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xi - Grand Chariot [OsuMania]

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Topic Starter
Arzenvald
This beatmap was submitted using in-game submission on Thursday, September 13, 2018 at 7:36:01 AM

Artist: xi
Title: Grand Chariot
Source: beatmania IIDX 23 copula
Tags: jubeat Qubell SOUND VOLTEX III GRAVITY WARS SDVX 3 NEW Generation natsu no ryuusei festa 2016 夏の流星フェスタ2016 HARD ART CORE Fukutomi WAVE Yusuke Ishiwata KONAMI BEMANI 24 SINOBUZ MÚSECA DanceDanceRevolution A pop'n music éclale REFLEC BEAT VOLZZA 2
BPM: 191
Filesize: 8458kb
Play Time: 01:58
Difficulties Available:
  1. 4K // Another - 4Key (3.86 stars, 1350 notes)
  2. 4K // Beginner - 4Key (1.68 stars, 367 notes)
  3. 4K // Grand Crown - 4Key (4.85 stars, 1662 notes)
  4. 4K // Hyper - 4Key (2.93 stars, 1002 notes)
  5. 4K // Standard - 4Key (2.31 stars, 623 notes)
  6. 7K // Another - 7Key (4.35 stars, 1534 notes)
  7. 7K // Beginner - 7Key (1.62 stars, 364 notes)
  8. 7K // Glorious Queen - 7Key (5.41 stars, 1943 notes)
  9. 7K // Hyper - 7Key (3.32 stars, 1163 notes)
  10. 7K // Standard - 7Key (2.46 stars, 715 notes)
Download: xi - Grand Chariot
Information: Scores/Beatmap Listing
---------------



Everyone wrote:

ban xi

Redownload before 9/11, updated mp3 quality
For Sandalphon's Love <3




ByeForNow
B A N X I (O)
Bánh xèo

Short IIRC
18:26 ByeForNow: i lost my 4k skills so
18:26 ByeForNow: lets see
18:28 ajeemaniz: so pro
18:29 ByeForNow: its not bad, pretty fun
18:29 ByeForNow: why do i get the solar storm vibe from the song
18:29 ByeForNow: lol
18:29 ajeemaniz: over the top
18:32 ByeForNow: why is there jump 00:18:433 - here but not 00:17:176 - 00:17:804 -
18:32 ByeForNow: :o
18:33 ByeForNow: 00:18:276 (18276|0,18433|3,18433|0,18590|3) - maybe rearrange as 3, 12, 3? trill like pattern like 00:17:019 -
18:33 ajeemaniz: woh nice nice catch, zzzz
18:33 ajeemaniz: making all jumps instead
18:34 ByeForNow: 00:32:883 - from reference of this sound layered as hand, i think
18:35 ByeForNow: 00:34:140 - 00:36:417 - <- this one is ok to keep, 00:36:653 - and 00:39:166 - should be jump
18:36 ByeForNow: for that section
18:36 ajeemaniz: what is hand and jump
18:37 ajeemaniz: @__@
18:37 ByeForNow: =_=
18:37 ByeForNow: I meant should be hand*
18:37 ByeForNow: awdlkajdlkaj
18:37 ByeForNow: too long never mod
18:37 ByeForNow: hand = 3 notes
18:37 ByeForNow: jump = 2 notes
18:37 ajeemaniz: lolol
18:37 ajeemaniz: all snare is triples
18:37 ByeForNow: owh
18:38 ByeForNow: 01:07:124 - maybe make 1 or 2 as LN and end at 01:09:009 - ?
18:38 ajeemaniz: when it has 1/4 i reduce the notes, because it'll awkward
18:38 ByeForNow: agree = w=
18:38 ajeemaniz: mmmm gonna keep all diffs empty on this part
18:38 ajeemaniz: i love breaks
18:38 ByeForNow: lol ok:P
18:41 ByeForNow: mmm otherwise i think its alright
18:41 ajeemaniz: is there any nazi trill?
18:41 ajeemaniz: you know something that doesn't comfy to play?
18:41 ByeForNow: 01:39:401 (99401|3,99480|3) - im not sure about this part
18:42 ByeForNow: I feels ok for me soo might have to check with someone else about that
18:42 ajeemaniz: removed the triples
18:43 ajeemaniz: dem rapid kicks everywhere https://puu.sh/tqrex/186a6cb7c7.png
18:44 ByeForNow: actually just a thought
18:44 ByeForNow: i kinda feel like the streams during kiai part a little weird to play because of the breaks in between them like
18:44 ByeForNow: 01:35:318 - 01:36:574 - 01:37:831 - etc
18:46 ajeemaniz: hooooo
18:46 ajeemaniz: i didn't notice those sounds
18:46 ajeemaniz: minijacks seems gud
18:47 ByeForNow: there's 1 more thing but
18:47 ByeForNow: lemme take a closer look first lol
18:49 ByeForNow: 01:27:229 - 01:52:359 -
18:50 ByeForNow: they kinda have similar parts if you know what i mean
18:50 ByeForNow: but the patterns are kinda different ?_?
18:51 ByeForNow: like 01:27:700 (87700|2,87700|0,87700|3,87778|1) - vs 01:52:752 (112752|0,112831|3,112831|1,112831|2) -
18:51 ByeForNow: also im not so sure about layering those mini jacks like 01:27:307 (87307|2,87386|2) - 01:52:438 (112438|1,112516|1) -
18:52 ByeForNow: I think you're layering that 'i dont know to call it' noise at the background for those mini jacks
18:52 ByeForNow: if not mistaken
18:52 ajeemaniz: synth?
18:52 ByeForNow: ya
18:53 ByeForNow: but i think the crash, the triples, are kinda overpowering that noise and it feels odd to play
18:53 ByeForNow: cause like your mind is focused on the crash noise, could barely hear the synth
18:53 ByeForNow: @_@
18:53 ByeForNow: if im making any sense to you right now
18:53 ByeForNow: LOL
18:53 ajeemaniz: unjacking them will works i think
18:53 ByeForNow: maybe, you can try that
18:55 ByeForNow: that's all from me
18:55 ByeForNow: :d
Good luckwwwwwww
Akasha-

