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Camellia & DJ Genki - Feelin Sky [OsuMania]

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Total Posts
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Topic Starter
Curiossity
This beatmap was submitted using in-game submission on 2018年4月24日 at 12:07:54

Artist: Camellia & DJ Genki
Title: Feelin Sky
Tags: starry orange drum and bass marathon comic market c86
BPM: 174
Filesize: 10385kb
Play Time: 05:43
Difficulties Available:
  1. Chilly - 4Key (3.99 stars, 3781 notes)
Download: Camellia & DJ Genki - Feelin Sky
Information: Scores/Beatmap Listing
---------------


Camellia and DJ Genki really outdid themselves with this song, and when I saw a lack of mania charts for it I decided to take matters into my own hands. This is the result.

The Self-remix


Status:
by Kawawa
by me mostly c:
by Asherz007
by Kawawa

Thanks to LordRaika for the hitsounds c:


Enjoy!

List of modders. Thanks!!
  1. Crymeno
  2. JooF12
  3. Rivals_7
  4. Adiopulse
  5. Janko
  6. DustMoon
  7. Unpredictable
  8. JztCallMeRon
  9. Otakujanai
  10. Protastic101
  11. Kawawa
  12. Asherz007
  13. od3x
  14. Crono

Bg source: http://dangerdrop.tumblr.com/post/140761882420/u620 (Without the text)
Crono
short irc mod I guess
2016-10-27 23:05 Crono: 04:37:236 
2016-10-27 23:06 Curiossity: yes
2016-10-27 23:06 Crono: move the SV change from 409 t0 495
2016-10-27 23:07 Crono: see if you like, if not feel free to leave as is
2016-10-27 23:07 Curiossity: hm
2016-10-27 23:07 Curiossity: i was going to have it be slower and start at 322 instead
2016-10-27 23:07 Curiossity: the speedup
2016-10-27 23:08 Crono: oh yeah
2016-10-27 23:08 Crono: when you change update so I can test
2016-10-27 23:09 Curiossity: updated
2016-10-27 23:11 Crono: it's better but seems jagged
2016-10-27 23:11 Curiossity: let me try something
2016-10-27 23:11 Crono: ok
2016-10-27 23:14 Curiossity: hmn. still looks jagged
2016-10-27 23:14 Curiossity: not updated tho
2016-10-27 23:14 Curiossity: what i did was change the first SV to 10 so the notes kind of snap in
2016-10-27 23:14 Curiossity: then the middle sv to 1
2016-10-27 23:15 Curiossity: it didn't work out too well
2016-10-27 23:16 Crono: all you needed to do was move the middle back to 495 and make it a bit faster
2016-10-27 23:16 Curiossity: alright, i'll give that a shot
2016-10-27 23:17 Curiossity: it just seems like it would be more unexpected that way
2016-10-27 23:18 Curiossity: alright, i sent it over
2016-10-27 23:18 Curiossity: er, uploaded
2016-10-27 23:20 Crono: hmm...
2016-10-27 23:20 Crono: I sa'd a little faster lol
2016-10-27 23:20 Crono: daid
2016-10-27 23:20 Crono: ***failed to type
2016-10-27 23:21 Curiossity: lol
2016-10-27 23:21 Curiossity: is it too fast then?
2016-10-27 23:21 Crono: like 1.60 or something
2016-10-27 23:21 Crono: yeah, looked way too snappy
2016-10-27 23:21 Crono: umm
2016-10-27 23:21 Curiossity: ok
2016-10-27 23:21 Curiossity: 1.6 doesn't look that bad actually
2016-10-27 23:22 Crono: I'm guessing you have read the sv guide?
2016-10-27 23:22 Curiossity: yes
2016-10-27 23:23 Crono: if so forget it and follow evening advice instead
2016-10-27 23:23 Curiossity: quite a few of them iirc
2016-10-27 23:23 Curiossity: yeah but 3.5 is way too fast
2016-10-27 23:23 Crono: try whatever looks appealing to you
2016-10-27 23:23 Curiossity: this looks appealing
2016-10-27 23:23 Curiossity: 1.6
2016-10-27 23:23 Crono: cool
2016-10-27 23:23 Curiossity: i guess here it looks more like a slowdown or a stop
2016-10-27 23:23 Curiossity: rather than a normal tp SV
2016-10-27 23:23 Crono: the music kind of stops so it fits imo
2016-10-27 23:24 Curiossity: mhm
2016-10-27 23:25 Crono: but yeah when you are doing SV changes just mess around with em till you find something you like. They don't have to = 1
2016-10-27 23:25 Curiossity: sounds good
2016-10-27 23:26 Crono: anyways, good luck with your map!
2016-10-27 23:26 Curiossity: thanks!
2016-10-27 23:27 Curiossity: and if you want kds for this go ahead and paste the log on the forum thread
2016-10-27 23:28 Crono: c:

I may come back and mod sometime. Looking forward to how this turns out. :)
Topic Starter
Curiossity

Crono wrote:

short irc mod I guess
2016-10-27 23:05 Crono: 04:37:236 
2016-10-27 23:06 Curiossity: yes
2016-10-27 23:06 Crono: move the SV change from 409 t0 495
2016-10-27 23:07 Crono: see if you like, if not feel free to leave as is
2016-10-27 23:07 Curiossity: hm
2016-10-27 23:07 Curiossity: i was going to have it be slower and start at 322 instead
2016-10-27 23:07 Curiossity: the speedup
2016-10-27 23:08 Crono: oh yeah
2016-10-27 23:08 Crono: when you change update so I can test
2016-10-27 23:09 Curiossity: updated
2016-10-27 23:11 Crono: it's better but seems jagged
2016-10-27 23:11 Curiossity: let me try something
2016-10-27 23:11 Crono: ok
2016-10-27 23:14 Curiossity: hmn. still looks jagged
2016-10-27 23:14 Curiossity: not updated tho
2016-10-27 23:14 Curiossity: what i did was change the first SV to 10 so the notes kind of snap in
2016-10-27 23:14 Curiossity: then the middle sv to 1
2016-10-27 23:15 Curiossity: it didn't work out too well
2016-10-27 23:16 Crono: all you needed to do was move the middle back to 495 and make it a bit faster
2016-10-27 23:16 Curiossity: alright, i'll give that a shot
2016-10-27 23:17 Curiossity: it just seems like it would be more unexpected that way
2016-10-27 23:18 Curiossity: alright, i sent it over
2016-10-27 23:18 Curiossity: er, uploaded
2016-10-27 23:20 Crono: hmm...
2016-10-27 23:20 Crono: I sa'd a little faster lol
2016-10-27 23:20 Crono: daid
2016-10-27 23:20 Crono: ***failed to type
2016-10-27 23:21 Curiossity: lol
2016-10-27 23:21 Curiossity: is it too fast then?
2016-10-27 23:21 Crono: like 1.60 or something
2016-10-27 23:21 Crono: yeah, looked way too snappy
2016-10-27 23:21 Crono: umm
2016-10-27 23:21 Curiossity: ok
2016-10-27 23:21 Curiossity: 1.6 doesn't look that bad actually
2016-10-27 23:22 Crono: I'm guessing you have read the sv guide?
2016-10-27 23:22 Curiossity: yes
2016-10-27 23:23 Crono: if so forget it and follow evening advice instead
2016-10-27 23:23 Curiossity: quite a few of them iirc
2016-10-27 23:23 Curiossity: yeah but 3.5 is way too fast
2016-10-27 23:23 Crono: try whatever looks appealing to you
2016-10-27 23:23 Curiossity: this looks appealing
2016-10-27 23:23 Curiossity: 1.6
2016-10-27 23:23 Crono: cool
2016-10-27 23:23 Curiossity: i guess here it looks more like a slowdown or a stop
2016-10-27 23:23 Curiossity: rather than a normal tp SV
2016-10-27 23:23 Crono: the music kind of stops so it fits imo
2016-10-27 23:24 Curiossity: mhm
2016-10-27 23:25 Crono: but yeah when you are doing SV changes just mess around with em till you find something you like. They don't have to = 1
2016-10-27 23:25 Curiossity: sounds good
2016-10-27 23:26 Crono: anyways, good luck with your map!
2016-10-27 23:26 Curiossity: thanks!
2016-10-27 23:27 Curiossity: and if you want kds for this go ahead and paste the log on the forum thread
2016-10-27 23:28 Crono: c:

I may come back and mod sometime. Looking forward to how this turns out. :)
Thanks again! All changes made during the chat.
picel
I know, you asked for this a long time but... whatever.

