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Gold Season - Experiment A (Cut Ver.)

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Total Posts
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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Friday, November 20, 2020 at 8:59:41 PM

Artist: Gold Season
Title: Experiment A (Cut Ver.)
Tags: english rock allseer alternative post hardcore metal milan-
BPM: 180
Filesize: 4950kb
Play Time: 02:33
Difficulties Available:
  1. Easy (1.62 stars, 124 notes)
  2. Extra (5.58 stars, 656 notes)
  3. Extreme (6.59 stars, 767 notes)
  4. Hard (3.17 stars, 322 notes)
  5. Insane (4.32 stars, 535 notes)
  6. Milan-'s Extra (5.19 stars, 639 notes)
  7. Normal (2.16 stars, 221 notes)
Download: Gold Season - Experiment A (Cut Ver.)
Information: Scores/Beatmap Listing
---------------
https://gldssn.bandcamp.com/album/allseer

extra by milan-
carried by hobbes
[MTF] Wolfette

pishifat wrote:

This beatmap was submitted using in-game submission on Saturday, August 20, 2016 at 2:25:45 PM

Artist: Gold Season
Title: Experiment A
BPM: 180
Filesize: 3004kb
Play Time: 02:33
Difficulties Available:
  1. Extreme (5.98 stars, 760 notes)
Download: Gold Season - Experiment A
Information: Scores/Beatmap Listing
---------------
a a a a a a a a a a
00:03:704 (3,4,1) - Why does this pattern exist? There's no particular sounds at this point that it puts emphasis on, and it doesn't work, considering the ar.
00:05:204 (4,5,6) - This should all be one stack
00:31:203 (1,2,3,4) - This pattern should be made symmetrical in some form
01:06:411 (1) - Remove NC
01:06:598 (2) - ^
01:21:317 (1) - Remove NC
01:30:411 (1) - There's 4 notes played here, the slider only covers 3 (fill in the blanks m8)
01:28:910 - You should lower SV in this part
02:12:223 (4) - Move to X:204 Y:264
02:32:567 - add a hit circle here

General:

Change ar to 8.5
Make OD 7.5
3.8 CS? Why not make it either 4 or 3?

The combo colours are also a bit strange, why do you have one blue colour while all the others are somewhere around green/gray?

By the way, I saw a couple of your videos on mapping. They do a much better job explaining than Osu!academy
Dashyy-
just a quick suggestion, the streams in the extra diff (such as 01:07:911 (1,2,3,4,1,2) -) are pretty awkward to play. maybe it could be done like this http://puu.sh/r3kyy/b13cc82145.jpg so you're still putting emphasis on the two circles.

no kds plz, gonna do a full mod once the set is done.
Mazzerin
highest diff
  1. this leniency gives me aids, follow points fuck up on parts like 00:10:536 (2,3,4,5) - 00:07:870 (2,3,4,5) -
    if you don't change it then move 00:11:203 (5) - to x163 y304 and so on, so follow points look like this
  2. 00:16:870 (1,2) - angle is off, move 00:17:203 (2,3,4) - to the right x244 y38 around there
  3. 00:42:973 (1,2,3,4,1) - underspaced? feels like a buildup to the next section, but spacing is too similar to 00:41:848 (1,2) - same goes for the triple
  4. 00:47:661 (5,6) - angle off should be to the right at like x57 y139
  5. 01:33:411 (1,7) - do something with spacing on these like 00:33:786 (1,2,3,4,1) - here
  6. 01:38:942 (2,1,2,3,4,1) - yea this is cool but why is 01:39:036 (1) - emphasized here not 01:39:224 (3) - like usually, others focus on snare drums but this one seems to be on nothing
  7. 01:43:911 (1,2,3,4) - this one makes sense cause direction changes on snare hit
  8. 01:45:786 (1,2,3,4) - but this one doesn't
  9. 01:53:661 (3,4,5,6,7,8,1) - this sucks, doesn't follow guitar with 1/4 sliders, doesn't follow drums with spacing if it circles, change
  10. 02:00:973 (4,1,2,3,4) - this resembles a star too much but it isn't perfect at all I'd just make it perfect (this looks good for example 01:58:161 (2,3,4,5) - )
  11. 02:01:911 (1,2) - HOLY MOTHER OF BLANKETS WHAT IS THAT (ok there are a lot more like that I guess they're like that on purpose so noobs get to mod something as well?)
  12. 02:07:161 (1,2,3,4,1,2,3,4,1) - again drums change often every 2 notes here but nothing happens
  13. 02:18:223 (4) - ctrl+arrow up once
nice map must be my favorite from all of yours
Topic Starter
pishifat
SPOILER

AsrielDr33murr wrote:

00:03:704 (3,4,1) - Why does this pattern exist? There's no particular sounds at this point that it puts emphasis on, and it doesn't work, considering the ar. there's different sounds on each object, so placement is indicating that.
00:05:204 (4,5,6) - This should all be one stack not sure why, since there's different pitches on each. stacks are cool for the same sound repeated
00:31:203 (1,2,3,4) - This pattern should be made symmetrical in some form it is symmetrical g
01:06:411 (1) - Remove NC not seeing why for any of these. should i explain why they're new combod or
01:06:598 (2) - ^
01:21:317 (1) - Remove NC
01:30:411 (1) - There's 4 notes played here, the slider only covers 3 (fill in the blanks m8) trying not to follow the piano right here. if i followed both piano and percussion it would be too desne for what the song supports :(
01:28:910 - You should lower SV in this part it's halved g
02:12:223 (4) - Move to X:204 Y:264 what does that do (besides break the symmetry gg)
02:32:567 - add a hit circle here there's no sound there thoguh

General:

Change ar to 8.5
Make OD 7.5
3.8 CS? Why not make it either 4 or 3? what makes those values more fitting than what i have tho

The combo colours are also a bit strange, why do you have one blue colour while all the others are somewhere around green/gray?