ByeForNow wrote:

B A N X I (O)
Bánh xèo
topkek
Syadow-
Bangke mas ajee beginner od hp 8 sasuga wkwkwk
turn off in count down nya jg
*will edit this post, Mod Soon :v

MOD
[General]

Countdown di uncheck

[Beginner]

00:04:532 (4532|0) - remove, rada kurang keras dari suara lain mending di apus

[Hyper]

00:02:569 (2569|0,2647|3,2726|2,2804|1,2883|0,2962|3) - ctrl h biar roll nya kiri 00:01:548 - kanan

00:05:160 (5160|1,5396|1) - double aja, suaranya keras

00:51:417 - lebih cocok ke burst nih bagian dari pada LN

01:09:637 (69637|0) - bagi 4 LN kek di diff standart

01:33:511 - add note, saran aja liat diff standart soalnya ada pattern yg susahan di standart dari pada hyper

[Another]

00:06:338 - add note di col 1, suaranya keras owo

00:17:176 - add note, sama kek 00:18:433 -

[Grand Crown]

00:37:909 (37909|2) - mending remove, buat double aja biar playable

01:07:124 (67124|1) - mungkin ini bisa jadiin LN sampai 01:07:595 - untuk suara "ssrrrzzzuuuittt" :v dan 01:08:223 - add LN sampai Ln selanjutnya
Aduh dah bagus ;w; susah ngemodnya
Good Luck mas
Topic Starter
Arzenvald

Syadow- wrote:

Bangke mas ajee beginner od hp 8 sasuga wkwkwk
turn off in count down nya jg
*will edit this post, Mod Soon :v
metadata & stuff belum di edit omg, tar sambil di mod

edit

Syadow- wrote:

Bangke mas ajee beginner od hp 8 sasuga wkwkwk
turn off in count down nya jg
*will edit this post, Mod Soon :v

MOD
[General]

Countdown di uncheck // and other stuff thingy, done

[Beginner]

00:04:532 (4532|0) - remove, rada kurang keras dari suara lain mending di apus // ngikut skema 3/4 yg belakang biar agak solid

[Hyper]

00:02:569 (2569|0,2647|3,2726|2,2804|1,2883|0,2962|3) - ctrl h biar roll nya kiri 00:01:548 - kanan // ok

00:05:160 (5160|1,5396|1) - double aja, suaranya keras // oiya, ok

00:51:417 - lebih cocok ke burst nih bagian dari pada LN // masih hyper, di hold dulu, burst terlalu /insane/ buat /hard-tier/ difficulty

01:09:637 (69637|0) - bagi 4 LN kek di diff standart // ok, dua aja C:

01:33:511 - add note, saran aja liat diff standart soalnya ada pattern yg susahan di standart dari pada hyper // seperti yg di atas, antara 1 diff dgn yg lain gk perlu di kasih kesamaan selama element yg ada di diff tsb sesuai dgn tingkat kesulitan

[Another]

00:06:338 - add note di col 1, suaranya keras owo // ok

00:17:176 - add note, sama kek 00:18:433 - // mmm double buat finish aja, biar rada progresif sesuai mood musik, so keep

[Grand Crown]

00:37:909 (37909|2) - mending remove, buat double aja biar playable // rearranged

01:07:124 (67124|1) - mungkin ini bisa jadiin LN sampai 01:07:595 - untuk suara "ssrrrzzzuuuittt" :v dan 01:08:223 - add LN sampai Ln selanjutnya // pengennya sih semua diff di bikin break disini, di part selanjutnya rada bikin stress patternnya soalnya wkwkwk.. nanti bisa di add di all diffs klo ada masukan lagi
Aduh dah bagus ;w; susah ngemodnya // pede aja klo ngemod xD
Good Luck mas
thank you, helpful nih :D
dionzz99
banxi luw
gelut sene
laughingcomet
Not a big fan of the song sorry
Topic Starter
Arzenvald
very helpful! thank you
Virtue-
Very helpful! thank you (2)

