19:51 Natsu: tell me anytime if u want to discuss my map bakaring
19:54 Bakari: o
19:54 Bakari: let's do it now
19:54 Natsu: sure
19:54 *Natsu is listening to [https://osu.ppy.sh/b/1275831 Dreamcatcher - GOOD NIGHT]
19:54 Natsu: redownload because hitsounds
19:58 Bakari: let's do it like an irc check
19:58 Bakari: I might find a thing or two in lower diffs
19:58 Natsu: yeah
20:02 Bakari: o
20:02 Bakari: i see a thing
20:03 Natsu: :o
20:03 Bakari: there's a guideline that has something like don't use pure white combo colour
20:03 Natsu: oh but in kaiais
20:03 Natsu: kiai^*
20:05 Bakari: but that makes it pretty weird
20:05 Bakari: you have bright colours for non-kiais
20:05 Bakari: and darker gray for kiais
20:06 Natsu: idk I think white and skyblue are nice for the slow parts, or u have other color in mind to change the white one?
20:06 Natsu: tbh i kinda went out of ideas about combo colors with this BG
20:07 Bakari: darker gray and blue for non-kiais
20:07 Bakari: and lighter ones for kiais
20:08 Bakari: you'd also have a pretty cool flashing thingy for the kiais
20:09 Natsu: tbh probably I'll change the bg too, since I notice that other map is using the same but flipped LOL
20:09 Bakari: also, speaking of the diffnames
20:09 Bakari: how about custom names?
20:10 Natsu: for everyone?
20:11 Bakari: Yeah, the first thing I though of: Morning/Daytime/Evening/Sunset/Dusk/Night/Late Night
20:11 Bakari: but then again
20:11 Bakari: if you change the BG, it's probably better to stick to the current naming
20:12 Natsu: no with changing it I meant, to other similar one
20:12 Natsu: btw that the diffnames sounds cool
20:12 Natsu: O.O
20:12 Natsu: they are acceptables right?
20:13 Bakari: I guess so
20:13 Bakari: i mean, there's a clear progression, so
20:14 Natsu: wew bakaring that's great!!
20:14 Bakari: easy doesn't feel like a standard Easy. It's something pretty harsh, so I was thinking of custom names
20:14 Natsu: kudos for it
20:14 Bakari: k, imma post the log
20:14 Bakari: bye
20:14 *Bakari is editing [https://osu.ppy.sh/b/1286415 Dreamcatcher - GOOD NIGHT [Easy]]
20:15 Natsu: btw it's fine to keep moonlight instead of Latenight
20:15 Bakari: I guess so
20:15 Bakari: You can adjust naming as you please, as long as it stays themed, it's still cool
20:16 Natsu: wew this is really cool tbh xDDD
20:17 Bakari: ok, with this out of the way
20:18 Bakari: how about A 4 for the easiest diff
20:18 Natsu: yeah
20:18 Bakari: could probably use OD a bit higher as well
20:18 Bakari: since we use 1/2s, we should make sure they actually feel like 1/2s
20:18 Natsu: od 3 ar 3,5?
20:19 Bakari: I'd say 3 is fine
20:19 Bakari: 00:40:966 (3) - though I'd still prefer to keep the 1/2 sliders straight. the curve makes things a bit harder to read, imo
20:19 Natsu: done
20:19 Natsu: i raised the ar a bit, because it does feels better with more OOD
20:19 Natsu: OD*
20:20 Natsu: and i make the slider straigh
20:20 Bakari: 00:45:252 (2,3) - how about a reversed 3/2 slider and then a circle on 00:46:476 -
20:20 Bakari: vocals clearly peak on 00:46:476 - so it's kinda simplifies the rhythm and keeps peaks emphasised
20:21 Natsu: 00:46:170 (3) - don't u think is better to keep the oh oh together?
20:22 Bakari: I feel like they are separate beats
20:22 Bakari: like two circles would be the best option
20:23 Bakari: but since we can't do that, I thought of having a circle for the stronger beat
20:23 Natsu: yeah I wanted two circles also
20:24 Natsu: 00:45:711 (2) - and this slider already cover a word, so I'm really unsure about the change
20:25 Bakari: just bookmark that and see if anybody else feels the same way I do
20:27 Bakari: 01:12:650 (3,1,2) - I'd probably curve (2) as well
20:28 Natsu: done
20:28 Bakari: a straight slider is precieved as some kind of a contraddiction to 01:11:731 (2,3) -
20:28 Bakari: blah, I don't even need to type half of my explanations :D
20:28 Natsu: :D
20:30 Bakari: 01:42:803 (1,2,4) - kind of a nazi thing, but how about making them all parallel with the y axis
20:31 Natsu: Done
20:32 Bakari: 02:24:435 (2) - I'd be nazi about the head of this slider being slighlty higher than its tail
20:33 Natsu: i fixed anyways xD
20:33 Bakari: I understand that the song is pretty intense
20:33 Bakari: but are you sure about having no breaks at all?