By the way, I saw a couple of your videos on mapping. They do a much better job explaining than Osu!academy G

Mazzerin wrote:

highest diff
  1. this leniency gives me aids, follow points fuck up on parts like 00:10:536 (2,3,4,5) - 00:07:870 (2,3,4,5) -
    if you don't change it then move 00:11:203 (5) - to x163 y304 and so on, so follow points look like thiswill try to fix visuals without lowering stack leniency
  2. 00:16:870 (1,2) - angle is off, move 00:17:203 (2,3,4) - to the right x244 y38 around there yes
  3. 00:42:973 (1,2,3,4,1) - underspaced? feels like a buildup to the next section, but spacing is too similar to 00:41:848 (1,2) - same goes for the triple dont think it's that underspaced tbh. spaced triple is enough to show it's different
  4. 00:47:661 (5,6) - angle off should be to the right at like x57 y139 yeS
  5. 01:33:411 (1,7) - do something with spacing on these like 00:33:786 (1,2,3,4,1) - here basic as possible seems better to show how calm it is
  6. 01:38:942 (2,1,2,3,4,1) - yea this is cool but why is 01:39:036 (1) - emphasized here not 01:39:224 (3) - like usually, others focus on snare drums but this one seems to be on nothing changed these
  7. 01:43:911 (1,2,3,4) - this one makes sense cause direction changes on snare hit
  8. 01:45:786 (1,2,3,4) - but this one doesn't
  9. 01:53:661 (3,4,5,6,7,8,1) - this sucks, doesn't follow guitar with 1/4 sliders, doesn't follow drums with spacing if it circles, change isnt complex cuz intensity and moving downwards for pitches :( :(
  10. 02:00:973 (4,1,2,3,4) - this resembles a star too much but it isn't perfect at all I'd just make it perfect (this looks good for example 01:58:161 (2,3,4,5) - )lol its a symmetrical thingy doesnt need to be a star
  11. 02:01:911 (1,2) - HOLY MOTHER OF BLANKETS WHAT IS THAT (ok there are a lot more like that I guess they're like that on purpose so noobs get to mod something as well?) youd think after all my maps using blankets like these that they're intentional :( like they're centered on the slider's curve at the same place
  12. 02:07:161 (1,2,3,4,1,2,3,4,1) - again drums change often every 2 notes here but nothing happens for the same reason g
  13. 02:18:223 (4) - ctrl+arrow up once lol yese
nice map must be my favorite from all of yours g
Izzywing
hi pishifat here's your yes from my userpage

big fan

[General]

nice tags

00:07:537
01:22:160

^2 timing points with conflicting volumes, the second one is fixed in the extreme but the other diffs are still goof

wheres your nsfl warning he says the f word

I couldnt pass the extra but I can normally pass your extras kill me

Easy

you map so well how do i even mod this

00:04:871 (1) - Idk if it's just me but this hitsound just feels really quiet, could be a bit more audible

00:07:537 (1,2) - meh im not a huge fan of switching the distance between the notes in an easy, esp this frequently. Like here you dont even need a 3/2 gap, there's a drum 00:08:536 - that you could start the slider on.

00:14:036 (2) - ^same here pretty much. wont mention this more since you get the idea and all

00:23:536 (1,2) - I expected the second slider to start on 00:24:703 - to be consistent but you randomly swtich to vocals

00:28:870 (1) - is kinda weird to me, 00:30:203 - starts a completely different sound so I feel it should be either a separate thing or be the end of this slider if that makes sense, doesn't really fit as part of this slider to me

00:35:942 - do you care about useless green lines? Probably not cos deleting is a waste of time lo

00:37:536 - starting the break with this as a circle is much more impactful imo

00:43:536 (1) - why is this all the way down here lol the bottom of the approach circle offscreen for first object after break, idk if its a problem, probably not

01:07:911 (3,1,2,1) - I feel like this is really weird to play as a newb, the gaps between these are way too varied imo. It's not random, but I don't think it plays well. Unfortunately due to the complex music here I have no idea what a solution would be. It might even be fine.

^It's definitely better the second time around since you follow the same rhythm but I just feel it'll catch off the player too much the first time.

01:23:660 (1) - Unsnapped I think

01:40:536 (2,1) - This looks weird, did you mean for them to be parallel?

01:44:286 (3) - red node in the slidertick so its exactly halfway into the slider?

02:28:911 (2) - missing whistle on head?

cool map

Normal

00:26:203 (1,2) - if this is a blanket needs work

00:28:203 (5,6,1) - You could make these 3 an equilateral triangle to clean this up a bit

00:31:536 (3) - im a strict NC for BPM / offset change kinda guy, not sure if you wanna do that here or not

00:32:661 (1,2) - this bugged me, so yea if you ctrl+up both of these by 1 the space between 00:32:473 (4,1,2) - becomes exactly the same

00:36:036 - Circle to make the vocal clickable?

00:37:536 - Circle to make the break feel more impactful? super optional since this is a preference thing

00:49:348 - Vocals' pretty strong so im not sure if you should skip it

01:22:160 (1,2) - 1 is increasing in pitch 2 is decreasing in pitch (I think? lol) so having em in opposite directions would be cool

01:52:161 (6) - Missing finish on head?

02:20:473 (5) - in the music 02:20:848 - is louder than 02:20:473 - so it would fit to have the hitsound louder as well

02:27:786 (2,3) - blanket, unless you were going for making the end of 3 look slightly parallel with 2? eh would prob just look better as an approach circle wrap

02:33:036 (6) - I think this should just end on 02:33:411 - tbh

cool diff

Hard

00:03:454 (2) - Not a fan of this cutting through 00:03:704, could you end it there and make 00:03:787 - a hit circle? Might be 2 much for this diff tho hmm, up to you

00:07:537 (1,2) - blanket
00:12:870 (1,2) - blanket
00:19:203 (3,1) - Less noticeable but still an off blanket
00:20:870 (1,3) - blanket

Were these intentionally like this or did you copy paste the same wrong one? usually the blankets are crisp

01:52:161 (1) - no finish? i think I get why you did this but like in the normal I think you should put the finish here, fits more imo

01:55:911 (1) - move this from the line to emphasize that it's the finisher? like you did at 00:05:204 (2,3,4,1) -

02:28:911 (1) - missing whistle on head?

this is one of my favorite hards ever cool diff

Insane

those stacks are very attractive

00:04:871 (1,2,3,1,2,3) - Could you space the 00:05:204 (1,2,3) - out just a bit more? I had trouble sight reading this and I think it's because it's too similar to the stream. I don't want to say change map because im suck so get another opinion i guess?

