forum

MYTK - Yggdrasil (Original Mix)

posted
Total Posts
14
Topic Starter
Lulu-
This beatmap was submitted using in-game submission on Mittwoch, 12. September 2018 at 20:16:25

Artist: MYTK
Title: Yggdrasil (Original Mix)
Tags: dubstep drumstep dnb artcore kac2013 voez yamicchi dtm9 nowa rvmathew underdogs lowcombofc newton-
BPM: 180
Filesize: 6063kb
Play Time: 01:57
Difficulties Available:
  1. LCFC's Ultimate (5,83 stars, 424 notes)
  2. Mathew's Normal (2,09 stars, 207 notes)
  3. newton's Hard (3,4 stars, 271 notes)
  4. Nowa's Expert (5,2 stars, 377 notes)
  5. -Tochi's Extreme (5,83 stars, 611 notes)
  6. Ultra (5,85 stars, 322 notes)
  7. Underdogs' Another (5,1 stars, 362 notes)
  8. Yamicchi's Extra (5,41 stars, 471 notes)
Download: MYTK - Yggdrasil (Original Mix)
Information: Scores/Beatmap Listing
---------------
remap and rank coming soon

spread:
normal - RVMathew
hard - newton-
another - Underdogs
ex1 - DTM9 Nowa
ex2 - Yamicchi
ex3 - -Tochi
ex4 - LowComboFC
ex5 - me
lcfc
bad mod

edgy map

00:05:653 (1) - ding sound, perhaps make it have way more spacing from the previous slider to emphasize
00:13:653 (1) - ^
00:16:069 (2) - I believe the 3/4 blue tick is a pretty strong sound. suggested rhythm http://prnt.sc/dyrdcc
00:26:986 (1) - ding sound again xd
00:27:653 (1,2,1,2) - could flow better. I experimented a bit and kinda liked this pattern http://prnt.sc/dyre9j so you may use that instead
00:34:153 (2) - there's a strong sound in the white tick, now there are many ways that pattern can be done, with the simplest way being kickslider spam up to using 1/8 sliders to emphasize other sounds as well :V
00:39:319 (2) - strong sound in red tick, replace this with two kicksliders
01:23:653 (1,2,1,2) - maybe make it like this (http://prnt.sc/dyrfri) instead, to be identical to the other parts
01:46:986 (1,1) - this is one calm section in the middle of the dnb part, so you should represent it appropriately, lower the sv in those two

The map is actually really fun to play and sorry I couldn't find much :( good job!!
Topic Starter
Lulu-

LowComboFC wrote:

bad mod bad map*

edgy map

00:05:653 (1) - ding sound, perhaps make it have way more spacing from the previous slider to emphasize done
00:13:653 (1) - ^ xd
00:16:069 (2) - I believe the 3/4 blue tick is a pretty strong sound. suggested rhythm http://prnt.sc/dyrdcc done
00:26:986 (1) - ding sound again xd xdd
00:27:653 (1,2,1,2) - could flow better. I experimented a bit and kinda liked this pattern http://prnt.sc/dyre9j so you may use that instead yeah i'll take it
00:34:153 (2) - there's a strong sound in the white tick, now there are many ways that pattern can be done, with the simplest way being kickslider spam up to using 1/8 sliders to emphasize other sounds as well :V eh idk about this one, it wouldn't play too well
00:39:319 (2) - strong sound in red tick, replace this with two kicksliders alright
01:23:653 (1,2,1,2) - maybe make it like this (http://prnt.sc/dyrfri) instead, to be identical to the other parts oops
01:46:986 (1,1) - this is one calm section in the middle of the dnb part, so you should represent it appropriately, lower the sv in those two lolololo done

The map is actually really fun to play and sorry I couldn't find much :( good job!! waow thank
thansk f

or t he mod x d
Yamicchi
Sorry I'm 1 year late
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 85653
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.400004

[Metadata]
Title:Yggdrasil (Original Mix)
TitleUnicode:Yggdrasil (Original Mix)
Artist:MYTK
ArtistUnicode:MYTK
Creator:Lulu-
Version:Yamicchi's Extreme
Source:
Tags:dubstep drumstep dnb artcore kac2013 voez sliders
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:8
ApproachRate:9.4
SliderMultiplier:2
SliderTickRate:1