00:01:719 (1719|0,1805|1,1978|2,2064|1,2150|0) - About this pattern, you don't need to map stairs all the time, you could just follow the pitch or just add random notes, but stairs all the time gets really boring. It just keeps repeating.

From 00:20:684 (20684|0) - to 00:21:978 (21978|3) - That's a REALLY cool transition. I really enjoyed it. But, you could add doubles to both hands, not just for the left hand. You repeated this pattern a lot of times, but in all of them you just added doubles to one hand. (Seriously, I really enjoyed this.)

00:46:719 (46719|0,46805|1,46891|2) - Okay, stairs are cool, but not all the time. (It repeats a lot)
00:48:098 (48098|0,48184|1,48271|2) - ... (It repeats even more)
00:52:236 (52236|2,52322|1,52409|0) - More stairs, but I'm just adding more timing points because they're different stairs, in different parts of the song, so you may not notice. (This repeats too.)

00:46:029 (46029|0,46115|2,46202|0,46288|2) - About those hi-hats. It's really comfortable, but I think you should do alternates with one hand too. *this is really looking like a cof pp map cof*. (Repeats. A lot.)

00:45:512 (45512|3) - I don't think you should map this LN. IMO, you should focus in the drums, since this LN is making you map 3K patterns. It keeps repeating.

From 01:39:995 (99995|0) - to 01:40:627 (100627|3) - I saw those stairs before in 01:06:891 (66891|0) - , try to change to something else.
Example: https://puu.sh/s1d6p/e4c93fb30f.png

01:45:684 (105684|2,105684|3,105857|1,105857|0,106029|3,106029|2,106202|0,106202|1) - CTRL+H. (read the next one, it'll make sense.
01:46:202 (106202|2) - You can triple this.
Suggestion: https://puu.sh/s1dmt/820232f85b.png (I don't think https://puu.sh/s1dod/891f34f740.png would be good. Repeating stuff like that is really... ugly...?

01:56:374 (116374|0,116547|1,116547|3,116547|2) - Try to never reapeat stuff like that. You just did it here: 01:54:995 (114995|0,115167|1,115167|3,115167|2) -

01:59:133 (119133|2,119305|3,119305|1,119305|0) - ^

02:17:236 (137236|2) - You can make this harder by doing some LN stuff.
Example: https://puu.sh/s1dDx/51c5199c5a.png

02:28:271 (148271|2) - I said it before, but it's not in a transition, so I thought you could not see this. *try doubles in the other hand too*

From 02:37:322 (157322|0) - to 02:37:840 (157840|0) - That's cool, but try to alternate between patterns. (haha got that joke? alternates lmaoo)
Example: https://puu.sh/s1dLw/c74a89a74d.png

From 02:57:926 (177926|3) - to 03:36:547 (216547|0) - *Yeah, that's a lot of stuff*. I didn't understand those LNs. Even if there's something there that made you map those LNs, I suggest you to don't map this. Again, you're basicly mapping 3K.

04:05:512 (245512|0) - Start mapping 1/8 LNs here.

Alternates is really awesome. My favorite pattern, seriously. But ALL the time, and using BOTH hands ALL the time... This gets REALLY boring. Try to change that, use columns 1| and 2| or 3| and 4| only for alternates too.

Awesome map, really creative patterns. Hope this gets ranked!
Topic Starter
Curiossity

Crymeno wrote:

I know, you asked for this a long time but... whatever.

00:01:719 (1719|0,1805|1,1978|2,2064|1,2150|0) - About this pattern, you don't need to map stairs all the time, you could just follow the pitch or just add random notes, but stairs all the time gets really boring. It just keeps repeating. I'm not sure what you would want me to change it to, without adding 1/2 or 1/4 jacks in (which don't feel right at this point).

From 00:20:684 (20684|0) - to 00:21:978 (21978|3) - That's a REALLY cool transition. I really enjoyed it. But, you could add doubles to both hands, not just for the left hand. You repeated this pattern a lot of times, but in all of them you just added doubles to one hand. (Seriously, I really enjoyed this.) Yeah, I only added them in on one hand because the kicks are on 1/2 and 1/1 beats, meaning that they'll only be on one side unless I switch the alternating sides, which isn't the most comfortable process. Glad you like the patterning, though.

00:46:719 (46719|0,46805|1,46891|2) - Okay, stairs are cool, but not all the time. (It repeats a lot)
00:48:098 (48098|0,48184|1,48271|2) - ... (It repeats even more)
00:52:236 (52236|2,52322|1,52409|0) - More stairs, but I'm just adding more timing points because they're different stairs, in different parts of the song, so you may not notice. (This repeats too.) What would you have me map instead? I think stairs here are consistent and comfortable, which is kind of what I'm going for here.

00:46:029 (46029|0,46115|2,46202|0,46288|2) - About those hi-hats. It's really comfortable, but I think you should do alternates with one hand too. *this is really looking like a cof pp map cof*. (Repeats. A lot.) Maybe I'll throw in some OH trills. I'll consider it.

00:45:512 (45512|3) - I don't think you should map this LN. IMO, you should focus in the drums, since this LN is making you map 3K patterns. It keeps repeating. Well, this LN is pretty clear in the music, and mapping 3k isn't necessarily bad as long as it's not using the same fingers for a long time... so for this section here I think it's ok.

From 01:39:995 (99995|0) - to 01:40:627 (100627|3) - I saw those stairs before in 01:06:891 (66891|0) - , try to change to something else.
Example: https://puu.sh/s1d6p/e4c93fb30f.png meh, broken stairs are a pain especially at 1/6, stairs are fine here

01:45:684 (105684|2,105684|3,105857|1,105857|0,106029|3,106029|2,106202|0,106202|1) - CTRL+H. (read the next one, it'll make sense.
01:46:202 (106202|2) - You can triple this. Why? It's not a heavier sound or anything, so there's no need imo.
Suggestion: https://puu.sh/s1dmt/820232f85b.png (I don't think https://puu.sh/s1dod/891f34f740.png would be good. Repeating stuff like that is really... ugly...?

01:56:374 (116374|0,116547|1,116547|3,116547|2) - Try to never reapeat stuff like that. You just did it here: 01:54:995 (114995|0,115167|1,115167|3,115167|2) - Well, if it's consistent (which it is) then I don't think there's really an issue... I repeat each pattern twice for this section so it all balances out.

01:59:133 (119133|2,119305|3,119305|1,119305|0) - ^

02:17:236 (137236|2) - You can make this harder by doing some LN stuff.
Example: https://puu.sh/s1dDx/51c5199c5a.png "LN stuff" lol, but sure I'll throw something in there. I guess the 1/1 could be broken up here, and elsewhere too.

