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Mario & Ming Yue - Ruo Dang Lai Shi

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Total Posts
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Topic Starter
Kibbleru
This beatmap was submitted using in-game submission on September 7, 2016 at 12:46:11 AM

Artist: Mario & Ming Yue
Title: Ruo Dang Lai Shi
Source: 狐妖小红娘 月红篇
Tags: Huyao Xiao Hongniang: Yue Hong Little Fox Spirit Matchmaker Opening Tencent Animation
BPM: 170.08
Filesize: 13523kb
Play Time: 01:14
Difficulties Available:
  1. Hard (3.19 stars, 185 notes)
  2. Insane (4.4 stars, 259 notes)
  3. Normal (1.89 stars, 123 notes)
Download: Mario & Ming Yue - Ruo Dang Lai Shi
Download: Mario & Ming Yue - Ruo Dang Lai Shi (no video)
Information: Scores/Beatmap Listing
---------------
opening from some random chinese anime i'm watching


trying to set a record for the most underplayed map ever - chinese song and doesnt give pp
Topic Starter
Kibbleru
mapped in 3 hours LUL
Doormat
fucking kibb and his japanese cartoons get out of here
Ozato Fumika
I DT played it and I didn't get pp.

idk what the song is about but the bg seems unfitting Xd

[insane]

01:00:137 (1,2,1) - I don't like this flow xd

[Hard]

00:02:989 (1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,4,5,1,2,1,2,1,2,3,4,1,2,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,1,1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,5,6,1,2,3,1,2,3,4,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,1,2,3,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,1) - I don't know what they are mapped to ex di I no speak Chinese eks dee
anna apple

Kibbleru wrote:

mapped in 3 hours LUL

Insane

  1. 00:03:518 (3) - this plays weak unlike your similar patterns, I suggest ctrl g it to match upcoming patterns
  2. 00:26:624 (5) - blanket mod inc
  3. 00:30:857 (4) - this plays weird because its unevenly in between previous and next and is a straight line. I would even it out of change the angles up a bit to make this play better.
  4. 01:05:252 (4) - this plays poorly because going into it is a bad angle.
I suck at easier diffs ok?
Topic Starter
Kibbleru
fixed all, thx
Zero__wind
from what I can find
Artist: Mario & 冥月
source: 狐妖小红娘 月红篇

probably not official source but still worth referring to imo (in chinese though)
http://baike.baidu.com/item/%E7%8B%90%E ... 17824915#5
http://ac.qq.com/Comic/ComicInfo/id/518333/

hope this helps
Gaia
[ins]
00:28:917 (4) - dun like how this flows
00:45:850 (2,1,2) - prob spacing issue here always miss here

[hard]
00:19:039 (2) - jump should be on 3 instead tbh
00:33:767 - dude
00:57:932 - ?

some blankets too like 01:04:194 (2,3) - if u care

[norm]
00:08:633 (1,2,3) - doesnt look good to me hehe
00:11:455 (1,2) -

okie glhf
Topic Starter
Kibbleru

Gaia wrote:

[ins]
00:28:917 (4) - dun like how this flows uhh, the pattern is nice tho c:
00:45:850 (2,1,2) - prob spacing issue here always miss here

[hard]
00:19:039 (2) - jump should be on 3 instead tbh thats not a jump lo just keeping visual distance consistency
00:33:767 - dude didnt want to make rhythm too complicated for the spread
00:57:932 - ?

some blankets too like 01:04:194 (2,3) - if u care

[norm]
00:08:633 (1,2,3) - doesnt look good to me hehe
00:11:455 (1,2) -
vocal follow

