forum

Comedian Harmonists - Stille Nacht, Heilige Nacht [CatchTheB

posted
Total Posts
35
Topic Starter
Bonsai
This beatmap was submitted using in-game submission on Donnerstag, 15. Dezember 2016 at 16:00:18

Artist: Comedian Harmonists
Title: Stille Nacht, Heilige Nacht
Tags: Franz Xaver Gruber Austrian Silent Holy Night Christmas Carol German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BPM: 51
Filesize: 2325kb
Play Time: 01:21
Difficulties Available:
  1. Hyperions Becher (0,64 stars, 27 notes)
  2. Hyperions Salat (1,17 stars, 37 notes)
  3. Leicht (0,93 stars, 29 notes)
  4. Normal (1,1 stars, 36 notes)
Download: Comedian Harmonists - Stille Nacht, Heilige Nacht
Information: Scores/Beatmap Listing
---------------
            

The Silent-Night-Chapel (Stille-Nacht-Kapelle), located in the town Oberndorf (Austria), is a monument to the Christmas carol Silent Night, its librettist Joseph Mohr and its composer Franz Xaver Gruber. It stands in place of the former St. Nicholas Church, where the Christmas carol was performed for the first time on the 24th of December 1818.
The Comedian Harmonists were an internationally famous, all-male German close harmony ensemble that performed between 1928 and 1934 as one of the most successful musical groups in Europe before World War II. They eventually ran into trouble with Germany's Nazi-regime as three of the group members were either Jewish or of Jewish descent. The Nazis prohibited the 'non-Aryans' from perfoming in public, resulting in them fleeing and the group splitting into two new groups, and finding three new members each. Neither group was able to achieve the original success of the Comedian Harmonists, and by 1941, both groups had broken up. Although all members survived the war, they never re-formed after the war.
literally my avatar rn
CtB-diffs by JBHyperion <3
Nwolf
BECHER UND SALAT best
Topic Starter
Bonsai

Ntiger wrote:

BECHER UND SALAT best
done
Kyouren
Why not full mode? :v
Myxo
From quistmas chreue.

I'd recommend to use silenced sliderticks instead of sliderslide (you could use a lower volume file for sliderslide than the one in the default skin though) because the sliderticks sound a bit noisy here. It sounds especially weird that some sliderends are completely silenced, while the sliderticks aren't. After all sliderslide would fit the vocals, while sliderticks don't land on anything here.

Also, that's it.

Yeah, I think this is even more unmoddable than my 'Alle meine Entchen'-mapset. Good job with that xD
UndeadCapulet

General

Instead of that dark blue colour, maybe try a nice silver or gold colour, I think it fits better with the Christmas theme colours, and with your bg

---

Normal

Would recommend upping stack leniency, I think it's weird for the 01:12:499 (4,5) - notes to perfectly overlap when that doesn't happen anywhere else in the map except for the very end.

And I also find mapping 01:17:571 (6) - bells weird when you didn't map the intro. Basically all notes are for vocals, I think ending the map on the vocals fits better.

---

Hyperions Salat



I know nothing about this mode, just wanted to say hi JB o/

---
and i'll shoot a couple stars too, this doesn't need mods
MBomb
I accidentally named my difficulties Hyperion's here, I think :^))))

ok nah but i'll mod at some point
BOUYAAA
Guten Appetit 👌
Topic Starter
Bonsai
Oh, I didn't get notifications for all these posts here, hi guys! :D

@Desperate-Kun: I prefer the silenced slide, because at many of those 1/2-gaps between sliders they CH are still singing but the slidesound is missing which makes it feel weird to me and also very 'ungentle', whereas the sliderticks add some sort of overall consistency to the map, they don't really bother me much ^^ #newRCwhen
*tries to find a CH-version of Alle Meine Entchen*

@UndeadCarpulet: The dark blue combocolour one is actually my favourite one here, because it represents the night sky, and this song is all about the night~
Raised the Stack Leniency for Normal, and I'm most likely to make the ending like in the Easy too, but I'll just keep it for now to hear some more opinions :^D

