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Maduk - Ghost Assassin VIP feat. Veela

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Topic Starter
Plaudible
This beatmap was submitted using in-game submission on Tuesday, June 9, 2020 at 12:39:38 AM

Artist: Maduk
Title: Ghost Assassin VIP feat. Veela
Tags: melodic dnb drum and bass cut short ver version hobbes2 sirmirai armin a_r_m_i_n english electronic
BPM: 176
Filesize: 5056kb
Play Time: 02:32
Difficulties Available:
  1. A r M i N's Familiarity (5.58 stars, 626 notes)
  2. Extra (5.24 stars, 619 notes)
  3. Hard (3.58 stars, 390 notes)
  4. Hobbes2's Insane (4.29 stars, 502 notes)
  5. Mirai's Normal (2.14 stars, 240 notes)
Download: Maduk - Ghost Assassin VIP feat. Veela
Information: Scores/Beatmap Listing
---------------

▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Sure, she could fight, but she's getting visions
Deeds that were unspeakable and personally did
She couldn't pose a threat to the Ghost like this
He rescued her once now it's her turn to save him.

▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬

Do you prefer the Hourglass Bonusmix? Download here for a version of the map to the original mix, graciously provided by browiec. You can play the ranked version with this mp3, enjoy!

Thank you to SirMirai, Hobbes2 and A r M i N for the guest difficulties!
Izzywing
hi-mei
wanna m4m? xd
Topic Starter
Plaudible
Sure, I'd love to :D

Gotta get the hard done first though, wanna get the set 100% first :3 I'll PM you right away when rdy
Masala_old
DeletedUser_4329079
:(
paydayzcool
Hi there from t/579994, NM as promised,

Now this here is a very good mapset, so I have literally almost no suggestions.

Easy
01:42:364 (2) - Are you sure you don't want to point this slider toward the next note?

Hard
00:27:364 (1) - Feels weird imo because of the sudden direction change.
01:15:092 (1) - I wouldn't really cover sliderheads with reverse arrows. It hides the number and can potentially break the player's combo.
02:12:194 (6,1,2,3,4) - I am very sure that someone will miss here if they don't pay attention to the approach circles or use HD. The player will think that the 3 is on 02:12:876 and will hit the note way too early.

Light Insane
01:54:637 (1) - I reckon this looks better if you ctrl+j this slider.

Sorry if I wan't helpful. I tried my best.
Kami-senpai
M4M return

Great song <3

Familiarity
The biggest thing that I found with this diff is the inconsistency. The section starting from 00:21:910 (1) - here to 00:38:273 (1) - here are mapped almost exclusively to instrumentals, while the kiai time from 00:43:728 (1) - here to 01:27:364 (1) - here is mapped to vocals only. In my opinion, I believe that it is best to find a balance, for gameplay purposes. I find it fairly odd when a map switches its rhythm up a lot from one section to another when I'm playing. I understand that the instrumentals do change up a lot, but in sliders like 00:45:944 (4) - these where you completely skip out a snare hit, it seems weird to hear and play.
Just a suggestion for overall improvement

00:23:955 (5,6,7) - I think this flow feels a tad weird, especially since the rest of the section doesn't have sharp angular flow like this. I would suggest you move it to x:110 y: 245 so it plays better into the slider

00:39:296 (3) - is there a reason that this is a slider? I don't really hear any held sounds or anything, and I think that it would be better to just continue the 1-2 jump pattern you have going on. If you were to keep the slider, I'd suggest making it a straight slider to help carry the momentum. The curve causes the player to stop really suddenly and control right after a fairly fast jump, which feels pretty uncomfortable:


00:44:751 (5) - This seems to have the same rhythm/syllables as 00:44:069 (2,3) - , so I think it would emphasize the music more as 2 circles

00:45:944 (4) - As mentioned above, this and other 1/1 like this that skip over a snare hit, I really suggest you map to the instruments in kiai as well

00:49:182 (1,2,3,4,5,6,7) - I think this section would be better mapped as circle-circle-circle-circle-slider-circle-circle instead of what you have now. The 3rd beat of the measure has a sort of held vocal sound so I think a slider would fit better there as opposed to at the beginning of the measure

00:51:057 (2,3) - This flow seems a bit awkward to play, but seeing as you do it a lot throughout, it should be ok

01:04:012 (7,1,2,3,4) - This flow I think you can improve a bit. 7 and the triple are in a linear flow area, but the kickslider forces the player to deviate from that natural flow, then forces them to snap back into it, which makes it a bit awkward to play. I would suggest something like this:

This way, 1 and the triple are in a back and forth linear flow. Also you could 01:04:694 (1,2,3,4,5,6,7) - ctrl-h this and stack 3 on top of the kickslider

01:39:637 (1,2,3) - Spacing seems a bit hard to predict for that 1/1 then 1/2 gap. You don't use overlaps in this map, so maybe this isn't the best idea, but maybe you can do something like this:
Which would emphasize that sudden stop on the vocals as well

