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Meg & Dia - What If

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Topic Starter
Larto
This beatmap was submitted using in-game submission on Dienstag, 23. August 2011 at 05:25:46

Artist: Meg & Dia
Title: What If
BPM: 150
Filesize: 4507kb
Play Time: 03:07
Difficulties Available:
  1. Beginner (2,28 stars, 208 notes)
  2. Crazy! (4,98 stars, 415 notes)
  3. Easy (3,59 stars, 267 notes)
  4. Hard (4,46 stars, 298 notes)
  5. Insane (4,86 stars, 385 notes)
  6. Normal (4,33 stars, 275 notes)
Download: Meg & Dia - What If
Information: Scores/Beatmap Listing
---------------
I don't think I forgot passion.

Alternative Background:

Copyright 2011 SapphireGhost
SapphireGhost
Catchy stuff.

[General]
- Your mp3 has like, eight seconds of silence at the end but I'm not sure if it matters. Why can't we speak another language, one we all agree on?

[Easy]
00:16:940 (2) - Move one grid left because it's non-centeredness makes my heart just burst like a glass balloon.
00:28:940 (1) - Spacing is sort of weird here, you don't want it you just like the attention.
02:45:940 (5,6) - James2250 would be in the quicksand.
02:49:140 (5,6) - This used to be a funhouse.
02:56:140 (2,1) - Overlapping stuff. Oh, oh no, oh no, oh no, oh!

[Normal]
02:38:340 (2) - Overlap here, everybody's starry eyed. Oh!

[Hard]
03:00:940 (8,1) - This could really look better as a blanket, we scooped our way into your dreams.

[Insane]
03:05:540 (8) - Possibly a new condom here?

[Crazy!]
Also the kiai is a little different on this difficulty, when she was 22 her future looked bright. My song references aren't even close to the point I'm trying to make anymore, which is good because this mod is over anyway. Oi!

One day, I hope to see you down the liiine.
Topic Starter
Larto
Wish I stayed
Hermit the Frog
I'm not your Toy
I'm in the Quicksand
Funhouse
Oh No!
Starry eyed
Mowgli's Road
YOU FORGOT A SONG QUOTE HERE
22
Aha!
What If.

Don't mind me, just testing my ability.
DeadAlready
crazy diff <3333

star for Larto's nice map~ >w</
Katsuri
Mod:

You need a easier diff.
jk

Rank Black Weeding, I got FC with FL, DT and Hidden :(
Ekaru
Crazy:

01:30:940 (9) - Eh?
02:09:740 (6,7) - This looks disjointed

Also, the slider speedup is weird, but okay.

Insane:

00:45:740 (2) - This doesn't look good, can you make it smoother, please?

How is this an Ins- oh forget it.

Hard

I started playing it. It looked good. Then my osu! started lagging. I'll finish this later when my osu! isn't lagging. I need a better anti-virus thing that doesn't start up random scans at random times without telling you.

Here's a star for now.
Crimmi
Modding,CrimmiStyle!!

[Easy]

This feels like a Normal imo, but here are some suggestions (Feel free to say no to these):

00:15:340 (3) - a grid up for alignment.
01:00:740 (6) - New combo?
02:45:940 (5,6) - This kinda bothered me the fact that newbies might get confused by this.
02:49:140 (5,6) - ^ Same here.
02:59:140 (6) - New combo?

[Normal]

03:01:740 (1) - I can't see (2) with that slider blocking it.

The rest is nice~

[Hard]

Nothing~

[Insane]

Nothing~

[Crazy!]

Nothing~

Star for you.
lolcubes
Hey there, Larto!

Check the spoiler for the mod!

