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CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru

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Topic Starter
-Mo-
This beatmap was submitted using in-game submission on 30 December 2018 at 22:55:10

Artist: CHiCO with HoneyWorks
Title: Sekai wa Koi ni Ochiteiru
Source: アオハライド
Tags: litoluna AO-HARU-RIDE ao haru ride blue spring aoharaido opening i michiteiru 世界はiに満ちている
BPM: 130
Filesize: 45279kb
Play Time: 05:07
Difficulties Available:
  1. Confession (4.14 stars, 1182 notes)
  2. litoluna's Love (3.65 stars, 944 notes)
Download: CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru
Download: CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru (no video)
Information: Scores/Beatmap Listing
---------------
baka.

litoluna: https://osu.ppy.sh/forum/t/229720

Goodbye modding v1.

Video is 28MB.
Santtu
celerih
Capi > CHiCO
Hytex
Hello! No kudosu please!
From my queue!

04:22:890 - add a timing point here and you are done!
Topic Starter
-Mo-
:​ok_hand:
Haganenno
[Confession]
Your map says that you need an epilepsy warning btw, no clue why. Stop bugging the editor!
Some undermapped blue ticks at the beginning:
00:17:236 - 00:24:620 - 00:26:466 - 00:28:774 - 00:30:159 -
01:06:286 - would be better aesthetics if this was somehow curved with white sliderpoints. Also, would love to see this with a higher SV, maybe 1.10-1.20x
01:20:120 (1,2,3) - would be better to emphasise them by spacing. I think simple 1/2 sliders also fit better than return sliders here.
01:51:504 (1) - the correct rhythm here is https://puu.sh/vorgE/26188f6be6.png. Triples you have now are overmapped and you are undermapping other sounds. If you still decide to keep the triples though, don't make them so emphasised. The only really strong sound in the tripple is the last one and it is one of the hardest parts of the map.
02:29:235 - undermapped but I guess it's fine
02:41:235 - ^
02:46:312 - wait, that's overmapped. Probably missed such an overmap in the first chorus, too. Who knows, go scoop it out.
02:52:312 - same
02:54:043 (12) - IMO bad placement, this should be on the right while the slider somewhere on the left
02:54:274 (1) - bad aesthetics. Make a curved slider of some sort, don't be lazy!

WHY DO SOME GHOST HITCIRCLES APPEAR IN THE BREAK TIME EXPLAIN THIS 0BPM GUY I'M SERIOUSLY SPOOKED. APPEARS WHEN PLAYING IN EDITOR, TOO https://osu.ppy.sh/ss/7861525

03:17:120 (2,1) - unneccessary spacing emphasis. Also accomponied with a new concept that you are introducing to a player. Out of nowhere spacing + new concept = spook
03:45:966 - this combo feels unintuitive and kicksliders you place feel oversimplified. Well... I tried to come up with a rhythm that is intuitive and is also simple enough. http://puu.sh/vosIG/384d0fd939.png
I will also show how I recommend to stack it: https://puu.sh/vosQR/5b3cde9c2c.png (don't look at spacing/aesthetics/slider shapes, objects were placed to show you how it should be stacked to be played comfortably while staying intuitive)

04:21:055 - the correct rhythm here is http://puu.sh/votb3/214d5109d1.png - what you have is unintuitive/overmapping

Same problems for third kiai as before (some sounds overmapped/undermapped) so look out for those if you agree on my sentiments for the other two choruses.

04:35:928 (2,2) - emphasis on (2)s and then emphasis on 04:37:197 (1) - (now that I think of it, I guess it is fine because it is completely different song bodies.