01:45:944 (4) - If I had to choose which was more important here, I would say that the constant drum beat in the music is more important than the vocals.
As such, I think that it would be best to map to that instead of skipping over it

01:49:694 (3) - I think this could play better if you put it somewhere around x:452 y:306 so you get that back and forth motion. I know you probably tried to go for a triangle between 01:49:182 (1,2,3) - these three, but it's not as noticeable because it's a slider end so I think this would be a better idea

01:56:683 (4,5) - I'm not entirely sure what you're mapping to here because the vocals are emphasized on both the head and end of 01:56:683 (4) - , yet only one is clickable and on the end of 01:57:023 (5) - , which is not clickable. For the drums there is a bass kick 01:56:683 (4) - here which is not clickable.
The copy paste sliders also seem to indicate that there is a repeated sound or motif somewhere within that area, but I can't hear anything like that on these two notes at least.

01:58:898 (2,3,4) - Maybe make equidistant? Right now, it is a bit off and it's easy to tell because 01:58:898 (2,4) - these two are so close together

02:25:148 (3,4,1) - Maybe try and make it so these three aren't touching

02:28:387 (5,1) - Blanket slightly off

Masala's Insane
Personally really like this diff, so won't have too much to say about it

00:16:455 (1) - Since you started mapping to the dnb drums already, switching back to vocals only seems really weird and sort of kills the momentum building into the beginning of the song. I suggest maybe ignoring the vocals here and continuing what you were doing 00:15:092 (1) - in this part here, which was really cool

00:28:728 (1) - Maybe make this into a 1/2 repeating slider to map to the drum on the red tick while also getting that held vocal sound in as well?

00:32:648 (8) - Maybe move this away from 00:31:796 (2,3) - these two. It's getting a little too close to look clean

01:13:387 (7,8) - I think this a little too small of a jump, especially when compared to 01:14:751 (6,7) - , which is more or less the same sound

01:59:580 (6,7,8) - Maybe make this into an equilateral triangle since its so close to one anyways

02:23:273 (1) - Since you're mapping pretty heavily to instrumentals, definitely include that drum hit on the red tick in the middle of this slider (edit: actually it's ok since you're consistent)

Also there are many sliders where there is a whistle on the sliderslide portion. I'll list them all so you can just remove them at once
00:41:682 (1) -
00:42:023 (4) -
00:42:364 (1,2,3,4) -
01:04:353 (2) -
01:26:171 (2) -
01:47:819 (1,2) -
01:48:671 (5) -
02:10:489 (7) -

Great song, great map. Can't wait to see finished SB as well.

Good luck!
Kilabarus
M4M, sorry for delay

Ahhhhhhhhhhh that song

General:
  1. MA says: Unused hitsounds: normal-hitclap.wav
  2. 319 kbps lol fix it
  3. I think you need to add at least one more blue or dark blue combo colour, as in your background those colours are main, not orange or yellow
  4. I think turning on "epilepsy warning" would not be excessive
Easy:

  1. I highly recommend you to change CS or DS in your diff, because your objects are soooooo close to each other.. Yea, on default skin maybe there wont be any overlaps, but, for example, playing with my skin would not so great, look: https://puu.sh/vlcqV/1248861ec3.jpg https://puu.sh/vlcsV/0377085547.jpg Lowered CS or bigger DS would fix the problem very well and easily
  2. 00:26:682 (2,3) - Why you follow vocal line only in this moment? Seems very inconsistent
  3. 00:35:546 (5,6,1) - Blankets can be improved
  4. 01:05:887 (1) - I would follow vocal here, also you put the circle after break, it's always hard for newbies
  5. 01:55:660 (3,4) - Lets see: you didnt place any slider in your Easy that ends on down beat, so lets not break this "concept"?
  6. 02:06:228 (2) - ^ :(
  7. I would add more 2/1 sliders in first KIAI and in the end of the map. There are very few of these atm
Normal:

  1. Check AImod, unsnapped objects
  2. 00:23:622 (4,5) - Since there are no strong sounds you can support, you can support vocal instead your unintuitive rhythm: https://puu.sh/vlfl5/94ed2bcf17.png
  3. 00:26:342 (4,5) - There is sound on 00:26:512 - and it's strong enough to be mapped, I would recommend something like this: https://puu.sh/vlfN1/9dc686e408.png
    ( You can do longer slider if you want )
  4. 00:28:387 (3,4,5) - Vocals here is SO much strong, I highly recommend you to do something like this: https://puu.sh/vlgbW/e4d5a24915.png
    00:31:114 (3,4,5) - ^
  5. 00:34:182 (5,6,7) - I can understand why you map like this here, but this is an excaption: there are no such strong sound on 00:34:694 (6) - as on 00:33:330 (2) - or 00:36:057 - so I think you should ignore that beat and map vocals: https://puu.sh/vlgse/80a6d5c56c.jpg
  6. 00:47:819 (5,6) - Seems dirty, that would be cleaner: https://puu.sh/vlgwV/e5c106ef90.png
    Same applies to 01:00:092 (1,2,3) - 01:23:273 (4,5) - 01:26:001 (4,5,6) - 01:46:455 (1,2,3) - and next ones
Tarocket's Hard:

