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Sharlo - Moshimo kara Kitto

posted
Total Posts
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Topic Starter
Chaoslitz
This beatmap was submitted using in-game submission on 2017年6月18日 at 20:31:27

Artist: Sharlo
Title: Moshimo kara Kitto
Source: ラブライブ! School idol project
Tags: 夏萝 lovelive tojo toujou nozomi 東條希 Kusuda Aina 楠田亜衣奈 kssn
BPM: 87
Filesize: 8658kb
Play Time: 05:07
Difficulties Available:
  1. Normal (1.74 stars, 343 notes)
  2. Serendipity (2.38 stars, 493 notes)
Download: Sharlo - Moshimo kara Kitto
Information: Scores/Beatmap Listing
---------------

❤ Check out Sharlo's 5sing! ❤



Birthday Present from and for Sharlo~ <3




「 時にはくじけそうな 
悲しみに胸がふるえても
見守ってるから きっと...きっと... 」





Normal by me
Serendipity by me
Skin by me

meii18
Happy Birthday! :)
Topic Starter
Chaoslitz

ByBy13 wrote:

Happy Birthday! :)
Thanks :)
Sharlo
where is my sofa
Topic Starter
Chaoslitz

Sharlo wrote:

where is my sofa
;w;

把post都刪掉好了
Kyouren

ByBy13 wrote:

Happy Birthday! :)
Nakano Itsuki

Sharlo wrote:

where is my sofa
Froskya

ByBy13 wrote:

Happy Birthday! :)
Karen
这歌好听11
小希希笑嘻嘻
lit120
hey chaos, just to let you know that if u want a free mod from me, call me when the map is done LOL
moonlightleaf
mod占坑

台风避难归来(我居然没死 233

[Normal]

00:21:302 (2) - 感觉很刻意的,不如包00:22:336 (1)

03:27:509 (5,1) - 非要挑事的话 blanket

04:59:761 (1) - 这根红线似乎有误?

[Hard]

00:04:750 (2) - DS

00:10:957 (3) - 弯点

..看不懂DS...

00:45:095 (1) - ctrl+g

01:10:957 (3) - 太高

01:29:233 (3,4,5) - 要不要换下这个节奏


01:45:784 (2,3,4) - ^

02:54:060 (3,4,5) - ^

02:49:836 (2) - 感觉很坑 容易出100或者断 F5 3次都断啦,是在明知道的情况下

03:35:784 (2) - ctrl+g

感觉好水, :?
Topic Starter
Chaoslitz

moonlightleaf wrote:

mod占坑

台风避难归来(我居然没死 233

[Normal]

00:21:302 (2) - 感觉很刻意的,不如包00:22:336 (1)

03:27:509 (5,1) - 非要挑事的话 blanket

04:59:761 (1) - 这根红线似乎有误? 跟rank的o.o

[Hard]

00:04:750 (2) - DS

00:10:957 (3) - 弯点 這是直線啊...

..看不懂DS... 沒跟ds >_>

00:45:095 (1) - ctrl+g 不合flow吧

01:10:957 (3) - 太高

01:29:233 (3,4,5) - 要不要换下这个节奏 不用啦= .=


01:45:784 (2,3,4) - ^

02:54:060 (3,4,5) - ^

02:49:836 (2) - 感觉很坑 容易出100或者断 F5 3次都断啦,是在明知道的情况下 我覺得沒問題

03:35:784 (2) - ctrl+g flow啊..
感觉好水, :?
rest are fixed
thanks!
Sharlo
wa 居然更新了
Topic Starter
Chaoslitz

Sharlo wrote:

wa 居然更新了
orz
Buttercup
M4M

Normal

00:11:302 (5) - Since there is an important sound at 00:11:647 - , you can try to put 2 circles instead of a slider, this sound would play better being clickable.

00:39:578 (2) - I recommend you to try to do a softer move here, drag it a little more to the left.

01:24:405 (3) - The continuation of this pattern has a complicated flow due the next objects are far above of the circle, try to drag them down.

02:49:233 (3) - I have the same feeling here.

03:18:543 (4) - The slider number 5 starts in the opposite direction of the previous slider, making a not very nice flow. A ctrl + H on 03:18:543 (4) would fix it.

Serendipity

01:17:164 (2) - The same issue I've mentioned before, this circle in below the slider's end direction, drag it up to improve the flow.

01:24:405 (1,2,3,4) - To make consistency between these 2 patterns, what about stack 01:26:129 (4) - or unstack 01:25:095 (2) - ?

02:01:647 (1) - I suggest that you replace this slider with 2 notes to give more emphasis, since this part is strong and it's a beginning of a new section.

02:21:991 (5) - For the same reason mentioned before, it would be nice to place it somewhere near x400 y84. Plus, would be more consistent, if you consider the circles before, which have higher jumps.