00:02:287 (3,4,5,6,7,8,9,1,2,3,4,5,1) - i knew this map was gonna be cool after this

00:18:870 (3,1) - this overlap thing isn't perfect if you meant for it to be. On that note, the long slider cuts through 00:19:703 - which i dont like

00:16:370 (4,1,3,4) - make into a straight line so it looks neater? - https://osu.ppy.sh/ss/6218486 to be clear

00:24:703 (1) - shouldnt NC be 00:24:870 (2) - ? nvm

00:36:786 (2,1) - stack these?

01:00:411 (1,2) - perfect stack since its a 1/2 gap? using the same stack as 3/4 is misleading

01:08:473 (1,1) - Fix this stack?
01:13:722 (1,1) - ^
01:26:473 (1,1) - ^ To clarify, I believe these 3 look better if the heads and tails are perfectly stacked instead of slightly offset

01:15:878 (4) - noticeable spacing deformity here, tbh 01:15:597 (1,2,3,4,5) - fix this entire shape to be cleaner

01:28:535 (3,4) - another noticeable spacing deformity

01:33:410 (1) - im a good spinner but this is dumb lol

02:08:661 (1,1) - perfect stack?

02:23:473 (2) - ctrl+down to make 02:23:473 (2,3,4) - equal spacing?

cool diff

the entire time i was playing it was like "wtf is this" but somehow my brain was able to read this, i love difficulties like that

meal on

make sure your tags aren't meme00:03:204 (1,2) -

00:03:787 (3) - I feel like 00:03:871 - should be clickable so I'd break this into 2 hit circles.

02:20:473 - 2 timing points at once rip

some snapping issues - (or see ai-mod)
01:15:408 (2) -
01:21:408 (2) -
01:28:158 (2) -

its 3:41 so ill skip going into specifics sorry, its pretty cool tho so I don't think I'd find much anyway

cool map

Extra

00:03:204 (1,2) - aren't parallel

01:09:598 (5) - ctrl+up so its fully overlapped by 01:08:754 (2) - ?

01:33:410 - nothing here?

01:51:661 (2,3,4,5,6,7,8,9,10,11,1) - i cant survive this help, SR goes up .2 just from this lol, cool pattern tho

cool map

Extreme

i suck at modding 6+ star but i tried, and i couldn't spot anything worth mentioning so,

very cool map

[]

Good luck, hope the yes helped

Also, this song is fantastic, how did you find these guys?
Bearizm
Topic Starter
pishifat
SPOILER

Hobbes2 wrote:

hi pishifat here's your yes from my userpage yes

big fan

[General]

nice tags milan is special

00:07:537
01:22:160

^2 timing points with conflicting volumes, the second one is fixed in the extreme but the other diffs are still goof regret

wheres your nsfl warning he says the f word i dont speak english

I couldnt pass the extra but I can normally pass your extras kill me g

Easy

you map so well how do i even mod this

00:04:871 (1) - Idk if it's just me but this hitsound just feels really quiet, could be a bit more audible lol ok

00:07:537 (1,2) - meh im not a huge fan of switching the distance between the notes in an easy, esp this frequently. Like here you dont even need a 3/2 gap, there's a drum 00:08:536 - that you could start the slider on. i dont really think 3/2 gaps are as bad as they seem lol. wouldn't be able to map the most impoirtant thing if i started slider elsewhere

00:14:036 (2) - ^same here pretty much. wont mention this more since you get the idea and all

00:23:536 (1,2) - I expected the second slider to start on 00:24:703 - to be consistent but you randomly swtich to vocals ops

00:28:870 (1) - is kinda weird to me, 00:30:203 - starts a completely different sound so I feel it should be either a separate thing or be the end of this slider if that makes sense, doesn't really fit as part of this slider to me makes sense. i like the long slider cuz of how much it separates itself from normal mapping everywhere else tho

00:35:942 - do you care about useless green lines? Probably not cos deleting is a waste of time lo exactly

00:37:536 - starting the break with this as a circle is much more impactful imo doesnt really give off the empty feeling when approach rate is so low and there's an object at the start of the break :(

00:43:536 (1) - why is this all the way down here lol the bottom of the approach circle offscreen for first object after break, idk if its a problem, probably not i hope not

01:07:911 (3,1,2,1) - I feel like this is really weird to play as a newb, the gaps between these are way too varied imo. It's not random, but I don't think it plays well. Unfortunately due to the complex music here I have no idea what a solution would be. It might even be fine. thats the song so like g

^It's definitely better the second time around since you follow the same rhythm but I just feel it'll catch off the player too much the first time.

01:23:660 (1) - Unsnapped I think apparently

01:40:536 (2,1) - This looks weird, did you mean for them to be parallel? o

01:44:286 (3) - red node in the slidertick so its exactly halfway into the slider? lol ok

02:28:911 (2) - missing whistle on head?

cool map

Normal

00:26:203 (1,2) - if this is a blanket needs work what else could it be

00:28:203 (5,6,1) - You could make these 3 an equilateral triangle to clean this up a bit yzx

00:31:536 (3) - im a strict NC for BPM / offset change kinda guy, not sure if you wanna do that here or not did

00:32:661 (1,2) - this bugged me, so yea if you ctrl+up both of these by 1 the space between 00:32:473 (4,1,2) - becomes exactly the same did

00:36:036 - Circle to make the vocal clickable? not really mapping vocals there g

00:37:536 - Circle to make the break feel more impactful? super optional since this is a preference thing same