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36,228,106986,6,0,B|112:224|112:224|160:248|160:248|352:240,1,320
350,240,107819,1,0,0:0:0:0:
126,9,107986,1,0,0:0:0:0:
126,9,108319,6,0,B|132:80|132:80|125:97|125:97|135:112|135:112|142:200,1,179.999994506836
151,277,108653,1,0,0:0:0:0:
268,84,108819,1,0,0:0:0:0:
244,86,108903,1,0,0:0:0:0:
220,88,108986,1,0,0:0:0:0:
32,104,109153,1,0,0:0:0:0:
343,142,109319,2,0,P|363:78|331:10,1,119.999996337891
209,225,109653,6,0,B|257:201|297:225|297:225|337:249|393:225,1,179.999994506836
464,184,109986,1,0,0:0:0:0:
264,36,110153,1,0,0:0:0:0:
266,60,110236,1,0,0:0:0:0:
268,84,110320,1,0,0:0:0:0:
280,288,110486,1,0,0:0:0:0:
72,152,110653,2,0,L|191:145,1,119.999996337891
428,323,110986,6,0,P|344:345|279:287,1,179.999994506836
272,196,111319,2,0,P|328:208|368:264,1,119.999996337891
189,306,111569,2,0,P|188:276|196:248,1,59.9999981689454
284,104,111736,1,0,0:0:0:0:
284,104,111819,2,0,P|309:88|338:80,1,59.9999981689454
500,232,111986,2,0,P|471:224|445:208,1,59.9999981689454
228,32,112153,1,0,0:0:0:0:
184,40,112236,1,0,0:0:0:0:
140,48,112319,6,0,P|124:24|112:4,7,50
68,120,112986,2,0,P|52:144|40:164,7,50
168,144,113653,5,0,0:0:0:0:
204,154,113736,1,0,0:0:0:0:
241,152,113819,1,0,0:0:0:0:
276,143,113902,1,0,0:0:0:0:
305,120,113986,1,0,0:0:0:0:
341,115,114069,1,0,0:0:0:0:
375,129,114152,1,0,0:0:0:0:
398,157,114236,1,0,0:0:0:0:
403,193,114319,1,0,0:0:0:0:
390,227,114402,1,0,0:0:0:0:
361,250,114486,1,0,0:0:0:0:
325,255,114569,1,0,0:0:0:0:
291,241,114652,1,0,0:0:0:0:
269,213,114736,1,0,0:0:0:0:
263,177,114819,1,0,0:0:0:0:
276,143,114902,1,0,0:0:0:0:
305,120,114986,6,0,L|372:116,1,50
305,345,115153,2,0,L|372:349,1,50
232,112,115319,6,0,L|312:108,1,62.5
232,352,115486,2,0,L|312:356,1,62.5
148,104,115653,6,0,L|228:100,1,75.0000028610231
148,360,115819,2,0,L|228:364,1,75.0000028610231
52,96,115986,6,0,L|140:92,1,87.500000834465
52,368,116153,2,0,L|140:372,1,87.500000834465
472,192,116319,5,0,0:0:0:0:
416,196,116402,1,0,0:0:0:0:
360,201,116485,1,0,0:0:0:0:
304,206,116569,1,0,0:0:0:0:
259,242,116653,1,0,0:0:0:0:
203,247,116736,1,0,0:0:0:0:
148,252,116819,1,0,0:0:0:0:
92,257,116903,1,0,0:0:0:0:
36,262,116986,6,0,P|72:224|120:216,1,75.0000028610231
352,320,117153,1,0,0:0:0:0:
352,320,117236,2,0,P|301:307|270:270,1,75.0000028610231
245,18,117403,1,0,0:0:0:0:
245,18,117486,2,0,P|259:68|242:113,1,75.0000028610231
190,205,117653,6,0,P|198:191|196:220,1,100
Topic Starter
Lulu-
g
Enkrypton
m4m from Illuminati

the hardest difficulty:

00:34:986 (1) - having the mini-curve after the red anchor in this slider blanket with 00:34:653 (1) would look really good aesthetics wise
00:46:819 (2,1) - previous and future patterns like this are all straight with straight, or curved with curved. 00:46:819 (2,1) - make this straight to follow thru with the consistency?
00:52:653 - these curves would look pretty cool if done this way: https://kek.gg/i/5SyBrS.jpg
01:14:486 (2) - i dont think this one is snapped
01:35:986 (3,1) - rotate one of the patterns these 2 sliders are apart of, i would be good of theres some angling corrilation between these 2 since both sliders are in view when playing and currently it looks kind of awkward
01:38:819 (3,1) - 01:26:986 (1,2) - for these 2 overlaps, try to make the "non overlapped space" look more the same visually
01:39:986 (1) - moving slider end more will make the end of the slider look more "striaght" and will look better with relation to 01:39:819 (2) -
01:41:236 (2,1) - circle is like a TINY bit off a perfect sliderbody overlap
01:50:486 (2) - slider end at y=64 so perfect parallel with 01:50:653 (1) -
01:51:986 (4,1) - the overlapping here doesnt look too similar with the previous overlaps and in general looks a little messy, I think centering the slider within the big slider will do the trick