04:51:851 - you missed the inherited timing point by 1ms
04:59:351 - some hitsounds rape ears. Like this one. (note: didn't look into hitsounds in this mod because had to look carefully whether your rhythms were correct)

Have fun -Moo-
I hope my mod was fulfilling enough.
Topic Starter
-Mo-

Haganenno wrote:

[Confession]
Your map says that you need an epilepsy warning btw, no clue why. Stop bugging the editor!
Some undermapped blue ticks at the beginning:
00:17:236 - 00:24:620 - 00:26:466 - 00:28:774 - 00:30:159 - I mostly avoided mapping to these blue ticks especially with active notes since they would make the rhythm to the stronger beats less intuitive to play, and these beats aren't too significant to require mapping all the time anyway.
01:06:286 - would be better aesthetics if this was somehow curved with white sliderpoints. Also, would love to see this with a higher SV, maybe 1.10-1.20x I think linear curves fit better with the sharp sounding electric guitar. I also feel the SV is fine since boosting it too much would probably throw the player off since this is one of the only places where I boost SV for a single slider.
01:20:120 (1,2,3) - would be better to emphasise them by spacing. I think simple 1/2 sliders also fit better than return sliders here. Boosted the spacing slightly. I like the 1/4 however.
01:51:504 (1) - the correct rhythm here is https://puu.sh/vorgE/26188f6be6.png. Triples you have now are overmapped and you are undermapping other sounds. If you still decide to keep the triples though, don't make them so emphasised. The only really strong sound in the tripple is the last one and it is one of the hardest parts of the map. I went with mapping to the guitar/percussion for this section since the music changes here. I think the pauses make a good effect. They are emphasised since the notes I mapped to are louder.
02:29:235 - undermapped but I guess it's fine
02:41:235 - ^ Mapping these don't really feel appropriate to the rhytm I am using since it would either oversaturate the vocals which is ultimately what I'm prioritising, or would make some rhythms unintuitive.
02:46:312 - wait, that's overmapped. Probably missed such an overmap in the first chorus, too. Who knows, go scoop it out.
02:52:312 - same I can hear quiet beats which would justify these, but I guess that would contradict what I've been saying.
Most of these blue tick circles are kind of like connecting notes in a sense for the kiai times. Circles like 02:28:312 (9) - and 02:30:159 (8) - link the two measures together because at these measures there are sounds that support the first beat in each measure (scale reversing directions, drum roll, held guitar/piano etc). Since I'm using a lot of 1/4 rhythms in this map, it makes it feel like each set of 1/4 rhythms is its own group of notes to represent some other gorup of notes in the song. Some of these blue tick circles are there to help link what would be two seperate sliders on their own as one single pattern to represent a group of notes that stand out as plaiyng together rather than distinct notes.
02:54:043 (12) - IMO bad placement, this should be on the right while the slider somewhere on the left I placed this on the left side to incorporate sharper angles for more comfortable play and to emphasise the 1/2 better.
02:54:274 (1) - bad aesthetics. Make a curved slider of some sort, don't be lazy! "Bad aesthetics" is a pretty poor way to describe this in my opinion, since it's pretty subjective. I don't think this slider calls for anything fancy to be put on it anyway, it's just a slider note that fades out towards the end and doesn't do anything else fancy.

WHY DO SOME GHOST HITCIRCLES APPEAR IN THE BREAK TIME EXPLAIN THIS 0BPM GUY I'M SERIOUSLY SPOOKED. APPEARS WHEN PLAYING IN EDITOR, TOO https://osu.ppy.sh/ss/7861525 It's because you're baka. It's a storyboard, which is why I apparently need the epilepsy warning, but I don't for this thiing really.

03:17:120 (2,1) - unneccessary spacing emphasis. Also accomponied with a new concept that you are introducing to a player. Out of nowhere spacing + new concept = spook Reduced this.
03:45:966 - this combo feels unintuitive and kicksliders you place feel oversimplified. Well... I tried to come up with a rhythm that is intuitive and is also simple enough. http://puu.sh/vosIG/384d0fd939.png The kick sliders are placed where the piano is slightly more louder, emphasised by the guitar, and has a 1/2 gap before the next piano note. I don't think this detracts from the intuitive play too much.
I will also show how I recommend to stack it: https://puu.sh/vosQR/5b3cde9c2c.png (don't look at spacing/aesthetics/slider shapes, objects were placed to show you how it should be stacked to be played comfortably while staying intuitive) This is a mix of default stacking and offset stacking for both doubles and triples which to me seems even less intuitive than what I have.

