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yanaginagi - point at infinity

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This beatmap was submitted using in-game submission on November 29, 2018 at 1:40:54 PM

Artist: yanaginagi
Title: point at infinity
Source: あの夏で待ってる 特別編
Tags: 僕達は高校最後の夏を過ごしながら bokutachi wa ha koukou saigo no natsu wo sugoshi nagara Ano Natsu de Matteru waiting in the summer ova ED ending betastar
BPM: 118
Filesize: 13339kb
Play Time: 05:00
Difficulties Available:
  1. ideal point (3.96 stars, 1050 notes)
Download: yanaginagi - point at infinity
Information: Scores/Beatmap Listing
---------------
want to preserve the 2016 mapping style but rip while modding




Continuing Kocari's Kinshara's Tari's TTMouse's legacy







OP of あの夏で待ってる 特別編



Start - 00:00:680 / End: 05:00:740 = Total Drain: 05:00:060!


mp3 from Kocari. mp3 edited by Monstrata

nagi (ღ˘˘ღ)♥ manual hitsounding (ღ˘˘ღ)♥ damnae`s tool version (ღ˘˘ღ)♥
[ Maker ]
moddding
1. http://i.imgur.com/pB8vdI7.png
보다시피 이런 흐름으로 내려가고 있었는데
As you can see, I was going down this flow.
http://i.imgur.com/FY6MUwg.png 갑자기 흐름 반대쪽으로 하면서 이상하게 느껴집니다. 고쳐주시길...
It suddenly feels strange while going to the other side of the flow. i hope it fixed.

2. 40-60 정도 되는연타 부분이 계속 반복되는데 상당히 지루합니다. 반복 슬라이드로 처리하던지 연타에 조금씩 거리조절로 강조하는 걸 추천드립니다.
Part of the swing that is about 40-60 keeps repeating, but still no change in these streamss.
you could change it as a repeating slide. or I recommend that you emphasize the distance control.

3.
01:58:865 (1,2,3,4,5,6) - 여기에선 슬라이드를 치기 힘든각도에 놓지않았는데
02:00:271 (5,6,1,2,3) - 여기에선 마우스커서를 끌어서 치기도록. 즉 치기 힘들게 슬라이드가 놓아져 있습니다. 거리도 같지 않고요. 거리를 같게 하거나 슬라이드 위치를 조정해주시는 걸 추천드립니다.
01:58:865 (1,2,3,4,5,6) - and 02:00:271 (5,6,1,2,3) - 's flow is not connected nicely. i think

[참고사항 (it is just reference things)]
1. https://osu.ppy.sh/ss/7249144
01:34:490 (1,2,3,4,5,6,7,8,9) - 이부분에서 BGM 음이 바뀌는데 노트 4개 로 색을 끊거나 아니면 강조해주는건어떨까요?
The tone changes in this part. you can cut off the color with four notes or what about emphasizing it?

2.
02:17:615 (1,2,3,4,5,6,7,8) - 개인적으로 매번 칠때마다 거리가 짧다는 느낌이 드는데 혹시 바꾸실 생각이..?
I personally feel that the distance is short every time I do it.
are you going to change it...?

3.03:09:411 (5,1) -
일부러 겹치신건가요?
Are you overlapping it on purpose?

anyway it's nice mappp :) :) :) :)
Topic Starter
Sidetail

[ Maker ] wrote:

moddding
1. http://i.imgur.com/pB8vdI7.png
보다시피 이런 흐름으로 내려가고 있었는데
As you can see, I was going down this flow.
http://i.imgur.com/FY6MUwg.png 갑자기 흐름 반대쪽으로 하면서 이상하게 느껴집니다. 고쳐주시길...
It suddenly feels strange while going to the other side of the flow. i hope it fixed.
아무리 봐도 괜찮은거 같은데요;; 정이상하다고 사람들이 많으면 고치겠습니다!
I think it is perfectly fine, but if other people mention the same thing with same reason, I will definitely fix it!


2. 40-60 정도 되는연타 부분이 계속 반복되는데 상당히 지루합니다. 반복 슬라이드로 처리하던지 연타에 조금씩 거리조절로 강조하는 걸 추천드립니다.
Part of the swing that is about 40-60 keeps repeating, but still no change in these streamss.
you could change it as a repeating slide. or I recommend that you emphasize the distance control.
네, 이건 irc모딩에 몋번들어봤어요. 아직 할까말까 생각이에요, 특히 제가 심플하게만들려고는 했지만 사람들마다 생각이 많이 다르다고 느겨지네요
I heard this same mod from irc mod before. I contemplated for a while about changing it, but I decided to leave it for now. (I will come back to this again!)


3.
01:58:865 (1,2,3,4,5,6) - 여기에선 슬라이드를 치기 힘든각도에 놓지않았는데
02:00:271 (5,6,1,2,3) - 여기에선 마우스커서를 끌어서 치기도록. 즉 치기 힘들게 슬라이드가 놓아져 있습니다. 거리도 같지 않고요. 거리를 같게 하거나 슬라이드 위치를 조정해주시는 걸 추천드립니다.
01:58:865 (1,2,3,4,5,6) - and 02:00:271 (5,6,1,2,3) - 's flow is not connected nicely. i think
저거는 매우 괜찮은거 같은데요 ;ㅅ;
I think that is totally fine.


