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Frederic - oddloop

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Topic Starter
schoolboy
This beatmap was submitted using in-game submission on Friday, July 28, 2017 at 5:38:20 PM

Artist: Frederic
Title: oddloop
Source: 山田くんと7人の魔女
Tags: Yamada-kun to 7-nin no Majo Koji Mihara odoru to dance oddl∞p ova full ending ed wajinshu dailycare
BPM: 172
Filesize: 28477kb
Play Time: 04:00
Difficulties Available:
  1. advanced (2.74 stars, 606 notes)
  2. collab insane feat. dailycare (4.58 stars, 770 notes)
  3. collab standard feat. wajinshu (1.99 stars, 356 notes)
  4. hard (3.64 stars, 734 notes)
  5. queerish dances (5.26 stars, 888 notes)
Download: Frederic - oddloop
Download: Frederic - oddloop (no video)
Information: Scores/Beatmap Listing
---------------
thanks for 300 favs!
video by shad0w1and, mp3 from hadis
hitsounds by my angel wajinshu
please REDOWNLOAD if you got it before 07.20!!
Clappy
00:10:454 (2) - Not really a major issue, but perhaps make the entire slider head not be overlapped by the the body of the slider that precedes it, doesn't really make it unreadable, but definitely doesn't make it look polished since this only happens once.

00:23:885 (3) - Another slight overlap, but its fine as it now happens a bit repetitiously

00:24:233 (1) - Torn in between saying make the spacing smaller or making this 1/2 slider (same for the repeats) try making the combos after these notes the NC's instead

00:42:199 (1,2,1,2) - These all end on stronger beats, rhythm readjustment perhaps?

00:55:106 (2,1,2,1,2,3) - Sick pattern for the cadence of the songs vocals

00:57:722 (1) - The vocals happen again, make the pattern similar to 00:55:106 (2,1,2,1,2,3)

01:34:699 (3,4,5,6,7) - Perhaps a rhythm readjustment? Could replace with a 1/1 slider? Or a Triple with a slider at the end? The 5-stream isn't really warranted right here.

01:40:280 (1,2,3,4) - Could make the pattern go 1, 3, 2, 4 since there aren't really 4 pronounced beats for a square here, pattern is sick tho.

01:57:024 (1,2,3,4) - This pattern has near straight-line flow with heavy spacing, could be very hard to hit for some.

02:11:850 (2,3,4,5,6,7,8) - Same straight-line flow, but better spacing and it fits the music better, attempt to employ something similar on 01:57:024 (1,2,3,4)

02:20:571 (3) - This should be placed somewhere else, doesn't really fit to just toss circles on the end of sliders

02:27:722 (1) - A new kiai section should start here, end here 02:30:163 (2)

02:29:814 (2,2) - why are these not perfectly stacked like the others?

02:30:163 (2,3,4) - cross screen straight-line flow is not desirable

02:32:082 (2,3,4) - Amazing subtle flow here into 02:32:431 (1)

02:45:338 (3) - Shouldn't directly overlap the slider that comes after it, VERY slight adjustment will do great

02:44:292 (2,3,4,1) - very nice, but 1 shouldnt be an NC here

03:07:315 (4) - I get that you want emphasis on 03:07:489 (1), if thats the case, flip the 1/4 slider away from the 1/1 slider and replace it so you get even more emphasis on 03:07:489 (1)

03:14:466 (1,2,3,1,2,3) - Cross screen straight-line flow again

03:23:536 (1,2,3) - Cross screen straight-line flow again

03:52:140 (3) - This doesn't fit the song very well, since 03:53:187 and 03:53:361 are filled with music, I know you want to map the triples that proceed them, but follow the music that comes now

03:56:326 (1,2,3,4,5) - Very big pentagon that is going to be very hard to hit with no emphasis from the music
Namki
[insane]
ar8.4 eksdi
  1. 00:05:222 (3) - / 00:10:803 (3) - / 00:16:385 (3) - these literally have strong sound on upbeat which had to be clickable. Also, these patterns as 00:04:524 (1,2,3,4) - / 00:15:687 (1,2,3,4) - sorta mean that each of four sliders have similar sound under it. Technically, this patterns seems rhythmically off but I personally agree with them as they kinda show how mapper sees and expresses music into mapping. You may want to get more opinions about this.
  2. 01:01:733 - it has pretty audible vocals there, also this looks kinda inconsistent as you weren't stacking stuff like that in kiai.
  3. 02:12:199 (4) - pretty the same issue here. They're 02:12:024 (3,4) - have almost the same density, so what the point of stacking.
  4. 03:01:210 (1,2,3,4) - pretty weird pattern tbh. Comparing to the whole structure and style of the diff this back n forth jumps look too way unfittable.
  5. 03:32:606 - new measure with truly stong beat should be emphasized much more. Try to increase spacing.
  6. 03:52:140 (3) - sudden reverse tbh. Also, there's beat 03:53:187 - which have to be clickable.
  7. You've done strange thing in the very end. For instance, 03:54:931 - this skipped upbeat. Just why...
[expert]
  1. 00:40:978 - pretty low spacings for an upbeat.
  2. 00:47:257 (1,2,1,2) - you kno, I think such NC spams are simply meaningless in case that it's not a hard pattern for giving more HP or it's not something you could emphasis.
  3. 00:49:350 (1,2,1,2,1,2,3) - looks like a mem e xd -_ -
  4. 00:58:071 (1,2) - huge spacing unlike 00:54:931 (1,2,1,2) - you may want to reduce spacings there. Or increase it for the first one.
  5. By the way, you might want to reconsider spacing on strong upbeats as now they kinda lack of emphasis, 01:32:606 - for example this one for sure.
  6. 02:20:047 - well, it definitely lacks emphasis.
    Will not duplicate the same issue for 100 times, I think you can sort this out.
that's pretty it, decent mapset~
gl
Topic Starter
schoolboy

Clappy wrote:

00:10:454 (2) - Not really a major issue, but perhaps make the entire slider head not be overlapped by the the body of the slider that precedes it, doesn't really make it unreadable, but definitely doesn't make it look polished since this only happens once. what do you mean?
:o


00:23:885 (3) - Another slight overlap, but its fine as it now happens a bit repetitiously on purpose


02:20:571 (3) - This should be placed somewhere else, doesn't really fit to just toss circles on the end of sliders fine imo

02:27:722 (1) - A new kiai section should start here, end here 02:30:163 (2) no need imo


03:52:140 (3) - This doesn't fit the song very well, since 03:53:187 and 03:53:361 are filled with music, I know you want to map the triples that proceed them, but follow the music that comes now fine

03:56:326 (1,2,3,4,5) - Very big pentagon that is going to be very hard to hit with no emphasis from the music its ok

Namki wrote:

