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Yakou - Air Raid [OsuMania]

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Topic Starter
Kamikaze
This beatmap was submitted using in-game submission on 10 listopada 2016 at 14:48:20

Artist: Yakou
Title: Air Raid
Tags: JAPAN NATIONAL DAY COMPILATION speedcore maki chordstreams Radio Active Hardcore RAHC021
BPM: 250
Filesize: 8481kb
Play Time: 05:12
Difficulties Available:
  1. Nuclear - 7Key (8 stars, 6743 notes)
Download: Yakou - Air Raid
Information: Scores/Beatmap Listing
---------------
this is about the worst chart I made that's still uploaded to this website. i'm sorry for this garbage, i'd remove it now if i could















































It's time to get this done, once and for all. For approval!
A reupload of my diff from Jepetski's graveyarded map. Hitsounds, mp3 and BG also taken from there.

Big thanks to:
Jepetski - For making me chart this in the first place and letting me use his 👌 tier background
Elekton - For hitsounding this bad boy in the original set
ArcherLove - For being the first to mod this abomination
Yoshiap/Ciel - For trying to tame this beast via modding
spoonguy - For taking me on a trip to anchor town via modding
BilliumMoto - For being the madman that did a good job of making me feel like it's a really long journey for me to get this done and a great mod
stryver12 - For being a true saint and a madman at the same time by giving a detailed mod after I randomly bothered him despite his hand being injuried
Lenfried- - For providing me with some insight on tags and a lot of anchor problems
Jinjin - For bringing his ET powers to give me an ET mod (actually the first person that passed the chart that has modded it)
Shana Lesus - For giving me a very good aesthetics mod in Polish (the first and only Polish mod on this map ever)
aitor98 - For giving me a very good consistency mod, helping me fix the ending (WIP) and for the massive dedication and support on this map <3 (second person who passed this chart that has modded it)
Soul Evans - For a decent attempt at modding this monstrocity
Evening - For helping me with patterning the ending (he basically did it for me (twice))














































































.
Julie
HELL YEAH!!

(*≧▽≦)ノ kuddooooooo
BilliumMoto
Modding from:

BilliumMoto's Mania Workshop


First Impressions:
damn son
Accepted by queue purely because if it got ranked, we would have a new champion for "dumbest map ever" :P
Too hard for me to mod the majority of these patterns, but here's some stuff anyway

tinkerings inside
00:31:957 (31957|2) - need another anchor note after this one

00:32:197 (32197|4) - it's the first roll of the song, have it go upwards to match pitch. first impressions and stuff you know

00:33:697 (33697|4) - you missed a kick here

00:34:117 (34117|0) - not 1/4ths, it's a snare roll

00:34:357 (34357|4) - ^

00:35:437 (35437|3) - why not a double?

00:42:637 (42637|3) - ghost note

actually, go back through the rest of this intro and pick it through, there's a lot of silly mistakes like the above that need to be weeded out and haven't been pointed out yet.

01:51:007 (111007|1,111037|0,111067|1) - is this ok? not sure. it's only a hidden minijack on the weakest two fingers in the middle of a 250BPM burst. ponder the same for the rest, i would stagger the reversal of the stairs (765432134567 etc)

02:03:877 (123877|2) - why not incorporate the snare roll into this? it's what you've done thus far every time there was a snare roll

02:10:597 (130597|2) - change to 2 or 1, the base note of the chord has changed. comb through the rest of this little break section as well for the same thing. it goes without saying that in a chart like this with such a difference between the easy and hard parts, that the easy parts need to be absolutely perfect, capturing any subtleties in the music that it can.

02:11:557 (131557|5) - same idea, the top note of every chord is the melody, and thus the rightmost note should be pitch relevant to it. the same should be the case for every note in every chord, but i'm not going to expect you to do that.

02:16:357 (136357|4) - should only be a three note chord, same for rest, unless you have artistic reason for these being four notes (such as wanting a heavier feel since these are heavier chords than before)

03:11:587 (191587|4) - snare roll not really audible
Also, copy pasted af, add some more differences here, especially since the music has changed moods since the beginning.

you had some SVs in the beginning, which made that part of the map more interesting. try doing the same for other parts.

final impressions: it still feels like this map was made as a joke/technical challenge, which is fine since that is what it was as first, but it needs to get away from that before getting ranked.
looking forward to 14000pp whee
Topic Starter
Kamikaze

BilliumMoto wrote:

Modding from:

BilliumMoto's Mania Workshop


First Impressions:
damn son
Accepted by queue purely because if it got ranked, we would have a new champion for "dumbest map ever" :P thanks based Billy
Too hard for me to mod the majority of these patterns, but here's some stuff anyway

tinkerings inside
00:31:957 (31957|2) - need another anchor note after this one Fixed

00:32:197 (32197|4) - it's the first roll of the song, have it go upwards to match pitch. first impressions and stuff you know Fixed

00:33:697 (33697|4) - you missed a kick here Fixed

00:34:117 (34117|0) - not 1/4ths, it's a snare roll I hear a rather distinct 1/4 here, I don't know what else do you want me to layer here. Did change it to a trill tho because it fits better

00:34:357 (34357|4) - ^ Hearing clear 1/4s here as well

00:35:437 (35437|3) - why not a double? Not sure tbh, fixed

00:42:637 (42637|3) - ghost note It's mapped for that slide sound, though it is a 3 note 1/4 so I added one more note there

actually, go back through the rest of this intro and pick it through, there's a lot of silly mistakes like the above that need to be weeded out and haven't been pointed out yet.

01:51:007 (111007|1,111037|0,111067|1) - is this ok? not sure. it's only a hidden minijack on the weakest two fingers in the middle of a 250BPM burst. ponder the same for the rest, i would stagger the reversal of the stairs (765432134567 etc) Went through all bursts here and moved patterns to avoid minijacks

02:03:877 (123877|2) - why not incorporate the snare roll into this? it's what you've done thus far every time there was a snare roll I wanted to put focus on the drums for the ending of this part so I layered those heavily, putting a faster roll will make it too hard imo (I'm not quite sure how you want me to arrange it anyway, so I'd be grateful if you'd give me some examples)

02:10:597 (130597|2) - change to 2 or 1, the base note of the chord has changed. comb through the rest of this little break section as well for the same thing. it goes without saying that in a chart like this with such a difference between the easy and hard parts, that the easy parts need to be absolutely perfect, capturing any subtleties in the music that it can.

02:11:557 (131557|5) - same idea, the top note of every chord is the melody, and thus the rightmost note should be pitch relevant to it. the same should be the case for every note in every chord, but i'm not going to expect you to do that. I tried to do both of those suggestions and adjust the pitch, but honestly I'm really poor at arranging piano notes around, so I'm not sure how well I did. Should be noticeably better at least.

02:16:357 (136357|4) - should only be a three note chord, same for rest, unless you have artistic reason for these being four notes (such as wanting a heavier feel since these are heavier chords than before) Yeah those chords feel heavier to me so I made them 4-noted

03:11:587 (191587|4) - snare roll not really audible
Also, copy pasted af, add some more differences here, especially since the music has changed moods since the beginning. The problem I have with this map is: it's so repetetive in structure with only really changing the background synth's tone in second chorus that I really have no idea how to chart it diffrently. I honestly don't think I can think of anything but that, and I could just change the structure of some patterns, which I might do if someone else complains about it, but I don't think I should change the density, especially since the map is constructed on a very simple structure density wise. I could try accenting the synth, but it has 4% chance of turning out just fine, 1% chance of turning out good and 95% chance of making this impossible to play. I don't want to make that risk.

you had some SVs in the beginning, which made that part of the map more interesting. try doing the same for other parts. I honestly can't think of anywhere else apart from that part where I can put SVs without ruining lives

final impressions: it still feels like this map was made as a joke/technical challenge, which is fine since that is what it was as first, but it needs to get away from that before getting ranked. This started out as a meme 12.5 star chart that I thought cannot be S'ed but with nerfed ending and some tidyups I think is getting serious. That's why I've decided to reupload it for rank, I don't think it's possible to make a harder rankable chart than this unless it's full of LNs and/or SVs or at least it would require a song that's even more fucked up than this - gl on charting it without losing sanity. So yeah, I'm trying mango
looking forward to 14000pp whee
Thanks a lot Billy! Updated
ArcherLove
good luck~
stryver12
From PM req (^^)
Oh God, not this sh*t again... o.o

Mod bomb
I can't playtest this song at all because 1/2 chord mashing is something I hate, and currently my hands are injured. I'll mod this based on my imagination playing it and the way it looks.
Consistencies everywhere, probably intended for variability, probably not...
01:14:557 (74557|6,74557|5,74557|4,74677|4,74677|5,74677|6) - why not make it 4 notes? (same kick sounds imo)
01:23:317 - missing note? (consistency issue, unless intended for transition to 4 note chords)
01:25:957 (85957|6) - Move it to 3rd column? (tbh it looks out of place when combined with 1/8 stairs.... looks like an anchor note)
01:37:837 - 3 notes? (inconsistency I guess...)
01:39:757 - missing note?
01:42:697 (102697|1) - Hmm... I actually want to say the same about this one (just like 01:25:957 (85957|6)), but since it on the stream section and have the same direction it's fine I guess....
01:55:117 - similar to 01:39:757

03:02:437 (182437|3) - Make it end at 03:05:317 ? (deductive hold gimmick)

[From 03:10:117 - 03:56:197]
Nazi Warning!
I'll try to variate the patterns, I'll have to say... this is going to be.... hard, and it make it still look like copy pasted, because most of these patterns I'm modding are just the first/last of the "pack". Better than nothing I guess. Feel free to reject all.
03:15:577 (195577|3,195637|2) - ctrl-J? (reverse stair completeness, don't forget to flip the hitsounds!)
03:29:197 - similar to 01:37:837
03:30:997 (210997|5,210997|6,210997|0,210997|1,211057|2,211117|6,211117|4,211117|3,211177|5) -

(don't forget the missing note at 03:31:117, to make it consistent like 03:46:477)
or just copy paste 03:46:357 (226357|6,226357|0,226357|1,226357|5,226417|2,226477|6,226477|3,226477|4,226477|1,226537|5) xD
03:35:077 - I think I've seen this somewhere.... consider try this?