02:28:271 (148271|2) - I said it before, but it's not in a transition, so I thought you could not see this. *try doubles in the other hand too* Doubles in other hand makes it go against the pattern in the music... but if you have ideas to remedy this, feel free to let me know

From 02:37:322 (157322|0) - to 02:37:840 (157840|0) - That's cool, but try to alternate between patterns. (haha got that joke? alternates lmaoo)
Example: https://puu.sh/s1dLw/c74a89a74d.png Yeah here it's probably useful to do so, since the sound isn't as consistent as the boops before. Good idea

From 02:57:926 (177926|3) - to 03:36:547 (216547|0) - *Yeah, that's a lot of stuff*. I didn't understand those LNs. Even if there's something there that made you map those LNs, I suggest you to don't map this. Again, you're basicly mapping 3K. Well, I'm sure you can hear the sounds that the LN represents up until 03:19:995 (199995|2) - past that, I agree in that the LNs don't follow elements in the music that are as obvious as before. I'll probably remedy this by mapping some 4k dnb patterns here, instead of this 3k nonsense ;w;

04:05:512 (245512|0) - Start mapping 1/8 LNs here. Um, 1/8 LNs would be unnecessary... I'll just make these 1/4, since it does indeed change sounds here. Good call nonetheless.

Alternates is really awesome. My favorite pattern, seriously. But ALL the time, and using BOTH hands ALL the time... This gets REALLY boring. Try to change that, use columns 1| and 2| or 3| and 4| only for alternates too.

Awesome map, really creative patterns. Hope this gets ranked!
Hey thanks for the mod! I'm glad you like the patterning, and although I may not have accepted all of your points, they definitely helped me think about the direction in which I want to take this map.

As for the OH trills, I'm not sure I'll be able to find a place for them here. I'll definitely keep that in mind, though, as it could be a good idea in some of the more dnb heavy parts of the map.
Rivals_7

Mod Request


Camellia & DJ Genki - Feelin Sky [OsuMania]



Hello
Turns out it doesnt look like my other mod look like. since from now on, i'll not taking a request from the mod queue anymore. so this is my last (probably)


[Chill]

No kiai?
disable widescreen support
background should be 1920 x 1080 or 1366 x 768 (the ideal size of BG)
No HS

00:39:995 (39995|2,39995|3) - literally, this is louder than - 00:40:167 (40167|1,40167|3,40167|0) - . So imo the double should be triple and vice versa. (It contains snare+kick sound so the note count should be more than just a kick)

00:46:547 (46547|3,46547|1) - snare too. could be tripled as well (applied to all similar thing)

02:03:098 (123098|1,123098|2) - literally same thing as my 1st mod above

02:15:167 (135167|3) - so why is this kick treated equally as snare now. thhis is kinda inconsistent

02:52:409 (172409|3,172409|0) - well same thing as well as 1st
this keeps repeating ^ review your pattern once more. its kind of awkward

Actually this plays fine, but the concepts is pretty much repeating all the time. Its not wrong, not an unrankable thing either, but it plays really boring. just my opinion aside. No offense c:

Sorry if its really short, i cant find something really wrong on this :( just need more variety on the pattern
Cool track anyways, good luck :D
Topic Starter
Curiossity

Rivals_7 wrote:


Mod Request


Camellia & DJ Genki - Feelin Sky [OsuMania]



Hello
Turns out it doesnt look like my other mod look like. since from now on, i'll not taking a request from the mod queue anymore. so this is my last (probably)
owo

[Chill]

No kiai? whoops, fixed
disable widescreen support done
background should be 1920 x 1080 or 1366 x 768 (the ideal size of BG) it's close, but I'll see what I can do.
No HS yeah I'll get there at some point ;w;

00:39:995 (39995|2,39995|3) - literally, this is louder than - 00:40:167 (40167|1,40167|3,40167|0) - . So imo the double should be triple and vice versa. (It contains snare+kick sound so the note count should be more than just a kick) I went through and switched all of these around, I guess it does go better.

00:46:547 (46547|3,46547|1) - snare too. could be tripled as well (applied to all similar thing)

02:03:098 (123098|1,123098|2) - literally same thing as my 1st mod above

02:15:167 (135167|3) - so why is this kick treated equally as snare now. thhis is kinda inconsistent Here, it feels like it plays better to have them as the same. Also, there's the wub in the music which I feel adds a few notes on, but I don't want quads in this section so i just had both the kicks and the snares be hands instead.

02:52:409 (172409|3,172409|0) - well same thing as well as 1st
this keeps repeating ^ review your pattern once more. its kind of awkward yeah, fixed above

Actually this plays fine, but the concepts is pretty much repeating all the time. Its not wrong, not an unrankable thing either, but it plays really boring. just my opinion aside. No offense c: none taken. I realized that, so I threw in a few well placed OH trills in the sections, and tried to spice it up a bit overall, but I might need to do a bit more before it's ok.

Sorry if its really short, i cant find something really wrong on this :( just need more variety on the pattern
Cool track anyways, good luck :D
Thanks for the mod! I made quite a few changes based on what you've put here, and I'm feeling that the map has gotten better because of that :)
njoy
Yo

This map has great patterns and sick flow, but the fact that its the same thing for almost six minutes, does make the experience a bit dull.
I can't deny that this map is not boring though, but I have some ideas/concepts you could add here to freshen it up a little. Hope these are up your alley.

| 0 | 1 | 2 | 3 |

Chilly
I think the best places to change up the pace are the slow parts which you've just thrown single notes over. 01:29:650 and 03:42:064.

Imho, your SN spam version of this part wasn't bad, it just didnt represent the melodic part that well. So heres what I came up with. Not too diffirent but goes better with the slower bpm.

First, see the edit box
--> I had a fully mapped a part of the map diffirently and had it here, now in code

Next, see the edit box
--> and this is what I did with the second edit
( --> Ctrl + H, feels better that way for some reason & then 01:40:857 (100857|1,111029|2) - move both to 3)

After I went over the map with the changed first slow part, you could already feel the variety so I think 0:3:42:064 just needs timing points for the slowdown.

Timing changes:
89650,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part
122753,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus
222064,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part 2
255167,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus 2

edit + code
I realized that the editor doesnt work like I thought so I did the changes all over again and put it in code format. Just open up the song in notepad from the editor and paste this. It only includes my suggested changes and you can actually see how it plays and then mod to your desire.

Copypasta Timing points on the old ones, and delete all the HitObjects before this line:


Ididntknowanybetterway--FeelsBadMan

[TimingPoints]
1374.59276929422,344.827586206897,4,2,0,50,1,0
45512,-100,4,2,0,50,0,1
89650,-111.111111111111,4,2,0,50,0,0
122753,-100,4,2,0,50,0,0
133788,-100,4,2,0,50,0,1
155857,-100,4,2,0,50,0,0
177926,-100,4,2,0,50,0,1
222064,-111.111111111111,4,2,0,50,0,0
255167,-100,4,2,0,50,0,0
277236,-200,4,2,0,50,0,0
277495,-62.5,4,2,0,50,0,0
277581,-100,4,2,0,50,0,1
321374,-100,4,2,0,50,0,0


