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fourfolium - SAKURA Skip

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Total Posts
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Topic Starter
Doormat
This beatmap was submitted using in-game submission on August-31-16 at 11:32:26 AM

Artist: fourfolium
Title: SAKURA Skip
Source: NEW GAME!
Tags: Xinely Kalibe Sotarks HB24 フォーフォリウム ニューゲーム opening full size takada yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hazime 篠田はじめ ayumi takeo 竹尾歩美 iizima yun 飯島ゆん
BPM: 165
Filesize: 6641kb
Play Time: 03:44
Difficulties Available:
  1. Doormat's Easy (1.6 stars, 248 notes)
  2. HB & Sotarks' Insane (4.41 stars, 852 notes)
  3. Kalibe's Hard (3.22 stars, 611 notes)
  4. Nely's Normal (2.13 stars, 429 notes)
  5. Press START (5.1 stars, 1088 notes)
Download: fourfolium - SAKURA Skip
Information: Scores/Beatmap Listing
---------------
S1: OP (TV) | OP (Full) | ED (TV) | ED (Full)
VN: OP (Short) | OP (Full) | ED (Short) | ED (Full)
S2: OP (TV) | OP (Full) | ED1 (TV) | ED1 (Full) | ED2 (TV) | ED2 (Full)

please redownload if you had the mapset before August 31, 2016!

Easy - Doormat (named Doormat's Easy to avoid metadata conflict with TV Size)
Normal - Xinely
Hard - Kalibe
Insane - Sotarks & HB24
Press START - Doormat
screw it let's map the full sizes too
thanks FadeSenpai for the bg fix
Xinely
ayy speedmapping

SPOILER
osu file format v14

[General]
AudioFilename: suzukaze aoba desu.mp3
AudioLeadIn: 0
PreviewTime: 123830
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13557,25194,36830,86285,97921,147376,159012,173557,179376
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:SAKURA Skip
TitleUnicode:SAKURAスキップ
Artist:fourfolium
ArtistUnicode:fourfolium
Creator:Doormat
Version:Nely's Normal
Source:NEW GAME!
Tags:フォーフォリウム ニューゲーム opening full size takeda yuuki 高田憂希 suzukaze aoba 涼風青葉 yamaguchi megumi 山口愛 takimoto hifumi 滝本ひふみ toda megumi 戸田めぐみ shinoda hajime 篠田はじめ ayumi takeo 竹尾歩美 iijima yun 飯島ゆん
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.15
SliderTickRate:1

[Events]
//Background and Video events
0,0,"newgame_background.png",0,0
//Break Periods
2,86485,96721
2,173757,178176
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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199648,-100,4,2,1,70,0,0
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211376,-100,4,2,1,70,0,0


[Colours]
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Combo2 : 220,148,212
Combo3 : 253,74,78
Combo4 : 254,197,19