*marked
Mentholzzz
🌸 Ngeng Family Mania Queue 🌸


short mod here because i can't find it :(
Another
00:09:009 - Double here
01:15:605 - Should be single
01:15:763 - ^
01:16:862 - ^
01:17:019 - ^
01:21:888 - ^
01:22:045 - ^
01:23:145 - ^
01:23:302 - ^

Hyper
00:02:255 - & 00:02:333 - Add note here.
00:03:511 - & 00:03:590 - & 00:03:668 - & 00:03:747 - Add note here also.
00:04:768 - Add note here.
00:33:825 - Should be single.
00:36:338 - Double here.
00:45:370 - & 00:45:605 - Should be single.

Crown
01:36:810 - Double here
Topic Starter
Arzenvald

Mentholzzz wrote:

🌸 Ngeng Family Mania Queue 🌸


short mod here because i can't find it :(
Another
00:09:009 - Double here
01:15:605 - Should be single
01:15:763 - ^
01:16:862 - ^
01:17:019 - ^
01:21:888 - ^
01:22:045 - ^
01:23:145 - ^
01:23:302 - ^
// those additional notes layers the synth near of 4th bars, i emphasis them to create an escallating polyrhythm.. so keeping all

Hyper
00:02:255 - & 00:02:333 - Add note here.
00:03:511 - & 00:03:590 - & 00:03:668 - & 00:03:747 - Add note here also.
00:04:768 - Add note here. // i intentionally left these notes empty because the beginning of the song doesn't have to be fully mapped in easier diffs

00:33:825 - Should be single. // mm keep, they emphasis the synth well
00:36:338 - Double here. // ohh fixed
00:45:370 - & 00:45:605 - Should be single. // mm keep, they emphasis the 3/4 pianos correctly

Crown
01:36:810 - Double here // can't see why unless i apply the similar part ahead, will keep first
thank you :)
dkingo
Hi there, nm request from my queue, a roughly mod~

mod
Hyper

00:11:129 - Add a note for the strong beat

00:54:244 - Create a stair http://osu.ppy.sh/ss/7133461

Another

00:13:092 - Add a note

Grand Crown

00:13:092 - Add a note

00:17:804 (17804|1,17962|0,17962|1) - Ctrl+g

That's all, nice patterns, really nothing much to mod :)

Good luck with your map :D
Topic Starter
Arzenvald

dkingo wrote:

Hi there, nm request from my queue, a roughly mod~

mod
Hyper

00:11:129 - Add a note for the strong beat

00:54:244 - Create a stair http://osu.ppy.sh/ss/7133461

// all applied :D


Another

00:13:092 - Add a note // intentionally left empty because of guitar rhythm

Grand Crown

00:13:092 - Add a note // intentionally left empty because of guitar rhythm

00:17:804 (17804|1,17962|0,17962|1) - Ctrl+g // make sense, applied

That's all, nice patterns, really nothing much to mod :)

Good luck with your map :D
ohhh thank you :D
Hydria
Your map was flagged yellow so I will be modding 1 diff only.

Another
add notes 00:04:454 - 00:04:611 - the one note on the blue tick feels just out of place
00:11:051 (11051|2,11129|0,11129|1) - move one to the right because 00:10:893 (10893|1,10972|0,11129|1,11129|0) - is uncomfortable
make 00:17:176 - 00:17:804 - because there are drum beats there for it
something about 00:20:789 (20789|3,20946|2,21103|2,21181|3) - feels uncomfortable and idk why
00:26:522 - should be a note here for drums
00:59:113 (59113|2,59270|2,59427|2,59585|2) - might wanna watch that column
01:17:176 (77176|2,77176|3,77176|0,77255|1,77412|3,77412|2,77412|0,77490|1,77647|0,77647|3,77647|1,77726|2,77883|0,77883|2,77883|1,77962|3,78119|3,78119|1,78119|0,78197|2,78354|0,78354|2,78354|3,78433|1,78590|1,78590|3,78590|2,78668|0,78825|0,78825|3,78825|2,78904|1) - don't make these pseudo-quads, remove one note in each bit, it's too much for an another diff
01:19:532 (79532|3,79571|2) - ctrl-G to avoid too much on the 4th column aka 01:19:061 (79061|3,79218|3,79375|3,79532|3,79689|3) -
01:21:024 (81024|2,81103|1,81181|3,81260|2,81338|1,81417|3,81496|1,81574|2,81653|3,81731|1) - did you forget about a column here
01:25:972 (85972|3,86129|2,86129|3,86286|3) - is that necessary?
01:26:914 (86914|0,86993|1,87150|0,87229|1,87307|0,87386|1,87464|0) - all the pattern execution is on the left hand here, balance it out
01:27:621 (87621|2,87700|0,87700|3,87700|1,87778|2,87935|3,87935|2,88014|0,88014|1) - again with the quad thing
01:32:569 (92569|3,92883|2,93197|1) - dunno why these are LNs and not just 2 single notes instead
01:34:454 - not even an LN here? what are you doing
01:34:925 (94925|1,95003|0,95003|3,95082|2,95160|1) - what is this mapped to? it should be the following if anything because I don't hear any other sounds:

with the rest of the similar patterns throughout this part, make sure your 2-note chords are snapped to the right place since most of them don't appear to be atm

