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Kuroha Neko (CV Taneda Risa) - Sassou Toujou!Neko-san

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Topic Starter
Underforest
This beatmap was submitted using in-game submission on Monday, June 6, 2016 at 8:29:23 P.M.

Artist: Kuroha Neko (CV Taneda Risa)
Title: Sassou Toujou!Neko-san
Source: 極黒のブリュンヒルデ
Tags: character song Gokukoku no Brynhildr in the Darkness pkhg
BPM: 156
Filesize: 2332kb
Play Time: 00:32
Difficulties Available:
  1. Easy (1.23 stars, 31 notes)
  2. Hard (2.68 stars, 85 notes)
  3. Normal (1.77 stars, 57 notes)
  4. pkhg's Insane (3.56 stars, 121 notes)
Download: Kuroha Neko (CV Taneda Risa) - Sassou Toujou!Neko-san
Information: Scores/Beatmap Listing
---------------


Memes are real nowadays! Reached 100k plays on 07/03/2016


BNs:
Banner: Nila-chan

Easy - Underforest
Normal - Underforest
Hard - Underforest
Insane - pkhg
  1. Mapset from ceLy | Easy heart slider source
Topic Starter
Underforest
Metadata
https://www.vap.co.jp/gokukoku/release/box01.html
http://www.vap.co.jp/goods/1396422943782/

Lyrics

ららら 私(わたし)は魔法使(まほうつか)いだぞ、どんな物(もの)でもすぐ破壊(はかい)
たなびく黒髪(くろかみ)かき上(あ)げて、緊急事態(きんきゅうじたい)に急行(きゅうこう)だ
困(こま)った人(にん)を助(たす)けるぞー!コマッター!
死(し)んじゃう人(にん)を助(たす)けるぞー!ギャー!
颯爽登場(さっそうとうじょう)!寧子(ねこ)さんだ、みんなの人気者(にんきもの)
Vagrant
Hiya (found this from #modreqs) c:

[General]
Why does Easy have cs2, and then Normal and Hard have cs4?
IMO the spread should be:
CS2 -> CS3 -> CS4
or
CS3 -> CS3.5 -> CS4
or
CS2/3 -> CS3 -> CS3.5
[Easy]
00:01:085 (2,3) - What about moving 2 under 1 and putting 3 closer to 2 (like this: https://gyazo.com/5355d411c2602cc2e9b454191267db5e)
00:08:008 (3,4,5) - Maybe move those items like this? (https://gyazo.com/b9bb96146e08b6893bfa634228686d69)
00:17:623 (6,7,1) - - CTRL+G and CTRL+H 1 and then move it closer to 6 and 7.
00:25:315 (2,3,4) - Make those items more closer to not make it feel like a jump pls

All of this is generally to help newer players, if you don't want to change this it's alright ^^

For the other diffs I have nothing to say, it's a good mapset ;D
Good luck on ranking this!
Topic Starter
Underforest

NotTyph wrote:

Hiya (found this from #modreqs) c:

[General]
Why does Easy have cs2, and then Normal and Hard have cs4? lol fixed
IMO the spread should be:
CS2 -> CS3 -> CS4
or
CS3 -> CS3.5 -> CS4
or
CS2/3 -> CS3 -> CS3.5
[Easy]
00:01:085 (2,3) - What about moving 2 under 1 and putting 3 closer to 2 (like this: https://gyazo.com/5355d411c2602cc2e9b454191267db5e) nah I prefer to blanket
00:08:008 (3,4,5) - Maybe move those items like this? (https://gyazo.com/b9bb96146e08b6893bfa634228686d69) I blanket them
00:17:623 (6,7,1) - - CTRL+G and CTRL+H 1 and then move it closer to 6 and 7. no, it ruins the rhythm
00:25:315 (2,3,4) - Make those items more closer to not make it feel like a jump pls it's easy to follow, just believe in the follow points
All of this is generally to help newer players, if you don't want to change this it's alright ^^

For the other diffs I have nothing to say, it's a good mapset ;D
Good luck on ranking this!
Thank you :)
Dino99
Hello~ M4M!

