the jump to 01:14:939 (1) - more dominant. kay
  2. 00:49:576 (3) - Not sure if I feel this small jump. It almost would fit better under the Tail instead of the head.I intended to make a jump here XD
  3. 01:04:576 (2) - The tail end with the guitar strum might work better. Maybe make (1) a 1/1 slider and then place a circle after it? changed it to 2 circles instead
  4. 01:23:667 (1,2,3) - I don't really see a reason why these can't be more centered. They definitely feel like they're way too far in the corner. fixed
[My Bear]
  1. 00:37:848 (1,2,3,4,5,6) - Spacing on this combo feels a bit too much. Maybe try like 2.25 since the combos before it were only at 2 or something. I think it gives some nice accelerating feelings.. idk.
  2. 01:05:803 (9,11) - Maybe delete these. Its a bit strange having the drums and then the soft whistles all together. tried. sounds really weird to me orz
Eh not much else. This is pretty much ready aside from the Normal maybe being a bit too dense.
Thanks a lot ~~ :)
kanor
[Normal]
00:13:030 - i deeply suggesst you to put a circle in this place because it sounds more fluncy. like 00:23:394 (2,3,4,5) -
00:55:030 - why not put a cirle in this beat? i think it better to follow the vocal in this palce?
[Hard]
00:26:121 (1,2,3) - i think it maybe a little more difficult than other patterns?0w0 maybe make change 2 and 3 maybe better,or put 2 into (130,109)?
Good Map and GL!
shoot a star<3
Topic Starter
CrystilonZ

kanor wrote:

[Normal]
00:13:030 - i deeply suggesst you to put a circle in this place because it sounds more fluncy. like 00:23:394 (2,3,4,5) - I use this rhythm if there's nothing indicating otherwise. 00:23:394 (2,3,4,5) - the bass is playing here, so it'd be weird to skip that
00:55:030 - why not put a cirle in this beat? i think it better to follow the vocal in this palce? yup, it's great doing so, but this is Normal, so I also want players to have some breathing spaces. Trains of 1/2s will screw them hard lol
[Hard]
00:26:121 (1,2,3) - i think it maybe a little more difficult than other patterns?0w0 maybe make change 2 and 3 maybe better,or put 2 into (130,109)? I've always make a jump on this particular sound, so why not?
Good Map and GL!
shoot a star<3
Thanks for your help and the star XD
[Crz]Makii
from my queue
[NM]
  1. Nothing found
[HD]
  1. od maybe is too low,try same as HP.
  2. 01:21:485 (1) - well..I think stack with 01:19:303 (1) - is better.
  3. Anyway,also a perfect diff.
[Bear]
  1. 00:19:303 (4) - try to increase distance,now it's a little crowded.
  2. 01:05:121 (4,5,6,7,8,9,10,11,1) - stack streams imo is not fit this diff,a soft song should use soft patterns lol
I think it's so high quality that don't need more mods lol,stared~
Topic Starter
CrystilonZ

[Crz]Sword wrote:

from my queue
[NM]
  1. Nothing found
[HD]
  1. od maybe is too low,try same as HP. I want this map to be relaxing so.. nop
  2. 01:21:485 (1) - well..I think stack with 01:19:303 (1) - is better. owo nice~~
  3. Anyway,also a perfect diff. thanks! XD
[Bear]
  1. 00:19:303 (4) - try to increase distance,now it's a little crowded. I think it's pretty okay
  2. 01:05:121 (4,5,6,7,8,9,10,11,1) - stack streams imo is not fit this diff,a soft song should use soft patterns lol I suck really hard at making streams lol. This is the best I could make orz
I think it's so high quality that don't need more mods lol,stared~ >///<
Thanks for the mod and star~ :)
Kalibe
m4m~

General*

- Having ed and ending makes really nonsense for me, cause means the same thing. It's like you had tv and televison in one, pick one of them.
- The video takes really big space in this map, prefer to ask someone to encode this video to get less filesize, like Shad0w1and
- Pure white colour is unrankable cause it really blends with bg dim and especially with this video~ just change it to something other.

[Normal]

- Since this diff is the easiest one in set, preferable to decrease ar to 4 or 4.5 for generally fit.
- Od 3 and HP 3 looks fitting more with that normal difficulty.
- 01:25:985 (1) - I really dislike using 1/4 snaps in Normal, even if they are to start spinner. How about just moving in on next red beat?
- 00:38:939 (3) - http://puu.sh/qfmrV/570afbc6f8.jpg it touches the accuracy line, recommended to avoid things like this.
- 00:53:121 (1,3) - Nazi blanket ;w;
- 01:12:758 (1,2) - ^^ ;w;w;
- 01:23:667 (1,2,3) - Structure looks cool, but the flow feels really weird while playing -> http://puu.sh/qfmKh/f23d3115d8.jpg - try this, flow should works better imo :3

[Hard]

- How about AR 6.5 here?
- 00:05:121 (1,3) - 01:04:848 (3,6) - Check those stacks, looks they off for me, rip stacks xd
- 00:06:758 (4,1) - I think you can make this transision better moving 00:06:758 (4) - on 359/228 tho.
- cool hard

[My Bear]

- Tons of stack problems here aaa, examples : 00:20:394 (1,3) - 00:23:394 (2,5) - 00:37:848 (1,3) - 00:43:303 (3,1) -
- 00:08:530 (3) - 01:18:348 (4) - Maybe remove claps? You didn't use it 00:43:303 (3,4,5,6,7) - on blue ticks and they're the same instrument.
- 01:05:394 (6) - NC it? This one starts a ds used stream, so.. ?
- also nice

Ok, that's all from me. Good mapset overall! :3
Hollow Wings
m4m

sorry for my really huge delay... ;w;

My Bear

  1. generally good map to me, not really important thing to say, so i pick some personal ones.
  2. 00:15:212 (5,6,2) - you did well in dealing blanket and geometrical structure, but still didn't care some overlap like this. idk if you can keep both distance setting and still change that into a neat one, i just put my words to those obssesion here. same to like 00:48:485 (7,4) - or whatever 00:50:394 (7,3) - ... orz
  3. most of slider and flow's direction are anticlockwise... idk if you noticed that lol

Hard

  1. 01:01:576 (6) - idk, maybe move to 177,203.
  2. fine.

