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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 10 August 2018 at 21:28:42

Artist: Muzzy
Title: Crescendo (feat. MYLK)
Tags: monstercat kurokami DnB d&b Drum and Bass
BPM: 175
Filesize: 26516kb
Play Time: 02:24
Difficulties Available:

Download: Muzzy - Crescendo (feat. MYLK)
Download: Muzzy - Crescendo (feat. MYLK) (no video)
Information: Scores/Beatmap Listing
---------------
Image


Cup - Done
Salad - Done
Platter - Done
Rain Collab - Done (With Kurokami)
Virus - Done

Video made by myself using After Effects CS6

To view the video in the beatmap with HD top quality you can check it out here https://youtu.be/Q52xi3ShcxQ

Original baxkground used https://jovicasmileski.deviantart.com/art/Muzzy-Wallpaper-523161533


Redownload Reasons:
28/08/2017 - Replaced background with slightly darker version for that better feel :D!
17/09/2017 - Added video made in Adobe After Effects
20/09/2017 - Added SB names for Rain Collab
01/04/2018 - Video is now an MP4 file and not an M4V
21/04/2018 - Video fix to make into 1280x720 (And also now 60fps yay)
Last edited by WildOne94 on , edited 159 times in total.
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Rhythm Incarnate
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and so it begins.


THERES A VIRUS COMING TO EATCHA

WE GO HIGHAAAA

WE CATHING FIYAAAAAA

RISE
IT
UP
LIKE
AN
ENDLESS
CRESCENDO
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Rhythm Incarnate
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Have you checked out this guy? Your mapping kinda resembles his
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Spinner Sage
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Well,I saw it. Hmm nice jokes///


Hey WildOne,good luck for your mapset.......

WILL mod when it is done.... :idea:
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Rhythm Incarnate
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SangKrazF1nal3 wrote:
Well,I saw it. Hmm nice jokes///


Hey WildOne,good luck for your mapset.......

WILL mod when it is done.... :idea:


Always happy for a mod :D

(Just please don't be one of those modders that just say "x:312" "x:120" With no explanation as to why to move the note there ;w;).
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Spinner Sage
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Here we go!
HS modding(Platter)
Generally,I won't not find so much problem on consistency. Nice one Wild!
Anyway...
00:13:017 (2) - This circle need Cymbal for the warning sound with upcoming next slider on respective place.
00:13:188 (3) - Same as above but cymbal to make it worked well.
01:14:217 (1) - Cymbal tho,so it would follow the rhythm which you does on previous combos.(umm,if you confused ask me by PM)
02:00:845 (1) - Same as above,for better HS to follow directly to another combos.
02:18:674 (1) - Ending it with one whistle.