03:40:597 - missing note.
03:41:557 (221557|2,221557|1,221557|0,221617|4,221677|0,221677|3,221677|6,221737|5,221797|1,221797|6) -

03:46:357 (226357|6,226357|0,226357|1,226357|5,226417|2,226477|6,226477|3,226477|4,226477|1,226537|5) - this is actually the second suggestion of the previous one(03:30:997 (210997|5,210997|6,210997|0,210997|1,211057|2,211117|6,211117|4,211117|3,211177|5)), should you fix the missing note -

or

if you still want to avoid 1/2 jacks for left hand
(but even then, chances to variate this one are none... :<)
03:48:517 (228517|1,228517|6,228517|3,228517|0,228577|2,228637|5,228637|1,228637|4,228697|3) -
(since it has similar pattern set with 03:35:077 ....)
And then I saw you inverted some of the patterns.... I think that's fine I guess.

04:11:317 (251317|6,251317|0,251317|3,251377|2,251377|5,251377|1,251437|0,251437|6,251437|3,251497|5,251497|1,251497|2) - I have to say this looks awkward...

(still fairly balanced for a right-hand spacebar players)
or just move 04:11:317 (251317|3,251437|3) - to 5th column for proper hand balance, and make it less awkward to me...

Missing note for synth consistency (unless intended for preparation of drum streams)
04:38:437 ; 04:40:357 ; 04:41:317

04:42:277 - Give a note a finish? (same with 04:57:637)

Below lies my opinion for the very last part. :!: Extremely Nazi! :!: You might want to backup the set and ask a feedback for the last part before and after the mod.

[Starting from 04:57:637]
Some of the transitions feels forced and/or awkward to play. It reminds me of ranked old insane BMS files, mapped with somewhat forced patterns, and I don't like it.
For example: 04:59:467 (299467|4,299497|5,299527|6,299557|4,299587|5) - it looks like a burst, however the current sound at that moment isn't really burst-ish, more like long streams. Also the fact you mapped it like turntable streams makes me looking it like 1/4 minijacks (although it's 3/8). Even looking on autoplay it's just bad.

However I think the 3/8 jack tidbit can be left intact, as part of the challenge although I have to say I kinda not like it (since its 250BPM it looks like and plays like a minijack anyway). Others might look it as a nuisance.

04:59:467 (299467|4) - move it to column 4 (avoid additional 3/8 minijack)
04:59:587 (299587|1,299617|3,299647|5) - ctrl-H...?
05:01:477 (301477|0) - move it to column 6 (feels smoother imo)
05:03:397 - an example of a good transition imo
05:04:327 (304327|2,304357|5,304357|4,304357|3,304387|0,304417|2,304447|4,304477|6) - since the stream has the same direction I'll let this one slide...
05:05:227 (305227|0,305257|2,305287|4) - ctrl-H (looks smoother imo)
05:07:177 (307177|0,307207|6,307237|1,307237|5,307237|3) - good!
05:09:157 (309157|6,309157|5,309157|4,309187|3,309217|1) - ^
05:11:077 (311077|4) - move it to column 7 (avoid trill look-a-like)

Option 2:
I feel a note to represent synth should be fine. Too many notes in this part results in unneeded jacks.
With this option unfortunately you have to remap possibly the entire section of it...
lenpai
with a mod above me, ill just do some tag shit atm because this is RAHC

idk if these tags are really needed but you can add:

Radio Active Hardcore

RAHC021

once the mod above me is applied ill take a look at this

no kds if you did add the tags
Topic Starter
Kamikaze

Lenfried- wrote:

with a mod above me, ill just do some tag shit atm because this is RAHC

idk if these tags are really needed but you can add:

Radio Active Hardcore

RAHC021

once the mod above me is applied ill take a look at this

no kds if you did add the tags
Thanks, I did add them

okay, time for the long one:

stryver12 wrote:

From PM req (^^)
Oh God, not this sh*t again... o.o rip

Mod bomb
I can't playtest this song at all because 1/2 chord mashing is something I hate, and currently my hands are injured. I'll mod this based on my imagination playing it and the way it looks. Oh damn, hope your hands heal soon (tho you might want to avoid this map if they do anyway)
Consistencies everywhere, probably intended for variability, probably not...
01:14:557 (74557|6,74557|5,74557|4,74677|4,74677|5,74677|6) - why not make it 4 notes? (same kick sounds imo) I want to keep it at 3 because of the pattern, but I'll add one each at 4th for that, at least for now
01:23:317 - missing note? (consistency issue, unless intended for transition to 4 note chords) Fixed
01:25:957 (85957|6) - Move it to 3rd column? (tbh it looks out of place when combined with 1/8 stairs.... looks like an anchor note) Fixed
01:37:837 - 3 notes? (inconsistency I guess...)
01:39:757 - missing note? Originally I intended this to be a transitions from the stairchord because that sound dies off here so I'll leave it as it is for now
01:42:697 (102697|1) - Hmm... I actually want to say the same about this one (just like 01:25:957 (85957|6)), but since it on the stream section and have the same direction it's fine I guess.... Moved to 5th, fair point
01:55:117 - similar to 01:39:757 Same reason, leaving it for now

03:02:437 (182437|3) - Make it end at 03:05:317 ? (deductive hold gimmick) Ended it at 03:05:077 - instead to make it have even releases

[From 03:10:117 - 03:56:197]
Nazi Warning!
I'll try to variate the patterns, I'll have to say... this is going to be.... hard, and it make it still look like copy pasted, because most of these patterns I'm modding are just the first/last of the "pack". Better than nothing I guess. Feel free to reject all. I'll most likely accept all, so I'll only comment if I didn't change
03:15:577 (195577|3,195637|2) - ctrl-J? (reverse stair completeness, don't forget to flip the hitsounds!)
03:29:197 - similar to 01:37:837
03:30:997 (210997|5,210997|6,210997|0,210997|1,211057|2,211117|6,211117|4,211117|3,211177|5) -

(don't forget the missing note at 03:31:117, to make it consistent like 03:46:477)
or just copy paste 03:46:357 (226357|6,226357|0,226357|1,226357|5,226417|2,226477|6,226477|3,226477|4,226477|1,226537|5) xD
03:35:077 - I think I've seen this somewhere.... consider try this?

03:40:597 - missing note.
03:41:557 (221557|2,221557|1,221557|0,221617|4,221677|0,221677|3,221677|6,221737|5,221797|1,221797|6) -

03:46:357 (226357|6,226357|0,226357|1,226357|5,226417|2,226477|6,226477|3,226477|4,226477|1,226537|5) - this is actually the second suggestion of the previous one(03:30:997 (210997|5,210997|6,210997|0,210997|1,211057|2,211117|6,211117|4,211117|3,211177|5)), should you fix the missing note -

or

if you still want to avoid 1/2 jacks for left hand
(but even then, chances to variate this one are none... :<)
03:48:517 (228517|1,228517|6,228517|3,228517|0,228577|2,228637|5,228637|1,228637|4,228697|3) -
(since it has similar pattern set with 03:35:077 ....)
And then I saw you inverted some of the patterns.... I think that's fine I guess.

04:11:317 (251317|6,251317|0,251317|3,251377|2,251377|5,251377|1,251437|0,251437|6,251437|3,251497|5,251497|1,251497|2) - I have to say this looks awkward...

(still fairly balanced for a right-hand spacebar players)
or just move 04:11:317 (251317|3,251437|3) - to 5th column for proper hand balance, and make it less awkward to me...

Missing note for synth consistency (unless intended for preparation of drum streams) It is indeed intended as a buildup
04:38:437 ; 04:40:357 ; 04:41:317

04:42:277 - Give a note a finish? (same with 04:57:637)

Below lies my opinion for the very last part. :!: Extremely Nazi! :!: You might want to backup the set and ask a feedback for the last part before and after the mod.

[Starting from 04:57:637]
Some of the transitions feels forced and/or awkward to play. It reminds me of ranked old insane BMS files, mapped with somewhat forced patterns, and I don't like it.
For example: 04:59:467 (299467|4,299497|5,299527|6,299557|4,299587|5) - it looks like a burst, however the current sound at that moment isn't really burst-ish, more like long streams. Also the fact you mapped it like turntable streams makes me looking it like 1/4 minijacks (although it's 3/8). Even looking on autoplay it's just bad.