<Easy>

  1. 00:18:777 (1,3) - Could wrap it better o.o
  2. 00:29:546 (8) - Maybe rotate it a bit (10 degrees)?? Too straight now
  3. 00:32:623 (2) - Flows better?? http://puu.sh/p7xT3/69b5217e67.jpg
<Normal>

  1. 00:02:816 - Remove Whistle
  2. 00:11:085 (4,5,6,7) - Too long 1/2 as a Normal, maybe remove 00:12:046 - & 00:12:431 -
<Hard>

  1. 00:01:085 (3,4) - Blanket it better
  2. 00:08:008 (5,6) - A bit too close, consider to seperate them a bit more?
  3. 00:15:316 (4,5,1) - Make them Straight?? :3
  4. 00:15:700 (1,2) - Maybe blanket it?
  5. 00:23:008 (6,7) - Could be blanketed better o.o
  6. 00:32:046 (2) - Use the same slider as 00:31:469 (1) -
  7. 00:32:623 (3,4) - Do a Jump instead of just stack them??
That's all, cute song o.o

Good Luck!
Topic Starter
Underforest

Dino99 wrote:

Hello~ M4M!

<Easy>

  1. 00:18:777 (1,3) - Could wrap it better o.o I think it's fitted with the song
  2. 00:29:546 (8) - Maybe rotate it a bit (10 degrees)?? Too straight now Done
  3. 00:32:623 (2) - Flows better?? Yeah it hows http://puu.sh/p7xT3/69b5217e67.jpg
<Normal>

  1. 00:02:816 - Remove Whistle But it fits with the rhythm :c
  2. 00:11:085 (4,5,6,7) - Too long 1/2 as a Normal, maybe remove 00:12:046 - & 00:12:431 - only deleted 5 circle
<Hard>

  1. 00:01:085 (3,4) - Blanket it better whoops, my bad
  2. 00:08:008 (5,6) - A bit too close, consider to seperate them a bit more? intentional
  3. 00:15:316 (4,5,1) - Make them Straight?? :3 i tried to
  4. 00:15:700 (1,2) - Maybe blanket it? ok
  5. 00:23:008 (6,7) - Could be blanketed better o.o i prefer to do this
  6. 00:32:046 (2) - Use the same slider as 00:31:469 (1) - it's the same already
  7. 00:32:623 (3,4) - Do a Jump instead of just stack them?? done
That's all, cute song o.o

Good Luck!
thx, i'll mod yours soon
Yuii-
What's this!? How did you map 3 difficulties? I only listened to the preview of the song and Jesus, I want to kys
Topic Starter
Underforest

Yuii- wrote:

What's this!? How did you map 3 difficulties? I only listened to the preview of the song and Jesus, I want to kys
Well, I don't think an Insane diff is needed but if you want to map it, go ahead, yeah, it's my first time mapping a serious hard diff xd
Yuii-
No entendiste lo que te dije JAJJA
No importa
Topic Starter
Underforest
ok ok xd
ayy yuii- <3
pkhg
holi

[Easy]
  1. 00:09:546 (5) - yo le pondria nc. es mejor mantener combos cortos en dificultades faciles y bueno tendrias que hacer esto cada 2 ticks blancos grandes xd
  2. 00:24:546 (1,2) - suena mejor si le haces ctrl g
  3. 00:32:623 (2) - ya me hicieron dq a un easy por usar 1/2 :( podrias usarlos si su tail y head no overlappearan segun se
[Normal]

  • cs4 es mucho :p mejor de 3 a 3.5
  1. 00:04:162 (7) - mejor usa un circulo + slider 1/2 asi no te saltas 00:04:354 -
    eso nomas xd
    ta bonito
[Hard]
  1. 00:17:239 - es mejor hacer clickeables los downbeats ademas de que el beat es lo suficientemente fuerte como para no hacerle enfasis apropiado xd
  2. 00:18:008 (1) - dudo que necesites este nc
http://puu.sh/p7GzU/0e06a14b57.rar
Topic Starter
Underforest
todo arreglado, also añadi tu insane mas tu nombre en los tags :)
let's go for more mods
Kagetsu
[Hard]
  1. 00:03:200 (4,1) - i wouldn't personally stack these 2, there's a NC on 00:03:392 - which is generally a stronger beat so yea xd
  2. 00:04:354 (4) - the numer of repeats are a bit random, so try this instead
  3. 00:08:392 - the rhythm isn't the best here imo, i believe you were following voice so, this 00:08:585 - should be clickable... this might work:
  4. 00:14:162 - dunno about this, you were putting the nc objetcs after 2 big white ticks so make the previous part consistent xd
  5. 00:17:239 - would be better if this were clickable
  6. 00:20:989 - add a note? so it follows the voice
  7. 00:24:931 - ehhhhh the rhythm around this section seems too easy for a hard diff imo, you could even spam 1/2 here to make spots like 00:25:316 - clickable... something like
  8. 00:29:354 (3,1) - the blanket is clearly off xd
  9. 00:31:085 - you shouldn't rely the strong beats to slider tails, there's even a finish here lol, same stuff happens here 00:31:662 - and here 00:32:239 -
[Easy]
  1. you might want to add some NCs because there are some places where the combo goes to 8 (this isn't recommended in an easy diff)
  2. 00:09:162 (4,5) - the blanket look so off
  3. 00:09:546 (5) - nc?
  4. 00:11:085 (7,8,1) - confusing pattern for an easy diff because the reverse slider aims to 00:12:623 (1) - so newbies might click that instead lol
  5. 00:12:623 (1,2) - would be better if you use the same shape for those two
  6. 00:15:700 (4) - nc?
  7. 00:21:854 (5) - ^
  8. 00:28:007 (6) - ^
  9. 00:28:007 (6,8) - slightly overlap, it doesn't look that great, you could either make it more prominent or get rid of it
eh... normal is fine i guess xd
good luck
Topic Starter
Underforest

