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Adore Delano - I.C.U.

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Total Posts
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Topic Starter
Aurele
This beatmap was submitted using in-game submission on 11 décembre 2016 at 21:02:01

Artist: Adore Delano
Title: I.C.U.
Tags: RuPaul Drag Race Queen Danny Noriega after party Veus
BPM: 87,65
Filesize: 24284kb
Play Time: 02:54
Difficulties Available:
  1. easy (1,02 stars, 69 notes)
  2. normal (1,41 stars, 157 notes)
Download: Adore Delano - I.C.U.
Download: Adore Delano - I.C.U. (no video)
Information: Scores/Beatmap Listing
---------------
You wanted space even though we're a million miles apart


easy and normal made by me.
mapset completed.
video provided by ezek
timing by Ongaku
Ayyri
\o/
Topic Starter
Aurele
\o/


i didnt realize easy had 69 notes. im crying
Marianna
i'm crying, I WANT TO GD THIS TOO!!!!!
Topic Starter
Aurele

Marianna wrote:

i'm crying, I WANT TO GD THIS TOO!!!!!
sorry darling, I want to keep this with 2 difficulties :(
Marianna

Gabe wrote:

Marianna wrote:

i'm crying, I WANT TO GD THIS TOO!!!!!
sorry darling, I want to keep this with 2 difficulties :(
okay '3'
Realazy
nazi mod pt 2

[Easy]

00:43:331 (2) - clap?
00:44:013 (1,1,1,1) - normal sampleset et soft whistle sur la fin des sliders me semblait pas trop mal, t'en dis quoi?
00:54:922 (1) - j'aurais plus vu un normal finish plutôt qu'un soft
si tu les as apply, refais le à chaque kiai ofc
00:49:467 (1,1) - sont pas symétriques btw
02:54:922 (1) - clap

[Normal]

00:43:672 (3) - je l'aurais plutôt vu avec un spacing consistent entre les deux slider mais du coup en gardant un spacing plus élevé
00:54:240 (4,5,6) - un spacing un peu plus élevé pour donner de l'intensité?
01:16:058 (3) - déstack vu que les notes ont pas la même hauteur
01:27:308 (4) - ça devrait être un jump pour être consistent avec 00:43:672 (3) -
01:48:786 (4,5,1) - cf 00:54:240 (4,5,6) -
01:59:695 (4,5,6) - ^
02:33:104 - la fin devrait vraiment avoir un spacing plus élevé vu qu'elle est plus intense que le reste de la chanson

sinon, les mêmes suggestions pour les hitsound qu'en easy
Topic Starter
Aurele
t'es le meilleur bb
je vais regarder le plus vite possible!

tout fait, par contre pour la normal, ce qui est du spacing, il faut que tu remarques que les combos ont une différence de x0.50 entre chacun, alors ceci reste inchangé :3

merci bcp!!
Marianna
chat mod.

i lost the .txt ;-;
Topic Starter
Aurele

Marianna wrote:

chat mod.

