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Yonezawa Madoka - Shiny GEMS

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2011年6月13日 at 10:57:22

Artist: Yonezawa Madoka
Title: Shiny GEMS
Source: K-ON!!
Tags: Hirasawa Ui HTT HO-KAGO TEA TIME
BPM: 138
Filesize: 4671kb
Play Time: 03:09
Difficulties Available:
  1. Easy (2.22 stars, 179 notes)
  2. Hard (4.98 stars, 477 notes)
  3. Normal (4.24 stars, 269 notes)
Download: Yonezawa Madoka - Shiny GEMS
Information: Scores/Beatmap Listing
---------------
My 3rd beatmap

Kawaii Ui > <

Hope you like it
Enjoy
S o r d a
#mod reqs

hi
[General]:
  1. mp3 bit rate 192~128kbps change Please
[Hard]:
  1. 00:15:657 (5,6,7) - Some this placement are hard to look x_x
  2. 00:19:425 (7,8) - change Slider?
  3. 01:10:005 (7) - nice Slider<3
  4. 01:53:918 (1) - spin end finish?
[Normal]:
  1. 01:53:918 (1) - spin end finish?
nice diff>~</

[Easy]:
  1. Fine >w<
+star
_Kiva
\王成喜神mapper/
chungskale
圍觀神mapper wcx :lol:
EnakoRin
以下是MOD “Yonezawa Madoka - Shiny GEMS(wcx19911123)”的内容

General
{
  软件测得BPM = 137.96
  offset = 847
}

Easy
{

我觉得把短白线上的soft-hitwhistle换成normal-hitnormal听起来会更好一点

  00:23:483 (1) - 唔……不是很对称啊
  01:18:701 (x) - 加一个circle然后finish?
  01:52:179 (4) - new combo
  01:53:918 (1) - 加finish?
  02:13:338 (x) - 个人不太建议在easy中使用变速的slider。如果使用的话,Distance spacing最好x2(根据变速的倍率决定),这样note之间的位置不会变
  02:13:483 (1) - 最后一个圈的声音适当小一点
  02:18:266 (2) - new combo
  02:42:614 (1) - 第一个圈加finish
  03:02:614 (5) - 不建议在easy里用这样的slider
  03:09:570 (5) - 同上
  03:10:440 (x) - 个人建议在这里加一个circle
}

Normal
{
Normal的话,DR,AR,OA都可以调高一些,比如调到5或者6
normal-hitnormal有一点吵了,音量降低一些

  00:32:614 (4) - 没有和前面的重叠好,关掉GS和DS重新排一下
  01:01:744 (1,2) - 不对称
  02:13:338 (x) - 增大DS,保持note之间的间距
  03:03:483 (1,2,3,5) - 左移一格
  03:10:440 (x) - 个人建议在这里加一个circle

}

Hard
{
  00:14:788 (1,2,3,4) - 我不太喜欢这种排列
  00:35:657 (7) - 没啥意义的0.5x
  01:10:005 (7) - 看不出路径方向啊= =嘛虽然可以指针点在中间不动
  01:13:048 (3,4) - 没重叠好
  01:24:353 (4) - 这种slider貌似不能用= =
  01:28:701 (3) - 不好看
  02:17:831 (2,3) - 我敢保证会有其他modder来吐槽这种排列的
  03:09:570 (3) - new combo
  03:10:440 (x) - 个人建议在这里加一个circle

}

除了easy和normal里面有一些slider不太好看以外,这个图很好,不愧是神Mapper!
----------
EasyModder Beta3
Program By Weiren
EnakoRin
HARD挺简单的(拖走
eveless
[Hard]
00:33:338 (5) - add a repeat?
00:38:701 (5) - 和3有点近 可以考虑斜一点
00:50:295 (1,2) - 我不知道这能不能玩 我弱
01:10:005 (7) - 这个大概会以“看不清slider的方向”的理由要你加个SB来指示