SPOILER
[General]:
  1. Quite alot of notes were placed very close to the edge of the screen (some slider paths were off the grid entirely) and some stuff was even on top of the HP bar. Now, personally I don't find them confusing as a player, but that's certainly not nice and it could annoy other people. I see no other way other than remapping certain sections so you fix them though, so I won't be pointing fingers much, just keep an eye on those if you can an try to fix em up.
  2. You can disable the count down, the music is already playing and that is enough of the rhythm for player to play normally.
[Crazy!]:
  1. I felt that you were missing quite alot of claps. I will list possible good spots where to add some claps, but feel free to discard (some of) those suggestions as you used quite long sliders which actually go over some of the spots, or you used whistles for the voice (in that cause you could just use both haha).
    claps
    00:14:940
    00:17:340
    00:19:740
    00:20:540
    00:21:340
    00:26:940
    00:28:540
    00:30:140
    00:31:740
    00:32:540
    00:38:140
    00:38:940
    00:40:540
    00:41:340
    00:46:940
    00:47:740
    00:48:540
    00:49:340
    00:53:340
    01:00:540
    01:38:140
    01:38:940
    01:41:340
    01:42:140
    01:44:540
    01:45:340
    01:46:140
    01:46:940
    01:50:940
    01:51:740
    01:54:140
    01:54:940
    01:57:340
    01:58:140
    01:58:940
    01:59:740
    02:02:540
    02:02:740
    02:32:540
    02:33:340
    02:35:740
    02:36:540
    02:38:940
    02:39:740
    02:40:540
    02:41:340
    02:45:340
    02:46:140
    02:48:540
    02:49:340
    02:51:740
    02:52:540
    02:53:340
    02:54:140
    02:54:940
    02:58:140
    02:58:940
    02:59:740
    03:00:540
    03:04:540
    03:05:340

    Those are good clap locations. I strongly suggest to not put any claps between the kiai parts though (even though I did write those spots before the first kiai), because the map doesn't have to have claps on every 2nd and 4th white tick. You could add them if you want though, because they still help to stay in rhythm while playing (atleast in my case), but I don't find it necessary for the map to sound good.
  2. 00:22:540 (1) - Maybe remove this new combo? Look after this note, you didn't use new combos that early.
  3. 00:22:540 (1) - Remove this finish, doesn't sound that nice because a "section" is not complete and finish gives the feeling either of an end of something or a start of something new.
  4. 00:25:740 (5) - ^ , this also affects everything after this spot, you don't need a finish for each measure (you could leave them up if you want to though, I just don't agree with it but it's nothing terrible)
  5. 00:30:540 (6) - New combo here instead of the next note.
  6. 00:32:940 (5) - You should place this finish either at 00:33:740 or 00:32:140. I prefer the former because the vocals start a new sentence there.
  7. 00:42:540 (2) - You should probably place a new combo on this note instead of the previous one. Reason is that you follow the vocals mostly and that would be a good idea. You should do the same for 00:45:740 (2), 00:55:340 (2), and 00:58:540 (2). If you want your combos for the patterns, that's fine too, I prefer when my combos follow the music as much as possible though.
  8. 00:43:140 (5) - I am not really a fan of when slider paths go off the grid. It's still playable ingame though, so fix it only if you can't find an alternative or really don't want to change.
  9. 00:49:540 (13) - New combo here instead of the next note.
  10. 01:02:340 (11) - New combo here instead of 01:03:340 (1).
  11. 01:36:140 (1,2,3) - These felt a bit weird. Distance snap doesn't matter that much because it's quite obvious, however I think that 1 and 2 are too far from each other, and quite alot in the corner for my taste. You could just use 0.9x snap to place 1 and then use 1.6x snap to place 2 and 3 (2 will be symmetrical). 3 will be moved upwards a couple of grids, but since its a stream you can just adjust the spacing in it a little, or if you feel that 3 is not that important to distance snap, you could just leave it as it is now (although I suggest that you do the move). This is how they could look like (if using my advice).
  12. 01:40:140 (2) - Same thing about combos just like at 00:42:540 bookmark above. (01:43:340 (2), 01:52:940 (2))
  13. 01:47:140 (13) - New combo here instead of 01:48:140 (1).
  14. 01:59:940 (10) - New combo here instead of the next note.
  15. 02:34:540 (2) - Same thing about combos like at 01:40:140 and 00:42:540. (02:37:740 (3))
  16. 02:41:540 (12) - New combo here instead of the next note.
  17. 02:56:940 (1) - Remove this finish please, doesn't sound good.
  18. 03:00:940 (12) - New combo here instead of the next note.
  19. 03:05:740 (9) - New combo maybe? Looks nicer. Or, you could add it to 03:05:540 if you want to follow the vocal.
Sorry about the combo nazi, but I think this makes much more sense.