have u considered Sound Voltex hitsounds xd
Topic Starter
Lulu-

Enkrypton wrote:

m4m from Illuminati

00:34:986 (1) - having the mini-curve after the red anchor in this slider blanket with 00:34:653 (1) would look really good aesthetics wise not sure if that blanket is necessary, since 1 should be completely faded out by the time the other 1 fully fades in
00:46:819 (2,1) - previous and future patterns like this are all straight with straight, or curved with curved. 00:46:819 (2,1) - make this straight to follow thru with the consistency? yeah fixed
00:52:653 - these curves would look pretty cool if done this way: https://kek.gg/i/5SyBrS.jpg not a fan of these kinds of slider curves, just looks off to me
01:14:486 (2) - i dont think this one is snapped it is tho, might've fixed it offline already not sure
01:35:986 (3,1) - rotate one of the patterns these 2 sliders are apart of, i would be good of theres some angling corrilation between these 2 since both sliders are in view when playing and currently it looks kind of awkward i get what you mean, but the way they overlap looks fine to me
01:38:819 (3,1) - 01:26:986 (1,2) - for these 2 overlaps, try to make the "non overlapped space" look more the same visually this is kinda irrelevant since these two parts are drastically different from each other
01:39:986 (1) - moving slider end more will make the end of the slider look more "striaght" and will look better with relation to 01:39:819 (2) - ehhhh i made the wave so it blankets with 2
01:41:236 (2,1) - circle is like a TINY bit off a perfect sliderbody overlap that's because of a bug, the game handles slider coordinates really weirdly and it's impossible to adjust some overlaps
01:50:486 (2) - slider end at y=64 so perfect parallel with 01:50:653 (1) - it's actually 303|65 but thanks for bringing that to my attention
01:51:986 (4,1) - the overlapping here doesnt look too similar with the previous overlaps and in general looks a little messy, I think centering the slider within the big slider will do the trick i did use plenty of similar overlaps in the first half of the map, not changing for now but might consider in the future


have u considered Sound Voltex hitsounds xd not a fan but i might add in wub hs
thanks for the mod!
Smokeman
IRC mod about improving design and various other things that came up