[insane]
ar8.4 eksdi
  1. 00:05:222 (3) - / 00:10:803 (3) - / 00:16:385 (3) - these literally have strong sound on upbeat which had to be clickable. Also, these patterns as 00:04:524 (1,2,3,4) - / 00:15:687 (1,2,3,4) - sorta mean that each of four sliders have similar sound under it. Technically, this patterns seems rhythmically off but I personally agree with them as they kinda show how mapper sees and expresses music into mapping. You may want to get more opinions about this. and i will, ive done this cuz otherwise the rhythm would be way too boring
  2. 01:01:733 - it has pretty audible vocals there, also this looks kinda inconsistent as you weren't stacking stuff like that in kiai. hmm, i think its fine, but will ask somebody
  3. 03:01:210 (1,2,3,4) - pretty weird pattern tbh. Comparing to the whole structure and style of the diff this back n forth jumps look too way unfittable.why? i think its okay
  4. You've done strange thing in the very end. For instance, 03:54:931 - this skipped upbeat. Just why... guitar!!
[expert]
  1. 00:40:978 - pretty low spacings for an upbeat. ive done that a lot times, so it should be fine
  2. 00:47:257 (1,2,1,2) - you kno, I think such NC spams are simply meaningless in case that it's not a hard pattern for giving more HP or it's not something you could emphasis. otherwise the followpoints will suck
  3. 00:49:350 (1,2,1,2,1,2,3) - looks like a mem e xd -_ - eks dee
that's pretty it, decent mapset~
gl
thank you for the mods!! :D
Syph
expert
00:17:257 (3) - feels misplaced
00:45:164 (3) - nc here for the downbeat?
00:45:164 (5) - nc again xd
00:48:826 (3,4,5,1,2,1,2) - i think circles work better here, but prolly thats just me
00:55:454 (2,1) - move them a bit closer
01:09:059 (2,5) - ugly overlapping, but maybe its fine..
01:10:193 - there is a strong sound, pls map it
01:18:652 - map this aswell, a good start for the break
02:29:640 (1,2,1,2) - broken stacks
02:32:867 (2,3,4,5) - move them apart from each other for the a e s t e t h i c s
02:45:338 (3,1) - kinda unreadable
02:50:396 (13) - nc this? since there is a start of the vocals
03:25:280 (4) - move this one a bit to the left for symmetry
03:57:809 (1) - end the spinner here instead 04:03:303 - ?

insane
00:07:140 (4,1) - imperfect blanket
00:13:594 (3,4,5) - you could give this one some more spacing cuz the sounds are kinda strong
00:47:954 (7) - nc?
02:28:245 (1,2,3,4,1,2,3,4) - cool pattern
02:50:047 (9) - maybe a 1/4 kick slider instead? cuz now this stream is kinda hard
03:11:152 (2,3,1,2) - ncs here are a mess actually, but idk what to suggest you
03:38:885 (3) - nc? like you did before
03:57:809 (1) - end the spinner here? 04:00:513 -
Topic Starter
schoolboy
all fixed!~
thanks for mod!! :3
will update later
Bokkie
Hello~
General

  1. Delete waji hs difficulty since it's just (I suppose) old version of expert you did this as I was writing lmao
  2. Is HP=8 really necessary on expert?
  3. Change name of collab standard to collab normal since there is no such difficulty as standard
  4. I might be out of the loop but why every diff's first letter isn't capitalised? That's kinda odd

dailykomore's insane

  1. 00:12:722 (4,3,4) - how about making them in straight line?
  2. 00:24:233 (1,1,3) - maybe something like this will be better?
  3. 00:29:815 (1,2) - fix blanket
  4. 01:03:129 (4) - stack it with 01:04:001 (3) - sliderend
  5. 01:03:303 (1) - rotate it by 15 degrees (use selection centre)
  6. 01:06:792 (4,1) - spacing here is really high for an insane and I don't think you need emphasis this big right there
  7. 01:53:536 (1,6) - stack those
  8. 01:54:059 (4,1) - blanket
  9. 02:08:536 (3,1) - I'd blanket those as well
  10. 03:31:210 (1,4) - fix blanket here as well
  11. 03:54:233 (7,1) - sorry for being nazi >.<
  12. 03:56:850 (4,5,6) - jumps with wide arc angles and high spacing are really hard to aim; make it 90 degree and create a spicy triangle with 03:57:373 (7) -
expert

  1. 00:02:431 (3) - distance between circle and slider is slighlty smaller than here 00:01:559 - so if you'd like to make it trully symmetric increase it by that difference
  2. 00:21:792 (3,4,5,6,7) - this is kind of unpleasant to play since you have to start the stream with your non dominant finger; you miss an important sound as well 00:21:966 -
  3. 00:41:850 (2,3,1) - I think you should emphasize that slider a bit; how about something like this?
  4. 00:44:989 (7) - it's really hard to spot that slider; move slider end to the right to fix
  5. 00:47:606 (1,2) - emhasis on wrong note; (1) has stronger sound thus it should be emphasised instead of (2)
  6. 00:49:524 (2,1) - same emphasis issue; it happens more often and I won't note on that anymore (you should get the point by now)
  7. 00:58:768 (1,1) - this blanket could be better
  8. 01:05:222 (3,1) - move slider down by 1px to stack it properly
  9. 01:11:152 (4) - random hitsound(?)
  10. 01:11:501 (1) - add some curve here to keep it consistent with 01:08:710 (1,2) -
  11. 01:49:350 (1,2) - blanket those
  12. 02:06:094 (1,2) - this rhythm is akward; it should be 1/1 slider into circle (if you change this like I've recommended, blanket those 02:06:181 (1,1) -)
  13. 02:21:443 (1) - move this down-left (so that sliderend will be stacked with 02:19:524 (4) - )
  14. 02:28:419 - I love the guitar solo part
  15. 02:41:326 (1,2,3,4) - cut SV to half; 1/4 sliders would be better here
  16. 02:44:292 (2,3,4,1) - you've used pattern simillar to this before 02:37:140 (1,2,3) - but it was 1/4; change either of them to avoid possible confusion
  17. 02:45:338 (3,1) - don't overlap them so much; move (3) so at least half of it stays out of (1)
  18. 02:49:175 (2) - rotate sliderend to the top more to make it more flow-friendly
  19. 03:08:013 (2,3) - fix blanket
  20. 03:23:885 (3) - linear jumps (specially bigger ones like this) are really hard to aim; move this down (x:14 y:274 is alright in my opinnion); this will also fix next issue as 03:23:885 (3,4,5,1) - currently breaks the flow
  21. 03:39:233 (2) - move it to x:350 y:317 to match with the pattern from other sliders in this section
  22. 03:50:047 (4,3) - I'd stack them

Sorry for modding only 2 diffs but I can't really judge lower SR difficulties as I can't even map them myself :v
Good luck c:
Topic Starter
schoolboy

Catshy wrote:

Hello~
General

  1. Delete waji hs difficulty since it's just (I suppose) old version of expert you did this as I was writing lmao
  2. Is HP=8 really necessary on expert? ye
  3. Change name of collab standard to collab normal since there is no such difficulty as standard i think its ok
  4. I might be out of the loop but why every diff's first letter isn't capitalised? That's kinda odd xd

dailykomore's insane

  1. 00:12:722 (4,3,4) - how about making them in straight line? isnt neccessary
  2. 00:24:233 (1,1,3) - maybe something like this will be better? its alright
  3. 00:29:815 (1,2) - fix blanket ok
  4. 01:03:129 (4) - stack it with 01:04:001 (3) - sliderend ok
  5. 01:03:303 (1) - rotate it by 15 degrees (use selection centre) ok
  6. 01:06:792 (4,1) - spacing here is really high for an insane and I don't think you need emphasis this big right there i think its fine
  7. 01:53:536 (1,6) - stack those
  8. 01:54:059 (4,1) - blanket
  9. 02:08:536 (3,1) - I'd blanket those as well
  10. 03:31:210 (1,4) - fix blanket here as well daily's "blankets, imo they were not supposed to be blankets tbh
  11. 03:54:233 (7,1) - sorry for being nazi >.< i dont think it will work
  12. 03:56:850 (4,5,6) - jumps with wide arc angles and high spacing are really hard to aim; make it 90 degree and create a spicy triangle with 03:57:373 (7) - spicy triangels are for monsterata
expert