[Insane]:
  1. Maybe reduce the HPdrain by 1? When you're low on HP you don't really regen hp fast enough in my opinion. Up to you though.
  2. Check the claps during the kiais, should be on every 2nd and 4th white tick where possible. You could check up the list I made for Crazy (but they could miss a clap or 2 if you haven't added them yourself in the times I didn't point out)
  3. Check the combos during kiai, if you liked my combo mod in Crazy! you should apply those new combos here as well (they got pretty much the same timelines).
  4. 00:36:140 (4) - I know that this spacing won't bite anyone, but it could be fixed with some slider rotation (or better placement of the notes before this in this combo). I prefer the rotation because that could fix the spacing for the note 5 as well.
  5. 01:05:740 - Add a note with a finish? This moment sounds too important to me to be left out. Up to you though.
  6. 01:18:340 - I would say you're missing a note here. If you were following the vocals with 01:17:740 (5,6,7), then that would mean that the note 6 is "extra" and could be removed. They sound more like they are following the drum, thus I say you are missing a note on the timeline.
  7. 01:18:540 (1) - Even though this is a big white tick, I don't like this finish simply because there is nothing in the musical background that could justify it. 01:18:340 (that missed note) is a much better spot for it because you do hear percussion quite heavily in the music and with both you have a weird feeling of hearing 2 notes with a finish in a row.
  8. 01:18:940 (3) - Remove all 3 finishes? They don't sound that important for them to stand those notes, but if you really want a finish somewhere there (cause you used it quite often in the next sections), you could leave on the arrow.
  9. 01:37:540 (1) - Finish at the start?
  10. 01:43:940 (3) - You could add a finish at the start here (because you already did it on the previous "heavy note" at 01:40:740 (3)). Not necessary though.
  11. 02:44:740 (2) - Fix the spacing of this slider a little, it's kinda too obvious. You could rotate it by 6 degrees without moving it at all to fix it (kinda). The spacing of the other sliders on the combo isn't consistent either, but they aren't obvious so that's fine I guess (unless you really want to supernazi your spacing hehe).
  12. 02:47:740 (1,2) - Spacing here is half of what is through the rest of the combo, you could change that easily as you had a spinner before (just distance the note 1).
  13. 02:51:740 (3) - This spacing was quite obvious as well, just moving it by 2 grids to the right fixes everything.
Didn't want to nazi the spacing (much) because there is no real need to unless you want a super clean AIMod page which is unnecessary, just pointed out those that are wrong really obviously. There might be a few more (I saw a couple but didn't wanna nazi much cause the spacing does make some sense cause of the patterns) but it's nothing that confusing, however some other modders might point them out.