02:10:612 (2,3,4,5) - The spacing should increase between 4 and 5 instead of 2 and 3, the intensity of the song is superior on these 2 notes.

04:36:819 (1) - Since you overlaped 04:36:474 (5) - , you can overlap 04:36:819 (1) - too!

Sorry for the short mod, the beatmap is in a great situation already and I believe it won't need a lot of mods to be qualified, good luck!
(◡‿◡✿)
DeletedUser_6181859
Trying for m4m.

Song and beatmaps

  1. So many unused sliderpoints... I know that it isn't unrankable but looks a bit strange in editor.

Normal

  1. 00:21:302 (2,1) - 00:46:474 (5) - blanket here can be fixed
  2. 00:55:440 (1,2) - i think that you can put 1/2 repeat slider instead this pattern because you already skip the high-bit (drum) in 00:55:784 and rhythm is very similar with 00:56:474 (3,4,5)
  3. 02:20:267 (1,2) - same here
  4. 01:28:888 - 02:53:715 - i hear drum here too so i think this place can be clickable
  5. 01:08:888 (5,1,2) - 01:13:026 (6,1,2) - if you want to make triangle - improve it (for example)
  6. 01:17:164 (5,6) - blanket is really need to fix, move 6 a bit down
  7. 02:01:647 (4,5) - drawing an analogy with your previous patterns and follow the music you should put notes like 01:53:371 (3,4,5)
  8. 03:30:612 (3) - a bit strange to see 1/1 repeat slider when you never use it earlier
  9. 04:02:681 (2,3) - many players looks end of slider in downbeat strange and inconsistent with rhythm, what about this?
  10. 04:31:647 (5) - oh, please, i really don't like great-curved sliders and, i think, you should keep it like 04:33:715 (2) -

Serendipity

  1. 00:20:267 (1,1) - are you sure that it's really good for reading? I think no because in 99% of cases player don't know anything about this map.
  2. 00:41:991 (3,4) - 01:18:543 (2,3) - 02:39:922 (3,1) - fix blanket pls
  3. 00:55:784 (2,3) - 02:20:612 (2,3) - 04:18:543 (2,3) - again about highbit - you can highlight 00:55:784 if you moves 00:56:129 (3) away, also it doesn't match the logic of map and reminds me old freestyle-pattering (like this in Pho's Fluquor mapset
  4. 02:05:784 (1,2) - i think that blanket can good fit here specially if you ctrl+g 02:05:095 (3) (yep, im crazy)
  5. 02:49:836 (2) - 04:47:853 (3) - dat 1/16 lol, it's really rankable?
  6. 03:19:233 (3,4) - blanket again, move 3 a bit left
  7. 04:03:715 (1,2) - this stack looks strange because from 2 starts vocal and this notes follows different rhythmes (but 04:07:853 (1,2) is mapped right)
+kudosustar when pending, map is so good
好运! (sorry, i'm not strong in the chinese, thanks to googletranslate)
{end of the mod}
ErunamoJAZZ
Hi, M4m

[Serendipity ]
  1. 00:40:267 (3) - this slider flow look a bit weird imo, I want to suggest something like this:
  2. 01:06:819 (4,5) - Why not a jump here? (next note have a long spacing, and here voice feels important, I think more spacing will be good idea)
  3. 01:29:233 (3) - Even if arrow is pointing to the note, I feel it will be better if slider end is more close to next note. As it is now, is very weird in play. Here my suggestion:
  4. 01:40:267 (3) - Changing concavity looks better, imo:
  5. 02:30:957 (2,3,4,5) - Cool
  6. 02:39:233 (2) - Same suggestion like before (maybe?)
  7. 02:46:474 - 02:46:819 - Why lost those strings? :P Somethink like in 02:31:647 (3,4,5) - will feels interesting imo.
  8. 02:54:060 (3) - Same like before:
  9. 03:01:302 (3) - humm.. idk, I think this stack is not necessary.
  10. 03:49:233 (1) - Why different curve compared to 03:50:612 (3) - ?, I think those will be similar.
  11. 04:02:681 (2) - Change concavity?
  12. 04:15:095 (2) - Change concavity a bit? xD
  13. 04:57:619 (1,1,1,1,1,1) - I think those NC are not really necessary, This song is very slow, and even with DT, its easy not fail :P
  14. Cute song!
[Normal]
  1. https://puu.sh/sYi7q/2ab0309afc.osr (maybe you updated this diff bc previous mods... rip)
  2. lol, disable countdown?
  3. Good diff
  4. My suggestion are only in order of improve flow to noob players, in some sections where flow is not 100% obvious xD
  5. 00:24:405 (3,5) -
  6. 00:47:164 (1,3) -
  7. 01:17:164 (5,1) -
  8. 01:30:612 - 01:47:164 - and 04:14:750 - 04:19:578 - useless green lines
  9. 01:59:578 (1,3) -
  10. 04:23:371 (5) - Change concavity?
  11. 04:56:874 - :!: A note here will be good idea. (I missed here in tesplay).
  12. :3
Good luck! ^^
Topic Starter
Chaoslitz
sorry i fix mods after 6 months LOL