00:49:348 - Vocals' pretty strong so im not sure if you should skip it unskipewd

01:22:160 (1,2) - 1 is increasing in pitch 2 is decreasing in pitch (I think? lol) so having em in opposite directions would be cool 2crowded rip

01:52:161 (6) - Missing finish on head? isnt tho

02:20:473 (5) - in the music 02:20:848 - is louder than 02:20:473 - so it would fit to have the hitsound louder as well so passive tho

02:27:786 (2,3) - blanket, unless you were going for making the end of 3 look slightly parallel with 2? eh would prob just look better as an approach circle wrapg

02:33:036 (6) - I think this should just end on 02:33:411 - tbh awkward ending >

cool diff

Hard

00:03:454 (2) - Not a fan of this cutting through 00:03:704, could you end it there and make 00:03:787 - a hit circle? Might be 2 much for this diff tho hmm, up to you agree with second thing

00:07:537 (1,2) - blanket
00:12:870 (1,2) - blanket
00:19:203 (3,1) - Less noticeable but still an off blanket
00:20:870 (1,3) - blanket

Were these intentionally like this or did you copy paste the same wrong one? usually the blankets are crisp dont think any of my blankets are ever copy pasted lol

01:52:161 (1) - no finish? i think I get why you did this but like in the normal I think you should put the finish here, fits more imo song stopped the finishes tho

01:55:911 (1) - move this from the line to emphasize that it's the finisher? like you did at 00:05:204 (2,3,4,1) - did

02:28:911 (1) - missing whistle on head? zxxz

this is one of my favorite hards ever cool diff

Insane

those stacks are very attractive

00:04:871 (1,2,3,1,2,3) - Could you space the 00:05:204 (1,2,3) - out just a bit more? I had trouble sight reading this and I think it's because it's too similar to the stream. I don't want to say change map because im suck so get another opinion i guess? g ok

00:02:287 (3,4,5,6,7,8,9,1,2,3,4,5,1) - i knew this map was gonna be cool after this "this is dumb so ill make this the entire map"

00:18:870 (3,1) - this overlap thing isn't perfect if you meant for it to be. On that note, the long slider cuts through 00:19:703 - which i dont like trying

00:16:370 (4,1,3,4) - make into a straight line so it looks neater? - https://osu.ppy.sh/ss/6218486 to be clear yea

00:24:703 (1) - shouldnt NC be 00:24:870 (2) - ? nvm g

00:36:786 (2,1) - stack these? missing out on the sik ctrl h j symmetr eee

01:00:411 (1,2) - perfect stack since its a 1/2 gap? using the same stack as 3/4 is misleading structured the same as 00:57:411 (1,2,3) -

01:08:473 (1,1) - Fix this stack?
01:13:722 (1,1) - ^
01:26:473 (1,1) - ^ To clarify, I believe these 3 look better if the heads and tails are perfectly stacked instead of slightly offset blame osu

01:15:878 (4) - noticeable spacing deformity here, tbh 01:15:597 (1,2,3,4,5) - fix this entire shape to be cleaner tfw1 pixel breaks everything

01:28:535 (3,4) - another noticeable spacing deformity

01:33:410 (1) - im a good spinner but this is dumb lol agreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee

02:08:661 (1,1) - perfect stack? asdsa

02:23:473 (2) - ctrl+down to make 02:23:473 (2,3,4) - equal spacing? asdsa

cool diff

the entire time i was playing it was like "wtf is this" but somehow my brain was able to read this, i love difficulties like that same

meal on

make sure your tags aren't meme00:03:204 (1,2) -

00:03:787 (3) - I feel like 00:03:871 - should be clickable so I'd break this into 2 hit circles.

02:20:473 - 2 timing points at once rip

some snapping issues - (or see ai-mod)
01:15:408 (2) -
01:21:408 (2) -
01:28:158 (2) -

its 3:41 so ill skip going into specifics sorry, its pretty cool tho so I don't think I'd find much anyway

cool map

Extra

00:03:204 (1,2) - aren't parallel zz

01:09:598 (5) - ctrl+up so its fully overlapped by 01:08:754 (2) - ? zxz

01:33:410 - nothing here? s

01:51:661 (2,3,4,5,6,7,8,9,10,11,1) - i cant survive this help, SR goes up .2 just from this lol, cool pattern tho c l i m a x

cool map

Extreme

i suck at modding 6+ star but i tried, and i couldn't spot anything worth mentioning so,

very cool map

[]

Good luck, hope the yes helped ty! ! ! !

Also, this song is fantastic, how did you find these guys? https://www.youtube.com/watch?v=u5WZLWNx1Jk effective advertising
@baerizm no fix
Strategas
shhhhhhhh
LMT
Hi I saw your secret thingy so I tried to mod it though I don't know map is too good I can't find anything much.
  • most of these are just suggestions.
    [Extreme]
    00:00:787 (2,3) - you might want to lower these objects a little since it looks like you're going for an oval flow but this feels a bit like snapping. Hope this image describes it better http://i.imgur.com/IyP57Av.jpg
    01:08:286 (1,2) - try ctrl+g this thing since it flows a bit better imo, a little nerf might be requred for this jump 01:08:379 (2,1) - though.
    01:33:973 (7) - it might fit the theme of the map more with this note spaced differently .
    02:08:661 (1,3) - the drums here seem to be making a grace note intentionally, maybe a 1/8 slider on these?

    [Extra]
    01:05:473 (5) - try moving this to the left (like, x=0) so that the player has more impulse to hit this SV properly.
    01:51:661 (2,3,4,5) - I'm slightly skeptical about this pattern since it wouldn't surprise me that this could be misread as hitting 6 before hiting 5 as circular jumps are just as meta as back and forth.
    [meal on's extra]
    00:32:942 (1,1) - I keep hitting 00:33:411 (1) - this first instead of 00:33:223 (1) - this . Try interchanging those 2 from the timeline.
    01:51:786 (2,3,4,5,6,7,8,9,10) - spacing here seems inconsistent, do you mind explaining the logic? Also i'd put 1 repeat slider to inform the player of the 1/3s.
    02:08:661 (1,1) - if you're trying to emphasise the grace notes by the drums here I think a 1/8 works a bit better. Else I think you have to silence sliderends since there are drums sounds on red ticks.