20:34 Natsu: yeah
20:35 Natsu: easy have some empty parts like
20:35 Natsu: the tiny break
20:37 *Bakari is editing [https://osu.ppy.sh/b/1286105 Dreamcatcher - GOOD NIGHT [Normal]]
20:37 Bakari: o, btw, we can Ar 6 here now
20:38 Bakari: it'd give us 00:13:721 (5,1) - slightly neater patterns, slighly neater visuals
20:39 Bakari: 00:25:660 (4,5) - sponsored by patterning nazi - how about a softer angle that is similar to those linear patterns https://bakarisu.s-ul.eu/pVoZAbyn.jpg
20:51 Bakari: are you still there? :V
20:51 Natsu: sprry
20:51 Natsu: went to help my mom
20:52 Natsu: keep going
20:52 Natsu: sure
20:53 Natsu: done bo
20:53 Natsu: both
20:53 Bakari: 00:50:150 (3) - I'd ctrl+h and blanket (1)
20:54 Natsu: Done
20:55 Bakari: 00:56:578 (2) - try placing (2) between (6)'s tail and (3)? https://bakarisu.s-ul.eu/tXBAS9Kf.jpg nazi at its finest
20:56 Natsu: SURE
20:56 Bakari: 01:02:854 (5) - why not just keep the linear flow? https://bakarisu.s-ul.eu/MCuxo5lN.jpg this would be slightly easier
20:56 Bakari: unless those gimmicky angles are intended
20:57 Natsu: it's intended
20:58 Bakari: 02:09:742 - how about a circle here? you can shorten the previous slider, I suppose
20:58 Bakari: 02:17:088 (1,2,3) - awesome
20:59 Bakari: 02:26:884 (2) - again, i like the way you fit these things and they look so natural
20:59 Natsu: the previews beats are 1/6 would be ssuper hard
21:00 Bakari: 02:45:405 (4,5) - is there a slider or are there two circles?
21:00 Bakari: I've changed it somewhere, probably here and now it says unsubmitted, so I can't tell :v
21:02 Natsu: gonna move stuff there
21:03 *Bakari is editing [https://osu.ppy.sh/b/1285420 Dreamcatcher - GOOD NIGHT [Hard]]
21:03 Bakari: 00:18:313 (1,2) - <3
21:03 Natsu: :D
21:05 Bakari: 00:53:823 (1,2,3) - are you sure you don't want to use similar slidershapes? https://bakarisu.s-ul.eu/Dh5ECrd2.jpg
21:05 Bakari: straight ones would also force players to move as fast as they can, giving a bit of extra speed up, which is reasonable in this case
21:06 Natsu: i think mine have more visuals
21:07 Natsu: yeah the curves reduce the sv
21:07 Bakari: well, SV is increased for these sliders
21:07 Bakari: so, I though you'd want to get even more out of the SV increase
21:08 Bakari: but if you aim for the visuals
21:08 Bakari: it's all cool either way
21:08 Natsu: u will see the later diffs an u will see the other cutis ones
21:09 Bakari: 01:24:435 (1,1,1,1,1) - this kind of breaks the intended hp drain balance and feels a bit spammed
21:09 Bakari: is that really the way you want to keep it?
21:10 Natsu: but fits the vocals also u will notice the stuff i made in the bext ones
21:12 Bakari: the rest is cool, I've noticed a few things from Normal
21:12 Bakari: or it's the other way and these things come from harder diffs
21:13 Bakari: either way, it's cool
21:13 Natsu: yeah
21:13 *Bakari is editing [https://osu.ppy.sh/b/1283463 Dreamcatcher - GOOD NIGHT [Insane]]
21:14 Bakari: nazis called, 00:33:466 (3,4) - (4) is one pixel away from being parallel
21:14 Natsu: done
21:15 Bakari: 00:40:201 (6) - is it intended to stand out from the previous patterns?
21:15 Natsu: yeah
21:16 Bakari: 00:48:925 (1,2,3,4) - I'd probably do it more like this https://osu.ppy.sh/ss/8027502
21:16 Natsu: too big no?
21:16 Bakari: I hear two parts repeated twice, tather than a single part of four beats
21:16 Bakari: you could compress it a little, the idea is to keep it split into two parts
21:16 Natsu: ctrl g this 00:49:537 (3) - ?
21:18 Bakari: swap 2-3 and ctrl+g sliders, yeah
21:18 Bakari: https://osu.ppy.sh/ss/8027531
21:18 Natsu: kk
21:20 Bakari: 01:42:803 (1,2,3,4) - similar concept
21:21 Natsu: yup
21:21 Bakari: 02:26:884 (2) - gonz called, they want their sliders back ♥
21:21 Natsu: cute no
21:22 Bakari: i have a thing for large symmetrical constructions
21:22 Bakari: that is pretty neat
21:23 Bakari: will probably post something for toybot's diff
21:23 Bakari: here comes the fun part
21:23 *Bakari is editing [https://osu.ppy.sh/b/1282279 Dreamcatcher - GOOD NIGHT [Extra]]
21:24 *Natsu is editing [https://osu.ppy.sh/b/1282279 Dreamcatcher - GOOD NIGHT [Night]]
21:24 Bakari: 00:14:639 (1,2,3) - shouldn't (3) recieve more spacing emphasis since it has a peak sound
21:25 Bakari: 00:28:109 (1,2,3) - kinda like this
21:25 Natsu: ye but also the patteern qq
21:25 Bakari: 00:14:180 (5) - just stack the circle with 00:14:180 (5) -
21:25 Bakari: and then move 00:15:558 (5) - a bit to the upper left
21:26 Bakari: so, the whole thing would still be symmetrical
21:26 Natsu: done
21:26 Bakari: 00:31:782 (1,2,1) - isn't (1) technically stronger than the previous beat that was mapped with (2)'s head?