[HitObjects]
448,192,1374,5,0,0:0:0:0:
320,192,1547,1,0,0:0:0:0:
64,192,1719,1,0,0:0:0:0:
192,192,1805,1,0,0:0:0:0:
320,192,1978,1,0,0:0:0:0:
192,192,2064,1,0,0:0:0:0:
64,192,2150,1,0,0:0:0:0:
320,192,2322,1,0,0:0:0:0:
192,192,2409,1,0,0:0:0:0:
448,192,2581,1,0,0:0:0:0:
64,192,2753,1,0,0:0:0:0:
192,192,2926,1,0,0:0:0:0:
320,192,3098,1,0,0:0:0:0:
192,192,3184,1,0,0:0:0:0:
64,192,3357,1,0,0:0:0:0:
192,192,3443,1,0,0:0:0:0:
320,192,3529,1,0,0:0:0:0:
192,192,3702,1,0,0:0:0:0:
320,192,3788,1,0,0:0:0:0:
192,192,3960,1,0,0:0:0:0:
448,192,4133,1,0,0:0:0:0:
320,192,4305,1,0,0:0:0:0:
192,192,4478,1,0,0:0:0:0:
320,192,4564,1,0,0:0:0:0:
448,192,4736,1,0,0:0:0:0:
320,192,4822,1,0,0:0:0:0:
192,192,4909,1,0,0:0:0:0:
320,192,5081,1,0,0:0:0:0:
192,192,5167,1,0,0:0:0:0:
320,192,5340,1,0,0:0:0:0:
64,192,5512,1,0,0:0:0:0:
192,192,5684,1,0,0:0:0:0:
448,192,5857,1,0,0:0:0:0:
320,192,5943,1,0,0:0:0:0:
192,192,6115,1,0,0:0:0:0:
320,192,6202,1,0,0:0:0:0:
448,192,6288,1,0,0:0:0:0:
192,192,6460,1,0,0:0:0:0:
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320,192,70253,1,0,0:0:0:0:
64,192,70340,128,0,72064:0:0:0:0:
192,192,70340,1,0,0:0:0:0:
320,192,70512,1,0,0:0:0:0:
448,192,70684,1,0,0:0:0:0:
192,192,70684,1,0,0:0:0:0:
320,192,70857,1,0,0:0:0:0:
192,192,70943,1,0,0:0:0:0:
320,192,71029,1,0,0:0:0:0:
192,192,71115,1,0,0:0:0:0:
320,192,71202,1,0,0:0:0:0:
448,192,71202,1,0,0:0:0:0:
448,192,71374,1,0,0:0:0:0:
192,192,71374,1,0,0:0:0:0:
192,192,71547,1,0,0:0:0:0:
320,192,71633,1,0,0:0:0:0:
448,192,71719,1,0,0:0:0:0:
320,192,71891,1,0,0:0:0:0:
192,192,71891,1,0,0:0:0:0:
448,192,72064,1,0,0:0:0:0:
320,192,72064,1,0,0:0:0:0:
192,192,72236,1,0,0:0:0:0:
64,192,72322,1,0,0:0:0:0:
192,192,72409,1,0,0:0:0:0:
64,192,72495,1,0,0:0:0:0:
192,192,72581,1,0,0:0:0:0:
448,192,72581,1,0,0:0:0:0:
320,192,72753,1,0,0:0:0:0:
64,192,72753,1,0,0:0:0:0:
448,192,72926,1,0,0:0:0:0:
64,192,72926,1,0,0:0:0:0:
192,192,73012,1,0,0:0:0:0:
448,192,73098,128,0,73960:0:0:0:0:
320,192,73098,1,0,0:0:0:0:
64,192,73271,1,0,0:0:0:0:
320,192,73443,1,0,0:0:0:0:
192,192,73443,1,0,0:0:0:0:
64,192,73615,1,0,0:0:0:0:
320,192,73702,1,0,0:0:0:0:
64,192,73788,1,0,0:0:0:0:
320,192,73874,1,0,0:0:0:0:
192,192,73960,1,0,0:0:0:0:
64,192,73960,1,0,0:0:0:0:
448,192,74133,1,0,0:0:0:0:
320,192,74133,1,0,0:0:0:0:
192,192,74305,128,0,75340:0:0:0:0:
320,192,74391,1,0,0:0:0:0:
448,192,74478,1,0,0:0:0:0:
64,192,74478,1,0,0:0:0:0:
320,192,74650,1,0,0:0:0:0:
448,192,74822,1,0,0:0:0:0:
64,192,74822,1,0,0:0:0:0:
320,192,74995,1,0,0:0:0:0:
64,192,75081,1,0,0:0:0:0:
320,192,75167,1,0,0:0:0:0:
64,192,75253,1,0,0:0:0:0:
320,192,75340,1,0,0:0:0:0:
448,192,75340,1,0,0:0:0:0:
448,192,75512,1,0,0:0:0:0:
192,192,75512,1,0,0:0:0:0:
64,192,75684,128,0,77581:0:0:0:0:
192,192,75771,1,0,0:0:0:0:
320,192,75857,1,0,0:0:0:0:
448,192,75857,1,0,0:0:0:0:
448,192,76029,1,0,0:0:0:0:
192,192,76202,1,0,0:0:0:0:
320,192,76202,1,0,0:0:0:0:
448,192,76374,1,0,0:0:0:0:
192,192,76460,1,0,0:0:0:0:
448,192,76547,1,0,0:0:0:0:
192,192,76633,1,0,0:0:0:0:
320,192,76719,1,0,0:0:0:0:
448,192,76719,1,0,0:0:0:0:
320,192,76891,1,0,0:0:0:0:
192,192,76891,1,0,0:0:0:0:
448,192,77064,1,0,0:0:0:0:
320,192,77150,1,0,0:0:0:0:
192,192,77236,1,0,0:0:0:0:
448,192,77409,1,0,0:0:0:0:
320,192,77409,1,0,0:0:0:0:
320,192,77581,1,0,0:0:0:0:
192,192,77581,1,0,0:0:0:0:
64,192,77753,1,0,0:0:0:0:
192,192,77840,1,0,0:0:0:0:
64,192,77926,1,0,0:0:0:0:
192,192,78012,1,0,0:0:0:0:
320,192,78098,1,0,0:0:0:0:
64,192,78098,1,0,0:0:0:0:
192,192,78271,1,0,0:0:0:0:
448,192,78271,1,0,0:0:0:0:
448,192,78443,1,0,0:0:0:0:
64,192,78443,1,0,0:0:0:0:
320,192,78529,1,0,0:0:0:0:
192,192,78615,1,0,0:0:0:0:
64,192,78615,128,0,79478:0:0:0:0:
320,192,78788,1,0,0:0:0:0:
448,192,78960,1,0,0:0:0:0:
320,192,78960,1,0,0:0:0:0:
192,192,79133,1,0,0:0:0:0:
448,192,79219,1,0,0:0:0:0:
192,192,79305,1,0,0:0:0:0:
448,192,79391,1,0,0:0:0:0:
320,192,79478,1,0,0:0:0:0:
192,192,79478,1,0,0:0:0:0:
320,192,79650,1,0,0:0:0:0:
64,192,79650,1,0,0:0:0:0:
448,192,79822,128,0,80857:0:0:0:0:
320,192,79909,1,0,0:0:0:0:
192,192,79995,1,0,0:0:0:0:
64,192,79995,1,0,0:0:0:0:
64,192,80167,1,0,0:0:0:0:
192,192,80340,1,0,0:0:0:0:
320,192,80340,1,0,0:0:0:0:
64,192,80512,1,0,0:0:0:0:
320,192,80598,1,0,0:0:0:0:
64,192,80684,1,0,0:0:0:0:
320,192,80771,1,0,0:0:0:0:
192,192,80857,1,0,0:0:0:0:
64,192,80857,1,0,0:0:0:0:
192,192,81029,1,0,0:0:0:0:
448,192,81029,1,0,0:0:0:0:
448,192,81202,1,0,0:0:0:0:
320,192,81288,1,0,0:0:0:0:
64,192,81374,128,0,83098:0:0:0:0:
192,192,81374,1,0,0:0:0:0:
448,192,81547,1,0,0:0:0:0:
320,192,81719,1,0,0:0:0:0:
192,192,81719,1,0,0:0:0:0:
448,192,81891,1,0,0:0:0:0:
192,192,81978,1,0,0:0:0:0:
448,192,82064,1,0,0:0:0:0:
192,192,82150,1,0,0:0:0:0:
320,192,82236,1,0,0:0:0:0:
448,192,82236,1,0,0:0:0:0:
320,192,82409,1,0,0:0:0:0:
192,192,82409,1,0,0:0:0:0:
448,192,82581,1,0,0:0:0:0:
320,192,82667,1,0,0:0:0:0:
192,192,82753,1,0,0:0:0:0:
320,192,82926,1,0,0:0:0:0:
448,192,82926,1,0,0:0:0:0:
320,192,83098,1,0,0:0:0:0:
192,192,83098,1,0,0:0:0:0:
448,192,83271,1,0,0:0:0:0:
320,192,83357,1,0,0:0:0:0:
448,192,83443,1,0,0:0:0:0:
320,192,83529,1,0,0:0:0:0:
192,192,83615,1,0,0:0:0:0:
448,192,83615,1,0,0:0:0:0:
320,192,83788,1,0,0:0:0:0:
64,192,83788,1,0,0:0:0:0:
64,192,83960,1,0,0:0:0:0:
448,192,83960,1,0,0:0:0:0:
192,192,84047,1,0,0:0:0:0:
448,192,84133,128,0,84995:0:0:0:0:
320,192,84133,1,0,0:0:0:0:
64,192,84305,1,0,0:0:0:0:
320,192,84478,1,0,0:0:0:0:
192,192,84478,1,0,0:0:0:0:
64,192,84650,1,0,0:0:0:0:
320,192,84736,1,0,0:0:0:0:
64,192,84822,1,0,0:0:0:0:
320,192,84909,1,0,0:0:0:0:
192,192,84995,1,0,0:0:0:0:
64,192,84995,1,0,0:0:0:0:
448,192,85167,1,0,0:0:0:0:
320,192,85167,1,0,0:0:0:0:
192,192,85340,128,0,86374:0:0:0:0:
320,192,85426,1,0,0:0:0:0:
448,192,85512,1,0,0:0:0:0:
64,192,85512,1,0,0:0:0:0:
448,192,85684,1,0,0:0:0:0:
320,192,85857,1,0,0:0:0:0:
64,192,85857,1,0,0:0:0:0:
448,192,86029,1,0,0:0:0:0:
64,192,86115,1,0,0:0:0:0:
448,192,86202,1,0,0:0:0:0:
64,192,86288,1,0,0:0:0:0:
320,192,86374,1,0,0:0:0:0:
448,192,86374,1,0,0:0:0:0:
320,192,86547,1,0,0:0:0:0:
192,192,86547,1,0,0:0:0:0:
64,192,86719,128,0,88271:0:0:0:0:
192,192,86805,1,0,0:0:0:0:
320,192,86891,1,0,0:0:0:0:
448,192,86891,1,0,0:0:0:0:
192,192,87064,1,0,0:0:0:0:
448,192,87236,1,0,0:0:0:0:
320,192,87236,1,0,0:0:0:0:
192,192,87409,1,0,0:0:0:0:
448,192,87495,1,0,0:0:0:0:
192,192,87581,1,0,0:0:0:0:
448,192,87667,1,0,0:0:0:0:
192,192,87753,1,0,0:0:0:0:
320,192,87753,1,0,0:0:0:0:
448,192,87926,1,0,0:0:0:0:
320,192,87926,1,0,0:0:0:0:
192,192,88012,1,0,0:0:0:0:
448,192,88098,1,0,0:0:0:0:
192,192,88184,1,0,0:0:0:0:
320,192,88271,1,0,0:0:0:0:
192,192,88357,1,0,0:0:0:0:
448,192,88443,1,0,0:0:0:0:
320,192,88443,1,0,0:0:0:0:
192,192,88529,1,0,0:0:0:0:
448,192,88615,1,0,0:0:0:0:
320,192,88615,1,0,0:0:0:0:
64,192,88702,1,0,0:0:0:0:
320,192,88788,1,0,0:0:0:0:
64,192,88874,1,0,0:0:0:0:
448,192,88960,1,0,0:0:0:0:
64,192,89047,1,0,0:0:0:0:
320,192,89133,1,0,0:0:0:0:
448,192,89133,1,0,0:0:0:0:
64,192,89219,1,0,0:0:0:0:
320,192,89305,1,0,0:0:0:0:
448,192,89305,1,0,0:0:0:0:
192,192,89391,1,0,0:0:0:0:
64,192,89391,1,0,0:0:0:0:
320,192,89478,1,0,0:0:0:0:
448,192,89478,1,0,0:0:0:0:
192,192,89564,1,0,0:0:0:0:
64,192,89564,1,0,0:0:0:0:
320,192,89650,1,0,0:0:0:0:
448,192,89650,1,0,0:0:0:0:
64,192,89650,128,0,92409:0:0:0:0:
192,192,89822,1,0,0:0:0:0:
320,192,89909,1,0,0:0:0:0:
448,192,89995,1,0,0:0:0:0:
320,192,90081,1,0,0:0:0:0:
192,192,90167,1,0,0:0:0:0:
448,192,90253,1,0,0:0:0:0:
320,192,90340,1,0,0:0:0:0:
192,192,90426,1,0,0:0:0:0:
448,192,90512,1,0,0:0:0:0:
320,192,90598,1,0,0:0:0:0:
192,192,90684,1,0,0:0:0:0:
448,192,90771,1,0,0:0:0:0:
320,192,90857,1,0,0:0:0:0:
192,192,90943,1,0,0:0:0:0:
320,192,91029,1,0,0:0:0:0:
192,192,91202,1,0,0:0:0:0:
448,192,91374,1,0,0:0:0:0:
192,192,91547,1,0,0:0:0:0:
320,192,91719,1,0,0:0:0:0:
192,192,91891,1,0,0:0:0:0:
448,192,92064,1,0,0:0:0:0:
320,192,92236,1,0,0:0:0:0:
320,192,92409,128,0,95167:0:0:0:0:
192,192,92409,1,0,0:0:0:0:
64,192,92581,1,0,0:0:0:0:
448,192,92753,1,0,0:0:0:0:
64,192,92926,1,0,0:0:0:0:
192,192,93098,1,0,0:0:0:0:
64,192,93271,1,0,0:0:0:0:
448,192,93443,1,0,0:0:0:0:
64,192,93615,1,0,0:0:0:0:
192,192,93788,1,0,0:0:0:0:
64,192,93960,1,0,0:0:0:0:
448,192,94133,1,0,0:0:0:0:
64,192,94305,1,0,0:0:0:0:
192,192,94478,1,0,0:0:0:0:
448,192,94650,1,0,0:0:0:0:
192,192,94822,1,0,0:0:0:0:
64,192,94995,1,0,0:0:0:0:
448,192,95167,1,0,0:0:0:0:
192,192,95167,128,0,97926:0:0:0:0:
64,192,95340,1,0,0:0:0:0:
448,192,95512,1,0,0:0:0:0:
64,192,95684,1,0,0:0:0:0:
320,192,95857,1,0,0:0:0:0:
64,192,96029,1,0,0:0:0:0:
448,192,96202,1,0,0:0:0:0:
64,192,96374,1,0,0:0:0:0:
320,192,96547,1,0,0:0:0:0:
64,192,96719,1,0,0:0:0:0:
448,192,96891,1,0,0:0:0:0:
64,192,97064,1,0,0:0:0:0:
320,192,97236,1,0,0:0:0:0:
448,192,97409,1,0,0:0:0:0:
320,192,97581,1,0,0:0:0:0:
64,192,97753,1,0,0:0:0:0:
448,192,97926,128,0,99995:0:0:0:0:
320,192,97926,1,0,0:0:0:0:
64,192,98098,1,0,0:0:0:0:
320,192,98271,1,0,0:0:0:0:
64,192,98443,1,0,0:0:0:0:
192,192,98615,1,0,0:0:0:0:
64,192,98788,1,0,0:0:0:0:
320,192,98960,1,0,0:0:0:0:
64,192,99133,1,0,0:0:0:0:
192,192,99305,1,0,0:0:0:0:
64,192,99478,1,0,0:0:0:0:
192,192,99650,1,0,0:0:0:0:
320,192,99822,1,0,0:0:0:0:

I hope these sparked some ideas or perspectives for you to come up with new styles and good luck going forward. 8-)
Topic Starter
Curiossity

od3x wrote:

Yo yo

This map has great patterns and sick flow, but the fact that its the same thing for almost six minutes, does make the experience a bit dull.
I can't deny that this map is not boring though, but I have some ideas/concepts you could add here to freshen it up a little. Hope these are up your alley.

| 0 | 1 | 2 | 3 |

Chilly
I think the best places to change up the pace are the slow parts which you've just thrown single notes over. 01:29:650 and 03:42:064.

Imho, your SN spam version of this part wasn't bad, it just didnt represent the melodic part that well. So heres what I came up with. Not too diffirent but goes better with the slower bpm. I like what you have here. Aside from the part right after the chorus, which was too dense. The LNs make it less of an SN fest and more flow-y, i guess. Nice touch :)

First, see the edit box
--> I had a fully mapped a part of the map diffirently and had it here, now in code

Next, see the edit box
--> and this is what I did with the second edit
( --> Ctrl + H, feels better that way for some reason & then 01:40:857 (100857|1,111029|2) - move both to 3)

After I went over the map with the changed first slow part, you could already feel the variety so I think 0:3:42:064 just needs timing points for the slowdown. I like the idea of making it slow in terms of SV as well, so thanks for that idea.

Timing changes:
89650,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part
122753,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus
222064,-111.111111111111,4,2,0,50,0,0 -- To slow down the melodic part 2
255167,-100,4,2,0,50,0,0 -- To speed up for the pre-chorus 2

edit + code
I realized that the editor doesnt work like I thought so I did the changes all over again and put it in code format. Just open up the song in notepad from the editor and paste this. It only includes my suggested changes and you can actually see how it plays and then mod to your desire.

Copypasta Timing points on the old ones, and delete all the HitObjects before this line:


Ididntknowanybetterway--

-removed the .osu code for length lol-

I hope these sparked some ideas or perspectives for you to come up with new styles and good luck going forward. 8-)
Hey, thanks for this! I really think this improved the slower sections, and made it (hopefully) a more cohesive map in general. Much appreciated.
Damaree
Hiii. . . . here's my mod you've requested.

Feel free to reject

Chilly
00:01:374 - 00:02:753 - 00:04:133 - 00:05:512 - 00:06:891 - 00:08:271 - etc(in every thick white lines), make it double, but dunno in the first 3-4 thick lines but the rest you can double.
00:09:305 - 00:09:995 - 00:10:684 - 00:11:374 - 00:12:064 - make double
00:19:650 - nid to make this triple and also to the same sound as this. . . too many to mention
00:42:753 - my first suggestion would be like this https://puu.sh/sXbzm/ef35cc052a.png
my 2nd suggestion https://puu.sh/sXbF1/53fddce419.png
or you can make your own as long as its comfy.
01:07:064 - 01:07:236 - 01:07:409 - make double w/stairs
01:54:822 - 01:56:202 - 01:57:581 - 01:58:960 - etc. . . pretty clear that you can add a note
02:11:029 - same suggestions as 00:42:753 -
02:14:650 - 02:16:029 - 02:20:167 - just make this double
02:14:478 - 02:15:340 - 02:19:995 - 02:20:512 - just single is enough
02:23:098 - and other the same sound, make triple
02:29:650 - why double LN? just make this single
02:29:822 - as for this part, this fit double LN, but it would be hard coz 02:29:995 - this also good to double and would be out of space.
so I recommend if you just add a note here 02:29:822 - .
02:31:891 - just make this a jack, no double
02:42:064 (162064|1,162236|0,162236|2) - just make this part a jacks or a mini
02:55:167 - same suggestion as 00:42:753 -
03:19:650 - same sound as you did here 01:39:995 -
04:34:478 - same also as 00:42:753 - but up to u now

Can't see any problem except that you make the drum and the even louder sound(is it called snared or sumthing??) on the same level, i've read the mods above and u seem to reject them so if I pointed it out, it would be meaningless i think?? But I still think other modders would still pointed that out. Overall nice song, and yeah its really chilly. . . . GoodLuck w/your map

Well thats all, I hope it helps, then cyaaaaa
Topic Starter
Curiossity

JooF12 wrote:

Hiii. . . . here's my mod you've requested.

Feel free to reject

Chilly
00:01:374 - 00:02:753 - 00:04:133 - 00:05:512 - 00:06:891 - 00:08:271 - etc(in every thick white lines), make it double, but dunno in the first 3-4 thick lines but the rest you can double. My only issue with this is that there's kicks elsewhere, when there isn't the piano-synth, so this would make the map inconsistent.
00:09:305 - 00:09:995 - 00:10:684 - 00:11:374 - 00:12:064 - make double Aside from note inconsistency, I'm more worried about mapping only the piano-type sounds right now, not the drum things.
00:19:650 - nid to make this triple and also to the same sound as this. . . too many to mention Makes the map too dense, especially during the jumpstreams. Also the hands are saved for big hits, or in the wubby section. If I made the snares hands it would mean I have to incorporate quads into this somehow, in order to keep the notes consistent with the music.
00:42:753 - my first suggestion would be like this https://puu.sh/sXbzm/ef35cc052a.png
my 2nd suggestion https://puu.sh/sXbF1/53fddce419.png
or you can make your own as long as its comfy. I think the pattern how it is now is comfy enough, and plenty easy to read. Maybe a bit straining on one hand but I think it's okay.
01:07:064 - 01:07:236 - 01:07:409 - make double w/stairs That could be interesting, but idk about the layering.
01:54:822 - 01:56:202 - 01:57:581 - 01:58:960 - etc. . . pretty clear that you can add a note Ok, sounds good
02:11:029 - same suggestions as 00:42:753 - same thing as above
02:14:650 - 02:16:029 - 02:20:167 - just make this double Well, here I've layered it so that the wubby synth is a jump, then when it's a kick or a snare it's a hand. I think it's fine how it is
02:14:478 - 02:15:340 - 02:19:995 - 02:20:512 - just single is enough same reasoning above
02:23:098 - and other the same sound, make triple erm, no handstreams thanks... super uncomfortable and unnecessary imo
02:29:650 - why double LN? just make this single This LN part is less about the drums and more about the synth in the music, so having two LNs represent the synth seems fine to me. Also I made this LN part more about patterning and less about layering, I guess. It feels okay to me though.
02:29:822 - as for this part, this fit double LN, but it would be hard coz 02:29:995 - this also good to double and would be out of space.
so I recommend if you just add a note here 02:29:822 - . Having a jack there doesn't feel right in this LN part, even if it represents the drums or something.
02:31:891 - just make this a jack, no double similar to my reasoning about the synth in this section, above
02:42:064 (162064|1,162236|0,162236|2) - just make this part a jacks or a mini Not really sure what you mean here, or why
02:55:167 - same suggestion as 00:42:753 -
03:19:650 - same sound as you did here 01:39:995 - The thing here is, the part in emphasis is the drumroll in the music. Before it was okay, because the drums were just normal however here the drums are moreso something I'd want to emphasize. The synth piano roll thing gets its moment to shine elsewhere.
04:34:478 - same also as 00:42:753 - but up to u now

Can't see any problem except that you make the drum and the even louder sound(is it called snared or sumthing??) on the same level, i've read the mods above and u seem to reject them so if I pointed it out, it would be meaningless i think?? But I still think other modders would still pointed that out. Overall nice song, and yeah its really chilly. . . . GoodLuck w/your map

Well thats all, I hope it helps, then cyaaaaa
Hey, thanks for the mod! I think that most things we disagreed on were layering related, such as having kicks and snares represented differently notewise. Constant hands are probably a bit much during streams, and definitely a bit much during the chorus. As for the LNs during the middle 'wubby' section, I feel like it's more enjoyable how it is, without chording some jacks in or something, idk. You did bring up some good points about the calmer sections, which I did apply, as well as an idea about the piano-esque roll in the middle of the chorus; however I think I might not apply that as during that piece the piano comes in and I only want to emphasize that. The drums aren't doing anything extraordinary there anyway.