  1. 00:34:182 (1,2,3,4) - If their starts would make up a square that would be greater
  2. 00:36:910 (1,2,3,4) - Uhh strange pattern, I dont see logic in it, if you want to do square, you should use something like this https://puu.sh/vlhsK/6644e08acb.jpg ( without nc ofc )
  3. 00:58:387 (4) - Would not recommend stacking here, it can cause missreading, just place it in left
  4. 01:03:842 (4,1,2,3,4,5,6,7) - This pattern is really hard readable: so many objects ( not like before ), stacks, overlaps... Suggest changing it
  5. Can't say much about this Diff, If I were you I would ensure that difficulty is readable for typical Hard players


Highest diffs all are pretty solid, enjoyed playing it

Waiting for rank, GL!
Topic Starter
Plaudible

paydayzcool wrote:

Hi there from t/579994, NM as promised,

Now this here is a very good mapset, so I have literally almost no suggestions. ^^

Easy
01:42:364 (2) - Are you sure you don't want to point this slider toward the next note? god i havent looked at this difficulty since i mapped it like 4 months ago and it is absolutely dreadful, gonna re-map entirely LOL

Sorry if I wasn't helpful. I tried my best. no worries! thanks for mod :D

Kami-senpai wrote:

M4M return

Great song <3

Familiarity
The biggest thing that I found with this diff is the inconsistency. The section starting from 00:21:910 (1) - here to 00:38:273 (1) - here are mapped almost exclusively to instrumentals, while the kiai time from 00:43:728 (1) - here to 01:27:364 (1) - here is mapped to vocals only. In my opinion, I believe that it is best to find a balance, for gameplay purposes. I find it fairly odd when a map switches its rhythm up a lot from one section to another when I'm playing. I understand that the instrumentals do change up a lot, but in sliders like 00:45:944 (4) - these where you completely skip out a snare hit, it seems weird to hear and play.
Just a suggestion for overall improvement holy crap i didnt notice this LOL. i remapped this in a bit of a hurry, and i hadnt made any changes to the rhythm since when i last mapped it which is a big part of the problem.

i went through your mod and applied changes but i still wasnt happy with what i had, so im just going to rework this slowly and start from scratch, sorry for wasting your time with this :o thanks for the mod though!


00:23:955 (5,6,7) - I think this flow feels a tad weird, especially since the rest of the section doesn't have sharp angular flow like this. I would suggest you move it to x:110 y: 245 so it plays better into the slider

00:39:296 (3) - is there a reason that this is a slider? I don't really hear any held sounds or anything, and I think that it would be better to just continue the 1-2 jump pattern you have going on. If you were to keep the slider, I'd suggest making it a straight slider to help carry the momentum. The curve causes the player to stop really suddenly and control right after a fairly fast jump, which feels pretty uncomfortable:


00:44:751 (5) - This seems to have the same rhythm/syllables as 00:44:069 (2,3) - , so I think it would emphasize the music more as 2 circles

00:45:944 (4) - As mentioned above, this and other 1/1 like this that skip over a snare hit, I really suggest you map to the instruments in kiai as well

00:49:182 (1,2,3,4,5,6,7) - I think this section would be better mapped as circle-circle-circle-circle-slider-circle-circle instead of what you have now. The 3rd beat of the measure has a sort of held vocal sound so I think a slider would fit better there as opposed to at the beginning of the measure

00:51:057 (2,3) - This flow seems a bit awkward to play, but seeing as you do it a lot throughout, it should be ok

01:04:012 (7,1,2,3,4) - This flow I think you can improve a bit. 7 and the triple are in a linear flow area, but the kickslider forces the player to deviate from that natural flow, then forces them to snap back into it, which makes it a bit awkward to play. I would suggest something like this:

This way, 1 and the triple are in a back and forth linear flow. Also you could 01:04:694 (1,2,3,4,5,6,7) - ctrl-h this and stack 3 on top of the kickslider

01:39:637 (1,2,3) - Spacing seems a bit hard to predict for that 1/1 then 1/2 gap. You don't use overlaps in this map, so maybe this isn't the best idea, but maybe you can do something like this:
Which would emphasize that sudden stop on the vocals as well

01:45:944 (4) - If I had to choose which was more important here, I would say that the constant drum beat in the music is more important than the vocals.
As such, I think that it would be best to map to that instead of skipping over it

01:49:694 (3) - I think this could play better if you put it somewhere around x:452 y:306 so you get that back and forth motion. I know you probably tried to go for a triangle between 01:49:182 (1,2,3) - these three, but it's not as noticeable because it's a slider end so I think this would be a better idea

01:56:683 (4,5) - I'm not entirely sure what you're mapping to here because the vocals are emphasized on both the head and end of 01:56:683 (4) - , yet only one is clickable and on the end of 01:57:023 (5) - , which is not clickable. For the drums there is a bass kick 01:56:683 (4) - here which is not clickable.
The copy paste sliders also seem to indicate that there is a repeated sound or motif somewhere within that area, but I can't hear anything like that on these two notes at least.