22:22 Lulu-: eat my left nut
22:22 Lulu-: can we actually look at yggdrasil first bc i kinda need to tweak stuff in sakebi
22:22 Smokeman: ye
22:22 Smokeman: lets go
22:22 Smokeman: link me b
22:22 *Lulu- is listening to [https://osu.ppy.sh/b/1534511 MYTK - Yggdrasil (Original Mix)]
22:23 Lulu-: kroytz liked it xd
22:23 Smokeman: did xxTheta like it ?
22:24 Smokeman: gonna attempt to play
22:25 Lulu-: the r u s t
22:26 Smokeman: sick
22:26 Smokeman: D.
22:26 Smokeman: D:
22:26 Smokeman: bin grad die ganze woche wasted
22:26 Lulu-: fffff
22:27 Smokeman: some audio things
22:27 Smokeman: 00:26:986 - here
22:28 Smokeman: the music actually goes up on every beat
22:28 Smokeman: so you can use half steps on 00:27:319 - 00:27:986 - 00:28:653 -
22:28 Smokeman: w8
22:28 Lulu-: are you sure tho
22:28 Smokeman: you arent even adjusting audio volume :thinking:
22:29 Smokeman: hmm nah leave it
22:29 Smokeman: but
22:29 Smokeman: 00:27:153 -
22:29 Smokeman: put the slider ends at like 20%
22:29 Smokeman: or 25
22:29 Lulu-: o ye
22:29 Smokeman: 00:30:986 (1,2,1,2,1,2,1,2) - tbh i didnt really like how this is supposed to fit in the music
22:30 Lulu-: i really like that part tbh
22:31 Lulu-: 00:30:986 (1,2,1,2) - made them single 1/4s to create contrast because the sound is much clearer
22:31 Smokeman: well it think you could've done smth cooler
22:31 Lulu-: 00:31:653 (1,2,1,2) - and the rotation/shape on those is to emphasize on the sound getting more distorted
22:32 Smokeman: 00:31:986 (1,2) - these annoy the fuck out of me
22:32 Smokeman: cause the sound gets more distorted BUT
22:32 Smokeman: it changes on these last 2 to fit the first drop
22:32 Smokeman: like a flick
22:33 Lulu-: that's what the rotation is for, should i just make it more extreme
22:33 Smokeman: the rotation doesnt help
22:33 Smokeman: it homogenizes them
22:33 Smokeman: i am trying some things out
22:33 Lulu-: change groupings to 3 straight and these curved
22:33 Lulu-: ?
22:33 Smokeman: naw naw
22:34 Smokeman: groupings of 2 works fine
22:34 Smokeman: we will emphasise the change through clever movement alteration
22:35 Smokeman: smh https://puu.sh/zeBLb/dddf124769.jpg
22:36 Smokeman: to get the point across
22:36 Smokeman: a ">" shape jump pattern would do the trick perfectly
22:36 Smokeman: but 00:32:319 (1) - looks kinda ugly
22:37 Smokeman: 00:31:986 (1) - this is supposed to be stacked on 00:32:986 (1) -
22:37 Smokeman: tbh you can go with what i posted. i think it does the trick nicely
22:38 Lulu-: i don't like the movement on that pic
22:38 Lulu-: trying something myself
22:38 Smokeman: put in practice
22:38 Smokeman: put it in practice*
22:38 Smokeman: its literaly skystar
22:39 Lulu-: 1 is super gross to me
22:40 Smokeman: its 00:31:819 (2) - fliped
22:40 Smokeman: 00:32:153 (2) - just like
22:40 Lulu-: yes but
22:40 Lulu-: the movement from 00:31:819 (2) - to 1
22:40 Lulu-: is just asfuiasdfasdf
22:41 Smokeman: ">" movement
22:42 Smokeman: 00:31:986 (1) - tbh you can keep it near 00:31:653 (1) - as you had it
22:42 Smokeman: but tbh that still kinda blows
22:42 Smokeman: in general the map works in a broad sense but once you look at the details you see quite some things you can improve on
22:43 Smokeman: i got a few more :D
22:43 Smokeman: cause this song gives you so much to work with
22:44 Smokeman: you ok if i go on =
22:44 Smokeman: ?
22:44 Lulu-: ya sure
22:44 Lulu-: i just really dislike that movement
22:45 Smokeman: 00:34:153 (1,2,3,1,2) - unbalanced af tbh
22:45 Smokeman: i might be trash but i think i got a seizure reading this
22:45 Smokeman: but if you are 5k you prolly wont notice
22:45 Lulu-: idk i've asked for quite a few testplays and nobody seemed to have problems with it
22:45 Smokeman: (dunno how to hotfic that=
22:45 Lulu-: even 20k ppl
22:46 Smokeman: ya w/e is the equivalent of active osu player nowdays
22:46 Smokeman: and testplays dont amount to much
22:46 Smokeman: tetsplays are like
22:46 Smokeman: surface level
22:46 Smokeman: "it plays gud"
22:46 Smokeman: 00:34:986 (1,2) - tbh
22:46 Smokeman: either big brain
22:47 Smokeman: 00:35:486 (2,1) - either big brain or accident
22:47 Lulu-: big brain
22:47 Smokeman: the cover up makes you think the slider is shorter and you will move over faster
22:47 Lulu-: jk i probably fucked up the distance without noticing
22:47 Smokeman: making these jumps really easy to play
