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Rap-bit & Ritsuka - When They Cry -Rosin Mix-

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Total Posts
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Topic Starter
Lanttu
This beatmap was submitted using in-game submission on 25. heinäkuuta 2011 at 20:25:00

Artist: Rap-bit & Ritsuka
Title: When They Cry -Rosin Mix-
Tags: vocaloid kagamine rin higurashi roshin meltdown rappubito iroha
BPM: 176
Filesize: 6422kb
Play Time: 02:20
Difficulties Available:
  1. Easy (1.78 stars, 134 notes)
  2. Hard (5 stars, 405 notes)
  3. Normal (4.22 stars, 223 notes)
Download: Rap-bit & Ritsuka - When They Cry -Rosin Mix-
Information: Scores/Beatmap Listing
---------------
Decided to try a symmetrical mapping once again. =3= Some storyboard effects stolen borrowed from Krisom and approachcircle by lovhin456, thanks<3

Mashup of Rap-bit's When They Cry and Kagamine Rin's Meltdown covered by Ritsuka, yup. Sounds awesome.
kuyukiP
This is BEAUTIFUL, Lan. Amazing job, I love the SB (that timer <3) and the song, and the skin and the song and THIS MAP. Wonderful work!
Beren
cacipan
star :)
loveFantasy
hi

[General]
  1. force sliderborder color in all .osu to match your skin. (even you're just using white, prevent unfitted color override from users' custom skin)
  2. sliderfollowcircle is nice, however, it's too small that even moving cursor out of it won't break combo..
[Easy]
  1. 00:12:355 (2) - reshape? don't use red node imo
  2. 00:32:810.. this paragraph is a bit plain, add note at 00:48:151, 00:51:560? won't break symmetry
  3. 02:20:537 (x) - you don't need that storyboard in this diff
[Normal]
  1. good
[Hard]
  1. 00:31:446 (x) put a silent note here? will be fun
  2. 01:25:310 (6,7) - i don't know why - maybe slider mechanism - they're not perfectly stacked
star
Regou
star! :)
Topic Starter
Lanttu

loveFantasy wrote:

hi

[General]
  1. force sliderborder color in all .osu to match your skin. (even you're just using white, prevent unfitted color override from users' custom skin) Oh, oki~
  2. sliderfollowcircle is nice, however, it's too small that even moving cursor out of it won't break combo.. Oh, didn't notice that. >: I guess I'll do something to it soon.
[Easy]
  1. 00:12:355 (2) - reshape? don't use red node imo It was actually without the red at first, yeah, I guess it's better like that. \o/
  2. 00:32:810.. this paragraph is a bit plain, add note at 00:48:151, 00:51:560? won't break symmetry Heh, it actually fits nicely, sure~
  3. 02:20:537 (x) - you don't need that storyboard in this diff Well now it looks fine I guess~
[Normal]
  1. good
[Hard]
  1. 00:31:446 (x) put a silent note here? will be fun I see what you mean but nah, I'll still leave it empty. XD
  2. 01:25:310 (6,7) - i don't know why - maybe slider mechanism - they're not perfectly stacked Oops, fixed~
star
Thank you~ And thanks all others, too<3 ;u;
Garven
<3

[General]
Two mp3s in folder lalala

So yeah, Rap-bit is how it goes. http://www.rapbit.net/ http://www.nicovideo.jp/watch/sm3622379
Thanks to PSPDS Eddie for helping me out on that one.

[Skin]
I'm not a fan of the invisible follow circle since you can't tell just how far away from the slider ball you can get away with.

[SB]
You could just reuse time-9, 8, 7, 6, and 5 again instead of using the second-0, 1, 2, 3, and 4 to save a microscopic amount of space.
The countdown to meltdown counts smoothly to 1:00 then it abruptly goes to 0:00

[Easy]
00:16:446 (1,2) -
256,164,16446,6,0,B|288:220|236:261|236:261|168:308|212:372,1,240,0|8
299,372,17810,2,0,B|344:308|276:261|276:261|224:220|256:164,1,240,0|8
For this~

[Normal]
00:44:912 (4) - That whistle on sliderslider intentional?
00:50:367 (4) - I guess so. :< There are a ton of them, so nevermind~ :P
It's interesting though - for the most part you stick with just 1/1/1/1 stuff, but it works pretty well with how you mapped it. G'job with that.