That's all I could help for now. Hope it would help little. :D
Well,it is personal thoughts.
Last edited by SangKrazF1nal3 on , edited 1 time in total.
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Star Shooter
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WILL M4M when it is done.... :idea:
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Elite Mapper: Aspirant
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2017-08-30 11:05 WildOne94: Hey Spec XD
2017-08-30 11:05 Spectator: hey xD
2017-08-30 11:07 WildOne94: Thanks for your support on the mapset :D
2017-08-30 11:09 Spectator: np lol
2017-08-30 11:09 Spectator: will try it after playing some maps
2017-08-30 11:10 WildOne94: Okay have fun owo
2017-08-30 11:55 Spectator: The first thing I'd do is to improve the hitsounds
2017-08-30 11:55 WildOne94: You're on Soltar. XD you need to redownload the mapset
2017-08-30 11:55 Spectator: wasn't it soltar
2017-08-30 11:56 WildOne94: I added custom hitsound and a slightly different bg
2017-08-30 11:56 WildOne94: I name changed it
2017-08-30 11:56 Spectator: oo
2017-08-30 11:56 WildOne94: So need to redownload. Sorry I shoul dhave mentioned ;w;
2017-08-30 11:56 Spectator: no problem lol
2017-08-30 11:56 WildOne94: The only difference to the BG is that it's darker around the edges to have a cooler feel
2017-08-30 11:57 WildOne94: (Btw there will eventually be a SB to this)
2017-08-30 12:02 Spectator: ACTION is listening to [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK)]
2017-08-30 12:02 Spectator: ACTION is playing [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK) [Virus]] <CatchTheBeat> +Hidden
2017-08-30 12:05 Spectator: cool hitsounds
2017-08-30 12:05 WildOne94: Arigatou :3
2017-08-30 12:05 Spectator: the part I missed has edge dash ;3
2017-08-30 12:05 WildOne94: I noticed 2 things I could quickly alter already
2017-08-30 12:05 Spectator: great
2017-08-30 12:05 WildOne94: 2 sliders had weird droplets
2017-08-30 12:06 Spectator: 01:43:017 (1,2,3,4) -
2017-08-30 12:06 WildOne94: Like between the 2 main notes of a slider the droplets had some distance from the rest
2017-08-30 12:06 Spectator: this part needs a bit more emphasizing imo
2017-08-30 12:06 Spectator: because it's crescendo lol
2017-08-30 12:06 WildOne94: I agree! I tried before but I think Kuro mentioned it
2017-08-30 12:07 WildOne94: That I should simplify
2017-08-30 12:07 WildOne94: Any idea you have in mind ?
2017-08-30 12:07 WildOne94: I had it so it completely dropped down before but I think I recall it was a flow stopper
2017-08-30 12:08 Spectator: http://puu.sh/xmVqd/afad8e0420.jpg
2017-08-30 12:08 Spectator: also
2017-08-30 12:09 Spectator: 01:55:017 (6) - sliderend can be x:104
2017-08-30 12:09 Spectator: kinda missing HDash between them
2017-08-30 12:10 WildOne94: isn't 01:43:245 (3,4) - a bit far maybe :O ?
2017-08-30 12:10 WildOne94: On your example
2017-08-30 12:10 Spectator: 02:15:360 (5,6) - remove these?
2017-08-30 12:10 Spectator: yeah it is but its flow is perfect
2017-08-30 12:10 Spectator: you can reduce it if you want :3
2017-08-30 12:11 WildOne94: Okay done! It looks good now :D! onto the other points XD
2017-08-30 12:11 Spectator: http://puu.sh/xmVxy/1a8701d88d.jpg
2017-08-30 12:11 Spectator: timeline should be like this
2017-08-30 12:12 Spectator: 02:15:931 (1,2,3) - http://puu.sh/xmVBa/e331255ac7.jpg
2017-08-30 12:12 WildOne94: http://puu.sh/xmVAF/f6b421e2dd.jpg for 01:55:017 (6) - would this be okay ?
2017-08-30 12:13 Spectator: looks great
2017-08-30 12:14 WildOne94: 02:15:360 (5,6) - I won't remove (6) because that has a strong drum
2017-08-30 12:14 WildOne94: But (5) i could
2017-08-30 12:14 Spectator: okay
2017-08-30 12:14 WildOne94: Well bongo XD
2017-08-30 12:14 Spectator: also 02:15:931 - this part should be way better snapped if you apply the picture I've uploaded so please do xD
2017-08-30 12:15 Spectator: it's pretty much complicated
2017-08-30 12:15 Spectator: 00:05:645 (1,2) - extend these a bit more like the other sliders?
2017-08-30 12:17 Spectator: 01:04:960 (2,3) - this is a bit far
2017-08-30 12:18 WildOne94: I couldn't remove 02:15:931 (1) - because of the bongo again >.<
2017-08-30 12:18 WildOne94: Shortened 02:16:045 (2) -
2017-08-30 12:18 Spectator: okay!
2017-08-30 12:19 WildOne94: Don't know why those were not extended XD
2017-08-30 12:20 WildOne94: Hmm hyper or just move (2) slight more left ? 01:04:960 (2) -
2017-08-30 12:22 WildOne94: It doesn't seem like a terrible jump so maybe just nudge a little left ?
2017-08-30 12:36 WildOne94: Thank you for your time O:
2017-08-30 12:37 Spectator: hyper :p
2017-08-30 12:37 Spectator: or moving it is okay as well
2017-08-30 12:37 Spectator: no problem~
2017-08-30 12:39 WildOne94: Let me know if you want kudos :P


irc mod!