[참고사항 (it is just reference things)]
1. https://osu.ppy.sh/ss/7249144
01:34:490 (1,2,3,4,5,6,7,8,9) - 이부분에서 BGM 음이 바뀌는데 노트 4개 로 색을 끊거나 아니면 강조해주는건어떨까요?
The tone changes in this part. you can cut off the color with four notes or what about emphasizing it?
좋네요! 바꿨어요!
Fixed~


2.
02:17:615 (1,2,3,4,5,6,7,8) - 개인적으로 매번 칠때마다 거리가 짧다는 느낌이 드는데 혹시 바꾸실 생각이..?
I personally feel that the distance is short every time I do it.
are you going to change it...?
매우조금더크게했어요!
Made it bigger slightly


3.03:09:411 (5,1) -
일부러 겹치신건가요?
Are you overlapping it on purpose?
네, 그런데 약간 보기 싫어서 바꿨어요.
Yea, but fixed it anyways for aesthetic purposes


anyway it's nice mappp :) :) :) :)
Thank you very much ;) I replied this mod in both Korean and English so that people can see my replies (or as a proof)
Izzywing
00:27:458 (2) - Curve a bit? So it flows into 00:27:927 (3) - better
00:36:013 - why the pause here? No change in the music, so I think you should just keep up the stream
00:49:490 (1,2,5) - nicer if the gap between 1 and 2 is the same as the gap between 2 and 5 (the thickness of it)
01:02:615 (1,2,3,4) - etc this entire stream looks kinda messy for me, you should use slider-stream conversion if you didn't
01:09:880 - why skip this? theres a sound on the red tick you can map
01:13:396 (3,4,5,6,1) - Very messy
01:26:052 (3) - rotate twice and ctrl+g for better flow, current shape flows really badly into the next object
01:47:615 (1,2,3,4) - Like before this stream looks pretty messy, I really recommend that you don't hand place these (which it looks like you did)
01:54:177 (5) - move this a way from 7 a bit, looks a bit clustered - https://osu.ppy.sh/ss/7384309
02:14:802 (3,4,5,1) - why not keep the triangle the same on both sides? if you're emphasizing 1 via spacing move it so that it doesn't look like messed up symmetry
02:20:427 (9) - shorten it by 1 reverse, this is called buffering kicksliders and it makes it so that the player isn't caught off guard by the 1/8 gap between 02:20:427 (9,1) -
02:37:654 (5) - the triplet with this bell sound doesnt feel right to me. I get that there's a sound there but I don't think that means you should map a triplet to this
02:39:880 - map this?
02:44:802 (4) - wouldnt it make sense to map this the same as 02:43:865 (1,2) - since it's the same sound?
03:02:146 (5,2) - This overlap doesnt look good
03:03:083 (3,4) - is counterclockwise rotation but the star is clockwise rotation, which makes the flow awkward
03:12:693 (3) - end this on the white tick and map the the triplet
03:47:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this entire thing needs work lol, biggest points of contention are this (03:49:021 (5,6,7) - ) and the fact the stream changes direction a non-major beat (03:48:200 (6) - ) its a cool idea but I don't think it works

This map has potential, the aesthetics could be tidied up in a lot of places is the biggest I can say. Making objects equal distance from each other visually is a good way to make everything look clean.

GL
Topic Starter
Sidetail
Blue = Fix
Green = Small fix
Red = No fix

Hobbes2 wrote:

00:27:458 (2) - Curve a bit? So it flows into 00:27:927 (3) - better Slightly moved. Hopefully it's better.
00:36:013 - why the pause here? No change in the music, so I think you should just keep up the stream Thanks, fixed :>
00:49:490 (1,2,5) - nicer if the gap between 1 and 2 is the same as the gap between 2 and 5 (the thickness of it) Moved a bit.
01:02:615 (1,2,3,4) - etc this entire stream looks kinda messy for me, you should use slider-stream conversion if you didn't Looks fine to me and all the streams in this map is slider-to-stream transform
01:09:880 - why skip this? theres a sound on the red tick you can map I was really going for voice there.
01:13:396 (3,4,5,6,1) - Very messy Would be interested on how this is messy! placement? hitsound?
01:26:052 (3) - rotate twice and ctrl+g for better flow, current shape flows really badly into the next object I rather moved it a bit
01:47:615 (1,2,3,4) - Like before this stream looks pretty messy, I really recommend that you don't hand place these (which it looks like you did) Those were also converts, but now you mention it, I put a slight curve there
01:54:177 (5) - move this a way from 7 a bit, looks a bit clustered - https://osu.ppy.sh/ss/7384309 Hopefully it is better now
02:14:802 (3,4,5,1) - why not keep the triangle the same on both sides? if you're emphasizing 1 via spacing move it so that it doesn't look like messed up symmetry Okay, applied
02:20:427 (9) - shorten it by 1 reverse, this is called buffering kicksliders and it makes it so that the player isn't caught off guard by the 1/8 gap between 02:20:427 (9,1) - For my case, it would've been fine tbh since there is no large gap for players to move to, but applied regardless
02:37:654 (5) - the triplet with this bell sound doesnt feel right to me. I get that there's a sound there but I don't think that means you should map a triplet to this It should be fine since first part was the same thing and I believe consistency is also plays a role here.
02:39:880 - map this? Going for voice. Tho I might change if more mods in the future talks about this specific part.
02:44:802 (4) - wouldnt it make sense to map this the same as 02:43:865 (1,2) - since it's the same sound? Would like to have triangle sound to be end of slider just like 02:42:458 (2) -
03:02:146 (5,2) - This overlap doesnt look good I thought so too. Fixed.
03:03:083 (3,4) - is counterclockwise rotation but the star is clockwise rotation, which makes the flow awkward Seems all right to me.
03:12:693 (3) - end this on the white tick and map the the triplet I like it as is at the moment :l
03:47:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this entire thing needs work lol, biggest points of contention are this (03:49:021 (5,6,7) - ) and the fact the stream changes direction a non-major beat (03:48:200 (6) - ) its a cool idea but I don't think it works slider-to-convert happened to generate it like this, but I'll fix this somehow. Fixed.

This map has potential, the aesthetics could be tidied up in a lot of places is the biggest I can say. Making objects equal distance from each other visually is a good way to make everything look clean.

GL
Thank you! (Not yet uploaded as I am editing the sliders) updated
SolarFox
hi friend :)
m4m
[quintessential point]

00:37:302 (5,6) - isnt consistent spacing with 00:36:599 (2,3) - so uh distance it more?
00:43:865 (1) - 3 nodes but curve almost unnoticeable -, curve moreeee
01:09:646 (5,1) - i get that you are following the vocal here but I just cant ignore the strong kick bass :c
01:37:771 (5,3) - highlight both and fix stack on slider tail (2)
01:42:224 (2,3) - hmm the overlap doesnt rly look good to me
02:08:240 (1,2) - using red nodes here seems random, I'd rather keep consistent with just whites
02:20:427 (1) - nc?
02:58:865 (1) - just a suggestion, I'd put the red node on the middle of the slider cuz it looks nicer :p
04:14:099 (2) - random red node too
04:33:786 (6,7) - so far the parts with the same sounds as this have higher spacing than this, which is too low imo. increase distance?


and that's about all I can suggest, good luck! nice song choice reminds me of mami kawada for some reason
keysounding ご苦労様 :D
Topic Starter
Sidetail

SolarFox wrote:

hi friend :)
m4m
[quintessential point]

00:37:302 (5,6) - isnt consistent spacing with 00:36:599 (2,3) - so uh distance it more? fixed
00:43:865 (1) - 3 nodes but curve almost unnoticeable -, curve moreeee okay
01:09:646 (5,1) - i get that you are following the vocal here but I just cant ignore the strong kick bass :c err staying as is atm
01:37:771 (5,3) - highlight both and fix stack on slider tail (2) holy
01:42:224 (2,3) - hmm the overlap doesnt rly look good to me slightly fixed?
02:08:240 (1,2) - using red nodes here seems random, I'd rather keep consistent with just whites keysounding needs those points
02:20:427 (1) - nc? oops i forgot to put nc there. thanks
02:58:865 (1) - just a suggestion, I'd put the red node on the middle of the slider cuz it looks nicer :p uhh the shape is like that cuz 02:58:630 (6) - is right above it and i want to curve it where it stands
04:14:099 (2) - random red node too voice :v
04:33:786 (6,7) - so far the parts with the same sounds as this have higher spacing than this, which is too low imo. increase distance? I gradually lessen the distance on purpose 04:33:083 (3,4,5,6,7) -


and that's about all I can suggest, good luck! nice song choice reminds me of mami kawada for some reason
keysounding ご苦労様 :D
thanksssssssss
-Mo-
-Mo-d queue thing

ideal point
Unused hitsounds:
soft-sliderslide11.wav
soft-sliderslide16.wav
soft-sliderslide17.wav
soft-sliderslide23.wav
soft-sliderslide62.wav
soft-sliderslide63.wav
soft-sliderslide64.wav

These sounds look like they have >5ms delay at the start:
drum-hitfinish50.wav
drum-hitnormal4.wav
drum-hitnormal9.wav
drum-slidertick9.wav
soft-hitclap60.wav
soft-hitclap61.wav
soft-hitclap62.wav
soft-hitclap63.wav
soft-hitclap64.wav
soft-hitclap65.wav
soft-hitnormal100.wav