01:46:705 - drum beat
01:46:783 - no drum beat
etc

01:57:229 (117229|1,117307|0) - move one to the right just because it looks and feels better
rest of it seems fine somewhat

Good luck with the mapset.
Protastic101
Here from the RRM queue

*boop*
[Beginner]00:09:323 (9323|3,9951|0) - Rather than use these two LNs, why don't you use the 3/4 rhythm like you've been using in the very beginning? Like this https://osu.ppy.sh/ss/7169959
00:13:407 (13407|2) - I would consider moving this to 1 since column 1 is really empty for the first two measures
00:15:920 - Since the snare or whatever sound it is like 00:15:291 (15291|1) - still plays here, I would add a note in 3, and move 00:16:234 (16234|2) - to 2 as a result.
00:51:574 (51574|2,51731|1,51888|2) - I would consider using control H here since 00:51:417 (51417|3,51574|2) - makes the pattern feel to right hand heavy imo.
01:01:469 (61469|0,61783|1,62098|2) - Again for hand balance, I would just flip the pattern to go from 3-2-1 instead since column 3 doesn't really do anything, and it'd bring a little weight off the left hand that way
01:26:757 - I think it'd be fine to add a note here for the crash and snare similar to 01:26:286 (86286|3) -
01:26:914 (86914|0) - As for this, I might make it into a 1/1 LN to represent the 1/8 drum burst. Might look something like this https://osu.ppy.sh/ss/7170001
01:32:255 - Might use a jump here instead since this kind of ends off the section and acts as the transition into the kiai. Also, there's a crash.
01:54:558 - Would again recommend using a 1/1 LN here for the 1/8 burst and to help lead into the next measure since there's a fairly big pause between 01:54:087 (114087|3,114873|1) - so it might be difficult for some players to keep time.

[Standard]00:11:836 - to 00:15:605 - It's not that big of a deal, but I'm wondering why Beginner is denser in this intro section than Standard is (standard on left, beginner on right) https://osu.ppy.sh/ss/7170018 I think difficulty wise, it'd make more sense to flip the pattern and bring the 1/1 to Standard and use the long LNs for beginner since it's a difficulty focused on the synth.
00:35:553 (35553|1,35710|0) - Thought this was a bit difficult to hit due to the short note being in encaged by the LN in 2. Might work to just flip them around like so https://osu.ppy.sh/ss/7170034
00:46:077 (46077|0) - I think it'd be cool to move this to 3 for symmetry so that it's a 1-2-3 pattern followed by a mirror of that at 00:46:391 - with 4-3-2
00:53:302 (53302|0) - The synth ends at 00:53:930 - , so I'd consider ending the LN there and just adding another 1/1 LN in 4 or something for the change in pitch.
01:04:297 (64297|1,64454|2) - This is just my own visual preference, but I think it'd look nice to move to 3 and 2 respectively so the pattern kind of rolls to the left.
01:42:621 (102621|3,102778|3,102778|2) - This kind of note arrangement is really difficult to coordinate properly, and I think it's because the player is used to using a single finger jacking motion (like in 4), and so having to jack two notes and suddenly add another on the same hand throws people off a bit. I might try this instead https://osu.ppy.sh/ss/7170050
01:49:061 (109061|3,109218|2,109375|3,109532|2,109689|3,109846|3) - I keep missing on this note, and it's probably due to the fact that you changed patterns partway through the hand movements. What I mean is that it goes from simple 1/2 one handed trill to middle finger stack. The one handed trill already makes the player used to a back and forth kind of hand motion, and the stack just throws it off, so I'd recommend moving it to the other hand, or arranging the pattern like this https://osu.ppy.sh/ss/7170064