tell me when your mapset feels ready and I'll full mod it :p
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Rhythm Incarnate
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Spectator wrote:
2017-08-30 11:05 WildOne94: Hey Spec XD
2017-08-30 11:05 Spectator: hey xD
2017-08-30 11:07 WildOne94: Thanks for your support on the mapset :D
2017-08-30 11:09 Spectator: np lol
2017-08-30 11:09 Spectator: will try it after playing some maps
2017-08-30 11:10 WildOne94: Okay have fun owo
2017-08-30 11:55 Spectator: The first thing I'd do is to improve the hitsounds
2017-08-30 11:55 WildOne94: You're on Soltar. XD you need to redownload the mapset
2017-08-30 11:55 Spectator: wasn't it soltar
2017-08-30 11:56 WildOne94: I added custom hitsound and a slightly different bg
2017-08-30 11:56 WildOne94: I name changed it
2017-08-30 11:56 Spectator: oo
2017-08-30 11:56 WildOne94: So need to redownload. Sorry I shoul dhave mentioned ;w;
2017-08-30 11:56 Spectator: no problem lol
2017-08-30 11:56 WildOne94: The only difference to the BG is that it's darker around the edges to have a cooler feel
2017-08-30 11:57 WildOne94: (Btw there will eventually be a SB to this)
2017-08-30 12:02 Spectator: ACTION is listening to [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK)]
2017-08-30 12:02 Spectator: ACTION is playing [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK) [Virus]] <CatchTheBeat> +Hidden
2017-08-30 12:05 Spectator: cool hitsounds
2017-08-30 12:05 WildOne94: Arigatou :3
2017-08-30 12:05 Spectator: the part I missed has edge dash ;3
2017-08-30 12:05 WildOne94: I noticed 2 things I could quickly alter already
2017-08-30 12:05 Spectator: great
2017-08-30 12:05 WildOne94: 2 sliders had weird droplets
2017-08-30 12:06 Spectator: 01:43:017 (1,2,3,4) -
2017-08-30 12:06 WildOne94: Like between the 2 main notes of a slider the droplets had some distance from the rest
2017-08-30 12:06 Spectator: this part needs a bit more emphasizing imo
2017-08-30 12:06 Spectator: because it's crescendo lol
2017-08-30 12:06 WildOne94: I agree! I tried before but I think Kuro mentioned it
2017-08-30 12:07 WildOne94: That I should simplify
2017-08-30 12:07 WildOne94: Any idea you have in mind ?
2017-08-30 12:07 WildOne94: I had it so it completely dropped down before but I think I recall it was a flow stopper
2017-08-30 12:08 Spectator: http://puu.sh/xmVqd/afad8e0420.jpg
2017-08-30 12:08 Spectator: also
2017-08-30 12:09 Spectator: 01:55:017 (6) - sliderend can be x:104
2017-08-30 12:09 Spectator: kinda missing HDash between them
2017-08-30 12:10 WildOne94: isn't 01:43:245 (3,4) - a bit far maybe :O ?
2017-08-30 12:10 WildOne94: On your example
2017-08-30 12:10 Spectator: 02:15:360 (5,6) - remove these?
2017-08-30 12:10 Spectator: yeah it is but its flow is perfect
2017-08-30 12:10 Spectator: you can reduce it if you want :3
2017-08-30 12:11 WildOne94: Okay done! It looks good now :D! onto the other points XD
2017-08-30 12:11 Spectator: http://puu.sh/xmVxy/1a8701d88d.jpg
2017-08-30 12:11 Spectator: timeline should be like this
2017-08-30 12:12 Spectator: 02:15:931 (1,2,3) - http://puu.sh/xmVBa/e331255ac7.jpg
2017-08-30 12:12 WildOne94: http://puu.sh/xmVAF/f6b421e2dd.jpg for 01:55:017 (6) - would this be okay ?
2017-08-30 12:13 Spectator: looks great
2017-08-30 12:14 WildOne94: 02:15:360 (5,6) - I won't remove (6) because that has a strong drum
2017-08-30 12:14 WildOne94: But (5) i could
2017-08-30 12:14 Spectator: okay
2017-08-30 12:14 WildOne94: Well bongo XD
2017-08-30 12:14 Spectator: also 02:15:931 - this part should be way better snapped if you apply the picture I've uploaded so please do xD
2017-08-30 12:15 Spectator: it's pretty much complicated
2017-08-30 12:15 Spectator: 00:05:645 (1,2) - extend these a bit more like the other sliders?
2017-08-30 12:17 Spectator: 01:04:960 (2,3) - this is a bit far
2017-08-30 12:18 WildOne94: I couldn't remove 02:15:931 (1) - because of the bongo again >.<
2017-08-30 12:18 WildOne94: Shortened 02:16:045 (2) -
2017-08-30 12:18 Spectator: okay!
2017-08-30 12:19 WildOne94: Don't know why those were not extended XD
2017-08-30 12:20 WildOne94: Hmm hyper or just move (2) slight more left ? 01:04:960 (2) -
2017-08-30 12:22 WildOne94: It doesn't seem like a terrible jump so maybe just nudge a little left ?
2017-08-30 12:36 WildOne94: Thank you for your time O:
2017-08-30 12:37 Spectator: hyper :p
2017-08-30 12:37 Spectator: or moving it is okay as well
2017-08-30 12:37 Spectator: no problem~
2017-08-30 12:39 WildOne94: Let me know if you want kudos :P


