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Rita - Monotone no Tentai

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Total Posts
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Topic Starter
Frostmourne
This beatmap was submitted using in-game submission on Saturday, June 24, 2017 at 02:20:13

Artist: Rita
Title: Monotone no Tentai
Tags: 星ノ雨III-Crossover- FrostxE
BPM: 160
Filesize: 6091kb
Play Time: 02:37
Difficulties Available:
  1. Hard (3.18 stars, 382 notes)
  2. Insane (4.32 stars, 518 notes)
  3. Normal (1.82 stars, 188 notes)
Download: Rita - Monotone no Tentai
Information: Scores/Beatmap Listing
---------------
!
neurosis
so pretty!
Topic Starter
Frostmourne

emmy wrote:

so pretty!
Thanks emmy :)
this1neguy
not so good at actual modding feedback but i love the flow and sliders + the kiai is mapped very nicely. very lovely song too :)
Delis
very long mod for you
[General]
星ノ雨III-Crossover- is considerable to be in the tags because you know, the album name.
you sure don't want to hitsound any in the beginning of the beatmap? 00:04:693 (1,3) would be more cool if this got hitsounded with somewhat not really loud hitsound such as drum-sampleset etc. since you keep using the same hitsounds in every map I don't really complain with your idea here, just suggesting what I would do if I map this :^).


[Insane]
01:01:318 (8) - wow you told me that blankets aren't cool to play and you did this.. and imo this shouldn't be the best way to map here, less curve and upwards flow both work really nice and it fits to your mapping as the pattern you made here is never seen on your other maps iirc. https://osu.ppy.sh/ss/7977415
01:12:005 (6,1) - make a small jump between them like 01:09:193 (1,2,3) since I actually expected it but you map in equal distance.
01:44:255 (3) - is this intentional that its direction is kinda weird? I would rotate this a bit to be towards the 01:44:068 (2) for better feedback in gameplay.
01:54:943 (4) - you have a whistle here and a clap on 01:24:755 (2) tail, probably choose one to make it consistent.
02:24:568 (2,3) - since the change of pitch is larger compared to 02:23:068 (2,3) I would unstack them and make a stacked pattern with 02:24:943 (3,4) as 02:25:318 (4) isn't really effective sound which doesn't contain a vocal here stacking it wouldn't hurt really. https://osu.ppy.sh/ss/7977809
[Hard]
00:02:443 - you perhaps can start the volume 5% green line at here because the tick sound is annoying xD.
00:32:443 - ^
01:25:130 (3,4,5,6) - this jump is making me feel weird because it plays not really nice (especially the flow from 01:24:755 (2) is kinda anti-flow ish there.) plus you didn't make a jump on 01:55:130 (3,4,5,6) even though it's rather going intense part than the first part as I can see with the SV change. http://osu.ppy.sh/ss/7977882 maybe I would just map in equal distance here.
[Normal]
00:17:443 (2,3,4) - maybe 3 sliders in a row with only 1/2 gaps are causing this part not calm. I found a 3/2 repeated slider fits the song and the patterns around here better, also it can differentiate the rhythm between this and 00:41:443 (2,3,4) since the intensity of music is totally different which has started playing some additional drums and you started hitsounding from 00:37:693. 00:29:443 (2,3,4) - change this too as I did the screenshot there xDD. https://osu.ppy.sh/ss/7977941
01:22:693 (1) - I would rather make this linear with 01:22:130 (4) since the music on 01:24:193 (2) is too much different to be linear with the slider imo. https://osu.ppy.sh/ss/7977972
02:07:693 (3) - don't you think placing this on the centre is anti flow that might be a bit uncomfortable for players. maybe move this to where the slider flows for.
02:13:880 - where is the break!!
what are those inconsistent ncs on this diff 555 just wondering
Yoshimaro
hi im modder c:

m4m


General

  1. the combo colors i think could use a bit more saturation just to make them more discernible from one another. currently, they are all very soft shades (they could still fit the BG too)

Normal

  1. 01:15:755 - this beat should be clickable, for both the intrumentals and vocals. i suggest a rhythm change like this:
  2. 01:18:193 - ^
  3. 01:21:193 - well at least you do it with consistency so i guess it doesn't matter too much lol... still consider the change though because it will affect the rhythm in a more intuitive way imo.
  4. 01:48:193 (1) - ctrl J?
  5. 01:54:193 (1) - ^?
  6. 02:04:693 (1,2) - sudden drop of density at the end of kiai, maybe keep the rhythm as active as the rest of the kiai?
  7. 02:14:068 - insert break
  8. 02:33:193 - imo this should be clickable along with 02:33:568 (4,5) - since the higher pitch on the downbeat emphasizes it enough to warrant clickability... one thing you can do to fix it would be this rhythm:

Hard

  1. 00:36:943 - should be clickable the same way 00:35:443 (3) - this is:
    this allows you to capture the vocals on 00:37:318 (8,9) - as a lead up to 00:37:693 (1) - and allows you to be consistent with what element you're mapping from 00:35:443 (3) - AND you get to stay on the downbeats c:

Insane

  1. 00:55:130 (5) - maybe leave this beat empty to emphasize the vocal? would also mean that you could give 00:55:318 (5) - more spacing emphasis
  2. 02:20:068 (1,2,3,4,5,6) - should be grouped with 02:19:693 (9) - , rhythmically you've divided a 4/4 song with a combo that only spans 3/4, 02:22:318 (7,8) - however this is ok
  3. 02:24:943 (3) - make more like 02:23:068 (2,3) - ?
  4. 02:33:193 - this is the downbeat, therefore the start of a new measure. 02:32:818 (1) - should not be grouped with 02:33:193 (2,3,4) - aeshetically, consider making 02:33:193 (2,3,4) - a triangle?
Karen
reply to the mods and take my bubble
Topic Starter
Frostmourne

Delis wrote:

very long mod for you
[General]
星ノ雨III-Crossover- is considerable to be in the tags because you know, the album name.
you sure don't want to hitsound any in the beginning of the beatmap? 00:04:693 (1,3) would be more cool if this got hitsounded with somewhat not really loud hitsound such as drum-sampleset etc. since you keep using the same hitsounds in every map I don't really complain with your idea here, just suggesting what I would do if I map this :^).


[Insane]
01:01:318 (8) - wow you told me that blankets aren't cool to play and you did this.. and imo this shouldn't be the best way to map here, less curve and upwards flow both work really nice and it fits to your mapping as the pattern you made here is never seen on your other maps iirc. https://osu.ppy.sh/ss/7977415
01:12:005 (6,1) - make a small jump between them like 01:09:193 (1,2,3) since I actually expected it but you map in equal distance.
01:44:255 (3) - is this intentional that its direction is kinda weird? I would rotate this a bit to be towards the 01:44:068 (2) for better feedback in gameplay.
01:54:943 (4) - you have a whistle here and a clap on 01:24:755 (2) tail, probably choose one to make it consistent.
02:24:568 (2,3) - since the change of pitch is larger compared to 02:23:068 (2,3) I would unstack them and make a stacked pattern with 02:24:943 (3,4) as 02:25:318 (4) isn't really effective sound which doesn't contain a vocal here stacking it wouldn't hurt really. https://osu.ppy.sh/ss/7977809
[Hard]
00:02:443 - you perhaps can start the volume 5% green line at here because the tick sound is annoying xD.
00:32:443 - ^
01:25:130 (3,4,5,6) - this jump is making me feel weird because it plays not really nice (especially the flow from 01:24:755 (2) is kinda anti-flow ish there.) plus you didn't make a jump on 01:55:130 (3,4,5,6) even though it's rather going intense part than the first part as I can see with the SV change. http://osu.ppy.sh/ss/7977882 maybe I would just map in equal distance here.
[Normal]
00:17:443 (2,3,4) - maybe 3 sliders in a row with only 1/2 gaps are causing this part not calm. I found a 3/2 repeated slider fits the song and the patterns around here better, also it can differentiate the rhythm between this and 00:41:443 (2,3,4) since the intensity of music is totally different which has started playing some additional drums and you started hitsounding from 00:37:693. 00:29:443 (2,3,4) - change this too as I did the screenshot there xDD. https://osu.ppy.sh/ss/7977941
01:22:693 (1) - I would rather make this linear with 01:22:130 (4) since the music on 01:24:193 (2) is too much different to be linear with the slider imo. https://osu.ppy.sh/ss/7977972
02:07:693 (3) - don't you think placing this on the centre is anti flow that might be a bit uncomfortable for players. maybe move this to where the slider flows for.
02:13:880 - where is the break!!
what are those inconsistent ncs on this diff 555 just wondering
fixed all except hitsounds at the beginning of every diff
Topic Starter
Frostmourne

- Yoshimaro - wrote:

hi im modder c:

m4m


General

  1. the combo colors i think could use a bit more saturation just to make them more discernible from one another. currently, they are all very soft shades (they could still fit the BG too) not too sure if the new one is better, I hope..