22:47 Smokeman: 00:37:319 (2,3) - now
22:47 Smokeman: now then
22:47 Smokeman: you either die a pussy
22:48 Smokeman: or you become a man
22:48 Smokeman: these sounds
22:48 Smokeman: are like
22:48 Smokeman: eargasm
22:48 Lulu-: i can put some edgy shapes
22:48 Smokeman: YES
22:48 Smokeman: P L S
22:48 Smokeman: and increase sv to make them look better
22:48 Smokeman: you techincal mapping here
22:49 Smokeman: go nuts
22:49 Lulu-: yeah
22:49 Smokeman: hehe
22:49 Smokeman: buts
22:49 Smokeman: hehe
22:49 Smokeman: nuts and buts
22:49 Smokeman: >mentoring
22:49 Smokeman: >moding
22:49 Smokeman: lmao
22:49 Lulu-: xd
22:49 Smokeman: 00:38:319 (1,2,1,2,3,1,2,3) - ok i first wanted to say
22:49 Smokeman: you should slightly increase the SV
22:49 Smokeman: like
22:49 Smokeman: progressivly
22:50 Smokeman: by 0.05
22:50 Smokeman: 00:38:653 - 1.05
22:50 Smokeman: 00:38:986 - 1.1
22:50 Smokeman: or smth like 1.04
22:50 Smokeman: baisicly you want a slight visual change
22:50 Smokeman: the difference between a good map
22:50 Smokeman: and a great map
22:51 Smokeman: you go the extra mile
22:51 Lulu-: yeah
22:51 Smokeman: tbh if i did i would prolly spend like an hour pre calculating all slider speeds but you can just freestyle it
22:52 Smokeman: i want you do it a tiny bit here cause later on in the song you have a whole kreygasm build up
22:52 Smokeman: you wanna introduce this conept here so you can go all the way with it later on
22:52 Smokeman: (i am going to point out sliders you should improve on later)
22:53 Lulu-: ok cool
22:53 Smokeman: 00:48:986 (1,2,1,2,1,2,1,2,1,2) - do the sv increase here aswell
22:53 Smokeman: obv
22:54 Lulu-: https://osu.ppy.sh/ss/10154794 also i think this is the skystar thing you mean
22:54 Lulu-: which feels really different from your suggestion
22:55 Smokeman: nah
22:55 Smokeman: another skystar thing
22:55 Smokeman: red 1 2 3
22:55 Smokeman: with 4 on 2
22:56 Smokeman: and then 5 on 1 but like further away
22:56 Smokeman: 6 on 2
22:56 Smokeman: 7 on 3
22:56 Smokeman: ">" shape
22:56 Smokeman: btw you could add like 2 grey grey tones
22:57 Smokeman: for this part 01:04:319 (1,2,1,2,3,1,2,3,4) -
22:57 Smokeman: might be too much but its worth a thought
22:57 Smokeman: brb
23:01 Lulu-: idk about that one
23:01 Lulu-: but i fixed the sv thing
23:03 Smokeman: you mean implemented ?
23:03 Lulu-: yeah w/e
23:03 Lulu-: well
23:03 Smokeman: oh y
23:03 Smokeman: asndanasv
23:03 Lulu-: it's not really fully newly implemented
23:03 Lulu-: since i've played with it in the map already
23:04 Smokeman: i was thinking of something completely different and i didnt mention yet
23:04 Smokeman: 01:11:486 (1,2,1,2) - colour haxing becomes kinda wierd here tbh
23:05 Smokeman: 00:48:986 (1,2,1,2,1,2,1,2,1,2) - you can go ham with the sv gimmick here cause the music goes ham aswell
23:05 Smokeman: like a 0.06 increase
23:05 Lulu-: i did that there
23:05 Lulu-: while you were afk
23:06 Smokeman: but did you go ***H A M*** :WOKE:
23:06 Lulu-: but i'm not a fan of weird numbers
23:06 Lulu-: yes
23:06 Smokeman: you're a wierd number :nyab:
23:06 Lulu-: wtf ok
23:06 Lulu-: i'm reporting this to the mentorship organizers
23:06 Lulu-: hf in JAIL
23:06 Smokeman: tell u what mate
23:07 Smokeman: oh btw
23:07 Smokeman: like
23:07 Lulu-: https://osu.ppy.sh/ss/10154893
23:07 Smokeman: increase sv slowly on like each object consecutively
23:07 Smokeman: hell yea dude
23:08 Smokeman: this is my mentee
23:08 Smokeman: tbh00:49:986 (1,1,1) -
23:08 Smokeman: on these
23:08 Smokeman: i would ctrl+g and then rescale
23:08 Smokeman: keeping their ends where they are is sexy
23:08 Smokeman: cause visuals
23:08 Lulu-: wdym by rescaling
23:08 Lulu-: i don't get why
23:09 Smokeman: ctr shift s
23:09 Smokeman: this how they look for me
23:09 Lulu-: ye but why
23:10 Smokeman: https://puu.sh/zeD9S/e12a862a97.png to keep their slider ends where they are
23:10 Smokeman: cause i thought the visual spacing you had going was nice already
23:10 Smokeman: w8
23:10 Smokeman: i didnt send you the first pic
23:10 Smokeman: sec
23:10 Lulu-: i get what yuo mean now
23:11 Smokeman: oke thanks
23:11 Lulu-: but
23:11 Lulu-: can you give me the coordinates
23:11 Smokeman: of the tails ?
23:12 Smokeman: i use w/e sv scale
23:12 Lulu-: yeah
23:12 Lulu-: i don't want to go back because i'd lose out on progress
23:12 Lulu-: yeah