04:21:055 - the correct rhythm here is http://puu.sh/votb3/214d5109d1.png - what you have is unintuitive/overmapping Removed the triple but I'm keeping the slider since I feel something different (fully held) and unexpected fits better with the whispering vocals.

Same problems for third kiai as before (some sounds overmapped/undermapped) so look out for those if you agree on my sentiments for the other two choruses.

04:35:928 (2,2) - emphasis on (2)s and then emphasis on 04:37:197 (1) - (now that I think of it, I guess it is fine because it is completely different song bodies. Shifted where 04:37:197 (1) started but the rest is fine, 04:36:389 (2) - is in the middle of a S-bend so it isn't really emphasised.

04:51:851 - you missed the inherited timing point by 1ms /shrug
04:59:351 - some hitsounds rape ears. Like this one. (note: didn't look into hitsounds in this mod because had to look carefully whether your rhythms were correct) Lowered the volume on some of these.

Have fun -Moo-
I hope my mod was fulfilling enough.
Sorry for late reply.
Thanks for modding. Some points you brought up were legitimate and did need explaining on my end so this was useful.
yaspo
Mod from request, took me long enough w

[Confession]

  1. 00:52:427 (1,2) - / 00:53:811 (4,1) - I feel like some of these sliders could be 1/2 circles instead to fit better with 00:57:042 (3,4,5,6) - .
  2. 00:58:427 (2,3) - 7 arrows is pretty far to not directly emphasize anything with it. I suggest nerfing this spacing a little.
  3. 01:11:569 (4,5,6) - This triple feel like it lacks a lot of movement compared to similar parts where the vocals are 1/2 apart, like 01:07:877 (4,5) - and 01:09:492 (3,4) - . In that sense, replacing 4,5 by a 1/4 slider allows for more movement, to better capture the dynamic feel of the vocals speeding up (from 3/4 to 1/2) like you did before.
    Same goes for these 02:30:951 (4,5,6) - 04:27:268 (4,5,6) - .
  4. 01:19:415 (8) - Spacing to this slider is pretty big, it draws more attention than it should imo. Lowering spacing to keep tension rather than increasing it feels much better and doesn't draw attention away from 01:19:646 (1) - .
    Same here 02:38:801 (8) -
  5. 02:04:877 (1,2,3,1,2,3,1,2,3,1) - Comboing here looks messy and doesn't fit within your usual comboing. Would at least remove NC here 02:05:800 (1) - , could also remove it here 02:05:338 (1) - .
  6. 03:05:351 (1,2) - This looks a bit weird since 1 overlaps 2 from both sides, rather than from one side like here 03:03:504 (1,2) - . Would suggest just moving this down-left a bit.
  7. 03:39:275 (3,4,5) - Movement into this unique triple piano-sound is a bit stale, as it's the same comfortable movement as for all triples. Could maybe do a pattern more like this https://i.imgur.com/30QVIQ6.png to put more emphasis/interest here.
    Same here 03:42:967 (3,4,5) -
  8. 04:08:116 - This is much more on the subjective side of things, but here goes.
    One of the strong points of this map is that it differentiates between sections really well through movement and rhythm density.
    However, this section feels like it lacks that, even though it's musically very different. I think this is due to high rhythm density, so reducing it seems better. Something you could try is changing these triples 04:08:808 (3,4,5) - to something more like this https://i.imgur.com/yh5IyA5.png
  9. 04:14:348 (4,5,6,7,8) - Similar to the previous point. While this rhythm fits, I think it's too dense for a calm section like this, in this map. Maybe a 1/4 slider pattern or a repeat would fit better.
  10. 04:43:884 (5) - I would personally map this as a 1/4 slider to follow the piano better, like 04:43:191 (1,2,3) - do.
  11. 04:59:339 (7) - NC would be great here.