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68,280,142103,1,0,0:0:0:0:
68,280,142285,2,0,L|200:276,1,115
240,264,142830,2,0,P|296:244|352:254,1,115
404,272,143376,2,0,B|420:228|420:228|416:152,1,115
372,52,144103,1,0,0:0:0:0:
268,100,144467,6,0,P|211:93|155:105,1,115
164,220,145194,2,0,P|220:226|276:214,1,115
332,192,145739,1,0,0:0:0:0:
424,120,146103,1,0,0:0:0:0:
484,216,146467,1,0,0:0:0:0:
484,216,146648,1,0,0:0:0:0:
396,292,147012,1,0,0:0:0:0:
332,192,147376,6,0,P|277:176|221:189,1,115
112,220,148103,2,0,L|48:216,2,57.5
168,208,148649,2,0,B|176:160|176:160|156:80,1,115
276,92,149376,2,0,B|259:156|259:156|267:204,1,115
304,248,149922,1,0,0:0:0:0:
396,180,150285,6,0,P|456:172|509:198,1,115
436,288,151012,2,0,L|428:360,2,57.5
400,244,151558,1,0,0:0:0:0:
312,316,151922,1,0,0:0:0:0:
228,240,152285,2,0,L|224:164,1,57.5
224,124,152648,1,0,0:0:0:0:
224,124,152830,1,0,0:0:0:0:
304,40,153194,6,0,P|358:56|412:40,1,115
472,140,153922,2,0,L|480:208,2,57.5
416,144,154467,2,0,P|352:160|284:144,1,115
256,120,155012,1,0,0:0:0:0:
256,120,155194,2,0,L|267:253,1,115
272,292,155740,1,0,0:0:0:0:
384,324,156103,6,0,P|392:300|404:244,1,57.5
392,212,156467,2,0,L|380:144,1,57.5
340,116,156831,2,0,P|335:87|342:58,2,57.5
284,132,157376,2,0,P|216:124|152:148,1,115
80,204,158103,1,0,0:0:0:0:
72,320,158467,2,0,L|8:320,2,57.5
128,324,159012,6,0,P|191:310|264:320,1,115
356,300,159739,2,0,L|352:372,2,57.5
360,244,160285,2,0,L|344:112,1,115
336,72,160830,1,0,0:0:0:0:
224,44,161194,2,0,L|156:56,2,57.5
252,96,161739,6,0,P|244:172|224:224,1,115
200,256,162285,1,0,0:0:0:0:
200,256,162467,2,0,P|128:260|64:280,1,115
20,176,163194,2,0,P|16:120|40:48,1,115
76,28,163739,1,0,0:0:0:0:
76,28,163921,2,0,L|192:40,1,115
248,48,164467,1,0,0:0:0:0:
328,128,164830,6,0,B|372:164|372:164|444:136,1,115
500,56,165557,2,0,B|456:20|456:20|384:48,1,115
344,48,166103,2,0,L|220:48,1,115
116,60,166830,2,0,P|96:116|108:180,1,115
152,204,167376,1,0,0:0:0:0:
152,204,167557,6,0,L|32:272,1,115
12,304,168103,1,0,0:0:0:0:
116,356,168467,1,0,0:0:0:0:
116,356,168648,2,0,L|184:356,1,57.5
232,364,169012,2,0,P|216:320|240:240,1,115
244,200,169557,2,0,L|124:204,2,115
300,204,170467,6,0,P|340:196|424:212,1,115
464,232,171012,2,0,P|444:192|452:112,1,115
368,40,171739,1,0,0:0:0:0:
368,40,171921,2,0,P|312:56|232:48,1,115
200,36,172467,1,0,0:0:0:0:
96,84,172830,2,0,P|88:116|92:156,1,57.5
124,188,173194,2,0,P|132:220|128:260,1,57.5
112,300,173557,5,0,0:0:0:0:
328,248,179376,6,0,L|456:244,2,115
212,236,180467,1,0,0:0:0:0:
212,236,180648,2,0,P|208:188|216:104,1,115
244,72,181194,2,0,P|192:96|120:84,1,115
20,84,181921,1,0,0:0:0:0:
28,200,182285,6,0,P|16:264|32:332,1,115
60,360,182830,1,0,0:0:0:0:
60,360,183012,1,0,0:0:0:0:
152,292,183376,1,0,0:0:0:0:
152,292,183557,2,0,L|280:280,1,115
324,280,184103,2,0,L|400:296,2,57.5
276,176,184830,2,0,P|276:156|280:116,1,57.5
296,64,185194,5,0,0:0:0:0:
408,36,185557,1,0,0:0:0:0:
484,124,185921,1,0,0:0:0:0:
412,212,186285,1,0,0:0:0:0:
412,212,186467,2,0,P|384:272|324:304,1,115
236,336,187194,1,0,0:0:0:0:
236,336,187376,2,0,L|100:332,1,115
44,248,188103,6,0,B|65:198|65:198|61:138,1,115
136,48,188831,2,0,B|196:28|196:28|260:40,1,115
288,76,189376,2,0,B|304:116|280:156|280:156|290:189,1,115
320,236,189922,1,0,0:0:0:0:
388,144,190285,2,0,P|444:135|501:144,1,115
504,204,190830,1,0,0:0:0:0:
504,204,191013,6,0,P|492:256|504:328,1,115
384,324,191739,2,0,P|327:316|271:328,1,115
212,328,192285,2,0,P|156:315|99:323,1,115
44,312,192831,2,0,P|55:293|68:236,1,57.5
56,204,193194,2,0,P|52:178|37:143,1,57.5
20,96,193558,1,0,0:0:0:0:
124,48,193922,6,0,L|238:51,1,115
352,72,194649,2,0,P|364:128|348:192,1,115
296,184,195194,2,0,P|283:239|291:296,1,115
340,328,195740,2,0,P|368:324|404:332,2,57.5
228,348,196467,1,0,0:0:0:0:
228,348,196649,1,0,0:0:0:0:
228,348,196831,6,0,L|104:336,1,115
16,280,197558,2,0,P|32:228|16:144,1,115
20,112,198103,1,0,0:0:0:0:
120,56,198467,1,0,0:0:0:0:
220,112,198830,1,0,0:0:0:0:
220,112,199013,1,0,0:0:0:0:
308,40,199376,1,0,0:0:0:0:
380,128,199740,6,0,B|400:188|400:188|388:260,1,115
276,256,200467,2,0,L|256:196,2,57.5
252,308,201013,2,0,B|175:301|175:301|139:313,1,115
88,336,201558,2,0,B|100:284|100:284|94:223,1,115
40,120,202285,1,0,0:0:0:0:
128,48,202648,6,0,P|180:32|241:52,1,115
340,96,203376,2,0,L|397:102,2,57.5
296,132,203921,2,0,P|272:176|280:244,1,115
300,292,204467,1,0,0:0:0:0:
408,256,204830,1,0,0:0:0:0:
480,164,205194,1,0,0:0:0:0:
480,164,205376,1,0,0:0:0:0:
480,164,205558,6,0,P|420:140|348:160,1,115
320,172,206103,1,0,0:0:0:0:
320,172,206285,2,0,L|188:168,1,115
168,212,206830,2,0,P|176:155|156:102,1,115
116,60,207376,2,0,P|169:79|225:71,1,115
336,36,208103,1,0,0:0:0:0:
412,124,208467,6,0,P|432:184|416:236,1,115
316,184,209194,2,0,P|260:171|203:177,1,115
156,208,209739,1,0,0:0:0:0:
72,128,210103,1,0,0:0:0:0:
136,32,210467,1,0,0:0:0:0:
136,32,210648,1,0,0:0:0:0:
228,100,211012,1,0,0:0:0:0:
332,48,211376,6,0,P|392:48|456:72,1,115
452,180,212103,2,0,L|432:240,1,57.5
420,292,212467,1,0,0:0:0:0:
420,292,212648,2,0,P|356:280|296:308,1,115
256,316,213194,2,0,L|248:192,1,115
236,88,213921,1,0,0:0:0:0:
236,88,214103,2,0,P|204:96|156:96,1,57.5
68,120,214648,5,0,0:0:0:0:
76,236,215012,2,0,L|60:304,2,57.5
116,196,215557,2,0,P|176:184|236:196,1,115
280,220,216103,2,0,L|408:200,2,115
188,288,217194,6,0,L|60:288,1,115
36,180,217921,2,0,L|44:112,1,57.5
48,64,218285,1,0,0:0:0:0:
48,64,218467,2,0,P|84:84|176:76,1,115
204,56,219012,1,0,0:0:0:0:
308,8,219376,1,0,0:0:0:0:
388,92,219739,1,0,0:0:0:0:
388,92,219921,6,0,P|380:152|388:216,1,115
420,252,220467,2,0,L|304:272,1,115
196,296,221194,1,0,0:0:0:0:
196,296,221376,2,0,L|196:160,1,115
196,64,222103,1,0,0:0:0:0:
196,64,222285,2,0,B|260:48|260:48|324:64,1,115
388,140,223012,6,0,L|392:212,1,57.5
416,248,223376,2,0,P|356:244|296:268,1,115
252,284,223921,2,0,L|236:212,1,57.5
196,192,224285,2,0,B|247:192|247:192|299:156,1,115
308,100,224830,1,0,0:0:0:0:
280,52,225012,1,0,0:0:0:0:
Ataraxia
hii i can help you with the set? c:
Topic Starter
Doormat