i lost the .txt ;-;
I got chu

IRC Mod with Marianna
17:51 Marianna: Ah gabe i can mod your I.C.U map here?
17:51 Gabe: yeah sure!
17:52 Marianna: I had made notes, a second
17:53 Gabe: ok xD
17:54 Marianna: I think the Combo Color could be a little lighter color to accompany the calm rhythm of the song (I had put sample colors, if you want I can send you by pm)
17:55 Gabe: yeah sure!
17:55 Marianna: Put "After Party" on tags because of the CD xD
17:55 Gabe: I'm opened to that :)
17:55 Gabe: ...of course LOL
17:55 Marianna: I think you need to check the timing again, because in this part of the song 00:33:103 - I do not feel a consistency between the beat and the note, put a red timing here 00:33:061 - and see.
17:58 Marianna: Ok, now let's start with easy xD
17:58 Gabe: yeah, I saw something wrong with the timing also..
17:58 Marianna: Are you ready? '3'
17:58 Gabe: yup
18:00 Marianna: 00:16:740 (1) - I'd like to let this slider be a little more open, newbies can come by and stay "where my grades are?" Because it comes back a little later, leaving the slider more open in a straight line would make it easier for the beginners to reason as "the slider is further ahead"
18:01 Marianna: i'll send one example
18:01 Marianna: Well, my internet does not cooperate so I will tell the coordinates of the last white point of the slider x: 352 y:328
18:02 Gabe: :')
18:02 Marianna: I think this would make it easier for beginners
18:03 Marianna: Tell me when you're ready for the next '3'
18:03 Gabe: done
18:03 Gabe: xD
18:04 Marianna: xD
18:06 Marianna: 00:35:788 (1,2,1) - I think the flow does not run very well between these sliders, I think a curved slider would fall well, an example is for a white dot in the slider 00:38:515 (1) - in x:424 y:368
18:06 Marianna: I think it would have a slightly softer flow
18:07 Gabe: I'd rather keep the way it is as it follow the previous slider
18:07 Gabe: 00:33:104 (1) -
18:07 Marianna: okay '3'
18:09 Marianna: 00:43:970 (1,1,1,1) - I do not think you need this NC spam, you could just remove the 00:46:697 (1,1) - And it would look really good
18:10 Gabe: As for these new combos, I had to follow the consistency with the previous objects
18:10 Gabe: There's a NC every 1/1
18:10 Marianna: I thought the consistency was 1 - 2 - 1 - 2 xD
18:11 Marianna: 02:11:243 (1,1) - I think two spins are not very good for beginners, you could for a spin and a slider art or a slider in circle
18:12 Gabe: I would rather keep the spinner at this place, as it is not that hard for beginners and it's just free points, I guess
18:13 Marianna: 02:22:195 - Here you broke its consistency all 1/1 NC
18:13 Marianna: i think its this for the easy
18:15 Marianna: Normal - 00:43:672 (3,1) - I think jumps are not allowed in lowdiffs
18:15 Gabe: oh yeah, changing this!
18:15 Gabe: it's not a big jump..
18:15 Gabe: D:
18:16 Marianna: Sorry, is that many good people are Nazi with me xD
18:17 Marianna: 00:54:922 (6) - I think here needs a NC
18:18 Marianna: 01:16:740 (1) - I think this circle needs a place of its own because it is in a very important part of the music
18:18 Gabe: Before you keep going,
18:18 Gabe: 00:54:922 (6) - I wouldn't mind putting a new combo, but since there was two circles that follows behind, I feel like it is not necessary
18:19 Gabe: also, if I put a new combo, I'll have to do it on the two other ends
18:21 Gabe: 01:16:740 (1) - done
18:25 Marianna: oh sorry for the delay xD
18:25 Gabe: its oki
18:25 Gabe: xD
18:27 Marianna: 02:16:740 - Put a whitle here because of the piano 02:18:104 - I guess there's no reason to have a whistle here, there are no high-pitched sounds
18:27 Marianna: i think its this xD
18:28 Gabe: tbh, there was supposed to be a whistle there
18:28 Gabe: I guess while copy/pasting the slider, this happened
18:28 Gabe: lol
18:28 Marianna: i send the combo color to your pm
18:28 Gabe: yup!
18:28 Gabe: they are applied
18:28 Gabe: I like them c:
18:28 Marianna: :3 i can post?
18:29 Gabe: yes! :)
18:29 Gabe: well, I can't submit
18:29 Gabe: lol
18:29 Marianna: me too lol
18:38 Gabe: you can still post tho
18:38 Marianna: https://osu.ppy.sh/forum/p/5610333#p5610333
18:38 Marianna: i posted xD
18:38 Marianna: but i lost the .txt
18:38 Gabe: LOL
Rieri
hello from #modreqs

General
  1. BG can be 1920x1200 if you happen to have one
  2. Any reason to name difficulties with all lowercases?

Easy
  1. 00:41:295 (1) - This looks sorta ugly tbh, just pull the 2 middle nodes slightly towards the middle lol
  2. 02:16:749 (1) - break should be a bit longer so the player has enough time to react to the next object
  3. 02:30:386 (1) - this looks okay for some reason lol
  4. 02:49:476 (1) - This doesn't xd make it look even on both ends
  5. 02:52:204 (1) - same here

Normal
  1. OD seems a bit harsh, especially since the first part isn't all that correct with the timing of the notes
  2. 01:05:840 (1,3) - blanket pls
  3. 01:16:749 (1,3) - These don't have to overlap, idk why you didn't use the space when you made this
  4. 00:54:931 (6) - NC? downbeat and for emphasis cuz of finish
  5. 02:22:204 (1) - Starting from here is the last part of the song with the last kiai part. So far, you have been using the same rhythms over and over again which doesn't make it enjoyable even for a normal difficulty. I suggest since it is the last part, you add some rhythmic diversity so the map stays interesting. Of course, it may lead into you remapping the whole last part of the song but then it would add a little spice and keep the map fun and enjoyable to play.

There wasn't really anything to mention since there were only 2 of the easiest difficulties lol. gl
Topic Starter
Aurele

ProEzreal wrote:

hello from #modreqs

General
  1. BG can be 1920x1200 if you happen to have one oh.. it can? I don't D:
  2. Any reason to name difficulties with all lowercases? I sincerely have no idea and I like it LOL

Easy
  1. 00:41:295 (1) - This looks sorta ugly tbh, just pull the 2 middle nodes slightly towards the middle lol sure c:
  2. 02:16:749 (1) - break should be a bit longer so the player has enough time to react to the next object this spinner emphasize the vocals and it can't end earlier.. and the break shouldn't be a problem, really
  3. 02:30:386 (1) - this looks okay for some reason lol xd
  4. 02:49:476 (1) - This doesn't xd make it look even on both ends yeah sure :3
  5. 02:52:204 (1) - same here