01:58:898 (2,3,4) - Maybe make equidistant? Right now, it is a bit off and it's easy to tell because 01:58:898 (2,4) - these two are so close together

02:25:148 (3,4,1) - Maybe try and make it so these three aren't touching

02:28:387 (5,1) - Blanket slightly off
Masala_old

Kami-senpai wrote:

M4M return

Great song <3



Masala's Insane
Personally really like this diff, so won't have too much to say about it

00:16:455 (1) - Since you started mapping to the dnb drums already, switching back to vocals only seems really weird and sort of kills the momentum building into the beginning of the song. I suggest maybe ignoring the vocals here and continuing what you were doing 00:15:092 (1) - in this part here, which was really cool The vocals in the intro are what stand out the most so I mapped to vocals. Instead of putting a break like before in the gaps between the vocals I mapped to the instrumental as the song is building up. I like it like this so no change here.

00:28:728 (1) - Maybe make this into a 1/2 repeating slider to map to the drum on the red tick while also getting that held vocal sound in as well? I much prefer a 1/1 slider here.

00:32:648 (8) - Maybe move this away from 00:31:796 (2,3) - these two. It's getting a little too close to look clean Really didn't want to change this much, very slightly moved some stuff around here, hopefully it looks a little cleaner.

01:13:387 (7,8) - I think this a little too small of a jump, especially when compared to 01:14:751 (6,7) - , which is more or less the same sound Made this jump a little bigger.

01:59:580 (6,7,8) - Maybe make this into an equilateral triangle since its so close to one anyways Didn't really like this jump much so I changed it.

02:23:273 (1) - Since you're mapping pretty heavily to instrumentals, definitely include that drum hit on the red tick in the middle of this slider (edit: actually it's ok since you're consistent)

Also there are many sliders where there is a whistle on the sliderslide portion. I'll list them all so you can just remove them at once
00:41:682 (1) -
00:42:023 (4) -
00:42:364 (1,2,3,4) -
01:04:353 (2) -
01:26:171 (2) -
01:47:819 (1,2) -
01:48:671 (5) -
02:10:489 (7) -
Plaudible did the hitsounding so I'll just let him deal with anything hitsound related.

Great song, great map. Can't wait to see finished SB as well.

Good luck!
Thank you for the mod!
https://puu.sh/vm0xF/7afd4e1b08.osu
HappyRocket88
Replies

COMING SOOON

paydayzcool
  1. 00:27:364 (1) - Feels weird imo because of the sudden direction change. :arrow: I see what you mean but I actually believe it's not that weird since it actually indicates the new stanza which comes up here.
  2. 01:15:092 (1) - I wouldn't really cover sliderheads with reverse arrows. It hides the number and can potentially break the player's combo.:arrow: Yeah, unless we're using hidden mod, I think it's not that bad since once the sliderball bounces till the slider-end, the player can realize the flow redirected with the stack.
  3. 02:12:194 (6,1,2,3,4) - I am very sure that someone will miss here if they don't pay attention to the approach circles or use HD. The player will think that the 3 is on 02:12:876 and will hit the note way too early. :arrow: OMG!!! ;w; I even missed this quite few times. Nice catch! XD
Comment: You're very nice modder and it's very nice you actually wanted to help out with this set! Thank you very much for stopping by! >v<)/
MashaSG
Tarocket's Hard:

  1. 00:34:182 (1,2,3,4) - If their starts would make up a square that would be greater. :arrow: Ummm I think your suggestion plays good actually but i'm not sure if it makes the one it uses that bad. ;w;
  2. 00:36:910 (1,2,3,4) - Uhh strange pattern, I dont see logic in it, if you want to do square, you should use something like this https://puu.sh/vlhsK/6644e08acb.jpg ( without nc ofc ) :arrow: UHHHHH! Something I'm planning to change. /w\ Tari plz don't kill me ;w;
  3. 00:58:387 (4) - Would not recommend stacking here, it can cause missreading, just place it in left :arrow: Yaaa I did say why i always missed this. >-<
  4. 01:03:842 (4,1,2,3,4,5,6,7) - This pattern is really hard readable: so many objects ( not like before ), stacks, overlaps... Suggest changing it :arrow: Totally! o/////o JEsus!!! what's is this!!
Comment: Wow! The points highlighted improved the diff way too much and those are the little details a modder should catch!
Great job! have a nice day! :3