[Litoluna's Love]
  1. 00:18:734 (6,7,8,9) - This additive rhythm is nice, just sad to not see it return here 00:26:119 - or in the outro. I suggest making 00:25:657 (5,6,7) - a 1/4 repeat like 00:18:273 (5) - , so you can start the same 5-note stream here 00:26:119 - .
  2. 00:30:273 (1,2) - This rhythm doesn't really fit here, as the drum on 00:30:504 - stands out quite a bit. Using this rhythm instead 00:32:119 (1,2,3) - would be much better.
    Same here 00:37:658 (1,2) -
  3. 00:41:119 (7,1) - These lack any kind of spacing emphasis, they don't stand out from 00:40:427 (4,5,6) - at all. Spacing out 7 further feels much more fitting.
  4. 01:05:350 (1) - The first part of the build-up feels much too weak for a spinner to really fit. I think just mapping the sounds would be much better.
    02:24:838 (1) - same here
  5. 01:07:185 (1) - It makes a lot more sense to map this like 3/4 slider + circle/slider like you did everywhere else.
    Same here 02:26:565 (1) - .
  6. 02:03:838 (4,5,6,7,8,1) - This stream doesn't really fit anything in the music. I think it'd be much better if you just map the drums or at least hitsounded it like a drumroll to make the overmapping less obvious.
  7. 02:08:108 (1,2) - This is one of the biggest spacings in the map, without really anything needing this amount of emphasis. Reducing spacing seems more fitting to me.
  8. 04:44:922 (7,1) - This 1/4 jump comes completely out of nowhere, 5 minutes into the map without any kind of introduction. I suggest just stacking 7 with 1 as you usually do.

Both difficulties are really nice, I hope this can go somewhere!
Topic Starter
-Mo-
[Confession]

  1. 00:52:427 (1,2) - / 00:53:811 (4,1) - I feel like some of these sliders could be 1/2 circles instead to fit better with 00:57:042 (3,4,5,6) - . Sliders seem to fit better for most of these vocal notes since it's a relatively less calm part of the verse. I used circles for 57s because it was tension being released.
  2. 00:58:427 (2,3) - 7 arrows is pretty far to not directly emphasize anything with it. I suggest nerfing this spacing a little. I wanted a similar movement to 00:57:965 (1) and this note does seem slightly stronger than the first so I used a larger spacing.
  3. 01:11:569 (4,5,6) - This triple feel like it lacks a lot of movement compared to similar parts where the vocals are 1/2 apart, like 01:07:877 (4,5) - and 01:09:492 (3,4) - . In that sense, replacing 4,5 by a 1/4 slider allows for more movement, to better capture the dynamic feel of the vocals speeding up (from 3/4 to 1/2) like you did before.
    Same goes for these 02:30:951 (4,5,6) - 04:27:268 (4,5,6) - . I don't really like reducing the clicking intensity for this. Two triples after each other also adds an element of strain I feel. I moved the circles around a little to try and make this better though.
  4. 01:19:415 (8) - Spacing to this slider is pretty big, it draws more attention than it should imo. Lowering spacing to keep tension rather than increasing it feels much better and doesn't draw attention away from 01:19:646 (1) - .
    Same here 02:38:801 (8) - I tried to increase the spacing gradually for this so there's a better transition into the stream after it, and I feel this better represents the long held vocal rather than a constant spacing. Increased the spacing of the stream more to make this fit better.
  5. 02:04:877 (1,2,3,1,2,3,1,2,3,1) - Comboing here looks messy and doesn't fit within your usual comboing. Would at least remove NC here 02:05:800 (1) - , could also remove it here 02:05:338 (1) - . Tried something.
  6. 03:05:351 (1,2) - This looks a bit weird since 1 overlaps 2 from both sides, rather than from one side like here 03:03:504 (1,2) - . Would suggest just moving this down-left a bit. Tried something.
  7. 03:39:275 (3,4,5) - Movement into this unique triple piano-sound is a bit stale, as it's the same comfortable movement as for all triples. Could maybe do a pattern more like this https://i.imgur.com/30QVIQ6.png to put more emphasis/interest here.
    Same here 03:42:967 (3,4,5) - Tried to make it more spacing based rather than making the pattern more uncomfortable.
  8. 04:08:116 - This is much more on the subjective side of things, but here goes.
    One of the strong points of this map is that it differentiates between sections really well through movement and rhythm density.
    However, this section feels like it lacks that, even though it's musically very different. I think this is due to high rhythm density, so reducing it seems better. Something you could try is changing these triples 04:08:808 (3,4,5) - to something more like this https://i.imgur.com/yh5IyA5.png This is good.
  9. 04:14:348 (4,5,6,7,8) - Similar to the previous point. While this rhythm fits, I think it's too dense for a calm section like this, in this map. Maybe a 1/4 slider pattern or a repeat would fit better.
  10. 04:43:884 (5) - I would personally map this as a 1/4 slider to follow the piano better, like 04:43:191 (1,2,3) - do. Changed my mind.
  11. 04:59:339 (7) - NC would be great here. Sure.
Mir
sorry for late i kinda sorta forgot about this x.x