    [Insane]
    00:18:203 (1,2) - try moving this upward a little so the transition 00:17:870 (7,8,1) - isn't so linear after having to read the perfectly overlapping back-and-forth which is quite tricky. (00:23:203 (6,7,1) - this amount of angle is good)
    01:08:286 (3,4,1) - might be a good idea to space this out a little to improve readability here a bit (seems like this is the only pattern I struggle to read properly, kinda spam it a bit). Don't forget these also 01:19:536 (3,4,1) - 01:26:286 (3,4,1) - 01:13:535 (3,4,1) - if you think it's a fair point.

    [Hard]
    00:13:703 (2,3) - would be less confusing if there are actually follow points here. (also seems like locally this is the only place with inconsistent spacing?)
    [Normal]
    00:25:370 (5) - might be a good idea to remove the reverse arrow since 3/4 rhythm starting on the red tick isn't something i'd expect players at normal level to read properly.

    [Easy]
    00:20:203 (3,1) - would it make more sense to make this a bit antiflow since the music kinda stops abruptly.
good luck! Hope this helps.
Milan-

Hobbes2 wrote:

00:03:787 (3) - I feel like 00:03:871 - should be clickable so I'd break this into 2 hit circles. that doesnt sound too right i think

LMT1996 wrote:

01:51:786 (2,3,4,5,6,7,8,9,10) - spacing here seems inconsistent, do you mind explaining the logic? Also i'd put 1 repeat slider to inform the player of the 1/3s. there's no logic, is just that music isnt constant so inconsistent spacing makes sense.. tho i changed this cuz it was ugly
did the rest, and fixed 1/3 part

osu file format v14

[General]
AudioFilename: experimenta.mp3
AudioLeadIn: 0
PreviewTime: 129317
Countdown: 0
SampleSet: Soft
StackLeniency: 0.2
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 7537,28870,36786,43536,55536,65661,88910,93972,96411,106161,109161,112911,129411
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 3.399999

[Metadata]
Title:Experiment A
TitleUnicode:Experiment A
Artist:Gold Season
ArtistUnicode:Gold Season
Creator:pishifat
Version:meal on's EXTRA
Source:
Tags:wat ami doing
BeatmapID:1076388
BeatmapSetID:498498

