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Galileo Galilei - Aoi Shiori(TV Ver.)

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Topic Starter
anna apple
This beatmap was submitted using in-game submission on Tuesday, June 27, 2017 at 2:08:40 PM

Artist: Galileo Galilei
Title: Aoi Shiori(TV Ver.)
Source: あの日見た花の名前を僕達はまだ知らない。
Tags: オフィシャルサイト Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai Anohana Opening
BPM: 132
Filesize: 2625kb
Play Time: 01:24
Difficulties Available:
  1. Easy (1.41 stars, 98 notes)
  2. Hard (2.01 stars, 160 notes)
  3. Insane (2.55 stars, 183 notes)
  4. Normal (1.78 stars, 140 notes)
Download: Galileo Galilei - Aoi Shiori(TV Ver.)
Information: Scores/Beatmap Listing
---------------
:)

^WHO DID THIS
Aurele
hi
Topic Starter
anna apple

Gabe wrote:

hi
thanks for your cooperation
zev
irc unsubmitted map
SPOILER
2017-05-09 12:22 zev: ACTION is editing Galileo Galilei - Aoi Shiori (TV Size) [Insane]
2017-05-09 12:22 zev: 00:25:794 (2,3,4,6) - fix blanket
2017-05-09 12:22 borborygmos: .
2017-05-09 12:23 borborygmos: not possible
2017-05-09 12:23 zev: :(
2017-05-09 12:24 zev: hyper has no possible blaket opporutnity i hceckd
2017-05-09 12:24 borborygmos: yes
2017-05-09 12:26 zev: 00:56:021 (2,3) - blanekt fix or ruin blaknet so not look like wannabe-blanket
2017-05-09 12:26 zev: 00:58:067 (2) -fix
2017-05-09 12:26 zev: blanket
2017-05-09 12:26 borborygmos: not supposed to be blanketed
2017-05-09 12:26 borborygmos: that's why slider is so open
2017-05-09 12:26 borborygmos: and other slider so close
2017-05-09 12:27 zev: ACTION is editing Galileo Galilei - Aoi Shiori (TV Size) [Advanced]
2017-05-09 12:27 zev: noo opporunity for blanket i heckd
2017-05-09 12:28 borborygmos: heckd
2017-05-09 12:28 borborygmos: heck'n darn
2017-05-09 12:29 zev: r aesthetics avoid blankets.... Lol.
2017-05-09 12:29 zev: ACTION is editing Galileo Galilei - Aoi Shiori (TV Size) [Normal]
2017-05-09 12:29 zev: OMG VISUAL SPACING 01:04:657 (3) - 01:04:657 (3) -
2017-05-09 12:30 zev: ACTION is editing Galileo Galilei - Aoi Shiori (TV Size) [Easy]
2017-05-09 12:30 zev: fix
2017-05-09 12:30 borborygmos: ?
2017-05-09 12:30 zev: 01:02:839 (1,2,3) -
2017-05-09 12:30 zev: visual spacing
2017-05-09 12:31 borborygmos: which
2017-05-09 12:31 zev: http://osu.ppy.sh/ss/8041907 3 needs to go up
2017-05-09 12:31 borborygmos: there is no problem with the visual spacing ?
2017-05-09 12:31 zev: so it looks more good
2017-05-09 12:31 borborygmos: naw
2017-05-09 12:32 borborygmos: 1 disapears so early before 3 is fully in view
2017-05-09 12:32 zev: remap
2017-05-09 12:32 zev: ok mod odne
2017-05-09 12:32 zev: iguess
2017-05-09 12:33 borborygmos: ez kds pls
2017-05-09 12:33 zev: please tell me when you upload
2017-05-09 12:33 borborygmos: subscribe to me
2017-05-09 12:33 borborygmos: !!!
2017-05-09 12:33 borborygmos: it will remember better than i do
2017-05-09 12:34 zev: yehjej
2017-05-09 12:35 borborygmos: t y
2017-05-09 12:35 borborygmos: tho
2017-05-09 12:35 borborygmos: its .sub
2017-05-09 12:35 borborygmos: u bill
2017-05-09 12:36 zev: tbh why ar u evne mapping u dot fix blankets ok afk
2017-05-09 12:38 borborygmos: i don't map blankets
2017-05-09 12:38 zev: then maybe consider remapping ur mppingc career?
2017-05-09 12:39 borborygmos: u2
2017-05-09 12:39 zev: jaiofvuaASDSAfiVUhAISJKDAskaFAJfasOPWD:saDas'D:AP2o10eow0-9asf0ACSPLSAC
2017-05-09 12:40 borborygmos: :^)
.
GOOD LUCK i really enjoy it :)
Winnie
[Insane]
00:01:936 (1) - Can possibly NC so it's a 3x3. Keeps it simple and stays identical to your other sliders http://puu.sh/vZF7D/f395cb8904.jpg
00:05:572 (1) - Same as ^
00:12:845 (1) - Seems visually strange, could even compensate to make it neater http://puu.sh/vZFbK/cf5990587f.jpg
00:16:936 (2) - Could be extended to the red tick. Adds more to the vocal and ends on a good enough beat instead of just skipping over both especially since most of the mapped almost accordingly to vocals
00:35:572 (3) - Can have the same whistle as 00:34:663 (1) - Both have the same impact and both are mapped the same way. Hitsounding it accordingly wouldn't be too shabby imo
00:51:936 (2) - Clap on sliderend