- 00:52:302 - I feel like this would be better if it wasn't mapped to a passive beat. I'd either make this a circle or start the slider here.
- 01:42:224 (2,3) - Short spacing here seems out of place to me since the music doesn't call for it.
- 01:46:677 - It seems more appropriate to start the slider here since that's where the vocals are held.
- 02:10:818 - 02:11:286 - This should be an active beat for the vocals, and if it's going to follow a similar rhythm choice as the first verse.
- 02:21:599 - I'd suggest make this a circle for the vocals, so there's circles for the 1/2 vocals and then 02:21:833 (2) is a slider for the held vocal. Right now it's two of the same sliders mapping two different rhythms.
- 03:51:365 - Ending the slider here would be pretty cool in my opinion. It's up to you though.
- 03:57:927 (3,4) - This doesn't need relatively smaller spacing in my opinion.
- 04:13:865 (1) - Personally I'd stack this on top of the head of 04:12:927 (3) so that there's more emphasis on this note and the surrounding notes from angle emphasis.
- 04:42:458 (4,5) - As before with reduced spacing, this seems really inconsistent.
- 04:44:333 (2,3,4) - I'd increase the spacing between these to emphasise the cymbal crashes.

This song is good.
Topic Starter
Sidetail

-Mo- wrote:

-Mo-d queue thing

ideal point
Unused hitsounds:
soft-sliderslide11.wav removed
soft-sliderslide16.wav removed
soft-sliderslide17.wav removed
soft-sliderslide23.wav removed
soft-sliderslide62.wav still being used
soft-sliderslide63.wav still being used
soft-sliderslide64.wav still being used

These sounds look like they have >5ms delay at the start:
drum-hitfinish50.wav
drum-hitnormal4.wav
drum-hitnormal9.wav
drum-slidertick9.wav
soft-hitclap60.wav
soft-hitclap61.wav
soft-hitclap62.wav
soft-hitclap63.wav
soft-hitclap64.wav
soft-hitclap65.wav
soft-hitnormal100.wav
Fixed three and rest of them seems fine. (Checked with audacity)

- 00:52:302 - I feel like this would be better if it wasn't mapped to a passive beat. I'd either make this a circle or start the slider here. fied.
- 01:42:224 (2,3) - Short spacing here seems out of place to me since the music doesn't call for it. fixed.
- 01:46:677 - It seems more appropriate to start the slider here since that's where the vocals are held. fixed.
- 02:10:818 - 02:11:286 - This should be an active beat for the vocals, and if it's going to follow a similar rhythm choice as the first verse. following instrument there :c
- 02:21:599 - I'd suggest make this a circle for the vocals, so there's circles for the 1/2 vocals and then 02:21:833 (2) is a slider for the held vocal. Right now it's two of the same sliders mapping two different rhythms. same as above, following instrument there
- 03:51:365 - Ending the slider here would be pretty cool in my opinion. It's up to you though. thats actually pretty nice, but my heart shappe D:
- 03:57:927 (3,4) - This doesn't need relatively smaller spacing in my opinion. fixed.
- 04:13:865 (1) - Personally I'd stack this on top of the head of 04:12:927 (3) so that there's more emphasis on this note and the surrounding notes from angle emphasis. Applied
- 04:42:458 (4,5) - As before with reduced spacing, this seems really inconsistent. fixed other ones too
- 04:44:333 (2,3,4) - I'd increase the spacing between these to emphasise the cymbal crashes. fixed.

This song is good.
Thanks again!
CucumberCuc
Hi :3

spam green Timing Points o.o

[ideal points]
00:13:391 (1,2) do far?
00:41:990 (1,2) ^
00:49:255 (6) maybe move left?
01:09:880 put circle?
01:27:927 (3,4,5,6) can try like 01:24:177 (3,4,5,6)?
01:34:255 (7) move slightly up
01:38:122 put circle?
02:11:990 (1,2,3) do far?
03:12:693 (3) end slider down
Topic Starter
Sidetail

CucumberCuc wrote:

Hi :3

spam green Timing Points o.o keysounding and custom hitsounds

[ideal points]
00:13:391 (1,2) do far? making it further would break the consistency
00:41:990 (1,2) ^ made bit further
00:49:255 (6) maybe move left? would mess up what i am trying to do there
01:09:880 put circle? following vocal
01:27:927 (3,4,5,6) can try like 01:24:177 (3,4,5,6)? i didnt try to do that shape but i just modified current shape
01:34:255 (7) move slightly up same as point #3
01:38:122 put circle? there is nothing in the song there
02:11:990 (1,2,3) do far? okay
03:12:693 (3) end slider down fixed a bit
thanks.
Nowaie
Saw this in #modreqs



Damn that's a lot of inherited points

In the first section there are a lot of 1/2 reverse sliders which all have an extremely strong piano note mapped under the tailpoint thus making the sliders not represent the song properly. I'd recommend just mapping them with normal hitcircles

00:09:324 (2,3,4) - IMO the way these three objects are placed is a little bit weird because of the obtuse angle. Maybe you could make the 3|4 transition linear with the 2|3 so the pattern would make a bit more sense?