[Hard]
01:15:083 (1,2,1,2) - <3

Go get more priority. :<
Topic Starter
Lanttu

Garven wrote:

<3 <3

[General]
Two mp3s in folder lalala LOL JUST SHOWS HOW AWESOME I AM<3 \O/

So yeah, Rap-bit is how it goes. http://www.rapbit.net/ http://www.nicovideo.jp/watch/sm3622379
Thanks to PSPDS Eddie for helping me out on that one. Heh, yessir, changing that!

[Skin]
I'm not a fan of the invisible follow circle since you can't tell just how far away from the slider ball you can get away with. Yeah, going to change that in the near future. ;u;

[SB]
You could just reuse time-9, 8, 7, 6, and 5 again instead of using the second-0, 1, 2, 3, and 4 to save a microscopic amount of space. hahah, yeah, I know, but I JUST COULDN'T GET IT TO WORK RIGHT~ ;u;
The countdown to meltdown counts smoothly to 1:00 then it abruptly goes to 0:00 ^ uguu~

[Easy]
00:16:446 (1,2) -
256,164,16446,6,0,B|288:220|236:261|236:261|168:308|212:372,1,240,0|8
299,372,17810,2,0,B|344:308|276:261|276:261|224:220|256:164,1,240,0|8
<3<3

[Normal]
00:44:912 (4) - That whistle on sliderslider intentional?
00:50:367 (4) - I guess so. :< There are a ton of them, so nevermind~ :P ohoho, yeah, all intentional~
It's interesting though - for the most part you stick with just 1/1/1/1 stuff, but it works pretty well with how you mapped it. G'job with that. Yeah, it's so hard to come up with normal-patterns when the BPM is this high. Good thing if it looks fine, though<3

[Hard]
01:15:083 (1,2,1,2) - <3 <3

Go get more priority. :< I'll try~! ;u;7
Thankyu<3 *glomp*
gdeath
Deserve a 10 vote.
Krisom
General-
· "iroha" to tags please~
· Had a veeery hard time trying to read the approach circles when they were the darkish-blue. Maybe use this one or this one? Both were made by lovhin456, so you might wanna credit her~
· I can see tons of people complaining over the hitbursts (hit300 to hit0) being the same color. Add a bit of color to them so that, when you're playing, you can tell the difference between hitting a 100 and a 300? Im guessing a shadow would work.
· You have tons of sliderwhistles here and there that sound horrible compared to the silent sliderslide. You can either remove them manually or add a whistle'd sliderslide custom htisound. OR make the sliderwhistles a normalsliderslide so that the difference isn't as heavy as now~
· inb4youhave2osbs

Hard-
Love what you did with...
...well, everything

Normal-
01:20:878 (2) - Lacking a clap at the start

Easy-
02:10:651 (2) - Lacking a clap? Maybe?

Also do Garven's changes on the skin and SB ~ ololololol :>, MATStarring this before Garven can ~
Topic Starter
Lanttu

Krisom wrote:

General-
· "iroha" to tags please~ Yessir~
· Had a veeery hard time trying to read the approach circles when they were the darkish-blue. Maybe use this one or this one? Both were made by lovhin456, so you might wanna credit her~ Oh, looks pretty~ *u*
· I can see tons of people complaining over the hitbursts (hit300 to hit0) being the same color. Add a bit of color to them so that, when you're playing, you can tell the difference between hitting a 100 and a 300? Im guessing a shadow would work. Gah, I had so much problems with this when making the skin~ Didin't know what colors to use, at all. But you're right, I'll try again when I get back from work. >3<
· You have tons of sliderwhistles here and there that sound horrible compared to the silent sliderslide. You can either remove them manually or add a whistle'd sliderslide custom htisound. OR make the sliderwhistles a normalsliderslide so that the difference isn't as heavy as now~ Man, I really liked those sliderslides the way they were.. ;u; But ok, removed.
· inb4youhave2osbs oooooooops~