okie glhf
not mention fix
Illyasviel
Kudos is up to you, like any of my modding

Modding from #memehelp
02:07 [XV]: Okay so
02:07 [XV]: I played the song
02:07 [XV]: and I only got a 50 in the whole song
02:07 Kibbleru: o
02:08 [XV]: And it was here 00:10:749 (2) -
02:08 [XV]: It's because you changed from 1/4 to 1/2
02:08 Kibbleru: LO
02:08 [XV]: And the slider before it starts in a red tick
02:08 [XV]: lel
02:09 [XV]: So it was a bit annoying to suddenly change to 1/2 when the last obj wasn't on a white tick
02:10 [XV]: Why not make the slider a little bit more long as to reach 00:10:749
02:10 [XV]: So the slider ends here 00:10:749 -
02:10 [XV]: Instead of a circle
02:11 Kibbleru: becuz 00:10:397 - is where he takes a breath
02:11 Kibbleru: also long sliders look dumb lol
02:12 [XV]: Yeah, but the breath is barely noticeable
02:12 [XV]: The breath itself lasts until 00:10:573 -
02:12 [XV]: And you can notice
02:13 [XV]: The other option would be increasing the DS between 00:09:867 (1,2) -
02:15 [XV]: Something like this http://puu.sh/qVUep/5949c0d8d0.jpg
02:16 [XV]: 2 is placed under the start of 00:11:984 (2) -
02:17 Kibbleru: looks too big for what i was going for
02:18 [XV]: Well, it can be half the that DS
02:18 [XV]: Just make it a little bit more obvious that you changed from 1/4 to 1/2 on that part
02:18 Kibbleru: well
02:18 Kibbleru: i thought the slider would reset rhythm
02:19 [XV]: It would've worked if the slider started on the white tick
02:19 Kibbleru: it ends on white tic
02:20 [XV]: Yes, but it starts on a red tick, following the previous 1/4 and the voice ofc
02:21 [XV]: The thing is, when I saw the circle after the slider following the previous DS of 1/4, I automatically thought it was still 1/4
02:22 [XV]: So I hit a perfect 50, and then realized that was a 1/2 change, and the next circle was a 300
02:22 [XV]: It happened because I don't know the song
02:22 [XV]: For you it's clear as water that it's a 1/2 section
02:23 [XV]: But for a new player that's playing, it's not
02:23 Kibbleru: ye ik
02:23 Kibbleru: ive tried alternatives but they all kinda looked bad
02:23 [XV]: Just increase the DS a bit
02:24 Kibbleru: trying xd
02:24 [XV]: Like just mirror it's current position, from top to the bottom of the slider
02:25 [XV]: http://puu.sh/qVUDJ/abf9363b8d.jpg
02:26 Kibbleru: ok
02:26 Kibbleru: i found a fix
02:26 [XV]: kk
02:27 [XV]: Here the voice has a quick intensity change, so it's a suggestion; increase a bit DS between 00:45:144 (7,1) -
02:29 Kibbleru: eh
02:29 Kibbleru: its big enough
02:29 [XV]: It's 2,19 vs 2,35 on the last 3 circles
02:30 Kibbleru: lol u dont need to look at the specific numbers
02:30 Kibbleru: they're irrelevant
02:31 Kibbleru: more importantly shud be how it will play
02:31 [XV]: The other thing is that this pattern is a bit clunky on how it looks 01:07:721 (1,2,3,1,2,3) -
02:32 [XV]: Because of how you used NC to separe them in 2
02:32 [XV]: I didn't notice it while playing because I use a skin that doesn't uses numbers or colors. It's completely blue lol
02:35 Kibbleru: nc was used to indicate the change in patterning
02:35 [XV]: Also, fix your preview timing on Normal
02:35 Kibbleru: lmao oops
02:36 [XV]: Imo, you can do a better pattern there
02:36 [XV]: I had no issues with it
02:36 [XV]: But it just looks clunky to me
02:37 Kibbleru: k did smthng
02:37 [XV]: Besides that, it was a pretty fun map gj
02:38 [XV]: Now it just needs an Extra with PP jumps Keepo
02:38 Kibbleru: thx for taking a look
02:38 Kibbleru: lel
02:38 Kibbleru: i made this set to take a break from those xd
02:38 [XV]: Do you want me to post it on the thread as an IRC?
02:39 Kibbleru: if u want
02:39 [XV]: k
Kalibe
video gives me punch fuk

lmao maybe i will mod it later
Pentori
wat is this bpm

[Normal]
00:13:924 - i reckon remove whistle since theres no real sound here
00:17:981 (2,3) - since ur hitsounding vocals shouldnt these have whistles
00:23:802 (3) - and here
00:34:738 (2,3) - i feel its better to use 1/2 repeat here because vocals are on red ticks and noobs will probably click 00:35:090 (3) - early
01:00:137 (6) - sounds a lot more like claps than drum-whistles
01:07:721 (3,4) - blanket thing

[Hard]
hitsound suggestions also apply
00:18:334 (1,2) - hm idk about this flow becos once the player is in the middle of the slider they can already see the next note and might leave the slider early since this is the first 3/2 slider of this section
00:20:980 (3) - drum sampleset seems pretty random
00:33:856 (1) - prob increase distance like 00:30:857 (2,1)
01:08:250 (2,3) - probably plays better as a 1/2 slider to reduce density