23:12 Smokeman: first from the right 372 218
23:12 Smokeman: tbh
23:12 Lulu-: just give me the x/y coordinates of where the sliderends are at for you
23:12 Smokeman: 297 243
23:12 Smokeman: 222 268
23:13 Smokeman: in ( x y ) format
23:13 Lulu-: ok g
23:13 Smokeman: np b
23:13 Lulu-: ok g
23:14 Smokeman: 01:11:986 (1,2) - the song plays some kind of blue tick meme here
23:14 Lulu-: should i change the orange to a more cream color
23:14 Smokeman: hmm
23:15 Smokeman: yea
23:16 Lulu-: increased brightness to 180
23:16 Smokeman: oke
23:16 Smokeman: w8
23:16 Smokeman: https://puu.sh/zeDq2/ecd032227e.png
23:16 Lulu-: yeah the song does that from time to time
23:16 Smokeman: https://puu.sh/zeDqu/1a6afd37cc.png
23:16 Smokeman: try these
23:17 Lulu-: these are nice
23:17 Smokeman: https://puu.sh/zeDt5/53800ce4a0.jpg
23:17 Lulu-: but the red isn't saturated enough for my tastes
23:17 Smokeman: then saturate it more ;eyes;
23:17 Smokeman: ya could use more
23:18 Smokeman: 220 looks better :weary:
23:18 Smokeman: inb4 youtube red
23:18 Lulu-: what's with the screen
23:18 Lulu-: i used 220 :3c
23:19 Smokeman: tbh i am just gonna the debate on whether you should follow the drum beat of the song to the T to the BN who is going to nominate this. i am fine with how it is
23:19 Smokeman: your brightness was 100
23:19 Smokeman: like
23:19 Smokeman: dude
23:19 Smokeman: you livin in some cave ?
23:19 Smokeman: lmao
23:19 Lulu-: no i mean
23:19 Lulu-: when you told me to change
23:20 Lulu-: pretty much
23:20 Lulu-: curtains closed
23:20 Lulu-: lights off
23:20 Smokeman: oof
23:20 Smokeman: w8 its like 11 pm
23:20 Smokeman: :thinking:
23:20 Lulu-: all the time
23:20 Smokeman: ok but on topic
23:20 Smokeman: 01:14:986 (1,1,1,1) - why not 1 - 3
23:21 Smokeman: what i mean: why not have 01:15:236 (1,1,1) - all fast
23:21 Lulu-: this is the juiciest way of handling it imo
23:22 Smokeman: 01:15:236 (1,1,1) - tfw the sound on all 3 is the same
23:22 Lulu-: i'm not the biggest fan of keeping everything at the same sv there, the gders did that
23:22 Smokeman: 01:14:986 (1) - this slow is gud
23:22 Lulu-: yes i know
23:22 Smokeman: it makes more sense doe
23:22 Lulu-: yes i know
23:23 Lulu-: it does but i like this way more tbh
23:23 Lulu-: gives the entire thing way bigger of an impact
23:23 Smokeman: you'll need some gud defense when the people complaining come in
23:23 Smokeman: tbh it give me a headache
23:23 Lulu-: xd
23:24 Smokeman: this is the most risque design choice in this map
23:24 Smokeman: you might get blasted for it
23:24 Smokeman: or not
23:24 Smokeman: i mean
23:24 Lulu-: it's the part that got the most praise
23:24 Smokeman: some BNs only look at visuals so you are fine
23:24 Lulu-: next to the kiai
23:24 Smokeman: yo
23:24 Smokeman: b
23:24 Smokeman: did some testplayer say that
23:25 Smokeman: :thinking:
23:25 Lulu-: no lol
23:25 Smokeman: did kroytz meme you too much
23:25 Smokeman: jfc kroytz
23:25 Lulu-: bonzi said it was the best part of the map
23:25 Smokeman: bonsi is edgy himself
23:25 Lulu-: yes
23:25 Lulu-: this entire map
23:25 Lulu-: is pure edge
23:26 Smokeman: 01:22:986 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - this needs more edge
23:26 Smokeman: tbh
23:26 Smokeman: you could
23:26 Lulu-: i can try increasing the sv for each 4
23:26 Smokeman: ya
23:26 Smokeman: and keep the slider ends in place
23:26 Lulu-: yeah
23:27 Smokeman: 01:25:653 (1) - might break this a bit
23:27 Lulu-: that's a quick fix
23:27 Smokeman: 01:34:319 (1,2,3,1,2,3,4,1,2,3,4) - here aswell
23:27 Smokeman: keep the parts of the sliders closer to the center down
23:27 Lulu-: i did the sv thing there tho
23:28 Smokeman: more
23:28 Smokeman: and
23:28 Smokeman: 01:35:653 (1,2,3,4) -
23:28 Smokeman: what kind of weak shit
23:28 Smokeman: only keeping it at 0.7
23:29 Lulu-: xd
23:29 Smokeman: 01:52:319 (1,2,1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - and go nuts on this one
23:29 Smokeman: like
23:29 Smokeman: just
23:29 Smokeman: lose it
23:30 Smokeman: 00:44:319 (1) - make this like 00:42:986 (1) -
23:31 Smokeman: other than that its
23:31 Smokeman: A oh-kay
23:31 Lulu-: as in z shape
23:31 Smokeman: y
23:31 Smokeman: you could
23:31 Smokeman: put a slight white anchor
23:31 Smokeman: on the last part of it
23:31 Smokeman: cause the sound is slightly different
23:31 Smokeman: :nyab:
Monstrata
SHiFT