litoluna
- 00:18:850 (7) - overmapped i think, rather not map this
- 00:21:735 (4,5,6,7) - seems wonky, try https://i.imgur.com/gNgSqec.png or use a 1/4 slider on 00:22:542 - for piano? strong snare on 00:22:080 - deserves more emphasis imo
- 00:30:504 - wouldn't skip this, rather do 00:30:273 (1) - as 1/2 tbh, not worth the 3/4 slider :? 00:37:658 (1) - etc etc skipping a lot of strong stuff for a 3/4 doesnt seem to be supported by the song here
- 01:07:185 (1) - there's a blue 3/4 vocal here on 01:07:531 - but it's not mapped, yet other sliders beforehand (see ^) are skipping sounds for 3/4.. seems a little weird
- 01:18:261 - imo this should be clickable, strong downbeat and start of the stream :?
- 01:22:877 - same ^ but since it's a strong vocal
- 01:31:069 - 01:31:300 - skipped now? it was mapped w/ a triple at 01:15:261 (1,2,3) - 01:16:185 (1,2,3) -
- 01:34:185 - maybe would add some notes for the drum roll? at least a triple on this? or this rhythm? https://i.imgur.com/pM0BEyg.png
- 01:50:569 (1,2,3) - with how most of the 3/4 has been passive this will probably be unreadable for someone of this playing level at first glance and especially at this spacing.. // 03:43:198 (3,4,5) -
- 02:03:838 (4,5,6,7,8) - really faint piano that im not even sure is a stream, i wouldn't map this here.. it's too inaudible for the player and just sounds overmapped imo

a lot of the map is skipping blues and sometimes mapping blues but i can't figure out how it's structured. I would recommend making a lot of this more consistent (see examples above) or using more active 3/4 rather than making 95% of it passive

mo
- 01:51:838 (3) - unnecessary imo, would remove especially as an intro to the calmer part

jk i lied, it's fine.

I don't really feel comfortable nominating this if litoluna's rhythm doesnt get adjusted since it really bugged me looking through the map, the song is very heavily 3/4 but it was mapped that the player clicks 1/1 for most of it which doesn't really fit imo
Topic Starter
-Mo-
- 01:51:838 (3) - unnecessary imo, would remove especially as an intro to the calmer part Would say that it's fine. The triple matches with the guitar sounds, and that combined with the large spacing is supposed to emphasise those loud sounds in the midst of the calm section.
litoluna

yaspo wrote:

Mod from request, took me long enough w

[Litoluna's Love]
  1. 00:18:734 (6,7,8,9) - This additive rhythm is nice, just sad to not see it return here 00:26:119 - or in the outro. I suggest making 00:25:657 (5,6,7) - a 1/4 repeat like 00:18:273 (5) - , so you can start the same 5-note stream here 00:26:119 - .
    changed
  2. 00:30:273 (1,2) - This rhythm doesn't really fit here, as the drum on 00:30:504 - stands out quite a bit. Using this rhythm instead 00:32:119 (1,2,3) - would be much better.
    Same here 00:37:658 (1,2) -
    changed
  3. 00:41:119 (7,1) - These lack any kind of spacing emphasis, they don't stand out from 00:40:427 (4,5,6) - at all. Spacing out 7 further feels much more fitting.
    keep it
  4. 01:05:350 (1) - The first part of the build-up feels much too weak for a spinner to really fit. I think just mapping the sounds would be much better.
    02:24:838 (1) - same here
    keep it. Because I wanted to spin though I thought about various things
  5. 01:07:185 (1) - It makes a lot more sense to map this like 3/4 slider + circle/slider like you did everywhere else.
    Same here 02:26:565 (1) - .
  6. 02:03:838 (4,5,6,7,8,1) - This stream doesn't really fit anything in the music. I think it'd be much better if you just map the drums or at least hitsounded it like a drumroll to make the overmapping less obvious.
    changed
  7. 02:08:108 (1,2) - This is one of the biggest spacings in the map, without really anything needing this amount of emphasis. Reducing spacing seems more fitting to me.
    narrowed it..
  8. 04:44:922 (7,1) - This 1/4 jump comes completely out of nowhere, 5 minutes into the map without any kind of introduction. I suggest just stacking 7 with 1 as you usually do
    keep it.It changes if there is something from the other person.
    .