[Hyper]00:20:946 (20946|1,21103|1,21260|1,21417|1) - 4 note stack is uncomfortable to hit imo. Plus that one handed minitrill with 00:20:946 (20946|1,21024|0,21103|1) - makes me sad. I'd try this instead https://osu.ppy.sh/ss/7170070 since I feel that the two handed trills are slightly easier to hit
00:39:166 (39166|1,39244|0,39323|1) - Similarly, this trips me up quite a bit. Maybe move 00:38:852 (38852|1,39166|1) - to 3 instead?
00:40:265 (40265|3) - I'd consider moving this to 3 instead since it'd be a more consistent stack as it'd be similar in structure to 00:39:951 (39951|0,40108|0) - but on the different hand.
00:41:208 (41208|1) - Also, the previous measure to this was a bit heavy on the left hand, so I think it's better to move this to 3 on the right hand instead
00:46:548 - Don't see why you don't add a note here in 2 or something since the piano pitch is the same. If you do choose to make a stack, I'd move 00:46:705 (46705|0,46862|0) - so that it's more balanced on both hands.
01:24:244 (84244|1,84244|2) - This jump comes as a bit of a surprise imo. throughout this entire stream, there haven't been any jumps and you suddenly introduce one in the middle of everything. I'd rather this just be a single note and you save the jumps for when they're 1/2 apart instead since it gives the player more time to think and process the notes as they're coming.
01:38:773 (98773|0,99009|0,99244|0,99480|0,99794|0,100030|0,100265|0,100501|0,100736|0) - I think this might be a little too much for column 1. Compared to the other columns, which you tend to give about 3/2 beats of rest between each note, column 1 is taking a lot of the notes. I'd try an arrangement like this instead https://osu.ppy.sh/ss/7170113
01:45:134 (105134|3,105291|2,105448|3,105605|2,105920|3,105920|2,106077|3,106234|2,106391|3,106548|2,106705|3,107019|2,107176|3,107333|2,107333|3) - Again, kind of felt unbalanced when I was playing. Might try something like this https://osu.ppy.sh/ss/7170122
Topic Starter
Arzenvald

Protastic101 wrote:

Here from the RRM queue

*boop*
[Beginner]00:09:323 (9323|3,9951|0) - Rather than use these two LNs, why don't you use the 3/4 rhythm like you've been using in the very beginning? Like this https://osu.ppy.sh/ss/7169959 // making some simple 3/4 yuss

00:13:407 (13407|2) - I would consider moving this to 1 since column 1 is really empty for the first two measures // the empty lane was intended, well its only 2 measures at all, i made the next parts filled with more 1st column

00:15:920 - Since the snare or whatever sound it is like 00:15:291 (15291|1) - still plays here, I would add a note in 3, and move 00:16:234 (16234|2) - to 2 as a result. // added LN while keeping the snare empty instead, to make some transition more clearer to play

00:51:574 (51574|2,51731|1,51888|2) - I would consider using control H here since 00:51:417 (51417|3,51574|2) - makes the pattern feel to right hand heavy imo. // oo done

01:01:469 (61469|0,61783|1,62098|2) - Again for hand balance, I would just flip the pattern to go from 3-2-1 instead since column 3 doesn't really do anything, and it'd bring a little weight off the left hand that way // sightly done

01:26:757 - I think it'd be fine to add a note here for the crash and snare similar to 01:26:286 (86286|3) - // oke

01:26:914 (86914|0) - As for this, I might make it into a 1/1 LN to represent the 1/8 drum burst. Might look something like this https://osu.ppy.sh/ss/7170001 // mm applied in different way

01:32:255 - Might use a jump here instead since this kind of ends off the section and acts as the transition into the kiai. Also, there's a crash.

01:54:558 - Would again recommend using a 1/1 LN here for the 1/8 burst and to help lead into the next measure since there's a fairly big pause between 01:54:087 (114087|3,114873|1) - so it might be difficult for some players to keep time. // added LN and applied to reduce the big pause

[Standard]00:11:836 - to 00:15:605 - It's not that big of a deal, but I'm wondering why Beginner is denser in this intro section than Standard is (standard on left, beginner on right) https://osu.ppy.sh/ss/7170018 I think difficulty wise, it'd make more sense to flip the pattern and bring the 1/1 to Standard and use the long LNs for beginner since it's a difficulty focused on the synth.
00:35:553 (35553|1,35710|0) - Thought this was a bit difficult to hit due to the short note being in encaged by the LN in 2. Might work to just flip them around like so https://osu.ppy.sh/ss/7170034
00:46:077 (46077|0) - I think it'd be cool to move this to 3 for symmetry so that it's a 1-2-3 pattern followed by a mirror of that at 00:46:391 - with 4-3-2
00:53:302 (53302|0) - The synth ends at 00:53:930 - , so I'd consider ending the LN there and just adding another 1/1 LN in 4 or something for the change in pitch. // im not sure but the spacing in the LN end (release) made to represent the 1/4 notes and the pitch works either way i think o3o

01:04:297 (64297|1,64454|2) - This is just my own visual preference, but I think it'd look nice to move to 3 and 2 respectively so the pattern kind of rolls to the left. // applied but rolling to the right instead hehe

01:42:621 (102621|3,102778|3,102778|2) - This kind of note arrangement is really difficult to coordinate properly, and I think it's because the player is used to using a single finger jacking motion (like in 4), and so having to jack two notes and suddenly add another on the same hand throws people off a bit. I might try this instead https://osu.ppy.sh/ss/7170050
01:49:061 (109061|3,109218|2,109375|3,109532|2,109689|3,109846|3) - I keep missing on this note, and it's probably due to the fact that you changed patterns partway through the hand movements. What I mean is that it goes from simple 1/2 one handed trill to middle finger stack. The one handed trill already makes the player used to a back and forth kind of hand motion, and the stack just throws it off, so I'd recommend moving it to the other hand, or arranging the pattern like this https://osu.ppy.sh/ss/7170064

