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07th Expansion - lixAxil

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Topic Starter
Shiirn
This beatmap was submitted using in-game submission on Wednesday, June 01, 2011 at 8:25:50 AM

Artist: 07th Expansion
Title: lixAxil
Source: umineko chiru
Tags: EP8 furudo erika Rokodo Roko-Don
BPM: 145
Filesize: 4550kb
Play Time: 02:41
Difficulties Available:
  1. Another Roko-Don's Taiko (5 stars, 889 notes)
  2. Another (5 stars, 654 notes)
  3. Easy (2.37 stars, 152 notes)
  4. Hyper (4.96 stars, 331 notes)
  5. Normal (4.41 stars, 243 notes)
Download: 07th Expansion - lixAxil
Information: Scores/Beatmap Listing
---------------
untz untz untz untz untz
lolcubes
Ok here we go. Ignore green stuff if you want, those are just my thoughts you probably don't care much about, and some nazi stuff which pokes my eyes. :3

[Another]:
  1. HP drain -1. It has the same score, it plays the same (very few misses kills you instantly), but makes the slower parts much more stable (instead of steadily losing hp, it just keeps it the same).
  2. I suppose your combos are set up for tag play so I won't go nazi on it, I'm just gonna list some places where a combo change could be better.
  3. 02:00:680 (8) - New combo. This just looks and sounds much better if they go 1234 instead of 891011. (although this may be worded badly, you can't really hear new colors and numbers, right?)
  4. 03:59:852 (8) - ^
[LesTrucsRoses]:
  1. No preview point set (others have 75163, this one has -1).
  2. HP drain +3. In the current state you can miss about 10 notes and still be alive (in slower sections). After that you hit 2 sliders and your hp goes up too fast. At 7th tick the hp drain looks good, although it still shoots up really fast on drrr sliders, but I guess you can't really avoid this.
  3. Combo colors are different to that of the other 2 diffs. Not sure if it's something unrankable, but just leaving it here as a reminder.
  4. 00:03:991 (1) - End it on a red tick before. You can't really have it end that close to a next note, just looks bad.
  5. 00:07:301 (1) - ^
  6. 00:10:611 (1) - ^
  7. 00:27:163 (5) - New combo.
  8. 00:33:784 (5) - ^
  9. 00:47:025 (5) - ^
  10. 00:56:956 (4) - ^
  11. 02:26:335 (5) - ^
  12. 02:32:956 (5) - ^
  13. 03:00:266 (3) - Clap?
  14. 03:39:161 (1) - Looks ugly. You need grid 4 to make it look pretty. Look here.
  15. 03:57:368 (1) - Clap at the end of the slider?
  16. 04:07:299 (6) - Why not put new combo here and remove it from the next note? Looks better and it's a large white tick.
  17. 04:25:506 (5) - New combo.
  18. 04:39:575 (5) - I suggest a new combo here as well. Probably not really necessary but it looks better.
[Hyper]:
  1. Put OD on 6th tick atleast. It's too low currently. Put Hp drain on 7th tick. It's also too low currently.
  2. 00:35:232 (7) - Make a default hitnormal on this note as well? Just for consistency.
  3. 01:01:508 - 01:01:922 - Why not map this part? Atleast to finish the section properly.
  4. 01:35:439 (2,4) - nazi 1 grid left.
  5. I guess it's not finished so I'll stop here, just tell me when you are and I'll go through it again.
LesTrucsRoses
loogi3 was here.
Topic Starter
Shiirn
Map re-done.
Rokodo
*Throws taiko difficulty into the pot*

http://puu.sh/1yd8
Void
bueno
Saten
Nyaa~~
theMikeAG
~Normal~
00:37:094 (1,2,3,4) - This pattern seems kind of haphazard.
00:46:198 (3,4,1,2,3,4) - ?Uh, maybe make a vertical diamond? This just looks very sloppy.
00:49:094 (2) and 00:50:336 (1) - This overlap looks very ugly. Try to get 00:50:336 (1) to fit on 00:49:094 (2)'s end.
00:51:991 (1,2,3,4) - The square lover in me screams...
00:58:198 (4,1,2,3,1,2,3) - You should get 00:58:198 (4) to stack on the end of 00:58:611 (1). Try shifting all of 00:58:611 (1,2,3,1,2,3) up to accomplish this.
01:41:646 (x) - This seems like a better place to start the break time.