Hard-
Love what you did with...
...well, everything <3

Normal-
01:20:878 (2) - Lacking a clap at the start oops~

Easy-
02:10:651 (2) - Lacking a clap? Maybe? Yes it was, fixed~

Also do Garven's changes on the skin and SB ~ ololololol :>, MATStarring this before Garven can ~ heheheh~ I will, WHEN I'LL GET HELP TO SB AND TIME TO SKIN~ >u<;
Thank you~<3 ;u;
wcx19911123
sorry for the delay

[Easy]
00:23:265 (2) - 1 gird down
00:54:628 (1) - symmetrical
00:57:355 (1) - ^
01:15:083 (1) - ^
01:24:628 (1) - ^

[Normal]
fine

[Hard]
00:36:219 (3) - ctrl+r ? it's kinda unreadble
00:41:674 (3) - ^
00:43:549 (2,3,4) - track plz
00:49:003 (2,3,4) - ^
01:04:685 (3,4,5) - ^
02:13:208 (6) - ctrl+r ?

really good map
can't find anything
Topic Starter
Lanttu

wcx19911123 wrote:

[Easy]
00:23:265 (2) - 1 gird down It looks better like this to me.. ;_;
00:54:628 (1) - symmetrical Fixed all~
00:57:355 (1) - ^
01:15:083 (1) - ^
01:24:628 (1) - ^

[Normal]
fine

[Hard]
00:36:219 (3) - ctrl+r ? it's kinda unreadble Nope, looks and plays just fine to me.
00:41:674 (3) - ^
00:43:549 (2,3,4) - track plz And what does that mean? D:
00:49:003 (2,3,4) - ^
01:04:685 (3,4,5) - ^
02:13:208 (6) - ctrl+r ? ...Why? D:
Thanks~ :3
Hijiri Tezuka
Yo!
-----
[Easy]
00:24:628 (1) - Could you make the repeat land 1/2 back (on the white tick) and add a note on 00:25:651?
----
[Normal]
Good~
-----
[Hard]
Beautiful
-----
Great mapset, Normal was my favorite.~
Regou
Me again :)

[Easy]
00:23:265 (2) 1 grid down?
FireballFlame
Um yeah... I can't find a single fault here.

Just posting for the star :3
Topic Starter
Lanttu

Regou wrote:

Me again :)

[Easy]
00:23:265 (2) 1 grid down?
I prefer it like the way it is now, sorry.. ;u;

And thanks alot FireballFlame, really<3 :3
rEdo
[Easy]
0:10:992 (1) - add a new combo here, or add one at 0:13:719 (3) and then delete it at 0:16:446 (1)
0:32:810 (1) - delete new combo
0:46:446 (3) - add NC
0:51:901 (4) - add NC
1:57:355 (3) - add NC
2:20:537 (2) - give it a finish, instead of that whistle?

[Normal]
2:12:696 (1) - delete NC

[Hard]
0:26:674 (1) - delete NC
0:49:344 (5) - give it a finish, similar to 0:43:890 (5).
2:20:537 (1) - delete NC?


sweet song, sweet map, what else to say? couldn't really find anything :3
good luck!
Topic Starter
Lanttu

rEdo wrote:

[Easy]
0:10:992 (1) - add a new combo here, or add one at 0:13:719 (3) and then delete it at 0:16:446 (1) I'll keep it like that~
0:32:810 (1) - delete new combo OK~
0:46:446 (3) - add NC OK~
0:51:901 (4) - add NC OK~
1:57:355 (3) - add NC OK~
2:20:537 (2) - give it a finish, instead of that whistle? OK~

[Normal]
2:12:696 (1) - delete NC Nah, I'd rather keep it there. ;u;

[Hard]
0:26:674 (1) - delete NC OK~
0:49:344 (5) - give it a finish, similar to 0:43:890 (5). The finish is like that in 0:43 because there's a similar sound at the backgroud, whlile 0:49 lacks that sound, so no. ;u;
2:20:537 (1) - delete NC? It adds nice color to it, I'd rather keep it like that~
Thank you~ :3/-<
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