Nhawak wrote:

M4M

Normal

00:11:302 (5) - Since there is an important sound at 00:11:647 - , you can try to put 2 circles instead of a slider, this sound would play better being clickable. yup fixed

00:39:578 (2) - I recommend you to try to do a softer move here, drag it a little more to the left. okay

01:24:405 (3) - The continuation of this pattern has a complicated flow due the next objects are far above of the circle, try to drag them down. fixed

02:49:233 (3) - I have the same feeling here. fixed

03:18:543 (4) - The slider number 5 starts in the opposite direction of the previous slider, making a not very nice flow. A ctrl + H on 03:18:543 (4) would fix it. fixed the curve

Serendipity

01:17:164 (2) - The same issue I've mentioned before, this circle in below the slider's end direction, drag it up to improve the flow. curved the previous slider downward instead

01:24:405 (1,2,3,4) - To make consistency between these 2 patterns, what about stack 01:26:129 (4) - or unstack 01:25:095 (2) - ?
hmm i prefer the current pattern

02:01:647 (1) - I suggest that you replace this slider with 2 notes to give more emphasis, since this part is strong and it's a beginning of a new section. I don't want to use too much note so i think slider fits more

02:21:991 (5) - For the same reason mentioned before, it would be nice to place it somewhere near x400 y84. Plus, would be more consistent, if you consider the circles before, which have higher jumps. fixed

02:10:612 (2,3,4,5) - The spacing should increase between 4 and 5 instead of 2 and 3, the intensity of the song is superior on these 2 notes. 5 has lower pitch in vocal so i used a smaller ds

04:36:819 (1) - Since you overlaped 04:36:474 (5) - , you can overlap 04:36:819 (1) - too! but it will break the constant ds D:

Sorry for the short mod, the beatmap is in a great situation already and I believe it won't need a lot of mods to be qualified, good luck!
(◡‿◡✿)

100bit wrote:

Trying for m4m.

Song and beatmaps

  1. So many unused sliderpoints... I know that it isn't unrankable but looks a bit strange in editor. nah they are switching hitsound samples

Normal

  1. 00:21:302 (2,1) - 00:46:474 (5) - blanket here can be fixed fixed
  2. 00:55:440 (1,2) - i think that you can put 1/2 repeat slider instead this pattern because you already skip the high-bit (drum) in 00:55:784 and rhythm is very similar with 00:56:474 (3,4,5) piano notes should be clickable imo
  3. 02:20:267 (1,2) - same here ^
  4. 01:28:888 - 02:53:715 - i hear drum here too so i think this place can be clickable yea but i don't want the rhythm to be that dense Dx
  5. 01:08:888 (5,1,2) - 01:13:026 (6,1,2) - if you want to make triangle - improve it (for example) fixed the first one, second isn't intended
  6. 01:17:164 (5,6) - blanket is really need to fix, move 6 a bit down fixed
  7. 02:01:647 (4,5) - drawing an analogy with your previous patterns and follow the music you should put notes like 01:53:371 (3,4,5) want some variation in rhythm while keeping 02:02:681 clickable
  8. 03:30:612 (3) - a bit strange to see 1/1 repeat slider when you never use it earlier but they are different section? D:
  9. 04:02:681 (2,3) - many players looks end of slider in downbeat strange and inconsistent with rhythm, what about this? yup
  10. 04:31:647 (5) - oh, please, i really don't like great-curved sliders and, i think, you should keep it like 04:33:715 (2) - yea lol

Serendipity

  1. 00:20:267 (1,1) - are you sure that it's really good for reading? I think no because in 99% of cases player don't know anything about this map. consider the low bpm, yes it is
  2. 00:41:991 (3,4) - 01:18:543 (2,3) - 02:39:922 (3,1) - fix blanket pls ok
  3. 00:55:784 (2,3) - 02:20:612 (2,3) - 04:18:543 (2,3) - again about highbit - you can highlight 00:55:784 if you moves 00:56:129 (3) away, also it doesn't match the logic of map and reminds me old freestyle-pattering (like this in Pho's Fluquor mapset i don't think it is really that old style lol, i prefer stacking and emphasize the red tick behind
  4. 02:05:784 (1,2) - i think that blanket can good fit here specially if you ctrl+g 02:05:095 (3) (yep, im crazy) the flow 02:03:715 (1,2,3) will become weird :v
  5. 02:49:836 (2) - 04:47:853 (3) - dat 1/16 lol, it's really rankable? again considering the bpm, i did change the first one for spread
  6. 03:19:233 (3,4) - blanket again, move 3 a bit left ok
  7. 04:03:715 (1,2) - this stack looks strange because from 2 starts vocal and this notes follows different rhythmes (but 04:07:853 (1,2) is mapped right) because the vocal is really soft
+kudosustar when pending, map is so good
好运! (sorry, i'm not strong in the chinese, thanks to googletranslate)
{end of the mod}