Normal

  1. good.
sorry for the simple mod... really well composed map, star.

good luck.
Topic Starter
CrystilonZ

Kalibe wrote:

m4m~

General*

- Having ed and ending makes really nonsense for me, cause means the same thing. It's like you had tv and televison in one, pick one of them. I don't know exactly how osu! search system works, but generally, ED and ending are totally different terms.
- The video takes really big space in this map, prefer to ask someone to encode this video to get less filesize, like Shad0w1and will try to get one orz
- Pure white colour is unrankable cause it really blends with bg dim and especially with this video~ just change it to something other. I think pure-white is not a problem but the grayish one is. Changed into pale blue.

[Normal]

- Since this diff is the easiest one in set, preferable to decrease ar to 4 or 4.5 for generally fit. Lowered to 5. Anything lower than that will make the map harder to read because the pattern and density.
- Od 3 and HP 3 looks fitting more with that normal difficulty. OD 3 HP 3.5 in order to fit with the other 2 diffs
- 01:25:985 (1) - I really dislike using 1/4 snaps in Normal, even if they are to start spinner. How about just moving in on next red beat? oops. I thought I put it on red.
- 00:38:939 (3) - http://puu.sh/qfmrV/570afbc6f8.jpg it touches the accuracy line, recommended to avoid things like this. I ran out of space lmfao. Can't make out a good way to fix this
- 00:53:121 (1,3) - Nazi blanket ;w; This one is fine. It's blanketing the (1) slider, slightly off but still nice imo
- 01:12:758 (1,2) - ^^ ;w;w; this is also fine imo
- 01:23:667 (1,2,3) - Structure looks cool, but the flow feels really weird while playing -> http://puu.sh/qfmKh/f23d3115d8.jpg - try this, flow should works better imo :3 great!

[Hard]

- How about AR 6.5 here?
- 00:05:121 (1,3) - 01:04:848 (3,6) - Check those stacks, looks they off for me, rip stacks xd fixed
- 00:06:758 (4,1) - I think you can make this transision better moving 00:06:758 (4) - on 359/228 tho. moved around that point. nice catch XD
- cool hard thanks :3

[My Bear]

- Tons of stack problems here aaa, examples : 00:20:394 (1,3) - 00:23:394 (2,5) - 00:37:848 (1,3) - 00:43:303 (3,1) - rip me. will fix these if founded, but ultimately they're going to be spread out by the stacking system anyways
- 00:08:530 (3) - 01:18:348 (4) - Maybe remove claps? You didn't use it 00:43:303 (3,4,5,6,7) - on blue ticks and they're the same instrument. Added claps on 00:43:303 (3,4,5,6,7) with volume variations.
- 01:05:394 (6) - NC it? This one starts a ds used stream, so.. ? I feel like this is not needed.
- also nice XD

Ok, that's all from me. Good mapset overall! :3

Hollow Wings wrote:

m4m

sorry for my really huge delay... ;w; It's okay :)

My Bear

  1. generally good map to me, not really important thing to say, so i pick some personal ones.
  2. 00:15:212 (5,6,2) - you did well in dealing blanket and geometrical structure, but still didn't care some overlap like this. idk if you can keep both distance setting and still change that into a neat one, i just put my words to those obssesion here. same to like 00:48:485 (7,4) - or whatever 00:50:394 (7,3) - ... orz I thought this is fine because 5 has nearly faded away at that point orz. But I really want to keep 00:16:303 (2) - a slider. Will change if any good idea come into my mind. XD
  3. most of slider and flow's direction are anticlockwise... idk if you noticed that lol no I didn't lol

Hard

  1. 01:01:576 (6) - idk, maybe move to 177,203. this seems a bit too hard but it sounds fun lol. fixed
  2. fine.

Normal

  1. good.
sorry for the simple mod... really well composed map, star. Thanks! <3

good luck.
Thanks for the mods! <3
Hikan
Hi, from VNO's modding queue

Normal

00:02:939 (1) - it will look better if this slider blanket with 00:02:121 (3) imo

Hard

00:08:667 (3,4) - this is not really straight, i dont know how to explain it lol xD , maybe it will better if you have image -> this
01:16:303 (1,2,3,1) - you should balance DS here, it is hard to recognize while playing

My Bear

00:47:667 (4,5,6,7,1) - just my opinion, you should change this to 1 slider - 1 circle - 1 slider, because here is not too strong for you to abuse so many jumps
00:15:758 (7,1) - same is here, change this to a slider will make this more comfortable
00:31:576 (2,3) - ^
00:19:030 (3,5) - how about Ctrl + G this?
01:21:485 (1) - this is the hardest diff, I think you should change this circle to a 1/8 reverse slider (example ) to follow the guitar sound, up to you


That is all I can find xD , your map is neat, I hope this helped <3
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