  1. 00:02:431 (3) - distance between circle and slider is slighlty smaller than here 00:01:559 - so if you'd like to make it trully symmetric increase it by that difference true
  2. 00:21:792 (3,4,5,6,7) - this is kind of unpleasant to play since you have to start the stream with your non dominant finger; you miss an important sound as well 00:21:966 - i think its fine :3
  3. 00:41:850 (2,3,1) - I think you should emphasize that slider a bit; how about something like this? vocals, so no spacing is needed imo
  4. 00:44:989 (7) - it's really hard to spot that slider; move slider end to the right to fix ok
  5. 00:47:606 (1,2) - emhasis on wrong note; (1) has stronger sound thus it should be emphasised instead of (2) its fine, i did it for purpose
  6. 00:49:524 (2,1) - same emphasis issue; it happens more often and I won't note on that anymore (you should get the point by now) same
  7. 00:58:768 (1,1) - this blanket could be better ok
  8. 01:05:222 (3,1) - move slider down by 1px to stack it properly aa ok
  9. 01:11:152 (4) - random hitsound(?) idk will ask waji
  10. 01:11:501 (1) - add some curve here to keep it consistent with 01:08:710 (1,2) - ok
  11. 01:49:350 (1,2) - blanket thoseok
  12. 02:06:094 (1,2) - this rhythm is akward; it should be 1/1 slider into circle (if you change this like I've recommended, blanket those 02:06:181 (1,1) -) vocals!!
  13. 02:21:443 (1) - move this down-left (so that sliderend will be stacked with 02:19:524 (4) - ) k
  14. 02:28:419 - I love the guitar solo part i love you
  15. 02:41:326 (1,2,3,4) - cut SV to half; 1/4 sliders would be better here no, 1/8 works better imo
  16. 02:44:292 (2,3,4,1) - you've used pattern simillar to this before 02:37:140 (1,2,3) - but it was 1/4; change either of them to avoid possible confusion was fine to every testplayer tbh..
  17. 02:45:338 (3,1) - don't overlap them so much; move (3) so at least half of it stays out of (1) stacked..
  18. 02:49:175 (2) - rotate sliderend to the top more to make it more flow-friendly ok
  19. 03:08:013 (2,3) - fix blanket aa zz
  20. 03:23:885 (3) - linear jumps (specially bigger ones like this) are really hard to aim; move this down (x:14 y:274 is alright in my opinnion); this will also fix next issue as 03:23:885 (3,4,5,1) - currently breaks the flow i think its fine
  21. 03:39:233 (2) - move it to x:350 y:317 to match with the pattern from other sliders in this section no
  22. 03:50:047 (4,3) - I'd stack them not neccessary

Sorry for modding only 2 diffs but I can't really judge lower SR difficulties as I can't even map them myself :v
Good luck c:
thanks for a good mod! :3
Mir
EDIT: Forgot to say this was M4M. lul

[ General]
  1. softhitclap3.wav seems unused.

[ Expert]
Isn't HP 8 a bit high? Probably 7 fits more for a diff like this.

  1. 00:24:233 (1,2) - This spacing for 1/4 gaps and 00:29:815 (1,2) - this one are very different. 00:24:233 (1,2) - seems to be the outlier here so consider reducing this spacing?
  2. 01:43:071 (3,4,5,6) - These sounds don't really feel so intense to warrant a square this high spacing. The flow is really harsh too, so imo maybe reduce spacing?
  3. 02:13:594 (2,3,4,5,6) - I would probably reduce this spacing since it's only a hi-hat. Maybe to 1.0x per note? http://i.imgur.com/Mu4zqOM.png
  4. 02:20:047 (1) - Feels like it's lacking emphasis. It isn't really an antijump like you've been using, and it's preceded by a fairly comfortable set of notes. Maybe stack it on 02:19:175 (3) - head of this?
  5. 02:36:443 (7) - Doesn't really fit the pattern imo, since it's the only sound without a guitar on it but it blends in with the diamond. You can stack it on 02:36:268 (6) - ? Idk, up to you.
  6. 02:44:292 (2,3,4,1) - Might be mistaken for a triple like 02:37:140 (1,2,3) - was since it's very far from 02:44:117 (1).
  7. 02:44:989 (6,7) - Spacing is a bit too high no? At least for 1/4.
  8. 02:45:513 (1) - I'd probably extend this to the 1/4 for emphasis on the guitar. Would definitely give more emphasis to the guitar afterwards if you move 02:45:861 (1) - closer. http://i.imgur.com/b4Wqxzh.jpg
  9. 02:47:257 (1,2,1,2) - The guitar is increasing in pitch and intensity it seems, but 02:47:431 (2,1) - kinda kills it.
  10. 02:47:954 (1) - I would probably try to emphasize this in a different way than 02:47:606 (1) - because atm it feels the same as the guitar but there's no note on it. It continues the pattern but doesn't need to imo.
  11. 02:54:059 (2,3,4,5,6) - Why do you go for circles here when you used 02:51:268 (2,3) - before for the same lyrics?
  12. 02:52:838 (1,2,3,4,5,1) - Also really harsh flow for sounds that aren't very strong imo.
  13. 02:55:978 (1,2) - Probably could use a slider here instead since the vocals were all circles and some differentiation would be nice.
  14. 03:03:478 (2,1) - Is emphasized one way but 03:03:827 (2,1) - is emphasized completely differently and at much higher spacing. I think you should stick with one form because the vocals are pretty much the same as everywhere else you did this.
  15. 03:11:501 (1,3) - These two really need more emphasis imo especially considering 03:03:827 (2,1) - because they're stronger than vocals.
  16. 03:14:466 (1,2,3) - Vocals on this but not on 03:15:164 (1,2,3) - so the same pattern is kind of unfitting imo.
  17. 03:25:629 (1,2,1,2,1,2,1) - I'm kind of sad you killed your anti-jump + wide angle emphasis and went for back-and-forths here. It would be a lot cooler if you had kept it consistent with the previous iterations of these vocals.
  18. 03:29:292 (4) - Could be two circles to avoid missing the snare on the slider end?
  19. 03:52:140 (3) - I'm confused as to why you threw this double reverse at the end. It seems very out of place especially since this is the first time it's used like 5 seconds before the map ends. I would remove this just to keep the whole map's feel.

[ Dailykomore's Insane]
  1. 00:05:222 (3) - Definitely sounds like you can do two circles here since they're pretty distinct sound and not differentiated due to the surrounding notes also being sliders. You could make a lot more interesting rhythm choices actually, like 00:10:803 (3) - could be two circles or something too.

    Rhythms like 00:13:594 (3,4,5) fit a lot better imo. Or just all circles but that's up to you.

    I really feel like 00:16:385 (3) - should be two circles though if anything else, there's like no differentiation and it makes me sad. ;-;
  2. 00:38:187 (1) - Two circles possibly since 00:38:536 (2) - is also a slider but only has one vocal on it.
  3. 00:44:466 (3,4,5,6,7) - Is it just me or does this stream look a bit weird? o.O Maybe redraw it with slider-to-stream it kinda looks like the DS is so slightly uneven xD
  4. 00:49:350 (1,2,3,4) - Could tidy this up more, might need to move the slider after to fit though: http://i.imgur.com/KQ1JEmP.png
  5. 01:05:745 (5,1,2) - Actually ctrl+g this rhythm would fit the song a bit better imo. Having 01:05:919 - a very strong beat on a slider end feels very lackluster.
  6. 01:49:873 (2,3) - Swapping this might work too, since the held vocal would get a slider.
  7. 02:20:047 (1) - More emphasis maybe? Pretty strong finish I'd say.
  8. 02:29:815 (3,4) - Skips a lot of pretty clickable stuff, like 02:29:989 - and 02:30:164 - on sliderends.
  9. 02:32:082 (3) - Maybe a reverse? There's a guitar on the blue that I can hear. xD
  10. 02:38:013 (1,1) - These are way more clickable than 02:36:792 (1,2,1,2) - imo. Maybe replace 02:36:792 (1,2,1,2) - With reverses? So something like this I would do http://i.imgur.com/3weKHJ8.png but you can take whatever you please from that. :?
  11. 02:46:036 (4) - Two circles here too?
  12. 03:52:140 (3) - Same as extra I don't get it, there's nothing that really changes in the song so this feels REALLY out of place.

