Playtesting impressions -
- its very fun
- I personanly think the 1/2 stacks are kinda ugly but thats just my super subjective opinion
- yea its nice
mod
You have a few timing points with conflicing values, they are at 00:06:297 (custom set number) 00:45:462 (hitsound set) 01:36:616 (volume level and hitsound set) and 04:43:380 (volume level)
00:07:096 (3,5) - This might sound dumb but the way these are onscreen at the same time makes it feel like the shapes should complement each other, which is kinda hard to do with this kinda pattern, so I suggest just making 00:07:895 (5) - straight or smth so that it doesn't feel like you have to relate the shapes
00:31:874 (1) - why not extend this to the blue tick and make it touch 00:32:606 - ?
00:35:071 (1) - ^same for all of these, I don't think they need to be buffered
Some combo stuff, I feel like you should just stick to NC at the downbeats in this area, no reason to do otherwise. So NC on 00:51:856 (5) - and 00:46:527 (5) - and move the NC on 00:49:458 (1) - to 3
^I see later that you've consistently followed this, so I guess it's fine if you know what you're doing. Maybe an explanation would be helpful I guess.
00:47:193 (8) - Missing clap?
00:52:788 - I don't think this should be skipped, you didn't skip it in the previous phrase (altho it was just a slidertail there)
00:53:321 (2,3,4,5) - looks nicer if the distance from 2 to 3's tail is the same as the distance from 3's head to 4
00:56:518 (2) - Not a fan, the vocal on the tail is stronger than the vocal on the head
00:58:650 (2) - Yeah, same here. I'm not really sure why you chose red kick sliders for these parts. 01:00:781 (3), etc. I guess you put the rhythm emphasis on the drums instead?
01:05:710 (1,2,3,4,5,6) - I like this, everything feels properly clickable.
01:09:573 (4,5) - Here it looks like you switched to stacking red tick on top of white tick whereas up until this point it was vice versa. Kind of a weird inconsistency.Mm I guess in this area the stacks are all on clapclap, fair enough.
01:17:433 (1,2,3) - blanket with 2 could use some work. (ezfix - ctrl+up 6 times ctrl+right twice)
01:34:884 (2) - Now here's an example of a red tick slider I like.
01:35:417 (1) - move NC to the following slider.
01:36:616 (1) - idk I feel like these should be slower instead of faster
01:43:010 (1,2,3) - this spacing feels rather excessive to me in context to the other objects in this area
01:46:207 (1) - I think this shouldn't be a reverse, there's no sound on 01:46:340 - but there's definitely one on 01:46:606 -
01:51:535 (1,2,3) - this patterns kinda odd to me, couldnt you do perfect 120 degree rotations? you could even shape 01:52:068 (3) - based on the shape for 1 and that would look neat.
01:57:929 (1) - better to break flow on this object instead of the following (since its the downbeat), maybe ctrl+h the shape for this
02:04:723 (2,4,5) - have these be the same distance apart? would look neater
02:07:188 - the music's kinda cloudy here but I'm pretty sure you could represent it by mapping this 1/4 tick.
02:15:381 (2,3,1) - move 2 so that its the same distance from 1 that 3 is, something like this
https://osu.ppy.sh/ss/728206502:22:441 (1,2,3) - might get misread as a split triplet
02:28:302 (3,1) - blanket?
02:38:693 (2,3,1) - maybe make a triangle out of 2,3 and 1's tail
02:44:954 (2) - another red tick slider I dislike. the vocal on 02:45:087 - is clearly stronger than the sound on the red tick so it doesnt really fit.
03:04:935 (2,3) - would like if 2 got a notably bigger amount of spacing than 3 to emphasize the high pitched piano note
03:07:066 - a drum here, so I think the jump pattern should have started here
03:17:057 (5) - ctrl+g here would flow much better
03:29:579 (3,4) - do a 120 degree rotation on it, then shape 1 around that shape to make it fit the pattern, see screenshot -
https://osu.ppy.sh/ss/728208703:31:711 (3,4) - unlike the previous part these actually have notable drums on the red ticks, so you could map this as circles instead to match that increase in intensity
03:44:765 (6,2) - proximity of these makes this kinda ugly. Spent a little while trying to come up with a solution that doens't just break the entire structure but I couldn't really come up with anything lol. Might be fine to just keep.
04:01:017 (1,2,3,4,5,6,1,2,3,4,5) - this adds .3 to the SR lol. I guess it's okay but that does feel a bit excessive to me :c would be ok if you used jump patterns over 4 circles in length at a few other spots in the map. Unfortunately the song doesn't really support that much of anywhere. I personally think you should nerf this pattern.
04:08:610 - drum here and 04:08:877 - here you can map to. No real reason to skip these
04:49:374 (4,3) - stack tail of 3 on 4?
I love this last kiai, the speed fits perfectly and it plays really well.
Great song, the map's very fun. I don't really like zigzag jump patterns that well, but this map used a lot of em and it kinda worked. I think if work on aesthetics and maybe rhythm a bit this map would be definitely pushforwardable.
Good luck!