Both difficulties are really nice, I hope this can go somewhere!
sorry late and thanks!!
litoluna

Mir wrote:

sorry for late i kinda sorta forgot about this x.x

litoluna
- 00:18:850 (7) - overmapped i think, rather not map this
fixed
- 00:21:735 (4,5,6,7) - seems wonky, try https://i.imgur.com/gNgSqec.png or use a 1/4 slider on 00:22:542 - for piano? strong snare on 00:22:080 - deserves more emphasis imo
Personally I like the current pattern so keep it
- 00:30:504 - wouldn't skip this, rather do 00:30:273 (1) - as 1/2 tbh, not worth the 3/4 slider :? 00:37:658 (1) - etc etc skipping a lot of strong stuff for a 3/4 doesnt seem to be supported by the song here
fixed
- 01:07:185 (1) - there's a blue 3/4 vocal here on 01:07:531 - but it's not mapped, yet other sliders beforehand (see ^) are skipping sounds for 3/4.. seems a little weird
fixed
- 01:18:261 - imo this should be clickable, strong downbeat and start of the stream :?
- 01:22:877 - same ^ but since it's a strong vocal
Because it is not an irregular Stream, just like this.
- 01:31:069 - 01:31:300 - skipped now? it was mapped w/ a triple at 01:15:261 (1,2,3) - 01:16:185 (1,2,3) -
yes.skiped
- 01:34:185 - maybe would add some notes for the drum roll? at least a triple on this? or this rhythm? https://i.imgur.com/pM0BEyg.png
changed this rhythm
- 01:50:569 (1,2,3) - with how most of the 3/4 has been passive this will probably be unreadable for someone of this playing level at first glance and especially at this spacing.. // 03:43:198 (3,4,5) -
indeed. I narrowed the interval.
- 02:03:838 (4,5,6,7,8) - really faint piano that im not even sure is a stream, i wouldn't map this here.. it's too inaudible for the player and just sounds overmapped imo
delete stream.

a lot of the map is skipping blues and sometimes mapping blues but i can't figure out how it's structured. I would recommend making a lot of this more consistent (see examples above) or using more active 3/4 rather than making 95% of it passive
I thought about unification, but they stopped because they seemed to be all the same.
thanks :)
Topic Starter
-Mo-
\o/

00:30:273 (1,2,3,4) - Also changed these in my diff because old rhythm was too convoluted.

Timing still needs adjustment.
Warfu
Hello!! Thank you for preferring my Queue, really c:

First Bookmark:
This Timing Point is completely ok for all the parts it covers after analizing it several times

At first, I suspected that everything was slowly starting to sound late. But nope, (comparing these 2nd chorus parts with the 1st chorus). Maybe part of the doubt came from 02:23:576 - when the cymbal is coming in, making the other stuff harder to listen to.

EXCEPT FOR:
I noticed this stream at 02:38:346 - is off when comparing with the first one 01:19:419 - . The first circle starts ok but the upcoming ones are getting early and the last one starts right with the vocal, but starts late with the drums. That makes some confusion... maybe I'm going to assume the drummer unsynced from the metronome just a bit for mistake (just like we all osu! players sometimes do when playing) and that's why the vocal differed from the drums.