[Hyper]00:20:946 (20946|1,21103|1,21260|1,21417|1) - 4 note stack is uncomfortable to hit imo. Plus that one handed minitrill with 00:20:946 (20946|1,21024|0,21103|1) - makes me sad. I'd try this instead https://osu.ppy.sh/ss/7170070 since I feel that the two handed trills are slightly easier to hit // >A< okay don't be sad i change them

00:39:166 (39166|1,39244|0,39323|1) - Similarly, this trips me up quite a bit. Maybe move 00:38:852 (38852|1,39166|1) - to 3 instead? // k :C

00:40:265 (40265|3) - I'd consider moving this to 3 instead since it'd be a more consistent stack as it'd be similar in structure to 00:39:951 (39951|0,40108|0) - but on the different hand.
00:41:208 (41208|1) - Also, the previous measure to this was a bit heavy on the left hand, so I think it's better to move this to 3 on the right hand instead
00:46:548 - Don't see why you don't add a note here in 2 or something since the piano pitch is the same. If you do choose to make a stack, I'd move 00:46:705 (46705|0,46862|0) - so that it's more balanced on both hands.
01:24:244 (84244|1,84244|2) - This jump comes as a bit of a surprise imo. throughout this entire stream, there haven't been any jumps and you suddenly introduce one in the middle of everything. I'd rather this just be a single note and you save the jumps for when they're 1/2 apart instead since it gives the player more time to think and process the notes as they're coming.
01:38:773 (98773|0,99009|0,99244|0,99480|0,99794|0,100030|0,100265|0,100501|0,100736|0) - I think this might be a little too much for column 1. Compared to the other columns, which you tend to give about 3/2 beats of rest between each note, column 1 is taking a lot of the notes. I'd try an arrangement like this instead https://osu.ppy.sh/ss/7170113
01:45:134 (105134|3,105291|2,105448|3,105605|2,105920|3,105920|2,106077|3,106234|2,106391|3,106548|2,106705|3,107019|2,107176|3,107333|2,107333|3) - Again, kind of felt unbalanced when I was playing. Might try something like this https://osu.ppy.sh/ss/7170122
fixed all unreplied accordingly, mostly about hand balance C:
thank you BNtastic

Hydria wrote:

Your map was flagged yellow so I will be modding 1 diff only.

Another
add notes 00:04:454 - 00:04:611 - the one note on the blue tick feels just out of place
00:11:051 (11051|2,11129|0,11129|1) - move one to the right because 00:10:893 (10893|1,10972|0,11129|1,11129|0) - is uncomfortable // o the uncomfortable part made to emphasize the strong beat
make 00:17:176 - 00:17:804 - because there are drum beats there for it
something about 00:20:789 (20789|3,20946|2,21103|2,21181|3) - feels uncomfortable and idk why
00:26:522 - should be a note here for drums
00:59:113 (59113|2,59270|2,59427|2,59585|2) - might wanna watch that column
01:17:176 (77176|2,77176|3,77176|0,77255|1,77412|3,77412|2,77412|0,77490|1,77647|0,77647|3,77647|1,77726|2,77883|0,77883|2,77883|1,77962|3,78119|3,78119|1,78119|0,78197|2,78354|0,78354|2,78354|3,78433|1,78590|1,78590|3,78590|2,78668|0,78825|0,78825|3,78825|2,78904|1) - don't make these pseudo-quads, remove one note in each bit, it's too much for an another diff
01:19:532 (79532|3,79571|2) - ctrl-G to avoid too much on the 4th column aka 01:19:061 (79061|3,79218|3,79375|3,79532|3,79689|3) -
01:21:024 (81024|2,81103|1,81181|3,81260|2,81338|1,81417|3,81496|1,81574|2,81653|3,81731|1) - did you forget about a column here // not really, i only use 3 columns on these 2 measure to emphasize the 3/4 stream

01:25:972 (85972|3,86129|2,86129|3,86286|3) - is that necessary?
01:26:914 (86914|0,86993|1,87150|0,87229|1,87307|0,87386|1,87464|0) - all the pattern execution is on the left hand here, balance it out
01:27:621 (87621|2,87700|0,87700|3,87700|1,87778|2,87935|3,87935|2,88014|0,88014|1) - again with the quad thing
01:32:569 (92569|3,92883|2,93197|1) - dunno why these are LNs and not just 2 single notes instead
01:34:454 - not even an LN here? what are you doing
01:34:925 (94925|1,95003|0,95003|3,95082|2,95160|1) - what is this mapped to? it should be the following if anything because I don't hear any other sounds:

with the rest of the similar patterns throughout this part, make sure your 2-note chords are snapped to the right place since most of them don't appear to be atm

01:46:705 - drum beat
01:46:783 - no drum beat
etc // i don't intend to map the drum here, those double notes, spacing etc. made to monorhythm the synthesizer itself

01:57:229 (117229|1,117307|0) - move one to the right just because it looks and feels better
rest of it seems fine somewhat