Update
https://pastebin.com/WM9aG48c
Topic Starter
Plaudible

MashaSG wrote:

M4M, sorry for delay

Ahhhhhhhhhhh that song

General:
  1. MA says: Unused hitsounds: normal-hitclap.wav removed
  2. 319 kbps lol fix it oh god LOL done!
  3. I think you need to add at least one more blue or dark blue combo colour, as in your background those colours are main, not orange or yellow based on old bg, whoops LOL fixed all colors!
  4. I think turning on "epilepsy warning" would not be excessive done
Easy:

  1. I highly recommend you to change CS or DS in your diff, because your objects are soooooo close to each other.. Yea, on default skin maybe there wont be any overlaps, but, for example, playing with my skin would not so great, look: https://puu.sh/vlcqV/1248861ec3.jpg https://puu.sh/vlcsV/0377085547.jpg Lowered CS or bigger DS would fix the problem very well and easily going through this diff i realized how utterly trash it is, i re-mapped it entirely and will be uploading soon. will keep in mind overall suggestions that you wrote for future!
  2. 00:26:682 (2,3) - Why you follow vocal line only in this moment? Seems very inconsistent
  3. 00:35:546 (5,6,1) - Blankets can be improved
  4. 01:05:887 (1) - I would follow vocal here, also you put the circle after break, it's always hard for newbies
  5. 01:55:660 (3,4) - Lets see: you didnt place any slider in your Easy that ends on down beat, so lets not break this "concept"?
  6. 02:06:228 (2) - ^ :(
  7. I would add more 2/1 sliders in first KIAI and in the end of the map. There are very few of these atm
Normal:

  1. Check AImod, unsnapped objects fixed
  2. 00:23:622 (4,5) - Since there are no strong sounds you can support, you can support vocal instead your unintuitive rhythm: https://puu.sh/vlfl5/94ed2bcf17.png
  3. 00:26:342 (4,5) - There is sound on 00:26:512 - and it's strong enough to be mapped, I would recommend something like this: https://puu.sh/vlfN1/9dc686e408.png
    ( You can do longer slider if you want )
  4. 00:28:387 (3,4,5) - Vocals here is SO much strong, I highly recommend you to do something like this: https://puu.sh/vlgbW/e4d5a24915.png
    00:31:114 (3,4,5) - ^ i disagree with these 3 rhythm changes, while some of these aspects are strong my focus was on emphasizing drums here, and in a normal i dont want to change things up too much measure by measure
  5. 00:34:182 (5,6,7) - I can understand why you map like this here, but this is an excaption: there are no such strong sound on 00:34:694 (6) - as on 00:33:330 (2) - or 00:36:057 - so I think you should ignore that beat and map vocals: https://puu.sh/vlgse/80a6d5c56c.jpg changed this section's rhythm a bit
  6. 00:47:819 (5,6) - Seems dirty, that would be cleaner: https://puu.sh/vlgwV/e5c106ef90.png nothing wrong with this, it's readable and plays fine imo
    Same applies to 01:00:092 (1,2,3) - 01:23:273 (4,5) - 01:26:001 (4,5,6) - 01:46:455 (1,2,3) - and next ones
Highest diffs all are pretty solid, enjoyed playing it thanks for mod masha!