00:34:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Idk is it just me but the shape here looks kinda weird. Firstly the 00:34:490 (1,2,3,4,5,6,7,8) - completely scraps the circularity formed by the yellow combo prior to it which is kinda sudden and moderately noticeable. Imo it would be better if the circularity would've been gradually changed so it would still somewhat follow the yellow combo but it would loosen up a little bit towards the end, like a spiral. Secondly there is a weird drop between change on 00:35:778 (4) - aswell which kinda breaks the circularity again but much more sharply this time

00:41:990 (1,2) - & 00:49:490 (1,2) - Comparing the spacing used here to everything else in the section we can see that the spacing, for some reason, is extremely low in that pattern. I think it's unreasonable but idk

01:02:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this is viable aswell but it would've been really cool if you would've used this 00:15:425 (3) - shape properly again instead of replicating it as the map would unnoitceably feel little more connected

01:13:396 (3,4,5,6,1) - Some odd midstream spacing changes (most notably 5|6)

It could've been really nice if you would've mapped the 1/8s before the first and second kiais the way you have mapped them here 03:52:302 (1,2) - because it kinda feels empty if you have a long hold even when there is something going on at the speed of 256bpm. Especially right before the second kiai as there is a clear 1/4 drum roll which is mapped under a slider which does not represent it at all

01:41:990 (1) - This could have been little bit more spaced from the slider. Maybe form a nice pattern in process and place it exactly as far from the tailpoints of 01:41:521 (4) - 01:42:224 (2) - ? x117|y129 worked quite nicely imo

01:47:966 (4,5,6,7,8) - Oh come on. This pretty much ruins the clean stream :( Maybe you could form the S stream you formed with 01:47:615 (1,2,3,4,5) - and change the circularity so it'd be roughly the same as you are using on the pink and green sections of the stream?

01:51:130 (6,1) - Between these two there is quite a lot happening. Maybe you could represent that somehow?

01:53:240 (1,2,3) - For some reason this is completely inconsistent with the other similar parts of the song (this 01:55:115 (1,2) - kind of stuff). You should choose one way to map them since this is a rhythm game and mapping the same rhythm two different ways isn't really the best option

02:20:896 (2,1) - You _could_ space these as much as you have spaced these 02:20:427 (1,2) - just to keep up that kind of consistency

02:39:646 (5) - Why is this a hitcircle? A 1/2 slider would fit much better there as the vocal is a hold and there is a drum beat on the red tick

02:46:208 (5,6,7) - Another obtuse angle i don't really get... to me it just does not look good.

03:05:974 (2) - The curve is kinda odd here :s Imo it'd just be better without it or much less curved like in the other similar patterns (read other kiai sections)

03:21:365 (1,1) - Nazi, the sliders aren't perfectly overlapping at this point https://puu.sh/w0C3q/b38c097560.png easiest way to deal with this would be to move the two followpoints after the first red anchor on 03:25:115 (1) - just a tiny bit downwards like this https://puu.sh/w0CaU/17d59ecb54.png. Amazing slider usage otherwise

03:46:208 (2,3) - It kinda feels odd when here you break the chain where the next object is directly behind the tailpoint of the slider, any reasons for that since i think it would look better if the pattern style continued for the 3

Good luck ~
Topic Starter
Sidetail
Since this map is part of tourney map pool, so I can not update :(

Ill make sure I fix them when they finish! Thanks a lot!

DTM9 Nowa wrote:

Saw this in #modreqs



Damn that's a lot of inherited points haha yeah

In the first section there are a lot of 1/2 reverse sliders which all have an extremely strong piano note mapped under the tailpoint thus making the sliders not represent the song properly. I'd recommend just mapping them with normal hitcircles though I like your suggestion, that beginning is bit light to have each of them with circles. Only piano notes at 118bpm, i think circle is bit overkill. Other map i have (fairy tale) is about 130bpm and i used circle on that and some people suggested even those were too light for circles haha.

00:09:324 (2,3,4) - IMO the way these three objects are placed is a little bit weird because of the obtuse angle. Maybe you could make the 3|4 transition linear with the 2|3 so the pattern would make a bit more sense?

00:34:490 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Idk is it just me but the shape here looks kinda weird. Firstly the 00:34:490 (1,2,3,4,5,6,7,8) - completely scraps the circularity formed by the yellow combo prior to it which is kinda sudden and moderately noticeable. Imo it would be better if the circularity would've been gradually changed so it would still somewhat follow the yellow combo but it would loosen up a little bit towards the end, like a spiral. Secondly there is a weird drop between change on 00:35:778 (4) - aswell which kinda breaks the circularity again but much more sharply this time ahaha, i got to say i am not a great stream mapper. thanks I'll fix that

00:41:990 (1,2) - & 00:49:490 (1,2) - Comparing the spacing used here to everything else in the section we can see that the spacing, for some reason, is extremely low in that pattern. I think it's unreasonable but idk fixed first point since valid but 2nd is rather big.

