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Ayane - Kimi no Kakera

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2016年9月23日 at 9:39:59

Artist: Ayane
Title: Kimi no Kakera
Source: メモリーズオフ ~それから~
Tags: Memories Off Sorekara 5pb Elephant Notes M7x7 DreaM117er m1223961117
BPM: 89
Filesize: 18951kb
Play Time: 01:58
Difficulties Available:
  1. 117's Normal (1.74 stars, 156 notes)
  2. Insane (4.52 stars, 396 notes)
  3. M7x7's Hard (2.95 stars, 235 notes)
Download: Ayane - Kimi no Kakera
Download: Ayane - Kimi no Kakera (no video)
Information: Scores/Beatmap Listing
---------------
#16 彩音 - 君の描片~キミノカケラ~
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メモリーズオフ ~それから~
PSP Game OP | 2008

Insane: Me |Hard: M7x7 |Normal: DreaM117er
... well MO series...
things are... as usual i guess.

Source: 272P interlaced. Through Waifu2x. 2pass=1000kbps
Audio Tuned by me.
DreaM117er
KaedekaShizuru
[General]
你确定游戏名是用假名写的而不是英文?

[Insane]
很多overlap逼死强迫症
00:18:014 (3) - CTRL+G
00:51:488 (1,2,3,4) - 逆时针转10°
01:20:888 (1) - 直线的部分有点弧度向上拱起来更好看
01:25:488 (1) - 不明白为何这里要NC
01:27:288 (1) - 同01:20:888 (1) 向右拱起

[M7x7]
00:09:955 (3,4) - 不要强行塞三连
00:11:746 (4) - 曲子比较静的时候不要overmap作死 如果00:11:746 (4) 放circle是因为有vocal可以压的话 那00:11:522 (3) 是在压什么?
00:16:895 (3) - 同理
00:41:888 (3) - http://puu.sh/pS8Bb/b3df15f91f.jpg 后面的bote跟进调整位置
01:23:888 (3,2) - 非常难看的overlap
01:55:288 (1) - 放一个circle把spinner推后到01:55:488
音效好好跟虾抖和117学学
Yoshikawa Hoshi
mod this https://osu.ppy.sh/s/468961
--
try -14 on the second offset, so it will be 25074, works better imo

117
00:08:027 (1) - its better to unstack these because rhytm is changing so it might be confusing
00:42:088 - maybe its not a good idea to skip this note because later u will use a lot of 1/2 to emphasize the vocals
00:47:488 (4) - ctrl+j maybe
01:17:688 - maybe ull map this note? strong vocal + instrument there
i love it

m77
od +1 cuz in normal od is 4 and in insane 8
00:16:895 (3,4) - what is think jump? looks incocnsistent becuz u didnt use such jumps in this part
00:24:059 - unsnapped greenline
00:25:888 (3) - make it a bit curved like http://cs636721.vk.me/v636721809/17fda/wzPMTGIl90c.jpg or change the angle for the better flow
00:50:088 (2) - such amount of repeats is a bit unreadable imo, its better to use 2 circles + 4 repeats instead
01:10:888 (3) - ^
00:54:688 (3,4) - why spacing here is bigger than 00:55:088 (4,1) - here if 00:55:488 (1) - this is a downbeat?
00:58:688 (1) - id ctrl+j this
01:19:488 (1,2) - i think that this blanket can be improved
01:37:488 (3,4,1) - imo this spacing is ridiculous for a hard diff even if here is 150bpm, it looks like there is 1/1 gap

insani
00:04:207 (1) - this shape looks worse than 00:00:612 (2) - this one, id suggest u to improve it
00:13:313 (3,2) - stack
00:18:014 (3) - http://cs636721.vk.me/v636721809/17fe2/jfAS1uNDg4w.jpg try something like that, will improve the flow imo
00:35:488 (3,1) - swap ncs due to ur nc pattern in this part
00:36:888 (4,1) - actually i think that 1/1 slider works better there because there are some sounds after this note 00:36:888 (4) -
00:38:688 (1,1) - one of these nc is useless
00:56:288 (1) - delete NC cuz like it looks strange
01:02:488 (3,1) - id suggest u to decrease the spacing here because it looks like the spacing here 01:01:888 (1,2,3) -. so it may be confusing for some players. u can also ctrl+j it
01:03:288 (1) - 01:03:488 (3) - swap ncs
01:30:488 (1,2) - ^
01:04:088 (1) - this nc looks stupid; 01:04:688 (1) - an this one too
01:13:888 (1) - zz
01:24:488 (2) - id better put it on x=421 y=266 and stack with the end 01:23:288 (3) - of this slider, looks better
nc looks messy, but the diff is great, i like it

good luck!
Mafumafu
[General]
00:08:388 timingline音量要一致

[Hard]
00:24:035 unsnapped timing line

00:09:955 (3,4,1) - overmap. There's no clearly audible 1/4. http://puu.sh/qgVBG/6015989faa.jpg
00:11:522 (3) - overmap, remove
00:16:895 (3) - ^
00:27:288 (2,3) - The stack is not recommended.
00:37:588 (1,1) - Recovery time is not enough
01:02:688 (1,1) - ^
00:47:388 (6) - There's no clearly audible 1/4, you should remove.