有些地方间距太大了我就懒得吐槽了
AR+1吧 7实在不好打

其他懒了
IceBeam
[Easy]
00:30:440 (1) - Finish?
01:05:222 (1) - ^

[Normal]
00:30:440 (1) - ^
01:05:222 (1) - ^
02:16:527 (1) - Clap + Finish?
02:18:266 (3) - ^
02:28:701 (1) - Finish?
02:35:657 (1) - ^

[Hard]
00:15:512 (4,5,6,7) - They look really weird,stack them please.
00:23:918 (2,3,4,5) - It's readable but..it breaks the flow so much..uh.
00:30:440 (1) - Finish?
00:31:454 (3) - Delete this note and add a note to 00:31:164.
00:44:353 (1) - Too close to previous object.Move farther or stack with 00:43:918 (6).
01:05:222 (9) - Finish?
01:24:353 (4) - Not sure if such shape is rankable.
01:25:077 (1) - Too close to previous object.Fix distance.
02:28:701 (1) - Finish?
02:35:657 (1) - ^

Nice,star.
Nymph
妮姆芙新人膜拜~
Yusu Aoi
Ymmm...
This beatmap is great! :))
I've found nothing ;)

Here's a star! ^^

And don't "feed" me Kudosu^^
XepherX3
I found nothing to my knowledge

pa ta parapapapa star
lucyfly
\王成喜神mapper/
Star~
loveFantasy
modmod 8-)

[General]
- 所有難度的第一條綠線砍掉, 把你要的音效設定移到紅線上

[Easy]
<00:21:744> (3) 尾巴下finish或clap, 總之我覺得這個點不應該這麼輕
<01:25:222> (5) ^

[Normal]
- 同Easy的音效建議
<02:40:874> (5,6,7) 我覺得這裡就能恢復spacing了, 被迫疊成這樣比較不好看了點

[Hard]
<00:28:701> (1) new combo移到(3)好些
<00:33:628> (5) 去了這個repeat, 33:773下圈
<00:49:425> (1,2,1,2,1,2) 這個...
<01:31:164> (4) 後面的new combo挪來這
<01:49:860> 同00:33:628
<01:52:903> (1..5) 整首歌排版很流暢, 何必在這裡用這個坑PC呢
<03:02:614> (2..6) ^

gogo.
Topic Starter
wcx19911123
Fixed some
Thanks you all
Waiting for further modding...
al2e10
*Al2 Modding queue.

[Hard]
01:24:353 (4) - Can't finish at the same point. (Rule)
Beautiful~

[normal] 4.5* lol
02:40:874 (5,6) - Spacing *
02:41:309 (6,7) - ^ *
00:42:614 (5) - New combo much better.
01:24:208 (5) - ^
02:53:918 (3,4,5,6,7) - Not the difficulty of Normal
事實上. 這個normal可以 x 0.8 的, 還有不要放note太密

[Easy]
(AI mod)01:09:137 Object isn't snapped!
Yumeko Yuki
无聊来试试mod 渣的话请见谅 :o
Hard
00:31:309 (2,3,4,1) - 这样是不是更好点...
00:35:657 (7) - slider变速打上new combo要好点
00:50:295 (1,2) - 这个也不是不行 个人建议吧00:50:295 (1) - 叠到00:50:005 (2) - 这个上要更好点
01:08:701 (4) - new combo
02:49:570 (1) - 这个Ctrl+r一下?
03:02:614 (3) - 间距突然加大的话打上new combo好点...

Normal
all fine

Easy
这个diff是不是忘记打soft-hitclap了?
all fine

简单难度不懂怎么mod所以我就没那么仔细了 见谅 :o

nice map
finally...star it
NatsumeRin
Red: You must fix this.
Blue: You'd better do sth with this imo.
Green: Just suggestions.

