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Muzzy - Crescendo (feat. MYLK) [CatchTheBeat]

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Topic Starter
WildOne94
This beatmap was submitted using in-game submission on 19 February 2019 at 15:55:35

Artist: Muzzy
Title: Crescendo (feat. MYLK)
Tags: monstercat kurokami DnB d&b Drum and Bass
BPM: 175
Filesize: 26516kb
Play Time: 02:24
Difficulties Available:
  1. Cup (1.49 stars, 252 notes)
  2. Platter (2.71 stars, 430 notes)
  3. Rain Collab (4.38 stars, 527 notes)
  4. Salad (1.97 stars, 332 notes)
  5. Virus (5.36 stars, 590 notes)
Download: Muzzy - Crescendo (feat. MYLK)
Download: Muzzy - Crescendo (feat. MYLK) (no video)
Information: Scores/Beatmap Listing
---------------


Cup - Done
Salad - Done
Platter - Done
Rain Collab - Done (With Kurokami)
Virus - Done

Video made by myself using After Effects

To view the video in the beatmap with HD top quality you can check it out here https://youtu.be/Q52xi3ShcxQ

Original baxkground used https://jovicasmileski.deviantart.com/art/Muzzy-Wallpaper-523161533


Redownload Reasons:
28/08/2017 - Replaced background with slightly darker version for that better feel!
17/09/2017 - Added video made in Adobe After Effects
20/09/2017 - Added SB names for Rain Collab
01/04/2018 - Video is now an MP4 file and not an M4V
21/04/2018 - Video fix to make into 1280x720 (And also now 60fps yay)
wonjae
and so it begins.


THERES A VIRUS COMING TO EATCHA

WE GO HIGHAAAA

WE CATHING FIYAAAAAA

RISE
IT
UP
LIKE
AN
ENDLESS
CRESCENDO
Absolute Zero
Have you checked out this guy? Your mapping kinda resembles his
Summerleopard
Well,I saw it. Hmm nice jokes///


Hey WildOne,good luck for your mapset.......

WILL mod when it is done.... :idea:
Topic Starter
WildOne94

SangKrazF1nal3 wrote:

Well,I saw it. Hmm nice jokes///


Hey WildOne,good luck for your mapset.......

WILL mod when it is done.... :idea:
Always happy for a mod :D

(Just please don't be one of those modders that just say "x:312" "x:120" With no explanation as to why to move the note there ;w;).
Summerleopard
Here we go!
HS modding(Platter)
Generally,I won't not find so much problem on consistency. Nice one Wild!
Anyway...
00:13:017 (2) - This circle need Cymbal for the warning sound with upcoming next slider on respective place.
00:13:188 (3) - Same as above but cymbal to make it worked well.
01:14:217 (1) - Cymbal tho,so it would follow the rhythm which you does on previous combos.(umm,if you confused ask me by PM)
02:00:845 (1) - Same as above,for better HS to follow directly to another combos.
02:18:674 (1) - Ending it with one whistle.

