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Rhythm Incarnate
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This beatmap was submitted using in-game submission on 2018年8月8日 at 18:51:57

Artist: whiteeeen
Title: Ano Koro ~Jin Jin Bao Zhe Ni~ (zerokoi ver.)
Source: それでも僕は君が好き
Tags: OblivioN collab 那些年 紧紧抱着你 君を強く抱きしめる You Are the Apple of My Eye Those Years, The Girl We Went After Together ゼロ恋 Zero Koi Love
BPM: 84
Filesize: 11249kb
Play Time: 05:41
Difficulties Available:

Download: whiteeeen - Ano Koro ~Jin Jin Bao Zhe Ni~ (zerokoi ver.)
Information: Scores/Beatmap Listing
---------------
#4 <PREVIOUS NEXT>

This is your memory.
这是你曾经的
OblivioN

ImageRizen
ImageLasse
感谢EleganLty的皮肤和Rizen的帮助!


Thank you for EleganLty's skin and Rizen's help!
Last edited by [Kamiya] on , edited 80 times in total.
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Rhythm Incarnate
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General
BPM sounds like 89. Maybe you can ask someone else for confirmation.
I suggeset you to change some hitsound files (soft-hitclap3.mp3, soft-hitfinish.mp3 and so on) to .wav files, according to https://osu.ppy.sh/wiki/Custom_Sample_Overrides.
and add collaber's id to tags plz


Collab
  • Hitsounds
    All of the map are 50% volume...
    I strongly suggest you to try using various volume settings to fit different parts of the song better. Audible volume changes can help emphasize the atmosphere, which is the main attraction of the song.
    and here's an example of general volume arrangement (based on 60%):
    00:01:863 - to 00:07:577 - : 30% or 35%
    00:07:577 - to 00:41:506 - : 40%
    00:41:863 - to 01:24:720 - : 50% because there's no perfect solution in osu! std to express a new track inserted here, raising volume has some effect at least, or you can remove soft-whistles in 00:07:577 - ~ 00:41:506 - for similar purpose
    01:24:720 - to 01:30:434 - : gradually increase from 50% to 70% or 75% I guess
    01:30:434 - to 01:46:863 - : 40%
    01:41:863 - to 01:47:577 - : 50% to emphasize the chorus
    01:47:577 - to 02:16:149 - : 60%
    and so on for similar places. Since the general idea is to express the different atmosphere of different parts, you don't need to follow the example rigidly if you got different understanding of the song.

    Oh, and some detail modding:
    00:12:756 - drum-whishtle sounds weird here
    01:51:864 (1) - move the clap to 01:52:220 (3) - will be better since the sound on 1 is weaker than 3. This also apply to similar patterns like 03:40:434 (1,2,3,4,5) -
    05:17:577 (1) - add a finish here

  • Rhythm
    I didn't see the necessity of using triples like 03:44:720 (1,2,3) - or 03:54:006 (3,4,5) - in kiai... Actually kiai don't need any triples imo.
    They sound weird and break the consistency of your general rhythm arrangement. Just remove them may be the best choice.

    Others were fine. detail modding again:
    00:17:577 (1,2) - personally I'd like to shorten 1 and let 2 begin at 00:17:756 - . skipping the drum at 00:17:934 - could give a better emphasis to guitars at 00:17:577 - (I guess you want to emphasize it)
    01:52:934 - using same rhythm as 00:07:220 (3,4,5,6,1) - feels better to me, in order to give the map a better structure

不摸排列了 没啥好摸
Last edited by Fushimi Rio on , edited 4 times in total.
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Rhythm Incarnate
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imoutosan wrote:
bpm应该减半吧 虽然我现在还没写摸


ok
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Rhythm Incarnate
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Rhythm Incarnate
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Thank you
imoutosan wrote:

General
BPM sounds like 89. Maybe you can ask someone else for confirmation.
I suggeset you to change some hitsound files (soft-hitclap3.mp3, soft-hitfinish.mp3 and so on) to .wav files, according to https://osu.ppy.sh/wiki/Custom_Sample_Overrides.
and add collaber's id to tags plz


Collab
  • Hitsounds
    All of the map are 50% volume...
    I strongly suggest you to try using various volume settings to fit different parts of the song better. Audible volume changes can help emphasize the atmosphere, which is the main attraction of the song.
    and here's an example of general volume arrangement (based on 60%):
    00:01:863 - to 00:07:577 - : 30% or 35%
    00:07:577 - to 00:41:506 - : 40%
    00:41:863 - to 01:24:720 - : 50% because there's no perfect solution in osu! std to express a new track inserted here, raising volume has some effect at least, or you can remove soft-whistles in 00:07:577 - ~ 00:41:506 - for similar purpose
    01:24:720 - to 01:30:434 - : gradually increase from 50% to 70% or 75% I guess
    01:30:434 - to 01:46:863 - : 40%
    01:41:863 - to 01:47:577 - : 50% to emphasize the chorus
    01:47:577 - to 02:16:149 - : 60%
    and so on for similar places. Since the general idea is to express the different atmosphere of different parts, you don't need to follow the example rigidly if you got different understanding of the song.