[Insane]
00:45:321 (1) - since theres no real cymbal crash in the music i assume you hitsounded this to vocals, so putting one on 00:45:850 (2) - for the vocal would make sense too
00:46:732 (1) - and finish here too perhaps
00:59:608 (2,1) - nazi stack pls
00:59:960 (4,2) - ^

also, bg is 1365 x 768 top kek
Topic Starter
Kibbleru

Pentori wrote:

wat is this bpm

[Normal]
00:13:924 - i reckon remove whistle since theres no real sound here for the instrument
00:17:981 (2,3) - since ur hitsounding vocals shouldnt these have whistles
00:23:802 (3) - and here
00:34:738 (2,3) - i feel its better to use 1/2 repeat here because vocals are on red ticks and noobs will probably click 00:35:090 (3) - early
01:00:137 (6) - sounds a lot more like claps than drum-whistles
01:07:721 (3,4) - blanket thing

[Hard]
hitsound suggestions also apply
00:18:334 (1,2) - hm idk about this flow becos once the player is in the middle of the slider they can already see the next note and might leave the slider early since this is the first 3/2 slider of this section imo clear enough that this is 3/2 slider by the length
00:20:980 (3) - drum sampleset seems pretty random
00:33:856 (1) - prob increase distance like 00:30:857 (2,1) no room :S
01:08:250 (2,3) - probably plays better as a 1/2 slider to reduce density for the drums.

[Insane]
00:45:321 (1) - since theres no real cymbal crash in the music i assume you hitsounded this to vocals, so putting one on 00:45:850 (2) - for the vocal would make sense too
00:46:732 (1) - and finish here too perhaps
00:59:608 (2,1) - nazi stack pls
00:59:960 (4,2) - ^

also, bg is 1365 x 768 top kek
all else fix
Topic Starter
Kibbleru
UndeadCapulet
At your req:

Insane

  1. 00:08:633 (1,2) - lol seems too big of a jump for the super quiet intro
  2. 00:37:560 (1,1,2,3,4) - You should rearrange so the cursor fully follows the kiai sliderbody. Right now I clip off the tail to aim the triple, and it feels really weak.
  3. 00:41:087 (1,2,3,4) - Think it'd fit better if the triple gets played along the same direction the slidertail points: something like this maybe?
  4. 01:04:194 (2) - Maybe try stacking under 01:03:664 (1) - 's tail like a real chinese mapper :> It'll help keep the emphasis on the 1/1 sliders to match up with 01:00:842 (1,2) - . Same for 01:09:838 (2) - I guess.
  5. 01:11:778 (3) - Maybe move closer to 1 so there's more of a motion to it, current motion seems weak for these drum beats.
---
lol as if you need lower diff mods

cool to see more chinese music mapped o:
Topic Starter
Kibbleru

UndeadCapulet wrote:

At your req:

Insane

  1. 00:08:633 (1,2) - lol seems too big of a jump for the super quiet intro slider is lenient so its ok
  2. 00:37:560 (1,1,2,3,4) - You should rearrange so the cursor fully follows the kiai sliderbody. Right now I clip off the tail to aim the triple, and it feels really weak. not sur
  3. 00:41:087 (1,2,3,4) - Think it'd fit better if the triple gets played along the same direction the slidertail points: something like this maybe?
  4. 01:04:194 (2) - Maybe try stacking under 01:03:664 (1) - 's tail like a real chinese mapper :> It'll help keep the emphasis on the 1/1 sliders to match up with 01:00:842 (1,2) - . Same for 01:09:838 (2) - I guess. actually not too big a fan of doing this kind of stuff
  5. 01:11:778 (3) - Maybe move closer to 1 so there's more of a motion to it, current motion seems weak for these drum beats.
---
lol as if you need lower diff mods

cool to see more chinese music mapped o:
Electoz
[Normal]