Rhythm choice in general is kind of questionable and the anti-jump usage in the kiai seems somewhat inconsistent (or maybe I just don't get it). Otherwise topdiffs look pretty cute.

Good luck!
Lama Poluna
̶p̶l̶a̶c̶e̶h̶o̶l̶d̶e̶r̶ ̶f̶o̶r̶ ̶m̶o̶d̶

[meta check]
  1. Artist:フレデリック
  2. Title:オドループ
  3. Source:山田くんと7人の魔女
  4. Tags:Yamada-kun to 7-nin no Majo Koji Mihara odoru to dance oddl∞p
[General]
  1. Unused hitsounds:
    soft-hitclap3.wav
  2. Make spinners same in all diffs
[expert]

  • 00:33:129 (4) - NC, bcz instruments changes
    00:55:978 (3) - Can be NC, bcz vocal changes, like this 00:58:768 (1) -
    03:11:152 (4) - Why NC on end?
    10/10 diff
Topic Starter
schoolboy

Mir wrote:

EDIT: Forgot to say this was M4M. lul

[ General]
  1. softhitclap3.wav seems unused.
ok

[ Expert]
Isn't HP 8 a bit high? Probably 7 fits more for a diff like this. should be fine and more challenging

  1. 00:24:233 (1,2) - This spacing for 1/4 gaps and 00:29:815 (1,2) - this one are very different. 00:24:233 (1,2) - seems to be the outlier here so consider reducing this spacing? reduced a bit
  2. 01:43:071 (3,4,5,6) - These sounds don't really feel so intense to warrant a square this high spacing. The flow is really harsh too, so imo maybe reduce spacing?i think its fine tbh, since this part is dense
  3. 02:13:594 (2,3,4,5,6) - I would probably reduce this spacing since it's only a hi-hat. Maybe to 1.0x per note? http://i.imgur.com/Mu4zqOM.png ok
  4. 02:20:047 (1) - Feels like it's lacking emphasis. It isn't really an antijump like you've been using, and it's preceded by a fairly comfortable set of notes. Maybe stack it on 02:19:175 (3) - head of this? ok
  5. 02:36:443 (7) - Doesn't really fit the pattern imo, since it's the only sound without a guitar on it but it blends in with the diamond. You can stack it on 02:36:268 (6) - ? Idk, up to you. yeah, need to rebuild this pattern somehow
  6. 02:44:292 (2,3,4,1) - Might be mistaken for a triple like 02:37:140 (1,2,3) - was since it's very far from 02:44:117 (1). i think its pretty readable
  7. 02:44:989 (6,7) - Spacing is a bit too high no? At least for 1/4. dont understand uwu
  8. 02:45:513 (1) - I'd probably extend this to the 1/4 for emphasis on the guitar. Would definitely give more emphasis to the guitar afterwards if you move 02:45:861 (1) - closer. http://i.imgur.com/b4Wqxzh.jpg i think 1/2 fits better
  9. 02:47:257 (1,2,1,2) - The guitar is increasing in pitch and intensity it seems, but 02:47:431 (2,1) - kinda kills it. rebuilt the whole pattern
  10. 02:47:954 (1) - I would probably try to emphasize this in a different way than 02:47:606 (1) - because atm it feels the same as the guitar but there's no note on it. It continues the pattern but doesn't need to imo. yeah
  11. 02:54:059 (2,3,4,5,6) - Why do you go for circles here when you used 02:51:268 (2,3) - before for the same lyrics? variety
  12. 02:52:838 (1,2,3,4,5,1) - Also really harsh flow for sounds that aren't very strong imo. hmm, fine for me
  13. 02:55:978 (1,2) - Probably could use a slider here instead since the vocals were all circles and some differentiation would be nice. dont like how slider works here ;w;
  14. 03:03:478 (2,1) - Is emphasized one way but 03:03:827 (2,1) - is emphasized completely differently and at much higher spacing. I think you should stick with one form because the vocals are pretty much the same as everywhere else you did this. yes
  15. 03:11:501 (1,3) - These two really need more emphasis imo especially considering 03:03:827 (2,1) - because they're stronger than vocals. ok
  16. 03:14:466 (1,2,3) - Vocals on this but not on 03:15:164 (1,2,3) - so the same pattern is kind of unfitting imo. following the instuments
  17. 03:25:629 (1,2,1,2,1,2,1) - I'm kind of sad you killed your anti-jump + wide angle emphasis and went for back-and-forths here. It would be a lot cooler if you had kept it consistent with the previous iterations of these vocals. xd
  18. 03:29:292 (4) - Could be two circles to avoid missing the snare on the slider end? u, will think about this
  19. 03:52:140 (3) - I'm confused as to why you threw this double reverse at the end. It seems very out of place especially since this is the first time it's used like 5 seconds before the map ends. I would remove this just to keep the whole map's feel. guitar

[ Dailykomore's Insane]
  1. 00:05:222 (3) - Definitely sounds like you can do two circles here since they're pretty distinct sound and not differentiated due to the surrounding notes also being sliders. You could make a lot more interesting rhythm choices actually, like 00:10:803 (3) - could be two circles or something too.

    Rhythms like 00:13:594 (3,4,5) fit a lot better imo. Or just all circles but that's up to you.

    I really feel like 00:16:385 (3) - should be two circles though if anything else, there's like no differentiation and it makes me sad. ;-; will think about the rhytm, but imo its fine
  2. 00:38:187 (1) - Two circles possibly since 00:38:536 (2) - is also a slider but only has one vocal on it. slider is better imo
  3. 00:44:466 (3,4,5,6,7) - Is it just me or does this stream look a bit weird? o.O Maybe redraw it with slider-to-stream it kinda looks like the DS is so slightly uneven xD fixed a bit i guess
  4. 00:49:350 (1,2,3,4) - Could tidy this up more, might need to move the slider after to fit though: http://i.imgur.com/KQ1JEmP.png ok
  5. 01:05:745 (5,1,2) - Actually ctrl+g this rhythm would fit the song a bit better imo. Having 01:05:919 - a very strong beat on a slider end feels very lackluster. hmm, i think the current one works better
  6. 01:49:873 (2,3) - Swapping this might work too, since the held vocal would get a slider.
  7. 02:20:047 (1) - More emphasis maybe? Pretty strong finish I'd say.
  8. 02:29:815 (3,4) - Skips a lot of pretty clickable stuff, like 02:29:989 - and 02:30:164 - on sliderends.
  9. 02:32:082 (3) - Maybe a reverse? There's a guitar on the blue that I can hear. xD
  10. 02:38:013 (1,1) - These are way more clickable than 02:36:792 (1,2,1,2) - imo. Maybe replace 02:36:792 (1,2,1,2) - With reverses? So something like this I would do http://i.imgur.com/3weKHJ8.png but you can take whatever you please from that. :?
  11. 02:46:036 (4) - Two circles here too?
  12. 03:52:140 (3) - Same as extra I don't get it, there's nothing that really changes in the song so this feels REALLY out of place. guitar..
not mentioned = daily's
thanks for mod!!