However I think the 3/8 jack tidbit can be left intact, as part of the challenge although I have to say I kinda not like it (since its 250BPM it looks like and plays like a minijack anyway). Others might look it as a nuisance.

04:59:467 (299467|4) - move it to column 4 (avoid additional 3/8 minijack)
04:59:587 (299587|1,299617|3,299647|5) - ctrl-H...?
05:01:477 (301477|0) - move it to column 6 (feels smoother imo)
05:03:397 - an example of a good transition imo
05:04:327 (304327|2,304357|5,304357|4,304357|3,304387|0,304417|2,304447|4,304477|6) - since the stream has the same direction I'll let this one slide...
05:05:227 (305227|0,305257|2,305287|4) - ctrl-H (looks smoother imo)
05:07:177 (307177|0,307207|6,307237|1,307237|5,307237|3) - good!
05:09:157 (309157|6,309157|5,309157|4,309187|3,309217|1) - ^
05:11:077 (311077|4) - move it to column 7 (avoid trill look-a-like) I did accept pretty much everything here

Option 2:
I feel a note to represent synth should be fine. Too many notes in this part results in unneeded jacks.
With this option unfortunately you have to remap possibly the entire section of it...
To be honest, I just wanted to make it harder with 3-note chords, but I'm still not sure how I want this last part to look like. I'll wait for others (especially Jin and jakads) to give their opinions and then I'll decide.
Thank you so much for this mod, I really appreciate it! Len, you have permission to land kek
lenpai
Too nub to pass this but here we go

mod
01:05:557 (65557|4,65677|0) - swap col to keep that minijack flow because there isnt that minijack at 01:05:677 -
01:04:597 (64597|4,64837|0) - you might want to triple these btw
01:09:997 - follows the same logic as the first suggestion https://osu.ppy.sh/ss/5648135 not to be 100% copied but the point should be there
01:12:097 (72097|6,72157|4) - swap because i dont like corner trilling though with that applied 01:11:917 (71917|6) - could go to 5
01:17:797 (77797|1,77797|5,77797|3,77857|4,77857|6,77857|2,77917|3,77917|5,77917|1,78157|5,78157|3,78157|1,78217|2,78217|4,78217|6,78277|5,78277|3,78277|1) - one of these should be mirrored
01:20:557 (80557|4,80587|6) - did you really mean to break that? idk i just find it unnecessary. move to 6
01:20:677 - really rough transition maybe so maybe this would work. also worked on the minijacking crap. Long ss: https://osu.ppy.sh/ss/5648211
actually, i just realized how stupid hard it is to keep variety while keeping jacks for the streamy section
01:22:477 (82477|4) - to 6 so that it looks like the [246] below and will work as a component of it somehow and they also sound the same
01:22:837 (82837|6) - move to 4, not a fan of the stack at 01:22:717 (82717|6,82837|6,82957|6) -
01:23:377 (83377|2,83437|3,83497|2) - swap col?
01:26:677 - i dont even know what im doing at this point https://osu.ppy.sh/ss/5648301
01:34:117 - add a note
01:34:357 (94357|0) - to 4
01:40:117 (100117|5) - to 3
01:47:797 (107797|1) - to 5
01:55:357 to 01:56:197 overloaded on the right hand
02:02:077 (122077|3) - to 5 idk
03:23:077 (203077|5) - ^ just because it was a bit empty
03:33:277 - right hand op again
03:38:917 (218917|6) - to 6 just because it looks a bit empty
03:46:717 - more right hand op

aaaa i tried but the super dense sections are just a pain to check thouroughly
Topic Starter
Kamikaze

Lenfried- wrote:

Too nub to pass this but here we go

mod
01:05:557 (65557|4,65677|0) - swap col to keep that minijack flow because there isnt that minijack at 01:05:677 - Fixed
01:04:597 (64597|4,64837|0) - you might want to triple these btw Tripled the first one, second I don't wanna triple because of the 1/8 stair right after
01:09:997 - follows the same logic as the first suggestion https://osu.ppy.sh/ss/5648135 not to be 100% copied but the point should be there Did something along those lines
01:12:097 (72097|6,72157|4) - swap because i dont like corner trilling though with that applied 01:11:917 (71917|6) - could go to 5 Done something similar
01:17:797 (77797|1,77797|5,77797|3,77857|4,77857|6,77857|2,77917|3,77917|5,77917|1,78157|5,78157|3,78157|1,78217|2,78217|4,78217|6,78277|5,78277|3,78277|1) - one of these should be mirrored Second one
01:20:557 (80557|4,80587|6) - did you really mean to break that? idk i just find it unnecessary. move to 6 Rearranged the pattern into kind of a spinstream
01:20:677 - really rough transition maybe so maybe this would work. also worked on the minijacking crap. Long ss: https://osu.ppy.sh/ss/5648211
actually, i just realized how stupid hard it is to keep variety while keeping jacks for the streamy section it's stupid hard to keep any variety in this chart tbh, accepted with some of my own changes in the first half of that
01:22:477 (82477|4) - to 6 so that it looks like the [246] below and will work as a component of it somehow and they also sound the same done
01:22:837 (82837|6) - move to 4, not a fan of the stack at 01:22:717 (82717|6,82837|6,82957|6) - sure
01:23:377 (83377|2,83437|3,83497|2) - swap col? Damn this pattern looks kinda nice now for the first time ever
01:26:677 - i dont even know what im doing at this point https://osu.ppy.sh/ss/5648301 neither am I dw
01:34:117 - add a note this is getting really cluttered but w/e
01:34:357 (94357|0) - to 4
01:40:117 (100117|5) - to 3
01:47:797 (107797|1) - to 5
01:55:357 to 01:56:197 overloaded on the right hand
02:02:077 (122077|3) - to 5 idk
03:23:077 (203077|5) - ^ just because it was a bit empty
03:33:277 - right hand op again
03:38:917 (218917|6) - to 6 just because it looks a bit empty
03:46:717 - more right hand op applied pretty much everything in some ways

aaaa i tried but the super dense sections are just a pain to check thouroughly
Thanks a lot Len! <3
Jinjin
air rrarararar

aaaaaa

aaa

a

mod

Columns:
|1|2|3|4|5|6|7|

[Nuclear]
  1. 00:01:477 (1477|3) - I've always thought of this bass explosion sound thing to be a lot more impactful than what you've layered as a single note. Maybe add another note?

  2. 00:17:317 (17317|6,18277|5) - reverse these notes for pitch, and apply this to the other similar places up ahead.

  3. 00:32:077 (32077|2,32197|3) - is there a reason these two notes aren't chorded? I still hear those breakcore-like percussions in these places. In addition, since the pitch is going down, it would have a better effect if you rearranged 00:31:717 (31717|4,31837|5,31957|6) - these into right -> left

  4. 00:35:197 (35197|1,35197|4,35437|3,35437|2) - make these into same chords. These two are the same exact sound. And then you can rearrange the upcoming 3 note chords accordingly.

  5. 00:36:277 (36277|4,36277|2,36397|2,36397|4) - I'd not make this a jack because it is still descending in pitch.

  6. 00:37:657 - I hear something here. Try adding some note for it?

  7. 00:39:397 (39397|0,39457|1,39517|2,39577|3,39637|4,39697|5,39757|6,39817|0,39877|1,39937|4,39967|3,39997|2,40027|1,40057|0,40087|6,40117|5,40147|4,40177|3,40207|2,40237|1,40267|0,40297|6,40327|5,40357|3) - ctrl + H this whole thing for pitch

  8. 00:40:837 (40837|2,40957|2,41077|2,41197|2) - make all these into two note chords like you did at 00:31:717 (31717|2,31717|4,31837|2,31837|5,31957|6,31957|2,32077|2) - . I know they represent different sounds, but the intensity is similar.

  9. 00:45:157 (45157|2,45157|5,45397|1,45397|6,45397|3,45637|4,45637|0,45637|2) - These can all be 4 note chords like you did at 00:45:877 (45877|5,45877|1,45877|3,45877|6) - . Keep everything consistent when they are similar in intensity and sound.

  10. 01:02:437 (62437|3) - Shouldn't this LN start at 01:02:917 - ? Unless you've intentionally started this at that point with the voice.

  11. 01:04:477 (64477|1,64717|5) - Not hard enough. Make these into three note chords (apply to everything similar ahead if you decide to do this). Since you're going for some intense chordbreaking stuff here, it's good to keep that density going. If you think it might be going over the top, then it's fine to leave it I guess :p

  12. 01:04:837 (64837|4,64927|4,65227|1,65317|1) - Avoid these kinds of jacks unless it's inevitable. There's tons of space that you can work with here to avoid this

  13. 01:06:457 - and 01:06:577 - Did you intentionally not add a note for these 1/4 percussion sounds?

  14. 01:07:117 (67117|1,67117|5,67117|3) - If 01:06:997 (66997|4,66997|0,66997|2,66997|6) - this was 4 notes, then that could also be four notes (exact same sound). If you think it's better to keep it as three, at least hammer it with the previous chord.

