Hi. Here from my queue. Hope this helps!
[Tarocket's Hard]
I must not be your target audience because I had a pretty bad experience with this map. My suggestions may very well be worthless to you as a result.
AR 6.5 seems really low, especially for a high SV of 1.625 (due to your SV increases on the green lines). I'd say AR 7.5 and base SV of 1.2 is more appropriate. Actually that SV change suggestion isn't that important as long as you change 00:22:081 – Since that's really the reason I don't like the SV
00:16:498 – There is a synth note here that goes with what 00:13:771 (1,1) – were following
00:22:081 – placement of this green line makes it so the SV of 00:21:953 (1) – is 1.00x. Seems like it should be 1.25x, so move this green line.
00:22:081 – This section of music seems like it's calm, so I feel an SV of 1.00x is more appropriate.
00:29:112 (2,3) – The DS between these guys is .89 due to auto-stacking (which you can see if you
turn on stacking) which doesn't match the DS so it looks odd.
00:31:498 (1,2,3,4) - Why not make these equilateral triangles?
http://puu.sh/vvl62/8dbe6b51ef.jpg00:34:907 (2,3,4) – visual spacing between the heads should be the same shouldn't they?
00:36:953 (1,2,3,4) – pattern looks really messy. Make the symmetry better and make the visual spacing at 00:36:953 (1,4) – match the others. Compare to something symmetrical like
http://puu.sh/vvmev/49404048d3.jpg.
00:50:589 (1,2,3,4) – So many flow changes all in such a short time makes this an awkward flow to play. Relax your perspective and make a flow change on the more important note. To make my perspective clear, I take the hook at the end of (3) as an actual flow change and significantly move in the downward direction, making it feel overly jerky into the (4) slider.
00:55:362 (3,2) – overlap looks awkward. This isn't the only one (ex: 01:00:816 (3,3) - )
00:58:430 (4,5,1) – Make the DS between these more even
01:04:396 (2,3,4,5,6) – hard to read
01:09:340 (5,1) – There's a few awkward jumps like this. The spacing feels really strong and the music isn't that strong since the only emphasis here is the singer, but the singer note is quite weak compared to notes like 01:11:044 (1) – which doesn't get emphasis.
01:56:725 (3,4) – Really don't understand why this jump is here. I mean, cool aesthetics, but that doesn't stop the jump from making no sense and feeling weird.
01:12:748 (3,4,1) – There's a bunch of weird rhythms like this that I can't make sense of. If I try to make sense of the 1/1 pause, then it must be because of the singer. But then why is the lyric at 01:12:919 – not clickable and why is (4) – not a 1/1 slider to go with the held vocal? It's because you want to express the drum right? But the (4) slider plays really awkwardly explained by the guideline from
here:
Desperate-kun wrote:
Sliders should begin on stronger beats and end on equal or weaker sounds. Stressing important sounds through clicking is more natural to play than stressing unimportant sounds.
This certainly applies here with the strong drum at 01:13:430 - . So the rhythm feels funky, and on top of that, I'm supposed transition between different tracks of the music. And these transitions happen constantly so it's hard to keep track of what to do.
00:57:748 (2) – Since I should give more than one example, the end of this reverse slider has a strong singer note, so there is one transition from the singer to the drums. Then 00:58:771 (1) – starts a transition to the singer since 00:59:112 – isn't emphasized, and then you go back to the drum as you don't go with 00:59:623 – 's singer note. Really my main issue is that 00:58:089 – really feels like it should be clickable, but this kind of summarizes how it's hard to try to feel the music in the map with so many transitions between the tracks.
01:49:225 (1) – you made a booboo
01:57:407 (1) – Slider is offscreen a bit. Find a way to move this up.
02:12:066 (5) – If you are going with the drum, then make this a slider. If you are going with that synthesizer melody thing, make 02:12:407 - clickable
02:12:748 (8,1) – I don't like this stack/pause. Deleting (1) and making it a 1/1 slider does a similar thing and plays better.
[Hobbes Light Insane]
01:05:248 (10) – This is a bit low on the screen. Can you find a way to move it up to not be so cluttered at the bottom?
01:06:100 (2,3,4,5,6) – Consider this rhythm:
http://puu.sh/vvi6G/1888d5c7a1.jpg . I felt like a 5 note stream was too much and that a triple would have been nicer, and I feel like 01:06:612 – is strong enough to be clickable.
[Masala's Insane]
00:32:862 (1) – Their is a pretty noticeable drop in intensity here. Before you were mapping the amen break, and now it falls to a 1/1 beat.I don't feel that the music declines in intensity, so the map feels underwhelming in this part. I am definitely biased from
alacat's set which doesn't have the amen break in the beginning, but still, I think mapping the amen break at 00:21:953 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) – is going to naturally lead to the next part feeling undermapped. At first I thought you should tell plaudible to use the audio which doesn't have the amen break, but that's a pretty stupid suggestion, so instead try doing what plaudible did in familiarity and actually map the amen break for the part at 00:32:862 (1) – so your pacing doesn't feel strange.
01:47:862 (1,2) – reverse sliders are underestimating your target audience. Make these both ¼ triples even if you have to reduce the DS and/or make 01:48:714 (5) – two circles so there is still a progression in intensity.
02:06:612 (10,11) – I don't remember seeing any kind of ½ stack in the map. This makes this technique feel very … special in the map because it feels unfamiliar from any other prior pattern. Doing this would be great if their was a more unique sound here, but there is no sound in the music that feels like it ought to be emphasized with a foreign mapping technique. If you believe this stack reflects the music well, then try putting it in other similar places of music like 02:01:157 (7,8) – or 01:55:703 (7,8) – etc. Otherwise, consider using a different technique to make the patterns more cohesive.
02:24:680 (1,3) – Due to auto-stacking, these don't blanket nicely:
http://puu.sh/vvhbf/cb31848f84.png[Familiarity]
01:05:248 (1,1) – This rhythm and this spacing makes the map feel a bit empty and makes me wish there were something here. Consider increasing the DS between these to give the player more to do here.
02:32:010 (5,6,7,8,9,10,1) – This suggestion is so subjective I don't think it's worth posting, but I'll post it anyway. This pattern is the same as 02:10:191 (5,6,7,8,9,10,1) - . I don't like that they are the same. The end of the song feels a bit different from the rest of the map, and the ending feels a bit strong in the song compared to the rest. Making it be the same as something I've seen before lacks the kind of iconic and unique feel the ending has.
No star since I had a bad experience with the Hard, but other maps are pretty cool. Good luck!