01:02:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Imo this is viable aswell but it would've been really cool if you would've used this 00:15:425 (3) - shape properly again instead of replicating it as the map would unnoitceably feel little more connected that one seems pretty ok

01:13:396 (3,4,5,6,1) - Some odd midstream spacing changes (most notably 5|6) fixed

It could've been really nice if you would've mapped the 1/8s before the first and second kiais the way you have mapped them here 03:52:302 (1,2) - because it kinda feels empty if you have a long hold even when there is something going on at the speed of 256bpm. Especially right before the second kiai as there is a clear 1/4 drum roll which is mapped under a slider which does not represent it at all if ones in kiai #1 and #2 were significant enough, i would've included there as well, but only kiai #3 was only one that emphasized heavily. For things like 02:49:724 (2) - it is hard to emphasize this part and put it simple at the same time, so I stayed consistent with first kiai.

01:41:990 (1) - This could have been little bit more spaced from the slider. Maybe form a nice pattern in process and place it exactly as far from the tailpoints of 01:41:521 (4) - 01:42:224 (2) - ? x117|y129 worked quite nicely imo fixed

01:47:966 (4,5,6,7,8) - Oh come on. This pretty much ruins the clean stream :( Maybe you could form the S stream you formed with 01:47:615 (1,2,3,4,5) - and change the circularity so it'd be roughly the same as you are using on the pink and green sections of the stream? i tried fixing it :l not sure if it is good though

01:51:130 (6,1) - Between these two there is quite a lot happening. Maybe you could represent that somehow? hopefully i did it right

01:53:240 (1,2,3) - For some reason this is completely inconsistent with the other similar parts of the song (this 01:55:115 (1,2) - kind of stuff). You should choose one way to map them since this is a rhythm game and mapping the same rhythm two different ways isn't really the best option fixed.

02:20:896 (2,1) - You _could_ space these as much as you have spaced these 02:20:427 (1,2) - just to keep up that kind of consistency err,
i sort of prefer current, tho i tried your suggestion. Ill change to that if i get another mod regarding the same part.


02:39:646 (5) - Why is this a hitcircle? A 1/2 slider would fit much better there as the vocal is a hold and there is a drum beat on the red tick all right, i fixed (also for first part as well)

02:46:208 (5,6,7) - Another obtuse angle i don't really get... to me it just does not look good. fixed.

03:05:974 (2) - The curve is kinda odd here :s Imo it'd just be better without it or much less curved like in the other similar patterns (read other kiai sections) fixed

03:21:365 (1,1) - Nazi, the sliders aren't perfectly overlapping at this point https://puu.sh/w0C3q/b38c097560.png easiest way to deal with this would be to move the two followpoints after the first red anchor on 03:25:115 (1) - just a tiny bit downwards like this https://puu.sh/w0CaU/17d59ecb54.png. Amazing slider usage otherwise hopefully it's better?

03:46:208 (2,3) - It kinda feels odd when here you break the chain where the next object is directly behind the tailpoint of the slider, any reasons for that since i think it would look better if the pattern style continued for the 3 I want aim to hold there so i just did that while starting stream there felt better when i played it.

Good luck ~
thanks a lot for your time!
deadpon3
Hey, from my queue :3

ideal point


00:24:646 (5,1,2) - I would personally improve flow on this kind of patterns because some of them look odd. In this one you should move 00:25:583 (2) - so it flows better with the previous slider
00:26:990 (1,2) - Same here
00:32:615 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - Honestly pure stream is pain in the ass with such low bpm, maybe consider adding some repeater-sliders?

00:53:474 (2) - Ctrl+G?

01:08:240 (1,4) - Restack

01:23:240 (1,2) - Going back to this kind of patterns, they might look random in some cases like this one, I think you could stack some of them (in kiai only or idk, make creative stuff :3) Stacked patterns give you more pretty shapes to mix with each other, like this poor screenshot (I know it's common kill me)
01:35:427 (1,2) - Okay so you went to 1/6 but didn't start from white tick even though you should xd Please start 01:35:974 (2) - from 01:35:896 - and end 01:35:427 (1) - on 01:35:779 -
02:09:880 (5,2) - Another restack

03:05:427 (1,2) - Just like I mentioned above, start 03:05:974 (2) - from the white tick

04:07:302 (1,2) - ^

gl m8
Winnie
Hello from modding queue

Why you stealing BetaStar's good ol efforts, you thief.