Kagetsu wrote:

[Hard]
  1. 00:03:200 (4,1) - i wouldn't personally stack these 2, there's a NC on 00:03:392 - which is generally a stronger beat so yea xd i think it's fine
  2. 00:04:354 (4) - the numer of repeats are a bit random, so try this instead I prefer to keep it more easy
  3. 00:08:392 - the rhythm isn't the best here imo, i believe you were following voice so, this 00:08:585 - should be clickable... this might work: fixed on another way
  4. 00:14:162 - dunno about this, you were putting the nc objetcs after 2 big white ticks so make the previous part consistent xd it's fine
  5. 00:17:239 - would be better if this were clickable it's already clickable
  6. 00:20:989 - add a note? so it follows the voice ok
  7. 00:24:931 - ehhhhh the rhythm around this section seems too easy for a hard diff imo, you could even spam 1/2 here to make spots like 00:25:316 - clickable... something like I prefer the current rhythm
  8. 00:29:354 (3,1) - the blanket is clearly off xd shit
  9. 00:31:085 - you shouldn't rely the strong beats to slider tails, there's even a finish here lol, same stuff happens here 00:31:662 - and here 00:32:239 - i'll think about this
[Easy]
  1. you might want to add some NCs because there are some places where the combo goes to 8 (this isn't recommended in an easy diff)
  2. 00:09:162 (4,5) - the blanket look so off ok
  3. 00:09:546 (5) - nc? already did
  4. 00:11:085 (7,8,1) - confusing pattern for an easy diff because the reverse slider aims to 00:12:623 (1) - so newbies might click that instead lol nah
  5. 00:12:623 (1,2) - would be better if you use the same shape for those two sorry, I'm too lazy to copypaste
  6. 00:15:700 (4) - nc? ok
  7. 00:21:854 (5) - ^ ok
  8. 00:28:007 (6) - ^ ok
  9. 00:28:007 (6,8) - slightly overlap, it doesn't look that great, you could either make it more prominent or get rid of it fixed
eh... normal is fine i guess xd
good luck
gracias
pkhg
se me olvidaron algunos hitsounds http://puu.sh/p7Msr/74586e9923.rar
_handholding
Hi m4m

[Easy]
  1. AR seems a bit too fast. Try 2.5
  2. 00:15:700 (1,2) - Blanket is noticeably off
[Normal]
  1. 00:03:200 (5) - delete because reasons
  2. 00:03:392 (6) - NC. no other combo is more than 2 measures long
  3. 00:11:085 (4,5,6) - This rhythm feels weird as (4) follows the vocals but (5) and (6) follow the melody
[Hard]
  1. 00:04:162 (3,4) - How about this? http://puu.sh/p7MAZ/619e00af74.jpg
  2. 00:11:854 (7) - It feels like this should be a 1/1 slider since you made one at 00:09:546 (1)
  3. 00:21:085 (1,2) - Blanket is quite a bit off
[Pkhg]
  1. 00:26:469 (1) - Was there a reason you didnt add claps here or was it a mistake?
  2. 00:32:623 (4) - NC. All other combos were 1 measure long
lol you updated this whilst I was modding and I had to redo my mod xd
Anyways GL
wajinshu
Hello I'm cutie grill
[Easy]
00:15:700 (1,2) - Blanket pls
00:28:007 (1,3) - just personal opinion, you didn't make overlaps more in this map, so it looks strange. Make more overlaps like this or change it.
the diff's good
[Normal]
00:03:200 (5) - it is so necessary here? you did not put there circle 00:00:892 - 00:01:662 - 00:02:431 - so why now you put here?
00:01:085 (2) - move this one to X:289 y:123 for better flow
00:07:239 (2,3) - You can do a better blanket
00:11:085 (4,5,6) - Try this http://puu.sh/p7SCj/acb531e639.png
00:26:085 (2,3) - Can u do blanket?
[Hard]
00:01:085 (3,4) - Blanket pls
00:04:739 - should be clickable
00:09:162 (7) - here is the same sound as here 00:21:469 (2) - too 00:12:239 (8) - 00:24:546 (2) -
gl
--------
https://osu.ppy.sh/s/455451 pls
Topic Starter
Underforest