Lama Poluna wrote:

̶p̶l̶a̶c̶e̶h̶o̶l̶d̶e̶r̶ ̶f̶o̶r̶ ̶m̶o̶d̶

[meta check]
  1. Artist:フレデリック
  2. Title:オドループ
  3. Source:山田くんと7人の魔女
  4. Tags:Yamada-kun to 7-nin no Majo Koji Mihara odoru to dance oddl∞p
[General]
  1. Unused hitsounds:
    soft-hitclap3.wav
  2. Make spinners same in all diffs no need imo
[expert]

  • 00:33:129 (4) - NC, bcz instruments changes will think about it
    00:55:978 (3) - Can be NC, bcz vocal changes, like this 00:58:768 (1) - aa
    03:11:152 (4) - Why NC on end? oops
    10/10 diff thanks<3
thanks for check! :)
sahuang
hey, nm from my queue

your setting is kinda bad with a low od, also ar8.3 for top diff is unreasonable.
probably ar od 3 for standard, 5.5 5 for advanced and the spread would be much better.

standard
check the unsnaps in aimod
01:03:303 (4,5,1) - aesthetics is pretty bad
01:54:233 (4,2) - stack?
02:35:047 (3,4) - a bit too hard in the lowest diff. In fact this is totally a normal diff and i strongly recommend you include an easy even if it's just below 2 stars. The map has many 1/2s and this is hard for newbies to play. Including an easy for this 172bpm song is pretty necessary imo
02:45:338 (2,3,4) - too tricky
Map is pretty good, maybe you can rename it to collab normal and add an easy. patterns like 03:10:978 (4,5,6,7,8) - are very hard.

advanced
02:00:338 (7,1) - better stack these two. stack at slider end in adv is very confusing
02:56:152 (9,1) - same here
00:22:140 (7,8) - this is a pattern in hard not advanced
00:26:152 (2,3,4,5) - quite some spacing issues in this map. Maybe try decrease ds a bit cuz 00:35:222 (4,5,6) - things like this don't look neat, they are nearly overlapped.
00:44:466 (7,8,1) - wtf put this in hard pls
01:17:431 (5,6) - use a 1/1 slider
Not gonna point out similar mistakes in the second part, they are very identical

hard
00:54:931 (1,2,3,4,5) - for this kind of pattern what you can do is to make the shape more "circular" by rotating the same angle each time
01:01:559 (5,1) - tbh for all parts like this i would expect a bigger spacing than being constant. You even did so 01:00:164 (3,1) - where music isnt intense
01:18:478 (4,1) - same here, can increase spacing
01:34:786 (3,4) - dont get your rhythm choice here
02:19:960 (5) - maybe delete this note,too vague 1/4 sound
02:27:373 (1,1) - remove NC?
02:30:861 (1,2,1,2,3) - placement is weird here with the spacing..also you shouldnt use 1/4 reverse sliders, the music isnt like this
02:40:280 - clickable
02:40:629 - same,rearrange pattern here
03:00:513 (1,2,3,4,5,6,7,8) - this is way too intense compared with other parts
03:22:838 (1,2,1,2,1,2,1,2,3) - 03:25:629 (1,2,1,2,1,2,1,2,3) - remove unnecessary NCs

insane
03:55:978 (5,1) - swap rhythm
03:56:675 (3,4,5,6) - use same spacing
Very nice map

ex
00:49:350 (1,2,1,2) - i dont get the spacing for 00:49:524 (2,1) -
00:55:106 (2,1) - same for this and many onwards, i feel they are way too small for an extra
00:56:152 (4,1) - etc things like this also deserve a much bigger DS, you should emphasise the downbeats. A problem in this map is that you use small spacings for many downbeats and they dont play very well cuz ppl would expect a jump where you ignored the beats
01:50:919 (2,3) - 01:53:536 (1,2,1,2,1,2,1,2) - 01:57:547 (4,1) - etc spacing issues
Gonna stop here, map concept is actually very good imo, you just need more work on the structure of it, i.e. how to arrange the distance between notes.

I love this song a lot, but i dont think i will nominate this unless there is a proper easy difficulty added and the issue for top diff can be addressed. Good luck!
Topic Starter
schoolboy

My Angel Azusa wrote:

hey, nm from my queue

also ar8.3 for top diff is unreasonable. u mean for the insane? i think its much cooler with low ar tbh xd


standard
Map is pretty good, maybe you can rename it to collab normal and add an easy. patterns like 03:10:978 (4,5,6,7,8) - are very hard.
i fixed and nerfed all, so now it should be acceptable as the easiest difficulty... as you can see the rhythm in the song is kinda complex, so there are lots of sounds on the red ticks that should be mapped, thats why i dont see how can i map an easy with a less dense rhythm, since it will be like a beginner which is kinda senseless lol

advanced
fixed all, tried to sort those mistakes through the map (but didnt find many tbh)

hard
00:54:931 (1,2,3,4,5) - for this kind of pattern what you can do is to make the shape more "circular" by rotating the same angle each time ok i tried
01:01:559 (5,1) - tbh for all parts like this i would expect a bigger spacing than being constant. You even did so 01:00:164 (3,1) - where music isnt intense 01:00:164 (3,1) - i did it here because otherwise the aestethics will suffer, its also not a big deal to do such thing since the movement would be pretty the same cuz these are two sliders.. and i dont like to do hard diffs with jumps on the downbeats because i suck tbh ;w; so i only increase spacing in the jump sections
01:34:786 (3,4) - dont get your rhythm choice here i just mapped those 1/4 sounds in the music xd
02:27:373 (1,1) - remove NC? dont like how it looks like without ncs
02:30:861 (1,2,1,2,3) - placement is weird here with the spacing..also you shouldnt use 1/4 reverse sliders, the music isnt like this ok i tried to rearrange this
03:00:513 (1,2,3,4,5,6,7,8) - this is way too intense compared with other parts i think its fine, cuz otherwise this kind of patterns 03:22:838 (1,2,1,2,1,2,1,2) - 02:27:024 (1,2,1,2,1,2,3) - will looks odd being too hard
03:22:838 (1,2,1,2,1,2,1,2,3) - 03:25:629 (1,2,1,2,1,2,1,2,3) - remove unnecessary NCs explained earlier

insane
fixed all
Very nice map thanks owo

ex
ok let me explain. i used this low spacing on downbeats on purpose (not on all, obviously, but sometimes), because i think that these patterns are way more fun to play rather than just usual high spacing on the downbeats. since i did that a lot of times through the map, i think my idea should be okay, because a lot of good mappers did that already a lot of times (evilelvis in his maps, for example). if i will make the spacing everywhere obvious, that will just ruin the spirit of the map, so please let me keep those patterns as they are ;w;
I love this song a lot, but i dont think i will nominate this unless there is a proper easy difficulty added and the issue for top diff can be addressed. Good luck!
thanks for the mod, hope you are okay with my reasonings
ive deleted what i fixed
newton-
hi from q

nice song choice

[ queerish dances]
  1. 00:21:792 (3,4,5,6,7) - this might be too uncomfortable to play for a 1/4 gap
  2. 00:24:233 (1,2) - might be read as 1/2 because spacing is similar to 00:22:838 (1,2) - . maybe overlap sliderbodies like 00:27:024 (1,2) - to make readable as 1/4
  3. that thing happens in a bunch of other places too like 00:35:396 (1,2) - and 00:39:582 (1,2) -
  4. 00:49:350 (1,2,1,2) - maybe these would be better as back and forths since the vocals on these sound kinda similar so the jumps should be similar too
  5. 00:50:396 (2,3,1) - you didn't pair uncomfy flow with sudden small spacing for emphasis before so your way of emphasizing 1 here is a little inconsistent
  6. 00:54:931 (1,2,1,2,1,2,3,4) - over here you emphasize each nc with small spacing while over on 00:57:722 (1,2,1,2,1,2,1,2) - you emphasize each nc with a jump instead. maybe stick to one for consistency.
  7. 01:06:094 (1,2) - maybe extend 1 into 2 for consistency with 01:04:699 (1,2,1,2) -
  8. 01:29:815 (1,2) - stack is off
  9. 02:27:722 (1) - maybe kickslider + circle instead since i think the red tick is strong enough to warrant clickability
  10. 02:44:292 (2,3,4,1) - might be misread as another triple
  11. 03:12:024 (2,4) - maybe stack? would still give 3 spacing emphasis
great map, i think you did the song justice

good luck!
Topic Starter
schoolboy

newton- wrote:

hi from q

nice song choice

[ queerish dances]
  1. that thing happens in a bunch of other places too like 00:35:396 (1,2) - and 00:39:582 (1,2) - slightly fixed these spacings
  2. 01:06:094 (1,2) - maybe extend 1 into 2 for consistency with 01:04:699 (1,2,1,2) - no need imo, bcz vocals
  3. 02:44:292 (2,3,4,1) - might be misread as another triple i dont think so
  4. 03:12:024 (2,4) - maybe stack? would still give 3 spacing emphasis spacing will be too large then
great map, i think you did the song justice

good luck!
thanks! :3
sahuang
standard
02:44:989 (1,2,3) - this is definitely too hard
03:08:885 (4,5,1) - seems off a bit in terms of aesthetics

advanced
you should also fix the "similar parts" i mentioned in my previous post tbh...
01:40:280 (8,9,1) - should be in hard not adv
02:13:594 (6) - just end reverse 02:13:768 -
02:22:838 (1,2,3,4,5,6) - inconsistent circle placement
02:49:001 (5,6) - a good blanket is preferred

insane
03:56:152 (1,2,3,4,5,6,7,8,9,1) - this is still pretty bad placement imo, look at the casual overlaps 03:57:024 (5,7) - 03:56:850 (4,8,9,1) -
they look very bad

top diff
i looked through your explanation and the map. some parts are ok while others are not. "this plays fun" cannot compensate for a bad spacing issue. there are some places that you did the spacing intentionally but dont really fit. i also testplayed myself, those parts feel confusing to play tbh
00:55:106 (2,1,2,1) - spacing here is too small
01:30:338 - i dont know why you ignore this obvious beat...
02:09:931 (3,4) - 02:11:326 (3) - better be consistent
02:32:082 (2,3,4) - this triangle stream is too abrupt and doesn't fit into this part. it's unique and standing out of the section
02:37:140 (1,2,3) - same here
02:43:943 (3,1,2) - unreasonably big spacing
02:54:757 (6,1) - same
03:00:513 (1,2,1,2,1,2,1,2) - this concept is fun but the spacing dont really suit here. i dont think anyone will expect a stack here..
03:22:838 (1,2,3,4,1,2,3,4,5,1) - very weird as well in terms of pattern design and spacing.
03:25:629 (1,2,1,2,1,2,1) - here as well.
03:52:140 (3) - you suddenly changed the rhythm choice
i know you are trying to have an interesting concept in this map, but i guess some parts are badly implemented.

also these are just my personal suggestion cuz they are unreasonable for me. you can decide changing or not. and ofc i will only be willing to bubble if you apply those stuff..
Topic Starter
schoolboy

My Angel Azusa wrote:

standard
fixed all

advanced
you should also fix the "similar parts" i mentioned in my previous post tbh... hmm, i think i fixed it, please tell me if you will find any
02:22:838 (1,2,3,4,5,6) - inconsistent circle placement but the rhythm is the same, i think some diversity in playability should be fine

insane
fixed

top diff
i looked through your explanation and the map. some parts are ok while others are not. "this plays fun" cannot compensate for a bad spacing issue. there are some places that you did the spacing intentionally but dont really fit. i also testplayed myself, those parts feel confusing to play tbh
00:55:106 (2,1,2,1) - spacing here is too small increased
01:30:338 - i dont know why you ignore this obvious beat... thats done to emphasise the vocals, i did this in all diffs
02:09:931 (3,4) - 02:11:326 (3) - better be consistent the first time it was done for vocals 02:09:931 (3,4) -, and since here 02:11:326 (3) - are no vocals, i just go for 1/2 slider
02:32:082 (2,3,4) - this triangle stream is too abrupt and doesn't fit into this part. it's unique and standing out of the section
02:37:140 (1,2,3) - same here tbh nobody had problems with playing this, so id prefer to keep it.. but i can change it, if its a real problem for you
02:43:943 (3,1,2) - unreasonably big spacing
02:54:757 (6,1) - same nefred both
03:00:513 (1,2,1,2,1,2,1,2) - this concept is fun but the spacing dont really suit here. i dont think anyone will expect a stack here.. i guess fixed?
03:22:838 (1,2,3,4,1,2,3,4,5,1) - very weird as well in terms of pattern design and spacing. i rearranged this, but kept 03:23:536 (1,2,3,4) - this one because i used it before 03:14:466 (1,2,3,4,1,2,3,4) - so it should be fine i guess?..
03:25:629 (1,2,1,2,1,2,1) - here as well. hmm, but why? here you can just find 1-2 jumps that increase because the vocals get higher
03:52:140 (3) - you suddenly changed the rhythm choice because guitar appears, so i decided to follow it
i know you are trying to have an interesting concept in this map, but i guess some parts are badly implemented.

also these are just my personal suggestion cuz they are unreasonable for me. you can decide changing or not. and ofc i will only be willing to bubble if you apply those stuff..
aa
i also changed the diffnames cuz i didnt really like the previous ones..
thanks\!
Pentori
from a certain queue
[queerish dances]
check aimod for unsnaps
  1. 00:00:513 - could work with a finish
  2. 00:01:559 (4) - needs a clap too
  3. 00:23:885 (3,1) - try avoid the slider end overlaps http://puu.sh/wtHjo/9c1cd003ba.jpg
  4. 00:25:629 - i dont see the point of the finish here, nothing rly special to emphasise and you dont have it on similar beats 00:28:419 (1) - 00:31:210 (1)
  5. 00:26:675 (3) - whistle here is outta place, i assume with whistles you're following vocals
  6. 00:32:606 (1,2,3) - spacing here doesnt fit very well in the context of the section. the same effect can we done with less spacing http://puu.sh/wtHLi/850dcdc816.jpg and its much more suitable to have at this intensity
  7. 01:05:396 (1,2,3) - i get ur following vocals here, but a lot more is going on with the instruments here. guitar pauses like 01:05:571 - are ignored and 01:05:919 (3) - doesnt get much emphasis cos 01:06:094 (1) - is clicked so soon after it. a rhythm like https://puu.sh/wtHZd/16c258ae8d.jpg is a lot more interesting here imo, also applies to all other chorus parts
  8. 01:11:152 (4) - need to be consistent with ur decision on mapping this beat. just cus there's a minor guitar beat on a different track there doesn't mean it needs to be mapped
  9. 01:51:094 (3) - think u should nc this so you keep similar patterns to other kiais
  10. 02:05:396 - 02:06:094 (1) - doesnt need whistles, and should add a whistle to 02:06:268 - to help identify what ur following. in fact 02:06:094 (1) - should be drum finish
  11. 02:13:594 (2,3,4,5,6) - honestly feels a bit sudden for a calmer section, plus the 1/4 sounds arent very prominent either. could probably just simplify it to something like 00:33:129 (4,5) - again, that suits the intensity better
  12. 02:17:257 (1,2) - drum finish on 1, whistle on 2
  13. 02:27:024 (1,2,1,2) - percussion goes snare-kick-snare-kick, so you should try adding claps to 1 and drum finishes to 2
  14. 02:28:245 (1,2,1,2,1,2,1,2,1,2,1,2) - can u try be a bit more reasonable with the spacing? as of now its a pretty big diff spike, spacing like http://puu.sh/wtIzh/9d5a7c509d.jpg would be a lot more suitable
  15. 02:32:431 (1,3) - dont think these need to overlap
  16. 02:34:175 (1,2) - doesnt fit that well, as you normally kept the 1/4 sliders for consecutive guitar notes. i reckon sticking to 1/2 is more consistent with ur concepts
  17. 02:41:326 (1,2,3,4) - if u want to do this u should mute the slider ends
  18. 02:44:292 (2,3,4,1) - this is way too confusing tbh, you used this pattern earlier 02:32:082 (2,3,4) - with a different rhythm so makes the following one really unintuitive
  19. 03:04:524 (4,1) - http://puu.sh/wtINw/86b53b62a0.jpg e
  20. 03:11:501 (1,2,3) - try to have ur visual placements more even http://puu.sh/wtJTT/d5de5a45e6.jpg
  21. 03:16:733 (3,4) - rhythm should be ctrl g'ed? rhythms like 03:13:943 (5,6) - make a lot more sense
  22. 03:42:024 (2) - clap
  23. 03:51:966 (1,2,3) - like the only place u used a custom stack, and is also near the end of the map. should really just autostack this
most of the hitsound stuff probably applies to other diffs too