~Hyper~
00:47:025 (1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4) - This part seems kind of sloppy.

~Another~
I saw the stream and raged.

Very nice, Starred!
Topic Starter
Shiirn

theMikeAG wrote:

tl;dr
Mods taken. Some done, some not.
Thank you.
Saten
General:
Offset: 2 360 sounds better to me :3

Couldn't find anything else that was odd imo


have a kd star~
Topic Starter
Shiirn

Saten-san wrote:

General:
Offset: 2 360 sounds better to me :3

Couldn't find anything else that was odd imo


have a kd star~
Checked again, this offset works.
Medi-chan_old
Here you go Shiirn. Shorter than I thought it would be by far.

SPOILER
[Easy]

00:35:480 (1) - Move third tick up one and right one
00:36:308 (2) - Move third tick two up
00:37:135 (3) - Move third tick one up and one left
00:37:963 (4) - Move slider right one, and third tick one up and one left
00:38:790 (5) - Same as above
00:49:549 (3) - Move third tick down one
01:01:963 (1) - Move second tick right two
01:09:411 (2) - This looks wierd and good at the same time. I would add another tick after the fourth one though to make the slider curve up more. I would have a link, but I can't recreate that slider perfectly.
01:11:894 (1) - Move second tick left three
02:32:583 (2) - One grid up


[Normal]

omfg I like it what?!


[Hyper]

02:41:377 (1) - uh, why the spinner? There's nothing there like... at all.

other than that nothing


[Another]

02:41:324 (1) - Once again, I just don't understand the point of this spinner.

Where did my 55 million points go? :(


Another [Another Roko-Don's Taiko]

01:46:652 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I thought these were 1/8th honestly when I was like "wtf I just hit that?!" Then I checked and was like "damn it I'm still slow :( "

nice map, although very don heavy.
Topic Starter
Shiirn

Medi-chan wrote:

Here you go Shiirn. Shorter than I thought it would be by far.

SPOILER
[Easy]

00:35:480 (1) - Move third tick up one and right one
00:36:308 (2) - Move third tick two up
00:37:135 (3) - Move third tick one up and one left
00:37:963 (4) - Move slider right one, and third tick one up and one left
00:38:790 (5) - Same as above
00:49:549 (3) - Move third tick down one
01:01:963 (1) - Move second tick right two
01:09:411 (2) - This looks wierd and good at the same time. I would add another tick after the fourth one though to make the slider curve up more. I would have a link, but I can't recreate that slider perfectly.
01:11:894 (1) - Move second tick left three
02:32:583 (2) - One grid up


[Normal]

omfg I like it what?!


[Hyper]

02:41:377 (1) - uh, why the spinner? There's nothing there like... at all.

other than that nothing


[Another]

02:41:324 (1) - Once again, I just don't understand the point of this spinner.

Where did my 55 million points go? :(


Another [Another Roko-Don's Taiko]

01:46:652 (1,2,3,4,5,6,1,2,3,4,5,6,1) - I thought these were 1/8th honestly when I was like "wtf I just hit that?!" Then I checked and was like "damn it I'm still slow :( "

nice map, although very don heavy.
Stuff done.
Decay
mostly suggestions!