Ataraxia wrote:

hii i can help you with the set? c:
sorry, not accepting any more gds for this set ):
-Atri-

Doormat wrote:

Insane - ???
?
Topic Starter
Doormat

KuranteMelodii wrote:

Doormat wrote:

Insane - ???
?
asked someone if they could do an insane; waiting to hear back. will update once i get confirmation
Sotarks
????
Bara-
??? is such a great mapper
Just as 'coming soon' was such a great BN

Too bad they were only temporal...
Topic Starter
Doormat
added hitsounds, updated the mystery mapper, and toggled off widescreen support/countdown on all current diffs zzzz
Sotarks
hi i'm mystery mapper, but pls add hb24 too, it's collab with him xd (i mapped evens, he mapped odds)
Nitrous
get it ranked dad 8-)
Topic Starter
Doormat
okay, so my CDs for sakura skip and now loading finally came shipped so i swapped the mp3s. please redownload if you had the mapset before August 9, 2016!

i ended up mapping a bit more of the Easy so there's less break time. still waiting on sotarks and hb's collab insane-

thanks for the four stars Nitrous ;D/
Sotarks
Blame hb
Topic Starter
Doormat
okay we should be ready to go now!
_handholding
This isn't rabbit anime cafe; anyways I left this reminder for me to mod
[ owo]
first mod here and all you get is a shit m4m

easy
no actual issues with this so i have to resort to nit-picking
00:07:674 (1,2) - can be better. why use 2 white anchors when 1 is good enough?
00:27:311 (3) - moar A E S T H E T I C if this has a downward bend like: https://osu.ppy.sh/ss/5824152
00:33:674 (1,2) - blanket a bit too curvy for perfect
00:57:856 (2,3) - i feel that this isnt parallel enough, bottom further than top :(
01:37:856 (1,2) - can be more perfect too, top and bottom further than middle
01:55:311 (1,2) - this can be made to better blanket
02:10:583 (2) - try using a red anchor instead to make that shape. atm, it looks a bit off.
02:12:765 (1) - aesthetic suggestion: https://osu.ppy.sh/ss/5824193
03:10:220 (3,1) - can be better

Normal
no big rhythm flaws, but a lot of design i dont like personally.
00:07:129 (6) - i would prefer this less curvy, because the current curve leads to the RIGHT of the next slider instead of to it. also, different "shapes" or curves for different sounds is also cool.
00:14:220 (2,3) - perhaps readability concerns for a normal diff. i would not risk overlapping this much.
00:14:765 (3,4) - looks a bit off
00:18:583 (5) - reconsider the angle of this slider, so that it curves better from 00:18:220 (4) and into 00:18:947 (6).
00:20:038 (2,3) - looks meh to me with too much overlap again
00:21:129 (4) - rotate this a bit more clock wise to "curve" better from 00:20:583 (3) and lead better into 00:21:856 (5).
00:23:492 (3) - i would reconsider this repeating slider and reshape it so it flows better from and to 00:22:947 (2,4) . an example: https://osu.ppy.sh/ss/5824306
00:27:674 (5) - for better rhythm and representation of the music, i recommend shifting this to 00:27:492 instead of at 00:27:674. it fits the off beats better
00:35:856 (5,6) - players want to click "strong beats" and i think 00:36:038 is one of them. here's a possible remap: https://osu.ppy.sh/ss/5824328
even if you dislike the pattern, please consider this rhythm.
00:47:492 (5,6) - same suggestion as above
00:57:856 (2) - i would rather have this curved the other way
00:58:402 (3) - i feel that this long slider misses the large clickable beat from the vocals, but i don't see an easy way out of this one :/
01:06:583 (2,3) - readability issues again maybe
01:08:038 (5,6) - not quite the same curve. (6) left a tiny bit.
01:10:584 (4) - make this slider curve "U" rather than "n" and perhaps point the tail further bottom-right. that way, it flows better from 01:10:038 (3).
01:12:402 (2,3) - not straight line :(
01:12:947 (3,4,5,6,7) - not too pretty to look at in editor, but who cares when you're playing? whatever
01:14:584 (1,3) - i would prefer these to be copy paste of each other + 180 rotated.
01:24:583 (3,4,5,6,7,1) - same as two above
01:37:856 (1,2) - not a good blanket
01:48:583 (5,6) - talked about this before
01:56:765 (4) - might flow better if this were curved down rather than up
02:05:311 (3) - maybe make the white anchor red? looks a bit funky atm
02:06:948 (1,2) - can be made into better blanket
02:19:311 (2,3,4) - looks meh
02:30:220 (1,2) - not a good blanket. its hard to judge by eye so here's a trick: you can use the approach circles from objects before or after to judge. https://osu.ppy.sh/ss/5824386
i took the liberty of dragging objects around in time to make it more visible, but you should at least be able to see that the current blanket is not close to "perfect".
02:44:765 (1,2) - too jagged to look pretty imo. make them more straight and less bent.
03:34:038 (7) - i would rather make this longer and forfeit the hitsound on the slider tail. it fits the trumpets better.