    Oh, and some detail modding:
    00:12:756 - drum-whishtle sounds weird here
    01:51:864 (1) - move the clap to 01:52:220 (3) - will be better since the sound on 1 is weaker than 3. This also apply to similar patterns like 03:40:434 (1,2,3,4,5) -
    05:17:577 (1) - add a finish here

  • Rhythm
    I didn't see the necessity of using triples like 03:44:720 (1,2,3) - or 03:54:006 (3,4,5) - in kiai... Actually kiai don't need any triples imo.
    They sound weird and break the consistency of your general rhythm arrangement. Just remove them may be the best choice.

    Others were fine. detail modding again:
    00:17:577 (1,2) - personally I'd like to shorten 1 and let 2 begin at 00:17:756 - . skipping the drum at 00:17:934 - could give a better emphasis to guitars at 00:17:577 - (I guess you want to emphasize it)
    01:52:934 - using same rhythm as 00:07:220 (3,4,5,6,1) - feels better to me, in order to give the map a better structure

不摸排列了 没啥好摸


hitsounds all fixed~ Rhythm maybe wait to another mapper to modding this map~~

and someone can to kill my upstairs? delete this kudos plz
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Slider Savant
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紧紧抱juo你是shenmegui
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Beatmap Nominator
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from m4m

~
00:35:613 (3,1) - 没包好?
00:37:756 (2,4) - ^
00:51:684 (5,2) - Image同位置蓝线上放note看缩圈的效果
00:53:292 (1,3) - ^
00:59:006 (1,3) - ^ Image(摸出这么多好怕是我孤陋寡闻不知道这是什么新包法....
01:09:899 (2,3) -
01:12:220 (2,3) - 2这个滑条跟3的滑条尾挤在一起了吧...
01:17:220 (3,4) - 这个不知道是不是开始就想包还是开始就不打算包的了
01:23:292 (1,2) - 没包好?
01:29:899 (3,2) - emm...碰到真的好嘛,虽然这个note都快看不到了Image
01:52:934 (6,1) - 不知道是不是没包好
02:03:113 (4,2,4) - 间距要不放一样?把它们放在相邻的线上测了下间距note4到2是4.3x,note2到第二个4是3.4x
02:03:292 (1,3) - ^ 这两个之间的间距是0.5x
02:45:970 (1,3) - 看到这里感觉我上面的那个好像摸了一个莫须有的出来 :o
02:52:756 (3,1) - Image这种擦边感觉不太好看
03:08:292 (3,4) - 没包好嘛
03:09:363 (2,1) - 不知道一开始就没打算包还是啥的
03:20:077 (3,4) - ^^
03:48:827 (1,3) - 没叠上去是有意的吧(?....


可能是我比较菜吧,真的摸不出啥....
然后testplay了下,1pc(我)读错的有2个地方00:28:827 (1) - 和03:48:827 (1,3) - 读成note了
flow打着没有僵硬的地方
miss的地方都是我的垃圾移动没打到的所以不要在意拉!

testplay
Image


嗯...就这样吧gl!~ :)
(紧紧抱着(juo)你哈哈哈哈哈哈哈哈)
my map: https://osu.ppy.sh/s/625268
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Whistle Blower
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m4m水摸来了,这两天有点忙晚了抱歉

00:28:649 (4,3) - 这俩似乎没叠上啊
00:35:613 (3,1) - 没包上
00:37:756 (2,4) - ^
01:12:220 (2,3) - 这个我觉得真的不好看啊,也太挤了,而且调到cs7会发现也没包上
01:42:577 (5,6,1) - 我觉得现在这种摆法,5和1两个滑条不一样看着很别扭,要不改成这样?https://puu.sh/wtx0D/d415625630.jpg(不过改了flow都得动所以就提个建议)

01:50:792 (1,2,1,2,1,2,1,2) - 我觉得这个pattern比03:39:006 (1,2,1,2,1,2,1,2,1,2) - 还卡手啊......感觉放在这个位置有点难
03:06:327 (2,3,4) - 我觉得3,4是强音是不是应该这俩之间间距大点
03:37:220 (3,4,1,2) - 05:00:077 (4,5,1,2) - 这块的间距我觉得很迷,34之间那么大然后重音间距又减小了
04:47:042 (2,3,4,1) - 341 flow很正常但是带上这个2怎么都觉得别扭......要不直接2341做一个弧如何

没摸出来多少我太弱了整体我觉得挺好的,这一大堆音量绿线可以的
goodluck~
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w00t p00t
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