[Easy]
00:30:084 (2) - looks better not touching slider, also might want to place in center of map
00:33:394 (2) - if placed in center of map (and sliders centered around it as already done) it would match 00:30:084 (2)
01:01:118 (4) - vertical symmetry with 00:59:463 (2) - would relieve my OCD >_<
01:48:291 (1) - space away from slider
02:31:325 (1,2,3) - center vertically

[Normal]
01:05:670 (2) - cleaner placed at end of 01:04:428 (5) -

[Hyper]
00:30:704 (6) - looks better w/ same spacing as 00:29:049 (2,3,4,5) - , increase 2345 or decrease 56

[Another]
00:23:877 (1) - may feel less messy moving it on the same place as the repeat slider
00:25:946 (3) - a little unattractive slider position
01:01:015 (3) - looks/feels like a weird jump after the slider, possibly place closer to 01:00:704 (2) -
01:41:980 (2,3) - could space further away from 01:41:669 (1) - to match distance between 01:42:911 (8) - and 01:43:221 (1) - , feels a bit unnatural having two seperate rhythms spaced differently in very close proximity
02:14:359 (2) - might look better / more visible away from the stream residue
02:17:566 (5) - looks/feels weird, doesn't really feel like it belongs but up to you
Nico Nico Douga
nice 8-)
lolcubes
New maps, new mods!
Here we go, you know what green is for.
Some places will be highlighted if I think different combos would fit better (mostly because of consistency). Those will have ? beside the text.

[Another]:
  1. Remove "stream" from tags.
  2. Add Rokodo to tags.
  3. I suppose you were changing offset for any reason, this made all your timing sections a bit off. Fix the timing sections so they are on their proper ticks.
  4. Difficulty mod: OD +1(or even +2, have some players test this with +2 would be best, to me +2 seems good, could full 300 most of the streams). OD 4 feels a bit silly for the hardest diff. (that short spinner still gets 2k with OD 6).
    Also, HP drain +1. While playing, streams are slowly regenerating your HP, drr sliders regenerate it a bit faster and it's perfectly stable on less mapped sections.
  5. 01:08:566 (1,2) - Maybe start this combo at the top center? Just so they don't stack on the small stream because no other notes in this section start on top of the stream. Nothing major, just a suggestion. Look here.
  6. 01:21:808 - Personally I really really really hate kiai on spinners. I suggest you make a fountain here just for the start and then turn it off. Using default skin or any similar skin makes spinners really difficult to spin properly under kiai because of all those bloom effects and what not making the center not visible with all those effects on the cursor. Up to you to decide though.
  7. 02:14:773 (4) - New combo. Remove it from the next note though.
  8. 02:21:393 (2) - New combo? (keep others though)
  9. 02:31:118 (6) - New combo? (same as the above)
[Hyper]:
  1. Add Rokodo to tags.
  2. Just like in Another, fix the timing sections.
  3. Difficulty mod: HP drain +1. This doesn't make the map harder, but it doesn't make it stupidly easy like it is now. Currently you are allowed to miss 3-4 sliders and still be alive, then you hit one slider and one short DRR slider and you're near max Hp again.
    I would argue that HP drain +2 is actually better, however on slower parts, or should I say less mapped parts (00:42:084 - 00:55:325) you won't gain any HP, but it will be stable. There is a small issue though, because 00:48:704 (1,2,3,4,1,2,3,4,1,2,3,4) - Don't have new combos on (3) in each, HP will slightly drop with the +2 change. Playability would be best if you could change these combo patterns to 1-2 1-2 etc and increase drain by 2 if you ask me. If you're not up for it, you can accept the minor HP loss on these parts or just do the +1, while the +1 is still making the map a bit too easy.
  4. 00:54:497 (1) - Remove new combo?
  5. 01:21:808 - Same like in Another, up for making a kiai burst only and removing the kiai time throughout the spinner?
  6. 01:21:808 (1) - End this spinner at 01:22:635 just like in Another? The spinner is good enough to fit "hard" difficulty profile by being 2k @auto if you ask me.
[Normal]:
  1. Add Rokodo to tags.
  2. Just like in Another, fix the timing sections.
  3. Difficulty mod: AR -1. Normals don't play well with AR higher than 5 if you ask me.
  4. 01:19:325 (2) - Try to split this into a regular returner and a circle, because this is not something you want to have in a Normal diff, incredibly hard to read for lower level players. I actually failed here myself lol. Or, you can just make a returner and reposition the timeline a little, what I mean by this is this. Just having 4x of these is quite simple and it fits.
  5. 01:21:808 - Same like in Another and Hyper, up for making a kiai burst only and removing the kiai time throughout the spinner?
  6. 02:12:291 (2) - Same as @01:19:325. (minus the failing part here! lol)
[Easy]:
  1. Add Rokodo to tags.
  2. Fix the timing sections. Also, you have many obsolete timing sections which don't do anything, check the timeline around 02:27:601 for example. Also 02:37:946. Maybe I missed a few so while you're fixing the timing sections try to find those other obsolete ones.
  3. Difficulty mod OD+1. OD 1 is just silly and OD 2 still allows ~35ms later hits to be 300.
  4. 00:47:877 (1) - Remove new combo. Add it on the next note instead.
  5. 01:21:808 - Same idea about kiai and spinners.
  6. 02:09:394 - Add note?
That's about it I guess. There are no really wrong stuff here (well apart from obvious ones like tags, timing sections and probably a combo) so feel free to discard the changes you don't like. You might want to have others playtest the map to get better difficulty settings as well, but those I suggested play really good, atleast to me.
Topic Starter
Shiirn

