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DJ FIRE-ROD - Karen's Theme

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Topic Starter
Faust
This beatmap was submitted using in-game submission on Sunday, 17 July, 2011 at 8:01:54 AM

Artist: DJ FIRE-ROD
Title: Karen's Theme
Source: Fate/Hollow Ataraxia
Tags: "Vermillion" Liverne Extra Tracks yuca TYPE MOON Caren Ortensia
BPM: 140
Filesize: 7699kb
Play Time: 04:17
Difficulties Available:
  1. Charity (4.92 stars, 542 notes)
  2. Faith (2.82 stars, 189 notes)
  3. Hope (3.97 stars, 207 notes)
Download: DJ FIRE-ROD - Karen's Theme
Information: Scores/Beatmap Listing
---------------
PIANO ENDING !!!11!!!!1


Special Thanks to : ykcarrot for permission to use skin elements from his map.
&
y u c a for her wonderful guest difficulty.

Faith: Easy/Normal
Hope: Normal/Hard - Y U C A
Charity: Hard/Insane
SapphireGhost
[General]
- Maybe check "Display epilepsy Warning"
- You need a difficulty under three stars derp
- You know... I really would cut the mp3...
[Hard]
02:14:957 (4) - Change to something like this.
03:43:564 (9) - New combo
03:54:386 (13) - Ugly and weird
03:57:814 (2) - Remove overlap with (1)

I'm not starring yet because of the stuff in red, but it looks good so far.
kenji
:p
Muya
o/
y u c a
(・∀・)/finished

Download: wawa.zip

Download: DJ FIRE-ROD - Karen's Theme (Faust) [yuca].osu
Topic Starter
Faust

y u c a wrote:

(・∀・)/finished
( ゚▽゚) !!!11!!
lolcubes
:3
swish
\:D/
Sure
You don't need to add a tag my name. Would you please remove it?

Star~ ;)
Topic Starter
Faust

ykcarrot wrote:

You don't need to add a tag my name. Would you please remove it?

Star~ ;)
Ah, alright. Thank you for your support ! :)
Shinde
Faust
04:07:912 (5) - Add note OR remove 04:07:804 (4) -
03:56:554 (1) - 04:15:626 (4) I didn't like the normal sample set in this area or at.. 02:34:269 (1) - 02:54:197 (4). When the synth beat is gone, I don't feel like the normals fall into anything very well and would probably switch to soft.

yuca
01:56:983 (4,5,6) - This sounded/looked/played awkwardly to me.

That's all I thought when playing, good map. 2 difficulty spread seems kind of lacking, but I think you can get away with it. I don't really know what I'd even suggest adding since Hard is kind of Hard+ (So that covers H/I) and Normal is a good normal. You could maybe add a really Easy diff, but I wouldn't worry about it too much.
Topic Starter
Faust

Shinde wrote:

yuca
01:56:983 (4,5,6) - This sounded/looked/played awkwardly to me.
Well, for this particular part. Notice the slider-tick, which happens to be a clap hitsound. It goes.
Verdisphena
8-)
y u c a
a little changed by Garven's irc mod
and changed sircle size(・∀・)ノ

Download: DJ FIRE-ROD - Karen's Theme (Faust) [yuca].osu
IceBeam
Hi.

If it's pending ranking - seriously,you need easier difficulty,[y u c a] isn't easy at all.

[y u c a]
01:58:269 (7) - Finish?
02:29:126 (1) - ^
03:05:126 (1) - 50k? :o
03:30:840 (1) - Plays bad,unstack please.

[Hard]
Rename to [Faust]?

01:48:412 (2) - Was it in purpose? I'd stack it.
02:25:483 (5) - Why it's so close to (4)? Fix distance?
04:01:697 (10) - New combo?

Good job!
Star.
Topic Starter
Faust

IceBeam wrote:

Hi.

If it's pending ranking - seriously,you need easier difficulty,[y u c a] isn't easy at all.

[y u c a]
01:58:269 (7) - Finish?
02:29:126 (1) - ^
03:05:126 (1) - 50k? :o
03:30:840 (1) - Plays bad,unstack please.

[Hard]
Rename to [Faust]?

01:48:412 (2) - Was it in purpose? I'd stack it.
02:25:483 (5) - Why it's so close to (4)? Fix distance?
04:01:697 (10) - New combo?

Good job!
Star.
Thank you, IceBeam !

Easier diff ( ゚Д゚). . .
LaunchedthousandShip
nothing much, you dont have to make an easy, but I strongly suggest you make one. In fact for ranking rules, you must have one considering the difficulty of Yuca, but now days ppl even some mat/bat just dont care it that much D:

Yuca
I think some part are hard to be a normal, but it is balance for the whole difficulty in this diff.
just one thing, 03:30:840 (1,2,3,4,5) - dont stack 1 under the slider, its hard to read for players who only able to play this diff.