[insane feat. dailycare]
from my understanding of feat. it implies that dailycare would've done a specific section, but this is much more like a collaboration as it's generally even in terms of parts mapped. pls think of something better

points like 00:32:606 (1,2,3) - 01:05:919 - 02:13:594 (2,3,4,5,6) - from extra also apply here
  1. 00:05:222 (3) - not really getting why the rhythms change every measure, the rhythm/placements here dont show that 00:05:222 (3) - is unique in any way :( if u really feel the need to have so much variation, use similar rhythms to hard
  2. 00:44:466 (3,4,5,6,7) - use slider to stream, makes this a whole lot neater http://puu.sh/wtMxi/d322fd1c9c.jpg
  3. 00:46:036 (3,4) - 00:51:617 (3,4) - etc. rhythms are quite inconsistent here and dont work that well, sliders like 00:49:001 (3) - follow the snare but on 00:46:036 (3) - it appears on slider ends. ctrl g'ing rhythms work much better with instruments/vocals
  4. 02:33:826 (2) - doesnt have much emphasis, could try spacing this more
  5. 03:53:536 (1,2,3,4,5,6) - using 1/4 repeats in the extra but triplets here is a bit weird for spread
  6. 03:56:152 (1,2,3,4,5,6,7,8) - its really strange to have this crazy build up of intensity only to lead into a spinner where all the intensity randomly drops off. should really consider not making this as hard so the drop off isn't as bad, and also cos this part doesnt even deserve to be this difficult -_
[hard]
  1. 00:08:013 (3) - 00:19:175 (3) - should try show these r different
  2. 00:13:594 (3,4) - might be better to stack stuff like this, so you dont get as much movement to help differentiate it from the kiai
  3. 01:11:152 (4) - 01:16:733 (4) - these dont need to be mapped, the guitar you're following isnt on the same track
  4. 01:38:361 (2) - is this really necessary? cant even hear anything worth being emphasised, just use a circle lol
  5. 01:40:280 (3,4,5,6) - this shouldnt be in a hard, stick to stuff like 00:44:466 (4,5) - or use a repeat slider then 2 kick sliders
  6. 02:13:594 (2,3) - doesnt work as intended, as there isn't any distinctive sound that supports the clicking of 02:13:768 (3) . should really just use 1 repeat slider here
  7. 02:17:606 - clap
  8. 02:30:164 (3,4) - just use a slider.. the stamina required is kinda too hard here, when taking into account how advanced plays
  9. 02:32:780 (2) - circle, or could have a triplet from 02:32:780 - and remove 02:33:216 (4)
  10. 02:37:489 (1,2,3,4,1,2,3,4,1,2) - just take a look at the rhythms in insane, and that should explain enough
  11. 02:44:815 (3,1) - should try something similar to 02:33:652 (6,1) - here that emphasises it better
  12. 02:49:350 (1,2,3,4) - ctrl g ur rhythm? makes more sense to move from easier to harder rhythms for a nicer build up
  13. 02:51:617 (3,4) - 02:59:989 (3,4) - similar to insane, ur rhythms are beginning to get pretty inconsistent
[advanced]
needs like ar 6.5 at least, right now u have like 5 objects on the screen at a time as well as using patterns that cover previous objects eg. 00:05:919 (1)

this diff is also way too dense. the whole map is almost a train of 1/2 rhythms, and your rhythms barely differ from the hard while being much harder than standard. u need to either increase the frequency of 1/1 gaps in advanced, or buff standard to include more 1/2s and map an easy. though the former is probably more straightforward, eg. simplifying sliders to a circle 00:23:885 (3) - when the chains begin to get long, and removing beats like 00:47:780 (7) - 00:50:571 (8) - from the kiai to allow for more rests

dont really want to be repeating myself, but similar stuff like 00:02:431 (6) - 00:48:826 (3,4) - 03:38:885 (3,4,5) - are concerns here too
also what is this following 03:15:338 (7)

[standard feat. wajinshu]
03:38:885 (2,3) - should use similar rhythms to 03:11:152 (2,3,4,5) - for consistency/reflecting the intensity better
looks mostly ok (or maybe i'm just tired), but consider changing the diff name

[]
i feel like in a lot of cases you try too hard to implement variation, that you sway too far from your main concept. map still needs a bit of work, but i'll be willing to push it forward if u make appropriate changes
Topic Starter
schoolboy

Pentori wrote:

from a certain queue
[queerish dances]
check aimod for unsnaps fixed
  1. 00:00:513 - could work with a finish fixed
  2. 00:01:559 (4) - needs a clap too fixed
  3. 00:23:885 (3,1) - try avoid the slider end overlaps http://puu.sh/wtHjo/9c1cd003ba.jpg fixed
  4. 00:25:629 - i dont see the point of the finish here, nothing rly special to emphasise and you dont have it on similar beats 00:28:419 (1) - 00:31:210 (1) fixed
  5. 00:26:675 (3) - whistle here is outta place, i assume with whistles you're following vocals fixed
  6. 00:32:606 (1,2,3) - spacing here doesnt fit very well in the context of the section. the same effect can we done with less spacing http://puu.sh/wtHLi/850dcdc816.jpg and its much more suitable to have at this intensity fixed
  7. 01:05:396 (1,2,3) - i get ur following vocals here, but a lot more is going on with the instruments here. guitar pauses like 01:05:571 - are ignored and 01:05:919 (3) - doesnt get much emphasis cos 01:06:094 (1) - is clicked so soon after it. a rhythm like https://puu.sh/wtHZd/16c258ae8d.jpg is a lot more interesting here imo, also applies to all other chorus parts imo the current way is better since i only follow vocals through the whole map..
    btw i think that 01:05:919 (3) - this is emphasised enough cuz spacings are different between 01:05:745 (2,3) - and 01:05:919 (3,1) -
  8. 01:11:152 (4) - need to be consistent with ur decision on mapping this beat. just cus there's a minor guitar beat on a different track there doesn't mean it needs to be mapped fixed
  9. 01:51:094 (3) - think u should nc this so you keep similar patterns to other kiais aa 02:54:233 (3,4,5,6) - (this supposed to be a
    rectangle)
  10. 02:05:396 - 02:06:094 (1) - doesnt need whistles, and should add a whistle to 02:06:268 - to help identify what ur following. in fact 02:06:094 (1) - should be drum finish fixed
  11. 02:13:594 (2,3,4,5,6) - honestly feels a bit sudden for a calmer section, plus the 1/4 sounds arent very prominent either. could probably just simplify it to something like 00:33:129 (4,5) - again, that suits the intensity better fixed
  12. 02:17:257 (1,2) - drum finish on 1, whistle on 2 fixed
  13. 02:27:024 (1,2,1,2) - percussion goes snare-kick-snare-kick, so you should try adding claps to 1 and drum finishes to 2 fixed
  14. 02:28:245 (1,2,1,2,1,2,1,2,1,2,1,2) - can u try be a bit more reasonable with the spacing? as of now its a pretty big diff spike, spacing like http://puu.sh/wtIzh/9d5a7c509d.jpg would be a lot more suitable nerfed this, hope its fine now uwu
  15. 02:32:431 (1,3) - dont think these need to overlap fixed
  16. 02:34:175 (1,2) - doesnt fit that well, as you normally kept the 1/4 sliders for consecutive guitar notes. i reckon sticking to 1/2 is more consistent with ur concepts fixed
  17. 02:41:326 (1,2,3,4) - if u want to do this u should mute the slider ends fixed
  18. 02:44:292 (2,3,4,1) - this is way too confusing tbh, you used this pattern earlier 02:32:082 (2,3,4) - with a different rhythm so makes the following one really unintuitive added ncs, so should be better!
  19. 03:04:524 (4,1) - http://puu.sh/wtINw/86b53b62a0.jpg e fixed
  20. 03:11:501 (1,2,3) - try to have ur visual placements more even http://puu.sh/wtJTT/d5de5a45e6.jpg fixed (i hope)
  21. 03:16:733 (3,4) - rhythm should be ctrl g'ed? rhythms like 03:13:943 (5,6) - make a lot more sense the current one is better vocals imo, so id prefer to keep this as it is
  22. 03:42:024 (2) - clap fixed
  23. 03:51:966 (1,2,3) - like the only place u used a custom stack, and is also near the end of the map. should really just autostack thisguitar appears, so imo its better to show this.. also i got some custom stacks in solo guitar part, eg. 02:42:024 (1,2,3) - 02:36:792 (1,2,3,1,2,3,1,2,3,4,1,2,3,4) - so imo it should pretty readable
most of the hitsound stuff probably applies to other diffs too