If changes you've suggested are brought up again by many more people (except for handstreams) then I'll reconsider, but for now it all looks good.

Hopefully I was able to explain myself well enough and get my point across. Thanks again for the mod!
Damaree

Curiossity wrote:

Hey, thanks for the mod! I think that most things we disagreed on were layering related, such as having kicks and snares represented differently notewise. Constant hands are probably a bit much during streams, and definitely a bit much during the chorus. As for the LNs during the middle 'wubby' section, I feel like it's more enjoyable how it is, without chording some jacks in or something, idk. You did bring up some good points about the calmer sections, which I did apply, as well as an idea about the piano-esque roll in the middle of the chorus; however I think I might not apply that as during that piece the piano comes in and I only want to emphasize that. The drums aren't doing anything extraordinary there anyway.

If changes you've suggested are brought up again by many more people (except for handstreams) then I'll reconsider, but for now it all looks good.

Hopefully I was able to explain myself well enough and get my point across. Thanks again for the mod!
Ohh so you focus on piano huh. . . I didn't observe too well, now I learned something more, GREAT!. Well explained. By the way thanks for your clear explanation.
Adiopulse
Adiopulse's Eve Mining Trip


Chilly
00:23:443 triple for symbol sound

00:45:253 (45253|0,45340|3,45426|0) delete these as they are for that "shhhhh" sound where as 00:44:822 (44822|3,44909|0,44995|2,44995|3,45081|0,45167|3,45167|2) - are the only notes that map the drums right. a ln can subsiture for that empty space

01:06:891 pattern suggestion JS http://puu.sh/tFQSc/9e3a584b12.png


00:46:719 add col 3
00:52:236 add any^
00:53:615 add col 2
00:57:753 add col 3
01:03:271 add any
01:04:650 add col 2
01:08:788 col 2
01:14:305 any
01:15:684 add col 3
01:19:822 ^ col 2
I think you see the pattern now, you can find the rest
02:59:133 ^ same stuff here aswell
04:38:443 ^

01:29:391 (89391|0,89391|1) should be a single not a double

02:02:753 (122753|2) del for consistency in this next section, double triple double triple


02:24:133 should map those 1/6 stream like at 01:06:891

02:46:202 use pattern like at 01:06:891 ?

02:49:478 (169478|3,169564|2) should be double because of the snare

03:41:547 (221547|2,221547|3,221719|2,221719|3) keep these doubles and make the rest single in this stream 03:41:288 to 03:42:064 -

03:53:098 double for cymbal

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) only these can be lns, the rest singles

04:08:960 ascending pattern, not decending

03:57:926 (237926|2,238098|2,238271|3,238443|3) lns like last time

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) same as last time
DustMoon
Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4
00:05:857 (5857|3) - move to 1
00:28:615 (28615|3) - move to 3
00:32:322 (32322|2,32409|1) - Ctrl+H
00:34:478 (34478|0) - move to 3
01:03:271 (63271|2) - ^
01:57:667 - 01:57:840 - ^
02:20:684 (140684|2) - move to 4
02:32:926 (152926|3) - move to 3
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^
03:01:460 (181460|2) - move to 1
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^
04:42:150 (282150|0) - move to 3
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4
05:43:443 (343443|2) - soft sound ,delete
good luck! :D
Topic Starter
Curiossity

Adiopulse wrote:

Adiopulse's Eve Mining Trip


Chilly
00:23:443 triple for symbol sound sure

00:45:253 (45253|0,45340|3,45426|0) delete these as they are for that "shhhhh" sound where as 00:44:822 (44822|3,44909|0,44995|2,44995|3,45081|0,45167|3,45167|2) - are the only notes that map the drums right. a ln can subsiture for that empty space pretty sure there's sounds there, plus i feel it plays better than an LN there

01:06:891 pattern suggestion JS http://puu.sh/tFQSc/9e3a584b12.png Don't need a JS there, it's only the piano that I'm mapping


00:46:719 add col 3 The beginning of the LN counts as a note, cause you have to press down like a regular note. So I don't think I'll apply any of these
00:52:236 add any^
00:53:615 add col 2
00:57:753 add col 3
01:03:271 add any
01:04:650 add col 2
01:08:788 col 2
01:14:305 any
01:15:684 add col 3
01:19:822 ^ col 2
I think you see the pattern now, you can find the rest
02:59:133 ^ same stuff here aswell
04:38:443 ^

01:29:391 (89391|0,89391|1) should be a single not a double meh, i think this is okay, cause these four notes are supposed to be jumptrill but the fourth one i removed so that the final sound could be a hand. it's fine for now

02:02:753 (122753|2) del for consistency in this next section, double triple double triple sure


02:24:133 should map those 1/6 stream like at 01:06:891 but here, the emphasis is on the JS whereas before it wasn't as clear, so it makes sense to just keep with the JS

02:46:202 use pattern like at 01:06:891 ? um, yes

02:49:478 (169478|3,169564|2) should be double because of the snare okie, made a mini trill

03:41:547 (221547|2,221547|3,221719|2,221719|3) keep these doubles and make the rest single in this stream 03:41:288 to 03:42:064 - kind of the same thing before at 1:29 ish

03:53:098 double for cymbal that makes the jack too uncomfortable

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) only these can be lns, the rest singles The sounds start to extend here, so I made them 1/4 LNs, and as they grow they become 1/2 LNs. I think it works.

04:08:960 ascending pattern, not decending what happens if i read right to left @.@ plus I don't want to repattern so it's ok

03:57:926 (237926|2,238098|2,238271|3,238443|3) lns like last time

04:05:857 (245857|2,246029|2,246202|0,246374|0,246547|1,246719|1) same as last time you mentioned these times already >.>
Thanks for the mod! Definitely found some inconsistencies that I dealt with, and also brought some interesting ideas to the table that I'll toy around with some more.