Thanks for all of your mods and/or stars, love y'all!
Ascendance
Yo, from christmas queue 2016 :D



[
General
]

  1. Difficulty Spread : I'd maybe go AR4.5 OD3 on the Normal, just for a bit of better spread, the diffs seem a bit similar as of now.
  2. Background Size : 1000x620 seems a bit weird for a background size. Could you find one with better proportions?
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : None?
  6. Timeline Issues : Looks okay
  7. Combo Colors : Just a suggestion, maybe you want to add a gold-ish color? Christmas colors often include silver and gold, but silver would look weird here. Gold fits quite nice with some of the lighting though!
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Uhh is normal just normal in german? xd

[
Leicht
]

General



  1. 00:20:927 (1,2) - DS error? All notes should be of the same DS in an easy. Increase to 1.0x here.
  2. 00:26:010 (4,5) - Same here.
  3. 00:28:362 (6,1) - Perhaps you could blanket these? Curving 6 a bit more and moving 1 down should create a pretty good blanket.
  4. 00:30:603 (1) - Wave could be improved, something like this looks a bit nicer here.
  5. 00:32:910 (2) - Try to improve the first curve? Also maybe add some more nodes to make the curve less "pointy"
  6. 00:37:526 (4,1) - Blanket seems slightly off
  7. 00:42:141 (2,3,4) - DS error
  8. 00:44:590 (4,5,6) - Same
  9. 00:51:444 (2,3,4) - is pretty ugly with the overlap, not to mention 00:53:065 (3) - is causing a DS error.
  10. 00:58:676 (1) - curve it a bit more?

[
Normal
]

General



  1. Similar DS errors occur in this diff, but since I wasn't sure which DS you were using, I didn't point them out. Try to make them consistent, please!
  2. 00:22:862 (2) - maybe move up to x:298 y:309 for a better downwards flow into 3?
  3. 00:27:578 (2) - Same could go for this one since it's copypaste
  4. 00:44:590 (5) - Ugly slider :( I'd just do a standard c-curve 3 node slider.
  5. 00:46:128 (6) - Maybe a diagonal curve for some better aesthetic?
  6. 00:46:859 (7,1) - If this is intended to be a blanket, it could be improved by moving nodes 3 and 4 down a bit more.
  7. 00:53:876 (5) - aesthetic :(

[
Hyperion's Becher
]

General



  1. 00:23:672 (2) - Seems a bit close to the previous object. Try x:208?
  2. 00:30:603 (1) - Higher vocal. x280? If you do that, be sure to adjust 00:32:141 (2) - as such.
  3. 00:37:526 (3) - Try x:112 here and curve it more so that it avoids the edge a bit. I think the two objects are a bit too close, since you can almost catch the next one by staying still at the tail of 2.
  4. 00:46:859 (2) - x:200? A bit close to the previous object and adds some nice emphasis to 00:49:151 (1) - for the prominent vocal.
  5. 01:03:647 (1) - Try to move this over a bit (kinda hard the way the slider is now, x:312 maybe?) since such a strong vocal noise is pretty close to the previous object.
  6. Is the diff intentionally missing an apostrophe

[
Hyperion's Salat
]

General



  1. MIA apostrophe
  2. 00:30:603 (1) - Maybe a tiny bit over like x:12 would be nice, it's still fairly easy to walk to it (I know the struggle of low bpm dashing, monster girl quest hello)
  3. 00:43:801 (4,1) - You could probably add a small dash or at least a higher distance walk here, for the vocal upswing
  4. 01:03:647 (1) - The sliderend sounds really weird right now. Are you sure this is supposed to be the audible one? I think the sliderend here should be silent and the slider head of 01:05:869 (2) - should be the audible one.