ErunamoJAZZ wrote:

Hi, M4m

[Serendipity ]
  1. 00:40:267 (3) - this slider flow look a bit weird imo, I want to suggest something like this: fixed
  2. 01:06:819 (4,5) - Why not a jump here? (next note have a long spacing, and here voice feels important, I think more spacing will be good idea) isn't really significant compare to downbeat behind
  3. 01:29:233 (3) - Even if arrow is pointing to the note, I feel it will be better if slider end is more close to next note. As it is now, is very weird in play. Here my suggestion: imo the current one plays well, players only need to hold the slider
  4. 01:40:267 (3) - Changing concavity looks better, imo: ok
  5. 02:30:957 (2,3,4,5) - Cool <3
  6. 02:39:233 (2) - Same suggestion like before (maybe?)
  7. 02:46:474 - 02:46:819 - Why lost those strings? :P Somethink like in 02:31:647 (3,4,5) - will feels interesting imo. did same thing like 01:03:715 (1,2) etc for vocal
  8. 02:54:060 (3) - Same like before:
  9. 03:01:302 (3) - humm.. idk, I think this stack is not necessary. hmm i think it is fine
  10. 03:49:233 (1) - Why different curve compared to 03:50:612 (3) - ?, I think those will be similar. they don't need to be the same ._.
  11. 04:02:681 (2) - Change concavity? ok
  12. 04:15:095 (2) - Change concavity a bit? xD nah this is fine lol
  13. 04:57:619 (1,1,1,1,1,1) - I think those NC are not really necessary, This song is very slow, and even with DT, its easy not fail :P they are all for the bpm changes lol
  14. Cute song!
[Normal]
  1. https://puu.sh/sYi7q/2ab0309afc.osr (maybe you updated this diff bc previous mods... rip)
  2. lol, disable countdown? lol ok
  3. Good diff
  4. My suggestion are only in order of improve flow to noob players, in some sections where flow is not 100% obvious xD
  5. 00:24:405 (3,5) - well these examples are fine imo, the flow is not in the same direction but it is still easy for beginners to read in such bpm
  6. 00:47:164 (1,3) -
  7. 01:17:164 (5,1) -
  8. 01:30:612 - 01:47:164 - and 04:14:750 - 04:19:578 - useless green lines removed
  9. 01:59:578 (1,3) - fixed
  10. 04:23:371 (5) - Change concavity? fixed
  11. 04:56:874 - :!: A note here will be good idea. (I missed here in tesplay). not really necessary imo, thus bpm is decreasing it maybe difficult to follow
  12. :3
Good luck! ^^
Thanks ~
Karen
加一些tag吧 夏萝啊lovelive啊之类的

top
01:21:302 (2) - vocal中间就结束了 感觉1/2滑条比较好
01:22:336 (1,2) - 我觉得可以再远一些
02:11:647 (5) - 根据前面你的变距风格感觉这“叮”应该是跳?
03:49:233 (1,2) - 间距太小?相比之前的来说
04:58:619 (1,1,1,1) - 后面这些变速 总觉得offset都不太准 04:59:761 - 晚了05:00:094 - 早了05:01:094 - 晚了05:01:464 - 晚了 再检查下?

normal
00:46:129 (4,5,1) - ??!?!?!?

没啥问题可说的 就这样吧
Topic Starter
Chaoslitz

Karen wrote:

加一些tag吧 夏萝啊lovelive啊之类的 a我都忘了

top
01:21:302 (2) - vocal中间就结束了 感觉1/2滑条比较好 01:03:715 (1,2) - 02:45:095 (1,2) - 之類都是這樣放就不改了
01:22:336 (1,2) - 我觉得可以再远一些 這個距離還好吧...實在想不到怎樣改orz
02:11:647 (5) - 根据前面你的变距风格感觉这“叮”应该是跳?fixed
03:49:233 (1,2) - 间距太小?相比之前的来说 fixed
04:58:619 (1,1,1,1) - 后面这些变速 总觉得offset都不太准 04:59:761 - 晚了05:00:094 - 早了05:01:094 - 晚了05:01:464 - 晚了 再检查下?

normal
00:46:129 (4,5,1) - ??!?!?!?hhhhh改了

没啥问题可说的 就这样吧
thanks~
offset的事再等你查一下吧orz
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