I added a Timing Point just for this stream and I think it turns out right:
At 02:38:346 - :
Offset: 158,346 | BPM: 131.300
(Before doing that, add a point at 02:39:961 - to keep the BPM in the later parts)


Second Bookmark:
Completely ok

I even let the song play to listen with the circles and I didn't even notice when I got past the bookmark and the Timing Point change: it felt natural. I analized it some more times and everything's alright!

Third Bookmark:
Totally ok as well

In this part I had my doubts as well but I saw what was going on, the piano got a little bit unsynced from the drums compared to previous streams and it makes it sound confusing at first glance but it's still ok for the drums.
If somebody doubts about the last stream at 03:50:115 - , it's because the first AND last circles have a special situation: the drums are early but the piano is ok and it kinda makes another confusion that the whole thing is early, but the other circles are OK (you can realize by deleting these circles and listening lul). The piano is a good reference point when you compare it with the previous one.


That is my opinion on all you asked for! I write long stuff because if someone has doubts about the Timing and sees my check, I don't want them to think "he didn't analize it in depth". I gotta justify!!

But I listened to the whole thing and I have a couple more suggestions:
  1. 01:03:496 (1,1,1,1,1,1) - I compared these circles to the following ones at 01:05:356 - and I think that they are late. You should make all their Timing Points -4ms
  2. This section 03:53:343 - sounds just a biiiit late, compared to 04:00:727 - . You should make it -5ms and then keep the other part without ms change (adding it a Timing Point)


Hope it helps! Thank you for your request again ^^ I really like helping.
Topic Starter
-Mo-
Changes from the diff I gave Warfu:
- 02:37:656 - Added a timing line here to adjust for the stream instead, since both diffs use full 1/4 for this measure, it'll help with smoothing the BPM out for playability.
- 01:03:492 - Did something to adjust for this being late. I'm trying to smooth out the BPM between red lines instead of having resets come abruptly, and I think it sounds better this way.
- 03:53:338 - Same thing here.

Other changes:
- 01:54:960 (3) - 1/8 -> 1/6 in litoluna.
- 00:14:600 - Slightly less spinner in my diff.
- 05:06:368 - I put this stream back to old version now that I can.

Thanks for the help!
Lasse
general
video offset is inconsistent
top diff sb apparently references files that don't exist? https://i.imgur.com/2jlcNXs.jpg

top diff hitsounding feels a bit too loud overall and litoluna's feels a bit quiet lol
main cause is probably the snare sample (drum hitnormal 2) on top diff being much quiter than the kick and whistle so if volume is lower you can't rly hear that sample

04:57:952 - timing here seems a bit off 04:57:952 - is noticeably early, 04:58:882 - 04:59:114 - seem late

confession
00:37:428 (7,8,1) - sounds more like a 1/6 triple starting after red tick but 1/4 is probably fine here lol
00:44:120 (1,2) - ctrlg on this rhythm would be so nice to represent the unique blue tick snare, or at least hs 00:44:351 (2) - like the 2s before to make it feel nicer
00:53:466 - would hs something onto blue tick to make sense with rhythm here, the strong 1/2 hitsounding makes the repeat feel a bit weird here
01:21:496 (1,2,3,4) - this feels kinda overdone with how weak the piano is, just 1/4 stream or a repeat seems nicer
01:59:230 (2) - as much as i like blue tick kicksliders, this seems a bit uniftting cause you suddenly follow vocals when 01:59:115 - maps it passively. something like https://i.imgur.com/gXPy2ci.jpg (or 1 as circle) would be cuter I think if you want to go with vocal rhythm here
02:55:436 - are both of these sb'd circles supposed to disappear at the same time lol
03:52:897 - is this supposed to end on 1/8
04:08:114 - now this part could actually use blue tick kicksliders imo, would fit well with the intensity drop in the song
04:20:112 (5,6) - isn't this 1/6?
04:34:879 (1) - ^


litoluna
03:37:662 (1) - could be hitsounded similar to 04:07:215 (1) -


yea looks fine overall, let me know when it's ready
this made me realise how much i miss v1...
Mafumafu
WTF I am finding a BN and you moved this to mv2 and I have to find another 5 hypes? That's really dumb, rude and arbitrary to do that :(
Oh wait this is actually mv1
Topic Starter
-Mo-