Happy holidays!
Topic Starter
Bonsai

Ascendance wrote:

Yo, from christmas queue 2016 :D



[
General
]

  1. Difficulty Spread : I'd maybe go AR4.5 OD3 on the Normal, just for a bit of better spread, the diffs seem a bit similar as of now. ehh I don't wanna go any higher, instead I lowered the AR of Leich (and raised OD of Normal bc it's just sliders anyways lul)
  2. Background Size : 1000x620 seems a bit weird for a background size. Could you find one with better proportions? nope, and sadly the church is too far away to take a photo myself too ^^
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : None? hehe
  6. Timeline Issues : Looks okay
  7. Combo Colors : Just a suggestion, maybe you want to add a gold-ish color? Christmas colors often include silver and gold, but silver would look weird here. Gold fits quite nice with some of the lighting though! It's hard to get a Gold that fits well with the other colours, will try again some other time xd
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Uhh is normal just normal in german? xd Ja! lol


[
Leicht
]

General

(why do your diff-specific sections still have a #general xd)


  1. 00:20:927 (1,2) - DS error? All notes should be of the same DS in an easy. Increase to 1.0x here. That's what all new mappers are being told to avoid chaos and most of them keep believing that forever, but that's not a rule at all - I use a certain spacing for 1/2s and a certain spacing for 1/1s, those are easily recognizable and nothing else exists in the map, that's all that matters. Numbers are just numbers after all
  2. 00:26:010 (4,5) - Same here.
  3. 00:28:362 (6,1) - Perhaps you could blanket these? Curving 6 a bit more and moving 1 down should create a pretty good blanket. Nah, I want those combos to stand alone, not blanket each other
  4. 00:30:603 (1) - Wave could be improved, something like this looks a bit nicer here. Nah, this is irregular on purpose, I feel like the note is 'developing' very much at the beginning but not so much towards the end, also, taste ¯\_(ツ)_/¯
  5. 00:32:910 (2) - Try to improve the first curve? Also maybe add some more nodes to make the curve less "pointy" doesn't seem pointy to me at all tbh http://puu.sh/swqXP/62b0301455.jpg
  6. 00:37:526 (4,1) - Blanket seems slightly off heresy! http://puu.sh/swr2N/9c2ccf514b.jpg
  7. 00:42:141 (2,3,4) - DS error
  8. 00:44:590 (4,5,6) - Same
  9. 00:51:444 (2,3,4) - is pretty ugly with the overlap, not to mention 00:53:065 (3) - is causing a DS error. I find it quite nice, as soon as (4) is completely visible (2) is gone anyways; also the lyrics are about 'curly hair' here so having 'entangled' sliders fits quite well imo :P
  10. 00:58:676 (1) - curve it a bit more? actually yes bc it didn't line up with the next slider anyways lol whoops

[
Normal
]

General



  1. Similar DS errors occur in this diff, but since I wasn't sure which DS you were using, I didn't point them out. Try to make them consistent, please! That's because the BPM fluctuates so much, I just kept the same absolute spacing instead of the relative spacing in order to keep it visually clean and balanced
  2. 00:22:862 (2) - maybe move up to x:298 y:309 for a better downwards flow into 3? uhhh that would completely destroy the aesthetic concept of everything being one continuous string of objects, and I don't see how flow is not good rn at all lol sry
  3. 00:27:578 (2) - Same could go for this one since it's copypaste rude
  4. 00:44:590 (5) - Ugly slider :( I'd just do a standard c-curve 3 node slider. lyrics are "holy" here so I tried do resemple a halo a bit lulz, will think about it ^^
  5. 00:46:128 (6) - Maybe a diagonal curve for some better aesthetic? nooo that completely destroys the aesthetics of this map xdd but yeah, this combo is subject to reconsideration kek
  6. 00:46:859 (7,1) - If this is intended to be a blanket, it could be improved by moving nodes 3 and 4 down a bit more. no it's not but idk how to make it not look like one ;_; moved it a bit closer so it's more clear, maybe xd
  7. 00:53:876 (5) - aesthetic :( indeed :)