Hard
01:53:126 (1,2) - this works, but I would like to make them a repeat slider, up to you.
02:06:840 (6,7,8) - I dont think it is a good idea since you only have one thing like this. I suggest keeping the consistency in the parts have same rhythms. Now it is random and sudden.

hm, I think, you could make more changes in this diff, like some jumps. This is a nice diff, but if you dont plan to make an insane, I think it is a little boring, just streams and same ds always.

Willing to see more diffs, this is a nice song.
lolcubes
Hey, as promised here's my mod. As usual, green stuff = nazi and some cosmetic opinions and certain comments I like to make. You can completely disregard them if you wish, since they don't actually correct anything (apart from some positions which I will note).

[Normal]:
  1. Remove lead in time, it's not required.
  2. 01:51:412 (1) - This spinner has a couple of timing sections on it. It doesn't really sound nice with such sudden volume changes. I'd rather keep it 50% the whole time, or 40% if you prefer that.
  3. 01:57:733 (6) - I don't like this slider it feels weird. It would be more fitting to have a slider just like 01:57:412 (5) at this timeline and instead of the slider end at 03:33:197 put another slider like this. However if you intend to keep it, currently it's too short by 1/8. Prolong it to the red tick if you decide to keep it.
  4. 02:13:697 - I think this would be a better spot to start kiai, rather than 02:14:019.
  5. 03:32:876 (8) - I don't like this slider it feels weird. It would be more fitting to have a slider just like 03:32:555 (7) at this timeline and instead of the slider end at 03:33:197 put a circle.
  6. 03:35:876 - This kiai is starting 1/4 too early. Place it at the big white tick.
  7. 03:46:269 (1,2,3,4) - 1 grid to the right so they are in line with the slider that comes before.
[Hard]:
  1. Remove lead in time, it's not required.
  2. 02:35:555 (7,1,2,x) - All this works, but I think you should split the combos into 3 white ticks each. So, for example you place a new combo on 7 here, then another new combo at 02:36:840 (5), and finally at 02:38:126 (12). Or you can go with 6 ticks like you did in the next section, it's up to you (personally I would go with 3 for this one due to more circles present).
    I won't green this section because I think this would make more sense since it would follow the music better.
  3. 03:15:358 - This kiai is starting 1/8 too soon. Place it at 03:15:412 instead.
  4. 03:33:787 - This timing section removes the kiai for a short period of time. I don't know if it's intentional but to me this looks a bit off. Just apply kiai for this one as well.
  5. 03:33:412 (14) - New combo. If you do this, I suggest to remove new combo from 03:34:697 (1).
  6. 03:43:697 (10) - New combo?
  7. 03:53:983 (11) - New combo. This one is green because the current notes feel alright like they are, but I think a new combo could work well here as well. Feel free to disregard this completely though, just an opinion.
  8. 03:56:554 (1) - 1 grid down and 2 grids right so it follows the stream more nicely.
  9. 04:17:072 - This timing section is obsolete, it doesn't serve any purpose, as the volume change is already applied to the kiai timing section that's coming next. Remove it.
[General]:
  1. The intro is really really long. I suggest that you cut the mp3 at 01:22:269 and have the song start there. I suppose you could leave the full song if you wish, but intro this long is a bit too long if you ask me.
edit: some minor corrections for clarity.
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[Normal]
01:57:412 (5) - not sure about this. you follow 1/1s before and this starts a little sudden, also it may be better if you move (6) 1/4 later.
01:57:733 (6) - and it's snapped to 1/8, which it shouldn't be.
02:41:126 (5) - i'll say remove the whistle since this part doesn't change much...
02:51:412 (3) - ^
03:05:126 (1) - ...so long really. i know you're following the drums but still... also it would be a nice idea if you could increase the volume following the drum? and make the endpoint lower volume
03:32:555 (7) - this is better than the first one i mentioned.. meh... the last part is a little hard for the easiest diff

[Hard]
02:23:019 (7,8) - spacing?
02:25:055 (4,5) - also this, looks not so good.
02:39:412 (1) - a little "slow" compared to the part before/after it, maybe some beats like this?

02:44:555 (1) - ^
02:54:197 (4,1) - not perfect stacked.
03:05:126 (1) - same as Normal
03:19:912 (7,8,1) - the spacing change looks strange
03:27:733 (7,8) - spacing

nice done.
-kevincela-
Ok,here's my mod.

[General]
  1. You need a difficulty under 3 stars,or the map won't be rankable.
[Normal]

  1. 01:56:983 (4,5,6) - This pattern is a bit difficult for a normal,maybe change this with something else?
  2. 02:27:840 (4,5,6) - Same thing,maybe it's create a slider at 02:27:840 - that finishes at 02:28:054 - and has one repeat and then add a note at 02:28:697 -
  3. 03:32:126 (6,7,8) - Same thing here.
[Hard]

  • Really good diff,i love it!
Very,very good beatmap
My rating is 10/10!

And,obviously,star!
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