[insane feat. dailycare]
from my understanding of feat. it implies that dailycare would've done a specific section, but this is much more like a collaboration as it's generally even in terms of parts mapped. pls think of something better hm... hope now its better

points like 00:32:606 (1,2,3) - 01:05:919 - 02:13:594 (2,3,4,5,6) - from extra also apply here fixed all except 01:05:919 - this one, cuz it works better with the vocals
  1. 00:05:222 (3) - not really getting why the rhythms change every measure, the rhythm/placements here dont show that 00:05:222 (3) - is unique in any way :( if u really feel the need to have so much variation, use similar rhythms to hard made it better (i hope)
  2. 00:44:466 (3,4,5,6,7) - use slider to stream, makes this a whole lot neater http://puu.sh/wtMxi/d322fd1c9c.jpg tried
  3. 00:46:036 (3,4) - 00:51:617 (3,4) - etc. rhythms are quite inconsistent here and dont work that well, sliders like 00:49:001 (3) - follow the snare but on 00:46:036 (3) - it appears on slider ends. ctrl g'ing rhythms work much better with instruments/vocals fixed
  4. 02:33:826 (2) - doesnt have much emphasis, could try spacing this more fixed
  5. 03:53:536 (1,2,3,4,5,6) - using 1/4 repeats in the extra but triplets here is a bit weird for spread fixed
  6. 03:56:152 (1,2,3,4,5,6,7,8) - its really strange to have this crazy build up of intensity only to lead into a spinner where all the intensity randomly drops off. should really consider not making this as hard so the drop off isn't as bad, and also cos this part doesnt even deserve to be this difficult -_ nerfed this
[hard]
  1. 00:08:013 (3) - 00:19:175 (3) - should try show these r different fixed
  2. 00:13:594 (3,4) - might be better to stack stuff like this, so you dont get as much movement to help differentiate it from the kiai fixed
  3. 01:11:152 (4) - 01:16:733 (4) - these dont need to be mapped, the guitar you're following isnt on the same track fixed
  4. 01:38:361 (2) - is this really necessary? cant even hear anything worth being emphasised, just use a circle lol fixed
  5. 01:40:280 (3,4,5,6) - this shouldnt be in a hard, stick to stuff like 00:44:466 (4,5) - or use a repeat slider then 2 kick sliders fixed
  6. 02:13:594 (2,3) - doesnt work as intended, as there isn't any distinctive sound that supports the clicking of 02:13:768 (3) . should really just use 1 repeat slider here fixed
  7. 02:17:606 - clap fixed
  8. 02:30:164 (3,4) - just use a slider.. the stamina required is kinda too hard here, when taking into account how advanced plays fixed
  9. 02:32:780 (2) - circle, or could have a triplet from 02:32:780 - and remove 02:33:216 (4) fixed
  10. 02:37:489 (1,2,3,4,1,2,3,4,1,2) - just take a look at the rhythms in insane, and that should explain enough changed this
  11. 02:44:815 (3,1) - should try something similar to 02:33:652 (6,1) - here that emphasises it better fixed
  12. 02:49:350 (1,2,3,4) - ctrl g ur rhythm? makes more sense to move from easier to harder rhythms for a nicer build up fixed
  13. 02:51:617 (3,4) - 02:59:989 (3,4) - similar to insane, ur rhythms are beginning to get pretty inconsistent but they are the same here quq fixed
[advanced]
needs like ar 6.5 at least, right now u have like 5 objects on the screen at a time as well as using patterns that cover previous objects eg. 00:05:919 (1) 6.3 now

this diff is also way too dense. the whole map is almost a train of 1/2 rhythms, and your rhythms barely differ from the hard while being much harder than standard. u need to either increase the frequency of 1/1 gaps in advanced, or buff standard to include more 1/2s and map an easy. though the former is probably more straightforward, eg. simplifying sliders to a circle 00:23:885 (3) - when the chains begin to get long, and removing beats like 00:47:780 (7) - 00:50:571 (8) - from the kiai to allow for more rests tried to make it less dense, but seems like it became worse.. :(

dont really want to be repeating myself, but similar stuff like 00:02:431 (6) - 00:48:826 (3,4) - 03:38:885 (3,4,5) - are concerns here too fixed
also what is this following 03:15:338 (7) fixed

[standard feat. wajinshu]
03:38:885 (2,3) - should use similar rhythms to 03:11:152 (2,3,4,5) - for consistency/reflecting the intensity better changed in another way!!
looks mostly ok (or maybe i'm just tired), but consider changing the diff name ok

[]
i feel like in a lot of cases you try too hard to implement variation, that you sway too far from your main concept. map still needs a bit of work, but i'll be willing to push it forward if u make appropriate changes
aaa
very big thanks, this was extremely helpful!! <3
Pentori
re
[queerish dances]
02:27:024 (1,2,1,2) - did u forget to add those hitsounds
02:44:117 (1,1,1,1,1) - still really unintuitive, the music is repeats 02:43:594 (1,2,3) - again so i dont see why this has to be so different
03:16:385 (2,3,4) - only time in the map you have the snare on the slider end for these parts, the vocals are no different from 03:13:594 (4,5,6)

[insane]
01:41:850 (3,4) - 01:47:431 (3,4) - 01:58:594 (3,4) - still needs to be addressed, sounds on slider ends are much stronger and causes inconsistencies with previous rhythms
03:56:152 (1,4) - rhythm emphasis is pretty strange here now, should aim to have ur sliders on white ticks so the stronger guitar is clicked

[hard]
01:14:989 (3) - 03:45:687 (3) - still need to show that these are different rhythmically
03:36:268 (3,4) - ctrl g

[advanced]
00:13:594 (6) - 01:09:408 (6) - 03:42:896 (6) - honestly u can just repeat rhythms like 00:05:222 (6,7) - 00:02:431 (6,7,8) . ur variation doesnt work at all since it ignores the change in melody
00:21:617 (5,6) - should probably let 00:21:792 - be clickable for emphasis/better transition
00:50:745 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - these chains are still way too long, should aim to break stuff up at least every 2 measures
03:15:164 (6,7) - still makes no sense, try something like http://puu.sh/wwrgS/0bda8bc483.jpg

[standard]
03:39:059 (2,3) - tries to follow too many tracks at once, u have a single slider 03:39:059 (2) - following the cymbals then immediately switch back to vocals 03:39:582 (3) - which is too confusing at this difficulty level. since u have previous rhythms 01:05:919 (3) - committing to instruments, u should do the same here for consistency. just copy this rhythm 03:11:152 (2,3,4,5) - or something

poke me again when you get bubbles or something
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