  15. 01:31:597 (91597|2,91597|5,91597|3) - should be four notes if we're following your layer scheme. You should do a runthrough of your map in the editor to check for some layer inconsistencies when you have the time (I used to do that a plenty of times with my maps whenever I had the time to and couldn't get mods ;-;)

  16. 01:33:517 (93517|6,93517|3,93517|0) - also should be four notes

  17. 01:34:837 (94837|6,94837|2) - why is this only two notes :(

  18. 01:35:437 (95437|5,95437|2) - this part too. (Every 1/2 in this crazy section should at least have 3 notes for the chord)

  19. 01:35:557 - Just a thought, but if you wanted to be really evil, you could even layer some chords during these 1/8 sections huhuhuhu

  20. 01:44:677 - to 01:45:637 - The pattern feels too random for this part of music here. Should this be layered like the part you did at 01:38:917 -?

  21. 02:26:917 (146917|5) - keep in mind that paying attention to extreme details helps a lot in improving the quality of the map. Here, the piano note chord is ACE (E minor chord), but 02:27:877 (147877|3,147877|1,147877|4) - this part is ADF (6th interval). In cases like this, it's more effective to separate 02:27:877 (147877|3,147877|1,147877|4) - these notes farther apart and keep 02:26:917 (146917|5,146917|3,146917|0) - these notes closer together.

  22. 03:10:117 - to 04:11:557 - basically similar to the first crazy section. Check to see if every layering is as you intended. If you wanted to create the feeling of increasing density over the song progresses, then you might want to consider adding the chords to those roll sections starting from this section.

  23. 04:38:437 (278437|2,278437|3,278437|5,278437|4) - Seems like you've missed a 5 note chord here for the synth noise. Same goes for 04:40:357 (280357|4,280357|2,280357|1,280357|5) - and 04:41:317 (281317|6,281317|4,281317|5,281317|3) - (and I may have missed some places)

  24. 04:42:277 - Would be nice if this was 4 notes too. You can try cutting this 04:41:557 (281557|3) - LN at 04:42:157 - .

  25. 04:44:197 - add notes to every synth note in this part. Makes this section considerably difficult.

  26. Honestly, I'm still not sure how to change the 500 bpm stream at the ending. I might have to think about this for some time and come back to this later.

This is all I have for now
Topic Starter
Kamikaze

Jinjin wrote:

air rrarararar

aaaaaa

aaa

a

mod the time has come

Columns:
|1|2|3|4|5|6|7|

[Nuclear]
  1. 00:01:477 (1477|3) - I've always thought of this bass explosion sound thing to be a lot more impactful than what you've layered as a single note. Maybe add another note? The idea was to have one note per sound here, but I agree with that, fixed

  2. 00:17:317 (17317|6,18277|5) - reverse these notes for pitch, and apply this to the other similar places up ahead. Done

  3. 00:32:077 (32077|2,32197|3) - is there a reason these two notes aren't chorded? I still hear those breakcore-like percussions in these places. In addition, since the pitch is going down, it would have a better effect if you rearranged 00:31:717 (31717|4,31837|5,31957|6) - these into right -> left I had an idea for why they weren't doubles but I lost it, didn't hear it I guess. Well, changed now.

  4. 00:35:197 (35197|1,35197|4,35437|3,35437|2) - make these into same chords. These two are the same exact sound. And then you can rearrange the upcoming 3 note chords accordingly. Sure

  5. 00:36:277 (36277|4,36277|2,36397|2,36397|4) - I'd not make this a jack because it is still descending in pitch. Moved second chord one left

  6. 00:37:657 - I hear something here. Try adding some note for it? Done

  7. 00:39:397 (39397|0,39457|1,39517|2,39577|3,39637|4,39697|5,39757|6,39817|0,39877|1,39937|4,39967|3,39997|2,40027|1,40057|0,40087|6,40117|5,40147|4,40177|3,40207|2,40237|1,40267|0,40297|6,40327|5,40357|3) - ctrl + H this whole thing for pitch Done as well

  8. 00:40:837 (40837|2,40957|2,41077|2,41197|2) - make all these into two note chords like you did at 00:31:717 (31717|2,31717|4,31837|2,31837|5,31957|6,31957|2,32077|2) - . I know they represent different sounds, but the intensity is similar. Did that, with a bit diffrent pattern tho

  9. 00:45:157 (45157|2,45157|5,45397|1,45397|6,45397|3,45637|4,45637|0,45637|2) - These can all be 4 note chords like you did at 00:45:877 (45877|5,45877|1,45877|3,45877|6) - . Keep everything consistent when they are similar in intensity and sound. I actually really like the idea of chords increasing as they go on, gives a proper buildup imo

  10. 01:02:437 (62437|3) - Shouldn't this LN start at 01:02:917 - ? Unless you've intentionally started this at that point with the voice. I did start with the voice yeah

  11. 01:04:477 (64477|1,64717|5) - Not hard enough. Make these into three note chords (apply to everything similar ahead if you decide to do this). Since you're going for some intense chordbreaking stuff here, it's good to keep that density going. If you think it might be going over the top, then it's fine to leave it I guess :p I'm just going to blame it on you if it is :^

  12. 01:04:837 (64837|4,64927|4,65227|1,65317|1) - Avoid these kinds of jacks unless it's inevitable. There's tons of space that you can work with here to avoid this I wouldn't really say that there's "a ton of space" here, but found some

  13. 01:06:457 - and 01:06:577 - Did you intentionally not add a note for these 1/4 percussion sounds? Yes, avoiding those because they are barely even hearable

  14. 01:07:117 (67117|1,67117|5,67117|3) - If 01:06:997 (66997|4,66997|0,66997|2,66997|6) - this was 4 notes, then that could also be four notes (exact same sound). If you think it's better to keep it as three, at least hammer it with the previous chord. I had to change the next chord if I wanted to make the mentioned one 4, so I did that

  15. 01:31:597 (91597|2,91597|5,91597|3) - should be four notes if we're following your layer scheme. You should do a runthrough of your map in the editor to check for some layer inconsistencies when you have the time (I used to do that a plenty of times with my maps whenever I had the time to and couldn't get mods ;-;) Fixed, the problem is tho, those drums blend in so well and the chart is so incredibly dense that without actual editor layers I am not able to pinpoint where exactly the sound happens, so I really cannot fix it myself.

  16. 01:33:517 (93517|6,93517|3,93517|0) - also should be four notes

  17. 01:34:837 (94837|6,94837|2) - why is this only two notes :(

  18. 01:35:437 (95437|5,95437|2) - this part too. (Every 1/2 in this crazy section should at least have 3 notes for the chord)

  19. 01:35:557 - Just a thought, but if you wanted to be really evil, you could even layer some chords during these 1/8 sections huhuhuhu

  20. 01:44:677 - to 01:45:637 - The pattern feels too random for this part of music here. Should this be layered like the part you did at 01:38:917 -? Made a less dense version of it because it's not as intense, above all applied

  21. 02:26:917 (146917|5) - keep in mind that paying attention to extreme details helps a lot in improving the quality of the map. Here, the piano note chord is ACE (E minor chord), but 02:27:877 (147877|3,147877|1,147877|4) - this part is ADF (6th interval). In cases like this, it's more effective to separate 02:27:877 (147877|3,147877|1,147877|4) - these notes farther apart and keep 02:26:917 (146917|5,146917|3,146917|0) - these notes closer together. This is like 5th diffrent suggestion for this calm part and I still don't really know what the fuck am I supposed to do here because I do not understand the pitch and piano notes ;_; somebody help

  22. 03:10:117 - to 04:11:557 - basically similar to the first crazy section. Check to see if every layering is as you intended. If you wanted to create the feeling of increasing density over the song progresses, then you might want to consider adding the chords to those roll sections starting from this section. I decided to make the synth pitch changes 5 note chords in this part. Fuck everyone alive.

  23. 04:38:437 (278437|2,278437|3,278437|5,278437|4) - Seems like you've missed a 5 note chord here for the synth noise. Same goes for 04:40:357 (280357|4,280357|2,280357|1,280357|5) - and 04:41:317 (281317|6,281317|4,281317|5,281317|3) - (and I may have missed some places) Exact same reason as before, this just blends in too damn well, fuuuuuuuuuuuck

  24. 04:42:277 - Would be nice if this was 4 notes too. You can try cutting this 04:41:557 (281557|3) - LN at 04:42:157 - . No need to cut it

  25. 04:44:197 - add notes to every synth note in this part. Makes this section considerably difficult. 4-chords, let people die.

  26. Honestly, I'm still not sure how to change the 500 bpm stream at the ending. I might have to think about this for some time and come back to this later.