Kisses wrote:

Hi m4m

[Easy]
  1. AR seems a bit too fast. Try 2.5 current is good for me
  2. 00:15:700 (1,2) - Blanket is noticeably off fixed
[Normal]
  1. 00:03:200 (5) - delete because reasons no it follows the rhythm
  2. 00:03:392 (6) - NC. no other combo is more than 2 measures long fixed
  3. 00:11:085 (4,5,6) - This rhythm feels weird as (4) follows the vocals but (5) and (6) follow the melody the idea is that exactly
[Hard]
  1. 00:04:162 (3,4) - How about this? http://puu.sh/p7MAZ/619e00af74.jpg fixed in another way
  2. 00:11:854 (7) - It feels like this should be a 1/1 slider since you made one at 00:09:546 (1) no because that slider follows the vocal
  3. 00:21:085 (1,2) - Blanket is quite a bit off ok fixed
lol you updated this whilst I was modding and I had to redo my mod xd
Anyways GL

wajinshu wrote:

Hello I'm cutie grill
[Easy]
00:15:700 (1,2) - Blanket pls ok ok
00:28:007 (1,3) - just personal opinion, you didn't make overlaps more in this map, so it looks strange. Make more overlaps like this or change it. I prefer to keep it as the first and the last overlap of the diff
the diff's good
[Normal]
00:03:200 (5) - it is so necessary here? you did not put there circle 00:00:892 - 00:01:662 - 00:02:431 - so why now you put here? because will be so much for a normal
00:01:085 (2) - move this one to X:289 y:123 for better flow it's fine as it is
00:07:239 (2,3) - You can do a better blanket is not a blanket
00:11:085 (4,5,6) - Try this i'll think about this http://puu.sh/p7SCj/acb531e639.png
00:26:085 (2,3) - Can u do blanket? sure c:
[Hard]
00:01:085 (3,4) - Blanket pls ok
00:04:739 - should be clickable done
00:09:162 (7) - here is the same sound as here 00:21:469 (2) - too 00:12:239 (8) - 00:24:546 (2) - i prefer to keep it easy
gl
--------
https://osu.ppy.sh/s/455451 pls when I have time
thx
i'll guess i need 2 mods more
Mei
hihi, req from pkhg

[General]
  1. you might want to use a deeper blue as combo color

[Easy]
  1. 00:10:700 (2,3) - blanket
  2. 00:26:084 (2,3,4) - I think it will be easier to follow the vocal,use 3 1/1 slider from 00:25:700 is better

[Normal]
  1. 00:21:277 missed a drum here?
  2. 00:32:623 (4,5) - stack?

[Hard]
  1. 00:17:239 (5) - add a NC?
  2. 00:24:546 (2,1) - too close, maybe try this
  3. 00:28:777 (1) - i dont think NC is necessary here

Insane is fine, actually there is too much overlap imo but i think it's your style

good luck!
Topic Starter
Underforest

Mei wrote:

hihi, req from pkhg

[General]
  1. you might want to use a deeper blue as combo color meh it's fine

[Easy]
  1. 00:10:700 (2,3) - blanket /me sighs
  2. 00:26:084 (2,3,4) - I think it will be easier to follow the vocal,use 3 1/1 slider from 00:25:700 is better For me it's more easier follow the rhythm for this part

[Normal]
  1. 00:21:277 missed a drum here? whoops
  2. 00:32:623 (4,5) - stack? ?? it's already stacked

[Hard]
  1. 00:17:239 (5) - add a NC? ok
  2. 00:24:546 (2,1) - too close, maybe try this i'm not monstrata thanks
  3. 00:28:777 (1) - i dont think NC is necessary here it's neccesary cause it follows finish flows

Insane is fine, actually there is too much overlap imo but i think it's your style

good luck!
arigato
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