Good luck with the mapset.
thanks for the brief mod guys!
DustMoon
hi~ajee
Another
00:02:255 (2255|1) - ?
00:10:422 (10422|0) - change to LN?
00:26:443 (26443|2,26522|1,26600|2,26757|1) - 4,3,2,3,
00:31:077 (31077|0) - move to 3
00:49:925 (49925|3,50003|2,50082|1) - Ctrl+H
00:51:574 (51574|0,51574|3,51731|2,51731|1,51888|0,51888|3) - sound*
00:54:401 (54401|1,54480|2,54558|0) - 1,2,3,
01:03:982 (63982|2,63982|3,64061|1,64140|3,64140|2,64218|1,64218|0) - ^
01:07:124 (67124|2) - ^
01:26:757 (86757|2) - move to 1
01:31:705 (91705|1,91705|0,91783|1,91783|0) - change
01:57:700 (117700|1) - delete
Grand Crown
00:21:888 - heavy drum
00:26:286 (26286|1,26286|0,26443|2,26522|1,26522|0,26600|3,26600|2,26757|2,26757|3) - ^
01:54:401 (114401|3,114480|2,114558|1) - ^
nice map give you a kudosu!
Good luck! :D
Topic Starter
Arzenvald

DustMoon wrote:

hi~ajee
Another
00:02:255 (2255|1) - ? // there's audible synth there

00:10:422 (10422|0) - change to LN? // added another note instead

00:26:443 (26443|2,26522|1,26600|2,26757|1) - 4,3,2,3, // keep, would avoid right hand trill (which is least comfy)

00:31:077 (31077|0) - move to 3 // the trill was intended, keep first

00:49:925 (49925|3,50003|2,50082|1) - Ctrl+H // will consider to change to back-and-forth stairs later

00:51:574 (51574|0,51574|3,51731|2,51731|1,51888|0,51888|3) - sound* // ok

00:54:401 (54401|1,54480|2,54558|0) - 1,2,3, // mm keep, but rearranged anyways

01:03:982 (63982|2,63982|3,64061|1,64140|3,64140|2,64218|1,64218|0) - ^ // what should i change?

01:07:124 (67124|2) - ^ // what are you suggesting here?

01:26:757 (86757|2) - move to 1 // mm keep first, the 23 trill feels good to play anyway :^)

01:31:705 (91705|1,91705|0,91783|1,91783|0) - change // nope, the jack is fit

01:57:700 (117700|1) - delete // i think the last note is okay with 4 notes like that
Grand Crown
00:21:888 - heavy drum
00:26:286 (26286|1,26286|0,26443|2,26522|1,26522|0,26600|3,26600|2,26757|2,26757|3) - ^ // i wouldn't simply put triplets just because it has loud drums, some notes doesn't have to be overnoted btw~