irc mod!

tell me when your mapset feels ready and I'll full mod it :p


Thanks Spec :D
Really helped.

As for the other people who posted.

A: The hitsounds were not finished at the time as they were WIP still so it was way too early to mod for hitsounds
B: You can't M4M when I don't want to mod :( or even asked first
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Rhythm Incarnate
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M4M for a mostly already polished map. You dont have to mod my map if I wasnt helpful at all.

General

Looks good but the filesize is a little large and spread difference from Platter and Rain, happens *shrug*

Cup

00:13:017 (2,3) – I'm not really a fan of this antiflow because it isn't consistent with the flow you used for most of the Cup. However, I do recognize to fix it it would require a lot of flipping of your patterns.

Salad

01:23:817 (1,2,3,4) – Not a fan of this pattern because the movement is hard to dash when the motion is more expectant to the right than the left.

Platter

Looks good.

Collab Rain

Looks good.

Virus

Looks good.


I know I only did two bullets but the map is mostly polished, should be ranked already :p Good luck
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Rhythm Incarnate
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RoseusJaeger wrote:
M4M for a mostly already polished map. You dont have to mod my map if I wasnt helpful at all.

General

Looks good but the filesize is a little large and spread difference from Platter and Rain, happens *shrug* - I know the file size is large but 30mb's is the maximum or so I hear. So managed to squeeze in 29.9mbs :^)

Cup

00:13:017 (2,3) – I'm not really a fan of this antiflow because it isn't consistent with the flow you used for most of the Cup. However, I do recognize to fix it it would require a lot of flipping of your patterns. - It wasn't too hard to fix honestly :3 But yeah this one was pretty bad. Fixed

Salad

01:23:817 (1,2,3,4) – Not a fan of this pattern because the movement is hard to dash when the motion is more expectant to the right than the left. - Fixed

Platter

Looks good.

Collab Rain

Looks good.

Virus

Looks good.


I know I only did two bullets but the map is mostly polished, should be ranked already :p Good luck


Man I should have applied this 6 days ago XD. (Although did mention about the video problems with laptop)
Thanks for the mod :D
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Slider Savant
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Ho ho ho, secret Santa modding

Cup


Salad


Platter
.


Collab Rain
Kuro


Wild
  • 00:37:188 (1,2,3) - bit booring to play i feel, when i can just hold right to hit everything. maybe ctrl + h 3


Virus
  • 00:37:188 (1,2) - feel spacing is a bit high between these.
  • 00:37:531 (3,4,5) - this section sounds a bit wierd/feels a bit wierd to play.
  • 00:46:788 (1) - would have this one on x:192 like 00:46:445 (5) -
  • 00:58:102 (2,3,4) - sticks a bit out, sounds a bit wierd to me. Shouldnt 2 be extended by 1/6 delite 3 and move 4 1/6 erlier.
  • 01:53:988 (1,2,3,4,5) - this section is mapped wrong imo. there is a new sound on every white tick, but you mapped like it was on every other 1/3 tick. i would use 1/3 repeat sliders instead.