21:27 Bakari: literally the first think I could think of
21:27 Bakari: https://bakarisu.s-ul.eu/QPnvkoKN.jpg
21:27 Natsu: sliders have a lot of leniency
21:29 Bakari: yeah, but the one on 00:32:701 (1) - still recieves less emphasis
21:29 Bakari: 00:42:037 (2,1) - same thing goes on
21:29 Natsu: I'll move 1 some more then
21:30 Bakari: 00:56:272 (1,2,3) - the more I look at these sliders
21:30 Bakari: the more I like them
21:30 Natsu: hahaha
21:31 Bakari: 01:13:415 (1,2,3,4,5,6,7,8) - 01:15:864 (1,2,3,4,5,6,7,8) - kind of curious about the change of patterning
21:31 Bakari: they are very similar, yet the concept is different. triangles imply some kind of unfinished repetition, while squares show two finished groups of 4 beats
21:32 Natsu: that part of music is everywhere
21:32 Natsu: so i made different patterns to don't have the same everywhere
21:32 Bakari: 01:19:844 (3,4,1) - (1) gets just as much emphasis as (4), yet it's quiter
21:33 Natsu: 1 is stroger than4
21:34 Bakari: exactly my point
21:34 Natsu: i moved it a bit more
21:35 Bakari: 01:35:915 (2,1) - we've already talked about these patterns
21:35 Bakari: 01:39:588 (2,1) - same
21:35 Bakari: 01:42:803 (1,2,3,4) - oh, this is exactly the kind of pattern I suggested just a few minutes ago!
21:35 Natsu: yeqh ik
21:36 Bakari: 02:21:680 (2,3) - again, this ine is pretty obvious
21:36 Bakari: 02:26:884 (2) - !!! ♥
21:36 Natsu: but symmetry x.x
21:37 Bakari: https://bakarisu.s-ul.eu/lLxrZELO.jpg
21:37 Bakari: you can keep the symmetry and emphasis at the same time
21:38 Bakari: I've seen way too many patterns of this kind in my own maps when I was playing around with the symmetrical patterning :p
21:38 Natsu: too big :o
21:38 Natsu: i'll move this some more
21:38 Natsu: but that's too much O.O
21:38 Bakari: I guess, but you get the idea, something that'd stress (3) more is possible
21:38 Bakari: 02:23:823 (1,2,1) - then again
21:39 Natsu: but is the slow part
21:40 Bakari: 02:24:435 (1) - this one is still stronger, though
21:40 Natsu: i'll make 1 and 2 straigh
21:41 Natsu: so there are some more spacing
21:41 Bakari: also, 02:31:782 (1,2) - shouldn't these two be visually similar?
21:42 Natsu: it's more a flow thing than a visual thing
21:43 Natsu: like having linear movement until the next jumps
21:43 Bakari: o, i see
21:43 Bakari: the rest looks cool
21:43 Bakari: moonlight
21:44 Bakari: you've already explained the vasic idea of the spacings, so it should be easier for me this time
21:45 Natsu: yeah
21:46 Bakari: 01:03:619 (1,2,3,4) - holy ♥
21:46 Natsu: hahahaha
21:47 Bakari: 01:11:731 (1,2,3,4,1,2,3) - shouldn't the red combo be more intense in terms of spacing?
21:47 Natsu: it's the same as gray
21:48 Bakari: but the red part gets extra drum stuff going on in the music, tho
21:49 Natsu: let me see what i can do
21:49 Bakari: 01:35:456 (1,2,1) - the same kind of stuff I've already suggested for Extra. 01:36:375 (1) - this should get more spacing or the previous two should be closer
21:50 Bakari: 01:36:375 (1) - this has higher pitch in the vocals, new combo and more intense drum sounds
21:50 Natsu: okay
21:52 Bakari: 02:50:149 (1) - I'm not sure this is readable
21:52 Natsu: it is, worstpolacke fc it with HD at first try o.o
21:52 Natsu: Also de white combo already indicate calm
21:54 Bakari: also, kinda unsure of >If non-standard slider velocity multipliers are used, they must be announced in the beatmap description during the modding process.
21:55 Bakari: the rest is hot
21:55 Natsu: TBH no one put them xD
21:56 Bakari: this is a rule tho
21:57 Bakari: I guess the definition of the non-standard SVs differs