[
Hyperion's Becher
]

General



  1. Is the diff intentionally missing an apostrophe check your language-privilege D:<

[
Hyperion's Salat
]

General



  1. MIA apostrophe D:<<

Happy holidays! <3 You too, thanks a lot for checking :D
JBHyperion

Ascendance wrote:

Yo, from christmas queue 2016 :D



[
General
]

  1. Difficulty Spread : I'd maybe go AR4.5 OD3 on the Normal, just for a bit of better spread, the diffs seem a bit similar as of now.
  2. Background Size : 1000x620 seems a bit weird for a background size. Could you find one with better proportions?
  3. Unsnapped objects : None
  4. Audio bitrate over 192 kbps : Good
  5. Metadata Issues : None?
  6. Timeline Issues : Looks okay
  7. Combo Colors : Just a suggestion, maybe you want to add a gold-ish color? Christmas colors often include silver and gold, but silver would look weird here. Gold fits quite nice with some of the lighting though!
  8. Unused Hitsounds : None
  9. Hitsounds Issues : None
  10. Unused Files / Other : Uhh is normal just normal in german? xd

[
Hyperion's Becher
]

General



  1. 00:23:672 (2) - Seems a bit close to the previous object. Try x:208? Spacing is consistent with similar sounds, increasing this to such an extent would mean raising spacing throughout the entire difficulty. For the level of difficulty I'm trying to present, this is perfectly suitable
  2. 00:30:603 (1) - Higher vocal. x280? If you do that, be sure to adjust 00:32:141 (2) - as such. Moved 00:30:603 (1,2) - to x-300, 280 felt excessive
  3. 00:37:526 (3) - Try x:112 here and curve it more so that it avoids the edge a bit. I think the two objects are a bit too close, since you can almost catch the next one by staying still at the tail of 2. Went to x-140, this is still a soft sound
  4. 00:46:859 (2) - x:200? A bit close to the previous object and adds some nice emphasis to 00:49:151 (1) - for the prominent vocal. x-224, this is still quite calm relative to e.g. 00:51:444 (2) -
  5. 01:03:647 (1) - Try to move this over a bit (kinda hard the way the slider is now, x:312 maybe?) since such a strong vocal noise is pretty close to the previous object. This isn't that strong, and coupled with the direction change I think it's a pretty appropriate spacing
  6. Is the diff intentionally missing an apostrophe I just assume apostrophes don't exist in German so maybe

[
Hyperion's Salat
]

General



  1. MIA apostrophe sad times man
  2. 00:30:603 (1) - Maybe a tiny bit over like x:12 would be nice, it's still fairly easy to walk to it (I know the struggle of low bpm dashing, monster girl quest hello) Sure
  3. 00:43:801 (4,1) - You could probably add a small dash or at least a higher distance walk here, for the vocal upswing This feels like a pretty calm sound to me, so I'd prefer to keep it walkable along with 00:53:065 (4) -
  4. 01:03:647 (1) - The sliderend sounds really weird right now. Are you sure this is supposed to be the audible one? I think the sliderend here should be silent and the slider head of 01:05:869 (2) - should be the audible one. That's what you get for copying standard diffs lul

Happy holidays!
Thanks for the mod!

German Cup
osu file format v14

[General]
AudioFilename: Comedian Harmonists - Stille Nacht, Heilige Nacht (Bonsai) [TV Size].mp3
AudioLeadIn: 0
PreviewTime: 20806
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.6999999

[Metadata]
Title:Stille Nacht, Heilige Nacht
TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Becher
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131953
BeatmapSetID:534385

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:5
ApproachRate:5
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Stille-Nacht-Kapelle Oberndorf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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[Colours]
Combo1 : 18,18,205
Combo2 : 191,0,0
Combo3 : 0,149,0

[HitObjects]
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184,192,26010,6,0,P|208:284|332:340,1,240,2|2,3:2|3:2,0:0:0:0:
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German Salad
osu file format v14

[General]
AudioFilename: Comedian Harmonists - Stille Nacht, Heilige Nacht (Bonsai) [TV Size].mp3
AudioLeadIn: 0
PreviewTime: 20806
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Stille Nacht, Heilige Nacht
TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Salat
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131954
BeatmapSetID:534385

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Stille-Nacht-Kapelle Oberndorf.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
Bonsai
Aktualisiert!