The rest is fine I have absolute confidence ;) Placeholder for next year
Topic Starter
anna apple

Kocari wrote:

[Insane]
00:01:936 (1) - Can possibly NC so it's a 3x3. Keeps it simple and stays identical to your other sliders http://puu.sh/vZF7D/f395cb8904.jpg
00:05:572 (1) - Same as ^ fixed both
00:12:845 (1) - Seems visually strange, could even compensate to make it neater http://puu.sh/vZFbK/cf5990587f.jpg I think it looks fine,
and I'm comparing it to the previous slider so it looks visually different.

00:16:936 (2) - Could be extended to the red tick. Adds more to the vocal and ends on a good enough beat instead of just skipping over both especially since most of the mapped almost accordingly to vocals I'd rather not extend it to be a long ass slider like that
00:35:572 (3) - Can have the same whistle as 00:34:663 (1) - Both have the same impact and both are mapped the same way. Hitsounding it accordingly wouldn't be too shabby imo I think its a bit different, especially contextually, plus it would be a bit of a hassle to actually get to fixing this.
00:51:936 (2) - Clap on sliderend fixed

The rest is fine I have absolute confidence ;) Placeholder for next year
Tiff
HI from my queue!
General
Make a preview point in a 'epic' of the song aka kiai time
Insane almost has the same difficulty (make more pattern and notes to make it more difficult)
make your hard and insane AR higher
follow the song instead of the vocal

Normal
00:47:163 (8) - NC (new combo)
00:50:345 - replace this with a slide (from big white line to the other one)
01:17:385 (1) - can cancel kiai cause this is not the 'epic' of the song (same as other difficulties)
01:12:612 - I think is better to replace a slide to the white line (depends on you)
hard
00:41:936 (1) - more notes after here
00:50:799 (3) - replace a slide
00:57:157 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - try to follow the music instead of vocals( I know is hard but trust me it will be better :) )
01:08:294 (1,2,3) - here too^
Insane
increase the slider velocity(increase difficulty)
make more circle instead of long slides
00:16:936 (2,3) - add notes between these two notes


Good luck on it ;)
Topic Starter
anna apple

tiffany yu tyu wrote:

HI from my queue!
General
Make a preview point in a 'epic' of the song aka kiai time preview point is my choice
Insane almost has the same difficulty (make more pattern and notes to make it more difficult) no
make your hard and insane AR higher no
follow the song instead of the vocal vocal is part of song dude