That's all I could help for now. Hope it would help little. :D
Well,it is personal thoughts.
sxy62146214
WILL M4M when it is done.... :idea:
Spectator
2017-08-30 11:05 WildOne94: Hey Spec XD
2017-08-30 11:05 Spectator: hey xD
2017-08-30 11:07 WildOne94: Thanks for your support on the mapset :D
2017-08-30 11:09 Spectator: np lol
2017-08-30 11:09 Spectator: will try it after playing some maps
2017-08-30 11:10 WildOne94: Okay have fun owo
2017-08-30 11:55 Spectator: The first thing I'd do is to improve the hitsounds
2017-08-30 11:55 WildOne94: You're on Soltar. XD you need to redownload the mapset
2017-08-30 11:55 Spectator: wasn't it soltar
2017-08-30 11:56 WildOne94: I added custom hitsound and a slightly different bg
2017-08-30 11:56 WildOne94: I name changed it
2017-08-30 11:56 Spectator: oo
2017-08-30 11:56 WildOne94: So need to redownload. Sorry I shoul dhave mentioned ;w;
2017-08-30 11:56 Spectator: no problem lol
2017-08-30 11:56 WildOne94: The only difference to the BG is that it's darker around the edges to have a cooler feel
2017-08-30 11:57 WildOne94: (Btw there will eventually be a SB to this)
2017-08-30 12:02 Spectator: ACTION is listening to [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK)]
2017-08-30 12:02 Spectator: ACTION is playing [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK) [Virus]] <CatchTheBeat> +Hidden
2017-08-30 12:05 Spectator: cool hitsounds
2017-08-30 12:05 WildOne94: Arigatou :3
2017-08-30 12:05 Spectator: the part I missed has edge dash ;3
2017-08-30 12:05 WildOne94: I noticed 2 things I could quickly alter already
2017-08-30 12:05 Spectator: great
2017-08-30 12:05 WildOne94: 2 sliders had weird droplets
2017-08-30 12:06 Spectator: 01:43:017 (1,2,3,4) -
2017-08-30 12:06 WildOne94: Like between the 2 main notes of a slider the droplets had some distance from the rest
2017-08-30 12:06 Spectator: this part needs a bit more emphasizing imo
2017-08-30 12:06 Spectator: because it's crescendo lol
2017-08-30 12:06 WildOne94: I agree! I tried before but I think Kuro mentioned it
2017-08-30 12:07 WildOne94: That I should simplify
2017-08-30 12:07 WildOne94: Any idea you have in mind ?
2017-08-30 12:07 WildOne94: I had it so it completely dropped down before but I think I recall it was a flow stopper
2017-08-30 12:08 Spectator: http://puu.sh/xmVqd/afad8e0420.jpg
2017-08-30 12:08 Spectator: also
2017-08-30 12:09 Spectator: 01:55:017 (6) - sliderend can be x:104
2017-08-30 12:09 Spectator: kinda missing HDash between them
2017-08-30 12:10 WildOne94: isn't 01:43:245 (3,4) - a bit far maybe :O ?
2017-08-30 12:10 WildOne94: On your example
2017-08-30 12:10 Spectator: 02:15:360 (5,6) - remove these?
2017-08-30 12:10 Spectator: yeah it is but its flow is perfect
2017-08-30 12:10 Spectator: you can reduce it if you want :3
2017-08-30 12:11 WildOne94: Okay done! It looks good now :D! onto the other points XD
2017-08-30 12:11 Spectator: http://puu.sh/xmVxy/1a8701d88d.jpg
2017-08-30 12:11 Spectator: timeline should be like this
2017-08-30 12:12 Spectator: 02:15:931 (1,2,3) - http://puu.sh/xmVBa/e331255ac7.jpg
2017-08-30 12:12 WildOne94: http://puu.sh/xmVAF/f6b421e2dd.jpg for 01:55:017 (6) - would this be okay ?
2017-08-30 12:13 Spectator: looks great
2017-08-30 12:14 WildOne94: 02:15:360 (5,6) - I won't remove (6) because that has a strong drum
2017-08-30 12:14 WildOne94: But (5) i could
2017-08-30 12:14 Spectator: okay
2017-08-30 12:14 WildOne94: Well bongo XD
2017-08-30 12:14 Spectator: also 02:15:931 - this part should be way better snapped if you apply the picture I've uploaded so please do xD
2017-08-30 12:15 Spectator: it's pretty much complicated
2017-08-30 12:15 Spectator: 00:05:645 (1,2) - extend these a bit more like the other sliders?
2017-08-30 12:17 Spectator: 01:04:960 (2,3) - this is a bit far
2017-08-30 12:18 WildOne94: I couldn't remove 02:15:931 (1) - because of the bongo again >.<
2017-08-30 12:18 WildOne94: Shortened 02:16:045 (2) -
2017-08-30 12:18 Spectator: okay!
2017-08-30 12:19 WildOne94: Don't know why those were not extended XD
2017-08-30 12:20 WildOne94: Hmm hyper or just move (2) slight more left ? 01:04:960 (2) -
2017-08-30 12:22 WildOne94: It doesn't seem like a terrible jump so maybe just nudge a little left ?
2017-08-30 12:36 WildOne94: Thank you for your time O:
2017-08-30 12:37 Spectator: hyper :p
2017-08-30 12:37 Spectator: or moving it is okay as well
2017-08-30 12:37 Spectator: no problem~
2017-08-30 12:39 WildOne94: Let me know if you want kudos :P

irc mod!

tell me when your mapset feels ready and I'll full mod it :p
Topic Starter
WildOne94

Spectator wrote:

2017-08-30 11:05 WildOne94: Hey Spec XD
2017-08-30 11:05 Spectator: hey xD
2017-08-30 11:07 WildOne94: Thanks for your support on the mapset :D
2017-08-30 11:09 Spectator: np lol
2017-08-30 11:09 Spectator: will try it after playing some maps
2017-08-30 11:10 WildOne94: Okay have fun owo
2017-08-30 11:55 Spectator: The first thing I'd do is to improve the hitsounds
2017-08-30 11:55 WildOne94: You're on Soltar. XD you need to redownload the mapset
2017-08-30 11:55 Spectator: wasn't it soltar
2017-08-30 11:56 WildOne94: I added custom hitsound and a slightly different bg
2017-08-30 11:56 WildOne94: I name changed it
2017-08-30 11:56 Spectator: oo
2017-08-30 11:56 WildOne94: So need to redownload. Sorry I shoul dhave mentioned ;w;
2017-08-30 11:56 Spectator: no problem lol
2017-08-30 11:56 WildOne94: The only difference to the BG is that it's darker around the edges to have a cooler feel
2017-08-30 11:57 WildOne94: (Btw there will eventually be a SB to this)
2017-08-30 12:02 Spectator: ACTION is listening to [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK)]
2017-08-30 12:02 Spectator: ACTION is playing [https://osu.ppy.sh/b/1116331 Muzzy - Crescendo (feat. MYLK) [Virus]] <CatchTheBeat> +Hidden
2017-08-30 12:05 Spectator: cool hitsounds
2017-08-30 12:05 WildOne94: Arigatou :3
2017-08-30 12:05 Spectator: the part I missed has edge dash ;3
2017-08-30 12:05 WildOne94: I noticed 2 things I could quickly alter already
2017-08-30 12:05 Spectator: great
2017-08-30 12:05 WildOne94: 2 sliders had weird droplets
2017-08-30 12:06 Spectator: 01:43:017 (1,2,3,4) -
2017-08-30 12:06 WildOne94: Like between the 2 main notes of a slider the droplets had some distance from the rest
2017-08-30 12:06 Spectator: this part needs a bit more emphasizing imo
2017-08-30 12:06 Spectator: because it's crescendo lol
2017-08-30 12:06 WildOne94: I agree! I tried before but I think Kuro mentioned it
2017-08-30 12:07 WildOne94: That I should simplify
2017-08-30 12:07 WildOne94: Any idea you have in mind ?
2017-08-30 12:07 WildOne94: I had it so it completely dropped down before but I think I recall it was a flow stopper
2017-08-30 12:08 Spectator: http://puu.sh/xmVqd/afad8e0420.jpg
2017-08-30 12:08 Spectator: also
2017-08-30 12:09 Spectator: 01:55:017 (6) - sliderend can be x:104
2017-08-30 12:09 Spectator: kinda missing HDash between them
2017-08-30 12:10 WildOne94: isn't 01:43:245 (3,4) - a bit far maybe :O ?
2017-08-30 12:10 WildOne94: On your example
2017-08-30 12:10 Spectator: 02:15:360 (5,6) - remove these?
2017-08-30 12:10 Spectator: yeah it is but its flow is perfect
2017-08-30 12:10 Spectator: you can reduce it if you want :3
2017-08-30 12:11 WildOne94: Okay done! It looks good now :D! onto the other points XD
2017-08-30 12:11 Spectator: http://puu.sh/xmVxy/1a8701d88d.jpg
2017-08-30 12:11 Spectator: timeline should be like this
2017-08-30 12:12 Spectator: 02:15:931 (1,2,3) - http://puu.sh/xmVBa/e331255ac7.jpg
2017-08-30 12:12 WildOne94: http://puu.sh/xmVAF/f6b421e2dd.jpg for 01:55:017 (6) - would this be okay ?
2017-08-30 12:13 Spectator: looks great
2017-08-30 12:14 WildOne94: 02:15:360 (5,6) - I won't remove (6) because that has a strong drum
2017-08-30 12:14 WildOne94: But (5) i could
2017-08-30 12:14 Spectator: okay
2017-08-30 12:14 WildOne94: Well bongo XD
2017-08-30 12:14 Spectator: also 02:15:931 - this part should be way better snapped if you apply the picture I've uploaded so please do xD
2017-08-30 12:15 Spectator: it's pretty much complicated
2017-08-30 12:15 Spectator: 00:05:645 (1,2) - extend these a bit more like the other sliders?
2017-08-30 12:17 Spectator: 01:04:960 (2,3) - this is a bit far
2017-08-30 12:18 WildOne94: I couldn't remove 02:15:931 (1) - because of the bongo again >.<
2017-08-30 12:18 WildOne94: Shortened 02:16:045 (2) -
2017-08-30 12:18 Spectator: okay!
2017-08-30 12:19 WildOne94: Don't know why those were not extended XD
2017-08-30 12:20 WildOne94: Hmm hyper or just move (2) slight more left ? 01:04:960 (2) -
2017-08-30 12:22 WildOne94: It doesn't seem like a terrible jump so maybe just nudge a little left ?
2017-08-30 12:36 WildOne94: Thank you for your time O:
2017-08-30 12:37 Spectator: hyper :p
2017-08-30 12:37 Spectator: or moving it is okay as well
2017-08-30 12:37 Spectator: no problem~
2017-08-30 12:39 WildOne94: Let me know if you want kudos :P

irc mod!

tell me when your mapset feels ready and I'll full mod it :p
Thanks Spec :D
Really helped.

As for the other people who posted.

A: The hitsounds were not finished at the time as they were WIP still so it was way too early to mod for hitsounds
B: You can't M4M when I don't want to mod :( or even asked first
DeletedUser_6709840
M4M for a mostly already polished map. You dont have to mod my map if I wasnt helpful at all.

General

Looks good but the filesize is a little large and spread difference from Platter and Rain, happens *shrug*

Cup

00:13:017 (2,3) – I'm not really a fan of this antiflow because it isn't consistent with the flow you used for most of the Cup. However, I do recognize to fix it it would require a lot of flipping of your patterns.

Salad

01:23:817 (1,2,3,4) – Not a fan of this pattern because the movement is hard to dash when the motion is more expectant to the right than the left.

Platter

Looks good.

Collab Rain

Looks good.

Virus

Looks good.


I know I only did two bullets but the map is mostly polished, should be ranked already :p Good luck
Topic Starter
WildOne94

RoseusJaeger wrote:

M4M for a mostly already polished map. You dont have to mod my map if I wasnt helpful at all.

General

Looks good but the filesize is a little large and spread difference from Platter and Rain, happens *shrug* - I know the file size is large but 30mb's is the maximum or so I hear. So managed to squeeze in 29.9mbs :^)

Cup

00:13:017 (2,3) – I'm not really a fan of this antiflow because it isn't consistent with the flow you used for most of the Cup. However, I do recognize to fix it it would require a lot of flipping of your patterns. - It wasn't too hard to fix honestly :3 But yeah this one was pretty bad. Fixed

Salad

01:23:817 (1,2,3,4) – Not a fan of this pattern because the movement is hard to dash when the motion is more expectant to the right than the left. - Fixed

Platter

Looks good.

Collab Rain

Looks good.

Virus

Looks good.