Lasse wrote:

general
video offset is inconsistent Fix.
top diff sb apparently references files that don't exist? https://i.imgur.com/2jlcNXs.jpg `UseSkinSprites: 1` so it uses sprites from the game. And well, 02:55:551 it works.

top diff hitsounding feels a bit too loud overall and litoluna's feels a bit quiet lol
main cause is probably the snare sample (drum hitnormal 2) on top diff being much quiter than the kick and whistle so if volume is lower you can't rly hear that sample +/- 10% respectively

04:57:952 - timing here seems a bit off 04:57:952 - is noticeably early, 04:58:882 - 04:59:114 - seem late First beat is timed to the guitar rather than the piano, since delaying it by 1/16 or whatever it is would be pretty silly to play, especially since the guitar is fairly audible before it. The other two notes do seem slightly late, but since both difficulties use 1/4 rhythms here I think shifting the timing for just two notes would be detrimental to the gameplay. It's better to just smooth the timing out and invoke the guideline.

confession
00:37:428 (7,8,1) - sounds more like a 1/6 triple starting after red tick but 1/4 is probably fine here lol May aswell keep it accurate where I can.
00:44:120 (1,2) - ctrlg on this rhythm would be so nice to represent the unique blue tick snare, or at least hs 00:44:351 (2) - like the 2s before to make it feel nicer Seems cool/
00:53:466 - would hs something onto blue tick to make sense with rhythm here, the strong 1/2 hitsounding makes the repeat feel a bit weird here Tried a drum-normal.
01:21:496 (1,2,3,4) - this feels kinda overdone with how weak the piano is, just 1/4 stream or a repeat seems nicer Fair. Stream.
01:59:230 (2) - as much as i like blue tick kicksliders, this seems a bit uniftting cause you suddenly follow vocals when 01:59:115 - maps it passively. something like https://i.imgur.com/gXPy2ci.jpg (or 1 as circle) would be cuter I think if you want to go with vocal rhythm here
02:55:436 - are both of these sb'd circles supposed to disappear at the same time lol Yeah. Supposed to be an effect for the "baka".
03:52:897 - is this supposed to end on 1/8 Fixed.
04:08:114 - now this part could actually use blue tick kicksliders imo, would fit well with the intensity drop in the song Best way to describe this section is like a weaker version of the chorus. I've tried full sliders before and something about it felt underwhelming. I think mixing in some 1/4 taps is a good way to make it feel sort of like the chorus that uses a lot of 1/4, and seperates this section from something like 03:01:667 this one.
04:20:112 (5,6) - isn't this 1/6?
04:34:879 (1) - ^ Tried something.


litoluna
03:37:662 (1) - could be hitsounded similar to 04:07:215 (1) - Added for them.


yea looks fine overall, let me know when it's ready
this made me realise how much i miss v1...
Added tags.
Mir
general:
litoluna's diff has more drain than you mo (3015 for you vs 3045 for them), either map the break you have or get litoluna to delete some stuff

top
- 01:21:496 - hitsounding here gets really quiet, would recommend upping the volume a bit cuz on 100/100 its inaudible (mostly 4)
- 01:22:766 - this is so off. like i can't even suggest ignoring it because it's such a loud, obvious snare. would time this personally
- 01:58:653 (5) - 1/8
- 03:50:346 (4,5) - can't hear anything for these tbh, would remove them
- 04:49:648 (6,1) - emphasis should be on the 6 here rather than 1, there's no real instrument change/emphasis on the red tick

03:38:123 - this solo part of the song is mapped really uninterestingly compared to the rest of the map despite having much more diverse rhythm
it kinda feels the same as the kiais tbh, would be nice to have more blue tick rhythm to follow piano/guitar

litoluna
04:44:917 (7,1) - A 1/4 jump 4:44 into the map is a little surprising, i wouldn't do this. just move it closer to the head https://i.imgur.com/2jkiEz0.png
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