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BACKFTROUNDF.jpg",0,0
//Break Periods
2,37536,42186
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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481,226,102317,2,0,P|450:205|437:171,1,75
306,127,102598,6,0,P|330:155|366:167,1,75
505,293,102786,2,0,P|501:256|480:225,1,75
304,55,102973,2,0,P|295:91|305:126,1,75
478,359,103161,6,0,B|482:322|482:322|505:293,1,75
478,359,103442,2,0,B|443:366|443:366|398:349,1,75
480,225,103723,6,0,P|501:256|505:293,1,75
406,352,103911,2,0,L|335:327,1,75
417,184,104098,2,0,L|480:225,1,75
335,327,104286,6,0,P|314:296|310:259,1,75
335,191,104567,2,0,P|331:227|310:258,1,75
268,361,104848,6,0,L|334:326,1,75
401,156,105036,6,0,L|334:190,1,75
263,175,105317,2,0,P|301:174|334:190,1,75
435,90,105598,6,0,P|411:119|401:155,1,75
263,175,105786,2,0,P|252:139|228:110,1,75
431,15,105973,2,0,L|436:109,1,75
228,110,106161,6,0,L|232:22,1,75
150,154,106411,6,0,L|155:82,1,60
72,192,106661,6,0,L|76:135,1,44.999998626709
153,228,106911,6,0,L|149:140,1,75
231,272,107161,6,0,L|226:200,1,60
309,310,107411,6,0,L|305:253,1,44.999998626709
309,310,107661,6,0,L|305:398,1,75
387,266,107911,6,0,L|382:338,1,60
465,228,108161,6,0,L|461:285,1,44.999998626709
383,191,108411,6,0,L|387:279,1,75
305,147,108661,6,0,L|310:219,1,60
227,109,108911,6,0,L|231:166,1,44.999998626709
227,109,109161,6,0,L|222:55,1,50
465,228,109411,6,0,L|468:277,1,50
227,109,109661,6,0,L|222:55,1,50
465,228,109911,6,0,L|394:231,1,50
68,147,110161,6,0,L|139:150,1,50
465,228,110411,6,0,L|394:231,1,50
68,147,110661,6,0,L|72:219,1,50
509,87,110911,6,0,L|511:37,1,50
68,147,111161,6,0,L|72:219,1,50
509,87,111411,6,0,L|427:78,1,50
80,328,111661,1,0,0:0:0:0:
153,304,111786,1,0,0:0:0:0:
178,233,111911,1,0,0:0:0:0:
170,165,112036,1,0,0:0:0:0:
156,171,112161,5,0,0:0:0:0:
250,229,112286,1,0,0:0:0:0:
336,196,112411,1,0,0:0:0:0:
342,116,112536,1,0,0:0:0:0:
327,111,112661,5,0,0:0:0:0:
255,242,112786,1,0,0:0:0:0:
156,289,112911,6,0,P|157:249|147:186,1,89.9999972534181
150,199,113661,6,0,L|106:191,2,30
80,117,113942,2,0,L|39:124,2,30
235,62,114223,6,0,P|190:65|147:56,1,89.9999972534181
314,35,114786,1,0,0:0:0:0:
314,35,115161,5,0,0:0:0:0:
338,121,115348,1,0,0:0:0:0:
191,141,115536,1,0,0:0:0:0:
196,230,115723,1,0,0:0:0:0:
46,203,115911,5,0,0:0:0:0:
46,203,116473,5,0,0:0:0:0:
120,192,116661,1,0,0:0:0:0:
120,192,117223,5,0,0:0:0:0:
194,183,117598,1,0,0:0:0:0:
268,174,117973,5,0,0:0:0:0:
342,165,118161,1,0,0:0:0:0:
342,165,118536,5,0,0:0:0:0:
194,183,118723,1,0,0:0:0:0:
416,154,118911,1,0,0:0:0:0:
416,154,119473,5,0,0:0:0:0:
401,227,119661,1,0,0:0:0:0:
401,227,120036,5,0,0:0:0:0:
432,80,120223,1,0,0:0:0:0:
382,299,120411,1,0,0:0:0:0:
382,299,120973,5,0,0:0:0:0:
401,227,121161,1,0,0:0:0:0:
252,333,121348,1,0,0:0:0:0:
298,151,121536,1,0,0:0:0:0:
382,299,121723,1,0,0:0:0:0:
317,79,121911,5,0,0:0:0:0:
317,79,122473,5,0,0:0:0:0:
298,151,122661,1,0,0:0:0:0:
298,151,122848,5,0,0:0:0:0:
288,167,122942,1,0,0:0:0:0:
277,182,123036,1,0,0:0:0:0:
266,197,123129,1,0,0:0:0:0:
255,212,123223,1,0,0:0:0:0:
255,212,123598,5,0,0:0:0:0:
185,182,123786,1,0,0:0:0:0:
172,325,123973,1,0,0:0:0:0:
172,325,124067,1,0,0:0:0:0:
172,325,124161,1,0,0:0:0:0:
115,148,124348,1,0,0:0:0:0:
115,148,124442,1,0,0:0:0:0:
115,148,124536,1,0,0:0:0:0:
115,148,124629,1,0,0:0:0:0:
115,148,124723,1,0,0:0:0:0:
115,148,124817,1,0,0:0:0:0:
115,148,124911,6,0,L|112:77,1,60
171,240,125286,6,0,L|186:170,1,60
237,325,125661,6,0,L|269:262,1,60
328,189,126036,1,0,0:0:0:0:
328,189,126129,1,0,0:0:0:0:
328,189,126223,1,0,0:0:0:0:
328,189,126317,1,0,0:0:0:0:
328,189,126411,1,0,0:0:0:0:
328,189,126598,5,0,0:0:0:0:
361,158,126692,1,0,0:0:0:0:
363,112,126786,1,0,0:0:0:0:
326,86,126879,1,0,0:0:0:0:
281,95,126973,1,0,0:0:0:0:
243,69,127067,1,0,0:0:0:0:
243,23,127161,5,0,0:0:0:0:
229,73,127254,1,0,0:0:0:0:
212,122,127348,2,0,L|217:173,1,37.5
161,286,127536,2,0,L|164:248,1,37.5
73,141,127723,1,0,0:0:0:0:
78,189,127817,1,0,0:0:0:0:
117,160,127911,1,0,0:0:0:0:
117,160,128661,6,0,L|126:158,1,5.62499982833863
318,123,129036,6,0,L|308:124,1,5.62499982833863
215,78,129411,6,0,L|217:198,1,101.249996910095
216,179,129786,2,0,B|250:178|250:178|281:188,1,67.4999979400635
288,194,130348,5,0,0:0:0:0:
288,194,130442,1,0,0:0:0:0:
288,194,130536,2,0,L|286:314,1,101.249996910095
286,295,130911,2,0,B|320:296|320:296|351:285,1,67.4999979400635
430,246,131286,1,0,0:0:0:0:
201,341,131473,1,0,0:0:0:0:
201,341,131567,1,0,0:0:0:0:
201,341,131661,2,0,L|204:266,1,67.4999979400635
469,178,132036,1,0,0:0:0:0:
274,375,132223,1,0,0:0:0:0:
354,172,132411,6,0,P|304:172|261:146,1,101.249996910095
261,146,132786,2,0,L|267:78,1,67.4999979400635
274,85,133348,5,0,0:0:0:0:
274,85,133442,1,0,0:0:0:0:
274,85,133536,2,0,P|224:84|181:110,1,101.249996910095
181,110,133911,5,0,0:0:0:0:
137,35,134098,1,0,0:0:0:0:
167,204,134286,1,0,0:0:0:0:
36,137,134473,1,0,0:0:0:0:
36,137,134567,1,0,0:0:0:0:
36,137,134661,1,0,0:0:0:0:
186,114,134848,1,0,0:0:0:0:
95,312,135036,1,0,0:0:0:0:
274,85,135223,1,0,0:0:0:0:
463,305,135411,6,0,B|419:282|419:282|348:289,1,101.249996910095
367,287,135786,2,0,L|386:351,1,67.4999979400635
393,358,136348,5,0,0:0:0:0:
393,358,136442,1,0,0:0:0:0:
393,358,136536,2,0,L|284:351,1,101.249996910095
291,351,136911,2,0,L|272:286,1,67.4999979400635
246,202,137286,1,0,0:0:0:0:
93,344,137473,1,0,0:0:0:0:
93,344,137567,1,0,0:0:0:0:
93,344,137661,2,0,L|176:334,1,67.4999979400635
456,299,138036,1,0,0:0:0:0:
168,256,138223,1,0,0:0:0:0:
391,81,138411,6,0,L|397:166,1,67.4999979400635
272,80,138692,1,0,0:0:0:0:
278,70,138786,2,0,L|321:42,1,33.7499989700318
318,193,138973,6,0,L|244:149,1,78.7499975967408
155,84,139348,2,0,L|196:111,1,33.7499989700318
264,253,139536,1,0,0:0:0:0:
264,253,139629,2,0,L|192:207,1,67.4999979400635
107,147,139911,2,0,L|148:174,1,33.7499989700318
331,206,140098,1,0,0:0:0:0:
331,206,140192,1,0,0:0:0:0:
331,206,140286,1,0,0:0:0:0:
331,206,140379,1,0,0:0:0:0:
331,206,140473,6,0,L|417:194,1,78.7499975967408
464,94,140848,2,0,L|447:139,1,33.7499989700318
333,305,141036,5,0,0:0:0:0:
343,296,141129,2,0,L|421:300,1,67.4999979400635
252,354,141411,6,0,P|236:304|263:240,1,101.249996910095
248,258,141786,2,0,L|159:271,1,67.4999979400635
189,275,142348,5,0,0:0:0:0:
189,275,142442,1,0,0:0:0:0:
189,275,142536,2,0,P|205:225|178:161,1,101.249996910095
192,179,142911,2,0,L|102:166,1,67.4999979400635
38,156,143286,1,0,0:0:0:0:
262,55,143473,1,0,0:0:0:0:
262,55,143567,1,0,0:0:0:0:
262,55,143661,2,0,P|273:86|269:119,1,67.4999979400635
93,251,144036,1,0,0:0:0:0:
357,135,144223,1,0,0:0:0:0:
260,354,144411,6,0,P|276:304|249:240,1,101.249996910095
263,258,144786,2,0,L|330:267,1,67.4999979400635
336,274,145348,5,0,0:0:0:0:
336,274,145442,1,0,0:0:0:0:
336,274,145536,2,0,P|320:224|347:160,1,101.249996910095
332,178,145911,5,0,0:0:0:0:
411,214,146098,1,0,0:0:0:0:
260,126,146286,1,0,0:0:0:0:
398,112,146473,1,0,0:0:0:0:
398,112,146567,1,0,0:0:0:0:
398,112,146661,1,0,0:0:0:0:
248,211,146848,1,0,0:0:0:0:
494,309,147036,1,0,0:0:0:0:
494,309,147129,1,0,0:0:0:0:
494,309,147223,1,0,0:0:0:0:
494,309,147317,1,0,0:0:0:0:
494,309,147411,6,0,P|437:329|379:318,1,101.249996910095
397,324,147786,2,0,P|364:319|332:329,1,67.4999979400635
338,337,148348,5,0,0:0:0:0:
338,337,148442,1,0,0:0:0:0:
338,337,148536,2,0,P|287:339|241:321,1,101.249996910095
241,321,148911,2,0,L|245:253,1,67.4999979400635
250,165,149286,1,0,0:0:0:0:
146,350,149473,1,0,0:0:0:0:
146,350,149567,1,0,0:0:0:0:
146,350,149661,2,0,L|158:251,1,67.4999979400635
309,91,150036,1,0,0:0:0:0:
241,321,150223,1,0,0:0:0:0:
63,123,150411,6,0,L|140:110,1,60
194,105,150692,2,0,L|134:114,1,60
10,127,150973,6,0,L|47:119,1,37.5
212,110,151161,1,0,0:0:0:0:
212,110,151254,1,0,0:0:0:0:
212,110,151348,2,0,L|297:91,1,75
365,21,151629,1,0,0:0:0:0:
365,21,151723,2,0,L|352:73,1,37.5
296,247,151911,6,0,L|316:181,1,60
298,267,152192,2,0,L|280:324,1,60
311,175,152473,2,0,L|324:138,1,37.5
280,348,152661,6,0,L|289:322,5,25
323,317,153036,1,0,0:0:0:0:
280,304,153129,1,0,0:0:0:0:
239,335,153223,1,0,0:0:0:0:
186,352,153317,1,0,0:0:0:0:
124,323,153411,1,0,0:0:0:0:
copy me hs thnak
headphonewearer
Topic Starter
pishifat
SPOILER