[Hard]:
  1. Maybe look up on the combos I suggested in other diff(s), but it's up to you (I just prefer when combos follow something specific).
  2. 01:05:740 - You should probably add a note here just like I suggested for insane, same reasons.
  3. 02:27:940 (5) - This spacing was quite odd considering you used decreasing spacing style in this combo. I do suggest that you even out the spacing in the whole combo though because decreasing distance here does not fit in my opinion.
  4. 02:31:340 (1,2,3) - Just for the sake of spacing you could place this pattern like this. Some nazi, and not really required as it's not confusing one bit, but it's really easy to fix, so I'm pointing it out. Just for the record, the first slider was rotated by 15 degrees and repositioned a little.
  5. 03:03:940 (1,2,3,4) - Same as the above, I can understand you wanted them to look like that, but why not try this? It looks much nicer to me. Only a suggestion, feel free to discard this.
[Normal]:
  1. I think your SV is slightly too fast for a Normal diff. You don't have to do anything about it at this point though, because that would mean to remap the diff. For this fast SV I would suggest AR+1.
  2. 00:21:740 (3) - This spacing is quite obviously wrong ;_;. Just reposition the slider a little (and it's endpoint)
  3. 01:05:740 - Add a note with finish.
  4. 01:13:940 (1) - This looks nicer with 1.2x grid snap but I believe it's too hard to notice that the note is actually 1/2 away from the others (atleast for a normal diff). Even with the ugly overlap, you should probably do it (tone the spacing down a little). Another solution is to increase the spacing from the combo(s) before this, seeing as making this overlap would break your next combos entirely (the structure of them).
  5. 01:18:140 (5) - You should increase the distance of this circle compared to the previous slider. It's too close. Also remove the whistle, as I have noticed you tried to follow the vocals with it, no vocals here.
  6. 01:18:540 (1,2,3,4) - Lots of spacing inconsistencies within this combo. You could tone down the 1/2 spacing a little and increase the 1/1 spacing (between the sliders) a little to fix. (Just look how you handled the previous combo, that spacing is quite fitting for 1/2 notes)
  7. 02:11:340 (1,2,3,4) - I can see why you have spacing this big here, but I think it's too confusing for a normal diff. I don't have any suggestions on how to fix this with a pattern like this though, maybe think of something else?
  8. 02:14:940 (1,2,3,4) - You could lower 1 and 3 so the spacing doesn't change through the combo. Like this it kinda looks ugly as well (although not terribly confusing). The only issue is the note 4 in the previous combo because 1 would be too close to it, so whatever change you do to the previous combo you should move that 4 further to the left.
  9. 02:59:140 (5) - Maybe a new combo here? Combo this long is kinda long for a normal diff.
  10. 03:05:540 (5) - ^
[Easy]:
  1. I would say this diff has a difficulty of what a Normal should have. Doesn't matter that much though. (apart for the star ratings lol ><)
  2. This is probably the easiest diff to set the clap patterns to (every 2nd and 4th white tick where possible, possibly excluding the kiai), you should consider rechecking that.
  3. 00:30:540 (1,2,3,4,5,6,7,8) - A nice pattern, but unfitting for an easy diff imo. Should probably think of something with a more static spacing.
  4. 00:45:740 (1,2,3,4,5,6,7) - I don't think it's a good idea to make a pattern like this in an easy. It doesn't look confusing though, so you should change it only if you think you can do something better I guess. Others might disagree though ._.
  5. 01:05:740 - Add a note with a finish here just how I suggested for the other diffs.
  6. 01:43:340 (1,2,3,4,5,6,7) - Same as the above green teehee.
  7. 01:47:140 (7,1,2) - You should fix the spacing, 1.5x scale is too much for easy. Slider jumps aint hard, but it could confuse the new people with a spacing like this (thinking its a 1/1 spacing between them, rather than 1/2).
  8. 02:30:540 (1,2,3,4,5,6,7) - Really inconsistent spacing for no apparent reason. What you could do is start closer to the bottom of the screen (since you had a spinner before, and that was actually quite some time ago) and even out the spacing a bit, because everything is too clumped up at the top. Shouldn't be too hard to re-arrange this. (the spacing between 6 and 7 bugs me the most though)
  9. 02:52:740 (6) - New combo? The combo is kinda long for an easy.
  10. 02:53:540 (8,9) - Spacing between those 2 is too little compared to the rest. It is actually slightly misleading. You should probably reshape the slider 8 a little (and then use the symmetry to place the slider 9) to fix it though.
  11. 02:59:140 (6) - Also new combo? Same reasons as the above.

And that's it I suppose. I didn't want to nazi the map to hell because people usually hate that ;_;, however I did try to point out the really obvious stuff which is more or less easily fixed.
Personally, I think you should drop your normal and rename your easy to normal and then make another easy if you don't feel lazy about it. Your timeline is too dense with the notes for it to be fitting for a real easy (apart from 02:05:731 and onward in easy, which is how the rest of map should probably look like if possible).
Don't take this harshly though, I was only trying to help. Crazy diff played nicely and the maps looked decent, so have a star and good luck!~
geckogates
yet another cool map by Larto :D .
Zelos
Folder:
Everything is clean and it smells like lemon pledge.

The star rater is on crack.