[What a crappy name for a difficulty]
00:09:324 (2) - Weird to have a 5% audio. Seems like there would be no purpose here. It's barely audible and I'm partially deaf so yeah it's inaudible
00:09:324 (2,3,4) - Crappy aesthetics, could've made them smoother for playing but you're forced to play at an awkward angle with ruins the gentle tone of the music.
00:13:391 (1,2,3,4) - Seems so basic, I'm crying dood plus this has less spacing on harder piano keys 00:14:917 (1,2) - than 00:13:900 (2,3) - which is strange
00:15:425 (3) - If my clock made this sound I wouldn't have a clock anymore
00:26:755 (6,1) - Could be consistent in spacing with 00:24:880 (6,1) - don't have to just anal about consistency
00:27:927 (3,4,5,6) - Garbage symmetry remap pls. Could've been cleaner tbh
00:31:208 (2) - Actually not straight as your others: Should be x:379 y:14 your welcome =)
00:36:247 - Wat? Could've had a 1/2 roll into this because there was still a sound, dood you're toxic
00:36:365 (1,2,3,4,5) - Very strange spacing for something so calm; especially the part that on the instruments was on, it definitely had more oomph than the vocals as well as unDTfriendly with how this is formed 00:36:833 (3,5,6) - At least something gradual http://puu.sh/wadWp/62417ab28e.jpg to be consistent with 00:38:240 (1) - 00:40:115 (1) -
00:45:740 (1,2,3,4,5,6,7,8) - That's a lot of single notes my friend, could've had couple different rhythm sets to accommodate for this but you know PP is PP doesn't bother me I'll be happy either way :thumbsOkHand:
00:50:896 (5) - Could be a 3/4 rhythm
00:53:005 (1) - Kind expected them to be even in some scenario http://puu.sh/wae8n/fe1106d6be.jpg
01:09:177 (4) - Could stack on that note with sliderend
01:09:177 (4,5) - Not gonna question this
01:12:458 (2) - Could be different because I liked the 2nd one and how it fit in more, this was just thrown in imo Something like http://puu.sh/waeid/6f65437517.jpg Keeps this not be just a bunch of sliders back to back and keep it consistent in notes
01:35:427 (1,2) - How I feel it should've been from a player standpoint http://puu.sh/waetL/1bbbda2b57.jpg 1st slider felt too extended and created a faulty flow
01:37:771 (5) - Would be nice to make this into 2 notes, completely separate vocal patterns but mapped under 1 slider
01:41:990 (1,2,3) - Made this part play quite strangely suggestions: This type of flow pattern but you can do you: Something like this but this is me being a basic bitch =) http://puu.sh/waeEb/e545393c58.jpg

And that's pretty much all I can give you. Based on how many times I've listened to and mapped this song out in various multiple ways the rest should be similiar. So use this and decide on how much it can help you. GRACIAS
P.S. This was my 3rd song I ever mapped but it's deleted so rip
Topic Starter
Sidetail

Kocari wrote:

P.S. This was my 3rd song I ever mapped but it's deleted so rip
Oh noo why delete :c
Ill end up app this map for your sake :)))

Thanks for mod Kocari! Ill check soon !!!

Kocari wrote:

Hello from modding queue

Why you stealing BetaStar's good ol efforts, you thief. zzzzzzzzzzzzz


[What a crappy name for a difficulty]
00:09:324 (2) - Weird to have a 5% audio. Seems like there would be no purpose here. It's barely audible and I'm partially deaf so yeah it's inaudible fixed. now they are 30% vol. The reason why they were 5% because piano tone is empty there and didn't want to blast normal & clap there.
00:09:324 (2,3,4) - Crappy aesthetics, could've made them smoother for playing but you're forced to play at an awkward angle with ruins the gentle tone of the music. should be better now
00:13:391 (1,2,3,4) - Seems so basic, I'm crying dood plus this has less spacing on harder piano keys 00:14:917 (1,2) - than 00:13:900 (2,3) - which is strange fixed
00:15:425 (3) - If my clock made this sound I wouldn't have a clock anymore dud same
00:26:755 (6,1) - Could be consistent in spacing with 00:24:880 (6,1) - don't have to just anal about consistency lmao fixed
00:27:927 (3,4,5,6) - Garbage symmetry remap pls. Could've been cleaner tbh fixed garbage
00:31:208 (2) - Actually not straight as your others: Should be x:379 y:14 your welcome =) nazi =)
00:36:247 - Wat? Could've had a 1/2 roll into this because there was still a sound, dood you're toxic ::::)
00:36:365 (1,2,3,4,5) - Very strange spacing for something so calm; especially the part that on the instruments was on, it definitely had more oomph than the vocals as well as unDTfriendly with how this is formed 00:36:833 (3,5,6) - At least something gradual http://puu.sh/wadWp/62417ab28e.jpg to be consistent with 00:38:240 (1) - 00:40:115 (1) - did something there
00:45:740 (1,2,3,4,5,6,7,8) - That's a lot of single notes my friend, could've had couple different rhythm sets to accommodate for this but you know PP is PP doesn't bother me I'll be happy either way :thumbsOkHand: i actually never mapped with pp in mind. vidro had this part so i put it since i thought current rhythm is too bland if kept 100% of the map
00:50:896 (5) - Could be a 3/4 rhythm all right
00:53:005 (1) - Kind expected them to be even in some scenario http://puu.sh/wae8n/fe1106d6be.jpg those are actally mirror of each other and i sort of prefer current
01:09:177 (4) - Could stack on that note with sliderend oook
01:09:177 (4,5) - Not gonna question this i added that last minute and looks like shit i know lmao
01:12:458 (2) - Could be different because I liked the 2nd one and how it fit in more, this was just thrown in imo Something like
http://puu.sh/waeid/6f65437517.jpg Keeps this not be just a bunch of sliders back to back and keep it consistent in notes tried that i prefer current
01:35:427 (1,2) - How I feel it should've been from a player standpoint http://puu.sh/waetL/1bbbda2b57.jpg 1st slider felt too extended and created a faulty flow thanks, fixed all four simiar parts
01:37:771 (5) - Would be nice to make this into 2 notes, completely separate vocal patterns but mapped under 1 slider err I prefer current :l
01:41:990 (1,2,3) - Made this part play quite strangely suggestions: This type of flow pattern but you can do you: Something like this but this is me being a basic bitch =) http://puu.sh/waeEb/e545393c58.jpg i prefer current since it reflects my shitty mapping better