On a sidenote, apostrophes do exist in German, but they're mostly used for abbreviations (and if the mapper's name ended with an s/x/.. we'd put an apostrophe there instead of the additional -s too)

tbh I'm not 100% sure whether I wanna keep the diffnames german because it mostly looks dumb in this case lol ¯\_(ツ)_/¯ opinions pls
Ascendance
Bonsai's style is just too far ahead of the meta for a simple mind like me :^) Also thanks for teaching me german professor
Sc4v4ng3r
Hello there, from the christmas queue :)



[General]
  1. Disable widescreen support for all difficulties as there are no storyboards.
[Leicht]
  1. Yea you could remove those useless green lines.
  2. 00:32:910 (2,3) - I would like it if (2) was flowing into (3) a little bit more. Maybe curve (2)'s end a little bit more?
  3. 00:43:801 (3) - If you are going to use a specific DS for 1/2 notes(or anything similar, gosh red lines), you should be having a similar visual distance for all of them. Right now this note and 00:22:862 (2) - this note's visual distance differs, so make them consistent perhaps. This applies for all 1/2 notes.
  4. 00:44:590 (4,6) - Slider blanket seems off for me a little bit, maybe move (6)'s end down 1 or 2 grids?
[Normal]
  1. I like how normal is still normal in german
  2. 00:30:603 (1) - Since the vocals are held even at the end, maybe you could silence the end of the slider to give a consistent effect like others?
  3. Cool difficulty other than that though
[Hyperions Becher]
  1. 00:32:910 (3) - Compared to 00:23:672 (2) - the vocals here are stronger, so I think this should be having a higher distance.
  2. 00:35:218 (1) - This on the other hand sounds very similar to 00:30:603 (1) - , so having a smaller distance doesn't really make sense. I would make their distances equal or similar at least.
  3. 00:42:141 (2) - Could be having a higher distance as the vocals here is a little bit stronger than 00:39:773 (1) - .
  4. 00:58:676 (1,2,3) - This combo overall can be having a higher distance than the other notes, as this is the pinnacle of the song. Especially (2), because the vocal's pitch is the highest in the song there.
[Hyperions Salat]
  1. 00:30:603 (1,2) - Nice blanket
  2. 00:37:526 (3,1) - Despite being an easier salad, this distance is somewhat ambiguous, due to the previous "far distance" at 00:37:526 (3,1) - being walkable, this can be perceived as another walkable distance too. As the note isn't stronger than the previous far distance, I would reduce the distance between these 2 notes.
  3. 01:01:097 (3) - I would increase the distance here a lot more, as this is again, the pinnacle of the song. Right now the distance is smaller than the weaker notes at 00:51:444 (3) - and 00:42:141 (3) - , which is wrong.
  4. 01:05:869 (2) - Because there is another vocal syllabus at the head of this slider, it would be better if the head wasn't silenced.
About the difficulty naming in german, I think it is fine if you kept it consistent across all difficulties(I mean using the same naming principle across all of them, which is the case right now), but of course more opinions are welcome.
Other than those small issues, the map looks really clean and such, call me back.
JBHyperion

Sc4v4ng3r wrote:

Hello there, from the christmas queue :)