This is all I have for now
Thanks a lot Jin!
Deep Sea
Hi Kami >w<
przepraszam za opóźnienie

Ogień
Columns:
|1|2|3|4|5|6|7|

[Nuclear Noooooise]

00:40:357 - dodać notatkę
00:42:757 - https://osu.ppy.sh/ss/5682176 co sądzisz na ten temat?
00:43:237 - https://osu.ppy.sh/ss/5682205 Słyszę gitarę owo
tutaj 00:44:797 - i tutaj 00:45:037 - można dodawać notatki
01:06:637 (66637|1,66757|0) - ctrl + g
01:11:557 (71557|1) - kolumna 1
01:13:717 (73717|4) - kolumna 4
01:17:677 - https://osu.ppy.sh/ss/5682351
01:18:157 - https://osu.ppy.sh/ss/5682367
01:18:517 - https://osu.ppy.sh/ss/5682406
01:21:997 (81997|5) - kolumna 7
01:26:287 - https://osu.ppy.sh/ss/5682473
01:38:797 (98797|2) - kolumna 2 jako przykład 01:44:557 -
03:12:877 (192877|6) - kolumna 5
03:12:997 - https://osu.ppy.sh/ss/5717979
03:13:117 - https://osu.ppy.sh/ss/5718000 przedłużenie poprzedniego wzoru
03:30:157 (210157|2) - kolumna 2, wspomniałam o tym zanim

Bardzo dobra mapa !
Mam nadzieję, że mod było pomocne dla ciebie, dużo hałasu w piosence, moje uszy boli x_x
Topic Starter
Kamikaze

[Shana Lesus] wrote:

Hi Kami >w<
przepraszam za opóźnienie

Ogień
Columns:
|1|2|3|4|5|6|7|

[Nuclear Noooooise]

00:40:357 - dodać notatkę Pewnie, dodane
00:42:757 - https://osu.ppy.sh/ss/5682176 co sądzisz na ten temat? Ciekawy pomysł, zrobione
00:43:237 - https://osu.ppy.sh/ss/5682205 Słyszę gitarę owo Nie słyszę tej gitary zbyt dobrze, ale zaufam ci xD
tutaj 00:44:797 - i tutaj 00:45:037 - można dodawać notatki Zrobione i lekko przestawiłem pattern
01:06:637 (66637|1,66757|0) - ctrl + g Ok
01:11:557 (71557|1) - kolumna 1
01:13:717 (73717|4) - kolumna 4
01:17:677 - https://osu.ppy.sh/ss/5682351
01:18:157 - https://osu.ppy.sh/ss/5682367
01:18:517 - https://osu.ppy.sh/ss/5682406 Wszystko zaakceptowane, ciekawe patterny
01:21:997 (81997|5) - kolumna 7
01:26:287 - https://osu.ppy.sh/ss/5682473 ^
01:38:797 (98797|2) - kolumna 2 jako przykład 01:44:557 -
03:12:877 (192877|6) - kolumna 5
03:12:997 - https://osu.ppy.sh/ss/5717979
03:13:117 - https://osu.ppy.sh/ss/5718000 przedłużenie poprzedniego wzoru
03:30:157 (210157|2) - kolumna 2, wspomniałam o tym zanim Wszystko zaakceptowane, bardzo dobre sugestie :D

Bardzo dobra mapa !
Mam nadzieję, że mod było pomocne dla ciebie, dużo hałasu w piosence, moje uszy boli x_x : (
Dziękuję za moda, był bardzo pomocny <3
Updated!
aitor98
Okey, I'll make the mod in 2 parts, the IRC mod and the one that I made apart.