Easy:
I honestly think the star rating is on crack. its more like 2.5 stars if you ask me.
02:56:140 (2) - this is touching the HP bar but considering the pattern done here, there is no way to change this or you could move it down some slightly with the previous slider.

Normal:
01:56:140 (1) - move this to the left 1 grid point because it looks like it wraps around the beginning of the next slider better. it also makes the beginning of the slider centered on the y-axis.

Hard:
00:26:140 (4) - move this down a little bit because it is touching HP bar.
00:28:940 (1,2) - these are touching the HP bar also.

Insane:
00:14:540 (1) - move this down 1 grid point so it stacks perfectly with the next new combo.
01:55:140 (7) - this here is touching the HP bar.
02:57:540 (4) - touching the HP bar also.

Crazy:
Saw nothing wrong here.

Star for a good mappu.
OzzyOzrock
Hi Larto, I am here because I care.

[Easy]
00:19:340 (3) - As pretty and simple this is, it could be confusing for beginners to have a bigger space. Then again, it's... probably not hard to notice. Beginners don't even read approach circles anyways!

Wait a minute... there are lots of these... lol
I guess it's your style of making easy diffs...

02:35:140 (3) - Just that the spacing like this make me asdfsadf, as it's all not distanced to 1.0, but 1.2
02:50:540 (1) - And then this where it even increases further..

But I guess you can't really say it's not easy...
[Normal]
asdf ok it's ok

All of a sudden I can't mod this.
[Hard]
Assuming you don't care about perfect sliders in a hard.

This is good.
[Insane]
My god I can't mod your maps.

Pretty much the same as hard.
[Crazy!]
RONARUDO DESU

Ok really I haven't studied your maps or how you get mods enough to mod this.
RobotoRaccoon
Because Sapphire wanted me to.

[Easy]
00:39:340 (1) - You should really make this note like so on the timeline.

To go with the next 'What if I see you'.
(not too sure about the changing of the timing points for it.)
01:36:940 (1) - ^ Same for this too, I guess.

Nice.

[Normal]
03:07:340 (10) - I think this looks better with a New Combo.

[hard]
03:07:340 (1) - Same as Normal (NC)

[Insane]
03:07:340 (1) - Same as Normal (NC)

I cannot find much wrong!

[Crazy!]
03:07:340 (1) - Same as Normal (NC) (I really just think that way)

I sort of didn't bother with this diff, sorry :<

-
great mapset!
Luvdic
Rofl, looks like a friend of yours is trying really hard to get this map modded fast

Easy:

This is a normal, and also, star rating is above 3 stars so some people will complain about it, although if you were to ask me, this is easy enough for rank, although the rhymth could still be simplier...

AR is soo retarded, I would +1 it at the very least, although +2 would be ideal for me, but that would make it the same as the normal =/

00:44:740 (6,1) - Nazi: you should consider doing what you did with 00:41:540 (5,1,2), 00:54:340 (3,1,2), 00:57:540 (6,1,2), etc. this was a bit inconsistent for my taste hohoho
01:42:340 (6,1) - Look above!
03:07:340 - Add a note with whistle + finish here, and start spinner 1/4 or 1/2 later.

Normal:

00:44:740 (6,1) - Lol funny thing about the normal difficulty is that at least this is more consistent than your easy cause you did the same at the second half of the choruses while in easy you did not.

Hard:

00:46:340 (2,3,4) - Move them around to make it look more symmetrical? http://osu.ppy.sh/ss/128454

Insane:

02:46:340 - Add a circle + whistle here, and start spinner 1/4 later
02:49:540 - Same as above
03:06:140 (11) - I'd rather have this moved to 03:06:340 - without the clap


Crazy:


I'll be honest here... the slider speed in the choruses is ridiculous, and was annoin to play >_>'

Good mapset, except for crazy! it should be nuked :>
hohoho jk.
Shohei Ohtani
I want to fall asleep, but I'm modding this .-.

Crazy:
01:02:340 (11) - uggy sliddr.
01:30:940 (9) - Proportionalize.

Insane:
01:55:140 (7) - touches the hp bar .-.

Hard:
01:30:940 (8) - How about no.