Have to stop here.
The spread is still not good for me, you need to add one more difficulty or reduce the difficulty of Hard and Insane.
Reasons: There are 5 note streams in Hard, and triplets could be frequently seen.
In Insane jumps could be found frequently, though they are pp jumps.

If you need me to continue modding, or possibly nominate this map, you need to reduce the gap between two diffs first.
Kikyo_77
:)
Kikyo_77
:)
Kikyo_77
:)
Kikyo_77

KaedekaShizuru wrote:

[General]
你确定游戏名是用假名写的而不是英文?

[Insane]
很多overlap逼死强迫症
00:18:014 (3) - CTRL+G
00:51:488 (1,2,3,4) - 逆时针转10°
01:20:888 (1) - 直线的部分有点弧度向上拱起来更好看
01:25:488 (1) - 不明白为何这里要NC
01:27:288 (1) - 同01:20:888 (1) 向右拱起

[M7x7]
00:09:955 (3,4) - 不要强行塞三连
00:11:746 (4) - 曲子比较静的时候不要overmap作死 如果00:11:746 (4) 放circle是因为有vocal可以压的话 那00:11:522 (3) 是在压什么?
00:16:895 (3) - 同理
00:41:888 (3) - http://puu.sh/pS8Bb/b3df15f91f.jpg 后面的bote跟进调整位置
01:23:888 (3,2) - 非常难看的overlap
01:55:288 (1) - 放一个circle把spinner推后到01:55:488
音效好好跟虾抖和117学学

ok,我之后会改
Kikyo_77

Yoshikawa Hoshi wrote:

mod this https://osu.ppy.sh/s/468961
--
try -14 on the second offset, so it will be 25074, works better imo

117
00:08:027 (1) - its better to unstack these because rhytm is changing so it might be confusing
00:42:088 - maybe its not a good idea to skip this note because later u will use a lot of 1/2 to emphasize the vocals
00:47:488 (4) - ctrl+j maybe
01:17:688 - maybe ull map this note? strong vocal + instrument there
i love it

m77
od +1 cuz in normal od is 4 and in insane 8
00:16:895 (3,4) - what is think jump? looks incocnsistent becuz u didnt use such jumps in this part
00:24:059 - unsnapped greenline
00:25:888 (3) - make it a bit curved like http://cs636721.vk.me/v636721809/17fda/wzPMTGIl90c.jpg or change the angle for the better flow
00:50:088 (2) - such amount of repeats is a bit unreadable imo, its better to use 2 circles + 4 repeats instead
01:10:888 (3) - ^
00:54:688 (3,4) - why spacing here is bigger than 00:55:088 (4,1) - here if 00:55:488 (1) - this is a downbeat?
00:58:688 (1) - id ctrl+j this
01:19:488 (1,2) - i think that this blanket can be improved
01:37:488 (3,4,1) - imo this spacing is ridiculous for a hard diff even if here is 150bpm, it looks like there is 1/1 gap

insani
00:04:207 (1) - this shape looks worse than 00:00:612 (2) - this one, id suggest u to improve it
00:13:313 (3,2) - stack
00:18:014 (3) - http://cs636721.vk.me/v636721809/17fe2/jfAS1uNDg4w.jpg try something like that, will improve the flow imo
00:35:488 (3,1) - swap ncs due to ur nc pattern in this part
00:36:888 (4,1) - actually i think that 1/1 slider works better there because there are some sounds after this note 00:36:888 (4) -
00:38:688 (1,1) - one of these nc is useless
00:56:288 (1) - delete NC cuz like it looks strange
01:02:488 (3,1) - id suggest u to decrease the spacing here because it looks like the spacing here 01:01:888 (1,2,3) -. so it may be confusing for some players. u can also ctrl+j it
01:03:288 (1) - 01:03:488 (3) - swap ncs
01:30:488 (1,2) - ^
01:04:088 (1) - this nc looks stupid; 01:04:688 (1) - an this one too
01:13:888 (1) - zz
01:24:488 (2) - id better put it on x=421 y=266 and stack with the end 01:23:288 (3) - of this slider, looks better
nc looks messy, but the diff is great, i like it

good luck!
OK👌,会改的
Kikyo_77

Regraz wrote:

[General]
00:08:388 timingline音量要一致

[Hard]
00:24:035 unsnapped timing line

00:09:955 (3,4,1) - overmap. There's no clearly audible 1/4. http://puu.sh/qgVBG/6015989faa.jpg
00:11:522 (3) - overmap, remove
00:16:895 (3) - ^
00:27:288 (2,3) - The stack is not recommended.
00:37:588 (1,1) - Recovery time is not enough
01:02:688 (1,1) - ^
00:47:388 (6) - There's no clearly audible 1/4, you should remove.