I know I only did two bullets but the map is mostly polished, should be ranked already :p Good luck
Man I should have applied this 6 days ago XD. (Although did mention about the video problems with laptop)
Thanks for the mod :D
Divine Cake
Ho ho ho, secret Santa modding

Cup
  1. 00:05:302 (1,1) - why not have a bit of movment between these?
  2. 00:46:788 (1) - imo preffer this ctrl + h and have head at 00:46:445 (3) -
  3. 00:49:531 (1,2) - feel this should have some movment between them.
  4. 01:29:302 (1,2) - imo feel this spacing is a bit high.
  5. 01:55:245 (4,1) - bit uncofertable to catch i feel. i would have 1 to the right of 4 and have it horizontal to the right or left too.
  6. 02:18:674 (1) - dont feel the repeat is best. would rather have the slider be twice as long without the repeat. (this goes for all diffs)

Salad
  1. 00:06:560 (3,4) - maybe a bit uncomfortable to hit?
  2. alot of cases where its hard to tell if you need to dash or just walk to make it. pointing a few out.
  3. 00:09:417 (4,1) -
  4. 00:17:645 (4,1) -
  5. 00:20:388 (4,1) -
  6. 00:34:960 (2,3) -
  7. 00:37:874 (3,1) -
  8. 01:19:702 (1,2) -
    go trough and take a look for yourself. i feel there's alot of them (in between those i pointed out too. I felt it was almost all beats with some higher distance. I could catch alot of them without dash but it was always close).
  9. 00:49:531 (1) - imo have a bit more spacing. (same for 00:52:274 (1) - 00:55:017 (1) - 00:57:760 (1) -
  10. 00:59:873 (2,3,4) - feel spacing is a bit high. if you're a bit to the left when you hit 2 you will have to dash to make 3 and with a 1/6 stream theres a good chance of a miss here.
  11. 01:02:217 (2,3) - same as above.
  12. 02:21:702 (2) - think the sound is on 1/4 blue tick 02:21:674 - (not sure tho >.< its a bit werid if it is. goes for all higher diffs aswell.)

Platter
  1. 00:37:874 (3) - preffer this on the other side of 00:37:531 (2) - tbh.
  2. 00:51:931 (4,1) - spacing a bit low imo.
  3. 01:00:045 (4) - is a bit uncofertable to hit. i would reduce distance to prev to something like 1.25x
  4. 01:08:045 (3,4) - if the player forgets to take the catcher back to the center after 3 they have a good chance of missing 4.
  5. 01:10:445 (4) - i feel the strength of this beat is comparable to the strenght of 01:10:788 (1) - but only one has higher spacing.
  6. 01:58:445 (4,5,6) - this direction change might be a bit to hard. imo reduce spacing between 5 and 6 a bit
.

Collab Rain
Kuro
  1. 00:21:874 (6) - maybe a bit to hard but what about having this back at 00:21:645 (4) - instead.
  2. 01:11:702 (3,4) - almost a hyper, uncofertable to play. Either increase distance to make it a hyper, or decrease to have not as egde-dashy.
  3. 01:12:160 (6,7) - ^ (if you move 7 more to the left be carefull about the distance to 01:12:845 (1) - )
  4. 01:12:845 (1,2) - ^
  5. 01:14:445 (3,4) - ^
  6. 01:14:788 (5,6) - because of the high spacing before, this is also a bit uncomfortable to play. Tho it might get fixed if you do something about the point mentioned above.
  7. 01:14:902 (6,7) - ^
  8. 01:15:588 (1,2) - ^
  9. 01:17:188 (3,4) - ^
  10. 01:17:531 (5,6) - ^
  11. 01:17:645 (6,7) - ^
  12. 01:18:902 (3,4) - ^
  13. 01:19:931 (3,4,5,6) - ^ (between all of these)
  14. 01:21:074 (1,2,3) - ^
  15. 01:22:674 (3,4) - ^
  16. more of them in the first kiai, suggest looking on WildOne's kiai if you need an example. 2nd kiai is good exept for: 01:34:102 (3,4) - and 01:37:531 (1,2) -


Wild
  1. 00:37:188 (1,2,3) - bit booring to play i feel, when i can just hold right to hit everything. maybe ctrl + h 3

Virus
  1. 00:37:188 (1,2) - feel spacing is a bit high between these.
  2. 00:37:531 (3,4,5) - this section sounds a bit wierd/feels a bit wierd to play.
  3. 00:46:788 (1) - would have this one on x:192 like 00:46:445 (5) -
  4. 00:58:102 (2,3,4) - sticks a bit out, sounds a bit wierd to me. Shouldnt 2 be extended by 1/6 delite 3 and move 4 1/6 erlier.
  5. 01:53:988 (1,2,3,4,5) - this section is mapped wrong imo. there is a new sound on every white tick, but you mapped like it was on every other 1/3 tick. i would use 1/3 repeat sliders instead.
Cool diff, i liked it.
Kurokami

Divine Cake wrote:

Ho ho ho, secret Santa modding

Collab Rain
Kuro
  1. 00:21:874 (6) - maybe a bit to hard but what about having this back at 00:21:645 (4) - instead. I dunno, this creates a very uncomfortable and unreasonably hard movement so I rather keep the current one.
  2. 01:11:702 (3,4) - almost a hyper, uncofertable to play. Either increase distance to make it a hyper, or decrease to have not as egde-dashy.
  3. 01:12:160 (6,7) - ^ (if you move 7 more to the left be carefull about the distance to 01:12:845 (1) - )
  4. 01:12:845 (1,2) - ^
  5. 01:14:445 (3,4) - ^
  6. 01:14:788 (5,6) - because of the high spacing before, this is also a bit uncomfortable to play. Tho it might get fixed if you do something about the point mentioned above.
  7. 01:14:902 (6,7) - ^
  8. 01:15:588 (1,2) - ^
  9. 01:17:188 (3,4) - ^
  10. 01:17:531 (5,6) - ^
  11. 01:17:645 (6,7) - ^
  12. 01:18:902 (3,4) - ^
  13. 01:19:931 (3,4,5,6) - ^ (between all of these)
  14. 01:21:074 (1,2,3) - ^
  15. 01:22:674 (3,4) - ^
  16. more of them in the first kiai, suggest looking on WildOne's kiai if you need an example. 2nd kiai is good exept for: 01:34:102 (3,4) - and 01:37:531 (1,2) -
I appreciate your time to look at this difficulty but the concept of my part is to have hard jumps instead of hypers to show that a map can be hard, or even harder without Hypers as well. In these days the only mapping concept to make something hard is to place as many shitty Hyper as possible to increase the overrated SR.

I know some of my jump is hard to get, especially considering the previous patterns but I do not want to remove these or make them Hyper. If anything, I want flow correction and/or suggestions to make some parts easier to access. Nothing more. But thank you for your time!
Topic Starter
WildOne94

Divine Cake wrote:

Ho ho ho, secret Santa modding

Cup
  1. 00:05:302 (1,1) - why not have a bit of movment between these? - Done
  2. 00:46:788 (1) - imo preffer this ctrl + h and have head at 00:46:445 (3) - - Nah I prefer it as it is
  3. 00:49:531 (1,2) - feel this should have some movment between them. - I honestly think as it is suites it for the vocals and quiet part
  4. 01:29:302 (1,2) - imo feel this spacing is a bit high. - Reduced
  5. 01:55:245 (4,1) - bit uncofertable to catch i feel. i would have 1 to the right of 4 and have it horizontal to the right or left too. - Fixed
  6. 02:18:674 (1) - dont feel the repeat is best. would rather have the slider be twice as long without the repeat. (this goes for all diffs) - I find this fine

Salad
  1. 00:06:560 (3,4) - maybe a bit uncomfortable to hit? - Changed
  2. alot of cases where its hard to tell if you need to dash or just walk to make it. pointing a few out. - Blast I always do this. (But I know now for my newer mapsets XD)
  3. 00:09:417 (4,1) - - Increased because of last suggestion fixed this as well as 00:06:560 (3,4) -'s
  4. 00:17:645 (4,1) - - Fixed
  5. 00:20:388 (4,1) - - ^
  6. 00:34:960 (2,3) - - I think usuall since it's a 1/4 jump this would be alright but I did nudge it by one grid space
  7. 00:37:874 (3,1) - - This one seems fine to me. Spacing is 2.59x which worked well in play
  8. 01:19:702 (1,2) - - Fixed
    go trough and take a look for yourself. i feel there's alot of them (in between those i pointed out too. I felt it was almost all beats with some higher distance. I could catch alot of them without dash but it was always close). - Went through a lot of them and hopefully a lot better
  9. 00:49:531 (1) - imo have a bit more spacing. (same for 00:52:274 (1) - 00:55:017 (1) - 00:57:760 (1) - - I think I might have tweaked these with last point of improving distances
  10. 00:59:873 (2,3,4) - feel spacing is a bit high. if you're a bit to the left when you hit 2 you will have to dash to make 3 and with a 1/6 stream theres a good chance of a miss here. - ^
  11. 01:02:217 (2,3) - same as above. - ^
  12. 02:21:702 (2) - think the sound is on 1/4 blue tick 02:21:674 - (not sure tho >.< its a bit werid if it is. goes for all higher diffs aswell.) - Oh yeah I think this might be a 1/4 now that you mention it. Fixed on all diffs

Platter
  1. 00:37:874 (3) - preffer this on the other side of 00:37:531 (2) - tbh. - Nah I see no reason for this as it will make things more complicated for next note.
  2. 00:51:931 (4,1) - spacing a bit low imo. - Increased a little
  3. 01:00:045 (4) - is a bit uncofertable to hit. i would reduce distance to prev to something like 1.25x - I find it's fine
  4. 01:08:045 (3,4) - if the player forgets to take the catcher back to the center after 3 they have a good chance of missing 4. - I did change a little bit but not due to your suggestion. I changed it differently because I thought the player had plenty of time to catch the note and notes don't always need to be positioned in the centre to catch another note. The reason I changed it here is because I didn't want it stacked with previous notes (Apart from flipped positions)
  5. 01:10:445 (4) - i feel the strength of this beat is comparable to the strenght of 01:10:788 (1) - but only one has higher spacing. - Made changes
  6. 01:58:445 (4,5,6) - this direction change might be a bit to hard. imo reduce spacing between 5 and 6 a bit - Reduced a little
.

Collab Rain

Wild
  1. 00:37:188 (1,2,3) - bit booring to play i feel, when i can just hold right to hit everything. maybe ctrl + h 3 - I didn't do that because it would mean a lot of changes to the rest of the next upcoming patterns. But I did make a dash between (2) and (3).