00:09:319 (3,1,2,3) - This transition just felt rather poor for me because 00:08:319 (1,2,3) - feel too small for the 3/4 snapping so it makes the 1/4 jump to 00:09:653 (1) - feel really sudden. I would recommend either a larger spaced pattern for the long sliders, or making the repeat slider a lot closer to show the difference in snapping.
00:16:653 (1) - Nice. If the tail could blanket the curve of the first half that would be 10/10
00:21:653 (3) - Is this supposed to be linear? seems weird not to curve it, messes up the pattern imo lol
00:29:653 (1,2,1,2) - Use the left side of the screen instead. You're using too much of this area, and als the repeat arrows are really hard to see when theyre being covered like that.
00:42:819 (3,1) - They aren't parallel, like by 1 degree lol.
00:46:153 (2,1) - Same, don't ask me how i can see this.
00:50:653 (1,2) - Could make this a bit bigger. right now it doesn't feel noticeably bigger than the previous two kicksliders so the pitch raise effect doesn't feel as embellished.
00:52:153 (2,1) - Stacks
01:47:819 (3,1) - Looks a bit too close to 3's slider edge. try
01:52:319 (1) - Really hard to see this repeat..

Excellent work, good luck on ranking ;o
Topic Starter
Lulu-

Monstrata wrote:

SHiFT

00:09:319 (3,1,2,3) - This transition just felt rather poor for me because 00:08:319 (1,2,3) - feel too small for the 3/4 snapping so it makes the 1/4 jump to 00:09:653 (1) - feel really sudden. I would recommend either a larger spaced pattern for the long sliders, or making the repeat slider a lot closer to show the difference in snapping. adjusted the pattern, should be more smoother now
00:16:653 (1) - Nice. If the tail could blanket the curve of the first half that would be 10/10 fixing, this might take some time
00:21:653 (3) - Is this supposed to be linear? seems weird not to curve it, messes up the pattern imo lol yeah that must've been an accident
00:29:653 (1,2,1,2) - Use the left side of the screen instead. You're using too much of this area, and als the repeat arrows are really hard to see when theyre being covered like that. done
00:42:819 (3,1) - They aren't parallel, like by 1 degree lol. fixed
00:46:153 (2,1) - Same, don't ask me how i can see this. fixed
00:50:653 (1,2) - Could make this a bit bigger. right now it doesn't feel noticeably bigger than the previous two kicksliders so the pitch raise effect doesn't feel as embellished. moved 2 up to the same height as the previous 2
00:52:153 (2,1) - Stacks lol i'm blind
01:47:819 (3,1) - Looks a bit too close to 3's slider edge. try fixed
01:52:319 (1) - Really hard to see this repeat.. moved the sliders away from 4, hope it looks better now

Excellent work, good luck on ranking ;o
thank mr monstrata
Celektus
sup! saw this on a playtest stream and wanted to address the normal diff for a bit, ended up modding the other diffs a bit as well

[ Mathew's Normal]
You have some cool ideas, but I think the execution of some concepts might be too controversial and or ambiguous for players of this level and some minor suggestions from me on more minor stuff
  1. 00:29:653 (1,2,3) - multiple reverses are highly discouraged in normal diffs and below as players of this level aren't expecting it and can barely read them as sliders are really short and players don't get the mechanics of sliders very well yet. You can use them but they need strong introduction, for example using them as literally the first objects etc. I'd suggest you to just use 3/2; 1/1 sliders or removing 1 reverse
  2. 01:20:319 (1,2,3) - on a more minor note the equal visual spacing here makes it ambiguous for players of this level in what order to play these circles. the numbers or approach circles might be obvious to higher level players, but Normal and Easy players rely more on implied direction of slider bodies and visual spacing. Right now 1s body also points rather towards 3 than one. It would be better to use a winder angle between these like ~72° ~90°
  3. 01:32:319 (3,4,5) - similar problem as above, but in this case 3 points better towards 4 which you could use in the future to justify this, BUT I'd recommend to avoid triangles like this at all cost
  4. 01:41:903 (2,3,4) - same as the 2 examples above, as there are no sliders it's almost impossible for players to tell in what order this pattern works so it'll confuse player unnecessarily
  5. 00:32:319 (1) - technically slider design like this isn't really discouraged as it can be pretty straight forward, but what players might not be able to interpret would be the implication of different slider velocity, the slider doesn't change SV via green line, but plays significantly slower which players of this level can't easily interpret so it would be easier to adjust SV for this single note to play more akin to other sliders to make the difference in speed a bit smaller
  6. 00:38:319 (2) - more complex versions of this are highly advised against would ask some more knowledgeable people about how well you need to introduce this without a lower teir normal spreadwise as players of this level are still learning how sliders work at all (might even be controversial on a advanced/hard)
  7. 01:51:153 (5,6,7) - the overlap here is to confusing to read for players of this level as the AR is so low that 7 appears so early player will get confused in what order to do stuff