IRC (Part 1)
22:02 aitor98: ookey
22:02 aitor98: let's go
22:02 *aitor98 is editing [https://osu.ppy.sh/b/711340 Yakou - Air Raid [Kami's 7K Nuclear Attack]]
22:03 -Kamikaze-: wrong set
22:03 -Kamikaze-: looool
22:03 *-Kamikaze- is listening to [https://osu.ppy.sh/b/1024723 Yakou - Air Raid]
22:03 -Kamikaze-: dis one
22:03 aitor98: oh lol
22:04 aitor98: okey
22:04 aitor98: 00:39:037 -
22:04 -Kamikaze-: write whatever you have I'll check in a minute
22:04 aitor98: kk
22:05 aitor98: It'd be nice setting 00:39:037 - here a double note and another one here 00:39:397 - too. I think that it will fit quite nice this one 00:39:277 -
22:05 aitor98: with*
22:11 -Kamikaze-: yes to 00:39:037 - no to 00:39:397 -
22:11 -Kamikaze-: because of the stream
22:11 -Kamikaze-: wanna keep it light
22:11 aitor98: 01:42:757 - adding here one note may be a bit weird, but it could be nice to fit the kicks that you have set as triple notes 01:42:037 - here, 01:42:397 - here and 01:42:637 - here
22:11 aitor98: hmm
22:12 aitor98: well, my suggestions could make your chart a bit more denser
22:12 -Kamikaze-: yeah I kinda didn't add more on purpose to make a nicer transition into the stream
22:12 aitor98: But I just wanna follow up the song as good as I can
22:12 -Kamikaze-: I know
22:12 aitor98: (^w^)
22:12 aitor98: okey, let's continue
22:12 -Kamikaze-: but it will be a hard transition
22:12 -Kamikaze-: xD
22:12 -Kamikaze-: so wanna keep it light~
22:14 aitor98: 01:42:757 (102757|5,102757|0,102787|1,102817|2,102847|3,102877|4,102907|5,102937|6,102967|0,102997|1,103027|2,103057|3,103087|4,103117|5,103147|6,103177|0,103207|1,103237|2,103267|3,103297|6,103327|5,103357|4,103387|3,103417|2,103447|1,103477|0,103507|6,103537|5,103567|4,103597|3,103627|2,103657|1,103687|0,103717|4,103717|5,103717|6) - what about Ctrl + H
22:16 -Kamikaze-: yea sure
22:16 aitor98: that triple note will make a minijack
22:16 aitor98: but that can be changed easily
22:16 -Kamikaze-: mhm I made the adjustments
22:17 aitor98: nice
22:18 aitor98: 01:58:687 -
22:18 aitor98: hmm
22:19 aitor98: I feel it kinda weird
22:19 -Kamikaze-: hmm
22:20 -Kamikaze-: no idea how to arrange it tbh
22:20 aitor98: I would say to make a pattern with adding 3 triple notes in 1/5
22:20 aitor98: 1/4
22:20 aitor98: but it will be really hard
22:21 aitor98: cause the stream is going on
22:21 -Kamikaze-: oh fuck yeah
22:21 aitor98: and it isn't like 02:00:637 (120637|1,120637|3,120637|4,120697|6,120697|2,120757|3,120757|1,120757|4) -
22:21 aitor98: this
22:21 aitor98: for example
22:21 aitor98: I don't really know how to do this
22:22 aitor98: I'll save this snap to think about what pattern could fit well on this if we don't find one in this mod
22:23 -Kamikaze-: http://puu.sh/qxVH0/8a516cc0df.png
22:23 -Kamikaze-: what about this
22:24 aitor98: mmm I had an idea
22:25 aitor98: okey
22:25 aitor98: lemme push
22:25 -Kamikaze-: alrite
22:26 aitor98: I was thinking in something like [https://osu.ppy.sh/ss/5823085 this], a bit zenny style but this is only an example of what type of pattern I was trying to mean
22:27 -Kamikaze-: oh so ignoring the 1/8 and going for denser 1/4?
22:27 aitor98: exactly
22:27 aitor98: I think that it's easier to hear the 1/4 chords
22:27 -Kamikaze-: yea sure I can dig it
22:27 aitor98: than the 1/8 ones
22:28 aitor98: and I think that it would fit nice
22:28 aitor98: Cause it's the last section of this stream
22:28 -Kamikaze-: yup, going to do that now
22:28 aitor98: and as I see, you have no more 1/8's untill the break
22:29 -Kamikaze-: alright, fixed
22:29 aitor98: nice :D
22:29 aitor98: 02:04:837 (124837|0) - I'd delete that one, but it fits well with the song
22:30 aitor98: so I think you can do whatever you want lol
22:30 -Kamikaze-: yeah that was the idea
22:30 -Kamikaze-: to end it with a bang
22:30 -Kamikaze-: it has some space left out there too
22:30 aitor98: indeed
22:30 aitor98: well
22:30 aitor98: let's go forward
22:31 -Kamikaze-: yea sure
22:32 aitor98: hmm
22:32 aitor98: 02:04:837 (124837|0) -
22:32 aitor98: what about 3 instead of 4
22:33 -Kamikaze-: wrong hl
22:33 -Kamikaze-: lol
22:33 aitor98: lol
22:33 aitor98: this type of things happens when mapping in this level of density
22:33 aitor98: I'll try to oh
22:33 aitor98: fuck
22:33 aitor98: my bad
22:33 aitor98: 02:04:837 (124837|0) -
22:34 aitor98: no
22:34 aitor98: fck
22:34 aitor98: 03:10:717 -
22:34 aitor98: that one
22:34 -Kamikaze-: lmao
22:34 aitor98: damn I'm dumb
22:35 aitor98: I would like to let this 03:10:357 - quad note cause It can be heard a really solid kick
22:36 -Kamikaze-: you mean 3 notes in a chord right?
22:36 aitor98: 03:10:717 - in this one, yep
22:36 -Kamikaze-: alrite
22:36 -Kamikaze-: done
22:37 aitor98: 03:10:957 - same here
22:38 -Kamikaze-: triple?
22:38 aitor98: yep
22:38 -Kamikaze-: sure, done
22:39 aitor98: hmmm
22:39 aitor98: what about making 03:11:197 - this a quad note like here 03:10:357 -
22:39 aitor98: solid kick coming in
22:40 -Kamikaze-: I can do that, sure
22:40 aitor98: uhhh
22:40 aitor98: maybe it isn't a good idea
22:41 aitor98: the song is hard to hear tbh
22:41 aitor98: too many noises
22:41 -Kamikaze-: 2late
22:41 -Kamikaze-: #blameaitor
22:41 aitor98: no man
22:41 aitor98: I mean
22:42 aitor98: I hear kicks in a few triple notes
22:42 aitor98: if you wanna make them quad
22:42 aitor98: I can hl you all of them
22:42 -Kamikaze-: yeah sure
22:42 aitor98: Basically, you would make same patterns as in the first stream
22:42 aitor98: 01:23:557 - <- Example
22:43 aitor98: of what I was thinking to set 03:11:197 - there
22:43 -Kamikaze-: yeah go ahead, that'll help on consistency
22:43 aitor98: rip stars
22:43 aitor98: OOOKEY
22:43 aitor98: nevermind
22:44 aitor98: I just explained all this firetruck for nothing
22:44 -Kamikaze-: not the same sound tho
22:44 aitor98: cause I hear nothing forwar
22:44 -Kamikaze-: lol
22:44 -Kamikaze-: ~
22:44 aitor98: forgive me senpai
22:44 -Kamikaze-: you are forgiven~
22:44 aitor98: (▰˘◡˘▰)
22:45 aitor98: Final conclussion: Quad note here (▰˘◡˘▰)
22:45 aitor98: oh
22:45 aitor98: waity
22:45 aitor98: 03:11:197 -
22:45 aitor98: there
22:45 -Kamikaze-: yup, done that
22:45 -Kamikaze-: with adjusting patterns
22:45 -Kamikaze-: ~
22:45 aitor98: 03:12:157 -
22:45 aitor98: what about doing the same here
22:46 -Kamikaze-: aite
22:46 -Kamikaze-: rip stairs
22:46 aitor98: and I can hearyep
22:46 aitor98: Oh
22:46 aitor98: what
22:46 aitor98: yo nevermind, I'm just falling asleep cause I slept shit yesterday
22:46 -Kamikaze-: o wait I can create gay minijacks
22:46 -Kamikaze-: and keep the stair
22:46 -Kamikaze-: cool cool
22:46 aitor98: I'm talking like sht
22:46 aitor98: And mixing sentences
22:47 -Kamikaze-: xD
22:47 aitor98: minijacks here
22:47 aitor98: .........
22:47 aitor98: that's madness
22:47 -Kamikaze-: well they're 1/2
22:47 aitor98: but minijacking you mean doing them 1/2
22:47 aitor98: ahhh
22:47 -Kamikaze-: not 1/4
22:47 -Kamikaze-: yea
22:47 aitor98: you have a few of them so
22:47 aitor98: you can do more
22:47 -Kamikaze-: http://puu.sh/qxXng/c1aacb0d7e.png
22:47 -Kamikaze-: something like that
22:47 aitor98: yep
22:48 -Kamikaze-: alrite cool~
22:48 aitor98: what do you think about this03:12:397 (192397|2,192397|3,192397|6,192457|4,192517|5,192517|1,192517|0,192577|4,192637|0,192637|3,192637|1,192697|2,192757|5,192757|6,192757|4,192817|0,192877|4,192877|1,192877|5,192937|2,192997|1,192997|6,192997|3,192997|4,192997|0) -
22:48 aitor98: I mean, I can hear the same kick in every 1/2
22:48 -Kamikaze-: also I'll have to go in like 10 mins, so then just do a /savelog, post it in thread and post other suggestions there
22:48 aitor98: kkkkkkkkk
22:48 aitor98: np
22:49 -Kamikaze-: oh, you want me to quad on all 1/2?
22:49 -Kamikaze-: I can do that
22:49 aitor98: it'd be really brutal
22:49 -Kamikaze-: ohh yea I hear it too
22:49 aitor98: that's the problem for me
22:49 aitor98: I wanna keep your idea of making it a bit light
22:49 aitor98: Not really dense
22:49 -Kamikaze-: well this shit is about as dense as a black hole anyway
22:49 aitor98: lmao
22:49 -Kamikaze-: I'll just make flowy patterns
22:50 aitor98: oookey
22:50 -Kamikaze-: is that good enough http://puu.sh/qxXzu/b3e4635c83.png
22:51 aitor98: indeed
22:51 aitor98: I felt them really balanced
22:51 aitor98: for both hands
22:51 -Kamikaze-: that's good
22:51 aitor98: and idk why but
22:51 aitor98: As we're going forward, It's getting harder and harder to hear the music
22:51 aitor98: damn
22:52 -Kamikaze-: lmao
22:52 -Kamikaze-: I have the same
22:52 -Kamikaze-: I basically can't diffrentate between instruments now
22:52 -Kamikaze-: I've heard this song like 500 times
22:52 aitor98: yeah, same
22:52 aitor98: and I think that slowing down the speed makes it even worser to hear
22:52 aitor98: lol
22:53 -Kamikaze-: yeah lmao
22:53 aitor98: 03:12:157 - another quad here boy
22:53 -Kamikaze-: quadded already
22:53 -Kamikaze-: a
22:53 aitor98: and I think that you could be able to make the same as before 03:12:517 (192517|0,192517|1,192517|5,192577|4,192637|1,192637|3,192637|0,192697|2,192757|5,192757|4,192757|6,192817|0,192877|4,192877|5,192877|1,192937|2,192997|1,192997|6,192997|3,192997|4,192997|0) - there too
22:53 -Kamikaze-: is it a wrong hl
22:53 aitor98: nope
22:53 -Kamikaze-: yo man you did the exact same suggestions
22:54 -Kamikaze-: twice in a row
22:54 -Kamikaze-: you need some sleep
22:54 aitor98: damn
22:54 aitor98: told ya
22:54 aitor98: sorry man
22:54 -Kamikaze-: yo it's okay
22:54 aitor98: I'm getting a bit lost too
22:54 aitor98: lol
22:54 aitor98: but the stream hl is fine
22:55 -Kamikaze-: this is why I can't fuckin self mod this shit
22:55 -Kamikaze-: hl is fine but like, you already pointed it out
22:55 -Kamikaze-: and I already fixed it
22:55 -Kamikaze-: lol
22:55 -Kamikaze-: http://puu.sh/qxXSH/8394e3c0da.png
22:55 -Kamikaze-: your hl
22:55 aitor98: nice
22:57 aitor98: hmm
22:57 aitor98: 03:15:757 -
22:57 aitor98: idk if I can hear a solid kick here
22:57 aitor98: If it is so, you could make also make it a quad note
22:57 -Kamikaze-: added
22:57 aitor98: 03:15:877 -
22:57 aitor98: same here
23:00 aitor98: are u still alive
23:01 -Kamikaze-: yes
23:01 aitor98: 03:14:677 -
23:01 aitor98: rip triple note
23:01 aitor98: I skipped it
23:03 aitor98: fffffff
23:03 aitor98: This will take a long time
23:03 aitor98: to mod it correctly
23:03 -Kamikaze-: man
23:03 -Kamikaze-: sorry
23:03 -Kamikaze-: ;w;
23:04 aitor98: Nah, it's not your fault
23:04 aitor98: even mine
23:04 aitor98: I want this ranked man
23:04 -Kamikaze-: me too
23:04 aitor98: and I think that it isn't bad to support in this way
23:04 aitor98: even thinking that It's being harder than I thought
23:04 aitor98: lol
23:04 -Kamikaze-: yea modding is the best way to support the map
23:04 -Kamikaze-: ~
23:05 aitor98: indeed
23:05 aitor98: well
23:05 aitor98: let's continue
23:05 aitor98: were we where
23:05 aitor98: hmm
23:05 aitor98: 03:16:117 -
23:06 aitor98: quad here maybe
23:06 -Kamikaze-: this is so hard to keep coherent patterning
23:06 -Kamikaze-: lmao
23:07 aitor98: totally
23:07 aitor98: mm
23:08 aitor98: you can add another quad here 03:15:997 -
23:08 aitor98: this is really really hard
23:08 -Kamikaze-: done
23:08 -Kamikaze-: man you tell me
23:08 aitor98: I didn't mod too much, but this is by far the hardest mod
23:09 -Kamikaze-: haha I can see why
23:10 aitor98: okey
23:10 aitor98: maybe deleting 03:15:877 - this quad (if you set it a quad) could be deleted to make a better arrangement for this 03:15:997 (195997|6,195997|3,195997|1,196057|0,196117|5,196117|1,196117|2) -
23:11 -Kamikaze-: oh you mean like making this quad a triple?
23:11 aitor98: exactly
23:11 -Kamikaze-: yea sure
23:12 aitor98: I think that the kick is a bit louder here 03:15:757 - than 03:15:877 - here
23:12 aitor98: maybe I should speed up a bit and stop making long explanations
23:12 aitor98: and make shorter ones
23:13 -Kamikaze-: you know what
23:13 -Kamikaze-: I'll update now
23:13 -Kamikaze-: and I have to go off
23:13 -Kamikaze-: so you can finish it off in thread
23:13 -Kamikaze-: xD
23:13 aitor98: Yep, I'll save this log and continue as a normal mod

Normal mod (Part 2)
03:16:357 - Add here another note, hard kick coming on
03:16:477 - I think that this could be a triple note cause you already have a quad behind this, and the sound isn't loud enough to make it a quad imo.
03:19:957 - Delete one here the kick comes on a bit further, and you can also avoid a really tricky jack.
03:22:237 - Quad note here

WIP

I need a rest to make a decent mod, this is way too hard to hear but I promise that I'll finish this asap. Feel free to choose if you wanna give me kudo now or wait for the complete mod to give it :D
Topic Starter
Kamikaze
Applied everything that you've pointed out so far, really thanks a lot for that mod!
Soul Evans
Soul's Modding
1 / 2 / 3 / 4