[General]
  1. Disable widescreen support for all difficulties as there are no storyboards. The fact that there are no storyboards makes this setting totally irrelevant. It literally means nothing whether it's on, off, or even inconsistent.
[Hyperions Becher]
  1. 00:32:910 (3) - Compared to 00:23:672 (2) - the vocals here are stronger, so I think this should be having a higher distance. Moved head to x-252
  2. 00:35:218 (1) - This on the other hand sounds very similar to 00:30:603 (1) - , so having a smaller distance doesn't really make sense. I would make their distances equal or similar at least. Made them similar with the above change
  3. 00:42:141 (2) - Could be having a higher distance as the vocals here is a little bit stronger than 00:39:773 (1) - . Reduced 00:37:526 (3,1) - slightly instead, but 00:39:773 (1,2) - is now larger than the previous as suggested
  4. 00:58:676 (1,2,3) - This combo overall can be having a higher distance than the other notes, as this is the pinnacle of the song. Especially (2), because the vocal's pitch is the highest in the song there. Sure
[Hyperions Salat]
  1. 00:30:603 (1,2) - Nice blanket I need serious help
  2. 00:37:526 (3,1) - Despite being an easier salad, this distance is somewhat ambiguous, due to the previous "far distance" at 00:37:526 (3,1) - being walkable, this can be perceived as another walkable distance too. As the note isn't stronger than the previous far distance, I would reduce the distance between these 2 notes. Made consistent with the previous
  3. 01:01:097 (3) - I would increase the distance here a lot more, as this is again, the pinnacle of the song. Right now the distance is smaller than the weaker notes at 00:51:444 (3) - and 00:42:141 (3) - , which is wrong. Fixed
  4. 01:05:869 (2) - Because there is another vocal syllabus at the head of this slider, it would be better if the head wasn't silenced. It has 25% volume. The tail is silenced to 5%
About the difficulty naming in german, I think it is fine if you kept it consistent across all difficulties(I mean using the same naming principle across all of them, which is the case right now), but of course more opinions are welcome. Blame dumb catch naming system :/
Other than those small issues, the map looks really clean and such, call me back.
Thanks for the mod!

Cup
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 20806
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Stille Nacht, Heilige Nacht
TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Becher
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131953
BeatmapSetID:534385

[Difficulty]
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CircleSize:2
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Salad
osu file format v14

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TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Salat
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131954
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Topic Starter
Bonsai

Sc4v4ng3r wrote:

Hello there, from the christmas queue :)



[General]
  1. Disable widescreen support for all difficulties as there are no storyboards. see JBH's response
[Leicht]
  1. Yea you could remove those useless green lines. doesn't matter but ok xd
  2. 00:32:910 (2,3) - I would like it if (2) was flowing into (3) a little bit more. Maybe curve (2)'s end a little bit more? oke
  3. 00:43:801 (3) - If you are going to use a specific DS for 1/2 notes(or anything similar, gosh red lines), you should be having a similar visual distance for all of them. Right now this note and 00:22:862 (2) - this note's visual distance differs, so make them consistent perhaps. This applies for all 1/2 notes. oops, seems like that was the only one that was so much different, fixed
  4. 00:44:590 (4,6) - Slider blanket seems off for me a little bit, maybe move (6)'s end down 1 or 2 grids? I don't see it tbh, checking it by moving them to the same timestamp and looking at the sliderball seems fine too
[Normal]
  1. I like how normal is still normal in german :^D
  2. 00:30:603 (1) - Since the vocals are held even at the end, maybe you could silence the end of the slider to give a consistent effect like others? If you silence it you'll notice that one of the middle voices is changing their note there ^^
  3. Cool difficulty other than that though thanks :D
About the difficulty naming in german, I think it is fine if you kept it consistent across all difficulties(I mean using the same naming principle across all of them, which is the case right now), but of course more opinions are welcome. Well yeah, I know it's technically fine, I'm just not sure whether it has a nice effect or just looks silly, but I tend to keep it rn ^^
Other than those small issues, the map looks really clean and such, call me back. whooo
Thanks a lot <3 I've got one question though, how do you like the last two sliders in Normal? bc some people said they find it a bit weird and that I should end it like in Leicht, but I kinda like it :o

Also, added 'Carol' to the tags!
Sc4v4ng3r
Tbh those sliders are fine, because solely considering difficulty wise it gives a clear contrast between the two difficulties. And since the emphasis isn't incorrect by any means, I believe it is fine for a normal difficulty.