  1. 00:16:041 (5) - It's a wave slider so I assume it's gonna express vocal like what 00:18:334 (3) did but this one feels off cuz it's not really clickable on vocal, how about Ctrl+G'ing 00:15:512 (4,5) ?
  2. 00:31:739 (3) - Not necessary to be a slider imo, I don't hear any held sound that needs to be with a slider and it's kinda uncomfortable to handle 1/2 stacks twice in a row 00:31:563 (2,3,4,5) .
  3. 00:35:267 (3,4) - DS
  4. 00:37:560 (2) - Feels weird for making this clickable as a circle cuz vocals and instruments aren't that strong here, I would suggest changing to a 1/1 slider like what you do in other diffs or this rhythm instead of 00:36:854 (1,2) would work too if you don't want to map 00:37:912 .
  5. 00:45:850 - Missing finish? Other diffs has one here though.
  6. 00:49:201 - Remove whistle?
  7. 01:05:781 - Auto-clap? Even if it sounds a bit weaker(to me at least) than 01:06:134 it's still stronger than 01:05:428 .
  8. 01:07:192 - Yeah auto-clap too this one just sounds like 01:01:548 - 01:04:370 .
  9. 01:07:721 (3,4) - Blanket.
[Hard]

  1. 00:30:857 - Auto clap instead? Sounds pretty strong as 00:30:504 - 00:30:593 - 00:30:681 .
  2. 00:32:445 - Same as above, imo this feels even stronger than 00:32:356 and sounds off to have that clap on a blue tick alone.
  3. 00:33:767 - aaa could have been mapped but not a really big matter
[Insane]

  1. 00:11:102 (3,1) - Can be spaced more imo to prevent misreading as a 1/2 stuff.
  2. 00:40:911 - Normal-clap?
This was submitted 2 days ago but since it already got quite a few mods so I don't really mind iconing, just poke me when you got enough mods and you're ready.
Topic Starter
Kibbleru

Electoz wrote:

[Normal]

  1. 00:16:041 (5) - It's a wave slider so I assume it's gonna express vocal like what 00:18:334 (3) did but this one feels off cuz it's not really clickable on vocal, how about Ctrl+G'ing 00:15:512 (4,5) ? i kinda wanted to get the instrument here since the vocals were kind of mixed up in that section
  2. 00:31:739 (3) - Not necessary to be a slider imo, I don't hear any held sound that needs to be with a slider and it's kinda uncomfortable to handle 1/2 stacks twice in a row 00:31:563 (2,3,4,5) . imo this is the best way to handle this kind of stuff, 1/2 sliders dont feel well to play imo
  3. 00:35:267 (3,4) - DS
  4. 00:37:560 (2) - Feels weird for making this clickable as a circle cuz vocals and instruments aren't that strong here, I would suggest changing to a 1/1 slider like what you do in other diffs or this rhythm instead of 00:36:854 (1,2) would work too if you don't want to map 00:37:912 . its consistent with what i did with other diffs though
  5. 00:45:850 - Missing finish? Other diffs has one here though.
  6. 00:49:201 - Remove whistle?
  7. 01:05:781 - Auto-clap? Even if it sounds a bit weaker(to me at least) than 01:06:134 it's still stronger than 01:05:428 . doesn't sound right to me, the one here should be weaker
  8. 01:07:192 - Yeah auto-clap too this one just sounds like 01:01:548 - 01:04:370 . ^
  9. 01:07:721 (3,4) - Blanket.
[Hard]

  1. 00:30:857 - Auto clap instead? Sounds pretty strong as 00:30:504 - 00:30:593 - 00:30:681 .doesn't sound right to me.
  2. 00:32:445 - Same as above, imo this feels even stronger than 00:32:356 and sounds off to have that clap on a blue tick alone.
  3. 00:33:767 - aaa could have been mapped but not a really big matter
[Insane]

  1. 00:11:102 (3,1) - Can be spaced more imo to prevent misreading as a 1/2 stuff. 1/1 rhythm is already established via previous rhythms
  2. 00:40:911 - Normal-clap?
This was submitted 2 days ago but since it already got quite a few mods so I don't really mind iconing, just poke me when you got enough mods and you're ready. i will let it sit for a few days :) dw i understand how you feel about this xd
no comment = fix
Beomsan
[Insane]
  1. 01:07:633 (3) - additions change to Normal / 01:07:721 (1) - Auto is fit better
  2. 01:01:989 (3,1) - same as above
I can't find more lol
great job
no kd
Ozato Fumika

Beomsan wrote:

[Insane]
  1. 01:07:633 (3) - additions change to Normal / 01:07:721 (1) - Auto is fit better
  2. 01:01:989 (3,1) - same as above
I can't find more lol
great job
no kd
앙기무
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