Cool diff, i liked it.
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Divine Cake wrote:
Ho ho ho, secret Santa modding

Collab Rain
Kuro



I appreciate your time to look at this difficulty but the concept of my part is to have hard jumps instead of hypers to show that a map can be hard, or even harder without Hypers as well. In these days the only mapping concept to make something hard is to place as many shitty Hyper as possible to increase the overrated SR.

I know some of my jump is hard to get, especially considering the previous patterns but I do not want to remove these or make them Hyper. If anything, I want flow correction and/or suggestions to make some parts easier to access. Nothing more. But thank you for your time!
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Rhythm Incarnate
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Divine Cake wrote:
Ho ho ho, secret Santa modding

Cup
  • 00:05:302 (1,1) - why not have a bit of movment between these? - Done
  • 00:46:788 (1) - imo preffer this ctrl + h and have head at 00:46:445 (3) - - Nah I prefer it as it is
  • 00:49:531 (1,2) - feel this should have some movment between them. - I honestly think as it is suites it for the vocals and quiet part
  • 01:29:302 (1,2) - imo feel this spacing is a bit high. - Reduced
  • 01:55:245 (4,1) - bit uncofertable to catch i feel. i would have 1 to the right of 4 and have it horizontal to the right or left too. - Fixed
  • 02:18:674 (1) - dont feel the repeat is best. would rather have the slider be twice as long without the repeat. (this goes for all diffs) - I find this fine


Salad
  • 00:06:560 (3,4) - maybe a bit uncomfortable to hit? - Changed
  • alot of cases where its hard to tell if you need to dash or just walk to make it. pointing a few out. - Blast I always do this. (But I know now for my newer mapsets XD)
  • 00:09:417 (4,1) - - Increased because of last suggestion fixed this as well as 00:06:560 (3,4) -'s
  • 00:17:645 (4,1) - - Fixed
  • 00:20:388 (4,1) - - ^
  • 00:34:960 (2,3) - - I think usuall since it's a 1/4 jump this would be alright but I did nudge it by one grid space
  • 00:37:874 (3,1) - - This one seems fine to me. Spacing is 2.59x which worked well in play
  • 01:19:702 (1,2) - - Fixed
    go trough and take a look for yourself. i feel there's alot of them (in between those i pointed out too. I felt it was almost all beats with some higher distance. I could catch alot of them without dash but it was always close). - Went through a lot of them and hopefully a lot better
  • 00:49:531 (1) - imo have a bit more spacing. (same for 00:52:274 (1) - 00:55:017 (1) - 00:57:760 (1) - - I think I might have tweaked these with last point of improving distances
  • 00:59:873 (2,3,4) - feel spacing is a bit high. if you're a bit to the left when you hit 2 you will have to dash to make 3 and with a 1/6 stream theres a good chance of a miss here. - ^
  • 01:02:217 (2,3) - same as above. - ^
  • 02:21:702 (2) - think the sound is on 1/4 blue tick 02:21:674 - (not sure tho >.< its a bit werid if it is. goes for all higher diffs aswell.) - Oh yeah I think this might be a 1/4 now that you mention it. Fixed on all diffs


Platter
  • 00:37:874 (3) - preffer this on the other side of 00:37:531 (2) - tbh. - Nah I see no reason for this as it will make things more complicated for next note.
  • 00:51:931 (4,1) - spacing a bit low imo. - Increased a little
  • 01:00:045 (4) - is a bit uncofertable to hit. i would reduce distance to prev to something like 1.25x - I find it's fine
  • 01:08:045 (3,4) - if the player forgets to take the catcher back to the center after 3 they have a good chance of missing 4. - I did change a little bit but not due to your suggestion. I changed it differently because I thought the player had plenty of time to catch the note and notes don't always need to be positioned in the centre to catch another note. The reason I changed it here is because I didn't want it stacked with previous notes (Apart from flipped positions)
  • 01:10:445 (4) - i feel the strength of this beat is comparable to the strenght of 01:10:788 (1) - but only one has higher spacing. - Made changes
  • 01:58:445 (4,5,6) - this direction change might be a bit to hard. imo reduce spacing between 5 and 6 a bit - Reduced a little
.