An alternative to this could be spinners instead though, like what JBH did with his difficulties. You could end the spinners at 01:19:919 - if you wish to use them. Yea but again more opinions will be appreciated, I might be the odd one out here.
MBomb
I'm modding because it's a slow song and I must mod all slow songs.

Also Christmas song so...

[Beckham]

I would really recommend a lower AR, maybe do AR4? The highest distance between notes is 1/2 at 78bpm, doesn't really need too high of an AR.

00:26:010 (1) - A bit more distance, considering the pitch difference from the first notes, would be nice. x:168 maybe.
00:30:603 (1,2) - Distances should definitely be higher to these considering the pitch changes. Doing x:288 on this section would be great.
00:35:218 (1,2,3) - Higher distance to 1 but a similar distance to 3 would be nice, to better emphasise how the pitch gets lower at 3.
00:39:773 (1) - Maybe do x:304? Extra distance for the change in line and vocal emphasis on this note'd be nice.
00:44:590 (1) - x:172 maybe, because this note could do with a tiny bit extra distance and then 2 has less vocal emphasis than this so a lower distance to that makes more sense.
00:51:444 (2) - Do x:352 for the stronger pitch.
00:53:876 (1) - x:256, slightly higher distances would feel nice here.
00:58:676 (1) - Again, higher distances, the notes here are even stronger in pitch than the previous ones so it'd be nice, try x:156 on this.
01:03:647 (1) - Try a tiny bit higher here too for the pitch, kinda limited to like x:304 though, due to the wall.
01:08:311 (1) - Here higher distances would also be nice, but slowly getting shorter with pitch getting lower, try x:480 on that.

Considering the salad has a dash or two, you might want some slightly higher distancing on these, there's no notes which are even slightly challenging without dashing, all require stopping basically, which I understand was kinda your intention, but a slightly higher distancing on strong notes would be nice for a bit of spread, my suggestions should help with that.

[Literally just Salad but with a t]

AR5 on this'd be fine too.

00:28:362 (3) - Maybe curve it more to the right? Having a dash to the next note would be really nice to actually emphasise that pitch change better and stop the difficulty from having literally one dash.
00:32:910 (3) - x:348 would be nice for a bit more emphasis, this pitch is still pretty strong.
00:37:526 (3) - Slightly higher distancing to this would be nice for showing the fact that this pitch is still stronger than the beginning of the song. x:328 is good.
00:39:773 (1,2) - Could do a bit more curve to the left on 1 and then move 2 accordingly until you get a dash to 3, as the pitch change there could be worthy of a dash.
00:44:590 (1) - x:296 for more emphasis on the change in line?
00:49:151 (1,2) - Same as 00:39:773 (1,2) - but to the right instead.
00:53:876 (1) - Again higher distance for line change, x:320 works well.
01:03:647 (1,2) - Higher distance for strong pitch, try x:348 on this section.
01:10:735 (3,4) - Whilst 3 is actually a lower pitch, it's a stronger note, so I think a higher distance than to 2 would fit better, maybe move this section to x:160.

Alright done.
JBHyperion
aaaa it's 2am will reply tomorrow it's no longer retard o'clock

- Magic Bomb - wrote:

I'm modding because it's a slow song and I must mod all slow songs.

Also Christmas song so...