Normal

  1. 01:15:755 - this beat should be clickable, for both the intrumentals and vocals. i suggest a rhythm change like this: a circle suddenly 1/2 after a repeated slider is too hard to play when it is a short one so I rarely did unless it's kiai and longer one like 02:01:318 (3) -
  2. 01:18:193 - ^ a circle suddenly 1/2 after a repeated slider is too hard to play when it is a short one so I rarely did unless it's kiai and longer one like 02:01:318 (3) - hope you understand as it is the easiest difficulty for the mapset
  3. 01:21:193 - well at least you do it with consistency so i guess it doesn't matter too much lol... still consider the change though because it will affect the rhythm in a more intuitive way imo. will keep in mind
  4. 01:48:193 (1) - ctrl J? fixed
  5. 01:54:193 (1) - ^? fixed
  6. 02:04:693 (1,2) - sudden drop of density at the end of kiai, maybe keep the rhythm as active as the rest of the kiai? fixed
  7. 02:14:068 - insert break fixed
  8. 02:33:193 - imo this should be clickable along with 02:33:568 (4,5) - since the higher pitch on the downbeat emphasizes it enough to warrant clickability... one thing you can do to fix it would be this rhythm: I don't understand the screenshot but I hope what I fix is what you meant.

Hard

  1. 00:36:943 - should be clickable the same way 00:35:443 (3) - this is:
    this allows you to capture the vocals on 00:37:318 (8,9) - as a lead up to 00:37:693 (1) - and allows you to be consistent with what element you're mapping from 00:35:443 (3) - AND you get to stay on the downbeats c: sadly I'm too stupid to understand your suggestion based off an image without timeline. fixed

Insane

  1. 00:55:130 (5) - maybe leave this beat empty to emphasize the vocal? would also mean that you could give 00:55:318 (5) - more spacing emphasis I like your idea for this but I feel it's good to have it as there is background sound on it while 00:55:505 doesn't have so I tended to emphasis here at this point.
  2. 02:20:068 (1,2,3,4,5,6) - should be grouped with 02:19:693 (9) - , rhythmically you've divided a 4/4 song with a combo that only spans 3/4, 02:22:318 (7,8) - however this is ok It's like 02:25:693 (5) - that I start the new NC on a little late of new phase at next 1/2 so I would like to keep my concept consistent
  3. 02:24:943 (3) - make more like 02:23:068 (2,3) - ? adjusted
  4. 02:33:193 - this is the downbeat, therefore the start of a new measure. 02:32:818 (1) - should not be grouped with 02:33:193 (2,3,4) - aeshetically, consider making 02:33:193 (2,3,4) - a triangle? fixed
Karen
perfect
Topic Starter
Frostmourne

Karen wrote:

perfect
Thanks for the bubble!
Irreversible
Hi Frost! Expecting a really good map from you :) Clearing some bubbles~

[Normal]

00:36:943 (3) - ah, please avoid this. Having the part started with a reverse really ruins the emphasis.. I hope you can fix this.

Really polished, wow!

[Hard]

01:16:693 (1,2) - Why did you stack this? I haven't encountered such a pattern otherwise so far, and it doesn't really make sense here; does it? I suggest unstacking.
02:04:505 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Could you add a NC somewhere here, possibly 02:06:193 (6) - ? The combo otherwise goes really high - but if you were following a certain scheme, ignore this suggestion.

[Insane]

00:49:693 (5,1) - Swap NC
01:11:255 (3,4) - How about stacking 4 too, just like you stacked 01:11:068 (2) - on 01:10:693 (1) - ? This will form an interesting technique.
01:27:568 (5) - While playing, I felt like 233 335 is a more intutiive place to be. Can't really explain why, but I aimed there automatically.
01:31:505 (5) - Hmm.. I feel like a NC is missing here, and the rhyhtm seems a bit weird. Add one?
01:55:693 (6) - Again, this NC is weird - add one, or why is it like this?
Please recheck your whole map for NC again, I feel like sometimes it's not as you intended it.

Wow, my expectations were not disappointed - the patterning feels really cool to play in general. Call me!
Topic Starter
Frostmourne

Irreversible wrote:

Hi Frost! Expecting a really good map from you :) Clearing some bubbles~

[Normal]

00:36:943 (3) - ah, please avoid this. Having the part started with a reverse really ruins the emphasis.. I hope you can fix this.
more than happy to fix it

Really polished, wow!

[Hard]

01:16:693 (1,2) - Why did you stack this? I haven't encountered such a pattern otherwise so far, and it doesn't really make sense here; does it? I suggest unstacking. no reason behind and I agree to unstacking it, fixed
02:04:505 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - Could you add a NC somewhere here, possibly 02:06:193 (6) - ? The combo otherwise goes really high - but if you were following a certain scheme, ignore this suggestion. as suggested

[Insane]

00:49:693 (5,1) - Swap NC fixed
01:11:255 (3,4) - How about stacking 4 too, just like you stacked 01:11:068 (2) - on 01:10:693 (1) - ? This will form an interesting technique. fixed
01:27:568 (5) - While playing, I felt like 233 335 is a more intutiive place to be. Can't really explain why, but I aimed there automatically. I personally don't like this
01:31:505 (5) - Hmm.. I feel like a NC is missing here, and the rhyhtm seems a bit weird. Add one? fixed
01:55:693 (6) - Again, this NC is weird - add one, or why is it like this? fixed
Please recheck your whole map for NC again, I feel like sometimes it's not as you intended it. I always have had problems with NCs don't know why :( tried to fix as much as I see it should be. Hope it is acceptable!