lolcubes wrote:

tl;dr
I'm leaving the timing lines since the offset was moved forward only slightly (meaning none of the volume / hitsound switches are *wrong*, they just happen to be unsnapped) while I will be cleaning up the Normal and Easy difficulty ones.

Thanks.
Zelos
Folder Check:

Everything is good here.

Any mod I post is only a suggestion and can be ignored. (you probably know this by now)

Easy:

00:23:877 (3) - I know you can make this a bit more interesting then just a super slight bend in the end.

01:43:325 (2) - I say no this uguu slider on an Easy difficulty.

02:14:360 (4,1) - this is rankable but ugly in my humble mappers opinion.

02:23:049 (3) - I know you can make this a bit more interesting then just a super slight bend in the end.

Normal:

holy crap that is a fast slider sv for a Normal o_O

00:31:118 (2) - move to the left 1 little tick to make more symmetrical.

00:49:118 (2,3,1) - the 300 from slider 2 covers up beginning of slider 1 somewhat. (not sure if its an issue but i suggest making more visible? it is a Normal after all :3)

01:09:601 (3) - move to the left 1-2 grid points so it matches the rest of the spacing in the difficulty.

01:13:739 (2,3) - spacing errorz. a bit far apart.

01:48:291 (1,2) - I honestly don't know if Normal players can read this.

01:51:601 (1,2) - ^^

02:01:532 (1,2) - ^^

02:04:842 (1,2) - ^^

02:30:290 (2) - move to the right 1 tick.

Hyper:

00:36:704 (4,1) - I would not suggest 1/4th jumps for a Hard.

00:38:360 (4,1) - ^^

00:40:015 (4,1) - ^^

pretty much all the 1/4th jumps like ^^ shouldn't really be in a hard.

I pretty much discussed Another with you in IRC and saw nothing wrong.

Roko-don's Taiko:

Roko doesn't do mods.

Stariith
Charles445
irc mod
Log: http://puu.sh/1MGD
Topic Starter
Shiirn

Zelos wrote:

stuff stuff stuff
Acknowledged.

Charles445 wrote:

irc mod
Log: http://puu.sh/1MGD
Thank you.


I've also had no problems with Normal players being able to read 01:48:291 (1,2) and on. Some of them get confused on the first play, but even they get it down pat on the second (Note: this is in the same play) try (and None of them have failed due to it).
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