Not my favorite Larto map, but its ok.
Charles445
General
Don'tcha just hate star rating. Making your lowest diff 3.57 and making it look really bad.
The sliders and junk touching the score stuff is a bit irritating but it's fine I guess

This mod applies to every diff.
00:39:340 - If this combo were a different color it would be much easier to see the speed change.
01:37:540 - ^^
02:31:340 - ^^
If you switch the green and brown in the colors, it would work nicely

That's it. This map is rock solid, hot damn
Raging Bull
Sapphire told me to mod but couldn't find anything really wrong. :/

I just kinda like kiai to start at downbeat instead. Also I think there were few notes on hard that were touching HP bar. I suppose you could move them down if it bothers you.
theowest
I came here from pure love. I love you Larto. <3 :oops:

Crazy

Straight lines are never pretty imo unless u make em more fun.

Instead of having a repeat on slider 00:43:940 (7) - it looks and sounds better with no reapeat and then a beat at 00:44:540 (8) - (a clap) and then a slider at 00:44:740 (9) - which looks the same as the previous ones.
I know you don't wanna be DJPop clappy but adding claps at places such as 00:46:940 and 00:47:740 (8) - etc, sounds much better. >:
DNA looks better http://puu.sh/4eEn at 00:48:740 (11) -
I like it better with a note added here 00:56:540 (6) - and here 00:57:340 (8) - With claps on them.
Remove whistle 01:05:740 (5) -
01:56:740 (2) - Rotate by 12 degrees and the same for the next one since it's copy pasta.
03:07:340 (1) - remove whistle

pretty good other than that.

Insane

seems very easy but watever

like before. Instead of having a repeat on slider 00:43:940 (7) - it looks and sounds better with no reapeat and then a beat at 00:44:540 (8) - (a clap) and then a slider at 00:44:740 (9) - which looks the same as the previous ones. but I guess it is okay as it is, up to you.
01:05:740 (15) - no whistle. I find that sounding better.
01:36:940 - This is insane.. WHY DON'T YOU HAVE REAL STREAMS?!
01:47:140 (10) - Making this slider symmetrical would be soo much better. It looks pretty ugly right now.
03:07:340 (1) - remove whistle

Hard

seems very like insane but watever

00:27:740 (2,3,4) - the 2, 3 and 4 and very close together compared to other stuff like this http://puu.sh/4eHh or this http://puu.sh/4eHj for example. and the slider is a bit too far out.
02:26:540 (3) - http://puu.sh/4eHB < LOL. Make it symmetrical.
03:07:340 (1) - still think it should be just finish there.

Normal

01:14:140 (2) - dunno if it matters, but shouldn't it should be straight down?
I see a lot of http://puu.sh/4eHR in all diffs.. That's not really how you make a really good beatmap but watever.
02:55:340 (1) - I like something like this better http://puu.sh/4eI8
03:02:540 here too
03:06:940 (9,1) - would be nice if this was in the middle and that the 1 had just a finish like I've said before. but not really necessarily of course.

Easy

Wow! This easy was very hard! No wonder osu thinks it's normal. You should probably do something about this strange difficulty spread..
01:05:740 (4) - no whistle
01:32:140 (2) - You can have this in the middle if you just move it up more.
03:07:340 (7) - no whistle

I had my noobish friend to play this beatmap and he hasn't played much osu and he failed easy.. He usually don't fail easy that much. So you should consider making it easier.

Also.. Always mod the hardest diffs first and go from there to easier diffs. The harder the diff, the bigger the risk for modding and you will get a bit tired of the beatmap when modding for a long time. But this didn't take long so <3
8-) :lol: :lol: :lol: 8-)

I liked it a lot. have my star. :oops:
NotShinta
WHAAAAAAAT IIIIIIFFFF YOOOOOU mod this 3 times
General:
- Returning to this mapset, for some reason I think the first two combo colours look a like this time, baby. Maybe I just have to adjust my screen.

