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MRVLZ - Her Name

posted
Total Posts
13
Topic Starter
VINXIS
This beatmap was submitted using in-game submission on February 4, 2019 at 7:56:51 PM

Artist: MRVLZ
Title: Her Name
Tags: deep in the night ep wonderlust artist intelligence agency deetz spork lover mithew RLC
BPM: 114
Filesize: 7538kb
Play Time: 03:21
Difficulties Available:
  1. ? (5.6 stars, 711 notes)
  2. Collab Light Insane (4.3 stars, 495 notes)
  3. Mittz's Hard (2.93 stars, 427 notes)
  4. Normal (1.68 stars, 239 notes)
  5. Spork Lover's Insane (4.5 stars, 561 notes)
Download: MRVLZ - Her Name
Information: Scores/Beatmap Listing
---------------
Rate this beatmap here: https://omdb.nyahh.net/mapset/597833

Top diff with Diodex
Light Insane with RLC
Original: s/454135

spork lover insane
mithew hard
Spork Lover
wubwub
ac8129464363
well does anybody?
Spork Lover
00:09:685 (1) - offscreen btw on "?"

(I'm 50% done with my insane)
Spork Lover
Done, placeholder for in a few hours eks dee
Mazziv
boshufat episode 17 deetz episode XD
Milan-
?
00:00:738 - could hitsound these, even lower volumen default clap may work
00:31:790 (5) - nc
00:41:133 (3,1) - broken stack
02:12:843 (1) - rotate like the previous combos for the THE
02:56:527 (1,2,3,4) - these are kinda lame, map has lot of movement but here there is not

spork' Insane
02:08:633 (1,1) - where's the perfect slider end stack
Topic Starter
VINXIS
added thos hitsounds, wouldnt less movement make sense tho at the end cuz the song is coolin down by that point Lol
Pennek
erh, small 3am suggestions because I dont feel like going to bed even though i should. (mod v1 >.<, rip kudosu)

(you can send a msg to Ephemeral with the beatmap link and ask to get it changed to mod v2 if you want)

Sporks Insane:

02:07:580 (1) - Make this consistent with 01:58:106 (1,2,3,1,2,3,4) - by adding a NC.
00:23:106 (6) - Inconsistent rhythm. Erh idk, you probably have to choose what to follow here. At 00:23:106 (6) - You're ignoring the vocal redtick to prioritise the piano at 00:23:369 (1) -, but at 00:23:896 (2) - you are ignoring the piano on the redtick in favor of the vocals.
00:32:317 (1) - hmm, are you sure you want to ignore the piano on the redtick, I know you're playing on the expectations of the clickable notes normally being on white-ticks, but I'd like to hear your reasoning behind this being better. idk i want to learn something i guess.
02:45:869 (2,3) - could space out the same as these 02:37:447 (2,3) - , to have a repeating design of 1 section low spacing/1 section high spacing, instead of what you have now which is low/high/low/low spacing.
02:46:922 (2,1) - ^

?:

01:12:843 (1) - NC to make it consistent with the same rhythm earlier in the map 01:08:501 (4,1) -
01:23:369 (1,2,3,4) - This instant cutoff feels very dull, I'd atleast like a little movement. Also a note on the big white-tick 01:24:422 (5) - would help the transition to the pause a lot. idk, that's the best explain my 4am mind can give. You probably understand me though.
01:32:843 (1,2,3,4,5,6,7,1,2,3,4,5,6) - I don't think 1/1 NC'ing works for these. Better off NC'ing for each change in tone. something like this maybe: https://puu.sh/AqAvV/1515217d21.jpg
02:11:264 (3,3) - ugly overlap off the top of my head.
02:20:738 (1,2) - Could very easily be mistaken for 1/2, since 2 seconds earlier you had the same spacing for 1/2 objects 02:17:054 (1,2) - .
02:53:106 (2) - Erhh, I don't really see the reasoning behind the NC here. You could just make it a 1 --> 2 NC, this makes it uniform with 02:54:948 (1,2,1,2) -
03:01:527 (2) - ^

I'll go to bed. good diffs.
Topic Starter
VINXIS
wtf fast
Regou
placehold

is it just me or the collab is actually weird cuz vinxis tends to use more dynamic flows while deetz sticks with smooth flow

  1. 00:04:948 (2,3) - Using circles might be a more sensible choice here because of the vocal, would be good to differentiate it from 00:00:738 (2,3) -
  2. 00:17:054 - 00:24:948 - can't really understand how you emphasised the beat with 1/4 jumps here, they are applied so differently that they doesn't seems to show consistency when reflecting the same rhythm Especially for 00:22:711 (2,3,4) - and 00:24:290 (3,4,5) - , it's really awkward to have the latter pattern not invoving 1/4 jumps while the emphasis on the former pattern is so excessive.
  3. 00:29:685 (1,2,3,4,1,2,3,4) - definitely could use circles instead of sliders to show a stronger emphasis on rhythm density, it's pretty underwhelming right now tbh
  4. 00:43:106 (1) - 00:45:211 (1) - 00:47:317 (3) - 00:49:422 - expected 1/8 notes on these places xd would be good if you can apply them so that you can follow the rhythm more strictly
  5. 00:46:001 (1) - use buzz slider here?
  6. 01:23:369 (1,2,3,4) - I think someone mentioned this
obviously my mod is useless bye
emilia
?