i know its a lot to read orz
obviously looking super pretty =/= playability, especially for beginners.
however, i believe mappers should try to make their works look high quality unless the song or mapper feels like purposefully making something not pretty.

hard
00:14:038 (2,3,4) - listened to the music and i do not hear this triplet in the music. easy fix is to remove 00:14:129 (3) and push 00:14:038 (2) left a bunch.
https://osu.ppy.sh/ss/5824439
ugghhh theres a lot of "unsupported" triplets but whatever. maybe i'm just hearing wrong.
00:25:129 (1,2) - this doesn't sit well with me. i would rather prefer something like this: https://osu.ppy.sh/ss/5824458
00:31:492 (2,3) - feels wrong to stack these cause there's no jump and the music
00:36:765 (1,2,3) - these 3 sliders dont fit the music as well as they should because the vocals emphasize every 3 beats rather than every other.
better rhythm imo: https://osu.ppy.sh/ss/5824471 (it doesnt look good, but its the rhythm i want to point out.)
alternatively you can use 1/2 slider and hit circle: https://osu.ppy.sh/ss/5824480
00:57:129 (1,4) - if you make these mirror L/R, i would rather have them like this: https://osu.ppy.sh/ss/5824501. because the bend is earlier, the mirror image is easier to read too.
01:25:856 (6) - remove drum hitsound at end? i dont think it fits
01:37:856 (1,2,3) - same thing about rhythm as i said before.
02:29:311 could you make this clickable? i believe rhythm should be 02:29:129 (2,3) ctrl + g and with right hit sounds.
02:31:492 (1,2,3) - not perfect symmetry :(
02:34:947 (2,3) - same rhythm prob
03:16:765 (1,2,3) - perhaps mapping of this could better reflect the drums. i don't think you should pursue mapping vocals due to the existence of 03:16:765 (1), so make it such that 03:17:311 is clickable if you can. or don't, idk.
03:27:311 (2,3) - doesnt look too pretty.
with inclusion of symmetry: https://osu.ppy.sh/ss/5824548
with personal touch + blanket: https://osu.ppy.sh/ss/5824554
03:30:947 (6) - again, i dont think it sounds good with drum hitsound at tail. although it sounds a bit better here than before.
03:35:311 make this clickable? bad remap of my ideal rhythm: https://osu.ppy.sh/ss/5824567
very very pretty map overall. gj

insane
00:02:583 (3) - i think this would play better ctrl + g and some curve and repositioned a bit.
00:07:311 (4,5,6,7,1) - the curve of the stream doesn't fit well with curve of the slider.
00:09:674 (3,4) - can you make these blanket?
00:13:311 (1) - feels a bit underwhelming without any hitsound on slider head
00:30:765 (5) - would look better if it were blanketed by 00:30:220 (4) edge.
01:13:856 (4,5,6,7,8) - stream doesnt exactly curve with the slider before it. looks a tad bit off to me.
01:18:583 (6) - i think this fits better further up, around (130, 90)
01:37:492 (1,1) - looks a bit off because they're curved towards each other but the curves don't quite match
02:01:128 (1,2,3,4) - due to higher difficulty, you may choose to map the guitar every 1/2 instead of just the vocals.
02:19:674 (7,1) - would look better of (7) were blanketed by (1) bend.
03:05:129 (1,2,3,4) - same here

insane2
o whops literally nothing to say here .__.;;;
everything is good here.
CaffeAmericano
HB and Sotarks

  • 01:14:220 (5,6,7,8,1) - Very short stream, I am not sure if change in DS at 01:14:402 (7) - is intentional and necessary :3

    03:21:492 (2,3) - This distance is unusually large, looks like 1/2 clicking than 1/4 . I think you can achieve the flow you’re trying to get without making DS unusual.

    03:22:765 (2,3,4,5,6) - Is the distance between 03:22:765 (2,5) - , 03:23:220 (4,5) - 03:22:947 (3,4) - and 03:22:947 (3,6) - intentionally inconsistent? Looks like it’s just .7 elsewhere.

    03:24:402 (2,3,4,7) - ^
Press START

  • There seem to be a lot of clap sounds in the blue tick, although hitsound doesn’t reflect that. (e.g. 00:41:765 (5) - 00:43:220 (4) - 00:44:674 (4) - 00:46:129 (5) - ) I think it sounds pretty good with the clap hitsound

    01:20:765 (2) - 02:21:856 (2) - 03:25:855 (2) - I think adding default normal whistles in these locations might make the whistles at 01:09:129 (2) - 02:10:220 (2) - 03:14:220 (2) - feel less random and more consistent since they have nearly same sound.

    02:10:220 (2) - normal whistle additon

    02:36:220 (2) - 02:37:129 (7) -I think auto sampleset sounds better and is more consistent

    01:21:492 (6,1) - I thought this flow break was really cool. On the other hands, 02:22:583 (6,1) - 03:26:583 (6,1) - doesn’t do much to emphasize strong vocal.