Beginnaha:
- Beginnahas might be confused that this difficulty still isn't really for a Beginnaha as it is still slightly harder than your 'typical' Easheehee. Observation.
- Funnily enough, the first slowdown sliders have their first and last ticks covered by the slider starts and ends, making them appear to only have one tick, making them appear to be speed ups. At least, that's what one would assume on a Harder difficulty; since the slider velocity and spacing is low enough here anyway, it's not a problem.
- 00:20:140 (3) - This slider looks a bit ugly and silly. Look at it! Teehee, how much sugar did you say?
00:50:540 (1) - I'm not a particular fan of fat overlappy (general term) wave sliders, and think a good typical flattening could do them good. This conversation is just a time filler, traaail blazer. (+similarslidahas)
00:59:940 (2) - Spacing slightly falls short when previous combos are taken into account. (+similar)
02:04:140 (1) - So I was all like '150 BPM Easiest difficulty 2/1 after spinner there's a hitcircle quick opinion" and SapphireGhost was all like 'I'd say it's not optimal but acceptable'. D-d-d-do what you want, the Easy players could probably recover in the time though. Don't forget your colourhaxing if you do remove this hitcircle though, and your receipt.
02:31:940 (4) - Could be pushing it in terms of spacing readability in an Easy, but 31306
03:04:740 (5,7) - Maybe would be better curved like the previous combos and other sliders in this one.
- Some fixable HP overlappage, I'll let others point that out because you can spot it yourself.

Easy:
- 02:21:740 (1) - Surprised I didn't notice how ridiculous these looked.
02:46:340 (6) - Something's changed. Woahohohoh. I'm pretty sure for the worse. YEAAAHAAAHAAAGHHHHHHHHHHHHH

Normal:
- 02:20:140 (5) - This spacing is a bit weird, I suppose. Symmetrical though. Wtf I'm modding upwards
03:02:540 (2) - At least stack this on a tick like a cool dude.

Hard:
- 01:14:140 (1,2,3) - Perhaps move down for more consistent spacing after 3? More aesthetic than anything.
Anyway, I am not modding the remainder of this mapset, as I feel very strange.

Since I apparently have lost my memory of the rest of the mapset, I do feel obliged to remod it once I don't feel very strange. So I think I'll do that. What I have now is consciously half arsed.

I also just confused condensation for a spider and reacted nearly as extremely as you. Oops.

General:
- Thread title makes no grammatical sense nuke please in a bag in a box put an x on the floor

Beginner:
01:02:540 (1) -Maybe it's a good idea to give Easy players a bit of time after the previous object before starting the spinner, like 1/1, so it doesn't jump out at them likRAWR (same thing with the later spinner o' course)
01:48:140 (1) - Backtracking across the previous combo might just not be a good idea right here, because it looks a bit silly and this is a Beginner. Or something. I wish Sapphire was here so he could provide some Erigou.
02:38:340 (2) - This looks oddly spaced, but it's just an illusion caused by the world spinning round. I'm pretty sure I've used that before, and then commented that I've used it before.
- You might want to move some of the last combos down as they blatantly overlap the HP bar, sir.

Easy:
01:05:740 (4) - Might this be better off removed and instead the break being dragged to 01:05:740? You know, you're at least meant to be pretending this is an Easy.
02:03:340 (1) - Hmm, only 8000 bonus. I feel like I'm becoming a difficultynamefag because this is effectively a Normal, but still.

Hard:
00:50:540 (1) - Hello, my cursor happened to be chilling out here and I noticed these sliderpoints. What.
- How are your maps so amazing they shouldn't be. You're sexy too. I fancy some fried eggs.

Insane:
02:21:540 (1) - Sorry what
02:23:140 (5,4) - Sorry what

Crazy!:
00:45:740 (2,4) - You could shuffle these around a few grids so it makes a straight line, or make the curve less subtle, if you like.

I'm not sure whether Black Wedding or Going Away or Inside My Head is my favourite Frampton song. Make me decide.
Sakura
Ok now with Sapphire's SB (which i still think you could've made something cooler but oh well) i declare this map Bubbled~ now you may get a or a Good Luck!
NotShinta
For the record, HERE is my old mod (yes) that I enjoyed making and thought would entertain or inspire a few people briefly, or at least made me look original, yet was deleted for reasons not presented to me.

marina.jpg
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