Waiting for rank, GL!
wiwhproi
IRC
2017-04-23 04:04 wiwhproi: those streams are tricky for me, but that's because I'm really bad at streams
2017-04-23 04:04 wiwhproi: they seem to fit the song just fine though
2017-04-23 04:05 wiwhproi: there was one pause near the middle that I missed too, but that's probably just because the streams were messing up my reading a bit.
2017-04-23 04:05 wiwhproi: the spacing makes sense to me, and if I was just a bit better I'd like it, but looking at the BPM I'm surprised that I'm doing that bad on it
2017-04-23 04:06 wiwhproi: following the streams and tapping them properly is a bit hard. I'd suspect there's a 45k out there who could FC this though.
2017-04-23 04:07 Plaudible: kk
2017-04-23 04:07 Plaudible: i did make some of the streams a bit too edgy i think so i might change them to be more consistent later
2017-04-23 04:07 wiwhproi: I wouldn't nerf them too much, I do like have the direction changing streams in there, but maybe increase the jumps a little bit to make the difficulty a little bit more consistent?
2017-04-23 04:08 wiwhproi: well, that might just be me too
2017-04-23 04:09 Plaudible: kk will do
2017-04-23 04:09 Plaudible: oh god it went to 5.22 stars now LOL
2017-04-23 04:09 wiwhproi: lol, it feels like it should be around 5.4 to me.
2017-04-23 04:12 Plaudible: ahh
2017-04-23 04:12 Plaudible: idk if i can push that xD
2017-04-23 04:12 Plaudible: i mapped the pre-chorus jumps a bit stronger
2017-04-23 04:13 Plaudible: im gonna keep the kiais mostly the same since the dense stream rhythms are already making it hard
2017-04-23 04:13 wiwhproi: that's fine
2017-04-23 04:16 wiwhproi: that first long stream is a bit of a gatekeeper imo
2017-04-23 04:16 wiwhproi: I can personally manage everything else in the song, and if I were completely warmed up I could probably survive that too, but it's something to be aware of
2017-04-23 04:17 Plaudible: i was considering swapping out some of the stream for kicksliders instead
2017-04-23 04:17 wiwhproi: (not that it's necessarily a bad thing, and it does fit, but maybe the rest of the map deserves to be harder?)
2017-04-23 04:17 wiwhproi: so long as it's not as hard to read as arcadia's kickslider stream.
2017-04-23 04:18 wiwhproi is listening to [https://osu.ppy.sh/b/590695 Hardwell & Joey Dale feat. Luciana - Arcadia]
2017-04-23 04:18 wiwhproi: literally 16 kicksliders in a row, ;;
2017-04-23 04:18 Plaudible: oh god priti
2017-04-23 04:18 wiwhproi: maybe not 16, but still
2017-04-23 04:19 wiwhproi: if there's a rhythm that makes sense for it to have a kickslider in there, by all means, but I didn't notice anything myself.
2017-04-23 04:19 Plaudible: ahh i meant like
2017-04-23 04:19 Plaudible: repeat kicksliders
2017-04-23 04:19 Plaudible: sorry
2017-04-23 04:20 wiwhproi: back and forths are fine too, I just think making it a stream of kicksliders would be a bit excessive
2017-04-23 04:21 Plaudible: i'll play around with it
2017-04-23 04:21 Plaudible: it is the hardest point in the song
2017-04-23 04:22 Plaudible: given the jumps and note density

Via Bancho. I can look at it more llater if you want, Plaudible.
aetwuns
hi from #modreqs, enjoy the light mod

[General]
  1. offset should be 135, it sounds distinctly off as is. you can check this on the 1/4th sounds at 00:41:044 -
[Hobbes2's Light Insane]
  1. 01:19:212 (1) - not sure why you choose this slider in particular to give a weird shape. It's the only time you do it in the entire kiai. Also has potential to break some players because of the backwards flowing bit at the start of the slider
[Familiarity ]
  1. 01:27:394 (1) - I'd just extend the slider to this note, it doesn't really need to be clickable imo, no strong sound and the 3/4 slider has potential to throw someone off
  2. 02:11:542 (3) - end of this isn't snapped
  3. 02:11:712 (4) - ^
  4. 02:13:758 (1) - all of the other parallel sliders in this section are straight, would make more sense to be straight
Topic Starter
Plaudible

Smolboi wrote:

hi from #modreqs, enjoy the light mod much appreciated, thanks!

[General]
  1. offset should be 135, it sounds distinctly off as is. you can check this on the 1/4th sounds at 00:41:044 -
fixed timing across all diffs

[Familiarity ]
  1. 01:27:394 (1) - I'd just extend the slider to this note, it doesn't really need to be clickable imo, no strong sound and the 3/4 slider has potential to throw someone off sure, done
  2. 02:11:542 (3) - end of this isn't snapped
  3. 02:11:712 (4) - ^ re-snapped both
  4. 02:13:758 (1) - all of the other parallel sliders in this section are straight, would make more sense to be straight sure
thanks for mod :)
Grrum
Hi. Here from my queue. Hope this helps!

[Tarocket's Hard]

I must not be your target audience because I had a pretty bad experience with this map. My suggestions may very well be worthless to you as a result.

AR 6.5 seems really low, especially for a high SV of 1.625 (due to your SV increases on the green lines). I'd say AR 7.5 and base SV of 1.2 is more appropriate. Actually that SV change suggestion isn't that important as long as you change 00:22:081 – Since that's really the reason I don't like the SV

00:16:498 – There is a synth note here that goes with what 00:13:771 (1,1) – were following

00:22:081 – placement of this green line makes it so the SV of 00:21:953 (1) – is 1.00x. Seems like it should be 1.25x, so move this green line.
00:22:081 – This section of music seems like it's calm, so I feel an SV of 1.00x is more appropriate.

00:29:112 (2,3) – The DS between these guys is .89 due to auto-stacking (which you can see if you turn on stacking) which doesn't match the DS so it looks odd.

00:31:498 (1,2,3,4) - Why not make these equilateral triangles? http://puu.sh/vvl62/8dbe6b51ef.jpg

00:34:907 (2,3,4) – visual spacing between the heads should be the same shouldn't they?