    02:51:674 (7,1) - I think entry into the slider is little awkward to play because there’s fairly large jump, but no direction change; only speed change
The mapset already looks very solid, please excuse nazi modding

Good luck!
Lasse
I'll send you my map once I get the last GD
triggered

[start]
00:01:129 (1,2,3,4,5) - opening maps with streams is pretty anoying since you have no reference beat or anything, so people will most likely spam retry this if they don't get lucky first try and want good acc => sth like http://i.imgur.com/EzPxY6V.jpg would be nicer
00:06:765 (3) - puts the sound you emphasized before on a sliderend, 3/4 or 1/2 slider with 00:07:129 - clickable would be good
00:16:765 (3) - spacing here seems a bit much compared to similar pattern, making things like 00:17:674 (1) - feel a bit weak in comparison. how about sth like http://i.imgur.com/1zMyDLT.jpg which also makes a bit nicer angle?
00:17:674 (1) - keep the continuous circular flow from 00:15:492 (3,4,5,6,1,2,3,4,5,6,7) -, it could really use a change/break in flow to give it the emphasis it deserves. sth like 00:20:583 (1) - is nicer
00:28:674 - 00:30:129 - all those poor skipped 1/4 :cry: well at least you do it consistently lol
00:47:674 (4,5,6,7,1) - really annyoing to play since the stream forces you to stop and then accelerating slider - _ would just space the stream a little to get somer movement
00:48:947 (2,3,4) - 00:50:402 (3,4,5) - etc. how about reducing clicking density for this part a bit by using more 1/4 sliders? would differentiate it better from more energetic parts
00:52:583 (1,2,3,4) - this looks so triggering, just make it evenly spaced lol
00:58:583 (1,2,3,4,5) - so you map those 1/4 and then skip all for 00:59:129 (6,7,8,9,10) - ??
01:09:129 (2) - is this normal whistle intentional? it's kinda fitting but you never seem to use it anywhere else in the chorus // 02:10:220 (2) - 03:14:220 (2) - you may want to use more of them if you want to keep it.
01:30:402 (1,2,3,4,5,6) - this part is so different from the first iteration of this musically, so making it stand out more would be great. like using some unique patterning or whatever
same comments on repeating parts/things like 01:48:765 (4,5,6,7,1) - obviously
01:53:674 (1,2,3,4) - why the gradually decreasing spacing? on those angles it's awkward to play and also nothing in the music to make it fit (like reducing volume or anything)
01:57:129 (3,6) - can you not http://i.imgur.com/fSOiWAz.jpg
02:36:038 (1,2,3,4,5,6,7,1) -could reduce normal whistles here a bit, 1/2 spamming them is too noisy
02:38:402 - would actually start stream from here for piano, drums work too, but so much more plain ; /
02:48:038 (3,4,5,6,7) - snapping sounds off here, also then suddenly you ignore the sounds between 02:48:402 (7,8,9) - ?? how about http://i.imgur.com/b1g1DX7.jpg sth like that, kicksliders mainly cover the snaps that seem a bit unclear etc. like 02:48:402 (6,7) - should most likely be 1/6 http://i.imgur.com/e1LBHoq.jpg no real idea for others
02:49:492 (2,3,4,5,6,7,8,9,10) - similar here. some notes like 02:49:582 (3) - 02:50:128 (9) - are really early
02:56:311 (5) - undermapping/deleting this, or replacing with a 1/4 slider would fit this calm part so much better
02:58:583 (3,4,5,6,7,8,9,10) - how about going with increasin spacing (and maybe also volme) for this? fits the music so much better
03:02:220 (1,2,3,4) - buildup can be made much nicer by making the spacin increase more gradual/balanced
03:18:947 (4,5,6,7,1,2,3,4,1) - making this so different from previous iterations will just mess people up so late into the song lol
03:44:947 (3) - no spinner/slider/anything?



[collab]
ar 8-8.5 would fit so much better with low bpm/density and simple patterns
--sotarks--
00:13:311 (1) - can you not completely ignore the cymbal on 00:13:492 - it feels so weird to play that slider when there is a loud crash on the middle
00:24:402 (4,1,1) - check this with stacking enabled, I don't think you wanted it to look like that
01:59:674 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - ignores the main focus of the song nearly entirely, using more kicksliders to make it fitter better on the high pitched sounds would be much nicer
02:01:128 (1,2,3,4) - same as sugegsted before chorus 1 for hb
02:44:402 (5,6,1) - so easy to mistake for 1/2 gap, would reduce spacing, maybe similar to http://i.imgur.com/UMULf1e.jpg
02:52:674 (3,4) - here maybe too
same snapping concerns for guitar part as highest diff
03:30:402 (4,5) - see 01:25:311 (4,5) - comment for hb

--hb--
00:48:947 (2,3,4) -00:50:492 (3,4) - same suggestion about reduicing clicking as on press start. 00:51:856 (2,3) - fits way beter for such a calm part
01:00:038 (1,2,3,4) - how about making them into 1/2 sliders? still follows the vocal /1-2-3-4 pattern nicely, but feels way less undermapped/empty http://i.imgur.com/HTQe8Kt.jpg // 03:05:129 (1,2,3,4) -
01:01:674 (1,2,3) - autotsacking kills this
01:25:311 (4,5) - both of those really could use some more emphasis instead of evenly spaced obtuse angle pattern, at least the 5 cause of cymbal and all
02:14:947 (5) - same here
03:18:947 (5) - here too, also mapping a triple takes away so much emphasis from the cymbal, turning 03:18:947 (5,6) - into a kickslider is better here
03:42:583 (6) - unsnapped end
03:44:947 (4) - why does this end on some random 1/8 when the sound still continues??