Virus
  1. 00:37:188 (1,2) - feel spacing is a bit high between these. - It's snapped below my norma 1.3xl DS so it should be fine. And I find it fine to play too
  2. 00:37:531 (3,4,5) - this section sounds a bit wierd/feels a bit wierd to play. - Ideas ? :thinking:
  3. 00:46:788 (1) - would have this one on x:192 like 00:46:445 (5) - - Nah it's fine
  4. 00:58:102 (2,3,4) - sticks a bit out, sounds a bit wierd to me. Shouldnt 2 be extended by 1/6 delite 3 and move 4 1/6 erlier. - I might be get timing help from BN's soon for this
  5. 01:53:988 (1,2,3,4,5) - this section is mapped wrong imo. there is a new sound on every white tick, but you mapped like it was on every other 1/3 tick. i would use 1/3 repeat sliders instead. - Edit: After discussion with Benny- and some clarification (Since at first I thought you meant the drums were not 1/3 snaps) I have fixed making it so it jumps/hypers at the correct sounds now. Thanks Benny- for clarify XD
Cool diff, i liked it.
Thanks for the mod dude :D
Kyuare
mod req
Virus

  1. I feel like the AR is too high for this BPM, I prefer something like 9.3 or 9.2
  2. Overall HDash spacing is unecessary high, I advise you to nerf it to ~3.40x in general.
  3. 00:05:645 (1,2,3) - Why are you using so much spacing ? You didn't do it for the next similar pattern: 00:07:017 (1,2,3) - I advise you to reduce the spacing a lot, i feel like it is unnecessarily exaggerated. You can also buff the second pattern into a HDash because these beat definitly deserve one.
  4. 00:08:045 (5,1) - Would be nice to have a HDash here.
  5. 00:10:217 (2,3,4,5,6,7,8,9) - That's a point that is valid for all the difficulty, 00:10:674 (6,7,8,9) - are full hypers yet the only one who deserve it is (7).
    Also, the fact you're using so much spacing reduce the impact we get at 00:11:017 (9,1) - who should normally be way stronger. Because you're using HDash and big spacing too easily, the most intense moments of the map seem less highlighted that is should be, making it a "flat" difficulty.
  6. 00:21:760 (7,8,9) - ^
  7. 00:30:674 (3,4) - other example of unecessary and exaggerated HDash, even if there is a voice here, it is not as strong as 00:30:560 (2,3) - for example.
    Since there is many similar points, i'll let you fix all of them if you agree with my point.
  8. 01:00:502 (1,2) - You're using 1.55x spacing which is pretty strong, I would prefer something like 1.45x.
  9. 01:01:874 (1,2) - It's definitly similar than 01:00:502 (1,2) - but you used different spacing, I advise you to use the same for the structure.
  10. 01:24:160 (3,4,5) - You need to pay attention to the use of your jumps, they must all be justified by a good reason. Here for example, there is no strong beat yet you used a really big jump.
  11. If you want an example of which beat deserve one, it's 01:24:045 (2,3) -
    I hope you understand my point, since it's something that is repeated everywhere on the map, I won't list all of them.
Rain Collab

  1. Pixel jumps are something that can fit well in overdoses when used properly and with moderation because they requires really good reflexes and precision, often creating shitmisses. A Pixel jump is way harder than a HDash, this is not something you can put everywhere in a Rain kiai time Kurokami, that's why I highly advise you to either nerf them a lot, either make them HDash. I have a preference for the nerf so Wildone's part will be more intense.
    If you still want to keep them by any mean, you will need to justify all of them with a good reason because some of them does not deserve one:
    01:14:560 (4,5) - Antiflow + Pixel Jump but the beat is definitly not strong enough to deserve one because you used less spacing for a way stronger beat just before.
    01:17:302 (4,5) - ^
    01:20:045 (4,5) - ^
  2. 01:14:102 (4,1) - Why don't you use any jump here ? There is definitly a strong beat on 01:14:217 (1) -
Topic Starter
WildOne94

Kyuare wrote:

mod req
Virus

  1. I feel like the AR is too high for this BPM, I prefer something like 9.3 or 9.2 - I will DEFO keep this in mind as due to it was originally 9.3 I think but it got changed to 9.4 due to a player who I can't remember if it was AFB or Spectator. But I will ask around for this and get ideas from people.
  2. Overall HDash spacing is unecessary high, I advise you to nerf it to ~3.40x in general. - I will do some reducing for the non kiai's such as the entire first 50% before the first kiai but I think the distance will be fine for the more intense parts. However if mentioned by others I will reduce more but for now I should hope this is a big change for the time being. Can't do ALL distances to that size though because of complications in positioning.
  3. 00:05:645 (1,2,3) - Why are you using so much spacing ? You didn't do it for the next similar pattern: 00:07:017 (1,2,3) - I advise you to reduce the spacing a lot, i feel like it is unnecessarily exaggerated. You can also buff the second pattern into a HDash because these beat definitly deserve one. - Changed around with previous suggestion
  4. 00:08:045 (5,1) - Would be nice to have a HDash here. - Yeah I noticed this also. I basically saw what drum sounds I missed out beforehand and fixed that with that introduction changing thing I did with previous 2 suggestions also.
  5. 00:10:217 (2,3,4,5,6,7,8,9) - That's a point that is valid for all the difficulty, 00:10:674 (6,7,8,9) - are full hypers yet the only one who deserve it is (7).
    Also, the fact you're using so much spacing reduce the impact we get at 00:11:017 (9,1) - who should normally be way stronger. Because you're using HDash and big spacing too easily, the most intense moments of the map seem less highlighted that is should be, making it a "flat" difficulty. I will see what others day about this section. If it's strongly advised to change then I will have something of what I used to have in the past before this change but I kind of like how it effects the vocal slices honestly atm. But you could be right about the hypers as the chained one COULD be a bit much but we will see. I kinda like the style atm though.
  6. 00:21:760 (7,8,9) - ^ - ^
  7. 00:30:674 (3,4) - other example of unecessary and exaggerated HDash, even if there is a voice here, it is not as strong as 00:30:560 (2,3) - for example.
    Since there is many similar points, i'll let you fix all of them if you agree with my point. - Reduced a bit
  8. 01:00:502 (1,2) - You're using 1.55x spacing which is pretty strong, I would prefer something like 1.45x. - Fixed
  9. 01:01:874 (1,2) - It's definitly similar than 01:00:502 (1,2) - but you used different spacing, I advise you to use the same for the structure. ^
  10. 01:24:160 (3,4,5) - You need to pay attention to the use of your jumps, they must all be justified by a good reason. Here for example, there is no strong beat yet you used a really big jump. - Reduced
  11. If you want an example of which beat deserve one, it's 01:24:045 (2,3) -
    I hope you understand my point, since it's something that is repeated everywhere on the map, I won't list all of them.
I did do some more changes which I think is a lot better now. Thanks :) Although I still like the big jumps in the bigger emphasised places which I hope you understand.

Thanks for the mod Kyuare :D
Sorry for late reply
Magic Girl
uuhhhhhh M4M i think for kachou

RISE IT UP LIKE AN ENDLESS CRESCENDOOOOOOOOOOOO

[Cup]
what is this mbomb x-axis mapping bullshit
  1. 00:13:874 (1) - Out of curiousity how come this isn't a 1/3 slider like 00:11:131 (1) - ? Despite the sound not being exactly the same nor as strong I think it still fits really well for consistency.
  2. 00:35:131 (2,3,1) - Reduce distance between these? As is they barely fit on the platter which can throw off new players imo.
  3. Not really much else to say although I am concerned about density in some spots, not confident though so I'll keep quiet
[Salad]
time to mod a salad for the first time in 9 months
  1. 00:06:674 (4,1) - Emphasize with a jump? The vocal sound here sounds as strong as 00:05:645 - yet there's no jump to emphasize (inb4 unrankable and im just really dumb)
  2. 01:11:474 (1,2,3) - jumpy jumpy between (1) and (2) and every other pattern like this after? broad i know but with a song like this for salad i can only point out so much
[I can't map platters let alone mod them i am so sorry]

i was told to not mod rain

[i can't actually play virus properly]

sorry about the small mod but there really wasn't much I could find doesn't help the song is really eccentric and repetitive

oh right also last thing the video never shows up for me it has an error loading up, try removing the "!" from the filename of the video since punctuation marks broke the last video used for one of my maps.

Good luck ranking!
Topic Starter
WildOne94

- Magic Girl - wrote:

uuhhhhhh M4M i think for kachou

RISE IT UP LIKE AN ENDLESS CRESCENDOOOOOOOOOOOO - EVERYBODY LET'S GO!!!

[Cup]
what is this mbomb x-axis mapping bullshit
  1. 00:13:874 (1) - Out of curiousity how come this isn't a 1/3 slider like 00:11:131 (1) - ? Despite the sound not being exactly the same nor as strong I think it still fits really well for consistency. - ooo yeah! Fixed
  2. 00:35:131 (2,3,1) - Reduce distance between these? As is they barely fit on the platter which can throw off new players imo. - Moved the whole lot 2 nudges right so reduced spaces between here and easier to catch 00:34:445 (1,2) - Might be a bit different to how you said but I see this works just as fine
  3. Not really much else to say although I am concerned about density in some spots, not confident though so I'll keep quiet - Will see what others say :O
[Salad]
time to mod a salad for the first time in 9 months
  1. 00:06:674 (4,1) - Emphasize with a jump? The vocal sound here sounds as strong as 00:05:645 - yet there's no jump to emphasize (inb4 unrankable and im just really dumb) - Added. Good call
  2. 01:11:474 (1,2,3) - jumpy jumpy between (1) and (2) and every other pattern like this after? broad i know but with a song like this for salad i can only point out so much - Hmmm I find this might be a bit too much and could contain too much dashing. I will see what others say though
[I can't map platters let alone mod them i am so sorry]

i was told to not mod rain

[i can't actually play virus properly]

sorry about the small mod but there really wasn't much I could find doesn't help the song is really eccentric and repetitive

oh right also last thing the video never shows up for me it has an error loading up, try removing the "!" from the filename of the video since punctuation marks broke the last video used for one of my maps. - I did remove it but as we discussed in PM you still had problems with it. I got muruattack to take a look and it was fine for him. Still I did remove the "!" just in case. Hope we can fix this for you!