General


  1. Having the OD like that to be 9 is kind of brutal than needed. I would advise making it OD 8.5 or 8.7 to at least make the players focus on combo more than accuracy because it's what they would need to focus on more than their accuracy


    • [Nuclear]
    1. 00:40:837 (40837|4,40837|1,40957|4,40957|2,41077|1,41077|4,41197|2,41197|4) - Reverse this for pitch relevancy
    2. 01:10:507 - Umm, maybe make it like this? Like, having it like that is fine and all, but give it more variety like that and it would be good because the song very much calls or it : http://osu.ppy.sh/ss/6272569
    3. 01:12:157 (72157|6) - Moving this to 4 will give the player more focus on that roll instead because that pattern you placed was a little inconsistent compare to the other patterns you used
    4. 01:12:157 (72157|3,73477|5,73597|5,73717|5,73837|5,73957|5) - I dunno 5 note anchor while most of the rest always have three you should maybe move around
    5. 01:15:517 (75517|4) - Move to three because the three note chord would be too unbalancing in my opinion and also to have a some what ladder pattern which place nicely aswell
    6. 01:22:477 (82477|5,82597|5) - Don't think it's a goodish balance for it to be there
    7. 01:22:717 (82717|3,82837|2,82837|3,82837|4) - I had this type of pattern before, it's not hard sure but it can be improved to make stuff atleast combo able
    8. 01:23:377 (83377|3,83497|3) - If you're gonna have that long chord smash that features a 3 note anchor having this at the beginning of it would make the player loose control for that chord section so i suggest swapping it
    9. 01:25:237 (85237|5,85297|6,85357|5) - I think this is unnecessary because 01:24:997 (84997|6,85057|5,85117|6) - is already there and will make the player trip a little, remember the player has alot going for him right now so having too much technical parts in it while they need to rely on their speed more + the high OD would make it too difficult
    10. 01:26:317 (86317|1,86437|1,86557|1,86677|1) - Maybe make those atleast three anchors?
    11. 01:27:277 (87277|4,87277|6,87277|3,87337|5,87397|3,87397|2,87397|4) - Hitting this type of pattern while at the same time asking to hit another pattern when someone is trying to regain control from that, consider maybe changing it ( i know that sounds dumb but if this is gonna be for rank atleast let it be balls out hard and still combo able)
    12. 01:27:997 (87997|3,88117|3,88237|3) - Gonna be honest with ya placing it this way while having the section telling you to play this hard pattern and at the same time do this pattern will kinda make it uuh you know a little too much?
    13. 01:29:917 - Maybe chance it like this to fit the sound a bit more : http://osu.ppy.sh/ss/6272712
    14. 01:30:277 (90277|6,90397|6,90517|6) - For the most part in the entire section was two notes on top of each other, having this three note anchor on the ring finger wouldn't keep the map consistent
    15. 01:32:977 - What do you think about changing that section to be like this? : http://osu.ppy.sh/ss/6272789
    16. 01:33:877 (93877|5,93877|6,93937|4,93937|3,93997|6,93997|5,94057|4,94057|3,94117|6,94117|5) - You're basically making the player do a 1/4 jumptrill on one hand while doing a ladder roll on the other? atleast balance it out to be used on both hands instead also there is the reason that there are 4 note and 3 note anchors next to each other for it 01:33:877 (93877|5,93937|4,93997|5,94057|4,94117|5,94177|4,94237|5) -
    17. 01:37:237 (97237|0,97237|4,97237|3,97297|1,97357|6,97357|2,97357|5,97417|3,97477|2,97477|4,97477|1) - Perhaps make it like this to be more consistent with chords + ladders? : https://osu.ppy.sh/ss/6272820
    18. 01:39:217 (99217|0,99337|1,99457|2,99577|3) - I'm fine with you having the chord smash patterns but maybe move these notes a bit further from the pattern itself to be more solid hitting?
    19. 01:52:957 (112957|1,112957|3,112957|5,113017|4,113017|6,113017|2,113077|3,113077|1,113077|5) - What do you think about changing the patterns like this? : http://osu.ppy.sh/ss/6272836
    20. 01:54:577 (114577|0,114697|1,114817|2,114937|3) - Like i mentioned above maybe it's a little too weak of focus to having it there
    21. 01:57:067 (117067|3,117157|3) - Perhaps a little too close and would create an inconsistent jack at the thumb
    22. 01:58:477 (118477|5,118597|5,118717|5,118837|5) - I propose a rearranging for it maybe because the patterns you used there
    23. 01:59:077 (119077|3) - Suggest move to column three to prevent a third note anchor on the thumb?
    24. 02:01:117 (121117|4,121237|4,121237|6,121357|6,121357|4,121417|5,121477| - Lmao that's pretty unbalancing
    25. 03:10:117 (190117|5,190237|5,190357|5) - That's a little too dense for a one hand ladder, consider changing
    26. 03:12:667 (192667|1,192787|1,192907|1,192997|1) - Kinda see what you're trying to use as a pattern but having that would prevent the smoothness you're trying to go for maybe?
    27. 03:14:737 (194737|3,194857|3) - This would make the player loose control when trying to hit the next section decently
    28. 03:17:527 (197527|3,197647|3,197797|3,197917|3) - Eh, i mean i'm not sure someone would be able to hit this legitimately with those in the way
    29. 03:18:397 (198397|6,198397|3,198397|1,198397|2,198457|4,198517|6,198517|5) - Maybe change it like this?: http://puu.sh/rC8j3/9d85286233.png
    30. 03:19:237 (199237|4,199477|4,199477|6) - You're trying to do a ladder but having the chord there at the end would proof troublesome i believe
    31. 03:19:627 (199627|5,199657|4,199717|5,199777|4) - Consider changing?
    32. 03:25:237 (205237|0,205237|1,205297|2,205297|3,205357|0,205357|1,205417|2,205417|3,205477|1,205477|0) - If you read what i said about the same pattern earlier i want you to apply it for this or maybe even using a diff pattern for it
    33. 03:27:247 (207247|6,207277|5,207307|4,207397|6,207397|4,207397|5) - I don't think that's really doable
    34. 03:28:237 (208237|5,208357|6,208357|5,208357|4,208477|6,208477|4,208537|5) - Hmm maybe not?
    35. 03:31:477 (211477|5,211537|6,211597|5,211717|6,211777|5,211837|6) - Too hard to concentrate on
    36. 03:31:957 (211957|5,212077|5,212137|6,212197|5) - Probably should change it because the first pattern you got and to be agreed by this at the end might be too much
    37. 03:50:347 (230347|3,230437|3,230557|3) - A little too stronk after the ladder
    38. 03:52:357 (232357|4) - Move to one because 03:52:237 (232237|2) - right before it would be out focused i guess
    39. 04:03:877 (243877|5,243997|5,244117|5,244237|5) - Change?
    40. 04:11:497 (251497|3,251557|3) - 98% of people who made it that far might just miss on this so consider changing the pattern before it or remove the jack in it
    41. 04:30:517 (270517|3,270637|3,270757|3,270877|3) - Probably should consider changing it around so god tier players would be able to combo decently
    42. 05:05:197 (305197|5,305227|6,305257|4,305317|6,305347|5,305377|4) - Probably change this so the ending can be more flowing since it's what the ending section looks like it's doing

Man, this took 5 hours to write that
Overall this map in nature is pretty harsh in pattering, the only thing i would recommend further more is to set this map to be atleast combo able because it's gonna be for rank, what i mean is sure in it's state no one will be able to do great on it but atleast make the map ready to be combo'd when someone someday have the skillset for it, but he will be prevented by some impossible stuff here and there which would make them miss so yeah that's my main goal modding this is to give necessary flow to make it doable no matter how hard it is.
Good luck!
Topic Starter
Kamikaze
Sorry for late reply, but I kinda had no motivation to go back to this set, so I only got around to applying the mod now.

Soul Evans wrote:

Soul's Modding
1 / 2 / 3 / 4
this is not 4k pls

General


  1. Having the OD like that to be 9 is kind of brutal than needed. I would advise making it OD 8.5 or 8.7 to at least make the players focus on combo more than accuracy because it's what they would need to focus on more than their accuracy I disagree, chordstreams that fast on OD 9 are optimal especially since it makes it harder to lock and easier to combo due to shorter 50 window. 50 windows are about 125 ms and 1/2 gap at 250 bpm is 120ms so I would go as far as to make the OD even stricter, but I'm not gonna do that.