[kalibe]
ar ~7 should be enough and not make gap to normal so big
00:03:856 (3,5) - actually greatly impacts readability due to sliderend hitbursts // 00:21:129 (2,4) - maybe too, and some more
00:05:674 (2) - why not ctrl-h or different shape? would make the movement work much better with surrounding pattern
00:16:220 (5,1) - pls no 1/2 stack ending cmybal, that kills the whole emphasis
01:05:674 (6,1) - do you really need to do this on a hard? // 02:42:947 (6,1) -
01:07:129 (1,2,3,4,5) - movement gets really awkward here http://i.imgur.com/PSV0WyY.jpg sth like http://i.imgur.com/WciRrD7.jpg or similar would play much nicer // similar issue on 02:22:765 (1,2,3,4,5) - => http://i.imgur.com/7YQNh10.jpg
01:20:220 (5,6,1,2,3,4) - could remove one of those triples to spike difficulty less
same things for repeating parts
02:28:583 (1,2,3,4,5,1) - readability becomes really bad here due to how clumped everything is
02:35:674 (5,1) - check with stacking enabled - _
03:00:038 (3,4,1) - linear acceleration pls no. make the angle more acute or sth



[nely]
00:14:220 (2,3) - can you overlap way less of that for readability? // 01:06:583 (2,3) - too
00:40:765 (3,4) - shouldnt this be stacked like your other 1/2 sicle-slider patterns? // like 00:43:129 (2,3) - etc
00:58:402 (3,6) - ; / something more like http://i.imgur.com/7eCHocc.jpg would make this much better to read/less clumped
02:27:311 (1,2,3) - really easy to misread due to ar/spacing/movement/... // 03:34:583 (1,2,3) -



[easy]
00:08:402 (2) - lol the random 2point slider
02:10:583 (2) - for this type of slider, use a red node to make it way cleaner http://i.imgur.com/TIg56M3.jpg
02:33:856 (2,3,4) - symmetry would look great here+
02:36:038 (1) - and my favorite pattern for easy diffs: the random 1/2 slider, here even with a repeat. don't think that is necessary, 1/1 slider is just fine
// 03:44:583 (3) -

with all those dense 1/2 slider spam patterns and lots of 1/2 circle patterns nromal feels more like an advanced to me, might consider renaming easy/normal to normal/advanced? would also fit better with long 1/1 circle patterns in easy like 02:01:129 (1,2,3) -

gl!
Mitkoff
Hello ,

Kalibe

00:12:402 (4,5) - mb make one slider? 5 not so strong for be clickable imo.

00:14:038 (2,3) - honestly i think it should be 1/2 (without 3) because now it's somesthing between vocal and music mapping. It's ok for insane but in hard i suuggest skip 1/4 beat. 00:18:492 - Anyway You skip beats like this. Or this 00:31:583 - (in this section vocal was changed to trumpet, It's the only one change, so why is it mapped in different way?)
00:41:765 - circle plss if You don't want to skip 1/4s (^ in theme before) 00:39:492 - 00:42:402 - 00:45:311 - there You are missing even 1/2 beats and after this You attack player with 1/4 00:48:947 (2,3,4) - there, it's feels so strange, unexpected.
My english sucks but i hope You understand what i mean.


00:54:220 (1,2) - can You avoid this ovrlap? looks bad imo
00:56:220 - Why did You make it clickable? There is low beat here. This part plays bad because of it.
Suggest make 4 sliders here
01:57:311 (3) - ^
01:05:674 (6,1) - it's hard... You know... hard in hard... :?
02:29:129 (2,3,4,5) - ^ reading
02:29:129 (2,3,4) - swap on timeline is better i think
02:34:947 (2,3,4) - ^
03:18:583 (3,4) - mb timeline swap, flows better





Sotarks

rip 1/4?
00:12:765 (4,5,6,1) - skipped 1/4s? sounds wierd
00:17:038 (4) - why u start mapping 1/4 here?
00:22:856 - there isn't 1/4 at all... but You mapped it... hmm i difenetly miss smthg
I have no idea why You are skipping so many 1/4's Can You explain me please? :(


00:24:765 (1) - can this slider end be stacked? 00:24:402 (4,1,1) - will be cool see it ALL stacked
00:26:311 (3,1) - fix blanket end a bit
00:30:765 (5) - is slider really necessary?
01:32:038 (1,2) - improve pls
01:47:856 (1) - whie tick end? skipped beat



HB

00:46:765 (1) - end on white tick? You are missing sound now
00:47:947 (7,8) - keep spacing after changing sv? i don't see any reason for little speed up (only for stream i mean)
00:51:038 (2,1) - fix blanket end a bit
00:57:856 (4) - ^
03:33:402 (3,4) - ^
03:42:583 (6) - 1/8? :o AImod dislike it.
03:44:947 (4) - end on white big tick


Insane Moe Moe

rip speed 1.5 sliders from TVsize T_T
00:59:402 - 00:59:765 - 00:59:947 - Why did You skip 1/4 here? everyone skip poor 1/4s :(
00:27:856 (6) - NC here i guess?
01:28:947 (7) - ^
01:57:129 (3,6) - overlap more
03:08:402 (2,3) - too close, more space pls
This diff is too good for me ┻━┻ ︵ ヽ(°□°ヽ)


That's all.
I listen this moe song 5,5 hours in a row someone kill me pls...
---------------------------------------------------------------------------

Goodluck with rank.
Topic Starter
Doormat
owo

[ owo] wrote:

first mod here and all you get is a shit m4m

[easy]no actual issues with this so i have to resort to nit-picking
00:07:674 (1,2) - can be better. why use 2 white anchors when 1 is good enough? it's not a full circular blanket; this slider has one side that's slightly longer than the other. using only one anchor results in the shape looking something like this, which looks less aesthetically pleasing. using a red anchor is also out of the question because it screws up the shape as well; the way this is curved will end up making a red anchor point look really bad.
00:27:311 (3) - moar A E S T H E T I C if this has a downward bend like: https://osu.ppy.sh/ss/5824152 why not
00:33:674 (1,2) - blanket a bit too curvy for perfect think i got it now
00:57:856 (2,3) - i feel that this isnt parallel enough, bottom further than top :( ? they look parallel to me. the bottom is further out because that's how the shape is
01:37:856 (1,2) - can be more perfect too, top and bottom further than middle again, looks fine to me, but i tried tweaking it a little.
01:55:311 (1,2) - this can be made to better blanket i tried
02:10:583 (2) - try using a red anchor instead to make that shape. atm, it looks a bit off. k i think i got it now
02:12:765 (1) - aesthetic suggestion: https://osu.ppy.sh/ss/5824193 sure
03:10:220 (3,1) - can be better try to avoid such vague wording next time, but i think i got what you meant. fixed the blanket a bit
CaffeAmericano