Collab Rain

Wild
  • 00:37:188 (1,2,3) - bit booring to play i feel, when i can just hold right to hit everything. maybe ctrl + h 3 - I didn't do that because it would mean a lot of changes to the rest of the next upcoming patterns. But I did make a dash between (2) and (3).


Virus
  • 00:37:188 (1,2) - feel spacing is a bit high between these. - It's snapped below my norma 1.3xl DS so it should be fine. And I find it fine to play too
  • 00:37:531 (3,4,5) - this section sounds a bit wierd/feels a bit wierd to play. - Ideas ? :thinking:
  • 00:46:788 (1) - would have this one on x:192 like 00:46:445 (5) - - Nah it's fine
  • 00:58:102 (2,3,4) - sticks a bit out, sounds a bit wierd to me. Shouldnt 2 be extended by 1/6 delite 3 and move 4 1/6 erlier. - I might be get timing help from BN's soon for this
  • 01:53:988 (1,2,3,4,5) - this section is mapped wrong imo. there is a new sound on every white tick, but you mapped like it was on every other 1/3 tick. i would use 1/3 repeat sliders instead. - Edit: After discussion with Benny- and some clarification (Since at first I thought you meant the drums were not 1/3 snaps) I have fixed making it so it jumps/hypers at the correct sounds now. Thanks Benny- for clarify XD

Cool diff, i liked it.


Thanks for the mod dude :D
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Star Shooter
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mod req
Virus

  • I feel like the AR is too high for this BPM, I prefer something like 9.3 or 9.2
  • Overall HDash spacing is unecessary high, I advise you to nerf it to ~3.40x in general.
  • 00:05:645 (1,2,3) - Why are you using so much spacing ? You didn't do it for the next similar pattern: 00:07:017 (1,2,3) - I advise you to reduce the spacing a lot, i feel like it is unnecessarily exaggerated. You can also buff the second pattern into a HDash because these beat definitly deserve one.
  • 00:08:045 (5,1) - Would be nice to have a HDash here.
  • 00:10:217 (2,3,4,5,6,7,8,9) - That's a point that is valid for all the difficulty, 00:10:674 (6,7,8,9) - are full hypers yet the only one who deserve it is (7).
    Also, the fact you're using so much spacing reduce the impact we get at 00:11:017 (9,1) - who should normally be way stronger. Because you're using HDash and big spacing too easily, the most intense moments of the map seem less highlighted that is should be, making it a "flat" difficulty.
  • 00:21:760 (7,8,9) - ^
  • 00:30:674 (3,4) - other example of unecessary and exaggerated HDash, even if there is a voice here, it is not as strong as 00:30:560 (2,3) - for example.
    Since there is many similar points, i'll let you fix all of them if you agree with my point.
  • 01:00:502 (1,2) - You're using 1.55x spacing which is pretty strong, I would prefer something like 1.45x.
  • 01:01:874 (1,2) - It's definitly similar than 01:00:502 (1,2) - but you used different spacing, I advise you to use the same for the structure.
  • 01:24:160 (3,4,5) - You need to pay attention to the use of your jumps, they must all be justified by a good reason. Here for example, there is no strong beat yet you used a really big jump.
  • If you want an example of which beat deserve one, it's 01:24:045 (2,3) -
    I hope you understand my point, since it's something that is repeated everywhere on the map, I won't list all of them.

Rain Collab

  • Pixel jumps are something that can fit well in overdoses when used properly and with moderation because they requires really good reflexes and precision, often creating shitmisses. A Pixel jump is way harder than a HDash, this is not something you can put everywhere in a Rain kiai time Kurokami, that's why I highly advise you to either nerf them a lot, either make them HDash. I have a preference for the nerf so Wildone's part will be more intense.
    If you still want to keep them by any mean, you will need to justify all of them with a good reason because some of them does not deserve one:
    01:14:560 (4,5) - Antiflow + Pixel Jump but the beat is definitly not strong enough to deserve one because you used less spacing for a way stronger beat just before.
    01:17:302 (4,5) - ^
    01:20:045 (4,5) - ^
  • 01:14:102 (4,1) - Why don't you use any jump here ? There is definitly a strong beat on 01:14:217 (1) -
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