Normal
00:47:163 (8) - NC (new combo) its pickup still in previous measure
00:50:345 - replace this with a slide (from big white line to the other one) vocal is not held
01:17:385 (1) - can cancel kiai cause this is not the 'epic' of the song (same as other difficulties) I think it is.
01:12:612 - I think is better to replace a slide to the white line (depends on you) vocals

Hard
00:41:936 (1) - more notes after here not doing a filler rhythm here.
00:50:799 (3) - replace a slide ?!
00:57:157 (1,2,3,4,1,2,3,4,1,2,3,1,2,3) - try to follow the music instead of vocals( I know is hard but trust me it will be better :) ) the whole map is vocal focused...
01:08:294 (1,2,3) - here too^ ^

Insane
increase the slider velocity(increase difficulty) sv is already higher than hard diff.
make more circle instead of long slides how, and most likely no
00:16:936 (2,3) - add notes between these two notes no need, I'm focusing on vocal and there is a break in vocal here.


Good luck on it ;)
when you make a suggestion, you should say what the issue is you have with the current idea, otherwise it seems like you suggest it randomly
Gero
As per request.

General

  1. After checking the whole set I realized that the offset you've used is a little bit off, due that it feels more faster than it should be, I've got this:
-BPM: 132
-Offset: 132 (Hilarious, same as the BPM). // 55586

  1. I have no idea for which reason you've added "bor" into tags, since that's part of your username it's kinda useless to keep it, so I'd like you to remove that one.
  2. Okay there's some wrong things about the metadata you're using, because as I checked it the current title is using a different title when the official site list this one as (TV Ver.); Anyway, there's some tags suggestions that you could take, but them all up to you.

    Artist: Galileo Galilei
    Romanised Arist: Galileo Galilei
    Title: 青青い栞(TV Ver.)
    Romanised Title: Aoi Shiori(TV Ver.) *The CD has a blank space between Shiori and (TV Ver.) But I'd go with the official site due that this has more credibility than the CD; In addition to being a more reliable source.*
    Tags: オフィシャルサイト Ano Hi Mita Hana no Namae o Bokutachi wa Mada Shiranai Anohana Opening
    Source: あの日見た花の名前を僕達はまだ知らない。

  3. 00:26:936 - You've forgot to add a Clap in all difficulties in this part, I think you should add it since it sounds way better with it.
  4. 00:50:572 (5) - Same as above.
  5. 00:46:936 (5) - The same (Just for the Easy difficulty).
  6. 00:52:845 - There's a Finish sound in the instrumental music, so how about to add one in this note?
Easy

  1. 00:32:845 (1) - Before it wasn't unrankable, but now it is. It's not recommendable at all to pass through the limit of the mapping area even more if this is on lower difficulties. Could you consider to move it a couple of grids down?
Normal

  1. Cool.
Hard

  1. 00:35:572 (2,3) - I think would be a lot better to be consistent with the previous rhythm, since it's basically the same kind of vocals, and also feels a bit weird to play in my opinion. The variation in chorus is fine, but in this part it doesn't.
Insane

  1. 00:16:936 (2,3) - I don't get the fact about using two 1/2 sliders while in the other difficulties for example in hard, you went through it with 1/1 circles or either sliders, so I think it's better if you extend this 00:16:936 (2) - one by 1 tick to have a 1/1 rhythm. It's a lot better, and it'll avoid the empty weird space between these notes. (Or do something like 00:20:118 (1,2,3) - this pattern, it could work fine as well).
  2. 00:22:163 (2,3) - Flow could be improved a bit more here, the stack would feels natural if you put (2) into the head of the next slider in my opinion.
  3. 00:49:208 (1) - Don't you think that it's weird having a 1/1 slider while in the Hard difficulty you used a 1/2 slider repeat to follow the vocals a bit more?
    Consider to do the same to be somehow consistent with the rhythm.
Solid set. Call me back~
Topic Starter
anna apple

Gero wrote:

Hard

  1. 00:35:572 (2,3) - I think would be a lot better to be consistent with the previous rhythm, since it's basically the same kind of vocals, and also feels a bit weird to play in my opinion. The variation in chorus is fine, but in this part it doesn't. I made this in order to help set up for the rhythm used in the kiai time
Otherwise fixed.
Gero
~ Bubbled ~
Natsu
HP is too low at every diff, personally I wouldn't agree with it, since for example in the Insane you can miss like 5 objects and continue alive, I'd recommend hp5, 4, 3 and 2

Hard

  1. 00:20:813 (2) - this is touching the HP bar, according to the RC you need to avoid such thing and looking at the map you have plenty of spacing to avoid this.
Insane

  1. 00:46:268 (2) - same as the hard diff
Normal

  1. 00:43:086 (4,5,1,2,3,4,5,6,7) - in normal diff there are a lot of patterns like this which are super dense and the main problem is that the easy is a pure 1/1 spam, so I think the spread between easy normal and hard looks like, 1---------2---3, tbh the normal diff rhythm is so similar to the hard diff.
    My suggestion is to make the normal less dense and bring more 1/1 breaks between the 1/2 chains
if you agree with the above things call me back
Topic Starter
anna apple

Natsu wrote:

HP is too low at every diff, personally I wouldn't agree with it, since for example in the Insane you can miss like 5 objects and continue alive, I'd recommend hp5, 4, 3 and 2

Hard

  1. 00:20:813 (2) - this is touching the HP bar, according to the RC you need to avoid such thing and looking at the map you have plenty of spacing to avoid this.
Insane

  1. 00:46:268 (2) - same as the hard diff
Normal

  1. 00:43:086 (4,5,1,2,3,4,5,6,7) - in normal diff there are a lot of patterns like this which are super dense and the main problem is that the easy is a pure 1/1 spam, so I think the spread between easy normal and hard looks like, 1---------2---3, tbh the normal diff rhythm is so similar to the hard diff.
    My suggestion is to make the normal less dense and bring more 1/1 breaks between the 1/2 chains
if you agree with the above things call me back

I made my best attempt to fix all you stated, including going through the normal and reducing the long chains it had (I think there were 6 or 7 I touched up) then hitsound copied

note: I changed the hp to 4.5, 3.5, 2.5, 2 I don't think the hps need to be super high, but I also agree that they were kind of low haha
Natsu
Zallies
leyl 4 mods only and 6 kds and got qualified!

Congratz
Kaitjuh
imo the Hard and Insane diffs should really be named Advanced and Hard respectively since there arent nearly enough difficulty elements compared to Hards and Insanes in other maps.

Other than that the map suports the calm nature of the song nicely, congrats o/
IamKwaN
Why is the Unicode Title 青青い栞(TV Ver.)? I suppose the song name's 青い栞(TV Ver.) as stated here.
Natsu

IamKwaN wrote:

Why is the Unicode Title 青青い栞(TV Ver.)? I suppose the song name's 青い栞(TV Ver.) as stated here.
lol seems gero made a finger error p/6091750
Gero
Yeah, I've made a finger error. I was too sleepy when I checked this set, it's highly probable that I double copied a unicode for the title. So, is it possible to fix it without a disqualification?, otherwise borborygmos feel free to call me back for the bubble repair in case that the disqualification is needed.

Kaitjuh wrote:

imo the Hard and Insane diffs should really be named Advanced and Hard respectively since there arent nearly enough difficulty elements compared to Hards and Insanes in other maps.

Other than that the map suports the calm nature of the song nicely, congrats o/
Personally I've discussed the names with both, borborygmos and Natsu, we decided to leave it as it is, because it doesn't affect the linear spread of the mapset in general. But it depends on bor, if you decide to change the names or not. I honestly think that the're fine.
IamKwaN
no, it's impossible to fix it without disqualifying the map

i can requalify once it's fixed but you have to wait for a day because i have another map currently queuing in my list

if you need me, just poke me through pm
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