LMT1996 wrote:

Hi I saw your secret thingy so I tried to mod it though I don't know map is too good I can't find anything much.
  • most of these are just suggestions.
    [Extreme]
    00:00:787 (2,3) - you might want to lower these objects a little since it looks like you're going for an oval flow but this feels a bit like snapping. Hope this image describes it better http://i.imgur.com/IyP57Av.jpg i think with how things are arranged now, people are gonna abuse sliderleniency more than that picture says g
    01:08:286 (1,2) - try ctrl+g this thing since it flows a bit better imo, a little nerf might be requred for this jump 01:08:379 (2,1) - though. too big rip
    01:33:973 (7) - it might fit the theme of the map more with this note spaced differently . kind of explained this to mazzerin above, but for the really calm sections of music im making placements really simple/boring then the more extreme sections with more crazy spacing and 1/4 jumpstuff
    02:08:661 (1,3) - the drums here seem to be making a grace note intentionally, maybe a 1/8 slider on these? sameas^actually 1/8 sliders overdoing it when song is so simple

    [Extra]
    01:05:473 (5) - try moving this to the left (like, x=0) so that the player has more impulse to hit this SV properly. not sure how that changes anything uuu
    01:51:661 (2,3,4,5) - I'm slightly skeptical about this pattern since it wouldn't surprise me that this could be misread as hitting 6 before hiting 5 as circular jumps are just as meta as back and forth. circular jumps really wouldnt work to express the 1-2 thing im doing with all placements here g
    [meal on's extra]
    00:32:942 (1,1) - I keep hitting 00:33:411 (1) - this first instead of 00:33:223 (1) - this . Try interchanging those 2 from the timeline.
    01:51:786 (2,3,4,5,6,7,8,9,10) - spacing here seems inconsistent, do you mind explaining the logic? Also i'd put 1 repeat slider to inform the player of the 1/3s.
    02:08:661 (1,1) - if you're trying to emphasise the grace notes by the drums here I think a 1/8 works a bit better. Else I think you have to silence sliderends since there are drums sounds on red ticks.