Good luck ranking!
Thanks for the mod Magic-san :D
Should come to mod your map in a day or 2
Moeruattack
Welp #Deadmodder is alive after 1 year of RIP xd

General
Video maybe need to convert to mp4 or avi type video instead of m4v, might have issues on someone who don`t have K-Lite Codec Pack or something like that.

Virus
01:16:274 (4) - The slider shaped makes the Droplet Flows not natural "C", its like /, could follow example like 01:13:532 (4) - or maybe keep it if it was for variation.
01:28:274 (4) - Maybe distance between (4) and (5) a bit high for normal dash, even though it emphasize stronger beat, maybe decrease a bit distance on (4) to x:128
01:52:274 (4,5,6) - I wonder if this have a better emphasis on jump dashing (not-hdash) material instead of stream?

Timing jump is perfection :^)

Platter
00:34:788 (2,3) - Wierd, it has h-dash here, but next part 00:35:817 (1,2,3,4) - wasn`t properly H-Dash but same sound strength. Could make some same treatment though, or remove one of the h-dash.
00:57:131 (3) - After checking a bit on timeline, see the Rain/Virus timeline. It was from white tick but this one is from 1/6 tick instead. White tick seems fine too.
02:01:417 (5,6,7,8,9) - Seems I prefer how the 01:42:217 (2,3,4) - was but idk, maybe the flow and distance on 01:42:217 (2,3,4) seems better with same sound. But since there`s same pattern reused on 02:02:788 (5,6,7), maybe could shape a bit on 02:01:417 (5,6,7,8,9), the (7) like a bit left.

I think no problem with platter, alongside jumpy platter :3

Salad
00:52:617 (2,2,2) - That some really weird Mid Droplet we get here c: Maybe make one note on the 1/6 part in 00:53:017 (3) and shorten the slider length to 00:52:902 (3).
00:57:131 (3) - Same issues like Platter, after checking a bit on timeline, see the Rain/Virus timeline. It was from white tick but this one is from 1/6 tick instead. White tick seems fine too.
00:53:702 (1) - Slider end didn`t make it through white tick like platter/virus one.

Maybe thats it, no issues :3

Cup
00:51:588 (2,2,2) - Like Salad mod, wierd tick droplet fruits, maybe could change to note instead.

Seems fine :3

Maybe I mod CollaboRain after Kurokami done reply previous mod.
Ok thats all, good luck for ranking :D
Topic Starter
WildOne94

murutattack wrote:

Welp #Deadmodder is alive after 1 year of RIP xd - Welcome back sir owo7!

General
Video maybe need to convert to mp4 or avi type video instead of m4v, might have issues on someone who don`t have K-Lite Codec Pack or something like that. hopefully it's better now

Virus
01:16:274 (4) - The slider shaped makes the Droplet Flows not natural "C", its like /, could follow example like 01:13:532 (4) - or maybe keep it if it was for variation. - Changed more into a C but I am thinking of alternative shape too for variety. But will have the "C" for now
01:28:274 (4) - Maybe distance between (4) and (5) a bit high for normal dash, even though it emphasize stronger beat, maybe decrease a bit distance on (4) to x:128 - Done. Also nudged 01:28:502 (5) - one left too
01:52:274 (4,5,6) - I wonder if this have a better emphasis on jump dashing (not-hdash) material instead of stream? - Hmmm probably not due to keeping consistent close spacing with the others of this build up stanza. But will see what others say too

Timing jump is perfection :^)

Platter
00:34:788 (2,3) - Wierd, it has h-dash here, but next part 00:35:817 (1,2,3,4) - wasn`t properly H-Dash but same sound strength. Could make some same treatment though, or remove one of the h-dash. - Honestly this has enough hypers in this area for the platter already. Also it would co exist well with previous 00:13:874 (1,2,3,4) -. It might be strong but not stronger than those big heavy booms beforehand
00:57:131 (3) - After checking a bit on timeline, see the Rain/Virus timeline. It was from white tick but this one is from 1/6 tick instead. White tick seems fine too. - Oh poop. Fixed all of these!
02:01:417 (5,6,7,8,9) - Seems I prefer how the 01:42:217 (2,3,4) - was but idk, maybe the flow and distance on 01:42:217 (2,3,4) seems better with same sound. But since there`s same pattern reused on 02:02:788 (5,6,7), maybe could shape a bit on 02:01:417 (5,6,7,8,9), the (7) like a bit left. Made it so (7) has some movement value and not left out ;)

I think no problem with platter, alongside jumpy platter :3

Salad
00:52:617 (2,2,2) - That some really weird Mid Droplet we get here c: Maybe make one note on the 1/6 part in 00:53:017 (3) and shorten the slider length to 00:52:902 (3). - Did a different way
00:57:131 (3) - Same issues like Platter, after checking a bit on timeline, see the Rain/Virus timeline. It was from white tick but this one is from 1/6 tick instead. White tick seems fine too. - Fixed
00:53:702 (1) - Slider end didn`t make it through white tick like platter/virus one. - I might have tweaked this earlier but can't remember so might have fixed already ? Can't remember though

Maybe thats it, no issues :3

Cup
00:51:588 (2,2,2) - Like Salad mod, wierd tick droplet fruits, maybe could change to note instead. - done

Seems fine :3

Maybe I mod CollaboRain after Kurokami done reply previous mod.
Ok thats all, good luck for ranking :D
Thanks for the mod :D
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