00:36:953 (1,2,3,4) – pattern looks really messy. Make the symmetry better and make the visual spacing at 00:36:953 (1,4) – match the others. Compare to something symmetrical like http://puu.sh/vvmev/49404048d3.jpg.

00:50:589 (1,2,3,4) – So many flow changes all in such a short time makes this an awkward flow to play. Relax your perspective and make a flow change on the more important note. To make my perspective clear, I take the hook at the end of (3) as an actual flow change and significantly move in the downward direction, making it feel overly jerky into the (4) slider.

00:55:362 (3,2) – overlap looks awkward. This isn't the only one (ex: 01:00:816 (3,3) - )

00:58:430 (4,5,1) – Make the DS between these more even

01:04:396 (2,3,4,5,6) – hard to read

01:09:340 (5,1) – There's a few awkward jumps like this. The spacing feels really strong and the music isn't that strong since the only emphasis here is the singer, but the singer note is quite weak compared to notes like 01:11:044 (1) – which doesn't get emphasis.
01:56:725 (3,4) – Really don't understand why this jump is here. I mean, cool aesthetics, but that doesn't stop the jump from making no sense and feeling weird.

01:12:748 (3,4,1) – There's a bunch of weird rhythms like this that I can't make sense of. If I try to make sense of the 1/1 pause, then it must be because of the singer. But then why is the lyric at 01:12:919 – not clickable and why is (4) – not a 1/1 slider to go with the held vocal? It's because you want to express the drum right? But the (4) slider plays really awkwardly explained by the guideline from here:

Desperate-kun wrote:

Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.
This certainly applies here with the strong drum at 01:13:430 - . So the rhythm feels funky, and on top of that, I'm supposed transition between different tracks of the music. And these transitions happen constantly so it's hard to keep track of what to do.
00:57:748 (2) – Since I should give more than one example, the end of this reverse slider has a strong singer note, so there is one transition from the singer to the drums. Then 00:58:771 (1) – starts a transition to the singer since 00:59:112 – isn't emphasized, and then you go back to the drum as you don't go with 00:59:623 – 's singer note. Really my main issue is that 00:58:089 – really feels like it should be clickable, but this kind of summarizes how it's hard to try to feel the music in the map with so many transitions between the tracks.

01:49:225 (1) – you made a booboo

01:57:407 (1) – Slider is offscreen a bit. Find a way to move this up.

02:12:066 (5) – If you are going with the drum, then make this a slider. If you are going with that synthesizer melody thing, make 02:12:407 - clickable

02:12:748 (8,1) – I don't like this stack/pause. Deleting (1) and making it a 1/1 slider does a similar thing and plays better.

[Hobbes Light Insane]

01:05:248 (10) – This is a bit low on the screen. Can you find a way to move it up to not be so cluttered at the bottom?

01:06:100 (2,3,4,5,6) – Consider this rhythm: http://puu.sh/vvi6G/1888d5c7a1.jpg . I felt like a 5 note stream was too much and that a triple would have been nicer, and I feel like 01:06:612 – is strong enough to be clickable.

[Masala's Insane]

00:32:862 (1) – Their is a pretty noticeable drop in intensity here. Before you were mapping the amen break, and now it falls to a 1/1 beat.I don't feel that the music declines in intensity, so the map feels underwhelming in this part. I am definitely biased from alacat's set which doesn't have the amen break in the beginning, but still, I think mapping the amen break at 00:21:953 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) – is going to naturally lead to the next part feeling undermapped. At first I thought you should tell plaudible to use the audio which doesn't have the amen break, but that's a pretty stupid suggestion, so instead try doing what plaudible did in familiarity and actually map the amen break for the part at 00:32:862 (1) – so your pacing doesn't feel strange.

01:47:862 (1,2) – reverse sliders are underestimating your target audience. Make these both ¼ triples even if you have to reduce the DS and/or make 01:48:714 (5) – two circles so there is still a progression in intensity.

02:06:612 (10,11) – I don't remember seeing any kind of ½ stack in the map. This makes this technique feel very … special in the map because it feels unfamiliar from any other prior pattern. Doing this would be great if their was a more unique sound here, but there is no sound in the music that feels like it ought to be emphasized with a foreign mapping technique. If you believe this stack reflects the music well, then try putting it in other similar places of music like 02:01:157 (7,8) – or 01:55:703 (7,8) – etc. Otherwise, consider using a different technique to make the patterns more cohesive.

02:24:680 (1,3) – Due to auto-stacking, these don't blanket nicely: http://puu.sh/vvhbf/cb31848f84.png

[Familiarity]

01:05:248 (1,1) – This rhythm and this spacing makes the map feel a bit empty and makes me wish there were something here. Consider increasing the DS between these to give the player more to do here.

02:32:010 (5,6,7,8,9,10,1) – This suggestion is so subjective I don't think it's worth posting, but I'll post it anyway. This pattern is the same as 02:10:191 (5,6,7,8,9,10,1) - . I don't like that they are the same. The end of the song feels a bit different from the rest of the map, and the ending feels a bit strong in the song compared to the rest. Making it be the same as something I've seen before lacks the kind of iconic and unique feel the ending has.