CaffeAmericano wrote:

Press START

  • There seem to be a lot of clap sounds in the blue tick, although hitsound doesn’t reflect that. (e.g. 00:41:765 (5) - 00:43:220 (4) - 00:44:674 (4) - 00:46:129 (5) - ) I think it sounds pretty good with the clap hitsound i'm not 100% about this, i think clap hitsounds here might make the map feel too noisy but i do like the idea.. i'll give it some more thought or consider going with drum hitsounds but i'll leave it for now

    01:20:765 (2) - 02:21:856 (2) - 03:25:855 (2) - I think adding default normal whistles in these locations might make the whistles at 01:09:129 (2) - 02:10:220 (2) - 03:14:220 (2) - feel less random and more consistent since they have nearly same sound. the normal whistles were originally there because there's this really emphasized "ding" sound on this note (it's more noticeable during the last chorus). i do think adding normal whistles at those spots will make these seem less randomly though so applied.

    02:10:220 (2) - normal whistle additon there's one here already though?

    02:36:220 (2) - 02:37:129 (7) -I think auto sampleset sounds better and is more consistent there are whistle sounds in the music here though

    01:21:492 (6,1) - I thought this flow break was really cool. On the other hands, 02:22:583 (6,1) - 03:26:583 (6,1) - doesn’t do much to emphasize strong vocal. yeah i agree with this; i did a thing.

    02:51:674 (7,1) - I think entry into the slider is little awkward to play because there’s fairly large jump, but no direction change; only speed change i tried moving the (1) a bit down so there's more diagonal movement instead of almost horizontal movement
The mapset already looks very solid, please excuse nazi modding

Good luck!
Lasse

Lasse wrote:

I'll send you my map once I get the last GD
triggered lol

[start]
00:01:129 (1,2,3,4,5) - opening maps with streams is pretty anoying since you have no reference beat or anything, so people will most likely spam retry this if they don't get lucky first try and want good acc => sth like http://i.imgur.com/EzPxY6V.jpg would be nicer i still think having these be clickable gives off more emphasis to the drums (like it's simulating hitting a drum, if that makes sense), so i'd prefer to keep it this way. you bring up a good point about the reference beat though, so i'll probably change this if more people have a problem with this
00:06:765 (3) - puts the sound you emphasized before on a sliderend, 3/4 or 1/2 slider with 00:07:129 - clickable would be good the instruments here are held and i think it serves as a nice contrast to the upcoming drum notes so i'm gonna leave it as is. emphasized notes don't always have to be clickable imo
00:16:765 (3) - spacing here seems a bit much compared to similar pattern, making things like 00:17:674 (1) - feel a bit weak in comparison. how about sth like http://i.imgur.com/1zMyDLT.jpg which also makes a bit nicer angle? yeah you're right; moved a bit more to the right
00:17:674 (1) - keep the continuous circular flow from 00:15:492 (3,4,5,6,1,2,3,4,5,6,7) -, it could really use a change/break in flow to give it the emphasis it deserves. sth like 00:20:583 (1) - is nicer i kind of prefer the circular movement here, actually. the translated lyrics in the chorus are something along the lines of "round and round, everyone!"//"round and round, every day!" so i wanted to reflect that in the mapping with circular flow
00:28:674 - 00:30:129 - all those poor skipped 1/4 :cry: well at least you do it consistently lol skipped to give more emphasis to the trumpets lol
00:47:674 (4,5,6,7,1) - really annyoing to play since the stream forces you to stop and then accelerating slider - _ would just space the stream a little to get somer movement mm i'm inclined to disagree; i think the stop then accelerating slider gives more emphasis to the slider
00:48:947 (2,3,4) - 00:50:402 (3,4,5) - etc. how about reducing clicking density for this part a bit by using more 1/4 sliders? would differentiate it better from more energetic parts the song is still pretty energetic here, so i think it should be fine to keep these clickable
00:52:583 (1,2,3,4) - this looks so triggering, just make it evenly spaced lol it's actually decelerating here since the next bit is much more slower in tone than the rest of the song
00:58:583 (1,2,3,4,5) - so you map those 1/4 and then skip all for 00:59:129 (6,7,8,9,10) - ?? i personally found that mapping the 1/4s here resulted in the jumps at 01:00:038 (1,2,1,2,1,2,1,2) - feel very forced so i opted to follow the guitar for 00:59:129 (6,7,8,9,10). long stream --> many jumps like that just feels really awkward to play imo. i could try using 1/4 sliders instead, but i'll probably need to play around with it some more to get something i like. will leave this alone for now
01:09:129 (2) - is this normal whistle intentional? it's kinda fitting but you never seem to use it anywhere else in the chorus // 02:10:220 (2) - 03:14:220 (2) - you may want to use more of them if you want to keep it. it was intentional, but i included the whistles there anyways
01:30:402 (1,2,3,4,5,6) - this part is so different from the first iteration of this musically, so making it stand out more would be great. like using some unique patterning or whatever it does have a more unique pattern compared to the first iteration; there are a lot more circles in comparison to sliders, and the last bit is a 3/4 slider whereas the first iteration didn't use a 3/4 slider
same comments on repeating parts/things like 01:48:765 (4,5,6,7,1) - obviously
01:53:674 (1,2,3,4) - why the gradually decreasing spacing? on those angles it's awkward to play and also nothing in the music to make it fit (like reducing volume or anything) explained this already, but gradually decreasing spacing is to emphasize the change from a more upbeat/energetic part off the song to a less energetic part of the song
01:57:129 (3,6) - can you not http://i.imgur.com/fSOiWAz.jpg oops. fixed
02:36:038 (1,2,3,4,5,6,7,1) -could reduce normal whistles here a bit, 1/2 spamming them is too noisy the whistles are there because there are whistles in the music, but i do agree that it does sound a bit spammy. will probably change it if more people bring this up
02:38:402 - would actually start stream from here for piano, drums work too, but so much more plain ; / i prefer drums to keep up with the consistency at 00:07:311 (4,5,6,7,1) - tbh
02:48:038 (3,4,5,6,7) - snapping sounds off here, also then suddenly you ignore the sounds between 02:48:402 (7,8,9) - ?? how about http://i.imgur.com/b1g1DX7.jpg sth like that, kicksliders mainly cover the snaps that seem a bit unclear etc. like 02:48:402 (6,7) - should most likely be 1/6 http://i.imgur.com/e1LBHoq.jpg no real idea for others uhh, the guitar here sounds like it's 1/4 to me.. i've listened to it at 50% playback multiple times for confirmation and it still sounds like 1/4. there aren't any guitar sounds in between 02:48:402 (7,8,9) either
02:49:492 (2,3,4,5,6,7,8,9,10) - similar here. some notes like 02:49:582 (3) - 02:50:128 (9) - are really early again, i'm following the guitar and it all sounds like 1/4 to me..
02:56:311 (5) - undermapping/deleting this, or replacing with a 1/4 slider would fit this calm part so much better there is a note here; imo it's still relatively calm even if this is clickable. actually, i prefer this be clickable so the player doesn't think "oh yay i can take a breather and rest up for a bit"; this is the hardest difficulty so i want the player to be aware of the map's rhythms at all times
02:58:583 (3,4,5,6,7,8,9,10) - how about going with increasin spacing (and maybe also volme) for this? fits the music so much better the SV isn't accelerating here; having this stream accelerate and then the slider after it stay at the same speed makes the acceleration feel forced imo
03:02:220 (1,2,3,4) - buildup can be made much nicer by making the spacin increase more gradual/balanced yeah, i agree; i tried making this more gradual
03:18:947 (4,5,6,7,1,2,3,4,1) - making this so different from previous iterations will just mess people up so late into the song lol lol this stream is actually different from the previous iterations (the drummer decided to make this stream longer for whatever reason) so yeah. again, this is the hardest difficulty so i want the player to be aware of the map's rhythms at all times
03:44:947 (3) - no spinner/slider/anything? i considered it, but a spinner feels too fast and out of place. a slider could work, but with the way the jumps are here, a slider that moves around too much would also feel out of place. if holding sliders were rankable, i'd use one of those since that would fit the best here imo, but they aren't so-