    [Insane]
    00:18:203 (1,2) - try moving this upward a little so the transition 00:17:870 (7,8,1) - isn't so linear after having to read the perfectly overlapping didback-and-forth which is quite tricky. (00:23:203 (6,7,1) - this amount of angle is good)
    01:08:286 (3,4,1) - might be a good idea to space this out a little to improve readability here a bit (seems like this is the only pattern I struggle to read properly, kinda spam it a bit). Don't forget these also 01:19:536 (3,4,1) - 01:26:286 (3,4,1) - 01:13:535 (3,4,1) - if you think it's a fair point. they follow the same idea as all the other tight placements so rather not break that

    [Hard]
    00:13:703 (2,3) - would be less confusing if there are actually follow points here. (also seems like locally this is the only place with inconsistent spacing?) oops
    [Normal]
    00:25:370 (5) - might be a good idea to remove the reverse arrow since 3/4 rhythm starting on the red tick isn't something i'd expect players at normal level to read properly. map's got enough 3/4 repeating sliders that i hope scrubs will be able to figure it out

    [Easy]
    00:20:203 (3,1) - would it make more sense to make this a bit antiflow since the music kinda stops abruptly. song does the same thing 4 other times and they're done pretty similarly so g
good luck! Hope this helps.
pkhg
meal on- is my favorite mapper !
Topic Starter
pishifat
mine too
Izzywing
I couldnt pass the extra but I can normally pass your extras kill me
https://osu.ppy.sh/ss/6692578

improvement feelsgoodman

this song is awesome and this band deserves exposure, bns pls notice
Strategas
#0
Topic Starter
pishifat
big help thanx
Shiranai
Sorry mostly nazi :p

Easy
  1. 00:43:536 (1) - and 02:12:411 (1) - Slightly outofscreen, a bit readjust would be great
  2. 00:43:536 (1,2,3) - After the break on that one why you use such a hard angle? yet the others using an easier one. I think a pattern like http://puu.sh/sIXr3/6f927dd9e8.jpg or else will be easier to play on lower diff
Normal
  1. 00:16:703 (3,4) - and 00:24:703 (3,4) - Weird rhythm imo, I think it could be ctrl+g so at least this one 00:17:203 - and 00:25:203 - clickable
  2. 01:29:768 - Add break time? I think you forget
Hard
  1. 01:29:768 - Add break time?
  2. 01:33:410 (1) - Why on using 1/4 on that one? yet you use easier rhythm 1/1 on insane and extra
Insane
  1. 00:12:536 (3) - and 00:58:161 (3) - Slider path on that one a bit not clear because the previous overlaping, maybe you can readjust so at least the slider border more visible?
  2. 00:42:317 - Resnap your break into http://puu.sh/sIYmW/0af2678a78.jpg ?
Milan extra
  1. 00:07:537 - and 01:22:160 - Volume on red and green line should be same
  2. 00:22:036 (1) - and 00:36:504 (2) - Stack?
  3. 00:25:870 (1) - Not quite understand, why using slower sv on that one? I think it's not fit with the music. Maybe you can use http://puu.sh/sIZas/0ca67d2540.jpg to keep the same patterning?
  4. 00:54:973 (8) - Add nc to distinguish anti jump between (7,8)? because visually the anti jump here 00:54:786 (7,8) - looks like 1/4 stream instead 1/2
  5. 01:15:034 (1,2,3,1,2,3) - and 01:21:034 (1,2,3,1,2,3) - Seems too quite, add some hitsound for the drum would be great for feedback
  6. 01:33:410 (1) - Spinner seems too short imo, eventho auto can get 1000 on that one lol. Maybe replace with a long slider instead?
  7. 02:33:036 (2) - Add nc to distinguish the diffrence on 1/6 here 02:32:661 (1) - and 1/4 here 02:33:036 (2,3,4,5,6) - ?
Extra and extreme
  1. 02:33:036 (2) - Add nc to distinguish 1/6 and 1/4 better like you did on insane?
Topic Starter
pishifat
SPOILER

Mako Sakata wrote:

Sorry mostly nazi :p

Easy
  1. 00:43:536 (1) - and 02:12:411 (1) - Slightly outofscreen, a bit readjust would be great moved
  2. 00:43:536 (1,2,3) - After the break on that one why you use such a hard angle? yet the others using an easier one. I think a pattern like http://puu.sh/sIXr3/6f927dd9e8.jpg or else will be easier to play on lower diff changed
Normal
  1. 00:16:703 (3,4) - and 00:24:703 (3,4) - Weird rhythm imo, I think it could be ctrl+g so at least this one 00:17:203 - and 00:25:203 - clickable i did it
  2. 01:29:768 - Add break time? I think you forget a
Hard
  1. 01:29:768 - Add break time? a
  2. 01:33:410 (1) - Why on using 1/4 on that one? yet you use easier rhythm 1/1 on insane and extra wanted to make this different from the section that comes after it. on hard, the next section is 1/2, so i used 1/4 here. on insane, the next section is 1/4, so i used something less dense
Insane
  1. 00:12:536 (3) - and 00:58:161 (3) - Slider path on that one a bit not clear because the previous overlaping, maybe you can readjust so at least the slider border more visible? probably will. dont know how to change it yet tho
  2. 00:42:317 - Resnap your break into http://puu.sh/sIYmW/0af2678a78.jpg ? ea
Milan extra
  1. 00:07:537 - and 01:22:160 - Volume on red and green line should be same
  2. 00:22:036 (1) - and 00:36:504 (2) - Stack?
  3. 00:25:870 (1) - Not quite understand, why using slower sv on that one? I think it's not fit with the music. Maybe you can use http://puu.sh/sIZas/0ca67d2540.jpg to keep the same patterning?
  4. 00:54:973 (8) - Add nc to distinguish anti jump between (7,8)? because visually the anti jump here 00:54:786 (7,8) - looks like 1/4 stream instead 1/2
  5. 01:15:034 (1,2,3,1,2,3) - and 01:21:034 (1,2,3,1,2,3) - Seems too quite, add some hitsound for the drum would be great for feedback
  6. 01:33:410 (1) - Spinner seems too short imo, eventho auto can get 1000 on that one lol. Maybe replace with a long slider instead?
  7. 02:33:036 (2) - Add nc to distinguish the diffrence on 1/6 here 02:32:661 (1) - and 1/4 here 02:33:036 (2,3,4,5,6) - ?
Extra and extreme
  1. 02:33:036 (2) - Add nc to distinguish 1/6 and 1/4 better like you did on insane? yes thanks!
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