No star since I had a bad experience with the Hard, but other maps are pretty cool. Good luck!
Topic Starter
Plaudible

pinataman wrote:

[Familiarity]

01:05:248 (1,1) – This rhythm and this spacing makes the map feel a bit empty and makes me wish there were something here. Consider increasing the DS between these to give the player more to do here. love this, ctrl+h'd the slider, makes this more dramatic and exciting

02:32:010 (5,6,7,8,9,10,1) – This suggestion is so subjective I don't think it's worth posting, but I'll post it anyway. This pattern is the same as 02:10:191 (5,6,7,8,9,10,1) - . I don't like that they are the same. The end of the song feels a bit different from the rest of the map, and the ending feels a bit strong in the song compared to the rest. Making it be the same as something I've seen before lacks the kind of iconic and unique feel the ending has. agreed, changed it up a bit

No star since I had a bad experience with the Hard, but other maps are pretty cool. Good luck! great mod per usual pinataman, thanks so much for all the help!
Masala_old

pinataman wrote:

Hi. Here from my queue. Hope this helps!

[Masala's Insane]

00:32:862 (1) – Their is a pretty noticeable drop in intensity here. Before you were mapping the amen break, and now it falls to a 1/1 beat.I don't feel that the music declines in intensity, so the map feels underwhelming in this part. I am definitely biased from alacat's set which doesn't have the amen break in the beginning, but still, I think mapping the amen break at 00:21:953 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) – is going to naturally lead to the next part feeling undermapped. At first I thought you should tell plaudible to use the audio which doesn't have the amen break, but that's a pretty stupid suggestion, so instead try doing what plaudible did in familiarity and actually map the amen break for the part at 00:32:862 (1) – so your pacing doesn't feel strange. I think this is fine, pacing doesn't seem strange to me. The drum stands out a lot in this buildup and I wanted to show that.

01:47:862 (1,2) – reverse sliders are underestimating your target audience. Make these both ¼ triples even if you have to reduce the DS and/or make 01:48:714 (5) – two circles so there is still a progression in intensity. Changed the reverse sliders to triples.

02:06:612 (10,11) – I don't remember seeing any kind of ½ stack in the map. This makes this technique feel very … special in the map because it feels unfamiliar from any other prior pattern. Doing this would be great if their was a more unique sound here, but there is no sound in the music that feels like it ought to be emphasized with a foreign mapping technique. If you believe this stack reflects the music well, then try putting it in other similar places of music like 02:01:157 (7,8) – or 01:55:703 (7,8) – etc. Otherwise, consider using a different technique to make the patterns more cohesive. Yeah that stack was weird, made this a small jump.

02:24:680 (1,3) – Due to auto-stacking, these don't blanket nicely: http://puu.sh/vvhbf/cb31848f84.png Nice catch, fixed.
Thank you for the mod!
https://puu.sh/vwDf0/6e422e8332.osu
Twiggles
from my nm queueee
Familiarity
General: kiais are great, but I think after the second kiai, the sound shouldn't go back to 100%, instead it should be ~80%
  • 00:24:339 (7,4) - touching, watch out
  • 00:35:078 (5,1) - better this blanket, it's off a little
  • 00:43:089 (4,3,4,5) - touching
  • 00:44:453 (5,6) - blanket this better, a little off again; also I recommend blanketing 00:44:112 (2) - on 00:44:794 (6) -
  • 00:45:816 (8,2) - maybe make these the same distance as the rest of the triple or just stack it on the slider like the rest of the song
  • 00:49:737 (1) - this looks like a weird overlap to me, maybe move this or stack it on something?
  • 00:54:169 (6) - blanket this better with 00:54:680 (1) -
  • 01:00:135 (1) - stack this on 01:01:157 (7) - 's tail and make sure to move the blanket along with it
  • 01:11:385 (2,6) - blanket
  • 01:27:407 - i feel like this should be clickable
  • 01:41:044 (1,2) - blanket
  • 01:42:919 (2) - dunno if touching is intentional, if it was then move the end of the slider a little to the left to keep the perpendicular angle
  • 01:44:794 (4,2) - blanket
  • 01:59:964 (9,1) - idk if you are mapping to the vocals or background because you also have 02:00:816 (5) -
  • 02:01:157 (6,1) - blanket, sorry for being a nazi ;(
  • 02:01:498 (1,1) - stack properly, it's not perfectly stacked lol
  • 02:17:521 (5,1) - blanket, same 02:24:339 (5,6,1) -
  • 02:32:521 - change the sound here to 60% or softer and put it back to 100 at 02:32:862 -
  • 02:32:862 (3) - sounds like an nc

cool song tho, gl!
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