[ Another]
  1. 00:09:319 (3,1,2,3,4,5,6,7) - would recommend to extend 00:09:319 (3) - so you end on 00:10:153 (7) - with your dominant finger which feels more natural to play and add more natural emphasis on 7 while still having enough emphasis on 00:09:653 (1) -
    same here 00:10:319 (1,2,3,4,5,1) - extending 00:10:319 (1) - by 1 tick would make the player end on his dominant finger
  2. 00:15:819 (1,2,3,4,5,6,7) - the strong here kinda ignore the stronger drums sounds inside the stream Kicks 00:15:819 (1,2,6) - Snare 00:16:069 (4) - it would be nicer in my opinion to map some of this with doubles, or more 1/4 sliders, or triples that emphasize the start of the triple with movement... you have some option to emphasize the drums in a more diverse way here essentially
  3. 00:25:819 (1,2,3,1,2,3) - would recommend a more linear angle or just straight up line jumps to express the build in pitch between every notes a bit more as that's a property of linear angle
  4. 00:30:986 (1) - this is the last drum sound in the stream so it would make sense to either use more passive rhythm for the melody, REALLY low spacing or no stream at all here to express the lack of intrumentation
  5. 00:37:653 (1) - you could also extended this one for better emphasis via finger positioning as I mentioned before, if this comes up again I'll stop mentioning it to not be annoying and let you so for yourself if you wanna fix that
  6. you ignore the 3/4 beat melody in this section 00:40:319 - it would be more appropriate to follow that passively with slider end in my opinion since you also map it actively from time to time 00:40:819 (2) - you could also map it all actively or all passively really depends what density you want, but mapping it would represent a essential rhythm of the song better
  7. 00:48:319 (1,1) - you could express the held sound here more by extending the slider to land on where the first circle of the stream is right now similar to the other finger positioning stuff I mentioned before, more of a suggestion, but again emphasizes the held sound more
  8. 01:04:319 (1) - personally think it's kinda weird you map that sound, but none of the other drums with only circles like the intro for example, that could

[ Nowa's Extra]
Awesome diff
  1. 00:10:319 (2,3,4,1) - would extend 2 by 1/4 as that will make players end on 00:10:736 (1) - with their dominant finger which adds more emphasis on 1 and by extension 00:10:903 (2,1) - it also feels more comfortable to play. There are other patterns which would benefit from this same approach by thinking whether players end a 1/4 pattern with their dominante finger
  2. 00:25:819 (1,2,3,1,2,3) - great use of linear angles m8
  3. 01:57:653 (1) - personally think it would be really stylish to CTRL + G this slider to end on a direction change

[ Yamicchi's Extreme]
  1. 00:32:319 (1,1) - I'm personally unsure if this counts as a obscured reverse, but just in case I'd say make the reverse more easily viable since that stuff is 100% unrankable cause RC rules
  2. 00:52:986 (1,2,3) - personally think more passive rhythm would be more appropriate here as you didn't really follow the melody in this section as your main layer and the melody also starts here at a point where passive rhythm would also express a bit off building down in the song

didn't address too much, hope this might be helpful, gl
RVMathew
Did check the vod stream and clarified with Celektus about the stuff.

Simply put, I need to remap this
lcfc
when u miscalculate sr
SMPLO
Mathew's Normal

Just my noob opinion.

Overall: don't ignore drums. When you map a soft melodic sound and ignore a loud drum sound 0,1s after it, it just seems as a mistimed drum. Especially if you map other drum sounds right before/after ignoring some of them. Might be confusing for newer players if the loudest sounds are not represented. Don't really see any ranked maps with ignored drum beat at low diffs. Feel free to keep as it is right now, just consider it.

00:40:819 (2) - Ignores drum sound in the middle. Maybe use a red anchor to indicate it through slider shape .
00:51:486 (2) - Ignores drum sound in the middle. Maybe use a red anchor to indicate it through slider shape.

01:33:653 (1,2,3,4,5) - Don't know why in this combo you chose to map a buzzing sound instead of a primary melodic line. As a result, not consistent with entire map. 2nd and 3rd objects in the combo don't seem to represent any sound.
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