Have to stop here.
The spread is still not good for me, you need to add one more difficulty or reduce the difficulty of Hard and Insane.
Reasons: There are 5 note streams in Hard, and triplets could be frequently seen.
In Insane jumps could be found frequently, though they are pp jumps.

If you need me to continue modding, or possibly nominate this map, you need to reduce the gap between two diffs first.

好的我之后改
Mafumafu
What I mean is that the Hard and Insane are both too hard.

Sadly, I am holding a very strict criteria on spread ;w;. For me, the star difficulty between 2 diffs should not exceed 1.3 stars in whatever cases. And this is even the most basic benchmark that your map should meet.

Honestly, you may have to add more difficulties to this map if you need me for nomination or at least reduce the difficulty by 0.5~0.7 stars for both of the two difficulties.

Maybe the spread is acceptable to other BNs as you've ever pointed out to me, then just simply ask them for help!
Kibbleru
general
00:08:388 - make red and green line same volume/sample#

insane
00:29:688 (4,5,1) - slider touches UR bar, its not unrankable but its still good to avoid touching it
00:43:888 (4) - ctrl g? don't see much reason for flow break here
01:27:288 (1) - it will look neater if you space it away from the slider more
01:44:488 - the SV change can be exaggerated more, no sense in making such a small difference that isnt even noticeable q:

hard
00:13:537 (3,1) - swap nc for consistency
00:17:119 (3,1) - ^
00:25:188 (2) - triplet is a bit overmapped imo, also starting a triplet on a white tick does not feel very natural
00:42:088 (4,5) - this is far to big a jump considering the slow moving motion you've set up before. i would suggest spacing 00:41:888 (3,4) - normally as you did with 00:40:688 (4,5,1) -
01:08:888 (2,3) - why is this overlapped? makes it look like 1/4 rhythm
01:09:688 (4,5) - ^
01:17:888 (1,2) - ^
01:21:488 (1,2) - ^
01:53:688 (3,4,1,2) - ^
01:21:888 (2,3,4) - for this i would recommend something like this, it's hard to switch to a triplet after a hold slider
01:25:088 (2,3,4) - same
01:28:088 (2) - maybe ctrl g this so the triplet is easier to land? (dont forget to move the circle (1))
01:45:488 (2,3,4,1) - rhythm is hard to read if you do this, please unstack the first circle
im not too sure how the 5 note streams will affect the spread, but lets keep them for now.

normal
01:02:688 (2) - hey u stole my slider xd!
good diff
Rizia
[Insane]
  1. 00:27:088 (2,3) - 我個人感覺有點遠
  2. 00:33:488 (2,3) - 這個不太大問題 但上一個較誇張
[M7x7's Hard]
  1. 00:42:088 (4,5) - too far for a hard
  2. 01:21:488 (1,2) - spacing between looks like a 1/4 spacing (01:21:888 (2,3) - )
  3. 01:53:688 (3,4) - spacing error

我終於明白為何你被人說spread
insane整體是較跳的 而hard只是節奏密度高 如果hard的speed可以快一點的話spread看上去就應該可以較自然
Topic Starter
Shad0w1and

Rizia wrote:

[Insane]
  1. 00:27:088 (2,3) - 我個人感覺有點遠
  2. 00:33:488 (2,3) - 這個不太大問題 但上一個較誇張
[M7x7's Hard]
  1. 00:42:088 (4,5) - too far for a hard
  2. 01:21:488 (1,2) - spacing between looks like a 1/4 spacing (01:21:888 (2,3) - )
  3. 01:53:688 (3,4) - spacing error

我終於明白為何你被人說spread
insane整體是較跳的 而hard只是節奏密度高 如果hard的speed可以快一點的話spread看上去就應該可以較自然
我會保留m7x7的pattern幫他提高一點速度
Topic Starter
Shad0w1and

Kibbleru wrote:

general
00:08:388 - make red and green line same volume/sample#

insane
00:29:688 (4,5,1) - slider touches UR bar, its not unrankable but its still good to avoid touching it
00:43:888 (4) - ctrl g? don't see much reason for flow break here :arrow: I just feel this is more fun to me.
01:27:288 (1) - it will look neater if you space it away from the slider more :arrow: it will break my patterns xd
01:44:488 - the SV change can be exaggerated more, no sense in making such a small difference that isnt even noticeable q: :arrow: I do not like to make maps fun by sv change too much.
Hard all fixed
Rizia all fixed
I reviewed m7x7's diff with his permission, fixed a lot more nazi errors
Kibbleru
bubble w
Rizia
koyi
DreaM117er
怪...為什麼飛的時候我都沒跳通知 :?
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