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Kagamine Rin - Meltdown (Ryu Remix)

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Total Posts
63
Topic Starter
banvi
This beatmap was submitted using in-game submission on 2011年3月7日 at 13:28:41

Artist: Kagamine Rin
Title: Meltdown (Ryu Remix)
Source: Vocaloid
Tags: iroha sasaki Ryutaro Nakahara Vocaloid2
BPM: 177
Filesize: 6434kb
Play Time: 03:26
Difficulties Available:
  1. Hard (4.85 stars, 451 notes)
  2. Insane (5 stars, 587 notes)
  3. Normal (2.79 stars, 209 notes)
Download: Kagamine Rin - Meltdown (Ryu Remix)
Information: Scores/Beatmap Listing
---------------
I seem this is Vocaloid song & Ryu mix vol.2 in osu!
vol1 is this http://osu.ppy.sh/s/14984
hmm , I hope you enjoy it.

19/02 add hitcle skins
skin help by Sandpig , thank you very much!

Thanks for mod :)
MathiasXII(Timing help in irc) , valuable(irc) , senaya , KSHR , Leorda , Nivails , Sandplg
Colin Hou . Lesjuh
James2250
S o r d a
1ban 8-)
Cyde
2nd~ :)
Muya
oh 3ban

awesome map.
MathiasXII
Very fun map !!!!!!!! :D

Now that the timing has been taken care of, I can't find anything not to love.

STARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR * <3
Topic Starter
banvi
MathiasXII >
Thanks for timing help & star~ :)

s o r d a , Cyde , Muya >
Thanks for quick star~ :)
DeadAlready
star~ :D
Rigeru_old
:?
valuable_old
:P
April_old
star~ ;)
MathiasXII
Hmmm... I'll suggest that you change your offset to 1514... because of MY MISTAKE !!!!

I noticed my global offset was off by -2 when I timed your song :o sorry :P . haha

I know it sounds elite like change (I mean it's just 2ms)... well it's up to you haha. There will not be much audible difference.

No kudos for this message please :).
Thite
:oops:
senaya
[Normal]
I had a hard time hearing soft-hitnormal here. Other hitsounds blend with the song great, but this one was too quiet imo.

[Hard]
01:30:158 (x) - add circle here?
01:58:124 (1) - finish at start? or distinguish it in some other way?
03:13:547 (8,9) - whistle both or clap both?

[Insane]
00:54:395 (1) - finish at start?
03:21:513 (1,2,3,4,5,6,7,8) - why not use normal hitsounds instead of soft here?

Great job with the hitsounds, they fit this song well.
Topic Starter
banvi

senaya wrote:

[Normal]
I had a hard time hearing soft-hitnormal here. Other hitsounds blend with the song great, but this one was too quiet imo.hmm

[Hard]
01:30:158 (x) - add circle here?no
01:58:124 (1) - finish at start? or distinguish it in some other way? no , Whwther I add finish is decicded by music.
03:13:547 (8,9) - whistle both or clap both?clap

[Insane]
00:54:395 (1) - finish at start?no
03:21:513 (1,2,3,4,5,6,7,8) - why not use normal hitsounds instead of soft here?I think this is better so I wanna keep this. :?

Great job with the hitsounds, they fit this song well.
Thank you~
KSHR
modding ;)

[Overall]
osbファイルの削除

[Normal]
00:49:141(T) - 緑線不要?

[Hard]
Fine!!

[Insane]
00:59:480 (1) - 2grid 上
01:20:836 (2) - 1grid 下
01:26:768 (2) - 1grid 上
02:28:971 (7) - 1grid 左
02:45:073 (4,5) - 1grid 左、下
03:20:497 (1,2) - 1grid 左


見るとこ少なすぎて焦りました!w
これは神譜面の予感...ッ!
star~ヽ(*´∀`)ノ
Topic Starter
banvi

KSHR wrote:

modding ;)

[Overall]
osbファイルの削除 deleted & fullsubmitted

[Normal]
00:49:141(T) - 緑線不要? 不要ですね.removed

[Hard]
Fine!!

[Insane]
00:59:480 (1) - 2grid 上 moved 2 grid up 00:59:141 (1,2,3,1)
01:20:836 (2) - 1grid 下 ok
01:26:768 (2) - 1grid 上 ok
02:28:971 (7) - 1grid 左 moved 0.5 grid up 02:28:463 (4,5,6)
02:45:073 (4,5) - 1grid 左、下 ok
03:20:497 (1,2) - 1grid 左 ok


見るとこ少なすぎて焦りました!w
これは神譜面の予感...ッ! いえいえそんなことないですorz
star~ヽ(*´∀`)ノ
Thanks for mod & star~ ヽ(*´∀`)ノ
Suzully
;)
Topic Starter
banvi
Thx for star~
Leorda
Koooooooniiiiiiiichiiiiiiiiwaaaaaaaaaaa

Normal
00:43:884 (4) - Move 1 grid up? Ugh, stupid nazi
01:30:834 (2,3,4) - I don't know, if the beginner player play this object at first time, it could be confusing. Most beginner player are following beat, not vocal, maybe?
01:37:105 (4) - Move 1 grid down? Ugh, stupid nazi, again
02:04:901 (3) - I really dislike if this overlapped by previous object. Try move up until this object are not overlapped anymore
02:06:257 (7) - Move 1 grid up and right?
03:22:189 (1,2,3,4,1) - IMO, flower pattern will be good for this objects

Hard
AR +1?

00:47:613 (1) - You shoud new combo this, to prevent any spinner bug
02:46:427 (2) - Move further away from 02:45:240 (5,6) to not mixing the pattern


Insane
00:46:768 (1,2,3) - You must unstack with 00:46:259 (5), it's ugly when see at test/play this beatmap
01:42:530 (1) - You shoud new combo this, to prevent any spinner bug
02:59:819 (1) - ^


Fuck yeah
Topic Starter
banvi

Leorda wrote:

Koooooooniiiiiiiichiiiiiiiiwaaaaaaaaaaa

Normal
00:43:884 (4) - Move 1 grid up? Ugh, stupid nazi no
01:30:834 (2,3,4) - I don't know, if the beginner player play this object at first time, it could be confusing. Most beginner player are following beat, not vocal, maybe?hmm , this is within expectations imo...
01:37:105 (4) - Move 1 grid down? Ugh, stupid nazi, again ok
02:04:901 (3) - I really dislike if this overlapped by previous object. Try move up until this object are not overlapped anymore ok
02:06:257 (7) - Move 1 grid up and right?
03:22:189 (1,2,3,4,1) - IMO, flower pattern will be good for this objects ok

Hard
AR +1? ok

00:47:613 (1) - You shoud new combo this, to prevent any spinner bug
02:46:427 (2) - Move further away from 02:45:240 (5,6) to not mixing the pattern[/color] I think this is ok

Insane
00:46:768 (1,2,3) - You must unstack with 00:46:259 (5), it's ugly when see at test/play this beatmap
01:42:530 (1) - You shoud new combo this, to prevent any spinner bug ok
02:59:819 (1) - ^[/color]

Fuck yeah XD
Thank you~ :)
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