Wow, my expectations were not disappointed - the patterning feels really cool to play in general. Call me!
Thank you for modding very much irre!
updated
Delis
when
Topic Starter
Frostmourne

Delis wrote:

when
p/6073945
Irreversible
Sorry, I had exams.. thanks for understanding!!

I'll write some "Rework NC logic" when I think it wasn't coherent with the rest. I'm sure you know what to do then.

Insane:
00:07:880 (1,2,3,4) - Could you increase the volume a bit? I think it could be unrankable due to lacking feedback.
00:24:568 (1,2,3,4,5,6) - Somehow this arch looks a bit undefined, not a biggie but it caught my eye right now.
00:37:693 (7,1) - Swap NC
00:43:693 (5,6,7,1,2,3,4) - Rework NC logic, could be 00:44:443 (7) - ?
00:47:818 (1,2,3,1,2,3,1,2,3,4) - Hmm, rework NC logic? I don't reaaally know why you have a 3 3 4 pattern here
00:53:818 (1) - Remove NC
00:57:943 (5) - Just a random blanket being off imo
01:14:255 (5,1) - Swap NC?
01:16:505 (8,1) - Swap NC(logic:01:13:505 (1,2) - or swap this one haha )
01:20:818 (5,1) - Why is 5 emphasized? Imo the strong beat is on 1. Reconsider that?
01:24:005 (4,1) - Rework NC logic
01:25:693 (8,1) - Swap for sure
01:48:005 (7,1) - Swap NC
01:49:130 (1,2,3,4,5,6) - Rework NC logic
02:03:193 (3) - I'm sure you'd have added this in other spots
01:57:193 (4) - ^
02:04:505 (5) - NC?
02:07:693 (8,1) - Swap?
Topic Starter
Frostmourne

Irreversible wrote:

Sorry, I had exams.. thanks for understanding!! I thought you forgot but I could wait ;)

I'll write some "Rework NC logic" when I think it wasn't coherent with the rest. I'm sure you know what to do then.

Insane:
00:07:880 (1,2,3,4) - Could you increase the volume a bit? I think it could be unrankable due to lacking feedback. I believe it fits with music. Should fit with 00:02:630 (3,4) - too and I think higher volume would be too much at this point. If it is disqualified with this reason, it is fully my fault.
00:24:568 (1,2,3,4,5,6) - Somehow this arch looks a bit undefined, not a biggie but it caught my eye right now. reworked
00:37:693 (7,1) - Swap NC fixed
00:43:693 (5,6,7,1,2,3,4) - Rework NC logic, could be 00:44:443 (7) - ? use (1) on 00:44:443 (1) - as suggested
00:47:818 (1,2,3,1,2,3,1,2,3,4) - Hmm, rework NC logic? I don't reaaally know why you have a 3 3 4 pattern here I changed to remove NC on 00:47:818 (1) - and 00:48:380 (1) - (less awkward I guess), and start NC on 00:48:568 (1) - hope it looks better
00:53:818 (1) - Remove NC fixed
00:57:943 (5) - Just a random blanket being off imo fixed
01:14:255 (5,1) - Swap NC? prefer the current one I like how it follows vocal transition well
01:16:505 (8,1) - Swap NC(logic:01:13:505 (1,2) - or swap this one haha ) I personally think 01:16:693 (1) - starts new verse better than 01:16:505 (8) - and with the current pattern, spacing changes are also taken into account so I NC'd when spacing changed noticeably
01:20:818 (5,1) - Why is 5 emphasized? Imo the strong beat is on 1. Reconsider that? fixed
01:24:005 (4,1) - Rework NC logic probably too short for a set of combo however I changed to something better along with below
01:25:693 (8,1) - Swap for sure fixed from above
01:48:005 (7,1) - Swap NC don't like the swap here. I would like to follow vocal like previous.
01:49:130 (1,2,3,4,5,6) - Rework NC logic fixed
02:03:193 (3) - I'm sure you'd have added this in other spots fixed
01:57:193 (4) - ^ fixed
02:04:505 (5) - NC? fixed
02:07:693 (8,1) - Swap? would rather keep for this pattern
Fixed as quoted. Updated, Thanks!
Irreversible
Thank you for the fixes, let's go now without further ado!
Delis
ome
defiance
gratz
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