DustMoon wrote:

Hi~Curiossity
1|2|3|4、
Chilly
00:03:702 (3702|1) - move to 4 ok
00:05:857 (5857|3) - move to 1 i kinda changed it around
00:28:615 (28615|3) - move to 3 yeah probably better than that anchor on 4
00:32:322 (32322|2,32409|1) - Ctrl+H meh, then it has a weird 2-4-2 pattern going on, not sure if i like it
00:34:478 (34478|0) - move to 3 not having a jackhammer here, ty
01:03:271 (63271|2) - ^ we might be looking at different versions, that's on 3 for me
01:57:667 - 01:57:840 - ^ I'm confused, there's nothing there and i don't think there ever has been
02:20:684 (140684|2) - move to 4 that would make a nasty anchor on 4
02:32:926 (152926|3) - move to 3 that's a good idea
02:46:202 (166202|0,166259|1,166317|2,166374|3,166432|0,166489|1,166547|2,166604|3,166661|0,166719|1,166776|2,166834|3) - ^ I assume you mean, CTRL-H but I don't think it really matters which way it goes
03:01:460 (181460|2) - move to 1 no jacks pls
04:25:512 (265512|0,265569|1,265627|2,265684|3,265742|0,265799|1,265857|2,265914|3,265972|0,266029|1,266087|2,266144|3) - ^ same as before
04:42:150 (282150|0) - move to 3 i like the one handed trills, so i'll keep them
04:53:098 (293098|3) - move to 2
05:29:047 (329047|2) - move to 4 keeping it in the middle makes it feel more connected, so for now i'll keep it this way
05:43:443 (343443|2) - soft sound ,delete it's the final hit, and there's a huge boom and everything how is that a soft sound @.@
good luck! :D thanks!
Thanks! I feel like some of the patterns in the map have improved now, and you offered good ideas about changing some of the more subtle patterning that I've got going on.
Unpredictable
Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay.

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) -

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4?

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Topic Starter
Curiossity

Unpredictable wrote:

Hey what's up. I know you wanted to give me a mod first, but my partner hasn't come back in a while so I'm just gonna mod you first. I'm actually planning to map another song(probably wanting to rank it) and was wondering if you want to that instead. PM a reply or something along those lines

Sorry for the delay,

But let's get started!

Chilly
00:03:960 (3960|1) - maybe moving this column 1? its is uneven and its sorta weird from going to 4,3, and then 2 with a bit of delay. meh, i kinda like it how it is, how it focuses on 3 columns or so, i dunno

00:08:098 (8098|1) - why not switching this to c1 and 00:08:271 (8271|0) - to c2? its a great staircase to 00:08:615 (8615|3) - nah, don't think it fits there

this isn't a problem at all but more so a complement, 00:12:926 (12926|3,13012|2,13098|3,13184|2) -with this pattern I like how you included this, instead of some boring staircase up until here 00:20:167 . Nice touch. :)

00:28:874 (28874|0,28960|3,28960|2,29047|1) - instead of this, how about this? https://osu.ppy.sh/ss/7365394 ? I just think this is better, so the player doesn't get confused as he/she just had just seen that pattern before i made some changes but not what you suggested

00:30:512 (30512|0,30598|1,30684|2,30684|3,30771|1) - for this, how about this https://osu.ppy.sh/ss/7365383 ? the flow I think is a lot better than before i actually like the flow better this way, it's less back and forth and more rolly or something?

00:34:564 (34564|2,34650|3,34736|2,34822|1,34822|0,34909|2,34995|0,35081|1,35167|2,35167|3,35253|1) - for this how about this https://osu.ppy.sh/ss/7365587 ? I think the flow on this one is a lot better than what you have right now again, made some changes but not quite what you had in mind

00:56:029 (56029|0) - how about moving this to c3?

01:18:098 (78098|0) - how this to c4? for these two, i like having the OH trills be 3 and 2, it would feel incomplete otherwise imo

from this point until now looks very clean and nice as well. Can't do much with it. I like the style of it and want to keep like that. :D

05:21:805 (321805|1,321891|3,321978|2,322064|1) - how about https://osu.ppy.sh/ss/7365931 ? I think this would play a lot cleaner I'd rather have a new stream piece come from the right side than have it bounce off the left

Alright! This map looks promising. I enjoyed modding it. Like the style of the map btw. It's nice imo :)

Hope this helps!(somewhat)

See ya around sometime! :D
Hey, thanks for the mod! And yeah, don't hesitate to let me know when you've got a map that's ready to mod.
Koibenii
Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo.
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1)
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857.
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3)
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here.
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion.

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Topic Starter
Curiossity

JztCallMeRon wrote:

Hi! From M4M contract :D
1|2|3|4


[General]
Suggesting tags to put would be "comic market 86 c86". Source: http://djgenki.net/gecd011/ good catch, thanks

[Chilly]
00:45:512 (45512|3) - I think there should be a whistle hitsound here Yeah, I need to get around to doing custom hitsounds for this map. I'll take this into consideration when I do.
00:56:547 (56547|3) - ^. Basically all the hit finishes in similar kiai sections should have a whistle hitsound imo. yup
02:18:443 (138443|2) - maybe extend this to 02:18:788 ? to be consistent at what you did at 02:17:581 (137581|2,137753|1) pretty sure it's fixed now
02:39:822 (159822|2,159909|1,159995|3,159995|0,160253|2,160512|1,160598|2,160684|3,160684|0) pattern suggestion: http://puu.sh/v6nCK/a09b818b45.png I feel it is better to emphasize the bass parts here by putting two notes beside each other I think it's fine either way, if others note it I'll change it
02:40:684 to 02:40:857 - this gap feels empty. Will suggest to have an LN that extends up to 02:40:857. Meh, then I have to do the same whenever there's a snare, and it doesn't really fit. I'd think it's fine how it is, at least it isn't a 1/1 pause
04:03:443 (243443|0,243615|2,243788|1,243960|2) - pattern suggestion: http://puu.sh/v6nQb/dc1c08341a.png to imitate what you did at 03:57:926 (237926|2,238098|2,238271|3,238443|3) I have the jacks to follow the cut-up vocals, so this doesn't apply here
04:06:891 (246891|2) - why not make the lengths of these LNs same at 04:09:650 (249650|3) onwards, starting from this measure, since the synth volume starts to go up from here. here, I feel like they still have some idea of individuality, whereas later on they start blending more. probably just personal opinion, if enough people say i'm wrong i'll change it :o
04:15:167 (255167|3,255167|0,255167|1,255684|0,255684|3) - pattern suggestion: http://puu.sh/v6o0i/bc00ea3a46.png and onwards because it is easier and you will really get a feel on the bass and kicks for this suggestion. I feel like you feel it more if you have to use both hands to play it

I think that would be it from my mod, sorry if it's short ;w; It would really look cooler if it has SVs but considering the style of the map... meh. But anyways I hope my mod helped. You can apply some of my mods in similar sections. Goodluck!! :D
Hey, thanks for the mod! You caught some stuff I overlooked, with the LNs in the dubsteppy part and the tags as well. And don't worry about the short mod! Every little bit helps :)
Janko
Yo

Promised mod

mod
|1|2|3|4|

00:03:960 (3960|1) - move to column 1. I think that this column more reflecst this sound
00:05:340 (5340|2) - the same situation but to column 4
00:23:529 (23529|1) - ghost note? remove
00:30:771 (30771|1) - hmm maybe move to column 1?
00:32:150 (32150|1) - ^
00:41:202 (41202|0) - move to column 2
00:46:547 (46547|1) - hmm maybe column 3?
00:49:478 (49478|2,49564|1) - ctrl+H
00:50:167 - I propose https://osu.ppy.sh/ss/7881821
01:17:753 (77753|0,77840|1,77926|0,78012|1,78098|0,78098|2,78271|1,78271|3) - ctrl+H for balance
02:36:547 (156547|2) - move to column 2
02:54:650 (174650|1,174822|0) - hmm maybe ctrl+G
03:23:788 (203788|2) - hmm to column 2?
03:34:822 (214822|1) - to column 4
03:38:788 - hmm https://osu.ppy.sh/ss/7881959
05:03:098 (303098|1) - move to column 3
05:09:133 (309133|2) - move to 2
05:09:995 (309995|1,310167|2) - maybe ctrl+H
05:14:133 (314133|2) - move to 1
05:21:805 (321805|1) - ^
05:29:047 (329047|2) - move to 4
05:39:736 (339736|1) - move to 1
Ok that's all.
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