    • [Nuclear]
    1. 00:40:837 (40837|4,40837|1,40957|4,40957|2,41077|1,41077|4,41197|2,41197|4) - Reverse this for pitch relevancy The timestamps are broken and I'm pretty sure this actually makes no diffrence pitch wise. However I've done that because transition to the next pattern looks nicer
    2. 01:10:507 - Umm, maybe make it like this? Like, having it like that is fine and all, but give it more variety like that and it would be good because the song very much calls or it : http://osu.ppy.sh/ss/6272569 Looks fine
    3. 01:12:157 (72157|6) - Moving this to 4 will give the player more focus on that roll instead because that pattern you placed was a little inconsistent compare to the other patterns you used Moving this to 4 will creat a 3 note anchor on that column which by principle I am avoiding here and I do not want to give more focus to the roll, I want to transition into it with more gradient instead.
    4. 01:12:157 (72157|3,73477|5,73597|5,73717|5,73837|5,73957|5) - I dunno 5 note anchor while most of the rest always have three you should maybe move around You have copied non existant notes into this mod. Why? E: I found the notes at 01:13:477 (73477|5,73597|5,73717|5,73837|5,73957|5) - but as you can see from 01:12:997 - I have heavy anchors to emphasize certain drum hits (http://puu.sh/s4mBA/51c3063f36.png) which then transform into a bracket to emphasize pitch changes and then you have a heavy 1/4 triplet. The 5 note long anchor is just a thing I cannot avoid in this pattern.
    5. 01:15:517 (75517|4) - Move to three because the three note chord would be too unbalancing in my opinion and also to have a some what ladder pattern which place nicely aswell This actually makes it less ballanced because of how awfully cramped notes on left hand get: http://puu.sh/s4mWx/e3b312b7ea.png so I will not do that
    6. 01:22:477 (82477|5,82597|5) - Don't think it's a goodish balance for it to be there You say that this is not nicely ballanced and yet you don't complain about 01:22:117 (82117|2,82237|2,82357|2) - or 01:21:997 (81997|4,82117|4) - which are the same or worse. I don't think that';s too significant of an issue.
    7. 01:22:717 (82717|3,82837|2,82837|3,82837|4) - I had this type of pattern before, it's not hard sure but it can be improved to make stuff atleast combo able ? That sentence makes no sense
    8. 01:23:377 (83377|3,83497|3) - If you're gonna have that long chord smash that features a 3 note anchor having this at the beginning of it would make the player loose control for that chord section so i suggest swapping it I changed the pattern before looking at this suggestion so I guess it's fixed now
    9. 01:25:237 (85237|5,85297|6,85357|5) - I think this is unnecessary because 01:24:997 (84997|6,85057|5,85117|6) - is already there and will make the player trip a little, remember the player has alot going for him right now so having too much technical parts in it while they need to rely on their speed more + the high OD would make it too difficult Moved a little
    10. 01:26:317 (86317|1,86437|1,86557|1,86677|1) - Maybe make those atleast three anchors? Rearranged
    11. 01:27:277 (87277|4,87277|6,87277|3,87337|5,87397|3,87397|2,87397|4) - Hitting this type of pattern while at the same time asking to hit another pattern when someone is trying to regain control from that, consider maybe changing it ( i know that sounds dumb but if this is gonna be for rank atleast let it be balls out hard and still combo able) This is indeed comboable, the only people who can combo 250 bracketstreams tho are overjoy players or close to overjoy. And this little chord will not make it any less comboable at that speed.
    12. 01:27:997 (87997|3,88117|3,88237|3) - Gonna be honest with ya placing it this way while having the section telling you to play this hard pattern and at the same time do this pattern will kinda make it uuh you know a little too much? idk done some adjustments
    13. 01:29:917 - Maybe chance it like this to fit the sound a bit more : http://osu.ppy.sh/ss/6272712 It's fit for a trill. But changed the trill a little
    14. 01:30:277 (90277|6,90397|6,90517|6) - For the most part in the entire section was two notes on top of each other, having this three note anchor on the ring finger wouldn't keep the map consistent reorganized patterns somewhat
    15. 01:32:977 - What do you think about changing that section to be like this? : http://osu.ppy.sh/ss/6272789 I can agree to that
    16. 01:33:877 (93877|5,93877|6,93937|4,93937|3,93997|6,93997|5,94057|4,94057|3,94117|6,94117|5) - You're basically making the player do a 1/4 jumptrill on one hand while doing a ladder roll on the other? atleast balance it out to be used on both hands instead also there is the reason that there are 4 note and 3 note anchors next to each other for it 01:33:877 (93877|5,93937|4,93997|5,94057|4,94117|5,94177|4,94237|5) - rearranged stuff my way
    17. 01:37:237 (97237|0,97237|4,97237|3,97297|1,97357|6,97357|2,97357|5,97417|3,97477|2,97477|4,97477|1) - Perhaps make it like this to be more consistent with chords + ladders? : https://osu.ppy.sh/ss/6272820 Alright
    18. 01:39:217 (99217|0,99337|1,99457|2,99577|3) - I'm fine with you having the chord smash patterns but maybe move these notes a bit further from the pattern itself to be more solid hitting? There are only 2 possible outcomes in this situation, either the notes are 1 right to the chord after or 1 left to the chord before. I think that the latter is easier so leaving it.
    19. 01:52:957 (112957|1,112957|3,112957|5,113017|4,113017|6,113017|2,113077|3,113077|1,113077|5) - What do you think about changing the patterns like this? : http://osu.ppy.sh/ss/6272836 5 note long anchor on 2
    20. 01:54:577 (114577|0,114697|1,114817|2,114937|3) - Like i mentioned above maybe it's a little too weak of focus to having it there Same reply
    21. 01:57:067 (117067|3,117157|3) - Perhaps a little too close and would create an inconsistent jack at the thumb Moved
    22. 01:58:477 (118477|5,118597|5,118717|5,118837|5) - I propose a rearranging for it maybe because the patterns you used there done something
    23. 01:59:077 (119077|3) - Suggest move to column three to prevent a third note anchor on the thumb? done already before seeing this
    24. 02:01:117 (121117|4,121237|4,121237|6,121357|6,121357|4,121417|5,121477| - Lmao that's pretty unbalancing ^
    25. 03:10:117 (190117|5,190237|5,190357|5) - That's a little too dense for a one hand ladder, consider changing english wew
    26. 03:12:667 (192667|1,192787|1,192907|1,192997|1) - Kinda see what you're trying to use as a pattern but having that would prevent the smoothness you're trying to go for maybe? Did some polishing here as well
    27. 03:14:737 (194737|3,194857|3) - This would make the player loose control when trying to hit the next section decently I don't think so, it's a pretty easy stair into the chords at this level a stair like this is not a problem at all
    28. 03:17:527 (197527|3,197647|3,197797|3,197917|3) - Eh, i mean i'm not sure someone would be able to hit this legitimately with those in the way Moved something
    29. 03:18:397 (198397|6,198397|3,198397|1,198397|2,198457|4,198517|6,198517|5) - Maybe change it like this?: http://puu.sh/rC8j3/9d85286233.png moved diffrently
    30. 03:19:237 (199237|4,199477|4,199477|6) - You're trying to do a ladder but having the chord there at the end would proof troublesome i believe changed to a simpler right directional stair
    31. 03:19:627 (199627|5,199657|4,199717|5,199777|4) - Consider changing? There is no better way to transition into the next session then what is already in place, everything else will play worse
    32. 03:25:237 (205237|0,205237|1,205297|2,205297|3,205357|0,205357|1,205417|2,205417|3,205477|1,205477|0) - If you read what i said about the same pattern earlier i want you to apply it for this or maybe even using a diff pattern for it moved some notes around similarly to the previous one
    33. 03:27:247 (207247|6,207277|5,207307|4,207397|6,207397|4,207397|5) - I don't think that's really doable Changed the burst and the transition
    34. 03:28:237 (208237|5,208357|6,208357|5,208357|4,208477|6,208477|4,208537|5) - Hmm maybe not? That's not descriptive for the record.
    35. 03:31:477 (211477|5,211537|6,211597|5,211717|6,211777|5,211837|6) - Too hard to concentrate on Changd the pattern around them so they bland into other patterns niecly - that way you don't notice it and it's easier to play
    36. 03:31:957 (211957|5,212077|5,212137|6,212197|5) - Probably should change it because the first pattern you got and to be agreed by this at the end might be too much rearranged some
    37. 03:50:347 (230347|3,230437|3,230557|3) - A little too stronk after the ladder changed the burst
    38. 03:52:357 (232357|4) - Move to one because 03:52:237 (232237|2) - right before it would be out focused i guess wrong HL again, changed something anyway
    39. 04:03:877 (243877|5,243997|5,244117|5,244237|5) - Change? did something
    40. 04:11:497 (251497|3,251557|3) - 98% of people who made it that far might just miss on this so consider changing the pattern before it or remove the jack in it I guess minijack on the outer column would be a better idea, done that
    41. 04:30:517 (270517|3,270637|3,270757|3,270877|3) - Probably should consider changing it around so god tier players would be able to combo decently aaaa fixed something
    42. 05:05:197 (305197|5,305227|6,305257|4,305317|6,305347|5,305377|4) - Probably change this so the ending can be more flowing since it's what the ending section looks like it's doing I'm going to rework the ending altogether, but for now fixed that

Man, this took 5 hours to write that
Overall this map in nature is pretty harsh in pattering, the only thing i would recommend further more is to set this map to be atleast combo able because it's gonna be for rank, what i mean is sure in it's state no one will be able to do great on it but atleast make the map ready to be combo'd when someone someday have the skillset for it, but he will be prevented by some impossible stuff here and there which would make them miss so yeah that's my main goal modding this is to give necessary flow to make it doable no matter how hard it is.
Good luck!
Alright revived and updated!
Frim4503
omg holy shit!
i love this map

trying to mod this but i'm dead in the middle -_-
it seems my HP in not good enough to survive this
my armor and my weapon can't handle this
but i'm still have enough mana to shoot magic stars here

good luck on ranking :)
DeletedUser_259972
delay part at the end is impossible UEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
gud map

you made me play by getting it loved
gg kami gg
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