00:31:790 (1,2,3) - maybe try 120deg instd of this cuz its kinda wonk
00:36:001 (1,2) - this is super annoying to play, simpler rhythm would feel nicer
00:43:106 - maybe its kinda EH to skip the PSTSKSKTKSKTSK noise here would prefer buzz sliders or something
02:16:790 (6) - this looks oemga UGL
02:31:001 - maybe map this in so the slider doesnt look too lanky and unbalance
02:49:817 (4,5) - youve only done the note-stack on-long-pause-thing once here, why not just change it even tho (on the grand scheme of things it doesnt rly mater)

general: i dont like the part before the 1st kiai bc the sliders are all curved a different amount. it makes it look ultra messy. something like 2nd kiai looks nicer bc all the curves are kinda the same amount and all the same length-ish so it looks and feels more comfy. pls consider revising. also the song sounds like it can have more back and forth movement, like that overlap gimmick shit so idk maybe include that more. eg. 00:18:106 (1,2,3,4) - this part caught my eye as pretty sex

maybe ill mod more of this mapset for now i only mod ur diff call me back if needed
Mir
you asked for feedback

hella subjective stuff incoming waa

topdiff ofc:

- 00:02:317 (1,2,1,2) - clap thing isn't really that strong and having the 1/4 gap at the end feels a bit too dense for this part, i'd just make these 1/1 sliders
- 00:16:527 (3,1) - 1 doesnt get any emphasis really, maybe stack 3 under 00:16:265 (2) - so there's some movement?
- 00:22:711 (2,3) - since the patterning/rhythm focuses pretty heavily on the vocals ctrl+ging these could be nice. sidenote: 00:22:711 (2,3) - jump feels a little excessive for here
- 00:38:369 (1,2,3) - 3 stands out a bit being a different curve, not sure if intentional but looks weird to me
- 00:40:211 (1,1) - spacing here is a little weird and the ncing doesnt fit much either. i think if you made these stack like before 00:37:975 (3,1) - it could work or just make 00:40:211 - a 1/4 slider as well since the vocals dont really stop yet
- 00:45:606 (2,3) - movement could be more fluid if you blanketed 3 with 1 like this: https://i.imgur.com/8P8IDgO.png. the flowbreak on 00:46:001 (1) - would also have more emphasis as a result
- 00:47:580 (4) - nc
- 00:59:948 (2,3,4,1,2) - movement here is kinda eh cuz you dont really play the slider that much and feels super linear + implied flow is ??, if you wanted something linear maybe try mirroring 01:00:738 (4) -
- 01:11:001 (2,3,1) - again movement from here is also eh, try ctrl+g 1 and adjust 01:11:790 (1,2) - accordingly? you kinda did it at 01:19:554 (2,3) -
- 01:12:843 (5) - nc
- 01:22:054 (1,2,3) - spacing seems a bit much for this pitch considering 01:17:843 (1,2) - is kinda your base spacing for it. try to nerf it i'd suggest. you can try then making the jump to 01:22:054 (1,3) - more emphatic as a result. also swap ncs for 01:22:054 (1,3) -
- 01:41:527 - 01:45:738 - normally this would be covered somehow, maybe ending the slider here and stacking 01:41:790 (1) - 01:46:001 (1) - under it could work?
- 02:02:843 (2) - ctrl+g would have 1,2,3 play more fluidly and 02:03:369 (1) - would break that fluidity stronger than current
- 02:03:369 (1,2,3,4) - not really a fan of how this plays either tbh, i'd ctrl+g 3 and fiddle with 02:04:422 (1) - somehow to provide a direction change or something instead: 1. https://i.imgur.com/MzbI07c.jpg 2. https://i.imgur.com/E4SrHJ0.jpg
- 02:19:027 - pretty clear vocal being skipped here. kinda makes it feel lame cuz 02:16:790 (6,1) - has the same rhythm without a vocal there so a variation would be cool since the song is a little different there
- 02:22:317 (1,2,3) - move 3 up so the visual spacing between these is nicer?
- 02:28:369 (4,1) - unexpected 1/8 spacing tbh, especially when you sort of introduced the spacing as 02:18:896 (4,1) - which is pretty tiny comparatively
- 02:34:159 (2,3) - comparing this and 02:37:317 (2,3) - i prefer 02:37:317 (2,3) - because the stack emphasizes the vocal instead of being some weird square-ish angular movement that sort of ends up emphasizing nothing in particular. same for 02:38:369 (2,3) - and recurring ones
- 02:52:843 - the stop here isnt really getting as much emphasis as the stops you made earlier in the map. i'd probably suggest approacing it similar to 02:19:159 (1,2,3) -
- 02:53:633 (2) - 03:02:054 (2) - should be a triple cuz you mapped this hihat thing as a triple every single time so having it not a triple these times is ??
- 03:04:422 (1,1) - would be nice if the second 1 also ended on a drum since this is a drum breakdown and the hitsounds kinda imply that the rhythm should at the very least passively incorporate drums

ok thats all i got for you

nice no man's lie bg btw
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