And that's pretty much all I can give you. Based on how many times I've listened to and mapped this song out in various multiple ways the rest should be similiar. So use this and decide on how much it can help you. GRACIAS
P.S. This was my 3rd song I ever mapped but it's deleted so rip
Thanks Kocari~
timemon
Hello, M4M from your queue

[ideal point]
01:00:505 (1) - you're ignoring sound on the white tick here when the other long sliders before do not
01:37:771 (5,1,2) - shouldn't this be switched around? you seem to be following the vocal http://i.imgur.com/HWPM9SK.png
02:20:310 (8,1) - looks a bit too curvy to me, maybe move the 1 slider up a bit
02:49:607 - this one sounds different than the first at 01:19:607 - . there is no blue tick sound there but this one is.

03:39:646 (5,6,1) - I don't think it's a good idea to cluster a bunch of singletaps together. Spread them out like a normal 1/2 note imo
03:41:521 (5,6,1) - ^

Nice song and good luck with your mapset
Hikan
ya, quality mod

diff
I wont point related thing twice so please check them even I dont mention to. (I dont want to extend my mod with that trick)

Is bg related to song? Well a cute girl will litteraly fit the vocal more xd
00:20:427 (1,2,3,4) - try arranging them transverse, like this https://puu.sh/wjWjX/8af16263e1.png , although its move is alike, it is still better for visual than a bunch of zigzag
00:25:115 (1) - try unstacking it, you may not want to emphasis the downbeat with the equal distance between them. And 00:25:115 (1,3) - did you notice overlap. Try this coordinate 275 180 for the (1), it will also make 00:25:115 (1,2) - look smoother, move (3) to somewhere else tqvm
00:26:990 (1) - work same here, how about 204 277 ?
00:27:458 (2,3,4,5,6,1) - hexagon?
00:40:818 (3) - 00:48:318 (3,4) - a bit confusing because of inconsistent rhythm but maybe its fine for variety, just point it so you know
00:41:990 (1,2) - is there any reason for you to use different curvatures here? I'd like to use the similar ones, current seems a bit randomly, if like you can totally blanket (1)'s tail with (2)
00:47:146 (7,8) - try ctrl g, it will be less similar to 00:46:208 (3,4,5) - this, also emphasis downbeat more
00:49:490 (1,2,5) - can you just not to blanket them too close? :( It will be perfect blankets but it do look very cramped imo
00:59:802 (3,4) - maybe blanket?
01:06:833 (2,3) - Ctrl G for rhythm pretty sure. There is no vocal around here, and 01:07:302 - this flick sounds pretty loud/obvious, you can choose to make it clickable instead of skipping it to cover the air.
01:12:458 (2) - Putting the reverse on blue tick really makes no sense when the beat is obviously located on the white. Find a better rhythm, i think this kind of reverse wont work well here. If you are about to say slidertick then no, slidertick is always worse than a reverse or any else
01:15:740 (1,2,3,4,5) - bend it better, seems not curvy enough
01:19:490 (1) - how about 1/4 slider here? It sound less underrated than the current
01:24:177 (3,4,5,6,1) - yes why not star?
01:53:240 (1,3) - check blanket
02:02:615 (1,2,3,4,5,6,7,8) - this look so ill D: , or straight or curve please dont do sth like this :'(
02:20:427 (1) - I would like to end it at blue for more recognizable (and not getting choke) unless you have a reason.
02:24:646 (4,1,2) - what are you emphasising here? (2)? I hear the (1) really in high pitch and should have more chance to get emphasised. Try rearranging them with a better spacing
03:07:771 (5,3) - overlapped
03:11:521 (4,1,2) - flow are really weird, fix it somehow
03:16:911 (5,6,7,1) - try square here
03:49:490 (1,1) - overlapped the head, looks really ugly just move it down a bit
04:30:740 (1) - can somewhere further, the vocal is really high and I think emphasising it is neccessary (unless you want to offense the vocal lol)

2:00 AM kms

That's from me, good luck moving it forward
fix blanket
Beomsan
star'd :DDDDDD
Topic Starter
Sidetail

Beomsan wrote:

star'd :DDDDDD
thanks ;w;
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