Normal
  1. OD seems a bit harsh, especially since the first part isn't all that correct with the timing of the notes
  2. 01:05:840 (1,3) - blanket pls blanket looks okay? D:
  3. 01:16:749 (1,3) - These don't have to overlap, idk why you didn't use the space when you made this made something different!
  4. 00:54:931 (6) - NC? downbeat and for emphasis cuz of finish sure, it was requested earlier also. made the same for the other kiais
  5. 02:22:204 (1) - Starting from here is the last part of the song with the last kiai part. So far, you have been using the same rhythms over and over again which doesn't make it enjoyable even for a normal difficulty. I suggest since it is the last part, you add some rhythmic diversity so the map stays interesting. Of course, it may lead into you remapping the whole last part of the song but then it would add a little spice and keep the map fun and enjoyable to play. looks okay to me D:

There wasn't really anything to mention since there were only 2 of the easiest difficulties lol. gl
Thank you darling!! Updated.
Ongaku
poke for kds /w\
Topic Starter
Aurele

Ongaku wrote:

poke for kds /w\
Thank you so much for your timing help! It's so much better now!! :3
Ongaku

Gabe wrote:

Ongaku wrote:

poke for kds /w\
Thank you so much for your timing help! It's so much better now!! :3
mhm! anything for you <3
Zyl
From #modreqs


General


  1. Unused hitsounds
    UH
    normal-sliderslide.wav
  2. Try to name the diffs with a "Cap" letter.

easy


  1. 00:11:352 (1,2) - Try to make that the end of the slider #1 ends and continues with the flow of the slider #2.
  2. 00:22:261 (1,2) - Fix blanket.
  3. 00:30:442 (2) - Keep it on the grid, please.
  4. 00:43:356 (2) - ^.
  5. 00:54:947 (1) - ^.
  6. 01:35:179 (2,1) - Fix blanket.
  7. 01:49:497 (1,1) - ^.
  8. 02:16:777 (1) - It's better to finish that, at the downbeat.

normal


  1. 00:53:242 (2,3,4,5,1) - Difficulty peak, too hard for the diff, try to use sliders instead.
  2. 01:15:406 (2,3,1,2) - ^.
  3. 01:26:997 (3,4) - Use a slider instead.
  4. 01:47:792 (2,3,4,5) - ^.
  5. 01:58:701 (2,3,4,5,1) - Difficulty peak, too hard for the diff, try to use sliders instead.
  6. 02:26:642 (3) - Out of the screen, Unrankable.
  7. 02:39:938 (3) - ^.
  8. 02:42:324 (2,3,4,5) - Use a slider instead.
  9. 02:53:233 (2,3,4,5,1) - Difficulty peak, too hard for the diff, try to use sliders instead.

Good map, good song.

+1
Topic Starter
Aurele
Thank you for your mod! Deleted the unused hitsound.

As for the mod, I didn't apply any suggestions. The reason are:
  1. Blankets are looking okay on my end: https://osu.ppy.sh/ss/6636012 / https://osu.ppy.sh/ss/6636016 ;
  2. The object in normal is not out of screen, which is not unrankable. Asked ezek for this, and we even tested on 4:3;
  3. I don't really understand what you mean about 'Keep it on the grid' on the easy difficulty;
  4. The spinner in the easy is ending at this place because of the vocal. Also, it's giving some time for players to recover;
  5. Circles in normal are emphasizing sounds in the song and makes a great flow.
Thank you again! :D
Juiceys
#ModReqs

Normal:
01:45:406 (3,1) - Blanket is off
02:45:392 (3,1) - Is this supposed to be a blanket? If not you might want to move ( 1 ) to keep this from looking like a sloppy blanket

Easy:
02:52:211 (1,1) - Potential Blanket?
00:49:492 (1,1) - The patters you use of 2 parallel sliders used quite often in this map is pretty boring, there's nothing aesthetically wrong with this, it's just plain
Topic Starter
Aurele

Juiceys wrote:

#ModReqs

Normal:
01:45:406 (3,1) - Blanket is off
02:45:392 (3,1) - Is this supposed to be a blanket? If not you might want to move ( 1 ) to keep this from looking like a sloppy blanket
Those two are not supposed to be blankets, hehe

Easy:
02:52:211 (1,1) - Potential Blanket? Yeah, kind of. I can't blanket them since it's a wiggled slider
00:49:492 (1,1) - The patters you use of 2 parallel sliders used quite often in this map is pretty boring, there's nothing aesthetically wrong with this, it's just plain yeah sure! made something else here :)
Thank you so much! Updated.
Lyawi
w/

[easy]
  1. 00:38:583 (1) - you could curve this slider to 00:37:901 (2) - to a blanket, it also would flow a bit more, I guess.
  2. 00:41:310 (1) - try to put the waypoints in the slider to move more in the middle, so you will see more curvature.
  3. 02:30:392 (1) - ^
  4. 02:49:483 (1,1) - ^. would be cool then when you make a blanket with 02:54:938 (1) - .
[normal]
  1. 01:18:133 (3) - how about to curve (3) to 01:16:770 (1) - ? (no need)
  2. 02:26:642 (3) - you could let it straight, so that there's no much overlap which looks a bit weird. ._.
what a creative mod. :roll:
Have also good luck here ♥
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