[General]
offset:-6

[Easy]
00:36:527 (5) - 头补个whistle听听看
01:20:440 (4,5) - 转的太生硬了,不如前面开始就把弧度画大点
02:13:483 (1) - Easy需要0.5x吗,是不是太慢了。。。

[Normal]
00:23:048 - 这里是不是加个音?(比如40音量的SC2 clap?)
00:50:440 (4) - 头finish?
02:14:788 (2) - clap去掉
02:18:266 (3) - 头finish?

[Hard]
00:15:657 (5,6,7,8) - 我觉得1/3的欢快向歌不适合这样的叠法
00:31:599 (4,1) - 感觉过分了,1/3也算是连打吧 = =|||虽然不快
00:43:918 (6,1) - 不建议这样啊,除了误导玩家没看到其他意义
01:10:005 (7) - 我建议你把头和尾分开一点,这可能要被说的。
01:24:788 (5) - 这个可能好一点但我也没把握,毕竟新mapper更容易被扯这些
01:24:788 (5,1) - 间距,或许考虑把1从现在3位置开始,顺时针绕一圈,7回到现在1的位置上?
01:52:903 (1,2,3,4,5) - 略过分,或许2和4降下来一点会好些
02:49:425 (7,1) - 过分
03:02:614 (3,4,5,6) - 一定要这么大么。。

不错,有进步
Tony
[Easy]
03:10:440(x) - add a circle?

[Normal]
03:00:005 (1) - add finish
03:10:440(x) - add a circle?

[Hard]
00:18:701 (6) - nice shape
me being nazy(caution! you don't have to change what's next):
00:19:425 (7,8) - this is kinda confusing, i think it looks better this way : http://osu.ppy.sh/ss/87503
00:20:730 (4,5) - same
and many more...
00:50:005 (2,1) - unexpected jump...
01:10:005 (7) - need a warning sign! or change the shape of this slider because you don't know which direction the ball goes
01:24:353 (4) - this is better
01:52:903 (1,2,3,4,5) - this jump doesn't fit...
03:02:614 (3,4,5,6) - same^^
03:10:440(x) - add a circle?

good. Star
TorNis
Hi :)
These are all comments/suggestions.

[Easy]
00:24:788 (1) - End hitsound kinda not blending with beat

[Normal]
00:19:570 (1) - Spacing problem
Maybe it's too jumpy for normal(that's the reason it's so starred in diff), but I played at without problems.

[Hard]
00:12:324 (4) - maybe remove it? it feels kinda unnecessary if you listen to both vocal and beat lines.
00:15:512 (4,5,6,7,8) - that stack is not placed on top of each note. Maybe you done that on purpose :)
00:19:425 - I didn't expected to see so many jump traps at the start, it's good that you still do jump traps later so you can expect them.
01:10:005 (7) - very nice design. and thank god it doesn't require to to know to which direction go because you can simply don't move cursor :)
01:24:353 (4) - again, very nice.
01:27:396 (4,1) - this doesn't have good distance + shape of (1) doesn't quite fit with (2) and (3) compared to others your sliders
galvenize
Easy and Normal are fine but I can't agree with a few things in Hard.

00:49:425 (1,2,1,2,1,2,3,4,5,6,7,8) - This pattern is a killer, way too tricky for a Hard. What you can do to ease this is to unstack 00:49:425 (1,1,1). Would help a lot.

01:10:005 (7) - I dunno about this one, you don't know which side you're going to slide but at the same time you don't have to move the cursor to pass it... Well, I personnally would avoid such slider.

01:24:788 (5,1) - Not advised at all, put some spacing between them.

01:52:903 (1,2,3,4,5) - God, insane level jump. Reduce spacing please.
03:02:614 (3,4,5,6) - ^

02:22:033 (3,4,5,6) - I know you've been doing this since the beggining of the map but this is not easy to sightread.

02:31:744 (5,1) - This jump is a bit too much
02:49:425 (7,1) - ^

The way it is, not sure you'll rank it. Hard players would have a tough time dealing with this diff ._.
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