[easy]
00:08:402 (2) - lol the random 2point slider it's actually 2point for a reason; look at the post in [ owo]'s mod
02:10:583 (2) - for this type of slider, use a red node to make it way cleaner http://i.imgur.com/TIg56M3.jpg yep applied
02:33:856 (2,3,4) - symmetry would look great here+ i agree
02:36:038 (1) - and my favorite pattern for easy diffs: the random 1/2 slider, here even with a repeat. don't think that is necessary, 1/1 slider is just fine
// 03:44:583 (3) - these are 1/2 repeats for a reason; the one at 02:36:038 (1) - is because the whistles do a repeat thing here, and the second at 03:44:583 (3) - is because the trumpets do a repeat thing as well.

with all those dense 1/2 slider spam patterns and lots of 1/2 circle patterns nromal feels more like an advanced to me, might consider renaming easy/normal to normal/advanced? would also fit better with long 1/1 circle patterns in easy like 02:01:129 (1,2,3) - just my opinion but i think the diff names are fine; the 1/2 sliders in Normal serve as a good introduction to the more frequent use of 1/2 and occasional 1/4 in Hard and the Easy has a similar rhythm setup as the Normal

gl!
Mitkoff

Mitkoff wrote:

Hello ,

Insane Moe Moe

rip speed 1.5 sliders from TVsize T_T lol, in retrospect those 1.5x sliders seemed too overwhelming so i changed them to 1.2x for the full size :v
00:59:402 - 00:59:765 - 00:59:947 - Why did You skip 1/4 here? everyone skip poor 1/4s :( explained in Lasse's mod, but tl;dr if i mapped the 1/4s here it makes the jumps at 01:00:038 (1,2,1,2,1,2,1,2) feel forced imo. i could try 1/4 sliders, but would need to play around a bit more first. will wait to see if more people think these should be mapped, but i think mapping to the guitar is more than enough here.
00:27:856 (6) - NC here i guess? there's an NC on the next note. why should i NC here?
01:28:947 (7) - ^
01:57:129 (3,6) - overlap more fixed in Lasse's mod (how i didn't notice this sooner i don't know lol)
03:08:402 (2,3) - too close, more space pls i tried a thing
This diff is too good for me ┻━┻ ︵ ヽ(°□°ヽ)


That's all.
I listen this moe song 5,5 hours in a row someone kill me pls... sorry :c
---------------------------------------------------------------------------

Goodluck with rank.

Thanks for the mods everyone! will get to your maps soon~
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