01:54:401 (114401|3,114480|2,114558|1) - ^ // keep, same reason above
nice map give you a kudosu!
Good luck! :D
ww xiexie
HXJ_Crafter
irc, Feb.13
16:45 HXJ_Crafter: hey ajee
16:46 ajeemaniz: hallo!
16:46 HXJ_Crafter: I rename my editing version to the regular one
16:47 ajeemaniz: done already?
16:47 HXJ_Crafter: yes
16:48 *ajeemaniz is playing [https://osu.ppy.sh/b/1208887 BlackY vs. Yooh - XROSS INFECTION [GRAVIXY Lv.16]] <osu!mania> |4K|
16:48 *HXJ_Crafter is editing [https://osu.ppy.sh/b/1208887 BlackY vs. Yooh - XROSS INFECTION [GRAVIXY Lv.16]]
16:48 HXJ_Crafter: lel
16:50 ajeemaniz: yass
16:50 ajeemaniz: ok that's totally harder than infinite now
16:51 HXJ_Crafter: lol, now need some warm up
16:52 HXJ_Crafter: it's quite harder
16:52 HXJ_Crafter: than the origin
16:56 ajeemaniz: o btw
16:56 ajeemaniz: mind if i ask favor?
16:56 HXJ_Crafter: hmm
16:57 HXJ_Crafter: Idk, my English is bad you know :3
16:57 HXJ_Crafter: oh, I understand
16:57 HXJ_Crafter: sure!
16:58 *ajeemaniz is editing [https://osu.ppy.sh/b/1183584 xi - Grand Chariot [Grand Crown]]
16:59 ajeemaniz: can you take a look at 01:34:768 (94768|2) -
16:59 HXJ_Crafter: I know this
16:59 *HXJ_Crafter is listening to [https://osu.ppy.sh/b/1183584 xi - Grand Chariot]
16:59 ajeemaniz: do you think there's some overnote / ghost notes that should be removed?
17:00 ajeemaniz: i checked the IIDX ver, some sound looks missing
17:02 ajeemaniz: also the bg is mess
17:02 HXJ_Crafter: i don't really know.. maybe it's OK
17:04 HXJ_Crafter: 01:38:459 -
17:05 ajeemaniz: hoo missing
17:06 ajeemaniz: added
17:07 HXJ_Crafter: btw, is jack better here? 01:40:501 -
17:07 ajeemaniz: oh yes
17:07 ajeemaniz: added
17:08 HXJ_Crafter: and you know, 01:41:757 -
17:08 ajeemaniz: added already, lol nice catch
17:10 HXJ_Crafter: lol, if I do, I'll just do like https://osu.ppy.sh/ss/7302388
17:13 ajeemaniz: alright, some notes reduced like your screen shot
17:13 HXJ_Crafter: damn my father is smoking ;w;
17:13 ajeemaniz: more evil jack ww
17:13 HXJ_Crafter: ww
17:13 HXJ_Crafter: 01:52:006 (112006|3) -
17:13 HXJ_Crafter: this sound is not exist?
17:15 ajeemaniz: i don't like when my father smoking too
17:15 ajeemaniz: -A-
17:15 ajeemaniz: there is 1/8 burst
17:15 ajeemaniz: in iidx too
17:16 HXJ_Crafter: hmm, but I just hear the first, second and the third
17:16 ajeemaniz: use 25% playback rate?
17:16 ajeemaniz: i hear that
17:16 HXJ_Crafter: ye
17:18 HXJ_Crafter: https://osu.ppy.sh/ss/7302427
17:18 HXJ_Crafter: lol
17:19 ajeemaniz: so pro
17:19 ajeemaniz: will update after downloading android custom rom
17:19 HXJ_Crafter: i love these cool patterns
17:19 ajeemaniz: hopefully my phone doesn't bricked www
17:19 ajeemaniz: woh thanks
17:19 ajeemaniz: can you post the IRC?
17:19 HXJ_Crafter: irc?
17:19 HXJ_Crafter: hmm
17:20 HXJ_Crafter: is this enough?
17:20 ajeemaniz: type "/savelog"
17:20 HXJ_Crafter: lol, I know this
17:20 ajeemaniz: if you want to help me more, i won't reject :3
17:20 HXJ_Crafter: :3
17:21 ajeemaniz: i just aware some bn will see many ghost notes & overmapping
17:21 ajeemaniz: that's why i ask you first
17:24 HXJ_Crafter: 00:19:375 -
17:24 HXJ_Crafter: 1/4 right?
17:25 HXJ_Crafter: tho I don't know how to add these note and make it not so full uwu..
17:26 ajeemaniz: wait
17:26 ajeemaniz: me too, i dont want to make it too full in every part
17:26 ajeemaniz: trying to use full pattern in ending part only
17:27 HXJ_Crafter: 00:04:061 -
17:28 HXJ_Crafter: http://osu.ppy.sh/ss/7302476
17:29 HXJ_Crafter: oh Can I ask a question?
17:29 ajeemaniz: done
17:29 ajeemaniz: sure
17:29 HXJ_Crafter: 00:15:448 (15448|2) - to which sound?
17:30 ajeemaniz: 00:12:935 (12935|3) - guitar string like this
17:30 ajeemaniz: really faint but im sure its repeating for 2 measure
17:32 HXJ_Crafter: ok. tho I still don't hear ;w;
17:32 HXJ_Crafter: 00:21:574 -
17:33 HXJ_Crafter: is double note here better?
17:34 ajeemaniz: 00:21:574 (21574|1,21888|2) - between this
17:34 ajeemaniz: which you think fit with double because both are strong sound lol
17:36 HXJ_Crafter: 00:21:574 -
17:36 HXJ_Crafter: oh sorry
17:37 HXJ_Crafter: it's not strong as 00:21:417 - , I think

Feb.21
[Crown]
00:24:401 (24401|1) - LN move to 3 and 00:24:558 (24558|3) - move to 1, may look good
00:45:448 - maybe you can add one note to follow the drum right? Obviously that you catch some drum sound before like 00:44:820 -
00:45:684 - I'll add if the map is mine :3
00:59:820 - why not add a note in col 2? fit this part more and also can be mapped to a normal sound
[Another]
00:04:061 - tbf... I really don't know how to deal with this sound ;w; it should be double note but it may cause some trouble playing for 4-star players cause putting a really difficult pattern at the beginning with 191 BPM uwu
00:28:799 (28799|3,28956|0,29113|3) - Ctrl+H better.
00:30:213 - https://osu.ppy.sh/ss/7382360 and 00:30:841 - https://osu.ppy.sh/ss/7382364 (00:31:312 (31312|2,31548|2) - these two up to u.)
01:12:150 - for this part, I suggest you to catch these sound till 01:14:663 -just like https://osu.ppy.sh/ss/7382404 lol, my pattern is bad so I just make it like this. and for the next part, catch less vocal like 01:15:605 - . I suggest to delete one note and leave one. Because this part is SO PRO ,even much more harder than the kiai
01:34:140 - these two LN? I would choose note because they are quite different from 01:34:454 (94454|3) -
01:40:579 (100579|0) - move to col 2 sliply
damn the only time I focus on the two hard diffs
I prefer easy diffs better
Topic Starter
Arzenvald
desu! thanks for the mod <3
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