[Beckham]

I would really recommend a lower AR, maybe do AR4? The highest distance between notes is 1/2 at 78bpm, doesn't really need too high of an AR. I never thought I'd ever set AR this low but here we go I guess

00:26:010 (1) - A bit more distance, considering the pitch difference from the first notes, would be nice. x:168 maybe. Can tell I'm gonna have to bump distances throughout here, rip lowest ranked ctb SR kek
00:30:603 (1,2) - Distances should definitely be higher to these considering the pitch changes. Doing x:288 on this section would be great.
00:35:218 (1,2,3) - Higher distance to 1 but a similar distance to 3 would be nice, to better emphasise how the pitch gets lower at 3.
00:39:773 (1) - Maybe do x:304? Extra distance for the change in line and vocal emphasis on this note'd be nice.
00:44:590 (1) - x:172 maybe, because this note could do with a tiny bit extra distance and then 2 has less vocal emphasis than this so a lower distance to that makes more sense.
00:51:444 (2) - Do x:352 for the stronger pitch.
00:53:876 (1) - x:256, slightly higher distances would feel nice here.
00:58:676 (1) - Again, higher distances, the notes here are even stronger in pitch than the previous ones so it'd be nice, try x:156 on this.
01:03:647 (1) - Try a tiny bit higher here too for the pitch, kinda limited to like x:304 though, due to the wall.
01:08:311 (1) - Here higher distances would also be nice, but slowly getting shorter with pitch getting lower, try x:480 on that.

Considering the salad has a dash or two, you might want some slightly higher distancing on these, there's no notes which are even slightly challenging without dashing, all require stopping basically, which I understand was kinda your intention, but a slightly higher distancing on strong notes would be nice for a bit of spread, my suggestions should help with that.

Didn't respond to everything individually since I generally buffed a lot of spacings slightly throughout, but I hit all the ones you mentioned to roughly the degree you suggested

[Literally just Salad but with a t]

AR5 on this'd be fine too. We're doing it

00:28:362 (3) - Maybe curve it more to the right? Having a dash to the next note would be really nice to actually emphasise that pitch change better and stop the difficulty from having literally one dash. Done, 2.4x now
00:32:910 (3) - x:348 would be nice for a bit more emphasis, this pitch is still pretty strong. Done
00:37:526 (3) - Slightly higher distancing to this would be nice for showing the fact that this pitch is still stronger than the beginning of the song. x:328 is good. Yap
00:39:773 (1,2) - Could do a bit more curve to the left on 1 and then move 2 accordingly until you get a dash to 3, as the pitch change there could be worthy of a dash. Used same spacing as previous
00:44:590 (1) - x:296 for more emphasis on the change in line? Ok
00:49:151 (1,2) - Same as 00:39:773 (1,2) - but to the right instead. As before
00:53:876 (1) - Again higher distance for line change, x:320 works well. This is pretty soft tbh, so I went only to x-300
01:03:647 (1,2) - Higher distance for strong pitch, try x:348 on this section. G
01:10:735 (3,4) - Whilst 3 is actually a lower pitch, it's a stronger note, so I think a higher distance than to 2 would fit better, maybe move this section to x:160. Aye

Alright done.
Thanks for the mod!

Barking Mad
osu file format v14

[General]
AudioFilename: Comedian Harmonists - Stille Nacht, Heilige Nacht (Bonsai) [TV Size].mp3
AudioLeadIn: 0
PreviewTime: 20806
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 2
LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
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[Metadata]
Title:Stille Nacht, Heilige Nacht
TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Becher
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas Carol German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131953
BeatmapSetID:534385

[Difficulty]
HPDrainRate:3
CircleSize:2
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.5
SliderTickRate:1

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Slacking
osu file format v14

[General]
AudioFilename: Comedian Harmonists - Stille Nacht, Heilige Nacht (Bonsai) [TV Size].mp3
AudioLeadIn: 0
PreviewTime: 20806
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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[Metadata]
Title:Stille Nacht, Heilige Nacht
TitleUnicode:Stille Nacht, Heilige Nacht
Artist:Comedian Harmonists
ArtistUnicode:Comedian Harmonists
Creator:Bonsai
Version:Hyperions Salat
Source:
Tags:Franz Xaver Gruber Austrian Silent Holy Night Christmas Carol German Classical Vocal Group Ensemble 20s 30s Chapel JBHyperion
BeatmapID:1131954
BeatmapSetID:534385

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